Character Sheet: Bunker.   Posted by Game Master.Group: 0
Game Master
 GM, 12 posts
Thu 28 Dec 2017
at 06:58
Character Sheet: Bunker


A decorated Army veteran, Captain Tyler Vance was selected to be pilot of an experimental battlesuit and detailed to assist the Freedom Five as a founding member. With improvements by Tachyon, the Bunker suit can be reconfigured rapidly to adapt to any challenge.

Bunker (Capt. Tyler Vance)

Powers: See Modes, below.

Qualities:

Close Combat d6
Ranged Combat d10
Self-Discipline d8
Veteran d8

Status: G d8, Y d8, R d8

Principle of Order:

You believe in organization and concordance.

- Minor twist: What element of disorder causes your plan to fall apart?
- Major twist: How is your ordered existence ruined by chaos?

Principle of the Tactician

You are constantly assessing the situation, making plans and backup plans, and reassessing the situation.

- Minor twist: What one variable did your plan not account for?
- Major twist: What major threat is revealed that invalidates all your plans?

Health: 28

Green (28-22):

Armored Plating (inherent): Reduce physical damage by 1 while you are in the Green zone, 2 while in the Yellow zone, and 3 while in the Red zone.
(B) Satellite-based Mode Shift (action): Boost yourself using Power Suit, then change modes.
(O) Principle of Order (action): Overcome a challenge where you can organize other people. Use your Max die. You and each of your allies gain a hero point.
(O) Principle of the Tactician (action): Overcome when you can flashback to preparing for this exact situation before the mission. Use your Max die. You and each of your allies gain a hero point.

Yellow (21-11)


(A) Grenade Launcher (action): Attack up to three different targets using Power Suit. Use your Max die to one, your Mid die to another, and your Min die to the third. If you roll doubles, take a minor twist or take damage equal to that die.
(B) MagnaRail Upgrade (action) Boost yourself using Power Suit. Use your Min+Mid dice. The bonus is persistent and exclusive.
Satellite Recall (action): Destroy one bonus you made. Change modes, then take an action in the new mode.

Red (10-1)

Emergency Reconfiguration (reaction): When you are hit with an Attack, you may change to any mode. If you do, take extra damage equal to the Min die or take a minor twist.
(A) External Combustion (action): Attack multiple targets using Power Suit. Use your Max+Mid dice. Take irreducible damage equal to your Min die.
(A) Omni-Blast (action): Attack using Riot Cannon and at least one bonus. Use your Max+Mid+Min dice. Destroy all your bonuses, adding each of them to this attack first.

Out

Boost an ally using Power Suit.

Collections

The Indestructible Bunker


List of Modes

Bunker's various suit modes are governed by the same GYRO system as abilities. Each mode has its own set of powers, and some also give access to a new ability.

Operations Mode:

Powers: Power Suit d10, Riot Cannon d10, Intuition d6, Strength d8, Vitality d6.

Out of Suit Mode
:

Powers: Riot Cannon d10, Intuition d6

Utility Mode:

Powers: Power Suit d10, Intuition d8, Strength d10, Vitality d8.

Cannot attack or hinder.

(B) Uplink Upgrade (action): Boost yourself using Power Suit. Create one bonus with your Max die and one bonus using your Mid die. These bonuses are persistent and exclusive.

Recharge Mode:

Powers:

Power Suit d10, Vitality d12.

Cannot attack or hinder.

(D, R) Defensive Diagnostic (action): Defend using Vitality. Use your Max die. Recover Health equal to your Min die.

Tactical Mode:

Powers: Power Suit d10, Riot Cannon d12, Intuition d8, Vitality d8.

Cannot attack or defend.

(H, O) Sitrep Resolved (action): Hinder or use one of your principles to Overcome using Riot Cannon. Use your Max+Min dice.

Turret Mode:

Powers: Power Suit d10, Riot Cannon d12, Intuition d6.

Cannot move or boost.

(A) BUDDABUDDABUDDABUDDA (inherent): Whenever you attack, either attack one target with Max+Min dice, or attack two different targets, one with your Max die and one with your Mid die.