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06:15, 2nd May 2024 (GMT+0)

IC 1: The Island of Rangi Motu.

Posted by Game MasterFor group 0
Game Master
GM, 27 posts
Fri 5 Jan 2018
at 21:40
  • msg #21

IC 1: The Island of Rangi Motu

Velike
Good roll! You have two skills that apply, however: Your spear training, and your background as a guard (which presumably involves fighting/defending). For that reason, you can actually roll 3 dice. Before I make a response, make another roll with 3 dice. Since you already got a success with just one die, I'll let you keep whichever result is better. :)

Lutorian
player, 5 posts
Le-Matoran
Fri 5 Jan 2018
at 22:37
  • msg #22

IC 1: The Island of Rangi Motu

"Fire-spitter, there's dermis turtle's sleeping in the sand along the shoreline, we may have crash-wrecked onto a few of them." Lutorian spoke out while making his way to velike. Pulling out a light stone to try to help velike see into the pit "Keep that spear ready just in case" He muttered.

I'm still not familiar with how the dice rolling works but I wanna search for the Rahi.
Lutorian rolled 6 using 2d6 ((3,3))
Darren
player, 4 posts
Ta-Matoran
Fri 5 Jan 2018
at 22:49
  • msg #23

IC 1: The Island of Rangi Motu

In reply to Game Master (msg # 19):

Darren pulls out his mace, and takes a moment to judge the range of the appendages. He plays it safe and jumps down a couple yards outside of the estimated range. He tries to sneak towards the rahi, stopping to silently wave the others back.

Darren rolled 5 using 2d6 with rolls of 4,1:  Sneaking up on the rahi, using movement with armor as second die? Is that correct?
Velike
player, 6 posts
Ta-Matoran
Sat 6 Jan 2018
at 01:18
  • msg #24

IC 1: The Island of Rangi Motu

In reply to Game Master (msg # 21):

(Ok now that's cool. Here's the rolls: Velike rolled 8 using 3d6 with rolls of 3,4,1.)
Game Master
GM, 28 posts
Sat 6 Jan 2018
at 01:53
  • msg #25

IC 1: The Island of Rangi Motu


Bleh, sorry guys. Looking closer, I have to reconfigure the default dice roll. It's supposed to only keep the highest value, not add the values together.

Please make note than in order to do so, I have to set the default roll as "2 dice, keep highest 1". It's a bit awkward to Make sure to check how many applicable skills you have when you make a move, and adjust as needed.

02:51, Today: Game Master rolled 5 using 2d6, keeping the highest dice only with rolls of 5,1.  Testing new default roll.


Velike
Your new roll would therefore be a result of 4, but you still get to keep the previous result of 5.

Darren
Each roll uses the entire dice pool, and you keep the highest value from it. If you wish to do a sneak attack, you may use the same result for both. In this case that would be 4 (due to my mishap with the roller), leading to a "yes" result and dealing 2 damage.

I'll be back shortly with a proper IC post for you.

Game Master
GM, 29 posts
Sat 6 Jan 2018
at 02:29
  • msg #26

IC 1: The Island of Rangi Motu

Velike moved quickly, taking a stab with his spear at the Rahi trying to emerge from the sand. The Rahi trashed around in anger while still making its awful noise, throwing wet sand everywhere. Multiple limbs could be spotted waving around, but due to it gray and beige coloration it was hard to see exactly where the Rahi ended and the sand began.

Even so, with Velike providing a momentary distraction, Darren swung his mace at the mass of limbs. He felt the impact when it struck the creature's armor and dented one of its chitinous plates.

When Lutorian brought his lightstone closer to get a good look at the Rahi, however, the bright light caused it to suddenly turn its attention towards him. The Le-Matoran could see a thick, segmented body with gray armor, which would have been roughly on eye level with him were it not for the shallow pit it had dug for itself. Many short spines - beige in color - sprouted from the creature's back, and a pair of spindly legs were attached to each of the segments. The head tapered off into a fanged mouth, with four narrow, green eyes glaring menacingly at its would-be prey.

Locking onto the lightstone as the most obvious target in sight, the centipede-like Rahi lunged forwards, crashing into the surprised Matoran's arm, causing him to drop the lightstone. It landed just past the edge of the sand pit, and began rolling down towards the center while the Rahi - still in pain - struggled to retract its body back underground.

What do you do?


For the sake of clarity, I'll list the exact numbers and their effects now in the beginning so we get a hang of the system.

Velike: Result of 5 = "Yes". Success, hit for 3 damage.
Darren: Result of 4 = "Yes". Success, hit for 2 damage.

I can reveal that this Rahi has no defense. It's lost 5 HP total, and is looking hurt already.

Lutorian: Taking highest, that's 3. Result of 3 = "Yes, but...". Partial success or success with complication. In this case, you got to see the Rahi clearly up close, but it attacked you as a result.

Game Master rolled 6 using 3d6, keeping the highest dice only with rolls of 6,2,3.  Rahi strike! Predator, trap-digger.

Result of 6 = "Yes, and..." Unlucky for you, that means you take 4 Combat damage (subtract your 1 Defense for a total of 3 HP lost), and the extra result is that you drop the lightstone because the creature aimed for it.

Velike
player, 7 posts
Ta-Matoran
Sat 6 Jan 2018
at 03:11
  • msg #27

IC 1: The Island of Rangi Motu

In reply to Game Master (msg # 26):

"The beast is faltering! This shall end now attacker!" Velike yelled, lunging at the beast, spear ready to stab.

Velike rolled 6 using 3d6, keeping the highest dice only with rolls of 6,2,5.
(Man I am rolling well today!)
Darren
player, 6 posts
Ta-Matoran
Sat 6 Jan 2018
at 03:40
  • msg #28

IC 1: The Island of Rangi Motu

In reply to Game Master (msg # 26):

Darren moves down into the pit and swings his mace at the rahi, intent on not allowing it to escape so easily from the small group of matoran.

Darren rolled 4 using 4d6, keeping the highest dice only with rolls of 1,1,1,4:  Moving into the pit and attacking. Bonuses used: Mace Combat Training, Guard Profession, and Movement w/ Heavy Armor
(Meanwhile I'm not rolling nearly as well... 1,1,1,4...)
Lutorian
player, 6 posts
Le-Matoran
Sat 6 Jan 2018
at 05:15
  • msg #29

IC 1: The Island of Rangi Motu

"Not a Dermis Turtle!" Lutorian cried out as the creature lept out to him.
Seeing Darren jump into the pit, Lutorian throws down a grappling hook, trying to restrain the Rahi. "I'll try to restrain it! if things go ever-bad you can grab onto the rope to keep from sinking down with it!" he called out to Darren

Lutorian rolled 5 using 2d6, keeping the highest dice only ((5,3))
I'm going to assume that agile affects throwing stuff.
Tameku
player, 12 posts
Bo-Matoran
Sat 6 Jan 2018
at 10:55
  • msg #30

IC 1: The Island of Rangi Motu

Tameku never got close enough to the others to actually see the Rahi. Still, he immediately took cover behind the boat's railing at the first sounds of combat. He was a merchant, he was accustomed to pay people to deal with stuff like this for him.
Game Master
GM, 32 posts
Sat 6 Jan 2018
at 14:15
  • msg #31

IC 1: The Island of Rangi Motu

The centipede trashed from side to side, sinking lower segment by segment and drawing in a heap of wet sand as it did so. Before it could vanish beneath the sand to escape or strike again, however, it was surprised by the Matoran leaping into the pit to chase it. The hunter had become the hunter.

Velike's spear struck dead center, causing the creature to stop its retreat dead. Digging seemed to become impossible for it, and the sand beneath their feet stopped crumbling inwards.

The enraged predator lurched forwards, shaking rainwater off its armored head. It lowered its head, preparing to bite, but Darren hit it on the head as it came down, causing the Rahi even more frustration. It shifted its attention once more, uncertain of which Matoran to deal with first. Its eyes were unfocused, and it was clearly dazed.

Wounded and tired as the Rahi now was, Lutorian had no trouble with attaching his grappling hook to the many-legged beast. It resisted him, but seemed incapable of loosening the hook that had stuck itself in between two armored plates at the base of its neck.

The Rahi is wounded, has stopped digging, and is temporarily restrained.


Velike: Critical success! Dealt 4 damage, and stopped the Rahi's decent.
Darren: Success. Dealt 2 damage.
Lutorian: Success. The Rahi is now focused on breaking loose instead of doing anything else.

For the record, it's lost a total of 11 HP, and doesn't look like it has much left.

Kirina
player, 3 posts
Vo-Matoran
Sat 6 Jan 2018
at 18:06
  • msg #32

IC 1: The Island of Rangi Motu

In reply to Game Master (msg # 31):

Oh man, I’m sorry, guys. I didn’t realize a fight started. I’d jump in, but it sounds like I’d just be kill-stealing. So I’ll do this, instead:

Seeing that the others had the mysterious Rahi handled, Kirina attempted to sneak past the creature (Kirina rolled 6 using 2d6, keeping the highest dice only with rolls of 6,2.  Attempt to sneak past the Rahi (Stealth Skill)), and search the sand in hopes of finding some form of tracks. (( 13:02, Today: Kirina rolled 4 using 2d6, keeping the highest dice only with rolls of 4,1.  Attempt to track the origins of the Rahi (Tracking Skill))
Game Master
GM, 33 posts
Sat 6 Jan 2018
at 18:41
  • msg #33

IC 1: The Island of Rangi Motu

Despite moving carefully around the sand pit, Kirina needn't have worried. The rest of her group was keeping the Rahi occupied, and its screeching mixed with the rain to drown out the sound of her footsteps. Reaching the opposite site of the pit compared to the others, the Vo-Matoran realized that with Lutorian keeping it still, the Rahi's back was exposed and entirely undefended.

Looking over the tracks in the sand, Kirina noticed that they ran in a circular, sweeping pattern. On a clear day the beach would not have had any tracks left visible, but with the sand wet there were several obvious lines visible where the creature had dug its tunnels. Apparently it liked making large sweeps back and forth as it tried to corner its prey.

About ten meters away from the Vo-Matoran - close to where the beach ended and grass began, nestled between a smattering of flat rocks poking out of the sand - four Dermis Turtles were still sitting motionless inside of their shells. They were seemingly unaffected by the storm and the commotion going on in their home.


Kirina
No problem. To avoid mixing in date stamps and other data with the IC text, put the rolls in a list at the bottom of the post. It's fine like this for now, though. :)

Sneaking, result of 6. Critical success, granting an advantage.
Surveying the tracks, result of 4. Success, you have located where the Rahi came from (information private to you at the moment).
The last tidbit of info is coming simply from moving to a new position.

Kirina
player, 4 posts
Vo-Matoran
Sat 6 Jan 2018
at 21:09
  • msg #34

IC 1: The Island of Rangi Motu

In reply to Game Master (msg # 33):

“Hey guys,” Kirina called out to the group, “I found what looks like its burrow. I think the boat destroyed its home when we crashed. I’m gonna look around and see if there’s anything else to watch out for.”

She continued searching the area, this time looking for any sign of others of its species.

Kirina rolled 2 using 2d6, keeping the highest dice only with rolls of 2,2.  Searching for more threats. (Or not...)
Darren
player, 7 posts
Ta-Matoran
Sat 6 Jan 2018
at 21:22
  • msg #35

IC 1: The Island of Rangi Motu

In reply to Game Master (msg # 33):

Darren continued to swing his mace at the rahi, hoping to incapacitate it.

Darren rolled 4 using 3d6, keeping the highest dice only with rolls of 4,2,3:  Attacking the Rahi!
Velike
player, 8 posts
Ta-Matoran
Sun 7 Jan 2018
at 01:22
  • msg #36

IC 1: The Island of Rangi Motu

In reply to Game Master (msg # 31):

"Fall foul beast!" Velike yelled, stabbing once again.

Velike rolled 6 using 3d6, keeping the highest dice only with rolls of 1,4,6.

(... what the hell?! WHY CAN'T I ROLL THIS GOOD IN DND?!)
Tameku
player, 13 posts
Bo-Matoran
Sun 7 Jan 2018
at 11:29
  • msg #37

IC 1: The Island of Rangi Motu

Over the noise of the wind, the waves, the screeching of the Rahi and the shouts of the fighting Matoran, Tameku could faintly make out Kirina's voice. Still keeping his cover behind the boat's railing he tried to make out the Vo-Matoran's words, suspecting the others might be too caught up at the moment to pay her any attention.

12:29, Today: Tameku rolled 2 using 1d6 with rolls of 2.  Trying to listen.
Game Master
GM, 35 posts
Sun 7 Jan 2018
at 13:39
  • msg #38

IC 1: The Island of Rangi Motu

Kirina looked as best she could from her current vantage point, but was unable to spot anything more of interest. If there were any more threats in the area, she could not tell. Due to being underground, the Rahi's nest was also impossible to check out without digging it up first. The constant rain might make that difficult.

Meanwhile, Darren's mace hit the side of the centipede. It clattered against the chitinous metal, shaking a plate loose just in time for Velike's spear to slip into the gap and strike a softer, organic part. The Ta-Matoran knew immediately he had dealt a serious blow that would likely take weeks to fully heal.

The continuous, noisy cry from the Rahi gradually faded, and after tiring itself out it finally stopped completely. Struggling against its bonds, it's movements slowed, until they came to a complete stop. The Rahi fell forwards, its segmented body falling to rest in the sand with a wet thud. A closer look revealed it to be unconscious, although a few signs of life remained.

The group of Matoran could take a breath of relief for now.


Kirina: Searching, result 2. That's a miss, sorry.
Darren: Attack, result 4. Success, dealt 2 damage.
Velike: Attack, result 6. Critical success, dealt 4 damage and dealt a lasting wound. Even if it wakes up it won't be in shape to fight you again any time soon.
Tameku: Listening, result 2. Also a miss.

Everyone: Congratulations, you have prevailed! The Rahi is down, and no more immediate threats are visible. The wind and rain are still going strong.

Current points of interest:
  • Buried Rahi nest, right where your ship struck land. May or may not be empty.
  • The stone marker and small structure next to the path leading through the jungle ahead.
  • Washed up scraps and the Dermis Turtle that's not resting like the others.
  • Whatever else you would like to do. Your call.


Tameku
player, 15 posts
Bo-Matoran
Sun 7 Jan 2018
at 14:07
  • msg #39

IC 1: The Island of Rangi Motu

As the Rahi's screeching died, Tameku finally took a careful glimpse over the railing, and, coming to the conclusion that the danger was over, stood up.

"Ok then", he said, "I propose we get as quickly away from here as we can ere more of these beasts decide that we might qualify as food. Oh, and well fought. Would I pay you, I'd offer a bonus. As things stand you'll have to make do with my sincere thanks."

(by the way - wouldn't this battle give XP to those who have partaken in it? Or how else are we rewarded with XP?)
This message was last edited by the player at 14:09, Sun 07 Jan 2018.
Kirina
player, 5 posts
Vo-Matoran
Sun 7 Jan 2018
at 14:38
  • msg #40

IC 1: The Island of Rangi Motu

In reply to Tameku (msg # 39):

Satisfied at her (hopefully right) assessment that there is no more danger, Kirina turned her attention back to the nest. “Can someone give me a hand over here?” She called out as she started digging.
Game Master
GM, 36 posts
Sun 7 Jan 2018
at 14:41
  • msg #41

IC 1: The Island of Rangi Motu

After we end a "scene" the team receives anywhere from 1 to 4 XP, depending on what's happened. I was thinking the beach is the first scene of sorts. Once you leave it we'll hand out the rewards and give you a chance to either spend it on skills/stats, or keep it for later.
Lutorian
player, 7 posts
Le-Matoran
Sun 7 Jan 2018
at 17:32
  • msg #42

IC 1: The Island of Rangi Motu

Breathing a sigh of relief, lutorian gathered his scatterd equipment, making mental notes about the creature’s apparence.

“Happy-plan kirina, a rahi like this would probably drag it’s prey down into the sand, not sure if you’d find anything other than scraps of its food though.”

Still lutorian assisted her in her digging efforts by trying to use his throwing disk as a makeshift shovel.
Tameku
player, 16 posts
Bo-Matoran
Sun 7 Jan 2018
at 17:55
  • msg #43

IC 1: The Island of Rangi Motu

Sighing inwardly at the complete ignorance of his words, Tameku carefully climbed down from the boat onto the beach. While he had no intention adding "being dirty" to the things that currently bothered him, he nonetheless went over to where Lutorian and Kirina were digging. Another set of eyes surely couldn't hurt if there actually was something interesting to be found. And if he was fast enough he could maybe even snatch it for himself. If he was anything then he was an opportunist.

Tameku rolled 4 using 1d6 with rolls of 4.  Searching for treasure while the others do the actual labor.
Game Master
GM, 37 posts
Sun 7 Jan 2018
at 19:02
  • msg #44

IC 1: The Island of Rangi Motu

With their combined effort, the Matoran managed to dig out a sizable amount of sand. They soon discovered that the tunnels had collapsed almost immediately after the Rahi had dug them, leaving only sand sludge and dirty rainwater inside. It appeared digging up the rest of the beach would be a fruitless effort, and unlikely to yield any more findings.

The rearmost segment of the Rahi's body had two short, hooked appendages. They were similar to a pair of extra legs or prehensile tails. Gripped by these was a ragged rope woven from plant fibers, tied around three fish that were roughly the length of a Matoran's forearm. One was still intact as if freshly caught, but the others had been picked clean so that only the metallic bones remained. They had been a Rahi's dinner for sure - but the creature had certainly not caught them by itself.

Tameku looked closer, and noticed another palm-sized object tied to the rope, partly hidden by the fish lying on top of it.
Velike
player, 9 posts
Ta-Matoran
Sun 7 Jan 2018
at 19:47
  • msg #45

IC 1: The Island of Rangi Motu

In reply to Game Master (msg # 38):

As the rahi fell Velika walked towards it, staring down upon it. His spear held across his shoulder.
"You are no longer our enemy. We shall bother you no longer." He said before tilting his head downwards, his hand clasped across his hearlight.
"The time that was gifted to you was not spent in vain. Time will not judge what is spent, be it in evil, good or survival, so long as the what you were gifted is used and once run dry to give your leave willingly and calm. While your time has been paused it is not cut short. Survived, survive and spend what you have left as well as you can. Time will not judge your sins, but your appreciation, and yours has been well run." He said in prayer, bowing, his hands clasped in prayer before turning and returning to the others.

(Told you I was using this)
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