Introductions.   Posted by The Great Spirit.Group: 0
John Hawthorne
 player, 3 posts
Tue 12 Dec 2017
at 19:33
Introductions
In reply to Pastor Bryan Jamieson (msg # 8):

I hadn't put a lot of thought into it yet. To John it's not the cause that matters, it's just an excuse to fight. Was toying with making him confederate (partially for the potential conflict, partially because Hawthorne just sounds like a 'southern name' to me) but he honestly works either way.
Pastor Bryan Jamieson
 player, 8 posts
Tue 12 Dec 2017
at 19:39
Introductions
Bryan fought for the Union so it be interesting to see the antagonism between us if you went with the Confederacy. Then again he is a pastor now so he has to put aside those things and accept you as one of god's many children. That is until he realizes you are the bastard child of a pagan god and then we are back to square one lol.
The Great Spirit
 GM, 15 posts
Tue 12 Dec 2017
at 19:42
Introductions
What's more interesting is, how does one reconcile their belief in a monotheistic system when he realizes that the children of other gods walk amongst us.  ;)
John Hawthorne
 player, 4 posts
Tue 12 Dec 2017
at 19:44
Introductions
Not to mention how does he reconcile the thought of a kind and loving god when he finds out he is an abomination, damned for simply being born?
Pastor Bryan Jamieson
 player, 9 posts
Tue 12 Dec 2017
at 19:49
Introductions
Demons. The whole lot of them. That or spiritual beings who have lost their way. Or perhaps those sneaky Catholics are just hiding books of the Bible for their own purposes; you can never be too sure about those Catholics.

@John Those are blasphemous lies. God has preserved him through death so that he could carry out his word on Earth. Anything else is simply a lie, straight from the devils mouth.

All of this is in jest of course. Bryan will have a crisis of faith but ultimately realize that his efforts are better spent keeping to the path he has chosen. Perhaps he can be redeemed.

This message was last edited by the player at 19:49, Tue 12 Dec 2017.

Liam Connolly
 player, 4 posts
Tue 12 Dec 2017
at 19:55
Re: Introductions
Pastor Bryan Jamieson:
Or perhaps those sneaky Catholics are just hiding books of the Bible for their own purposes; you can never be too sure about those Catholics.


This made me realize Liam has to be a Catholic.  At least in the "Okay, you're a Norse Pagan, but are you a Norse Pagan Catholic or a Norse Pagan Protestant?" way.
Pastor Bryan Jamieson
 player, 10 posts
Tue 12 Dec 2017
at 20:02
Re: Introductions
There are many things I can accept: demons, angels, immortals, other Gods, I'll even accept witches and soothsayers but I'D SOONER BURN IN SHEOL THEN BE SEEN WITH A CATHOLIC.

Again I jest. Bryan will just have to get over that too.
Nah-eshjaa
 player, 6 posts
Tue 12 Dec 2017
at 21:31
Re: Introductions
Nah-eshjaa observes quietly as the white men metaphorically grapple over deities.  Shaking his head in disbelief, he goes back to inhaling his pipe solemnly.
Anna Lin
 player, 3 posts
Tue 12 Dec 2017
at 21:58
Re: Introductions
So, a Protestant, a Norse Pagan and a Buddhist walk into a bar, until the Buddhist reminds the others that she doesn't drink alcohol.
Pastor Bryan Jamieson
 player, 12 posts
Tue 12 Dec 2017
at 22:11
Re: Introductions
Well. Even the good Lord drank wine.
Liam Connolly
 player, 6 posts
Wed 13 Dec 2017
at 00:52
Re: Introductions
Anna Lin:
So, a Protestant, a Norse Pagan and a Buddhist walk into a bar, until the Buddhist reminds the others that she doesn't drink alcohol.


lol.

More for me!
John Hawthorne
 player, 5 posts
Wed 13 Dec 2017
at 11:55
Re: Introductions
....I'll take some.

Okay, little extra info now that I've got it.

I'm gonna go for Confederate veteran, John grew up in a poor family in Georgia. He was always a hot-headed child, always getting in fights with the other children and winning more than he lost. When the war started up he just felt drawn to it and signed up at the first opportunity soon found that he was very good at it. After the war ended he felt no desire to return home so instead headed west where he felt opportunities for a soldiering sort would be more plentiful.

When he made it to Denver he found it wild enough for his tastes and decided to settle down, at least for a bit. He rents a room (probably above a saloon, for easy access to the booze) and supports himself with bounty hunting and "Solving problems that need solved with violence"

This message was last edited by the player at 12:09, Wed 13 Dec 2017.

Wernher Weiss
 player, 1 post
Mon 18 Dec 2017
at 22:43
Re: Introductions
Okay, I figured I would give it a go in case anyone else is here. Wernher Weiss, boy genius, is a 300 year old adolescent mad scientist. He spent most of his life in Germany with visits to other portions of Europe, China, and America. America was his favorite. He fled here on a more permanent basis after he stole one of the inventions he built from the co-creator and has made a name for himself in the various smithies and the like as a hard worker of great skill when they have a job needing done. Otherwise he is locked in his home with all its strange goings on. He might have even built some odd things for the town itself.

The lie that he tells most people is that his father is reclusive and travels often, hence why nobody has ever met the man. His mother is dead and he is expected to support himself and care for the household while his father works or has to travel. This is made easier to believe by the fact that Wernher is similarly prone to disappearing and hiding in his home. Those who have reason to know better will get the proper story, he is immortal and alone. Except for those bastards trying to steal his inventions and kill him. They're everywhere.

Or this is the current idea. It may get tweaked if I need to make changes to the sheet or something. I can pitch ideas for connections if people are interested.

This message was last edited by the player at 00:57, Tue 19 Dec 2017.

John Hawthorne
 player, 10 posts
Thu 21 Dec 2017
at 06:30
Re: Introductions
I'd be interested, I think Wernher and John would work well together, partially as they both seem to fall into the 'true neutral alignment', and partially because the "strong guy" and the "smart guy" of the team usually make a pretty good dynamic.

John likely wouldn't even care about Wernher living alone (if he learned this before learning Wernher is immortal) and would be even less interested in stealing his inventions.

While not UNintelligent, John lacks imagination as well as interest in any knowledge that isn't tactical. Not that he can't find it interesting or worth a conversation, it's just not terribly important to him. Also I'm sure there's something an immortal genius could use an unscrupulous mercenary for.
Wernher Weiss
 player, 2 posts
 Adolescent immortal
 German mad scientist
Thu 21 Dec 2017
at 07:58
Re: Introductions
There are many things he could use an unscrupulous mercenary for. Some of them less concrete than others. While many of his enemies don't actually exist, he could definitely have sent you after ones who did. Unless you are the sort to chase phantoms, you would likely learn to ask for specific evidence before going after his enemies. I think you are right about them working well together. They are both "true neutral" with regard to causes. He does not take sides most of the time, treating them as just another way to hawk or test his wares. He is likely in this because Mr. Thompson poses a substantial threat to him and his interests.

You are also correct about the strong guy and smart guy team usually being a good dynamic. While Wernher has his own way to hold his own in a fight, and can survive a lot of the ones he loses, there are substantial advantages to having someone who has actual muscles to put behind efforts. John seems like the kind of man who can rip a man in half with his bare hands and crush boulders with his fists. Even if that isn't true, his size could let him sell it.

So, I am thinking that employment would be a good place for their relationship to have started. He would put out bounties on thieves and you could easily have collected a few of them. Many of them would go unclaimed as he would quietly take care of them himself, but the message would be clear. Steal from him and your life is forfeit. How it developed would be up to you in part. He would be nice enough to offer drinks, and with notice, food if you stopped by his house. He could also be a potential resource for you. While the inventions might not be of interest, even his fancy weapons and armor would likely seem too expensive for the work, he might have useful skills that John could call upon. More mundane weapons are a possibility, as are repairs. Not that you seem to be loaded down with them.
John Hawthorne
 player, 11 posts
Fri 22 Dec 2017
at 17:38
Re: Introductions
I would think that after a John had collected a few of Wernher's bounties that he would start offering John jobs directly. While the majority of his funds come from bounty hunting he's really a 'general mercenary' that will do any sort of job that requires his skills. (when asked his profession his general response is "I solve problems that need solved with violence") Also if Wernher's enemies are especially skilled or challenging than John would give them preference over other jobs. Combat is his profession not only because it's what he's best at, but also because it's what he lives for. While he is looking to make money his primary motivation is to find challenging opponents.

It's possible Wernher witnessed John's remarkable durability (maybe his paranoia led him to observe the new mercenary in town at a distance and saw a bullet bounce off his skin) and was either intrigued by the possibilities for science or the idea of a kindred spirit to reveal his true nature.

Weapons would be useful, John left the war rather destitute, which is why his possessions are reduced to two knives and a donkey. And his durability allows him to charge straight into battle against gun wielding enemies, preferably screaming a battlecry.
Wernher Weiss
 player, 6 posts
 Adolescent immortal
 German mad scientist
Fri 22 Dec 2017
at 18:50
Re: Introductions
If you want more mercenary work, Wernher wouldn't be entirely against the idea of sending you against a Wells Fargo wagon to reclaim his money or steal his supplies or have you go against notorious bandits who might be loaded with cash or materials, if you didn't mind. The issue is that most of his enemies would likely be common thieves not brigands. I do not imagine most of them would be that challenging of a fight. Weird things do happen around him, so you might actually get more enjoyable fights being near him rather than going after his bounties. Which brings up another possibility: bodyguard work. He is crazy and paranoid and he gets into trouble a lot. Buying you several drinks and a meal in exchange for protection wouldn't be too bad of an idea.

As to the weapons, Wernher would be happy to give you a good price on whatever he fixed or made for you. Just the fancy stuff is out of your price range, being destitute and all. Also, unless you are fighting a lot of heavily armored or incorporeal opponents, they might not be that much more useful than mundane weapons. Anyway, just ideas. I am sorry for the delayed response. I just had to give thought to what would and wouldn't be selling points or good ideas.
Baptiste St'Claire
 player, 7 posts
Tue 26 Dec 2017
at 04:31
Re: Introductions
"Good evening. I am known as The Gatekeeper, you may call refer to me as such, or you may call me Baptiste, I am an old thing, not so ancient as to what we may face if my fathers suspicions are correct, but old all the same. I stepped between and came to these lands before the first white man sailed across the waters. I watched when man became beast, when blood flowed like water and life fell below the worth of a shiny bauble. I guarded, I judged. Now, I obey. Something wicked this way comes, my Wardens and I will are prepared to meet it. Will you help?"
Wernher Weiss
 player, 22 posts
 Adolescent immortal
 German mad scientist
Tue 26 Dec 2017
at 04:50
Re: Introductions
Who are these Wardens? What sort of help do you desire? I'm sure a cost plus contract can be negotiated for most tasks. Many have even more favorable agreements that can be  reached. Some things I even do with the benefits being their own payment or as part of ongoing relationships. There are many possibilities.
Baptiste St'Claire
 player, 8 posts
Tue 26 Dec 2017
at 05:01
Re: Introductions
"The give and take. This is an old concept, but one this land bleeds. One wonders, what the value of ones own existence is worth. I fear we will find out. When that occurs, then we will speak of...'negotiations.'"
Wernher Weiss
 player, 23 posts
 Adolescent immortal
 German mad scientist
Tue 26 Dec 2017
at 05:13
Re: Introductions
while all answers are statements not all statements are answers. I understand wanting to wait on negotiations and not revealing your wardens, but why would you be evasive about the nature of the help you want? When asking for help it would seem entirely reasonable to indicate the nature of the assistance desired. Do you have ill intent you wish to conceal? What harm are you plotting for me and my associates? Are you working with the others? What are they paying you to bring us ruination?
Baptiste St'Claire
 player, 9 posts
Tue 26 Dec 2017
at 05:53
Re: Introductions
"Your paranoia consumes you little one, rest and be well. I only wish for you to help me help yourself. Dark times are coming, you may combat them in many ways. As long as you are not apart of it I wish you no harm, this is my word"
John Hawthorne
 player, 12 posts
Fri 29 Dec 2017
at 15:49
Re: Introductions
In reply to Wernher Weiss (msg # 29):

John would be good with those jobs, and even though the individual combatants may not be challenging, taking on a large number on his own would be a challenge in its own right and if he's stealing funds from a wagon that would add its own challenges.

As for bodyguard work, if John is aware of Wernher's tendency to be a trouble magnet (and enjoys his company, but from what we've hammered out so far it seems like they would get along fairly well) he might be inclined to hang around just in case something that he could fight showed up. And he would also be very receptive to being given food and drink.

If one were to order John's priorities it would go:
1. Something to fight, preferably a challenge
2. Simple comforts (good food, good drink, good company)
3. Money (as it provides him with said simple comforts)

As for the weapons, transactions don't necessarily need to be on a cash for product basis, as the barter system is still in pretty regular use but he works just fine with his knives anyway.
Wernher Weiss
 player, 25 posts
 Adolescent immortal
 German mad scientist
Fri 29 Dec 2017
at 23:15
Re: Introductions
Splendid. We seem to have a good idea of their relationship. They can enjoy each other's company and Wernher can offer a decent source of many of John's pleasures (jobs or just trouble being attracted to him). Wernher gets many benefits from Mr. Hawthorne as well. And you are right about weapons not needing to be cash for product. Barter can be done and they have a lot to build the sort of trust and understanding needed to make barter effective.
John Hawthorne
 player, 13 posts
Thu 4 Jan 2018
at 18:36
Re: Introductions
Excellent, it's also worth pointing out that John's strength is beyond the normal human max (by 1 point, but still) so if Wernher just needs some heavy lifting ("Hold up that pipe so it doesn't fall and crush me. Just because I can't be killed does not mean it's not unpleasant") also I just realized we paired up the "Unbreakable man" with the "Unkillable boy".