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, welcome to [DnD, 5e] Tales from Wilderland (Adventures in Middle Earth)

07:23, 20th April 2024 (GMT+0)

OOC.

Posted by LoremasterFor group 0
Loremaster
GM, 1 post
AC:30, HP: 100, M: 10/10
Sun 14 Jan 2018
at 14:09
  • msg #1

OOC

We all know what will go here.

Welcome all!
Loremaster
GM, 19 posts
AC:30, HP: 100, M: 10/10
Mon 5 Feb 2018
at 16:32
  • msg #2

OOC

Here are the current RTJs so far as you look to submit.

-Barding/Scholar
-Dwarf/Warrior
-Dwarf/Treasure hunter
-Dunedain/Warden
-Dunedain Wanderer
-Still deciding
This message was last edited by the GM at 01:59, Thu 08 Feb 2018.
Halldora of Dale
player, 1 post
Thu 8 Feb 2018
at 18:47
  • msg #3

OOC

Hi all! I'm happy to be in the game. I'll be putting together my Barding Scholar tonight, I think.
Vidar son of Fror
player, 1 post
Fri 9 Feb 2018
at 02:12
  • msg #4

OOC

Greeting all, I'll be you resident Dwarven Warrior.
Asgrim
player, 1 post
Dunedain Wanderer
AC 16(14) HP 12/12 M 1/1
Fri 9 Feb 2018
at 03:46
  • msg #5

OOC

Greetings all, looking forward to adventuring with you.
Gundri Coopersson
player, 1 post
Fri 9 Feb 2018
at 16:24
  • msg #6

OOC

Hello, everybody. I was originally going to be a warrior but changed my mind. Now I'm your treasure hunter. I like shiny things and historical relics. I'm looking to find ancient dwarven treasures and forgotten lore.
Loremaster
GM, 21 posts
AC:30, HP: 100, M: 10/10
Sat 10 Feb 2018
at 02:48
  • msg #7

OOC

Welcome all-

Have one more that may join in the short term and hopefully another 1-2 later.

Reviewing your RTJs, it looks like this is your first crack at AiME.  Want to highlight some of what I find are the big difference in game play between DnD and AiME.

1.  Journeys, The Shadow, Audiences and Fellowship.  (All towards the end of the players book)

2.  Journeys are a very unique way that the game helps us get from point A to B and really captures the feel of the traveling that occurs in the books.

3.  Goal of the game is not to acquire magic items and treasure.  In fact you can actually gain Shadow points from Treasure.  Think Thorin Oakenshield.  Most of you will gain an item through your cultural background and from my experience will continue to add skills and abilities to that item as you gain experience.

4.  From my perspective the game is 'storylined' based like the books.  Characters take their place in the world and attempt to hold back the tide of darkness for one more year.

5.  As you adventure the evil that you see begins to weigh on you (Shadow points) and may even eventually drive you to Madness.  When this happens I get to play your character and you will do something that your character will regret-but can recover from  (Think Boramier trying to take the ring from Frodo.  As your shadow points grow and you have more and more bouts of madness eventually your character becomes unplayable (Think Thror and his Dragon Sickness).

6.  Characters will necessarily age fast.  Most campaign years will consists of 1-3 adventures and a fellowship phase.  Fellowship is an opportunity to return home, spend time with one of the great people of Middle Earth. reduce your Shadow points, court/ marry and possibly have children.

7.  Doubtful we will get their on RPOL-but in RL most of our original party have retired, succomoned to the Shadow or died.  Their children or younger siblings have taken up the mantle now.  Cultural Heirlooms were passed down etc.

8.  Rules that I am playing around with but haven't put to paper.  Age impacts on your abilities like ADnD) and marriage/ children (The Pendragon game).

Feel free to discuss the rules and ask questions-some of the rules can be difficult the first time we use them.
Gundri Coopersson
player, 2 posts
clever, sneaky, blonde
8/8, 13 AC
Sat 10 Feb 2018
at 05:34
  • msg #8

OOC

Pretty much done with my character sheet, I think.

In Journeys, I suspect I would be good at Scouting or Look-out. I have excellent Stealth, reasonable Investigation, and Excellent Perception.

I'm bringing a barrel and my brewer's supplies. Soon we'll have a nice, rich ale to drink.
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