System Rules
Active Skills:
PHYSICAL SKILLS
Aimed (a ranged attack using Coordination)
Athletics (running, jumping, swimming)
Block (using a shield or weapon to stop an attack)
Dodge (evading an attack)
Melee (using a close combat weapon)
Stealth (hiding your location and moving silently)
Throwing (a ranged attack using Brawn)
Unarmed (punching, kicking or biting)
MENTAL SKILLS
Awareness (perception)
Enchanting (imbuing a mundane item with magic)
Mechanical (physics and engineering)
Medicine (mundane healing)
Ritual Magic (long term magic use)
Spellcasting (short term magic use)
Survival (tracking, hunting, gathering and orienteering)
Tactics (military strategy)
SOCIAL SKILLS
Barter (negotiating a sale)
Deception (selling a bluff)
Etiquette (knowing how to behave in situations)
Insight (reading body language and conversational context)
Intimidate (strongarm social tactics)
Performance (entertaining people)
Persuasion (social debate)
Streetwise (understanding the social underground)
Passive Skills:
Downtime skills, knowledge skills and professional skills
Open to player creativity
This message was last edited by the GM at 13:03, Tue 14 Feb 2023.