0: RTJ and Character Generation.   Posted by The GM.Group: 0
The GM
 GM, 5 posts
 Fair Winds and
 Following Seas
Sat 13 Jan 2018
at 23:10
0: Character Generation
D&D 5e:

The characters will start at level five.

Build the characters using the points system, either:
15, 14, 13, 12, 10, 8
or optionally, use 27 points to spend:

You may use the optional Multiclass rules, and the optional Feats rules.

Fifth level characters start with all the normal equipment, one uncommon magical item, and 500GP + 1d10x25GP.
You must define a strange quirk associated  with the magic item which your character finds inconvenient.

There are support rules for Eberron races in Unearthed Arcana:Eberron
there are also a wealth of converted material at http://www.eberron5e.com/ please consult with me on any unofficial rules you want to use from here.

Background and story are important to include; ask yourself lots of questions about your character -- and answer them!

  • What is the character's background?
  • Where do they come from, what have they been doing? How long have they been in Stormreach?
  • Is there a connection to any organizations, guilds, societies?
  • Religion?  True believer? Weak faith? Fallen?
  • What is the nation of origin?
  • Family?
  • How does your character feel about being in Stormreach?
  • Is it a reward? A punishment?
  • What is your attitude towards other races?
  • What is your attitude towards other classes?
  • What is your attitude towards pirates?
  • What is your attitude towards outsiders?
  • Any love interests?
  • Ever been betrayed? Betray someone?
  • Greatest failure?
  • What is their goal in life?

Bear in mind that if you don't provide an answer, I'll have to answer for you, and it might not be what you wanted.

This message was last edited by the GM at 14:23, Sun 29 Apr.

 GM, 12 posts
 Fair Winds and
 Following Seas
Mon 5 Feb 2018
at 19:38
0: Character Generation
This is the character sheet (so far):
Total Level:

Hit Points:

Proficiency Bonus:

Strength       : score (+mod)
Dexterity      : score (+mod)
Constitution   : score (+mod)
Intelligence   : score (+mod)
Wisdom         : score (+mod)
Charisma       : score (+mod)

Saving Throw:

Racial Traits:
Class Features:



Alignment :
Height    :
Weight    :
Eyes           :
Hair           :
Religion       :
Size           :
Speed          :
The GM
 GM, 32 posts
 Fair Winds and
 Following Seas
Sun 29 Apr 2018
at 15:10
0: Character Generation
Keep in mind these three themes:
  •      Swashbuckling Pirates and Malevolent Fiends
  •      Enduring Love and Merciless Betrayal
  •      Abject Failure and Redemption

Roleplaying well along with the themes can net your character a Hero Point. I will be the arbiter for the awards.

You can use a Hero Point to add a d6 after a d20 roll, as a bonus. You can also spend a Hero Point to get advantage before a d20 roll.

And you can spend a point to succeed a death saving throw if you failed the actual roll.

You get Hero Points equal to 5 + half your level.
The GM
 GM, 35 posts
 Fair Winds and
 Following Seas
Wed 2 May 2018
at 00:54
0: Character Generation
This is not necessary, but you may find it useful:
https://drive.google.com/uc?id...&export=download <-- printer friendly
https://drive.google.com/uc?id...&export=download <-- color
https://drive.google.com/uc?id...&export=download <-- DnD 5e data

When the pdf has the data loaded into it, then you can use the character sheet to build the DnD character.