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18:28, 9th May 2024 (GMT+0)

The Fall of Skelo, Scene 2: The Badlands.

Posted by The DirectorFor group archive Z
Stormrider Sureheart
player, 89 posts
Tue 22 Jan 2019
at 09:40
  • msg #51

The Fall of Skelo, Scene 2: The Badlands

I have one last meal only. You can have it.
The Director
GM, 465 posts
Wed 23 Jan 2019
at 03:36
  • msg #52

The Fall of Skelo, Scene 2: The Badlands

[OOC: OK, ready to sleep?]
Stormrider Sureheart
player, 90 posts
Wed 23 Jan 2019
at 03:47
  • msg #53

The Fall of Skelo, Scene 2: The Badlands

Storm suggests a watch. He offers to take the first watch.
The Director
GM, 466 posts
Sat 26 Jan 2019
at 03:22
  • msg #54

The Fall of Skelo, Scene 2: The Badlands

The night passes swiftly and it is cold, but not freezing, luckily.
During the first watch a few wolves pass by, but the fire and the watch are enough to keep them at distance and eventually they go away.
The morning after is cloudy and windy, but there is no rain.
How do you want to proceed?
Stormrider Sureheart
player, 91 posts
Sat 26 Jan 2019
at 09:47
  • msg #55

The Fall of Skelo, Scene 2: The Badlands

Storm suggests continuing forward and hunting for food.
The Director
GM, 468 posts
Sat 26 Jan 2019
at 16:00
  • msg #56

Re: The Fall of Skelo, Scene 2: The Badlands

The Director:
At the end of the day you reach another junction: the path that you followed so far leads north west, while the other path goes north east.

So you carry on north west?
Robustous Clovetrue
player, 79 posts
Sat 26 Jan 2019
at 20:40
  • msg #57

The Fall of Skelo, Scene 2: The Badlands

In reply to Stormrider Sureheart (msg # 55):

"Agreed and lets be quick about it I did not like the wolves sniffing around our camp last night.."


-
The Director
GM, 469 posts
Sat 26 Jan 2019
at 20:53
  • msg #58

The Fall of Skelo, Scene 2: The Badlands

[OOC: Please roll for hunting as previously]
Stormrider Sureheart
player, 92 posts
Sun 27 Jan 2019
at 11:59
  • msg #59

The Fall of Skelo, Scene 2: The Badlands

Storm does his best to hunt.

OOC:19:58, Today: Secret Roll: Stormrider Sureheart rolled 10 using 2d6.  hunting.
19:58, Today: Secret Roll: Stormrider Sureheart rolled 11 using 2d6.  hunting
.
Garl Ligoosh
player, 224 posts
Turn that ofal down!
Mon 28 Jan 2019
at 23:15
  • msg #60

The Fall of Skelo, Scene 2: The Badlands

18:14, Today: Secret Roll: Garl Ligoosh rolled 9 using 2d6.  Hunting.
The Director
GM, 471 posts
Tue 29 Jan 2019
at 02:23
  • msg #61

The Fall of Skelo, Scene 2: The Badlands

[OOC: 20:20, Today: Secret Roll: The Director, on behalf of Robustous Clovetrue, rolled 5 using 2d6.  hunting.]

Robustus catches a skinny hare and that's just enough for the three of you.
You keep looking around, but can't see anything worth noting.
The Director
GM, 472 posts
Tue 29 Jan 2019
at 02:24
  • msg #62

The Fall of Skelo, Scene 2: The Badlands

It is evening again.
[OOC: shall I go with automatic rolls and sentries until something different happens?]
Stormrider Sureheart
player, 93 posts
Tue 29 Jan 2019
at 05:42
  • msg #63

The Fall of Skelo, Scene 2: The Badlands

OOC: yes please :) this is taking forever lol
The Director
GM, 473 posts
Tue 29 Jan 2019
at 13:51
  • msg #64

The Fall of Skelo, Scene 2: The Badlands

The night passes without any issue and it is not too cold.
You follow the path as it bends north, towards a group of hills, and manage to find enough game on the way.
You camp just at the foot of the hills, where a side path goes west and then turns north towards the hills as well.

[OOC: on one hand you have been a bit unlucky at missing more interesting encounters, on the other hand having to hunt makes progress slower. Hopefully, as I can make more rolls, the story will progress a bit more smoothly]
This message was last edited by the GM at 13:56, Tue 29 Jan 2019.
The Director
GM, 474 posts
Tue 29 Jan 2019
at 13:54
  • msg #65

The Fall of Skelo, Scene 2: The Badlands

Once again you are visited by wolves, but the campfire and the sentry are enough to keep them at distance. During the night, the temperature is slightly colder than the nights before and there is a light rain, but it is not too bad, even if some of you don't have bedrolls and you don't have tents.
The Director
GM, 475 posts
Tue 29 Jan 2019
at 13:55
  • msg #66

The Fall of Skelo, Scene 2: The Badlands

It is dawn again and yo have to decide if you want to proceed straight north into the hills or take the side path that goes west and then turns north as well.
Robustous Clovetrue
player, 81 posts
Tue 29 Jan 2019
at 22:02
  • msg #67

The Fall of Skelo, Scene 2: The Badlands

In reply to The Director (msg # 66):

"Shall we skirt the hills ?" Robustous asks as he works to pack up their camp.

-
Stormrider Sureheart
player, 94 posts
Wed 30 Jan 2019
at 06:54
  • msg #68

The Fall of Skelo, Scene 2: The Badlands

Storm is agreeable to the suggestion and says so.
The Director
GM, 476 posts
Wed 30 Jan 2019
at 14:08
  • msg #69

The Fall of Skelo, Scene 2: The Badlands

The sidepath leads you to a gloomy cave, where the path ends. You can see it three or four hundred steps forward.
Stormrider Sureheart
player, 95 posts
Thu 31 Jan 2019
at 01:18
  • msg #70

The Fall of Skelo, Scene 2: The Badlands

Storm suggests exploring the cave.
Garl Ligoosh
player, 225 posts
Turn that ofal down!
Sat 2 Feb 2019
at 22:48
  • msg #71

The Fall of Skelo, Scene 2: The Badlands

Are there any tracks, or other tell-tale signs that this place is inhabited?
This message was last edited by the player at 22:48, Sat 02 Feb 2019.
Robustous Clovetrue
player, 82 posts
Sat 2 Feb 2019
at 22:49
  • msg #72

The Fall of Skelo, Scene 2: The Badlands


"Either we find something to further our quest or we have some shelter, either way I say we enter the cave."


-
The Director
GM, 477 posts
Sun 3 Feb 2019
at 00:30
  • msg #73

The Fall of Skelo, Scene 2: The Badlands

In reply to Garl Ligoosh (msg # 71):

[OOC: please roll 2d6 for looking for tracks (Awareness roll)]
Garl Ligoosh
player, 226 posts
Turn that ofal down!
Mon 11 Feb 2019
at 08:22
  • msg #74

The Fall of Skelo, Scene 2: The Badlands

03:21, Today: Secret Roll: Garl Ligoosh rolled 4 using 2d6.  Awareness.
The Director
GM, 478 posts
Mon 11 Feb 2019
at 14:14
  • msg #75

The Fall of Skelo, Scene 2: The Badlands

You notice big, clawed tracks going in and out of the cave and you can spot some scale that must have fallen from a big wurm. There is also some sulphuric smell coming out of it.
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