Tactics
(I will keep updating this message to it is easy to find - Updated 2/2/19)
Comments after this post or in the OOC thread. Tactics are going to help until we rise in level and get better spells, gears, feats.
O=Octavia
D=Drezghl
R=Razmatin
T= Tatyana
Tau=Tauron
F=Filarion
List of Tactics we've talked about or ideas we've put forward:
Order of actions for first round-
Unless we agree to something else, Octavia will be casting Bless, so when go, if everyone holds action until Octavia casts, that gives you the +1 to attack. If Raz is also going to start Inspire Courage, that gives you +2 that first attack, so depending on if Raz agrees, Hold for Octavia and Raz then go.
Hold - Hold position - we make the enemy come to us, gives us time to get into position, don't go running to the enemy, and depending on distance, gives us at least 1 ranged attack and we hold the position. This gives us the ability to team up on enemies as they approach instead of possibly being surrounded in one on one fights.
Drezghl targets the enemy at range - Drezghl has the best chance to hit on ranged attack for now. Watch for who he attacks, and all others who get that first round ranged attacks (everyone but Octavia and maybe Raz if he is singing) watch for who he targets and attack that person. 4 enemies at 1 hit point each can still take 4 attacks. But 3 enemies can only take 3 attacks. Also, obvious spellcasters first as they will have range.
Riding Order Outdoors
O D
Tau R
F T
Marching Order Outdoors
O F
Tau R
Assuming if we are walking and not riding, we see something, or, ground bars mounts (climbing up a rockly slope for example). D and T are wildcards here and can make the best use of Sneaking, so like Riding Order unless they have decided to scout ahead.
Dungeon Crawl Phalanx maneuver - Lets tanks up front, allows ranged and spells fields of fire and keeps F and T available to move up to Wall as needed, but protects the flanks and can quickly move into the rear. Again, Tatyana is a wild card who can make the best determination about sneaking ahead to scout.
O D
F Tau R T
Combat Maneuvers (again, understanding that this works if we can see what is happening).
Wall - (allows all to get ranged attacks in and gives rear flank open fields of fire, always considering T might be off hiding to get in sneak attacks) This also allows Tau to step up to cast Healing Hex on front line fighters and keeps Tau and R out of range of melee to cast spells.
D T O F
Tau R
Shield - Used when it looks like we are going to be surrounded. Keeps Tau in the middle with scrolls and Healing Hex, T can break away or might not even be there if sneaking
O D
F Tau R
T
Break - If in the wall position, if we are somewhat matched in number, order for O and T to break through the enemy position to get flank. T with acrobatics, O will cast Sanctuary and her move action is to move through the position.
T O
Enemy Line
D F
Tau R
Reach - Means Octavia is casting Enlarge Person to get Reach. Typically when they are outnumbered.
O
D F T
Tau R
Wall Front As Wall, but Raz casts Grease in front of the position. Against more powerful enemies to slow them down before they get to our wall. Can be swapped out with Entangle when someone gets that spell (excellent range, much larger area of effect).
GRE
ASE
D T O F
Tau R
This message was last edited by the player at 20:40, Sat 02 Feb 2019.