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06:36, 19th April 2024 (GMT+0)

Income and the Gods.

Posted by OracleFor group 0
Oracle
GM, 5 posts
Inevitable
Fate
Sun 24 Dec 2017
at 20:24
  • msg #1

Income and the Gods


Eira - The primary industry is healthcare related.

Eostre Animalmother - Rearing livestock is the most common primary industry.

Eostre Plantmother - Most Resources taking Eostre Plantmother as their patron are farming villages.

Ertha - Industries involving hewing stone or minerals from the earth are likely to exist away from major towns and cities.

Freo - Unless a Resource sits on a major road, a rural community won’t have many customers. Most Resources of this nature are found along trade roads or in heavily populated areas.

Hoenir - Few citizens are scholars or scribes, and thus Resources to Hoenir usually require a sizeable population.

Hothar - The need for justice exists everywhere, but making a living from it demands a large population.

Kenaz - Having devoted his time to defeating Thrym, Kenaz cares little about mortal industries. Those that exist are related to harvesting fuel.

Maera - Alchemical devices may be expensive, but it only requires a smaller number of sales to provide a decent income.

Nauthiz - Small communities are the bane of Nauthiz—not only are there scant pickings for thieves, but gambling house require a steady stream of patrons with disposable cash.

Neorthe - Any Resource taking Neorthe as a patron needs one thing—a body of water.

Niht - Assassination is a time-honored method of removing rivals.

The Norns - The Norns have little interest in such trivial things as making money. Resources devoted to them are exceptionally rare.

Rigr - Rigr’s specialty is security.

Scaetha - Death can be a profitable business, but only if there is a decent population.

Sigel - Sigel’s only interest is keeping back the darkness.

Thunor - Thunor’s attention is rarely focused on mortal concerns. Very few industries exist in his name.that threatens to engulf the universe.

Tiw - Rural communities require weapons and armor, but rarely in the numbers required to support a major industry.

Ullr - Given their focus on hunting and related industries, Resources to communities are rare near towns and cities.

Unknowable One - Even in cities, few Resources devoted to the Unknowable One exist.

Var - Resources devoted to trade may be found along major trade roads, as well as in towns and cities.
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