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Character creation and examples.

Posted by Game MasterFor group 0
Game Master
GM, 4 posts
Wed 13 Dec 2017
at 20:16
  • msg #1

Character creation and examples

Simple d6 reference page:
[ https://1d4chan.org/wiki/Simple_D6_-_Third_Edition ]

General

In Simple d6, you use standard six-sided dice (but the Dice Roller will handle that, so you don't even need real dice). When you attempt an action that has an uncertain outcome/chance of failure, you roll the die, and the result decides if you succeed or not, and to what degree.

Your character will have a list of skills. For every skill that applies to a situation, you may add 1 die to the roll, which improves your chances of success. Some items and equipment may give a bonus to rolls as well.

For more information about the base system, see the Simple d6 page.

My setup for a BIONICLE game in Simple d6 will be as follows:

* The Aspects used will be Physical, Social, Willpower, and Combat. You start with 5 hit points in each Aspect, and 1 defense for each. Aspect points are gradually lost during play, and refill after your character rests for a while.
* A Quality is a very broad descriptor of your character's abilities. In this campaign, Element and Profession take the place of having a Quality.
* Any element except Light, Shadow, and Psionics are available.
* Any profession that's not too out there is fine.

Details

Your Aspects
 - Physical is used when you do arduous labor, make agile movements, use raw strength, or excert your body in other ways. Run out of Physical points and you will become tired and fatigued.
 - When you argue, debate, haggle, propose daring plans, try to win favor with someone, etc., you are using the Social aspect. If you have no Social points left, people pretty much stop listening to you.
 - When you put your mind to the test, attempt to meditate, resist mind-affecting powers, etc., you are using Willpower. Run out of Willpower and your head spins, or you succumb to whatever effect you were trying to resist.
 - Combat is about straight-up fighting, naturally. This aspect applies when swinging weapons around. If your Combat points fall to zero, you may sustain an injury or fall unconscious.

Your Element
You were created with elemental energy in your body. While you cannot access it directly, it still grants a small boon. Choose your element, and your associated colors. You have the skill listed next to your element.

ElementSkillCommon colors
WaterExcellent swimmerBlue, dark blue, pale blue, white
FireHeat resistantRed, orange, yellow, black
IceCold resistantWhite, grey, pale blue, black
AirLight-foot and agileGreen, yellow-green, teal
EarthPhysically strongBlack, dark gray, purple, orange
StoneHeavy and sturdyBrown, orange, tan, sand yellow
LightningShock resistantBlue, white
MagnetismInner compassSilver, black, grey
PlasmaHeat resistantOrange, white
GravityPressure resistantPurple, black
SonicsSensitive hearingGrey, silver, black
Plant LifeUnderstanding of floraGreen, blue, teal
IronPhysical enduranceRusted red, silver, brown


Your Profession
As a Matoran, you have a profession, such as being a miner, merchant, fisherman, pilot, village guard, etc. Your profession counts as a broad set of skills, and therefore grants a bonus to any roll where experience would come in handy.

  Example: If trying to calm down a wild Rahi, having worked as a Rahi Tamer would be relevant experience.

Your Skills
In addition to the one granted by your element, you have a set of 5 skills. These are the things you know how to do well. Every relevant skill grants a bonus to rolls you make. Skills should be general, but not too broad. New skills can be obtained during play, to add new fields of expertise or to specialize within an existing skill.

On character creation you may sacrifice a Skill in order to boost an Aspect instead. Each skill lost adds either 2 HP to a single aspect, or 1 defense. You may exchange a maximum of 2 skills.

  Example: A Po-Matoran is haggling the price of a statuette he wishes to buy from a stonecarver. He has listed the skills [carver] and [art knowledge]. Thus, through his work experience and knowledge, he knows exactly what the statuette is worth, and gains a bonus on his roll from both those skills.

A few suggestions are listed below, but you may name any skills you want.
Example skills:
  • Knowledge of a topic, such as 'history' or 'Rahi'.
  • Researcher within a field of knowledge.
  • A craft, such as stone carving or metalworking.
  • Weapon training (choose a type of weapon, e.g. knife, polearm, disk launcher)
  • Skill in a social task, such as diplomacy, bluffing, local customs
  • Physical abilities, such as being a swift runner.


Starting items
You have a set of basic items you brought along. Choose 3 from the table below. You may pick the same item multiple times if you feel like it.

Starting items
LightstoneSea chart and sextantWelding gear and blowtorch
HeatstoneTools for recordkeepingExtra armor
Hammer and chiselCollapsible tentBundle of rope
HatchetPocket moneyDrill
Knife or short swordPickaxeAir tank
Carrying sackCool visorLava surfboard
SpearBucket and shovelSpare Kanohi mask
ShieldA simple musical instrumentSundial
Throwing diskMap sketch and compassLength of chain
Construction scrap metalTelescope or binocularsClaws
Disk launcherTridentSaw
HelmetKolhii ballKolhii staff
Madu Cabolo fruitAmana Volo sphereGrappling hook
Carved figurineMarker flagsClub, mace, or hammer
Fishing tool


In total
Aspects (stats), element, profession, a set of skills, some items, plus a name and visual appearance. That's all!
This message was last edited by the GM at 08:16, Wed 20 Dec 2017.
Game Master
GM, 5 posts
Wed 13 Dec 2017
at 20:18
  • msg #2

Character creation and examples

Character progression

After completing a task or goal, you may be awarded 1 to 4 experience points (XP) by the game master. Experience points may be spent as follows:
2 points: Buy a new skill relevant to something you did recently.
3 points: Add 1 HP to one of your Aspects.
4 points: Add 1 Defense to one of your Aspects. You may not exceed 4 defense in any single Aspect.

In addition, when you reach a certain total of experience points earned, you level up. Your character level may influence how other characters perceive you, affect social status, and grant you access to new adventures. As an example, you may not be allowed to take on a dangerous Rahi hunt unless you are at least level 4 because the Turaga thinks you'll be unable to do it.

The amount of XP required to level up is equal to 7 plus your current character level. Thus, reaching level 2 requires 7 + 1 = 8 XP. Level 3 requires 9 more, and so on.
Game Master
GM, 6 posts
Wed 13 Dec 2017
at 20:22
  • msg #3

Character creation and examples

Sample characters

Name: Hahli
Looks: Wears a Kanohi Kaukau. Dark blue mask and feet, light blue body and limbs.
Element: Water
Profession: Chronicler
Skills: Excellent swimmer, traveler, kohlii player, puzzle solving, handling boats
Items: Carrying sack, tools for record-keeping, Kolhii staff
Aspects:
Physical 5 HP, 1 Def
Social 5 HP, 1 Def
Willpower 7 HP, 1 Def
Combat 5 HP, 1 Def

Name: Jaller
Looks: Wears a Kanohi Hau. Yellow mask and feet, red body and limbs. Shield w/guard insignia.
Element: Fire
Profession: Guard captain
Skills: Heat resistant, close combat, strategic planning, diplomat
Items: Knife, shield, map and compass
Aspects:
Physical 5 HP, 1 Def
Social 5 HP, 1 Def
Willpower 5 HP, 2 Def
Combat 5 HP, 2 Def

Name: Taipu
Looks: Wears a Kanohi Pakari. Black mask and feet, tan body and limbs.
Element: Earth
Profession: Miner
Skills: Physically strong, dig a path, knows his rocks, determined
Items: Pickaxe, lightstone, pocket money
Aspects:
Physical 7 HP, 2 Def
Social 5 HP, 1 Def
Willpower 5 HP, 1 Def
Combat 5 HP, 1 Def

Name: Ahkmou
Looks: Wears a Kanohi Rau. Black mask and feet, tan body and limbs.
Element: Stone
Profession: Merchant
Skills: Heavy and sturdy, snake oil salesman, sneaky, swift runner, short fuse
Items: Kolhii ball, tools for record-keeping, pocket money
Aspects:
Physical 5 HP, 1 Def
Social 7 HP, 1 Def
Willpower 5 HP, 1 Def
Combat 5 HP, 1 Def

Name: Matoro
Looks: Wears a Kanohi Akaku. Sand blue mask and feet, white body and limbs.
Element: Ice
Profession: Scribe
Skills: Cold resistant, snowy wilderness survival, historical knowledge, translator, meditation
Items: Marker flags, heatstone, tools for record-keeping
Aspects:
Physical 5 HP, 1 Def
Social 5 HP, 1 Def
Willpower 5 HP, 2 Def
Combat 5 HP, 1 Def
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