0: RTJ and Character Generation.   Posted by The GM.Group: 0
The GM
 GM, 5 posts
 Fair Winds and
 Following Seas
Sat 13 Jan 2018
at 23:10
0: Character Generation

D&D 5e:
http://dnd.wizards.com/articles/features/basicrules

The characters will start at level five.

Build the characters using the points system, either:
Use
15, 14, 13, 12, 10, 8
or optionally, use 27 points to spend:
scorecost
80
91
102
113
124
135
147
159


You may use the optional Multiclass rules, and the optional Feats rules.

Fifth level characters start with all the normal equipment, one uncommon magical item, and 500GP + 1d10x25GP.
You must define a strange quirk associated  with the magic item which your character finds inconvenient.

There are support rules for Eberron races in Unearthed Arcana:Eberron
http://dnd.wizards.com/article...rthed-arcana-eberron
.

Background and story are important to include; ask yourself lots of questions about your character -- and answer them!

  • What is the character's background?
  • Where do they come from, what have they been doing? How long have they been in Stormreach?
  • Is there a connection to any organizations, guilds, societies?
  • Religion?  True believer? Weak faith? Fallen?
  • What is the nation of origin?
  • Family?
  • How does your character feel about being in Stormreach?
  • Is it a reward? A punishment?
  • What is your attitude towards other races?
  • What is your attitude towards other classes?
  • What is your attitude towards pirates?
  • What is your attitude towards outsiders?
  • Any love interests?
  • Ever been betrayed? Betray someone?
  • Greatest failure?
  • What is their goal in life?


Bear in mind that if you don't provide an answer, I'll have to answer for you, and it might not be what you wanted.

This message was last edited by the GM at 22:18, Tue 31 July.

GM
 GM, 12 posts
 Fair Winds and
 Following Seas
Mon 5 Feb 2018
at 19:38
0: Character Generation
This is the character sheet (so far):
Name:
Race:
Class:
Total Level:

Hit Points:



Proficiency Bonus:

Strength       : score (+mod)
Dexterity      : score (+mod)
Constitution   : score (+mod)
Intelligence   : score (+mod)
Wisdom         : score (+mod)
Charisma       : score (+mod)


Proficiencies:
Saving Throw:
Armor:
Weapons:
Skills:

Racial Traits:
Class Features:


Spells:


Equipment:


Alignment :
Background:
Height    :
Weight    :
Eyes           :
Hair           :
Religion       :
Size           :
Speed          :
The GM
 GM, 32 posts
 Fair Winds and
 Following Seas
Sun 29 Apr 2018
at 15:10
0: Character Generation
Keep in mind these three themes:
  •      Swashbuckling Pirates and Malevolent Fiends
  •      Enduring Love and Merciless Betrayal
  •      Abject Failure and Redemption

Roleplaying well along with the themes can net your character a Hero Point. I will be the arbiter for the awards.

You can use a Hero Point to add a d6 after a d20 roll, as a bonus. You can also spend a Hero Point to get advantage before a d20 roll.

And you can spend a point to succeed a death saving throw if you failed the actual roll.

You get Hero Points equal to 5 + half your level.
The GM
 GM, 35 posts
 Fair Winds and
 Following Seas
Wed 2 May 2018
at 00:54
0: Character Generation
This is not necessary, but you may find it useful:
https://drive.google.com/uc?id...&export=download <-- printer friendly
https://drive.google.com/uc?id...&export=download <-- color
https://drive.google.com/uc?id...&export=download <-- DnD 5e data

When the pdf has the data loaded into it, then you can use the character sheet to build the DnD character.
The GM
 GM, 161 posts
 Fair Winds and
 Following Seas
Wed 25 Jul 2018
at 21:46
0: Character Generation
WotC Eberron Races

In Eberron, the languages of the races map somewhat to languages of certain nations, so we can consider gnomish and Zil to be equivalent for the purposes of the game.

If your character has spent time in different regions of Eberron then you can have up to two additional languages which correspond to where you lived.

EDIT: The Wayfinder's guide suggested that a character may, with GM's permission, swap any language gained through character creation for another. I'd like everyone to know common, though.

This message was last edited by the GM at 06:49, Mon 30 July.

The GM
 GM, 168 posts
 Fair Winds and
 Following Seas
Sun 29 Jul 2018
at 18:00
Magic item review
The GM:
Fifth level characters start with all the normal equipment, one uncommon magical item, and 500GP + 1d10x25GP.
You must define a strange quirk associated  with the magic item which your character finds inconvenient.


Yes, I said Uncommon, but then I found that Gauntlets of Ogre Power (uncommon) is in there with Potion of Growth (uncommon) and that breaks things (a bit) for me.

I found this resource Sane Magical Prices
listing sane magical prices, and determined that a proper breakpoint would be the 6000 gold price point on that list.

I bolded the above, because the prices in that document are modified if you purchase (in game or at character creation) by a factor of 0.11 .

Cost = original cost * 0.11

OR

At your discretion, you can describe the item, and leave all the powers to me. It may be more valuable than you thought, but you have no idea what it does.

This message was last edited by the GM at 22:33, Sun 29 July.