0: Character Generation.   Posted by GM.Group: 0
GM
 GM, 5 posts
 Fair Winds and
 Following Seas
Sat 13 Jan 2018
at 23:10
0: Character Generation
The characters will start at level five.

Build the characters using the points system, either:
Use
15, 14, 13, 12, 10, 8
or optionally, use 27 points to spend:
scorecost
80
91
102
113
124
135
147
159


You may use the optional Multiclass rules, and the optional Feats rules.

Fifth level characters start with all the normal equipment, one uncommon magical item, and 500GP + 1d10x25GP.
You must define a strange quirk associated  with the magic item which your character finds inconvenient.

There are support rules for Eberron races in Unearthed Arcana:Eberron
http://dnd.wizards.com/article...rthed-arcana-eberron
there are also a wealth of converted material at http://www.eberron5e.com/ please consult with me on any unofficial rules you want to use from here.

Background and story are important to include; ask yourself lots of questions about your character -- and answer them!

This message was last edited by the GM at 19:33, Thu 25 Jan.

GM
 GM, 12 posts
 Fair Winds and
 Following Seas
Mon 5 Feb 2018
at 19:38
0: Character Generation
This is the character sheet (so far):
Name:
Race:
Class:
Total Level:

Hit Points:



Proficiency Bonus:

Strength       : score (+mod)
Dexterity      : score (+mod)
Constitution   : score (+mod)
Intelligence   : score (+mod)
Wisdom         : score (+mod)
Charisma       : score (+mod)


Proficiencies:
Saving Throw:
Armor:
Weapons:
Skills:

Racial Traits:
Class Features:


Spells:


Equipment:


Alignment :
Background:
Height    :
Weight    :
Eyes           :
Hair           :
Religion       :
Size           :
Speed          :