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Scene 4: Hellwinter.

Posted by The DirectorFor group archive Z
The Director
GM, 237 posts
Fri 16 Mar 2018
at 01:58
  • msg #173

Re: Scene 4: Hellwinter

Sir Roland, feeling the power surge of Garl's magic, manages to avoid Sir Gallaham's swing and grapple him. As Sir Gallaham is momentarily held, Rorn's arrow flies sure and manages to find its way straigh to the knight's heart!
Sir Gallaham dies with a faint smile on his face.

As soon as Gallaharn dies, a malevolent frozen wind sprouts from the knight’s mouth: a ghostly manifestation! It lingers for a while on the dead body, then it flees north, leaving you with dozens of blind demoncrows franticaly jumping up and down, unable to aim their sharp beaks and talon but still dangerous.
This message was last edited by the GM at 02:54, Fri 16 Mar 2018.
Sir Roland Halfstaff
player, 178 posts
A stiff-necked
hard-nosed sob
Fri 16 Mar 2018
at 02:46
  • msg #174

Re: Scene 4: Hellwinter

The Director:
Sir Roland, feeling the power surge of Garl's magic, manages to avoid Sir Gallaham's swing and grapple him. As Sir Gallaham is momentarily held, Rorn's arrow flies sure and manages to find its way straigh to the knight's heart!
Sir Gallaham dies with a faint smile on his face.

As soon as Gallaharn dies, a malevolent frozen wind sprouts from the knight’s mouth: a ghostly manifestation.
It lingers for a while on the dead body, then it flees north, leaving you with dozens of blind demoncrows franticaly jumping up and down, unable to aim their sharp beaks and talon but still dangerous.

The knight half-turns to his Elven comrade with a frantic call: "Now Garl! Burn them demon crows up!"
Rorn
player, 65 posts
Humble farmer's son
SK 7 SM 12/14 LK 09
Fri 16 Mar 2018
at 18:07
  • msg #175

Re: Scene 4: Hellwinter

Rorn's arrow flies sure and manages to find its way straigh to the knight's heart!
Sir Gallaham dies with a faint smile on his face.


There is a moment of complete shock as the result of the shot registers ... for Rorn had never expected to hit the target so accurately.  Once it was clear the possessed knight was dead, relief floods the young hunter but only for a moment:

As soon as Gallaharn dies, a malevolent frozen wind sprouts from the knight’s mouth: a ghostly manifestation.  It lingers for a while on the dead body, then it flees north,

Too afraid to breathe while the spook hovered over the dead warrior, only when it was gone does Rorn yell: "What .. what was that?!"

Then he aims at a dread raven and fires, hoping to help drive the evil away from the tower for good.

Round 4 Actions
Fire arrow at a crow
Result is: 9 + 7 (Skill) + 1 (Ironhand) + 2 (Special Skill) = 19
Damage roll: 4

11:06, Today: Rorn rolled 9,4 using 2d6,d6.  Round 4  Rorn shoots a crow.

This message was last edited by the player at 18:07, Fri 16 Mar 2018.
The Director
GM, 239 posts
Fri 16 Mar 2018
at 23:32
  • msg #176

Re: Scene 4: Hellwinter

Rorn nails a crow to the floor. It keeps beating its wings and screeching for a while, then it stops.
Garl Ligoosh
player, 111 posts
Turn that ofal down!
Sat 17 Mar 2018
at 00:51
  • msg #177

Re: Scene 4: Hellwinter

Garl casts Burn, causing a tiny flame to appear in the palm of his hand.  “Sadly, this is all the fire magic I currently possess.”
Sir Roland Halfstaff
player, 180 posts
A stiff-necked
hard-nosed sob
Sat 17 Mar 2018
at 06:25
  • msg #178

Re: Scene 4: Hellwinter

Sir Roland nods curtly, then moves forward swinging his sword, trying to take down the demon crows...


14:24, Today: Sir Roland Halfstaff rolled 21,6 using 2d6+8+2,1d6.  Strike demon crows.
The Director
GM, 240 posts
Sat 17 Mar 2018
at 16:19
  • msg #179

Re: Scene 4: Hellwinter

It takes some time and lots of attention, but at the end the floor is covered by dead demon crows.

Searching the poor knight's body you can find:
  • A Potion of Luck.
  • Gallaharn’s chainmail.
  • A black bear cape.
  • A pewter flask with a dark red liquor, smelling of strong wine.
  • A beautiful sword, with its runes engraved sheath. Sir Roland Knows it very well.


quote:
STORMBREAKER
The sword is crafted out of pure mithril, silver and gold, its blade etched with ancient Runes of Power. The hilt is embellished by precious stones from the fabulous
treasure of King Gillan. This wonderful masterpiece of smithing was crafted centuries ago by the legendary dwarven smith Boreg Stonehammer as a gift for the human knight Deckar Kairn, forefather of Sir Gallaharn.
Deckar was appointed Friend of the Dwarves for he led the fellowship who slew the Balrog that haunted the dwarven fortress of Karak Kudril. Thus, Deckar won for himself an honour no human had ever attained before.
Since Gallaharn was the last descendant of the House of Kairn, this sword is now yours to claim.

Garl Ligoosh
player, 112 posts
Turn that ofal down!
Sat 17 Mar 2018
at 19:44
  • msg #180

Re: Scene 4: Hellwinter

Does Garl have any reason to believe the sword may now be cursed?  After all, look who was using it last...
The Director
GM, 241 posts
Sat 17 Mar 2018
at 20:53
  • msg #181

Re: Scene 4: Hellwinter

Garl has no specific reason to be sure if the sword is cursed or not.
Rorn
player, 66 posts
Humble farmer's son
SK 7 SM 12/14 LK 09
Sun 18 Mar 2018
at 03:02
  • msg #182

Re: Scene 4: Hellwinter

The sword is crafted out of pure mithril, silver and gold, its blade etched with ancient Runes of Power. The hilt is embellished by precious stones from the fabulous
treasure of King Gillan.


Rorn gapes at the dead Hellknight's blade with awe.  It seemed like an artefact you heard about listening to the glee-bard's epic tales, not something lying there, right in front of you.

"Uhm, Sir Roland, I think you had better put that sword to good use against the ice devils??" the young hunter says tentatively.  Completely untrained with such a weapon, Rorn feels that if he tried swinging it, he would just as soon hack his own arm off than harm an opponent.

A Potion of Luck.
Gallaharn’s chainmail.
A black bear cape.
A pewter flask with a dark red liquor, smelling of strong wine.


Rorn has no interest in the heavy armour but he is drawn to the aromatic liquids.  "Mmmm, wine," he says after giving the red stuff a sniff.  The other waterbottle has a suggestive label.  "Luck, huh.  Yes, we could certainly use some!" he says, looking at the collapsed ceiling.

He goes over to Gal to make sure her cut was nothing serious and offers to help her clean the wound.

The cape was certainly of interest, it looked warm and was something Rorn could certainly appreciate, knowing how fierce bears were!

He pokes his skinning knife at a spitted bird.  Scrawny and evil-looking, even in death, they were probably not even going to be good eating.  Rorn rubs his hands near to the fire burning in the hearth.

"Bury the dead knight, and then head to that cave then, I suppose," he says with apprehension, thinking about that evil ghost that they had seen and figuring it had gone there for sure.
This message was last edited by the player at 03:11, Sun 18 Mar 2018.
The Director
GM, 242 posts
Sun 18 Mar 2018
at 03:14
  • msg #183

Re: Scene 4: Hellwinter

Rorn notices that both Galendra and Larson are not doing good at all, although they don't look like at immediate risk of losing their lives.
Garl Ligoosh
player, 113 posts
Turn that ofal down!
Sun 18 Mar 2018
at 22:51
  • msg #184

Re: Scene 4: Hellwinter

“I think it would be wise if we rested before journeying on.  Whatever is lurking in that cave will be more easily dealt with if we are at full strength.”
Galendra
player, 33 posts
Tall, awkward, hale, and
hearty. Fishy aroma.
Mon 19 Mar 2018
at 16:50
  • msg #185

Re: Scene 4: Hellwinter

Galendra sags to the ground to rest where she can. "I need... rest," she sighs. "His blow cut deeply." Her eyes rest on the chainmail armor. "If that fits me -- and no one else desires it -- perhaps I could claim his armor."

Just eyeballing it, does she think it'll fit?
The Director
GM, 244 posts
Mon 19 Mar 2018
at 17:14
  • msg #186

Re: Scene 4: Hellwinter

[OOC with some clever management of the armor belts it could fit you, but please have a good read at the rules about armor, as you may not have a high enough SKILL + Armor Special Skill score right now.
However, you may work on that score at the first meaningful break, by trading in your experience points.
Galendra
player, 34 posts
Tall, awkward, hale, and
hearty. Fishy aroma.
Mon 19 Mar 2018
at 18:48
  • msg #187

Re: Scene 4: Hellwinter

While resting, Galendra will strip the corpse of its armor to carry with her until she's able to spend time sizing it. [Private to GM: Will do! I'll check the book tonight.]
Garl Ligoosh
player, 114 posts
Turn that ofal down!
Mon 19 Mar 2018
at 20:20
  • msg #188

Re: Scene 4: Hellwinter

Garl tries to find a clean spot.  If he succeeds, he sits down on that spot, and relaxes while thinking of something pleasant.  For example, an ancient musty library, full of nothing but cobwebbed stacks of books that no one else has read for a thousand years.  And lots of time to read.
This message was last edited by the player at 20:20, Mon 19 Mar 2018.
The Director
GM, 248 posts
Thu 22 Mar 2018
at 02:08
  • msg #189

Re: Scene 4: Hellwinter

You clear the mess, burn the crows and undertake Sir Gallaham's body in the Knights' Graveyard besides the tower. The tombstone isn't the most masterfully decorated, but the others are fairly simple as well.

You have a chance to rest, but that will be at the cost of some ratios as well, unless you try hunting.

[OOC please let me know what you want to do with the objects you found on Sir Gallaham. I will let this thread open some more time to allow you sorting out this kind of detail, but in the meanwhile I will open a new thread for the new scene]
Galendra
player, 35 posts
Tall, awkward, hale, and
hearty. Fishy aroma.
Thu 22 Mar 2018
at 15:19
  • msg #190

Re: Scene 4: Hellwinter

Galendra will rest fully, to heal as much as she can. She will eat an iron rations, if needed, to conserve energy from the hunt. She will also hide the armor somewhere to return to later. (She doesn't have enough experience yet to increase her scores to use the armor, and she doesn't want to be encumbered.)
Rorn
player, 70 posts
Humble farmer's son
SK 7 SM 12/14 LK 09
Thu 22 Mar 2018
at 15:23
  • msg #191

Re: Scene 4: Hellwinter

unless you try hunting.

Considering that was what he felt he was here for, Rorn does indeed try hunting.  Now, since he was far from home and unfamiliar with the lay of the land, he does not stray far from the tower or the group.

On the bright side, considering the place was long abandoned, there just might be game to find close by.  Still, he figures it will be a fruitless search.

In fact, a good hunter usually only catches things successfully after spending much time learning the nature of the hunting ground he is in: what animals laired nearby, what predators to avoid, and of course, what other two-legged hunters were nearby.

Lacking this information and deciding that the top of this Hell-mountain was going to be slim pickings, Rorn does not expect to catch much of anything, especially in cold weather.  But he will give it a try ... there was no telling how much time they were going to be spending up here.

Actions
Rorn will snag the bear cape, it looks warm.  He has no real clue about magic items, IC

Hunting result:  8
Skill: 7
Special Skill: Hunting 1

08:21, Today: Rorn rolled 8 using 2d6.  Rorn hunts!

The Director
GM, 252 posts
Thu 22 Mar 2018
at 18:57
  • msg #192

Re: Scene 4: Hellwinter

Rorn comes back with a couple of Snow Buntings... a fairly meage meal for a single person, but good tasting.
The Director
GM, 255 posts
Fri 23 Mar 2018
at 04:23
  • msg #193

Re: Scene 4: Hellwinter

[OOC OK, let's try and work out food and resting times:
You had the final fight in the evening, so I suppose you clean up most of the mess, undertake the knight and finally have a good dinner.
This makes -1 ration and +2 STAMINA.
Then you go to sleep.
You have a fantastic night of sleep and regain 4 STAMINA.
Finally you wake up in the morning, nice and refresched.
Rorn (that didn't work so hard during the fight...) goes to hunt at dawn and comes back at mid morning with a couple of sparrows (enough for one meal for one person).
Are you going to have breakfast or not?
If you have breakfast, you lose one more ration (apart from Rorn) and recover two more STAMINA, otherwise you can go to the Cave with the stomachs empty, but you still need to have two meals a day to avoid fatigue (and loss of STAMINA).
Please clarify this ;) ]

Rorn
player, 73 posts
Humble farmer's son
SK 7 SM 14/14 LK 09
Fri 23 Mar 2018
at 14:55
  • msg #194

Re: Scene 4: Hellwinter

Rorn enters "chores" mode and helps clean up the ruined bedroom and strip, clean up and move the body for the ceremony.

His folks believed in cremation, a simple ritual that also had benefits: less disease, no chance that relatives were re-animated as undead horrors by unscrupulous necromages (bad guys that seemed to be everywhere, in the stories) and a handy carry-urn that you could keep close.

But, if the tradition of the Knightly Orders was a full burial and interment, then Rorn goes along with whatever Sir Roland decreed as Most Holy Appropriate.

Next ... dinner and sleep.  Since the bedroom was ruined (and bloodstained), the youngster suggests they bed down again the stables.

After a quick hunt, Rorn suggests they definitely eat breakfast before undertaking any sort of journey into the Cold Unknown.

Actions
Help Sir R
Sleep
+1 vote for Breakfast.   In any case, Stam restored to max

Larson fossas
player, 37 posts
SK:7/ST:09(12)/LU:10
Sat 24 Mar 2018
at 16:14
  • msg #195

Re: Scene 4: Hellwinter

Larson, despite the rest, doesn't feel fit enough to travel with you to the Crystal Cage, as he still suffer after the ceiling fell on him.
He will stay at Hellwinter Tower some more time and take some time before decidiong his course of action.
The Director
GM, 258 posts
Sat 24 Mar 2018
at 16:17
  • msg #196

Re: Scene 4: Hellwinter

[OOC as far as I understand, Rorn picked up the hat, Gal found a place to hide the chainmail armour in the Tower and you left everything else at the Tower?
Is it correct?]

Sir Roland Halfstaff
player, 183 posts
A stiff-necked
hard-nosed sob
Wed 4 Apr 2018
at 01:45
  • msg #197

Re: Scene 4: Hellwinter

Sir Roland has lost a lot of LUCK points, so, as nobody wanted it, he drinks the Luck potion with pleasure. He also picks up Sir Gallaham's sword, Stormbreaker, and warmly suggests that somebody else picks up the silver mace.
He's OK with having a good breakfast before moving on. It will require some extra iron ration, but it is much better starting a march with a full stomach.
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