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The Fall of Skelo, Scene 2: The Badlands.

Posted by The DirectorFor group archive Z
Robustous Clovetrue
player, 74 posts
Mon 31 Dec 2018
at 21:34
  • msg #26

The Fall of Skelo, Scene 2: The Badlands

In reply to Garl Ligoosh (msg # 25):

Yes go ahead.
The Director
GM, 456 posts
Wed 2 Jan 2019
at 01:15
  • msg #27

The Fall of Skelo, Scene 2: The Badlands

The night is cold, but not freezing as you were worried. At dawn you wake up and you still can't see anything around.
You can go back east, carry on west or move north along the path.
Garl Ligoosh
player, 218 posts
Turn that ofal down!
Wed 2 Jan 2019
at 08:23
  • msg #28

The Fall of Skelo, Scene 2: The Badlands

Shall we continue west?
Robustous Clovetrue
player, 75 posts
Wed 2 Jan 2019
at 08:28
  • msg #29

The Fall of Skelo, Scene 2: The Badlands

In reply to Garl Ligoosh (msg # 28):

Yes.
Stormrider Sureheart
player, 82 posts
Wed 2 Jan 2019
at 09:26
  • msg #30

The Fall of Skelo, Scene 2: The Badlands

Storm concurs
The Director
GM, 457 posts
Thu 3 Jan 2019
at 02:17
  • msg #31

The Fall of Skelo, Scene 2: The Badlands

Do you want to march on at normal speed or you prefer going much slower, but hunting on the way?
Stormrider Sureheart
player, 83 posts
Thu 3 Jan 2019
at 12:50
  • msg #32

The Fall of Skelo, Scene 2: The Badlands

Hunt along the way coz we don't have much rations left
Garl Ligoosh
player, 219 posts
Turn that ofal down!
Thu 3 Jan 2019
at 22:56
  • msg #33

The Fall of Skelo, Scene 2: The Badlands

I vote for hunt on the way.
The Director
GM, 459 posts
Fri 4 Jan 2019
at 03:27
  • msg #34

The Fall of Skelo, Scene 2: The Badlands

[OOC: please you all roll 2d6 and let me know if you are using just SKILL or if you have specific Special Skills (or, better, Talents) that you can use.]
Garl Ligoosh
player, 220 posts
Turn that ofal down!
Fri 4 Jan 2019
at 07:44
  • msg #35

The Fall of Skelo, Scene 2: The Badlands

The only talent Garl has which could be applicable is Dark Seeing.

02:43, Today: Secret Roll: Garl Ligoosh rolled 4 using 2d6.  Hunting.
Stormrider Sureheart
player, 84 posts
Fri 4 Jan 2019
at 14:53
  • msg #36

The Fall of Skelo, Scene 2: The Badlands

Storm doesn't have any skill in hunthing having come from a farming background.

OOC:15:56, Today: Secret Roll: Stormrider Sureheart rolled 10 using 2d6.  Hunting
Not sure if awareness and trap knowledge can help?
.
This message was last edited by the player at 14:54, Fri 04 Jan 2019.
Robustous Clovetrue
player, 77 posts
Wed 9 Jan 2019
at 02:01
  • msg #37

The Fall of Skelo, Scene 2: The Badlands

[OOC: 20:00, Today: Secret Roll: The Director, on behalf of Robustous Clovetrue, rolled 7 using 2d6.  hunting.]
The Director
GM, 460 posts
Wed 9 Jan 2019
at 02:04
  • msg #38

The Fall of Skelo, Scene 2: The Badlands

You carry on west while hunting and Garl, surprisingly, is the only one able to get a catch (some birds), so you manage to proceed for a day without having to eat your rations.
You can't find any junction and it's sunset again.
Stormrider Sureheart
player, 85 posts
Wed 9 Jan 2019
at 03:19
  • msg #39

The Fall of Skelo, Scene 2: The Badlands

In reply to The Director (msg # 38):

Storm suggests resting for the night.
The Director
GM, 461 posts
Thu 10 Jan 2019
at 02:09
  • msg #40

The Fall of Skelo, Scene 2: The Badlands

[OOC: Are you keeping doing the Sentry routine as previously?]
Stormrider Sureheart
player, 86 posts
Thu 10 Jan 2019
at 12:45
  • msg #41

The Fall of Skelo, Scene 2: The Badlands

I am ok with that
The Director
GM, 462 posts
Fri 11 Jan 2019
at 02:27
  • msg #42

The Fall of Skelo, Scene 2: The Badlands

Another night passes uneventfully and, while cold, it is not unbearable for the ones of you without a bedroll and a tent.
As you wake up, you carry on along the path, still hunting on the way.
[OOC: please roll to know the outcomes of your hunting]
Garl Ligoosh
player, 221 posts
Turn that ofal down!
Sun 13 Jan 2019
at 07:09
  • msg #43

The Fall of Skelo, Scene 2: The Badlands

Garl will continue casting sentries covering all four directions on a nightly basis.

02:08, Today: Secret Roll: Garl Ligoosh rolled 7 using 2d6.  Hunting.
Robustous Clovetrue
player, 78 posts
Sun 13 Jan 2019
at 22:43
  • msg #44

The Fall of Skelo, Scene 2: The Badlands


Robustous trudges on with the others keeping the edge of his axe sharp and his pipe lit. His eyes are always on the surrounding terrain both to help with hunting and to keep an eye out for danger.


-
Stormrider Sureheart
player, 87 posts
Mon 14 Jan 2019
at 00:46
  • msg #45

The Fall of Skelo, Scene 2: The Badlands

Storm continues to do his best to hunt for more provision for the party.

OOC:
17:45, Fri 11 Jan: Secret Roll: Stormrider Sureheart rolled 6 using 2d6.  Hunting.

The Director
GM, 463 posts
Mon 14 Jan 2019
at 00:52
  • msg #46

The Fall of Skelo, Scene 2: The Badlands

This time you are a bit less lucky with hunting and you manage to get just a pigeon, that is enough for one day of march of one of you. You will have to decide if you want to eat more provisions or if you accept losing some STAMINA due to hunger.
At the end of the day you reach another junction: the path that you followed so far leads north west, while the other path goes north east.
Stormrider Sureheart
player, 88 posts
Tue 15 Jan 2019
at 01:45
  • msg #47

The Fall of Skelo, Scene 2: The Badlands

Storm eats one of his meals.
Garl Ligoosh
player, 222 posts
Turn that ofal down!
Tue 15 Jan 2019
at 07:59
  • msg #48

The Fall of Skelo, Scene 2: The Badlands

If we skip meals, do we recover lost stamina while sleeping?
The Director
GM, 464 posts
Wed 16 Jan 2019
at 02:31
  • msg #49

The Fall of Skelo, Scene 2: The Badlands

[OOC: You can recover lost STAMINA if you sleep in a bedroll in a tent, otherwise you just hold on, hoping the night is not exceedingly freezing.]
Garl Ligoosh
player, 223 posts
Turn that ofal down!
Tue 22 Jan 2019
at 07:28
  • msg #50

The Fall of Skelo, Scene 2: The Badlands

Does anybody have a meal to spare?  If not, I’ll have to eat an elven waybread.
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