RolePlay onLine RPoL Logo

, welcome to Star Wars: Mercenaries

18:50, 4th May 2024 (GMT+0)

Session II: RESCUE INTO DARKNESS.

Posted by The GmFor group 0
The Gm
GM, 9 posts
Sat 6 Jan 2018
at 14:51
  • msg #1

Session II: RESCUE INTO DARKNESS

Flynt, What do you plan to do about Ase Voltsoul?

Noran, What have you done to increase security on the Riskrunner? What preperations have you made to leave Koora?

Otto, what did you do to get on Saden Sunstalkers poo-doo list?
This message was last edited by the GM at 13:18, Mon 08 Jan 2018.
Otto Kashkeen
player, 4 posts
Mon 8 Jan 2018
at 15:38
  • msg #2

Session II: RESCUE INTO DARKNESS

The job was supposed to be a simple one; Otto and a friend, a Twi'lek thief named Athena "Tink" Tarwin, had designs to break into the safe at Shockwave, an exclusive nightclub in the trendy part of Korra City. The plan was Tarwin's idea; she would pose as a new waitress and slip into the back office, while Otto would act as lookout and, if necessary, create a diversion or even run back-up.
The job was going smoothly; Otto sat at the front bar while Tink slipped into the back. However, that's when Otto was recognized, and then accosted, by a half-dozen members of the Black & Reds, all of whom we're feeling slightly inebriated and very bold. Although Tarwin was successful in breaking into the safe and stealing its contents, when she returned to the main floor, she found her accomplice in an all-out brawl. When a gang member behind Otto's back pulled out a hidden blaster and aimed it at Otto's head while he was unaware, Tink had no choice; she had to jump in and save her friend, blowing her cover in the process. After a few more moments of fisticuffs (and stool smashing, and bottle breaking, and pool cue cracking, that sort of thing), the pair of heroes managed to get away from the gangers, club security, and law enforcement, and with the loot, but everyone involved in the robbery knows who the perpetrators are.
And it gets worse: unbeknownst to our heroes, Shockwave (through a bunch of complicated legal mumbo jumbo involving shell companies, slush funds, etc.) is actually owned by Saden Sunstalker (yeah, THE Saden Sunstalker), and he's never been known to show mercy to those who wrong him. Furthermore, in addition to the credits, the safe Tink robbed also contained a holodisk detailing some of Sunstalker's business transactions... many of which involve Imperial entanglements. On Korra, the Empire is still loathed greatly, even by the criminal underworld, so Sunstalker would be embarrassed (at the very least; other crime could definitely be motivated to take violent action against him) if that knowledge were to become public... So now the powerful crime boss has two reasons to kill Otto and Tink, but not before bringing them in alive to assure recovery of his scandalous holodisk.
Noran Risk
player, 4 posts
Mon 8 Jan 2018
at 23:36
  • msg #3

Session II: RESCUE INTO DARKNESS

Risk is always ready to leave whatever planet he is on. The riskrunner is always well stocked or as well as funds allow and nothing is taken off from the ship except garbage and whatever gear is currently being used. Lost gear is useless gear. As far as security measures go Risk started by adding a kill switch to the fuel pump. The switch was added to a panel directly  outside of the cockpit. He also  upgraded the lock to the entrance ramp. It’s now an eight digit code instead of a four.
Otto Kashkeen
player, 5 posts
Mon 8 Jan 2018
at 23:50
  • msg #4

Session II: RESCUE INTO DARKNESS

Otto had enough trouble remembering four digits... He's pretty much always gonna be locked out of the ship unless he's with one of you guys (or K-14).
Flynt Ironstagg
player, 4 posts
VIT=12 FP=3
Tue 9 Jan 2018
at 10:18
  • msg #5

Session II: RESCUE INTO DARKNESS

Once the anonymous transmission fades out, a flurry of inquiries invades Flynt's mental processes. How did they discover Ase's location? What is her condition now? How did the sender know how to contact Flynt? Could this be a trap? How much force is required to punch a hole through the hull of an Imperial Star Destroyer?

One thing is without question; Flynt would not abandon the only other known survivor of his species. He would infiltrate Crix Cyone's flag ship and liberate Ase Voltsoul, with or without his companions' help...
This message was last edited by the player at 10:21, Tue 09 Jan 2018.
The Gm
GM, 10 posts
Tue 9 Jan 2018
at 17:55
  • msg #6

Session II: RESCUE INTO DARKNESS

You are seated at a table in the Mangy Mynock disusing your current situation. On the holo-projector you see the flickering blue image of Leia Organa talking some nonsense about the amazing strides the new republic is making to reunify the galaxy. The patrons are quiet and keeping to themselves. Koora has been under quarantine for weeks now and the stress is wearing on the average citizen.

Several heads look to the doors as they swing open and 3 storm troopers march in. They are wearing the typical glossy white armor, except for three concentric blue circles emblazoned on their left breast plate. You have seen troopers like these before. They belong to Crix Cyone's battle fleet. It is not uncommon for them to come down to the surface to bully the people or Koora, or do who knows what.

As you keep an eye on them. they are moving about the bar, showing a small hologram to patrons, who just shake their heads "no", and turn away.

What do you do?
This message was last edited by the GM at 20:11, Tue 09 Jan 2018.
Flynt Ironstagg
player, 5 posts
VIT=12 FP=3
Tue 9 Jan 2018
at 20:05
  • msg #7

Session II: RESCUE INTO DARKNESS

Given the current situation, and the kind of luck they've been having, Flynt assumes the storm troopers are searching for him and his allies. The unmistakable sound of Flynt's bionic limbs revving up for combat fills the air. He flashes Noran and Otto that familiar "things are going to get violent" look as he stands from the table. Maybe it's time to change their luck. A storm trooper uniform could make an effective disguise for infiltrating Crix Cyone's Star Destroyer...
This message was last edited by the GM at 20:11, Tue 09 Jan 2018.
Otto Kashkeen
player, 6 posts
Tue 9 Jan 2018
at 20:38
  • msg #8

Session II: RESCUE INTO DARKNESS

Otto recognizes Flynt's expression... Pretty much the only time he ever sees the robot man show any emotion is when his gears and servos are firing up for a fight. Recent events have put the tanh'aak a bit on edge as well, so he's certainly not averse to blowing off some steam on a gaggle of Imperial thugs.
Otto rises from his seat and stands as tall as he can as he approaches the Stormtroopers. He glares down at the one standing in front and asks, "Yeah, you Hutt-huggers lookin' for somethin'?"
Noran Risk
player, 5 posts
Tue 9 Jan 2018
at 22:17
  • msg #9

Session II: RESCUE INTO DARKNESS

As soon as Otto has the attention of the trooper attempts slip in to the crowd and take up a position in the flank. Once there he draws his light blaster.
The Gm
GM, 11 posts
Tue 9 Jan 2018
at 22:33
  • msg #10

Session II: RESCUE INTO DARKNESS

Otto, sounds to me like you are trying to intimidate the trooper. roll+str.

Noran, sounds to me like yo are trying to be stealthy. roll+dex.
Noran Risk
player, 6 posts
Tue 9 Jan 2018
at 22:42
  • msg #11

Session II: RESCUE INTO DARKNESS


17:40, Today: Noran Risk rolled 3 using 2d6.
 For a + 5 total
Otto Kashkeen
player, 7 posts
Tue 9 Jan 2018
at 23:58
  • msg #12

Session II: RESCUE INTO DARKNESS


17:58, Today: Otto Kashkeen rolled 10 using 2d6+2 ((6,2)).
The Gm
GM, 12 posts
Wed 10 Jan 2018
at 15:19
  • msg #13

Session II: RESCUE INTO DARKNESS

Otto, the lead trooper that you approach flinched as you get in his face. You are able to clearly see the hologram in his hand. It is an image of Atheana Tarwin. Otto take +1 to your next action with this trooper.

Noran, you manage to maneuver yourself behind the trooper, but as you pull your blaster, the rear most trooper notices you and raises his blaster rifle and fires. What do you do?

Flynt, what do you do?
Flynt Ironstagg
player, 6 posts
VIT=12 FP=3
Wed 10 Jan 2018
at 15:47
  • msg #14

Session II: RESCUE INTO DARKNESS

Flynt dashes across the cantina, striking the trooper who fired at Noran like a metalic thunderbolt!

(Rolling a 7) Flynt leaps through the air, grasping the stormtrooper with his taloned feet, and slamming him savagely to the floor! (dealing 5 damage)



11:36, Today: Flynt Ironstagg rolled 6 using 1d6+1 ((5)).
This message was last edited by the player at 16:39, Thu 11 Jan 2018.
Otto Kashkeen
player, 8 posts
Wed 10 Jan 2018
at 20:23
  • msg #15

Session II: RESCUE INTO DARKNESS

Otto uses the distractions to his advantage and attacks the nearest stormtrooper (the one he just glared down); he raises his fist quickly and brings it down atop his target's helmet like a hammer.

14:17, Today: Otto Kashkeen rolled 12 using 2d6+2 ((6,4)).
(Actually, it's a 13, since I take a +1 for having intimidated him)
Noran Risk
player, 7 posts
Wed 10 Jan 2018
at 20:35
  • msg #16

Session II: RESCUE INTO DARKNESS

Risk drops to the floor simultaneously shooting the unattached stormtrooper with a hip fired shot.

16:52, Today: Noran Risk rolled 4 using 2d6-1.  Shoot.  6 total
16:52, Today: Noran Risk rolled 7 using 2d6-1.  Dodge. 9 total
This message was last edited by the player at 21:55, Wed 10 Jan 2018.
The Gm
GM, 13 posts
Thu 11 Jan 2018
at 10:47
  • msg #17

Session II: RESCUE INTO DARKNESS

Otto, roll for damage against the trooper (unarmed attacks are d6-2 damage)

Flynt, you deal damage and damage is delt to you. Roll for damage against the trooper(your cybernetics gives your unarmed unarmed attacks 1d6+1 damage)

As you are bolting towards the trooper, the 3rd member of the trio (the one Noran is trying to shoot) snaps a shot of from his blaster rifle and clips you for 3 damage.

Noran, you drop to floor and start firing at the 3rd trooper. Your shots miss wildly and explode a few bottles behind the bar. You are unable to completely clear blaster bolt fired at you and it sounds you for 2 damage. (James and cale, remember to subtract armor before reducing your vitality)
This message was last edited by the GM at 10:48, Thu 11 Jan 2018.
The Gm
GM, 14 posts
Thu 11 Jan 2018
at 22:46
  • msg #18

Session II: RESCUE INTO DARKNESS

Otto, you smash your hand into the helmet of the trooper. It buckles under the force and he collapse to the ground like a marionette with it's strings cut.

Flynt, you slam into the trooper firing and Noran, crashing with him to the ground hard. he isn't moving.

The third and final trooper realizes his squad mates are down and immidiatly starts radioing for help.

"Troopers down, troopers down! This is squad..."

What do you do?
Flynt Ironstagg
player, 7 posts
VIT=10/12 FP=3
Thu 11 Jan 2018
at 23:24
  • msg #19

Session II: RESCUE INTO DARKNESS

Flynt raises his left hand towards the remaining trooper. The fingers fold back and the palm opens to reveal an ion blaster. Flynt is going to try and fry the troopers communication equipment!

19:28, Today: Flynt Ironstagg rolled 11 using 2d6+2 ((3,6)).
This message was last edited by the player at 01:14, Fri 12 Jan 2018.
Noran Risk
player, 8 posts
Thu 11 Jan 2018
at 23:39
  • msg #20

Session II: RESCUE INTO DARKNESS

Risk aims his blaster at the stormtrooper and says, “Hey bud, drop it and live to fight another day.”
Otto Kashkeen
player, 9 posts
Fri 12 Jan 2018
at 16:18
  • msg #21

Session II: RESCUE INTO DARKNESS

Otto stands over his unconscious foe and cracks his knuckles so loudly that it echos through the cantina, assisting Risk in his Intimidation attempt.
The Gm
GM, 15 posts
Fri 12 Jan 2018
at 19:55
  • msg #22

Session II: RESCUE INTO DARKNESS

Flynt, your Ion bolt crackles through the air, striking the trooper communicator. It fizzles and explodes in a spray of sparks.

Noran, you hold your blaster on the trooper. "Hey bud, drop it and live to fight another day."

The trooper hesitates briefly as if thinking through the odd, then throws his blaster rifle to the ground and begins running for the door.

Otto, due to your quickness you get to act first. What do you do?
Otto Kashkeen
player, 10 posts
Fri 12 Jan 2018
at 21:50
  • msg #23

Session II: RESCUE INTO DARKNESS

As the remaining Stormtrooper tries to rush past him, the surprisingly quick Tanh'aak reaches out and pulls him in close, literally holding him by the collar of his armor like a petulant child. "Nah, you're not going anywhere, sparky"

15:46, Today: Otto Kashkeen rolled 13 using 2d6+2 ((6,5)).
The Gm
GM, 16 posts
Fri 12 Jan 2018
at 22:11
  • msg #24

Session II: RESCUE INTO DARKNESS

Otto, the trooper struggles against your grip, but to no avail.

Your scuffle obviously has gotten everybody's attention within the bar.

"We don't need trouble with Cyone's men in here!" the bartender bellows. He is a large surly human. "Your bringing trouble down on us all!"

What do you do?
Noran Risk
player, 9 posts
Mon 15 Jan 2018
at 00:45
  • msg #25

Session II: RESCUE INTO DARKNESS

Risk says, ”Sorry about the mess. We don’t want you to be in trouble either so call it in, just give us time to get out of here. Otto grab the hostage. Flynt grab the holoprojector and lets get out of here.
The Gm
GM, 17 posts
Mon 15 Jan 2018
at 16:52
  • msg #26

Session II: RESCUE INTO DARKNESS

The bartenders smirks. "Sure, I'll wait to call the troopers... And I'll forget what you look like... As long as you pay for the... Ahem... 'damages'"

What do you do?
Noran Risk
player, 10 posts
Mon 15 Jan 2018
at 17:29
  • msg #27

Session II: RESCUE INTO DARKNESS

Flynt give the guy some cred and lets get out of here
Flynt Ironstagg
player, 8 posts
VIT=10/12 FP=3
Mon 15 Jan 2018
at 17:52
  • msg #28

Session II: RESCUE INTO DARKNESS

Flynt's mechanical eyes assess the room. "Damages? I observe no significant damage to this establishment." Flynt draws his blaster rifle and powers it up, "If I am to pay for damages, I will create some..."
The Gm
GM, 18 posts
Mon 15 Jan 2018
at 21:44
  • msg #29

Session II: RESCUE INTO DARKNESS

You hear a commotion outdoors, what sounds like people scattering and speeders pulling to a stop. Best you can tell, the bartender sounded the alarm shortly after the ruckus started. Your certain you have only a few moments before more blaster bolts are whizzing psay your heads.

What do you do?
Flynt Ironstagg
player, 9 posts
VIT=10/12 FP=3
Fri 19 Jan 2018
at 16:49
  • msg #30

Session II: RESCUE INTO DARKNESS

Flynt grabs the bartender by his jacket collar and thrusts his blaster rifle into the scum's face. "We require an alternate exit," he says menacingly to the bartender.
This message was last edited by the player at 22:04, Sun 21 Jan 2018.
The Gm
GM, 19 posts
Sat 20 Jan 2018
at 12:46
  • msg #31

Session II: RESCUE INTO DARKNESS

Visibly shaken, he instructs you to run out the back. What do you do before making your escape? Where do you go?
Noran Risk
player, 11 posts
Sun 21 Jan 2018
at 21:04
  • msg #32

Session II: RESCUE INTO DARKNESS

Risk again says Flynt grab the holoprojector and Otto dispose of the storm trooper. Then Risk leads the way out the back door leading the way to the Riskrunner.
Otto Kashkeen
player, 11 posts
Mon 22 Jan 2018
at 01:45
  • msg #33

Session II: RESCUE INTO DARKNESS

Otto tosses the stormtrooper aside with one hand, as if he were throwing a crumpled receipt into the trash. With his other hand, he pulls out his commlink and tries his best to get in touch with Tink Tarwin; he wants to get her into the Riskrunner or, at least, give her a heads-up.
The Gm
GM, 20 posts
Thu 25 Jan 2018
at 15:39
  • msg #34

Session II: RESCUE INTO DARKNESS

The group escapes the mangy mynock and avoids the trooper reinforcements that had arrived on scene.

You wind your way down back allies and side streets to avoid raising any more attention as you head for the landing pad holding the risk runner.

Otto, try as you might you can not raise Tink on your communicator. As you turn a corner and approach the risk runner, you get your answer why. A group of Saden's goons have surrounded the ship. One, a twi'lek has Tink by the head tails with a blaster pistol held to her back. The rest, an odd assortment of filthy looking humans, smelly gamorreans, and wiry rodeans have surrounded the Riskrunner and seem to be looking for a way to get aboard. They have not noticed you yet.

What do you do?
Flynt Ironstagg
player, 10 posts
VIT=10/12 FP=3
Thu 25 Jan 2018
at 16:29
  • msg #35

Session II: RESCUE INTO DARKNESS

Flynt is going to quickly climb to a roof top and look for a good defensive position.
Noran Risk
player, 12 posts
Thu 25 Jan 2018
at 23:16
  • msg #36

Session II: RESCUE INTO DARKNESS

Risk is going to creep to a position behind some creates to create a cross fire with Flynt  and insure Otto won’t be caught in it. When he gets there he Gets on his com and says “K14, we’re going to need a distraction when I say to start the engines.”
Otto Kashkeen
player, 12 posts
Fri 26 Jan 2018
at 23:24
  • msg #37

Session II: RESCUE INTO DARKNESS

Otto leaves his weapons where they are, dangling from his belt, and strolls toward the Riskrunner in complete confidence. "All right, ya krayt cuddlers," he announces in his deep, booming voice. "I'm sure you all wanna talk, but if you want things to keep cool, then you're gonna have to let the Twi'lek go." He stands tall and keeps his arms folded over his chest, flexing his arm muscles casually as he speaks.
Otto Kashkeen
player, 13 posts
Sat 27 Jan 2018
at 00:04
  • msg #38

Session II: RESCUE INTO DARKNESS

18:03, Today: Otto Kashkeen rolled 11 using 2d6+1 ((4,6)).
The Gm
GM, 21 posts
Sat 27 Jan 2018
at 12:22
  • msg #39

Session II: RESCUE INTO DARKNESS

The twi'lek turns to face you, swinging Tink around by her head tails. "Why, if it isn't the other shleemo that stole from the great and powerful Saden Sunstalker! This little twi'lek matters little to me, all I want is the datadisk you took from my master! Give me that and I'll consider letting you both go!"

What do you do?
Flynt Ironstagg
player, 11 posts
VIT=10/12 FP=3
Tue 13 Feb 2018
at 12:29
  • msg #40

Session II: RESCUE INTO DARKNESS

Flynt uses Otto’s distraction to take a shot at the Twi’lek holding his friend.

Today: Flynt Ironstagg rolled 12 using 2d6+2 ((5,5)).
This message was last edited by the player at 12:52, Tue 13 Feb 2018.
The Gm
GM, 22 posts
Wed 14 Feb 2018
at 13:29
  • msg #41

Session II: RESCUE INTO DARKNESS

Just has the Twi'Lek thug finishes his sentence a blaster bolt strikes him in the side of the head and he goes down. In a similar fashion, Tink is also thrown to the ground. There is a microsecond pause  before one of the goons (possible second in command) shouts an order.

"Blast'em, Blast'em!"

Otto, the remaining group of thugs open up on you and blaster bolts are whizzing past your head.

Flyntt and Risk, you watch from your vantage points as the goons start firing on Otto.

what does everyone do?
Noran Risk
player, 13 posts
Sat 17 Feb 2018
at 23:44
  • msg #42

Session II: RESCUE INTO DARKNESS

“K-14 flare the engines now!” Risk yells into his comm as he starts to fire his blaster.
Otto Kashkeen
player, 14 posts
Tue 27 Feb 2018
at 11:58
  • msg #43

Session II: RESCUE INTO DARKNESS

The Tan'ankh have an old saying that goes, "The best defense is a good offense." (They invented it, just trust me on this one.) Being a sitting duck isn't very effective, and it's certainly not much fun, so, instead, Otto charges full-tilt towards Sunstalker's goons like an All-Pro pass rusher; his first priority is getting Tink to safety, and if he can knock over a few lowlife sneep-snugglers in the process, then that's all the better.
Sign In