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The Fall of Skelo, Scene 2: The Badlands.

Posted by The DirectorFor group archive Z
Robustous Clovetrue
player, 116 posts
Wed 22 May 2019
at 22:59
  • msg #326

Re: The Fall of Skelo, Scene 2: The Badlands

In reply to Stormrider Sureheart (msg # 325):

"Yes lets go North."


-
The Director
GM, 585 posts
Thu 23 May 2019
at 13:04
  • msg #327

Re: The Fall of Skelo, Scene 2: The Badlands

Will you go north as you went so far, moving half speed but hunting on the way? Who will sleep in the tent? This will allow recovering STAMINA during the cold, northern nights.
Stormrider Sureheart
player, 166 posts
Thu 23 May 2019
at 13:57
  • msg #328

Re: The Fall of Skelo, Scene 2: The Badlands

Yes and will save us rations
Robustous Clovetrue
player, 117 posts
Thu 23 May 2019
at 21:44
  • msg #329

Re: The Fall of Skelo, Scene 2: The Badlands

In reply to The Director (msg # 327):

Hunting as we go and Robustous will buy a one person tent as well as rations.

-
Garl Ligoosh
player, 288 posts
Turn that ofal down!
Fri 24 May 2019
at 01:35
  • msg #330

Re: The Fall of Skelo, Scene 2: The Badlands

I didn’t pay for the tent, so I don’t expect to sleep in it.  Hunting as we go sounds good to me, however.
Stormrider Sureheart
player, 167 posts
Fri 24 May 2019
at 01:36
  • msg #331

Re: The Fall of Skelo, Scene 2: The Badlands

I have a 2 man tent, u can share mine.
The Director
GM, 586 posts
Fri 24 May 2019
at 16:49
  • msg #332

Re: The Fall of Skelo, Scene 2: The Badlands

You follow the road west and, finally, north, always hunting, resting in tents and eating Sentry during the night. After almost a week you reach what you immediately call the Sea of Dust.
These freezing, sandy plains are eternally battered by piercing winds which blow fiercely from the northern mountain rage. There are no landmarks and you imagine that yo can navigate this Sea of Dust only by relying on the stars, when there are no dust tempest and you can actually see the night sky and its stars.
You stare at the cold, sandy surfaces in awe.

[OOC: just remember that one night of good sleep in a warm tent allows you to recover STAMINA]
Stormrider Sureheart
player, 168 posts
Sat 25 May 2019
at 00:56
  • msg #333

Re: The Fall of Skelo, Scene 2: The Badlands

Storm suggests continuing in the direction
Garl Ligoosh
player, 289 posts
Turn that ofal down!
Sat 25 May 2019
at 19:55
  • msg #334

Re: The Fall of Skelo, Scene 2: The Badlands

Garl isn’t so sure this is a good idea.  With no landmarks, it would be easy to get lost, and there is no natural shelter.  Conditions are very harsh.  And there may be other perils on top of that.
Stormrider Sureheart
player, 169 posts
Sat 25 May 2019
at 23:09
  • msg #335

Re: The Fall of Skelo, Scene 2: The Badlands

Storm asks Garl for suggestion.
Robustous Clovetrue
player, 118 posts
Sat 25 May 2019
at 23:44
  • msg #336

Re: The Fall of Skelo, Scene 2: The Badlands



Andor looks out over the plain before them. "That looks like a hard road." HE says to the others. "But I don't see any alternative...."


-
The Director
GM, 587 posts
Mon 27 May 2019
at 15:09
  • msg #337

Re: The Fall of Skelo, Scene 2: The Badlands

[OOC: so?...]
Robustous Clovetrue
player, 119 posts
Mon 27 May 2019
at 21:33
  • msg #338

Re: The Fall of Skelo, Scene 2: The Badlands

In reply to The Director (msg # 337):

OOC: Robustous is happy to go if that is the group decision.


-
Stormrider Sureheart
player, 170 posts
Mon 27 May 2019
at 22:40
  • msg #339

Re: The Fall of Skelo, Scene 2: The Badlands

Storm advises going north.
The Director
GM, 588 posts
Wed 29 May 2019
at 15:17
  • msg #340

Re: The Fall of Skelo, Scene 2: The Badlands

Eventually you decide to go north.
On the first day you can't find anything to hunt [OOC: please eat two rations or lose two points of STAMINA for each meal missed] but you can make some progress against the strong winds. You have a good night under your tents, that protect you against the cols gales and the Sentry spell ensures you can enjoy a full night of rest.
When you wake up, you realise there are no landmarks and you have only the sun and the stars for orientation [OOC: please roll SKILL+Navigation+Astrology to see how well you can navigate this hostile environment - not all of you need necessarily to lead the group, if you want you can just follow]
This message was last edited by the GM at 15:19, Wed 29 May 2019.
Stormrider Sureheart
player, 171 posts
Thu 30 May 2019
at 11:26
  • msg #341

Re: The Fall of Skelo, Scene 2: The Badlands

Stom tries to find the way.

OOC:19:25, Today: Secret Roll: Stormrider Sureheart rolled 6 using 2d6.

Robustous Clovetrue
player, 120 posts
Thu 30 May 2019
at 20:55
  • msg #342

Re: The Fall of Skelo, Scene 2: The Badlands

Robustous will add his skill to the way finding.

Robustous Clovetrue rolled 3 using 2d6.


-
The Director
GM, 590 posts
Thu 30 May 2019
at 22:46
  • msg #343

Re: The Fall of Skelo, Scene 2: The Badlands

You are convinced that you made some progress, but it is difficult to say, as the land is still without any landmark and you still can't find anything to hunt. [OOC: deduct two meals from your backpack or two points from your STAMINA for each meal missed]
Once again it is evening and you pass a very cold night, but the warm tents protect you from frostbite.
At dawn, you have the problem of having to find the way again.
Garl Ligoosh
player, 290 posts
Turn that ofal down!
Thu 30 May 2019
at 23:26
  • msg #344

Re: The Fall of Skelo, Scene 2: The Badlands

Garl suggests trying to turn back.  He’s running out of rations, and sees no particular reason why they should expect to find game any time soon.  Death seems probable, if they continue.
Stormrider Sureheart
player, 172 posts
meals 8
Thu 30 May 2019
at 23:48
  • msg #345

Re: The Fall of Skelo, Scene 2: The Badlands

Sorm suggests pooling rations. He has 8 left.
Robustous Clovetrue
player, 121 posts
Fri 31 May 2019
at 00:28
  • msg #346

Re: The Fall of Skelo, Scene 2: The Badlands

Andor has 4.
Garl Ligoosh
player, 291 posts
Turn that ofal down!
Sat 1 Jun 2019
at 23:47
  • msg #347

Re: The Fall of Skelo, Scene 2: The Badlands

“So you both want to push onwards?  I’m willing, although I fear that ill fortune awaits us.”

Garl is more than willing to pay some gold in exchange for rations.
This message was last edited by the player at 23:48, Sat 01 June 2019.
The Director
GM, 591 posts
Sun 2 Jun 2019
at 03:55
  • msg #348

Re: The Fall of Skelo, Scene 2: The Badlands

This time you give up hunting and, at the end of the following day going north, you see in the distance the ruins of an ancient settlement!
Stormrider Sureheart
player, 173 posts
meals 8
Sun 2 Jun 2019
at 04:11
  • msg #349

Re: The Fall of Skelo, Scene 2: The Badlands

Storm suggests moving forward to the settlement
He tells garl no need to pay for food though he wonders why the Mage doesn't not buy food
The Director
GM, 593 posts
Sun 2 Jun 2019
at 14:07
  • msg #350

Re: The Fall of Skelo, Scene 2: The Badlands

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