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Out of character and absences thread.

Posted by The DirectorFor group archive Z
The Director
GM, 2 posts
Sat 25 Nov 2017
at 00:33
  • msg #1

Out of character and absences thread

Post here your OOC contributions and, above all, your absence notices.
This message was last updated by the GM at 01:24, Sat 25 Nov 2017.
The Director
GM, 5 posts
Sat 25 Nov 2017
at 17:37
  • msg #2

Out of character and absences thread

The group is now made of a Elven wizard, a human knight and a human wizard.
There is no more room for wizards: now we need some more fighter-type heroes :)
Calimos
player, 1 post
Sat 25 Nov 2017
at 21:02
  • msg #3

Out of character and absences thread

Hey all, glad to join up!

Director, do we start off as base with 0 xp as novices? Also, do minor spells count against the 5 spell limit you prescribed in the character generation thread?

Also, if I have the full rules can I use them to choose my spells, and if so follow the spells allowed rules from there? (i.e. a total number of spells equal to number of magic points)
The Director
GM, 6 posts
Sat 25 Nov 2017
at 23:32
  • msg #4

Out of character and absences thread

Hello, you start "formally" with 0 XP, but you can "spend" one extra characteristic point as you like and that accounts for your "higher status. Consider it as if you earnt XPs and spent them on that extra characteristics point.

I originally wrote in the thread that you can have five spells for Magic - Wizardry or Magic - Minor, but you actually convinced me that for Magic - Wizardry it is better starting with a spell point for each MAGIC (main characteristic) point, so if you spend more points there you get a benefit. Apologes for the retcon.
You can choose them freely between the spells in the full ruleset, if you have it.

I think we need to get at least another fighter in the group (better two), as we have two wizards and only one fighter. If you know anybosy that might be interested, the sooner we fill that vacancy, the sooner we can start :)
This message was last edited by the GM at 00:24, Sun 26 Nov 2017.
Calimos
player, 2 posts
Sun 26 Nov 2017
at 09:47
  • msg #5

Out of character and absences thread

It's the weekend and many people don't log in here at this time, give it a few days and you should get some more folks hopefully. Another idea is to advertise on other forums like AFF boards or google+ group.
Sir Roland Halfstaff
player, 1 post
Sun 26 Nov 2017
at 14:04
  • msg #6

Out of character and absences thread

Hi everyone,

I am playing Sir Roland Halfstaff. Looking forward to playing with you all.

Yeah lets give it some time. After the Thanksgiving weekend, hope we see more interested players. :)
The Director
GM, 7 posts
Sun 26 Nov 2017
at 17:30
  • msg #7

Out of character and absences thread

We have the fourth player now.
As soon as you are all ready to start (with characters created etc.), we can go ;)
Sir Roland Halfstaff
player, 2 posts
Sun 26 Nov 2017
at 18:23
  • msg #8

Out of character and absences thread

Hey Director. I don't have the ruleset, only the Quickstart guide. Hence I have some questions here:

1. Do we just decide what equipment we wish to start with? Including the type of weapons, armor, etc?
2. I used the weapon chart for sword and bow given in the Quickstart guide. How about the armor chart for Platemail?

Other than these queries, I have my charsheet ready. Ready to roll! :D
The Director
GM, 8 posts
Sun 26 Nov 2017
at 18:31
  • msg #9

Out of character and absences thread

Hello,

you can choose freely between mundane items and weapons for your equipment, knowing that you can carry up to ten items.
WRT armours, AFF has some armour limitation depending on your SKILL.
I added this bit to the Game info section, I hope it helps:
quote:
Armour
Armour is essential for many adventurers, protecting against arrows, , swords, claws and other hazards. Armour is heavy and cumbersome, can be difficult to use and can interfere with the effectiveness of some magic, allthough most heroes will wear the best armour they can use and afford.
The table below identifies the level of protection provided by each type of armour, however the hero must be trained in wearing the armour, or will suffer penalties. The hero should compare his Armour Special Skill total (Armour Special Skill + SKILL characteristic) to the listed values:

TotalArmour that can be effectively worn
6 or lessSmall Shield
7Leather Cuirass or Large Shield
8Leather Hauberk
9Chainmail Cuirass or Breastplate
10Chainmail Hauberk
11Plate Armour

If a hero has an insufficient total to comfortably wear that armour, but wears it anyway, then the difference between the required total and that hero's actual total is deducted from all physical SKILL tests, including combat.
If a shield is used, then the protection provided for that particular result should be added to that provided to the armour worn. Only one armour roll is done whether a shield is used or not.

Armour:1234567+
Leather Cuirass :----112
Leather Hauberk :-111112
Chainmail Cuirass :---1223
Chainmail Hauberk :-122223
Breastplate :---1234
Plate Armour :1122334
Small Shield:----112
Large Shield:---1112

This message was last edited by the GM at 21:22, Sun 26 Nov 2017.
Larson fossas
player, 1 post
Sun 26 Nov 2017
at 19:16
  • msg #10

Out of character and absences thread

Hello all

I will be playing Larson the huge warrior from the north
Calimos
player, 3 posts
Sun 26 Nov 2017
at 22:52
  • msg #11

Out of character and absences thread

Apologies for the delay but I was extremely busy this particular weekend so I will need another day or two to complete my character.
The Director
GM, 9 posts
Sun 26 Nov 2017
at 22:54
  • msg #12

Out of character and absences thread

Don't worry, it's OK.
The Director
GM, 10 posts
Wed 29 Nov 2017
at 00:47
  • msg #13

Out of character and absences thread

Please post here when you complete your Character generation and are ready to play :)
The Director
GM, 11 posts
Thu 30 Nov 2017
at 05:20
  • msg #14

Out of character and absences thread

Who is ready?
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