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The Fall of Skelo, Scene 2: The Badlands.

Posted by The DirectorFor group archive Z
The Director
GM, 444 posts
Mon 17 Dec 2018
at 00:50
  • msg #1

The Fall of Skelo, Scene 2: The Badlands

[OOC: suggested soundtracks:
My Sleeping Karma by Satya
Here Be Dragons by The Kilimandjaro Darkjazz Ensamble
The Iron Horse by The Sound Defects
Sunset Mission by Bohren & Der Club Of Gore]


You don’t know that much about the Badlands. You know just that they are a vast, barbaric steppe region, dotted by occasional stunted groves and bordered eastwards by a gaunt woodland. The Badlands are inhabited by superstitious folk that don’t recognize any authority from external lands, including Baron Tyntern. The people of these lands dwell in sparse villages, apart from the Kugic nomads who wander this land hunting and occasionally trading their exceptional horses. Ignorance, suspicion and cruelty reign here, just as if a dark blight had been cast upon the land. For sure, crossing the Badlands will be a harsh trek for you.

It is mid-day and the path splits in three: one road goes straight north, another one goes west and the last one goes east.
In the center of this broad crossroad there is a tall wooden obelisk, decorated with antic and scorning faces of demons and humans alike. It’s very windy here, and small whirls of dust chase each other relentlessly.
This message was last edited by the GM at 03:42, Sat 22 Dec 2018.
Garl Ligoosh
player, 212 posts
Turn that ofal down!
Mon 17 Dec 2018
at 07:11
  • msg #2

The Fall of Skelo, Scene 2: The Badlands

Garl’s head still aches from the intense effort of learning three new spells from the tome, which was destroyed in the process.  He is grateful for the opportunity, of course, but he also wishes that learning was less painful.

He carefully explains that if he shouts FORK, he means that they must immediately shut their eyes, since that will mean that he is casting a spell which can blind anyone who fails to do so.

After doing this, he suggests travelling west, for no particular reason.
This message was last edited by the player at 07:11, Mon 17 Dec 2018.
Stormrider Sureheart
player, 74 posts
Mon 17 Dec 2018
at 07:44
  • msg #3

The Fall of Skelo, Scene 2: The Badlands

Storm congratulates the Mage for mastering the spell. He is fine any direction and remembers the words of his Mage:
Garl Ligoosh
player, 213 posts
Turn that ofal down!
Sat 22 Dec 2018
at 01:42
  • msg #4

The Fall of Skelo, Scene 2: The Badlands

If there are no objections (and there won’t be any from Horace Greeley), we’ll go west.
This message was last edited by the player at 01:43, Sat 22 Dec 2018.
The Director
GM, 446 posts
Sat 22 Dec 2018
at 03:39
  • msg #5

The Fall of Skelo, Scene 2: The Badlands

After a half day march, without meeting anyone, the road splits: you can carry on west or you can take a new road going north.
It is now sunset and you are hungry.
Stormrider Sureheart
player, 75 posts
Sat 22 Dec 2018
at 07:44
  • msg #6

The Fall of Skelo, Scene 2: The Badlands

Storm suggests stopping to take a break before continuing. He will refer to the map to see where to head.
The Director
GM, 447 posts
Sat 22 Dec 2018
at 21:25
  • msg #7

The Fall of Skelo, Scene 2: The Badlands

[OOC: the Elves didn't give you a map.]
Robustous Clovetrue
player, 73 posts
Sat 22 Dec 2018
at 21:52
  • msg #8

The Fall of Skelo, Scene 2: The Badlands


Robustous is happy to go what ever way the group chooses. He adds a ball of tobacco to his pipe and then  shrouds himself in the resulting smoke.

-
Stormrider Sureheart
player, 76 posts
Tue 25 Dec 2018
at 04:12
  • msg #9

The Fall of Skelo, Scene 2: The Badlands

If tuebelves have given direction, Storm follows the advice. If not, he will determine a direction randomly.
The Director
GM, 449 posts
Tue 25 Dec 2018
at 17:31
  • msg #10

The Fall of Skelo, Scene 2: The Badlands

Are you making camp for the night or are you carrying on?
This message was last edited by the GM at 17:31, Tue 25 Dec 2018.
Stormrider Sureheart
player, 77 posts
Wed 26 Dec 2018
at 00:16
  • msg #11

The Fall of Skelo, Scene 2: The Badlands

Storm suggests camping for the night.
The Director
GM, 450 posts
Thu 27 Dec 2018
at 00:03
  • msg #12

The Fall of Skelo, Scene 2: The Badlands

Who has a bedroll? Who has a tent?

[OOC: please update your character sheets: you passed one full week with the Elves and this night meal. In total they are 15 meals that you have to deduct from what you carried from the Hellwinter Tower.]
This message was last edited by the GM at 00:04, Thu 27 Dec 2018.
Garl Ligoosh
player, 214 posts
Turn that ofal down!
Thu 27 Dec 2018
at 06:39
  • msg #13

The Fall of Skelo, Scene 2: The Badlands

Garl only had ten in his saddlebags and four in his backpack, not including the waybread.  We didn’t get/purchase any additional food from the elves?
Stormrider Sureheart
player, 78 posts
Thu 27 Dec 2018
at 14:23
  • msg #14

The Fall of Skelo, Scene 2: The Badlands

Storm has a bedroll. If possible he will buy food on the way to augment his rations. Failing that, he will hunt for food.
The Director
GM, 451 posts
Thu 27 Dec 2018
at 15:08
  • msg #15

The Fall of Skelo, Scene 2: The Badlands

No, you didn't purchase anything from the Elves (and so far you didn't meet anybody else), but they gave you the Waybread.
Stormrider Sureheart
player, 79 posts
Thu 27 Dec 2018
at 22:33
  • msg #16

The Fall of Skelo, Scene 2: The Badlands

Can we hunt on the road? Storm has enough meals but he don't mind hunting or foraging.
The Director
GM, 452 posts
Fri 28 Dec 2018
at 02:07
  • msg #17

The Fall of Skelo, Scene 2: The Badlands

Of course you can hunt on the road, although it will make yu much slower.
Garl Ligoosh
player, 215 posts
Turn that ofal down!
Sat 29 Dec 2018
at 01:10
  • msg #18

The Fall of Skelo, Scene 2: The Badlands

If we were running low on rations, I think we would have already been hunting while traveling.  I’d hate to have to use waybread before it’s necessary... but like I said, I only had room for fourteen rations.
The Director
GM, 453 posts
Sat 29 Dec 2018
at 03:56
  • msg #19

The Fall of Skelo, Scene 2: The Badlands

During the trip with the Elves you din't have time to hunt: you were trained by the Elves, as mentioned, and a week travelling and training goes by quickly.
You can try hunting this evening (not much time, but...) or some companion may share his evening meal.
Stormrider Sureheart
player, 80 posts
Sat 29 Dec 2018
at 09:38
  • msg #20

The Fall of Skelo, Scene 2: The Badlands

Storm shares a ration with his friend.

OOC: we need deduct 15 rations?
The Director
GM, 454 posts
Sun 30 Dec 2018
at 00:01
  • msg #21

The Fall of Skelo, Scene 2: The Badlands

[OOC: one week (two rations a day) + this evening = 15 rations]

Are you camping tonight? Bedrolls? Tents? Anybody taking turns?
Stormrider Sureheart
player, 81 posts
Sun 30 Dec 2018
at 00:54
  • msg #22

The Fall of Skelo, Scene 2: The Badlands

In reply to The Director (msg # 21):

Storm offers to take the first watch. He shares his food with the mage.
Garl Ligoosh
player, 216 posts
Turn that ofal down!
Mon 31 Dec 2018
at 08:37
  • msg #23

The Fall of Skelo, Scene 2: The Badlands

Should I cast Sentry?  And is the location such that I can cover us with less than four castings?
The Director
GM, 455 posts
Mon 31 Dec 2018
at 15:35
  • msg #24

The Fall of Skelo, Scene 2: The Badlands

[OOC: The area of the Badlands is a kind of highland prairie, cold and dry, swept by the wind. Imagine some part of Central Asia.]
Garl Ligoosh
player, 217 posts
Turn that ofal down!
Mon 31 Dec 2018
at 19:12
  • msg #25

The Fall of Skelo, Scene 2: The Badlands

Garl offers to cast four sentry spells.  This will guarantee that the party will warned if an undesireable creature approaches.  However, if he does this, he will need an uninterrupted night’s sleep to regain his spell points.

Shall he do this, or no?
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