RolePlay onLine RPoL Logo

, welcome to WH40K: The Rogue Crusade

03:28, 1st May 2024 (GMT+0)

Silence of the Warp: OoC.

Posted by Subsector NiquisFor group 0
Subsector Niquis
GM, 4 posts
Tue 3 Apr 2018
at 19:28
  • msg #1

Silence of the Warp: OoC

This is where we will discuss out of character matters.
PlayerB
player, 1 post
Tue 3 Apr 2018
at 19:34
  • msg #2

Silence of the Warp: OoC

How critical is it to know the Only war stuff? I don't have that one so the squad things don't mean anything to me.
Subsector Niquis
GM, 5 posts
Tue 3 Apr 2018
at 19:55
  • msg #3

Silence of the Warp: OoC

I'll post a summary of the comrade rules for everyone who doesn't have that rule book.
PlayerB
player, 2 posts
Tue 3 Apr 2018
at 20:02
  • msg #4

Silence of the Warp: OoC

You rock!
PlayerA
player, 1 post
Wed 4 Apr 2018
at 02:56
  • msg #5

Silence of the Warp: OoC

Comrade stuff is easy.  They’ve got simple standard orders that give you small bonuses and cost no xp, additional ones from the specialties that cost, and then others that any comrade can get.  If you really want to spend xp on them you can take a talent making them veteran and unlock even more orders.

I’ve got the books too so I can lend commentary from experience.
PlayerA
player, 2 posts
Wed 4 Apr 2018
at 20:05
  • msg #6

Silence of the Warp: OoC

Hey boss...

You may want to arbitrarily take one thing from the Ogryn Comrade to apply to our Astartes groupies.  They get an extra Wounded spot because of their resilience since they are tougher than your average Guard trooper.  Astartes should fit the same profile if not tougher at a thought.
This message was last edited by the player at 20:12, Wed 04 Apr 2018.
PlayerB
player, 3 posts
Wed 4 Apr 2018
at 20:06
  • msg #7

Silence of the Warp: OoC

You calling us Ogryns? Now now!!!
PlayerA
player, 3 posts
Wed 4 Apr 2018
at 20:13
  • msg #8

Silence of the Warp: OoC

Well actually calling us tougher than Ogryns. ;)

If our squadmates are Unwounded, wounded and dead they are no tougher than *gasp* a PDF Guardsman...
Subsector Niquis
GM, 7 posts
Wed 4 Apr 2018
at 20:32
  • msg #9

Silence of the Warp: OoC

Okay, fair enough. Extra category called Lightly Wounded.
Subsector Niquis
GM, 9 posts
Sat 7 Apr 2018
at 15:01
  • msg #10

Silence of the Warp: OoC

So I was thinking about Wargear:

Without resorting to spoilers, you will be isolated from the Imperium at large. There will still be opportunities to gain resources, but a lot of it will be based on finding them or bargaining for them.

So, instead of Requisitioning resources like the Deathwatch do, what do we think about a more traditional inventory system? The Company has weapons and wargear to choose from, and you can select them for your missions. Gradually you can expand your inventory with rewards and reclaimed items. You may also gain the ability to supply yourselves with munitions like ammunition, so a certain amount is available at the beginning of missions.
PlayerB
player, 4 posts
Sat 7 Apr 2018
at 17:31
  • msg #11

Silence of the Warp: OoC

So we start with a standard armory and then we can use the RT aqcuisition methods to get better stuff either for oneself or with some luck enough to arm a company.
PlayerA
player, 4 posts
Sat 7 Apr 2018
at 17:40
  • msg #12

Silence of the Warp: OoC

A low RT profit factor would work for limited resources.

Of course...

If we are segmented away from the Imperium having ammunition for every non-las weapon is going to run out quick unless the ship we're on has a manufactorum on board (like the component in Battlefleet Koronus).
Subsector Niquis
GM, 10 posts
Sat 7 Apr 2018
at 19:25
  • msg #13

Silence of the Warp: OoC

Your vessel will initially be able to produce basic munitions. Later you may be able to acquire more advanced ones, or the capacity to manufacture them.
PlayerB
player, 5 posts
Sat 7 Apr 2018
at 20:32
  • msg #14

Silence of the Warp: OoC

Nice we get level unlocks.
PlayerA
player, 5 posts
Mon 9 Apr 2018
at 02:00
  • msg #15

Silence of the Warp: OoC

Curiosity...

You want us to use the existing Chapters for creation or could we be from a hand-crafted one ala 'official' but never statted out like Sons of Antaeus or even a brand new one?  Obviously being in the Dragon Lords overrides the Attack and Defense mode that comes natural with them.
Subsector Niquis
GM, 11 posts
Mon 9 Apr 2018
at 02:00
  • msg #16

Silence of the Warp: OoC

You can make up a new chapter or status of an existing one if you want.
PlayerB
player, 6 posts
Mon 9 Apr 2018
at 07:54
  • msg #17

Silence of the Warp: OoC

We should be making a char already?
PlayerA
player, 6 posts
Mon 9 Apr 2018
at 12:18
  • msg #18

Silence of the Warp: OoC

We don’t have enough people yet so I’m asking extra questions now when we get unreserved access to our awesome GM :-)

I haven’t started yet anything more than some ideas in my head.
PlayerB
player, 7 posts
Mon 9 Apr 2018
at 12:33
  • msg #19

Silence of the Warp: OoC

I ran into a complete Carcharodon starting psyker when i hunted down my empty Deathwatch sheet. Space Shark ready to go and to give that psyker a go (i have hardly any experience with psykers)

Though the moves we get gave me that Iron Warrior feel. Advance firing guns blazing in a nice pattern. So a tactical or Tech Iron Warrior Imperial Fist has a nice ring to it to. I was thinking the quicker we have a char done the more i can work on a story for him as its always hard to make a marine story thats beyond 'i went there kicked ass and brought glory to the emperor'

Probably the reason why i run Black Crusade games instead ;-)
Subsector Niquis
GM, 12 posts
Mon 16 Apr 2018
at 18:31
  • msg #20

Silence of the Warp: OoC

I was thinking. Do you guys want to play an Orky game instead, for now?
PlayerB
player, 8 posts
Mon 16 Apr 2018
at 21:22
  • msg #21

Silence of the Warp: OoC

I once started a Gorkamorka game. Sadly enough it never got running properly as people seemed to forget that if you  where supposed to form a gang to advanture together infighting and playerkilling was not the way to go.

So its interesting depending on what the setup is.
PlayerA
player, 7 posts
Mon 16 Apr 2018
at 22:04
  • msg #22

Silence of the Warp: OoC

There you go.  Necromunda ganger gang.  VanSaar, Goliath, Cawdor, Delaque, Orlock, Escher.  Two individuals starting a gang looking to rule the undrhive, lol.
PlayerB
player, 9 posts
Tue 17 Apr 2018
at 05:56
  • msg #23

Silence of the Warp: OoC

In reply to PlayerA (msg # 22):

Orlocks are orcy but the rest?
PlayerA
player, 8 posts
Tue 17 Apr 2018
at 14:37
  • msg #24

Silence of the Warp: OoC

It was more a riff on gangs to adventure with than Orky.  Though Goliaths fluff wise are the muscular brutes closest in physique to Orks.
Subsector Niquis
GM, 13 posts
Tue 17 Apr 2018
at 14:49
  • msg #25

Silence of the Warp: OoC

Was thinking about starting an Only War game called Only Waaarg.
PlayerB
player, 10 posts
Tue 17 Apr 2018
at 18:27
  • msg #26

Silence of the Warp: OoC

Only war is the only game i dont have. Next to the 2nd editions. Sort of fell in love with BC
PlayerA
player, 9 posts
Tue 17 Apr 2018
at 19:44
  • msg #27

Silence of the Warp: OoC

Only War is similar in many ways to Black Crusade.
PlayerC
player, 1 post
Mon 30 Apr 2018
at 21:02
  • msg #28

Silence of the Warp: OoC

Only War vet, but DW n00b checking in :)
PlayerB
player, 11 posts
Mon 30 Apr 2018
at 21:32
  • msg #29

Silence of the Warp: OoC

So the RT Crusade or Orky time?

Hi mister C
This message was last edited by the player at 21:33, Mon 30 Apr 2018.
PlayerC
player, 2 posts
Fri 4 May 2018
at 22:02
  • msg #30

Silence of the Warp: OoC

Would prefer to play Space Marines, I've DMed enough boyz that they make my brain hurt :P
PlayerA
player, 10 posts
Mon 7 May 2018
at 14:27
  • msg #31

Silence of the Warp: OoC

I'm still in the slightly more social Marines in a RT sort of setup court vs Orky time.
Subsector Niquis
GM, 14 posts
Mon 7 May 2018
at 15:34
  • msg #32

Silence of the Warp: OoC

Okay, point made.
Do you folks want to start making characters now? Let's say an extra 500 XP when beginning. Also, we'll say that in addition to having your specialty's typical wargear, you also have a clip of specialty ammo for your pistol, 15 requisition or less.
PlayerB
player, 12 posts
Tue 8 May 2018
at 05:49
  • msg #33

Silence of the Warp: OoC

Made me a space shark psyker. Psychic heavy flamer, Smite and Augury as powers.
PlayerC
player, 3 posts
Tue 8 May 2018
at 14:49
  • msg #34

Silence of the Warp: OoC

I wanna play a stealth-oriented dreadnought, does that work? :P

"Hush brothers, we are hunting wabbits!"
PlayerA
player, 11 posts
Tue 8 May 2018
at 14:52
  • msg #35

Silence of the Warp: OoC

Get yourself a big enough of a Stummer and a tech-heretic enterprising young tech-priest to rubber you up and it might work...
PlayerC
player, 4 posts
Tue 8 May 2018
at 15:45
  • msg #36

Silence of the Warp: OoC

Go Wolf Scout and rely on a strict reading of the rules that says wearing (only) terminator armor negates swapping in your Per for Ag for stealth checks...throw on some camo netting and I think you can get to somewhere around canceling out the -50 penalty.

I'm thinking Apothecary of some sort, possibly a Black Dragon for the lolz.
Subsector Niquis
GM, 15 posts
Tue 8 May 2018
at 15:48
  • msg #37

Silence of the Warp: OoC

I had not previously consider the prospect of a Dreadnought player character. I'm not sure what comrade you would have, if any.
PlayerA
player, 12 posts
Tue 8 May 2018
at 15:54
  • msg #38

Silence of the Warp: OoC

Well if I remember correctly Dreadnoughts are an elite advance sort of deal and you need to have a certain renown so it's not something easily taken at creation.
PlayerC
player, 5 posts
Tue 8 May 2018
at 16:00
  • msg #39

Silence of the Warp: OoC

I kid, I was not expecting to have a dread at character creation.  I specialize in bizarre character concepts :D

Apothecary would be my choice of specialty, but I could easily change up to tactical brother or other specialty if we need it.
This message was last edited by the player at 16:07, Tue 08 May 2018.
PlayerB
player, 13 posts
Tue 8 May 2018
at 19:22
  • msg #40

Silence of the Warp: OoC

go for what you like most. We got the first choice here after all let the new blood later suffer though all the cool concepts being taken ;-)

I wanted to be a ravenwing dreadnaught once. But the GM didn't let me use a land raider as a bike. *cries*
PlayerA
player, 13 posts
Tue 8 May 2018
at 19:36
  • msg #41

Silence of the Warp: OoC

No, no, no...

You needed to step on a Stormtalon Gunship and use it as your ride!
PlayerC
player, 6 posts
Thu 10 May 2018
at 17:00
  • msg #42

Silence of the Warp: OoC

Hey, if we wanted to go orky we could always skysurf on rokkitsquigs...
PlayerB
player, 14 posts
Thu 10 May 2018
at 20:15
  • msg #43

Silence of the Warp: OoC

If wed play an Orky game id make a Brute Ramship Kamikaze pilot :-P
Subsector Niquis
GM, 16 posts
Mon 14 May 2018
at 00:35
  • msg #44

Silence of the Warp: OoC

I've given you all a blank character sheet to work with. It's not exactly blank, it has a couple of common Space Marine stuff.
PlayerB
player, 15 posts
Wed 16 May 2018
at 06:02
  • msg #45

Silence of the Warp: OoC

So i went with these psy powers.

Powers:
Avenger                            Psychic Heavy Flamer. Pen PRx2
Smite                              Psychic blast. 1d10xpsy damage, Pen Psy, Blast Psy. WP as shooting inc range
Augury                             Gain some answers to a question

The emperor might answer our questions and the rest i can purge with his holy fire.
Subsector Niquis
GM, 17 posts
Sat 26 May 2018
at 01:45
  • msg #46

Silence of the Warp: OoC

OK it might be awhile before I have time to set up this campaign properly. Would everyone like to play a normal Deathwatch game, using published scenarios? Thinking of starting with Final Sanction.
PlayerB
player, 16 posts
Sat 26 May 2018
at 07:23
  • msg #47

Silence of the Warp: OoC

couldn't we start this one as a normal and then slide over into the special once you are done with setting it up? That at that point we are 'leased' to the chapter.
PlayerC
player, 7 posts
Sat 26 May 2018
at 16:03
  • msg #48

Silence of the Warp: OoC

Sounds fine to me.
Subsector Niquis
GM, 18 posts
Sat 26 May 2018
at 18:26
  • msg #49

Silence of the Warp: OoC

Okay, I'll adjust the character creation rules. Go ahead and start making a standard Deathwatch character.
PlayerC
player, 8 posts
Sat 26 May 2018
at 18:34
  • msg #50

Silence of the Warp: OoC

In the interest of making things easier, I'll stick with the Apothecary but shift to one of the book chapters.  Need to re-read some of the fluff.
PlayerD
player, 1 post
Sat 26 May 2018
at 20:15
  • msg #51

Silence of the Warp: OoC

Howdy folks, Space Puppy bog standard here. I'll be providing the beer/mjod for for this campaign and punching any dark angels we see upside the head.
PlayerB
player, 17 posts
Sun 27 May 2018
at 07:39
  • msg #52

Silence of the Warp: OoC

We keep the extra 500 xp we got earlier?

Welcome player D. Sad to see you are a wretched flea carrier but as im a space shark this turn you come off easy ;-)
Jericho Reach
GM, 20 posts
Sun 27 May 2018
at 19:22
  • msg #53

Silence of the Warp: OoC

Yeah, sure, hang on to your ill-gotten plunderage, you cartilaginous vulture of the void-seas.
PlayerD
player, 2 posts
Sun 27 May 2018
at 23:45
  • msg #54

Silence of the Warp: OoC

Is that an extra 500xp for everyone, or does it just relate to players that have been in another game related to this one?
Jericho Reach
GM, 21 posts
Mon 28 May 2018
at 00:06
  • msg #55

Silence of the Warp: OoC

You can have it.
PlayerB
player, 18 posts
Mon 28 May 2018
at 08:40
  • msg #56

Silence of the Warp: OoC

Yar!! Da first plunder is to be had mateys!!!

Done again. Im so good ;-)
PlayerD
player, 3 posts
Mon 28 May 2018
at 13:51
  • msg #57

Re: Silence of the Warp: OoC

Jericho Reach:
You can have it.

Yay, that means I have enough XP to bring along my faithful hound.

Edit: Sent my sheet by PM because I can't edit under Character Details yet. Background is done but not typed up yet because of RL nonsense.
This message was last edited by the player at 20:53, Mon 28 May 2018.
PlayerE
player, 1 post
Tue 29 May 2018
at 16:11
  • msg #58

Re: Silence of the Warp: OoC

Hi all, I'll be joining, not sure if the game setting and all has been decided?  I saw Orks, Marines, and pretty much everything in between.  I initially pitched a Charcaradon Assault marine, but can be very flexible, as I see there could be more than one.

Has a decision been made on the game?  I'll come up with a concept once we're set.
PlayerD
player, 4 posts
Tue 29 May 2018
at 16:31
  • msg #59

Re: Silence of the Warp: OoC

Just out of curiosity, what specialisms has everyone gone for?
PlayerC
player, 9 posts
Tue 29 May 2018
at 16:34
  • msg #60

Re: Silence of the Warp: OoC

My understanding is that we'll start with Final Sanction using wholly standard DW rules.

Maybe we should all be Carcharadons, and call ourselves Squad Sharknado.  You know you want to :P
Jericho Reach
GM, 22 posts
Tue 29 May 2018
at 16:48
  • msg #61

Re: Silence of the Warp: OoC

We will definitely be starting with standard deathwatch rules playing final sanction and then moving on to other ones. Eventually, we will be graduating to an original campaign.
PlayerC
player, 10 posts
Tue 29 May 2018
at 16:53
  • msg #62

Re: Silence of the Warp: OoC

PlayerD:
Just out of curiosity, what specialisms has everyone gone for?

Apothecary.  Chapter TBD.  If two of you are serious about going Space Shark I'm probably going to have to avoid the more humanitarian-minded chapters.
PlayerE
player, 2 posts
Tue 29 May 2018
at 17:05
  • msg #63

Re: Silence of the Warp: OoC

Ironic, in lieu of a Space Shark I was thinking of an Apothecary.

There are so many Chapters, I can find that works, it's the Specialty that we may want to be fully covered on.

Looks like Librarian is suggested and Apothecary, I could go full tech and make an Ironhands Techmarine.  Then we could fill up on the Assault, Devastator and Tactical.
PlayerD
player, 5 posts
Tue 29 May 2018
at 18:16
  • msg #64

Re: Silence of the Warp: OoC

Lotta love for the sharks on here. I guess that means people are tired of the ultra Smurfs?
PlayerB
player, 19 posts
Tue 29 May 2018
at 18:33
  • msg #65

Re: Silence of the Warp: OoC

I really suck at writing space marine backgrounds. Probably havent read enough fluff books on em. So im sort of blanc there. I am also entirely blanc on the adventure paths so im going in blind. Hope thats not an issue as i find knowing of em spoils the fun a lil for me as i tend to make the 'right' decicions in critical moments.

Im al for Sharkanado IV. And for each new party member we count up.

My Shark Psyker is up already so its not suggested its done already ;-)

AS for Specialties. Personally i feel you should roll with something you like. Most Marines can hold their ground and beyond the massive healing a Apotech does about anything else everyone can potentially do.

And i never liked the smurf. Then again i was a hardcore Dark Angel player.
PlayerE
player, 3 posts
Tue 29 May 2018
at 18:44
  • msg #66

Re: Silence of the Warp: OoC

One thing I've never seen is a Dearhwatch killteam that is of one Chapter, if we were thinking all going Space Sharks, count me in!
PlayerB
player, 20 posts
Tue 29 May 2018
at 18:49
  • msg #67

Re: Silence of the Warp: OoC

Thats going to make boring battles. Nobody tauning enemies just silently butchering them all.

Also PlayerA still with us?
PlayerE
player, 4 posts
Tue 29 May 2018
at 19:07
  • msg #68

Re: Silence of the Warp: OoC

That's a great point, forgot about their whole silence thing.

I'll go with an Assault  Marine, Iron Hands, can still have plenty of Tech support that way.
PlayerE
player, 5 posts
Tue 29 May 2018
at 19:08
  • msg #69

Re: Silence of the Warp: OoC

I meant Devastator, not Assault.
PlayerC
player, 11 posts
Tue 29 May 2018
at 20:02
  • msg #70

Re: Silence of the Warp: OoC

Aw, and here I thought you were going to implant blades into your bionic hand and go by "Sharpus Manus" ;)
Jericho Reach
GM, 23 posts
Wed 30 May 2018
at 02:06
  • msg #71

Re: Silence of the Warp: OoC

Once you have decided what Chapter, specialization, and name you want, send me a PM to that effect. If you haven't already.
PlayerC
player, 12 posts
Wed 30 May 2018
at 03:48
  • msg #72

Re: Silence of the Warp: OoC

I likely won't be able to make a conclusive decision or build until the end of the week--just a very busy time at work that gives me enough freedom to post snarky comments but not any thing substantive.
PlayerE
player, 6 posts
Wed 30 May 2018
at 14:50
  • msg #73

Re: Silence of the Warp: OoC

Here's a few concepts I have in mind, I'd like to post for group cohesiveness (aha!).  I have backgrounds in mind for them, but for now, let me mention some nuts and bolts concepts.

Iron Hands Devastator; A walking wall that shoots stuff and can fix things.

Ravenguard Assault; A ninja in power armor!

Raptors Tactical; See that thing over there?  No you don't, I already killed it at over 1000 yards.

Charcharadon Assault; A flying chainsword from the depths of space.


The first and last are the opposite of subtlety and stealth.  Take the leash off and watch the chunks fly.

The middle two would be designed for precision and incursion, the chunks may fly, but no one sees or hears them fall.


What are we looking for in a Kill Team?  A balanced team, or a more focused team that performs a certain type of mission or methodology?  I didn't take any of the specialist types (Apoth, Tech, or Librarian) but I can, with a preference perhaps for the Techmarine (I could adapt the Iron Hands concept to a Techmarine).
Brother Arkio
CarcharodonLibrarian, 21 posts
Wed 30 May 2018
at 19:45
  • msg #74

Re: Silence of the Warp: OoC

Well established are a Shark Librarian and a Wolf Tactical

Player C was busy but going for an apotech iirc. Which is great.
Player A is rather quit send him a PM to let him know we love some input from him.

So id say scrap the Tactical idea as its to generalist and we got it covered with Wolfy.

My personal preference would go to the Devastator as it sounds cool and i can stand next to you with my psychic heavy flamer. WE call our squad Regret and tear all enemies a new one. Or the Shark Assault. We go under the name NAIL (Now All Is Lost) and do away with any subtlety and be a real kill team. ;-)
PlayerE
player, 7 posts
Wed 30 May 2018
at 19:55
  • msg #75

Re: Silence of the Warp: OoC

If we have a Tactical and no Assault, then I'll go with a Charcharadon Assault Marine and go all sharky.  Story wise, we could say that the Deathwatch entreated the Sharks for aid, in response they sent...two.  Quality over quantity (which is kind of the Deathwatch motto anyway).
Hrothgar
Space Wolf Tactical, 6 posts
Wed 30 May 2018
at 20:01
  • msg #76

Re: Silence of the Warp: OoC

Pfft, if they wanted quality they'd have asked for two wolves :D
PlayerA
player, 14 posts
Wed 30 May 2018
at 20:06
  • msg #77

Re: Silence of the Warp: OoC

Aye, I'm here.

End of the fiscal year rolling up has made my work a bit busier than normal.  :\  I am still here though and going nowhere.  :)

Starting as DW and modules before rolling over to the real campaign sounds good.  May have to look at a few different things then as options.  I'll be more detailed tonight when my brain is fried over numbers and more numbers.
Brother Arkio
CarcharodonLibrarian, 22 posts
Wed 30 May 2018
at 20:11
  • msg #78

Re: Silence of the Warp: OoC

In reply to Hrothgar (msg # 76):

No we are about to be send to a forrest world and Wolves have the tendency to pee against every tree. THats taking to long.

So youre a numbers guy. Guess that makes you the Tech marine then. They love numbers ;-)
PlayerA
player, 15 posts
Wed 30 May 2018
at 20:12
  • msg #79

Re: Silence of the Warp: OoC

*laughs*

Nah when I come here I don't want to see numbers that way so it's unlikely that I'll be a Techmarine.  Not impossible but you know how it goes :-P
Jericho Reach
GM, 24 posts
Wed 30 May 2018
at 20:18
  • msg #80

Re: Silence of the Warp: OoC

It's the same reason that I never want to play the Healer but always end up getting stuck doing that anyway.
Brother Arkio
CarcharodonLibrarian, 23 posts
Wed 30 May 2018
at 20:28
  • msg #81

Re: Silence of the Warp: OoC

Good thing i just work in a snackbar.
PlayerC
player, 13 posts
Wed 30 May 2018
at 20:51
  • msg #82

Re: Silence of the Warp: OoC

PlayerA:
End of the fiscal year rolling up has made my work a bit busier than normal.  :\  I am still here though and going nowhere.  :)


Gotta love it when the EU decides to promulgate new regulations that take effect a week before all your contracts need to close.  It's like double the work for half the fun!
PlayerA
player, 16 posts
Wed 30 May 2018
at 20:54
  • msg #83

Re: Silence of the Warp: OoC

Yup and when you are down to this time of the year most of the ones left are all the 'problem children' that you've been haranguing for stuff for months so this exact situation doesn't happen. :)
Brother Arkio
CarcharodonLibrarian, 24 posts
Wed 30 May 2018
at 21:13
  • msg #84

Re: Silence of the Warp: OoC

I tyhought fiscal years ended in october. At least they did when i was still a labrat.
PlayerA
player, 17 posts
Wed 30 May 2018
at 21:29
  • msg #85

Re: Silence of the Warp: OoC

July 1st to June 30th.
PlayerC
player, 14 posts
Wed 30 May 2018
at 21:34
  • msg #86

Re: Silence of the Warp: OoC

Lucky...mine is June 1-May 31, which has this nice side effect of I never get to take holidays because the US ones always seem to fall near a quarter end.

On the plus side...

...not coming up with a plus side
Hrothgar
Space Wolf Tactical, 7 posts
Wed 30 May 2018
at 22:51
  • msg #87

Re: Silence of the Warp: OoC

In reply to Brother Arkio (msg # 78):

How else are the xeno scum to know which areas we've conquered?

When I bring the wolf along, it will literally be a peeing contest.

Planning for the future here, does anyone have plans to take the Forging The Bond talent when we hit rank 2?
This message was last edited by the player at 07:37, Thu 31 May 2018.
Brother Arkio
CarcharodonLibrarian, 25 posts
Thu 31 May 2018
at 07:49
  • msg #88

Re: Silence of the Warp: OoC

Where is that talent from? All i know is i wanna end up in terminator armor but you need to be rank 4 i believe. And tbh no game on here ever got that far.
Jericho Reach
GM, 25 posts
Thu 31 May 2018
at 15:02
  • msg #89

Re: Silence of the Warp: OoC

I'm planning to give exp fairly liberally at first.
PlayerA
player, 18 posts
Thu 31 May 2018
at 15:26
  • msg #90

Re: Silence of the Warp: OoC

Only place you're going to 'easily', and I use that term very lightly, see terminator armour is if you are playing Ascension and you also are an Ordo Malleus Inquisitor.  Then you've got a chance at some Sanctified Terminator Armour.  You are right though that other than starting at that rank I haven't seen any games reach that point on Rpol.

So we've got to Sharknado brothers (Librarian and Assault), a Werewolf (Tactical) and an unknown (Apothocary).  Sounds like if we want all bases covered I've got Devastator or that damn Techmarine again, lol.  Decisions, decisions...
Kyros
Charcharadon Assault, 8 posts
Thu 31 May 2018
at 16:02
  • msg #91

Re: Silence of the Warp: OoC

A Techmarine is just a Devastator who can also fix stuff.  Iron Hands Devastators are practically Techmarines already.  Just sayin'.
Hrothgar
Space Wolf Tactical, 8 posts
Thu 31 May 2018
at 22:53
  • msg #92

Re: Silence of the Warp: OoC

PlayerA:
So we've got to Sharknado brothers (Librarian and Assault)


I vote we nickname them Sharky and George.
Brother Arkio
CarcharodonLibrarian, 26 posts
Fri 1 Jun 2018
at 05:51
  • msg #93

Re: Silence of the Warp: OoC

Isn't the only real differece that a Devastator doesn't get the fancy backpack arm but cheap BS upgrades

And ain't there Full Auto rules to?
PlayerC
player, 15 posts
Fri 1 Jun 2018
at 17:49
  • msg #94

Re: Silence of the Warp: OoC

I kinda like the new ammo rules, it gives a more cinematic feel (which honestly is what being a Space Marine is all about).  I feel less bad about not maxing out full auto, too.

The to-hit modifiers come from an Only War campaign and are really just there as reference for the most common shot modifiers, since most Guardsmen never use full auto.  I used them for my IRL group since nobody wanted to do the math every time.  I personally don't make use of them since it's really just a matter of adjusting the tens digit by a point or two (most of the time).

That being said, if we're running vanilla-with-sprinkles DW rules, I think the scatter is different so the modifiers will be a tad lower.

Back to character genning...an Iron Hands apothecary could be pretty amusing.  I'd like to think it makes the rest of the battle brothers flee in terror:
"But it's just a scratch!"
"Fear not, your new nose will be all shiny and chrome!"
Kyros
Charcharadon Assault, 9 posts
Sat 2 Jun 2018
at 20:36
  • msg #95

Re: Silence of the Warp: OoC

Pretty much finished my character.  Brother Kyros is built to be a horde breaker.  He can do fine one-on-one, but he excels in scattering hordes of things.
PlayerC
player, 16 posts
Sun 3 Jun 2018
at 00:31
  • msg #96

Re: Silence of the Warp: OoC

I'm going to try to finalize my character concept tomorrow.
Jericho Reach
GM, 28 posts
Sun 3 Jun 2018
at 21:32
  • msg #97

Re: Silence of the Warp: OoC

You guys can go ahead and post in the new thread.
PlayerC
player, 17 posts
Sun 3 Jun 2018
at 21:58
  • msg #98

Re: Silence of the Warp: OoC

OK, I've decided to be a Storm Warden Apothecary.
Brother Arkio
CarcharodonLibrarian, 27 posts
Sun 3 Jun 2018
at 22:02
  • msg #99

Re: Silence of the Warp: OoC

Don't we get to know the mission before we req gear?

To late now so will post tomorrow was just checking before signing off.
Jericho Reach
GM, 29 posts
Sun 3 Jun 2018
at 22:59
  • msg #100

Re: Silence of the Warp: OoC

They will be taking orders throughout the briefing.
Erebus Nix
S.o.AnteusTechmarine, 19 posts
Sun 3 Jun 2018
at 23:00
  • msg #101

Re: Silence of the Warp: OoC

I bit the cog and went with the Techmarine.  Sons of Antaeus.
Brother Arkio
CarcharodonLibrarian, 28 posts
Mon 4 Jun 2018
at 08:33
  • msg #102

Re: Silence of the Warp: OoC

In reply to Erebus Nix (msg # 101):

But thats more numbers!! See you love em ;-)
Kyros
Charcharadon Assault, 10 posts
Mon 4 Jun 2018
at 16:53
  • msg #103

Re: Silence of the Warp: OoC

I have to post when i get home, but is there additional Intel on the mission?  The main thing Kyros needs is another Chainsword or something suitably teary.  The rest, barring a point here and there, I could donate.
Jericho Reach
GM, 30 posts
Mon 4 Jun 2018
at 17:43
  • msg #104

Re: Silence of the Warp: OoC

There will be more information, yes. Spoilers, it's genestealers.
Kestyr
Storm Warden Apoth, 18 posts
Mon 4 Jun 2018
at 18:26
  • msg #105

Re: Silence of the Warp: OoC

Bog-standard loadout for me, meaning a Diagnostor 15 points.  That leaves me 35 points to spend on specialty ammo, drugs or contribute to the squad.  Any suggestions?
This message was last edited by the player at 19:00, Mon 04 June 2018.
Hrothgar
Space Wolf Tactical, 9 posts
Mon 4 Jun 2018
at 20:57
  • msg #106

Re: Silence of the Warp: OoC

To start, I'm thinking maybe a special grenade or two, or a landmine, depending on Renown requirements. For my main, some Hellfire, Kraken and Metal Storm rounds. Dessert is still being worked out.
Kestyr
Storm Warden Apoth, 19 posts
Mon 4 Jun 2018
at 21:07
  • msg #107

Re: Silence of the Warp: OoC

Maybe a nova grenade or two?
Kyros
Charcharadon Assault, 11 posts
Tue 5 Jun 2018
at 00:57
  • msg #108

Re: Silence of the Warp: OoC

My Requisition:

1 Chainsword 5 Req
1 Astartes Assault Shotgun 7 Req (Rites of Battle)
2 Nova Grenades 30 Req

Total Req: 42

Donating 8 Requisition to the group, unless there are other suggestions?  It could go to the Devastator for Missiles if he's going that route.
Brother Arkio
CarcharodonLibrarian, 29 posts
Tue 5 Jun 2018
at 06:05
  • msg #109

Re: Silence of the Warp: OoC

Sorry had a migraine attack yesterday. Will try to get stuff done today after work.

Wasn't there some way to get higher rank gear at a higher cost?

If the mission is going to be in a wide area we could opt for some transport.
Jericho Reach
GM, 31 posts
Tue 5 Jun 2018
at 12:58
  • msg #110

Re: Silence of the Warp: OoC

Transport is not necessary but not out of the question.
Brother Arkio
CarcharodonLibrarian, 30 posts
Tue 5 Jun 2018
at 18:16
  • msg #111

Re: Silence of the Warp: OoC

So was looking at requisitions and i can't sem to find a cameoline cloak We good guys dont get em?
Jericho Reach
GM, 32 posts
Tue 5 Jun 2018
at 18:44
  • msg #112

Re: Silence of the Warp: OoC

Are they in Rites of battle? If anyone wants something from alternative books, it's fine, as long as there an official publication. Also, if you're not happy with your power armor history, you can roll again or simply pick.
Brother Arkio
CarcharodonLibrarian, 32 posts
Tue 5 Jun 2018
at 19:04
  • msg #113

Re: Silence of the Warp: OoC

So i went with:

15 Psy Focus
05 Cartograph
20 Camo Cloak
01 Chrono
04 Astartes Harness

If we need to free up points for something i can drop some items but the Psy Focus is to usefull to drop and the camo cloak just sounds to handy if we are sneaking around nids.
Kyros
Charcharadon Assault, 13 posts
Tue 5 Jun 2018
at 19:43
  • msg #114

Re: Silence of the Warp: OoC

Woot!  Shark High Five!
Hrothgar
Space Wolf Tactical, 10 posts
Wed 6 Jun 2018
at 05:54
  • msg #115

Re: Silence of the Warp: OoC

I've gone for Kraken rounds as my freebie, Metal Storm Rounds (15), Chainsword (5) and  Cluster Mines (5). Unless there's something the group wants, I'm gonna throw in a Melta-Bomb (25) as well.
Brother Arkio
CarcharodonLibrarian, 33 posts
Wed 6 Jun 2018
at 06:08
  • msg #116

Re: Silence of the Warp: OoC

I think once we all told the serf what we want and it gives us a briefing we might end up with something we might need.

Was also considering taking a Vox caster so we can talk to an eventual command ship but turns out you burn through 50 points real fast.

Also vehicles cost no req so we ask for one and if its appropriate for the mission we can get it.
Kestyr
Storm Warden Apoth, 20 posts
Wed 6 Jun 2018
at 16:20
  • msg #117

Re: Silence of the Warp: OoC

Wrapping up req sometime today.

Edit: here's what I have for me thus far:
Diagnostor 15, Kraken rounds 5, Resuscitex x1 5, Detox x1 10, stun grenade x1 10

that's a total of 45 for me.  Would stalker rounds be better than kraken?

Groupwise, looks like we have 12 req currently available.
This message was last edited by the player at 16:41, Wed 06 June 2018.
Hrothgar
Space Wolf Tactical, 11 posts
Wed 6 Jun 2018
at 18:37
  • msg #118

Re: Silence of the Warp: OoC

In reply to Kestyr (msg # 117):

Sorry to be the bearer of bad news, but in the errata Kraken rounds were bumped up to cost 15 req instead of 5.
Kestyr
Storm Warden Apoth, 21 posts
Wed 6 Jun 2018
at 19:14
  • msg #119

Re: Silence of the Warp: OoC

Bah, I knew there was a reason I avoided reading it ;)

Will have to consider what to do with that extra 5 points.  I kind of like having a Blast 5 stun grenade so I may not upgrade them to novas.
Erebus Nix
S.o.AnteusTechmarine, 20 posts
Fri 8 Jun 2018
at 02:51
  • msg #120

Re: Silence of the Warp: OoC

Sorry for my delay.  RL smacked me around for a little...too many numbers ;-P

Will catch up and post maybe not tonight but tomorrow for sure.
Brother Arkio
CarcharodonLibrarian, 34 posts
Fri 8 Jun 2018
at 05:59
  • msg #121

Re: Silence of the Warp: OoC

Get more blast nades?

And bad numbers!! Id say subtract something of em.

Maybe use some of the spare points to get anti plant ones? In case those critters hide in a bush we really want to clear?
Kestyr
Storm Warden Apoth, 22 posts
Fri 8 Jun 2018
at 21:15
  • msg #122

Re: Silence of the Warp: OoC

17 req available means we could potentially afford something nice.
Jericho Reach
GM, 36 posts
Fri 8 Jun 2018
at 21:55
  • msg #123

Re: Silence of the Warp: OoC

Spoilers:

Spoiler text: (Highlight or hover over the text to view)
don't bother with a vox caster

Hrothgar
Space Wolf Tactical, 14 posts
Sat 9 Jun 2018
at 02:24
  • msg #124

Re: Silence of the Warp: OoC

A benevolent GM? I sense a trap :D
Brother Arkio
CarcharodonLibrarian, 37 posts
Sat 9 Jun 2018
at 09:23
  • msg #125

Re: Silence of the Warp: OoC

Well with that spoiler in mind my idea to go for a Vox caster and then leave the unused Req points to get scans of combat areas from the ship is moot too.

Kyros:
1 Chainsword 5 Req
1 Astartes Assault Shotgun 7 Req (Rites of Battle)
2 Nova Grenades 30 Req

Arkio:
15 Psy Focus
05 Cartograph
20 Camo Cloak
01 Chrono
04 Astartes Harness

Kestyr:
Diagnostor 15,
Resuscitex x1 5,
Detox x1 10,
stun grenade x1 10

Erebus:
unknown

Left 18

Just realized grenade requisitions are a piece not per 10 like in black crusade.

How will ammo be dealt with? We got 'unlimited' supply or only the 3 reloads? In that case extra ammo might be an idea as Zerg are without number.
Jericho Reach
GM, 37 posts
Sat 9 Jun 2018
at 12:13
  • msg #126

Re: Silence of the Warp: OoC

You got the usual three reloads. I will tell you when you are running low.
Kyros
Charcharadon Assault, 16 posts
Sat 9 Jun 2018
at 12:48
  • msg #127

Re: Silence of the Warp: OoC

I say Erebus gets some kind of heavy weapon and additional ammo with the extra requisition.  Heavy Flamer maybe?  We could have large hordes to deal with.  Hrothgar could also get some additional ammo as the tactical.
Hrothgar
Space Wolf Tactical, 15 posts
Sat 9 Jun 2018
at 15:41
  • msg #128

Re: Silence of the Warp: OoC

We only get three clips or regular ammo? Where is that mentioned & where are the costs for extra rounds? Can't believe I missed it.

I could ditch the Melta Bomb if needs be, or the mines.
Brother Arkio
CarcharodonLibrarian, 38 posts
Sat 9 Jun 2018
at 15:44
  • msg #129

Re: Silence of the Warp: OoC

I got a psychic heavy flamer so lets snag a heavy bolter then instead in case we need to keep things at range. Though im more up close and personal
Brother Arkio
CarcharodonLibrarian, 39 posts
Sat 9 Jun 2018
at 15:46
  • msg #130

Re: Silence of the Warp: OoC

Ah r3 reloads is BC

MRB:
Weapons Requisitioned from the Deathwatch come with a sufficient supply of standard ammunition for the weapon.

Hrothgar
Space Wolf Tactical, 16 posts
Sat 9 Jun 2018
at 21:57
  • msg #131

Re: Silence of the Warp: OoC

I could grab a Heavy Bolter if I ditch the mines & steal from the pot. If my maths is right that leaves us with 3 req. Or, I could lose the Melta Bomb, grab a HB and throw 5 req into the pot.

What do you think folks?
Brother Arkio
CarcharodonLibrarian, 40 posts
Sat 9 Jun 2018
at 22:40
  • msg #132

Re: Silence of the Warp: OoC

Hang onto the Melta. Something to crack open something heavy is never lost. Worst case scenario i got to drop something. And our Techmarine isnt done yet. Who knows what he has in store for us.
Hrothgar
Space Wolf Tactical, 17 posts
Sat 9 Jun 2018
at 23:37
  • msg #133

Re: Silence of the Warp: OoC

Okey dokey. Should be interesting since Space Wolves don't usually get their mitts on heavy weapons until they're old fogeys.
Erebus Nix
S.o.AnteusTechmarine, 21 posts
Sun 10 Jun 2018
at 04:09
  • msg #134

Re: Silence of the Warp: OoC

I was looking at Erebus with Signature Wargear - Heavy Flamer or Heavy Bolter and if he took the Flamer I was going to put xp into Cleanse and Purify.
Brother Arkio
CarcharodonLibrarian, 41 posts
Sun 10 Jun 2018
at 07:33
  • msg #135

Re: Silence of the Warp: OoC

We could go for flamers. 3 Flamers are nasty enough but it means we'll be up close and personal all the time.

We could grab a cheesy name like "Xeno BBQ"
Erebus Nix
S.o.AnteusTechmarine, 22 posts
Mon 11 Jun 2018
at 03:35
  • msg #136

Re: Silence of the Warp: OoC

While we are good up close and personal having some ranged death never hurts so I'll run with the Heavy Bolter.
Brother Arkio
CarcharodonLibrarian, 43 posts
Mon 11 Jun 2018
at 12:19
  • msg #137

Re: Silence of the Warp: OoC

DAKKA!!! DAKKAAAA!!!!
Kyros
Charcharadon Assault, 18 posts
Mon 11 Jun 2018
at 12:38
  • msg #138

Re: Silence of the Warp: OoC

We never picked a leader or took an oath...
Jericho Reach
GM, 40 posts
Mon 11 Jun 2018
at 12:51
  • msg #139

Re: Silence of the Warp: OoC

You can do that now or after the first battle.
Brother Arkio
CarcharodonLibrarian, 45 posts
Mon 11 Jun 2018
at 12:58
  • msg #140

Re: Silence of the Warp: OoC

Makes sense as we didn't have time to do so. Lets stumble about a little and once we have a little respite deal with that.
Brother Arkio
CarcharodonLibrarian, 46 posts
Mon 11 Jun 2018
at 12:59
  • msg #141

Re: Silence of the Warp: OoC

Also is Erbus with us or the homing beacon we landed on?
Erebus Nix
S.o.AnteusTechmarine, 23 posts
Mon 11 Jun 2018
at 13:11
  • msg #142

Re: Silence of the Warp: OoC

Unless I’m mistaken yeah I’m in an additional pod that came down and you get to meet him when he pops out.
Jericho Reach
GM, 41 posts
Mon 11 Jun 2018
at 13:31
  • msg #143

Re: Silence of the Warp: OoC

You're all together.
Jericho Reach
GM, 43 posts
Mon 11 Jun 2018
at 23:01
  • msg #144

Re: Silence of the Warp: OoC

From the look of things, I think that Hrothgar is the best choice for squad leader from a mechanical perspective. He has 4 Fellowship bonus, wears armour with a history of Leading form the Front, and as a Tactical has Command, and meaning you would have 6 Cohesion.
This message was last edited by the GM at 23:04, Mon 11 June 2018.
Kyros
Charcharadon Assault, 20 posts
Tue 12 Jun 2018
at 00:58
  • msg #145

Re: Silence of the Warp: OoC

I was going to suggest him myself.

Any thoughts on the Oath?
Hrothgar
Space Wolf Tactical, 19 posts
Tue 12 Jun 2018
at 01:36
  • msg #146

Re: Silence of the Warp: OoC

Wow, no pressure then :D

If I lead there's Oath of the wolf king to reduce cohesion costs of squad attack patterns. Sticking with the cohesion theme, Astartes gives us +2 cohesion or Loyalty for bonuses to cohesion tests. We also have Glory for bonus renown or Emperor for +10 to WP tests. All these also have alternates to Tac marines if someone else is voted in and two other oaths that Tacticals don't get to touch, not to mention the other chapter ones from First Founding.

Since we appear to be taking on the 'nids, I think we're likely to be facing more than a few hordes so my vote is for a cohesion type oath.
Brother Arkio
CarcharodonLibrarian, 47 posts
Tue 12 Jun 2018
at 14:04
  • msg #147

Re: Silence of the Warp: OoC

Well i was planning to make Hrothgar our chineese volunteer ;-)

As i somehow never ended up in squad mode and doing cohesion stuff i have no idea anymore how that works and got to read up on that.
Jericho Reach
GM, 44 posts
Tue 12 Jun 2018
at 14:32
  • msg #148

Re: Silence of the Warp: OoC

Why do you have a wolf?
Erebus Nix
S.o.AnteusTechmarine, 25 posts
Tue 12 Jun 2018
at 15:06
  • msg #149

Re: Silence of the Warp: OoC

Companions.  They cost XP to have and do their thing with you.  Fenrisian Wolves are 1500xp if I remember correctly so normally people can't get them at creation but the extra 500 you gave us made the difference.

Bout right Hrothgar?
Hrothgar
Space Wolf Tactical, 20 posts
Tue 12 Jun 2018
at 16:22
  • msg #150

Re: Silence of the Warp: OoC

Yup, thats exactly right.
Kyros
Charcharadon Assault, 21 posts
Tue 12 Jun 2018
at 16:52
  • msg #151

Re: Silence of the Warp: OoC

I say cohesion oath.
Jericho Reach
GM, 46 posts
Wed 13 Jun 2018
at 11:12
  • msg #152

Re: Silence of the Warp: OoC

Yeah, you can move around inside the barricade as a half action.

From the front lines of the barricade, you're in the Medium range band for attacking the Rebels in general. Long range to shoot the heavy weapons team.
Hrothgar
Space Wolf Tactical, 21 posts
Wed 13 Jun 2018
at 13:20
  • msg #153

Re: Silence of the Warp: OoC

Barely seems structural, you say? Would a Krak grenade on a load bearing wall or support column make the machine gun nest 'none structural'?
Brother Arkio
CarcharodonLibrarian, 50 posts
Wed 13 Jun 2018
at 13:34
  • msg #154

Re: Silence of the Warp: OoC

So getting on top of the Chimera is a half action?

And is long range for any weapon? Opening with a Pushes Smite and summoning a demon as first combat action is something that has to be tried right ;-)
Jericho Reach
GM, 47 posts
Wed 13 Jun 2018
at 13:43
  • msg #155

Re: Silence of the Warp: OoC

The range bands are the same regardless, but some weapons have a longer effective range. Your bolters can reach long-range, but your bolt pistols can only reach to medium range.

I'm supposed to make you role intelligence to determine whether or not the structure can be destroyed with an explosion, but I don't want to bother. Yes, especially powerful explosive placed properly could knock down the entire structure that the heavy weapons team is on.
This message was last edited by the GM at 13:44, Wed 13 June 2018.
Brother Arkio
CarcharodonLibrarian, 51 posts
Wed 13 Jun 2018
at 13:55
  • msg #156

Re: Silence of the Warp: OoC

Right so its not weapon long range but just far away kinda long range? As i thought long range was anything behind 2x my weapons range.
Jericho Reach
GM, 48 posts
Wed 13 Jun 2018
at 14:02
  • msg #157

Re: Silence of the Warp: OoC

That's correct. You're not incurring any penalties if you shoot at them from the top of the Chimera or anywhere else behind the barricade.
Hrothgar
Space Wolf Tactical, 22 posts
Wed 13 Jun 2018
at 14:03
  • msg #158

Re: Silence of the Warp: OoC

Especially powerful explosive? I'm guessing a Krak grenade won't cut it. In that case, if no one objects I'll break out the Melta Bomb.

Working on a post now, as can be seen from my crappy initiative roll *facepalm*. Have to go to work now, but if it stays that word beginning with 'Q' that we don't say, I should be able to get it done while I'm at work.
Jericho Reach
GM, 49 posts
Wed 13 Jun 2018
at 14:05
  • msg #159

Re: Silence of the Warp: OoC

I'm going to say that a crock grenade would be able to work if it's placed just right. If you can throw it really precisely at the perfect location, that would be fine. A melta would be easier to place for effect.

Incidentally, anyone attempting to Rally the PDF soldiers should make a fellowship test. If you can come up with anyting particularly poignant or stirring to say, rather than just shouting the traditional Battle Cry, you get + 20.
Brother Arkio
CarcharodonLibrarian, 52 posts
Wed 13 Jun 2018
at 14:26
  • msg #160

Re: Silence of the Warp: OoC

Jericho Reach:
Incidentally, anyone attempting to Rally the PDF soldiers should make a fellowship test. If you can come up with anyting particularly poignant or stirring to say, rather than just shouting the traditional Battle Cry, you get + 20.


We butcher our enemies in silence. Is that battle cry enough? Gotta go work now and save my other half turn for whatever the captain decides we do.
Erebus Nix
S.o.AnteusTechmarine, 26 posts
Wed 13 Jun 2018
at 14:40
  • msg #161

Re: Silence of the Warp: OoC

I don't think you'll need to rush out there and use a Krak on the spire.  Since I didn't go with the Heavy Flamer I do have a Heavy Bolter that is quite capable of thrashing the top of it and the weapons teams.  You can focus on rallying the PDF and dealing with other enemies while I rake the mob up there soon enough.

Edit:

Kyros when you get to the dice roller and go to the special dice/game system just scroll all the way up till you get to the first entry which is a blank line.  Select that and you can roll normal dice to your hearts desire.
This message was last edited by the player at 14:43, Wed 13 June 2018.
Kestyr
Storm Warden Apoth, 24 posts
Wed 13 Jun 2018
at 14:44
  • msg #162

Re: Silence of the Warp: OoC

Jericho Reach:
a crock grenade


There is a sous vide joke in there somewhere...will have ruminate on this further :D
Hrothgar
Space Wolf Tactical, 23 posts
Wed 13 Jun 2018
at 15:04
  • msg #163

Re: Silence of the Warp: OoC

I was thinking use the HB to suppress the stunner nest while I Melta/Krak it into oblivion. Kyros can teach the big galoot the error of his ways while Kestyr & Arkio work on snuffing out any enemy commanders in as spectacular fashion as possible. I'm hoping this approach will hit the rebels right in the morale.
Erebus Nix
S.o.AnteusTechmarine, 28 posts
Wed 13 Jun 2018
at 15:15
  • msg #164

Re: Silence of the Warp: OoC

Fair enough.  If you just want suppression fire this round I can still change my post and shift it over to move and suppression fire...one of my armour histories is Bring Death From Afar so my HB is considered a Basic Weapon for moving and shooting purposes.
Hrothgar
Space Wolf Tactical, 24 posts
Wed 13 Jun 2018
at 15:17
  • msg #165

Re: Silence of the Warp: OoC

How does that sound to you guys? I'm not looking to railroad anyone or anything  like that.
Erebus Nix
S.o.AnteusTechmarine, 29 posts
Wed 13 Jun 2018
at 15:20
  • msg #166

Re: Silence of the Warp: OoC

As for my role I've got no problem with it.  I was going to either gun them down directly or suppression fire them anyhow.  One over the other doesn't matter to me.
Kestyr
Storm Warden Apoth, 25 posts
Wed 13 Jun 2018
at 16:55
  • msg #167

Re: Silence of the Warp: OoC

I'm coming in here from OW, so apologies in advance if I screw up any mechanics.

Quick question on grenades: in vanilla they have a range of SBx3 (9m for a usual human), so for an average Space Marine in power armor the range is 30m (4 base SB x2 for Unnatural and +2 from armor = 10 effective SB) which is about the same as a shotgun.  From what I recall grenades are Short weapons in FFG, but given the above can we (as Astartes badasses) consider them to be have Medium range?
This message was last edited by the player at 17:04, Wed 13 June 2018.
Brother Arkio
CarcharodonLibrarian, 53 posts
Wed 13 Jun 2018
at 19:38
  • msg #168

Re: Silence of the Warp: OoC

I guess those ranges come fro OW then as thats the only game i havent played and you keep bringing em up as something else as the weapon range.

and cant the HB take the team out much better then surpressing them? Mow em down and then get other targets.

My Smite has a range of 30 meters and i guess my psychic heavy flamer has too so imma gonna have to get up close and personal so im all in favor of the sharks do their silent killing while one of you takes care of the morale deal.
Erebus Nix
S.o.AnteusTechmarine, 30 posts
Wed 13 Jun 2018
at 20:00
  • msg #169

Re: Silence of the Warp: OoC

Well...

My BS is a 38 and Full-auto (the only option for a HB) is a -10 giving me a whopping 28 to score hits (if they are a mob) or strike individuals (if they are treated as individuals).  Suppression Fire simply works as long as it doesn't jam -and- if you roll well enough causes hits too.
Kestyr
Storm Warden Apoth, 27 posts
Wed 13 Jun 2018
at 20:28
  • msg #170

Re: Silence of the Warp: OoC

Brother Arkio:
I guess those ranges come fro OW then as thats the only game i havent played and you keep bringing em up as something else as the weapon range.


Not sure what you're referring to.  OW uses the same crunchiness as DW only taken to the next level, but the stats are very similar.  From pages 145 and 150 in the core DW rulebook:
Table 5-5 Astartes Shotgun, range of 30m
Table 5-6 Astartes frag grenade, range of SBx3

My understanding is that we're using FFG Star Wars-style narrative range brackets in this game (as stated in the rules thread), so I'm just trying to figure out the conversion.  Medium range is described as "Most reliable pistols can reach this far" and three of the more common pistols (bolt, auto, las) have a range of 30m, so I figure any weapon with a range of 30m should be treated as having a Medium range.  Rather convenient that your average 41 Str Space Marine would also have a throwing range of 30m, but such is game design.  Maybe we could use the following model for weapon ranges:
<15m is Short
<50m is Medium
<100m is Long
everything else would be Extremely Long; since that's almost(?) exclusively heavies, launchers and snipers, I think that's reasonable

I guess there's also the question of whether we get the same to-hit bonuses for targets in the Short range band and penalties for Long and Extremely Long.  We get it for PB/engaged, but I didn't see anything for the others.
This message was last edited by the player at 20:36, Wed 13 June 2018.
Erebus Nix
S.o.AnteusTechmarine, 31 posts
Wed 13 Jun 2018
at 20:41
  • msg #171

Re: Silence of the Warp: OoC

It will never be an easy feeling conversion cause the systems are too different from each other in that regard and you can't at all use real ranges as estimations for range bands.

A Sniper Rifle's short range covers all of those distance equations.

Nor will it be an easy movement blend over.  It takes 3.5 turns to go from Point Blank to Extreme range.  About 18 seconds.  An 18 second 100 meter run is 8.5 seconds slower than Usain Bolt and Astartes are supposed to be better than the best humans...especially physically.  Neither can you base ranges on a sniper rifle cause I did the math on that one too and if you take 18 seconds to go from PB to Extreme of a Sniper Rifle that's running at about 75 mph on a snap.
Brother Arkio
CarcharodonLibrarian, 54 posts
Wed 13 Jun 2018
at 20:50
  • msg #172

Re: Silence of the Warp: OoC

Heh i missed those whole range brackets posts under the char sheet. Strange as i saw the shooting one.
Kestyr
Storm Warden Apoth, 28 posts
Wed 13 Jun 2018
at 21:09
  • msg #173

Re: Silence of the Warp: OoC

Weapon range bands are meant to represent the maximum effective range (these are objective, not subjective per weapon), so if you want to go super crunchy multiply the distances by 4.  I'm just presenting the weapon range numbers from the rulebook to make it easier to judge without complicating things too much.

Consider the following examples:
Flamer has a range of 10m, so its maximum range is the Short range band.
Shotgun has a range of 30m, so its maximum range is the Medium range band.
Bolter has a range of 100m, so its maximum range is the Long range band.
Stalker-class bolter has a range of 200m, so its maximum range is the Extreme range band.

I've only played a bit of FFG SW, but I believe rounds are also narrative so we won't necessarily be working on a 6-second round, either.  I don't have an inherent problem with this as it should give the scenes a more cinematic feel without disrupting the core combat mechanic.  Movement I'm still waffling on.
Jericho Reach
GM, 50 posts
Wed 13 Jun 2018
at 21:11
  • msg #174

Re: Silence of the Warp: OoC

What does everybody think about Kestyr's assessment of ranges? Should we use those?
Kyros
Charcharadon Assault, 23 posts
Wed 13 Jun 2018
at 21:16
  • msg #175

Re: Silence of the Warp: OoC

I ran Star Wars from FFG for awhile, and I liked the bands system, but at the same time, that was built for their dice system.  It might have difficulty transferring over to other systems.

By taking Kestyr's range, it's a good compromise I think and can make this go quicker maybe.
Kestyr
Storm Warden Apoth, 29 posts
Wed 13 Jun 2018
at 21:26
  • msg #176

Re: Silence of the Warp: OoC

Long-range weapons get nerfed a bit in the band system if we're basing bonuses/penalties to-hit solely off distance to target instead of distance vs weapon range.  That being said, if we don't have to worry about ammo capacity it might be a fair trade (increased time to kill vs less time reloading).  We can always adjust later if it feels like things aren't working as intended.
Erebus Nix
S.o.AnteusTechmarine, 32 posts
Wed 13 Jun 2018
at 21:37
  • msg #177

Re: Silence of the Warp: OoC

I'm willing to work with whatever.

I don't know if the melding of the two systems will work well having played in both but like Kestyr mentioned we can always adjust or drop it all if things aren't working well.
Jericho Reach
GM, 52 posts
Thu 14 Jun 2018
at 04:02
  • msg #178

Re: Silence of the Warp: OoC

OK so it was pointed out to me that the heavy weapons team should have had to risk being pinned. I rolled their WP and they're pinned. That means that their attack on Erebus should have missed.
Brother Arkio
CarcharodonLibrarian, 55 posts
Thu 14 Jun 2018
at 06:06
  • msg #179

Re: Silence of the Warp: OoC

Hrothgar shouldn't you make a fellowship test (+20 for a catchy rally cry may i suggest: "Do not fear Space fish are here!!")

You are the one interacting with these people so i'd say you boost their morale while we go killing their enemies. We don't want these guys breaking on us due to low morale do we?

Im okay to give the range bands a go. Can you toss those range increments and explanation posted into the rules thread for easy reference?
Kestyr
Storm Warden Apoth, 30 posts
Thu 14 Jun 2018
at 19:14
  • msg #180

Re: Silence of the Warp: OoC

Quick request: can we have "Record each die" turned on by default?
Brother Arkio
CarcharodonLibrarian, 57 posts
Fri 15 Jun 2018
at 06:11
  • msg #181

Re: Silence of the Warp: OoC

Kestyr:
Quick request: can we have "Record each die" turned on by default?


+1
Hrothgar
Space Wolf Tactical, 26 posts
Fri 15 Jun 2018
at 13:32
  • msg #182

Re: Silence of the Warp: OoC

Brother Arkio:
Hrothgar shouldn't you make a fellowship test (+20 for a catchy rally cry may i suggest: "Do not fear Space fish are here!!")

You are the one interacting with these people so i'd say you boost their morale while we go killing their enemies. We don't want these guys breaking on us due to low morale do we?


I tried, but couldn't think of anything suitable when I'd finished work. It was not a quiet shift. I'll have another go once I've finished flash-frying the heavy weapon emplacement.

Speaking of which, how many turns do I need to keep up the running for? If it's a few, would using Burst of Speed be any use?
Jericho Reach
GM, 53 posts
Fri 15 Jun 2018
at 13:36
  • msg #183

Re: Silence of the Warp: OoC

Sorry, I thought I did that configuration.

You don't have to run anymore, you're there.
Kyros
Charcharadon Assault, 25 posts
Sat 16 Jun 2018
at 04:18
  • msg #184

Re: Silence of the Warp: OoC

Very cool description!

I have one question, Kestyr was attacked by a Xenos is he down?
Brother Arkio
CarcharodonLibrarian, 58 posts
Sat 16 Jun 2018
at 12:53
  • msg #185

Re: Silence of the Warp: OoC

Do they 2d10+12 pen 10 damage or 2d10 drop lowest one? The first is quite nasty indeed. Then again stealers are marine eaters.

Can we all charge it?
Kyros
Charcharadon Assault, 26 posts
Sat 16 Jun 2018
at 13:06
  • msg #186

Re: Silence of the Warp: OoC

Kyros probably won't...I don't know if he sees it, and he has a horde in front of him that just basically crapped themselves, that's hard to pass up.

If Erebus can shout a warning or something since he has the higher initiative over Kyros then I can see him join that fight.
Jericho Reach
GM, 55 posts
Sat 16 Jun 2018
at 13:07
  • msg #187

Re: Silence of the Warp: OoC

I'm pretty sure it's 2D 10 without dropping one. I know, it's very high. That armor penetration is especially fierce. I think you're right in your assessment that a genestealer is a real threat to a Space
Brother Arkio
CarcharodonLibrarian, 59 posts
Sat 16 Jun 2018
at 14:12
  • msg #188

Re: Silence of the Warp: OoC

The Auran Genesstealer has 1d10+14 Tearing which would mean 2d10 drop lowest 1. In the Emperor Protects.

quote:
Claws (1d10+14 R; Pen 7; Razor Sharp, Tearing)


Purestrain from mark of Xenos is a weak sissy.

quote:
Rending Claws (1d10+12 R; Pen 5, Razor Sharp).

Jericho Reach
GM, 56 posts
Sat 16 Jun 2018
at 14:27
  • msg #189

Re: Silence of the Warp: OoC

I got the stats for Genestealer from the Final Sanction book. They might have meant 1d10 Tearing and just not finished writing it. Do you guys want to do it that way?

Spoiler:

Spoiler text: (Highlight or hover over the text to view)
There are going to be a lot of genestealers.

Hrothgar
Space Wolf Tactical, 28 posts
Sat 16 Jun 2018
at 14:42
  • msg #190

Re: Silence of the Warp: OoC

IIRC, from an old table top game 'stealers have a nasty perk that increases their pen if they whack you hard enough.
Erebus Nix
S.o.AnteusTechmarine, 34 posts
Sat 16 Jun 2018
at 16:02
  • msg #191

Re: Silence of the Warp: OoC

That's the Razor Sharp trait.  Get 2+ degrees of success and the Pen doubles.

Pure Strain's also have the option of having toxin sacs so there is the possibility of d10 additional unsoakable wounds if you fail your T test.

Edit...

As for the Final Sanction Genestealers while I've never gotten through the entire module...this fight is as far as any of the half dozen other games I've played in got...I think they are just another variation/mutation of 'stealer.  They certainly never Errata'd it in the few times they updated the Deathwatch Living Errata anyhow.  Extra damage dice, no tearing and has the Razor Sharp trait that in the module is called Special and noted later in the block.

Course it's one hit so all Kestyr would need to do is succeed at a dodge or parry and it's all avoided.
This message was last edited by the player at 16:31, Sat 16 June 2018.
Hrothgar
Space Wolf Tactical, 29 posts
Sat 16 Jun 2018
at 18:41
  • msg #192

Re: Silence of the Warp: OoC

I think the boss rolled a dodge or parry on his behalf. Unless Kestyr spends a FP to try a re-roll.

Edit: BTW, I'm thinking Oath of the Astartes for +2 cohesion, any objections?
This message was last edited by the player at 18:47, Sat 16 June 2018.
Jericho Reach
GM, 57 posts
Sat 16 Jun 2018
at 18:52
  • msg #193

Re: Silence of the Warp: OoC

I didn't role Parry on his behalf, I don't roll Dodge or Parry for you guys.
Hrothgar
Space Wolf Tactical, 30 posts
Sat 16 Jun 2018
at 19:08
  • msg #194

Re: Silence of the Warp: OoC

Ah, my bad. I saw a roll on behalf of Kestyr & thought it was a pre-emptive parry/dodge to keep things flowing.
Jericho Reach
GM, 58 posts
Sat 16 Jun 2018
at 20:03
  • msg #195

Re: Silence of the Warp: OoC

That was awareness. Turns out those genestealers are sneaky little critters.
Brother Arkio
CarcharodonLibrarian, 60 posts
Sat 16 Jun 2018
at 20:05
  • msg #196

Re: Silence of the Warp: OoC

If your stealers do 2d10 thats fine though tearing is less damage so more survivable. The damage just didn'gt match up to the Stealers i send out to eat my players ;-) Just means Stealers are really bad news not just 'bad news' and most 2d10 damage stuff usually is tearing based was why i asked.
Hrothgar
Space Wolf Tactical, 31 posts
Sat 16 Jun 2018
at 21:48
  • msg #197

Re: Silence of the Warp: OoC

I'll admit I'm tempted to sic the pooch on it, but I don't see that ending any other way than me having a spare wolf pelt cloak.
Erebus Nix
S.o.AnteusTechmarine, 35 posts
Sat 16 Jun 2018
at 22:36
  • msg #198

Re: Silence of the Warp: OoC

I'll take those over Purestrain any day.

These only have (1) attack.  The others have Lightning Attack so while it's less damage, potentially, in a single strike those can hit you like five or six times.
Hrothgar
Space Wolf Tactical, 32 posts
Sat 16 Jun 2018
at 22:44
  • msg #199

Re: Silence of the Warp: OoC

Alright then. How does this sound guys?

If Kyros goes to help Kestyr whup the 'stealer, that leaves Erebus to lay some hurt on the rebel horde & me to try to fire up the PDF.

I don't know what powers Arkio has, so I'm not sure if he's better at crowd control or if he can go all River Tam on the 'stealer and kill it with his brain.
Kyros
Charcharadon Assault, 27 posts
Sat 16 Jun 2018
at 22:50
  • msg #200

Re: Silence of the Warp: OoC

Kyros will head there immediately, once he hears about it, Erebus call 'em out!
Erebus Nix
S.o.AnteusTechmarine, 37 posts
Sat 16 Jun 2018
at 23:12
  • msg #201

Re: Silence of the Warp: OoC

Called out.

Tried to rally the troops since everyone else has been busy elsewhere but failed his speech and failed to even hit the mob.  Hopefully I took the bad rolls for you to get good ones ;)
Jericho Reach
GM, 59 posts
Sun 17 Jun 2018
at 02:36
  • msg #202

Re: Silence of the Warp: OoC

I would accede that those speeches deserve the bonus. Erebus elegantly worked an agricultural metaphor in, which as residents of an agri-world these people will surely appreciate. Hrothgar drew attention to the fearsome xeno, which all right-minded citizens of the Imperium are taught to hate and fear. Alas.
Hrothgar
Space Wolf Tactical, 34 posts
Sun 17 Jun 2018
at 02:43
  • msg #203

Re: Silence of the Warp: OoC

Yeah, I can't help but think that by doing that I've given them all a good reason to beat feet. :D
Erebus Nix
S.o.AnteusTechmarine, 38 posts
Sun 17 Jun 2018
at 03:13
  • msg #204

Re: Silence of the Warp: OoC

I tried to be clever with that speech but the dice roller wasn't having any of it.
Kestyr
Storm Warden Apoth, 32 posts
Sun 17 Jun 2018
at 06:03
  • msg #205

Re: Silence of the Warp: OoC

Jericho Reach:
That was awareness. Turns out those genestealers are sneaky little critters.

My Awareness check should have been TN 60 once you add in the Autosenses, not 40 (assuming that's the TN 40 one in the roller), would that have made a difference?
This message was last edited by the player at 06:11, Sun 17 June 2018.
Brother Arkio
CarcharodonLibrarian, 61 posts
Sun 17 Jun 2018
at 08:36
  • msg #206

Re: Silence of the Warp: OoC

Area Psy powers (Heavy Flamer like and Blast Psy Smite)

Next to that im not to shabby with my force sword but i guess a 4 way on the Genestealer should be enough abuse so ill fry some mobs.
Jericho Reach
GM, 60 posts
Sun 17 Jun 2018
at 11:36
  • msg #207

Re: Silence of the Warp: OoC

Your awareness would have beat it in a straight-up contest, but you were currently covered with humans crawling all over you, which would have blocked your auto senses a bit. So I applied a penalty.
Hrothgar
Space Wolf Tactical, 35 posts
Sun 17 Jun 2018
at 11:57
  • msg #208

Re: Silence of the Warp: OoC

If only PDF troopers had a commissar with them :D
Brother Arkio
CarcharodonLibrarian, 63 posts
Sun 17 Jun 2018
at 21:07
  • msg #209

Re: Silence of the Warp: OoC

I am not against gunning down an officer that orders the retreat! Such heretical behaviour is unvcalled for!
Kestyr
Storm Warden Apoth, 33 posts
Mon 18 Jun 2018
at 15:08
  • msg #210

Re: Silence of the Warp: OoC

I'm going to try to post something today...my creative juices have dried up the last couple of days.
Hrothgar
Space Wolf Tactical, 36 posts
Mon 18 Jun 2018
at 16:42
  • msg #211

Re: Silence of the Warp: OoC

Creative? This is the part of the game where you can let your destructive juices flow :D
Kestyr
Storm Warden Apoth, 34 posts
Mon 18 Jun 2018
at 16:46
  • msg #212

Re: Silence of the Warp: OoC

Me rite gud :P
Hrothgar
Space Wolf Tactical, 37 posts
Mon 18 Jun 2018
at 17:22
  • msg #213

Re: Silence of the Warp: OoC

Sounds fine to me. I got the general gist of what you were trying to say.
Kestyr
Storm Warden Apoth, 35 posts
W 5/22 FP 3/3
Mon 18 Jun 2018
at 17:58
  • msg #214

Re: Silence of the Warp: OoC

Welp, there goes 17 of my 22 wounds.  At least the beastie doesn't have Felling.

Edit: ...and unless we get a Ganging Up bonus, there goes my followup attack
This message was last edited by the player at 18:11, Mon 18 June 2018.
Hrothgar
Space Wolf Tactical, 38 posts
Mon 18 Jun 2018
at 18:17
  • msg #215

Re: Silence of the Warp: OoC

What you need is an apothe...oh, crap.

Edit: Almost forgot, for Sharky & George. There's a couple of Carcharodon based novels out, though I might be a bit late to that party. Thought you might want to take a look for fluff & insight purposes.
This message was last edited by the player at 19:26, Mon 18 June 2018.
Kyros
Charcharadon Assault, 29 posts
Tue 19 Jun 2018
at 15:02
  • msg #216

Re: Silence of the Warp: OoC

How much time would it take to search for other genestealers?  I'd like to hit a horde, but not if more of the Steelers show up.the
Jericho Reach
GM, 62 posts
Tue 19 Jun 2018
at 16:08
  • msg #217

Re: Silence of the Warp: OoC

You can make an awareness check as a free action.
Kestyr
Storm Warden Apoth, 37 posts
W 5/22 FP 3/3
Tue 19 Jun 2018
at 16:50
  • msg #218

Re: Silence of the Warp: OoC

What's the to-hit bonus against the horde I'm in?
Jericho Reach
GM, 63 posts
Tue 19 Jun 2018
at 18:41
  • msg #219

Re: Silence of the Warp: OoC

Sorry, meant to correct this to your benefit, kept forgetting. The bonus to hit of both of the hordes is plus 30.
Brother Arkio
CarcharodonLibrarian, 64 posts
Tue 19 Jun 2018
at 20:13
  • msg #220

Re: Silence of the Warp: OoC

Mechanics wise what was more damaging SMite or the flamer? Smite nets a blast equalt to my psy rating right?
Jericho Reach
GM, 64 posts
Tue 19 Jun 2018
at 20:29
  • msg #221

Re: Silence of the Warp: OoC

Psy attacks are Psy Rating +1d10.
Erebus Nix
S.o.AnteusTechmarine, 40 posts
Tue 19 Jun 2018
at 20:31
  • msg #222

Re: Silence of the Warp: OoC

DW Core pg.361:
Psychic Powers Psychic Powers used against a Horde will hit it a number of times equal to the Psy Rating used in the power, no matter what the power may be. If the psychic power affects an area, it adds an additional 1d10 hits. At the GM’s discretion, if a particular psychic power does not inflict damage (such as Compel), it still inflicts “hits,” meaning that portions of the Horde have been convinced not to attack, and so forth. Furthermore, the GM should take care to adjudicate the effects of certain psychic powers (such as Vortex of Doom) in specific situations against Hordes (such as a Horde tightly packed into a small space).

That’s straight from the book ;-)
Jericho Reach
GM, 65 posts
Tue 19 Jun 2018
at 20:32
  • msg #223

Re: Silence of the Warp: OoC

Yes, I was just realizing my answer should have had more detail. Thank you Erebus, +1 purity seal.
Erebus Nix
S.o.AnteusTechmarine, 41 posts
Tue 19 Jun 2018
at 20:46
  • msg #224

Re: Silence of the Warp: OoC

Anytime boss. :)
Kestyr
Storm Warden Apoth, 39 posts
W 5/22 FP 3/3
Wed 20 Jun 2018
at 03:29
  • msg #225

Re: Silence of the Warp: OoC

Thinking I should probably just be lobbing frags at these mooks.  That's something like 6 hits, I think?
Brother Arkio
CarcharodonLibrarian, 65 posts
Wed 20 Jun 2018
at 05:49
  • msg #226

Re: Silence of the Warp: OoC

In reply to Kestyr (msg # 225):

Melee does 1 extra hit per 2 dos. Frag does 5.

Didn't you also have a flamer? Burn them thats good stuff and auto hits.
Kestyr
Storm Warden Apoth, 40 posts
W 5/22 FP 3/3
Wed 20 Jun 2018
at 07:21
  • msg #227

Re: Silence of the Warp: OoC

Nope, just the standard bolter.  Spent my req on medicae equipment, mostly.

Frags are 5 hits from the Blast (5) rating and one additional hit from the Explosive damage type, IIRC.  Will probably switch to that next round.
This message was last edited by the player at 07:26, Wed 20 June 2018.
Brother Arkio
CarcharodonLibrarian, 67 posts
Wed 20 Jun 2018
at 09:49
  • msg #228

Re: Silence of the Warp: OoC

Oh yeah explosive.

Shouldn't you spend some time fixing them wounds first? You look like a genestealer had you for lunch ;-)
Hrothgar
Space Wolf Tactical, 39 posts
Wed 20 Jun 2018
at 10:18
  • msg #229

Re: Silence of the Warp: OoC

If we don't make a dent in the rebels this round, squad mode & Bolter assault?
Kyros
Charcharadon Assault, 32 posts
Wed 20 Jun 2018
at 23:49
  • msg #230

Re: Silence of the Warp: OoC

Out of curiosity, did anyone pick up the Wrath and Glory free adventure and rules packet last Saturday on Free RPG day?

It's interesting...but I have to say I'm not too big on the type of dice pool system (or dice pools in general) but this especially since it uses D6s.
Hrothgar
Space Wolf Tactical, 41 posts
Wed 20 Jun 2018
at 23:56
  • msg #231

Re: Silence of the Warp: OoC

Nope. To be honest I didn't even know there was a free RPG day.
Kestyr
Storm Warden Apoth, 41 posts
W 5/22 FP 3/3
Thu 21 Jun 2018
at 00:40
  • msg #232

Re: Silence of the Warp: OoC

Free RPG Day would explain the bevy of emails I got from DriveThruRPG.  I suppose I should have read some of them.
Kyros
Charcharadon Assault, 33 posts
Thu 21 Jun 2018
at 12:46
  • msg #233

Re: Silence of the Warp: OoC

Bah!  I knew I should have used Killing Strike!
Jericho Reach
GM, 68 posts
Thu 21 Jun 2018
at 13:13
  • msg #234

Re: Silence of the Warp: OoC

I'm not supposed to tell you this, but one of the Renown reward objectives is 'Killed a Genestealer single-handedly (applies once).'

Spoiler:

Spoiler text: (Highlight or hover over the text to view)
You will all have plenty of opportunity to fulfill that objective.

Kestyr
Storm Warden Apoth, 42 posts
W 5/22 FP 3/3
Thu 21 Jun 2018
at 13:59
  • msg #235

Re: Silence of the Warp: OoC

When you say single-handedly, do you mean using your left hand? ;)
Hrothgar
Space Wolf Tactical, 42 posts
Fri 22 Jun 2018
at 01:10
  • msg #236

Re: Silence of the Warp: OoC

Nah, the boss means assault marines & crazy kilt wearers have to punch them to death. Without power fists. :D

I just saw there's a sequel to final sanction too. More stuff me to avoid reading in case we survive & succeed here.
Brother Arkio
CarcharodonLibrarian, 68 posts
Fri 22 Jun 2018
at 08:02
  • msg #237

Re: Silence of the Warp: OoC

Just say the word. Wanna have a solo go at it? Ill just pop rounds in traitors back for cinematic effect in that case.
Jericho Reach
GM, 69 posts
Fri 22 Jun 2018
at 12:31
  • msg #238

Re: Silence of the Warp: OoC

Kestyr's already killed a genestealer single handed.
Brother Arkio
CarcharodonLibrarian, 69 posts
Fri 22 Jun 2018
at 14:32
  • msg #239

Re: Silence of the Warp: OoC

Its not applied to everyone killing a genestealer on its own once?
Hrothgar
Space Wolf Tactical, 43 posts
Fri 22 Jun 2018
at 15:03
  • msg #240

Re: Silence of the Warp: OoC

I thought Kyros killed the other one too? Figured he was just being greedy now :D
Jericho Reach
GM, 70 posts
Fri 22 Jun 2018
at 15:07
  • msg #241

Re: Silence of the Warp: OoC

Sorry, wrong person. Yes.
Brother Arkio
CarcharodonLibrarian, 70 posts
Fri 22 Jun 2018
at 19:45
  • msg #242

Re: Silence of the Warp: OoC

Then that one wasn't soloed as our medic hugged that one too.
Hrothgar
Space Wolf Tactical, 44 posts
Fri 22 Jun 2018
at 21:58
  • msg #243

Re: Silence of the Warp: OoC

Before I go doing something totally ridiculous (not unusual for me, I know), am I right in thinking all the rebels are scarpering now & there's just the 'stealer to worry about?
Jericho Reach
GM, 71 posts
Fri 22 Jun 2018
at 22:06
  • msg #244

Re: Silence of the Warp: OoC

Correct, yes. The surviving rebels are fleeing before your mighty visages like heretics from an Astartes.

Wait.
Jericho Reach
GM, 72 posts
Sat 23 Jun 2018
at 20:35
  • msg #245

Re: Silence of the Warp: OoC

So is everyone just sitting back and letting Kyros have this one? It's probably the best possible time to do so, I'm just asking.
Kestyr
Storm Warden Apoth, 43 posts
W 5/22 FP 3/3
Sat 23 Jun 2018
at 20:48
  • msg #246

Re: Silence of the Warp: OoC

Yeah, I just need to heal up and I've been too lazy to look up the rules on it.
Kyros
Charcharadon Assault, 35 posts
Sat 23 Jun 2018
at 20:55
  • msg #247

Re: Silence of the Warp: OoC

Depending on how this next round goes, it could well be a short fight.  Hopefully it misses all its attacks and I'll get the fate point back I spent so I could at least parry it once.
Brother Arkio
CarcharodonLibrarian, 71 posts
Sat 23 Jun 2018
at 20:58
  • msg #248

Re: Silence of the Warp: OoC

IIRC you heal 1d5+int and theres a talent or piece of gear that can double it.

And i am planning to charge in and assist but thats mostly cause im not a glory whore but want to kill the enemy asap. Hance why i asked ooc if Kyros wants to have a go at it he can. If the next round goes bad i'll be coming to the rescue as i already set myself up for a charge.
Hrothgar
Space Wolf Tactical, 45 posts
Sat 23 Jun 2018
at 21:11
  • msg #249

Re: Silence of the Warp: OoC

When I get chance to IC it, I'll be spending this round taking aim at Kyros the 'stealer in case it goes badly for our slice & dicer.

The PDF could do with seeing a good win.
This message was last edited by the player at 21:12, Sat 23 June 2018.
Kyros
Charcharadon Assault, 36 posts
Sat 23 Jun 2018
at 21:18
  • msg #250

Re: Silence of the Warp: OoC

Kyros wouldn't have a problem with getting assistance, and not just because he may desperately need it.  Kyros is about practicality and killing the enemy.  Honor duels, even hating the enemy is a bit strange to him.
Brother Arkio
CarcharodonLibrarian, 72 posts
Sun 24 Jun 2018
at 09:55
  • msg #251

Re: Silence of the Warp: OoC

Right we are on the same page then. We aint in it for the glory. Let me charge to aid you.
Hrothgar
Space Wolf Tactical, 48 posts
Mon 25 Jun 2018
at 13:05
  • msg #252

Re: Silence of the Warp: OoC

Did anyone pick up an Auspex for that Aliens vibe? I forgot if we did & can't seem to find it in the OOC anywhere.
Kyros
Charcharadon Assault, 37 posts
Mon 25 Jun 2018
at 13:26
  • msg #253

Re: Silence of the Warp: OoC

Not I.
Kestyr
Storm Warden Apoth, 44 posts
W 5/22 FP 3/3
Mon 25 Jun 2018
at 15:07
  • msg #254

Re: Silence of the Warp: OoC

Did we have any leftover group req?
Hrothgar
Space Wolf Tactical, 49 posts
Mon 25 Jun 2018
at 20:42
  • msg #255

Re: Silence of the Warp: OoC

I think we had 18, plus any Erebus had left over.
Kestyr
Storm Warden Apoth, 45 posts
W 5/22 FP 3/3
Mon 25 Jun 2018
at 20:45
  • msg #256

Re: Silence of the Warp: OoC

That should be more than enough for an auspex, methinks.  And extra underwear.
Hrothgar
Space Wolf Tactical, 50 posts
Mon 25 Jun 2018
at 20:48
  • msg #257

Re: Silence of the Warp: OoC

Kestyr wears underwear?
Brother Arkio
CarcharodonLibrarian, 74 posts
Mon 25 Jun 2018
at 21:42
  • msg #258

Re: Silence of the Warp: OoC

Hrothgar:
Kestyr wears underwear?


Yeah thats gross isnt it. It prevends all the nutrient recycling and just starts to smell.

And no we never completed te requisition bit. Erebus never shared his and then we where going down. Auspex for the techie sounds like a good one though.
Kestyr
Storm Warden Apoth, 46 posts
W 5/22 FP 3/3
Mon 25 Jun 2018
at 22:22
  • msg #259

Re: Silence of the Warp: OoC

I never said I *wore* it.  It's just handy in case you need it...like duct tape.
Hrothgar
Space Wolf Tactical, 52 posts
Mon 25 Jun 2018
at 22:36
  • msg #260

Re: Silence of the Warp: OoC

Im sure theres a kilt joke in there somewhere.

I'll hold off on posting again until everyone else has had a chance. Volunteers for omophagea use if the rebels scum refuse to talk? :D
Kestyr
Storm Warden Apoth, 47 posts
W 5/22 FP 3/3
Mon 25 Jun 2018
at 22:43
  • msg #261

Re: Silence of the Warp: OoC

Auspex is 12 req, incidentally, so we should have plenty to pick one up for the squad.
Hrothgar
Space Wolf Tactical, 54 posts
Wed 27 Jun 2018
at 02:18
  • msg #262

Re: Silence of the Warp: OoC

Ok, unless someone bought it with XP or I'm mistaken. Erebus is probably the only one of us with the Tech Use skill, so if he's willing it makes sense for him to have the Auspex.

I plan on asking this IC too, but astropath first, then come back to this district to clear out the spaceport, supply dump & base? If we don't get the message sent in time the rest becomes pointless once the 'nids show up in numbers.

Or, sort the spaceport, supply dump & PDF base while we're in this district, then go to the astropath? That might stop the rebels taking those areas whilst we're busy elsewhere. Either way, I figure we've a decent chance of finding someone to interrogate or drawing the Broodlord out by interfering with its nefarious schemes.
Brother Arkio
CarcharodonLibrarian, 77 posts
Wed 27 Jun 2018
at 05:59
  • msg #263

Re: Silence of the Warp: OoC

Astropath first. Then i think we need to take out the brood lord as thats the driving force behind the rebels and the Inquisitor might be working in that area and finding her is our main objective. After that we can go for 'choice' targets.
Hrothgar
Space Wolf Tactical, 55 posts
Wed 27 Jun 2018
at 11:04
  • msg #264

Re: Silence of the Warp: OoC

I thought that too, but we don't know where the Broodlord is yet. I was thinking if we smack the rebels around a bit we might find a high ranker to question, or the Broodlord might come to us to return the favour.
Jericho Reach
GM, 77 posts
Wed 27 Jun 2018
at 12:45
  • msg #265

Re: Silence of the Warp: OoC

Was I too oblique with the tarot? I can be a little clearer if you want.
Kyros
Charcharadon Assault, 40 posts
Wed 27 Jun 2018
at 13:38
  • msg #266

Re: Silence of the Warp: OoC

Hit the Astropath first IMO.  If we don't get to her in time, we can't get her back, there is no substitute.  Certainly hit targets of opportunity on the way.
Kestyr
Storm Warden Apoth, 48 posts
W 13/22 FP 2/3
Wed 27 Jun 2018
at 15:50
  • msg #267

Re: Silence of the Warp: OoC

Well, that's 8 wounds healed...too bad this system doesn't give bonus healing for DoS
Brother Arkio
CarcharodonLibrarian, 79 posts
Wed 27 Jun 2018
at 21:22
  • msg #268

Re: Silence of the Warp: OoC

Well i as a player was glad the conclusion was put in the end. But thats cause i suck at those mystic things. Way i interpret it now is the Inquisitor or this assasin is gonna put a nasty knife in our back ;-)
Kyros
Charcharadon Assault, 42 posts
Thu 28 Jun 2018
at 02:48
  • msg #269

Re: Silence of the Warp: OoC

We need to hammer some things out, post battle stuff and all that.

In retrospect, I should have named my Characharodon Bruce.  ;)
Jericho Reach
GM, 78 posts
Thu 28 Jun 2018
at 02:53
  • msg #270

Re: Silence of the Warp: OoC

Omg first battle has astartes drama. The eye of terror is rolling.
Hrothgar
Space Wolf Tactical, 57 posts
Thu 28 Jun 2018
at 10:42
  • msg #271

Re: Silence of the Warp: OoC

It's what Days of our lives needs to be cool.
Jericho Reach
GM, 79 posts
Fri 29 Jun 2018
at 04:49
  • msg #272

Re: Silence of the Warp: OoC

So you guys are heading to the Rich People District, using stealth?
Hrothgar
Space Wolf Tactical, 58 posts
Fri 29 Jun 2018
at 11:20
  • msg #273

Re: Silence of the Warp: OoC

I think that's the plan. In our oh-so sneaky giant suits of power armour :D

I'll try to post later today, on late shifts this weekend & yesterday went a bit wrong.
Brother Arkio
CarcharodonLibrarian, 81 posts
Fri 29 Jun 2018
at 11:22
  • msg #274

Re: Silence of the Warp: OoC

Yup its hard to notice some giants casually walking down the street
Kestyr
Storm Warden Apoth, 51 posts
W 13/22 FP 2/3
Fri 29 Jun 2018
at 16:11
  • msg #275

Re: Silence of the Warp: OoC

Remember, if we can't see them they can't see us
Jericho Reach
GM, 80 posts
Fri 29 Jun 2018
at 16:34
  • msg #276

Re: Silence of the Warp: OoC

It's true that you guys are about as subtle as a rap album produced by Liberace.
Erebus Nix
S.o.AnteusTechmarine, 42 posts
Fri 29 Jun 2018
at 19:45
  • msg #277

Re: Silence of the Warp: OoC

Sorry about my own slow.

Work has locked down casual access during breaks so all I have is my phone essentially till the weekends which isn’t great for posting.  Will read up and catch up tonight.
Jericho Reach
GM, 82 posts
Sat 30 Jun 2018
at 01:01
  • msg #278

Re: Silence of the Warp: OoC

Ordinary navigate surface to find another way in.
Hrothgar
Space Wolf Tactical, 60 posts
Sat 30 Jun 2018
at 01:25
  • msg #279

Re: Silence of the Warp: OoC

Cool. I vote Arkio & his magic map make the roll.
Brother Arkio
CarcharodonLibrarian, 83 posts
Sat 30 Jun 2018
at 07:51
  • msg #280

Re: Silence of the Warp: OoC

09:51, Today: Brother Arkio rolled 35 -- 2 degrees of success using the Warhammer Test system with a target number of 63.  Int Navigate 43 +10 Forsight +10 Carto.
Brother Arkio
CarcharodonLibrarian, 87 posts
Tue 10 Jul 2018
at 20:14
  • msg #281

Re: Silence of the Warp: OoC

Is there a roll to be made to know IC these people are hollow ones? As all i got IC now is the warp shadow the tyranids bring to a planet ;-)
Jericho Reach
GM, 89 posts
Tue 10 Jul 2018
at 20:17
  • msg #282

Re: Silence of the Warp: OoC

In reply to Brother Arkio (msg # 281):

I don't know what those are, but I'm pretty sure the answer is no.
Brother Arkio
CarcharodonLibrarian, 88 posts
Wed 11 Jul 2018
at 07:22
  • msg #283

Re: Silence of the Warp: OoC

Dem people that are invisible to psykers. But that sort of answers my question already ;-)
Kestyr
Storm Warden Apoth, 57 posts
W 13/22 FP 2/3
Wed 11 Jul 2018
at 17:55
  • msg #284

Re: Silence of the Warp: OoC

You're thinking of blanks.  A concentration of them this large would be a pretty nifty asset to have, but I'm pretty sure in the best of 40k tradition you'd only find that if they were scantily-clad warrior-women.

Maybe our Space Puppy can Carouse with them? :D
Jericho Reach
GM, 92 posts
Wed 11 Jul 2018
at 20:20
  • msg #285

Re: Silence of the Warp: OoC

Alas, they are not blanks. They are mind-scrubbed to be the perfect guardians of psykers.
Jericho Reach
GM, 95 posts
Fri 13 Jul 2018
at 18:56
  • msg #286

Re: Silence of the Warp: OoC

I realize it's going to be a little way until the end of the adventure, but I would like to start planning the next adventure now so I have plenty of time. I was planning to move directly into the second part of this adventure, which I believe is called oblivion's Edge. However, that seems like a lot of tyranid all at once, so I thought it might be fun to have a sort of intermission out of chronological order. If you guys are tired of tyranid by then, what would you want to face instead? Tau, chaos, eldar, orks?
Kyros
Charcharadon Assault, 50 posts
Fri 13 Jul 2018
at 19:12
  • msg #287

Re: Silence of the Warp: OoC

Orks is da Bestest!
Hrothgar
Space Wolf Tactical, 68 posts
Fri 13 Jul 2018
at 22:25
  • msg #288

Re: Silence of the Warp: OoC

Kyros:
Orks is da Bestest!

Red wuns is fastest!

I'm ok with jumping straight into more Tyranid whipping, but I ain't here to rock the boat so I'm happy to go with the majority.
Brother Arkio
CarcharodonLibrarian, 92 posts
Sat 14 Jul 2018
at 07:56
  • msg #289

Re: Silence of the Warp: OoC

Nature of pbp means it might drag to long and you loose the story. So in that light id say finish it.

If i got to pick. Never faced orks in any of my games so that might be fun.
Kestyr
Storm Warden Apoth, 60 posts
W 13/22 FP 2/3
Sat 14 Jul 2018
at 16:23
  • msg #290

Re: Silence of the Warp: OoC

Since I'm coming from an OW background I've nearly had my fill of 'nids and Orkz (not that I mind too much...).  Never fought Tau in any of the FFG systems before so I'd be curious about giving them a whirl.

Whirl, of course, meaning CQC because while beating Tau in melee is not something you should be bragging about, it is *fun*
Kyros
Charcharadon Assault, 52 posts
Tue 17 Jul 2018
at 15:28
  • msg #291

Re: Silence of the Warp: OoC

Need to act soon, Kyros does not like being forced into a box.  I'll hold for now.
Brother Arkio
CarcharodonLibrarian, 94 posts
Tue 17 Jul 2018
at 20:05
  • msg #292

Re: Silence of the Warp: OoC

Waiting for the wolf. Cause this man making us liars feels like its asking for a good pummeling.
Kyros
Charcharadon Assault, 53 posts
Tue 17 Jul 2018
at 20:52
  • msg #293

Re: Silence of the Warp: OoC

Yeah, our Apothecary was severely wounded by a Genestealer, I have its blood on my chainsword...oh and the ship we were on was destroyed by the Tyranids.

Kyros is near to flipping his lid and killing everyone not in the Deathwatch.
Jericho Reach
GM, 98 posts
Wed 18 Jul 2018
at 16:27
  • msg #294

Re: Silence of the Warp: OoC

If you haven't rolled Awareness yet (sight & hearing), now is a good time. Also roll Initiative.
Hrothgar
Space Wolf Tactical, 71 posts
Wed 18 Jul 2018
at 17:49
  • msg #295

Re: Silence of the Warp: OoC

Looks like I'm scrapping without a lid. What could possibly go wrong? :D

Should I make another check in addition to my stinky sense one, or just use that for all three senses?
Jericho Reach
GM, 99 posts
Wed 18 Jul 2018
at 18:05
  • msg #296

Re: Silence of the Warp: OoC

All the senses are combined into one Awareness roll.
Kyros
Charcharadon Assault, 55 posts
Wed 18 Jul 2018
at 18:39
  • msg #297

Re: Silence of the Warp: OoC

I'll roll both and edit them into my last reply.
Hrothgar
Space Wolf Tactical, 72 posts
Wed 18 Jul 2018
at 19:22
  • msg #298

Re: Silence of the Warp: OoC

In reply to Jericho Reach (msg # 296):

Ah. In that case I fluffed my first roll, but got a re-roll on smell only because of the Wolf-Senses solo mode ability.

I'll roll initiative & edit it into my post shortly.
Brother Arkio
CarcharodonLibrarian, 96 posts
Wed 18 Jul 2018
at 19:43
  • msg #299

Re: Silence of the Warp: OoC

Edited it into my post.
Jericho Reach
GM, 101 posts
Thu 19 Jul 2018
at 16:24
  • msg #300

Re: Silence of the Warp: OoC

Oh, I forgot to say:

The room is packed with non-combatant humans. If you want to take the extra effort to pick clean shots, it is harder to aim at the enemy. Single-shot BS attacks are made with -10. Semi-auto and full auto are made at -20. If you ignore the civillians and fire through them, no penalty accrues.
Kestyr
Storm Warden Apoth, 64 posts
W 13/22 FP 2/3
Thu 19 Jul 2018
at 16:35
  • msg #301

Re: Silence of the Warp: OoC

Should have brought a !!flamer!! :P
Hrothgar
Space Wolf Tactical, 73 posts
Thu 19 Jul 2018
at 20:51
  • msg #302

Re: Silence of the Warp: OoC

Damn, that's gonna suck when the Heavy Bolter winds up.
Hrothgar
Space Wolf Tactical, 75 posts
Sun 22 Jul 2018
at 09:55
  • msg #303

Re: Silence of the Warp: OoC

Hmmm, is anyone else getting the impression the Heavy Bolter may not wind up after all?
Kyros
Charcharadon Assault, 58 posts
Sun 22 Jul 2018
at 14:14
  • msg #304

Re: Silence of the Warp: OoC

Yeah, I doubt he's still here.  Should we try to get new people joining?
Kyros
Charcharadon Assault, 59 posts
Wed 25 Jul 2018
at 04:35
  • msg #305

Re: Silence of the Warp: OoC

I rolled a reaction to parry in my last post, will that count against the one that just attacked me?
Brother Arkio
CarcharodonLibrarian, 99 posts
Wed 25 Jul 2018
at 09:15
  • msg #306

Re: Silence of the Warp: OoC

Isn't i usual that we roll parries/dodges in our turn after? The small blessing of PBP that lets us pick what attack to parry dodge?
Brother Arkio
CarcharodonLibrarian, 100 posts
Wed 25 Jul 2018
at 09:20
  • msg #307

Re: Silence of the Warp: OoC

Right as i was between the first stealer and the govenor where am i iin relation to him now? And if he is to far away to hit the thing on his chest can i flame it of without hitting the govenor?
Jericho Reach
GM, 104 posts
Wed 25 Jul 2018
at 15:34
  • msg #308

Re: Silence of the Warp: OoC

You can roll before or after, either way is fine. If you roll before, you can still apply the result to the next attack that comes your way.

Arkio, you are a few metres away from the governor and his new hug friend.
Hrothgar
Space Wolf Tactical, 77 posts
Wed 25 Jul 2018
at 18:18
  • msg #309

Re: Silence of the Warp: OoC

Remember folks, a flame grilled governor is no use to us. Except maybe as a tasty emergency snack.
Kestyr
Storm Warden Apoth, 66 posts
W 13/22 FP 2/3
Wed 25 Jul 2018
at 18:20
  • msg #310

Re: Silence of the Warp: OoC

As long as we have his head and Puppetry trained I think we should be fine :P
Jericho Reach
GM, 105 posts
Wed 25 Jul 2018
at 18:27
  • msg #311

Re: Silence of the Warp: OoC

Astartes Puppetry:

"Hello, Governor!"

"Why hello, my lord! Are you feeling thirsty? Why don't you drink some of your reclaimed pee while I sing a hymn of praise to the primarchs?"
Hrothgar
Space Wolf Tactical, 78 posts
Wed 25 Jul 2018
at 18:32
  • msg #312

Re: Silence of the Warp: OoC

I just got a mental impression of some sort of gruesome Statler & Waldorf type scene, as we try to bluff our way past the hollow guard with what's left of the governor.
Kestyr
Storm Warden Apoth, 67 posts
W 13/22 FP 2/3
Wed 25 Jul 2018
at 19:14
  • msg #313

Re: Silence of the Warp: OoC

Considering how big power armor is these days, it might not be such a stretch.  Hell, you might not even need a curtain to hide the puppeteer.
Brother Arkio
CarcharodonLibrarian, 101 posts
Wed 25 Jul 2018
at 20:47
  • msg #314

Re: Silence of the Warp: OoC

Well if someone can kill that thing on the govenor i don't have to abandon this genestealer trying to eat my liver.
Hrothgar
Space Wolf Tactical, 79 posts
Wed 25 Jul 2018
at 21:20
  • msg #315

Re: Silence of the Warp: OoC

I can go for it, but without a dose of RF I doubt I can one hit kill it. Unless its already injured, that is.
Kestyr
Storm Warden Apoth, 68 posts
W 13/22 FP 2/3
Wed 25 Jul 2018
at 21:42
  • msg #316

Re: Silence of the Warp: OoC

I can join you if you need it.  Do we get the ganging up bonus in this system?
Hrothgar
Space Wolf Tactical, 80 posts
Wed 25 Jul 2018
at 22:20
  • msg #317

Re: Silence of the Warp: OoC

We get +10 for ganging up, and there's a talent that gives a further +10. I could also hit the squad mode button & try to share Tooth and Nail, but I wouldn't fancy the chances of success.
Brother Arkio
CarcharodonLibrarian, 102 posts
Thu 26 Jul 2018
at 09:36
  • msg #318

Re: Silence of the Warp: OoC

From the 28th till the 8th ill be camping. Net access will be sketchy to non existent and i probably will only have my phone to access it. So might become sparse for a bit.
Hrothgar
Space Wolf Tactical, 82 posts
Fate: 3/3
Wounds: 8/23
Fri 27 Jul 2018
at 21:12
  • msg #319

Re: Silence of the Warp: OoC

These damn things are tough. I can see why a horde of them would give marines in terminator armour problems.

My forgetting to add the bonus for Balanced to my parries won't help either. Good job I failed both by a good margin.
Brother Arkio
CarcharodonLibrarian, 104 posts
Sat 28 Jul 2018
at 09:47
  • msg #320

Re: Silence of the Warp: OoC

Yeah they are nasty. They outrun he tin cans easily and with a little luck ignore the armor on a hit.
Jericho Reach
GM, 106 posts
Sun 29 Jul 2018
at 16:58
  • msg #321

Re: Silence of the Warp: OoC

Would like everyone to get their combat post in please.
Hrothgar
Space Wolf Tactical, 83 posts
Fate: 3/3
Wounds: 8/23
Sun 29 Jul 2018
at 19:31
  • msg #322

Re: Silence of the Warp: OoC

Without wanting to be the voice of doom, are there plans to NPC Erebus then have him assigned to a different watch station after this mission?
Jericho Reach
GM, 107 posts
Sun 29 Jul 2018
at 19:47
  • msg #323

Re: Silence of the Warp: OoC

I was hoping to get to the end of the first 'session' to give him a chance to rejoin. I usually give people a month.
Hrothgar
Space Wolf Tactical, 84 posts
Fate: 3/3
Wounds: 8/23
Mon 30 Jul 2018
at 00:28
  • msg #324

Re: Silence of the Warp: OoC

Seems fair enough. Even when work & home go bonkers I can find time in a month to post.
Jericho Reach
GM, 112 posts
Wed 8 Aug 2018
at 03:16
  • msg #325

Re: Silence of the Warp: OoC

Couldn't figure out a way to work this into the text, but there is some sort of leader at the forefront of each mob.
Kyros
Charcharadon Assault, 63 posts
Wed 8 Aug 2018
at 03:51
  • msg #326

Re: Silence of the Warp: OoC

What are the mobs composed of?
Jericho Reach
GM, 113 posts
Wed 8 Aug 2018
at 04:08
  • msg #327

Re: Silence of the Warp: OoC

Just lightly-armed & armoured rebels, like before.
Kyros
Charcharadon Assault, 64 posts
Wed 8 Aug 2018
at 23:15
  • msg #328

Re: Silence of the Warp: OoC

How far away are they?  Basically need to see if I can reach one this round with a jump pack charge.  If not, I'll get hyped up and then dive in.
Jericho Reach
GM, 114 posts
Thu 9 Aug 2018
at 00:02
  • msg #329

Re: Silence of the Warp: OoC

You could, if you wanted to, reach one of the Southern ones with a jump pack jump.
Brother Arkio
CarcharodonLibrarian, 105 posts
Thu 9 Aug 2018
at 19:07
  • msg #330

Re: Silence of the Warp: OoC

Sorry the unreliable net was no net at all mostly cause my water proof phone drowned. Back now though.
Hrothgar
Space Wolf Tactical, 88 posts
Fate: 3/3
Wounds: 8/23
Thu 9 Aug 2018
at 20:55
  • msg #331

Re: Silence of the Warp: OoC

Welcome back Arkio. Are we thinking squad mode & Bolter Assault attack pattern?
Jericho Reach
GM, 115 posts
Thu 9 Aug 2018
at 23:01
  • msg #332

Re: Silence of the Warp: OoC

Since you saw them coming, I suppose you can prepare Fury in the round before battle begins.
Kyros
Charcharadon Assault, 66 posts
Thu 9 Aug 2018
at 23:20
  • msg #333

Re: Silence of the Warp: OoC

So Kyros can enter frenzy and squad mode this round?  Or would he be able to enter it before he rolled initiative?  If so I'll have him charge now.  What's the magnitude bonus for the one he can reach?
Jericho Reach
GM, 116 posts
Fri 10 Aug 2018
at 02:21
  • msg #334

Re: Silence of the Warp: OoC

You may choose to begin having completed a round of rage preparation.

The magnitude bonus of all three hordes is +30. Add 30 to all your attacks to hit the hordes.
Brother Arkio
CarcharodonLibrarian, 107 posts
Fri 10 Aug 2018
at 10:17
  • msg #335

Re: Silence of the Warp: OoC

So we can assume we are in squad mode everyone? Or people still want to go solo? Never really managed to get to a point where we went into squad mode so actually got to read up on the rules.
Kestyr
Storm Warden Apoth, 71 posts
W 13/22 FP 2/3
Fri 10 Aug 2018
at 17:19
  • msg #336

Re: Silence of the Warp: OoC

Same here...I'll just say "sure, why not" and go read up on it.
Hrothgar
Space Wolf Tactical, 89 posts
Fate: 3/3
Wounds: 8/23
Fri 10 Aug 2018
at 17:38
  • msg #337

Re: Silence of the Warp: OoC

I like the sound of this. Should we send Erebus up high to cause havoc with the Heavy Bolter, or are we saying he isn't here?
Jericho Reach
GM, 117 posts
Fri 10 Aug 2018
at 19:23
  • msg #338

Re: Silence of the Warp: OoC

I think at this point we're assuming Erebus is not going to play with us again. Depending on how this Mission goes, we can ask for more people after it's done.
Brother Arkio
CarcharodonLibrarian, 108 posts
Fri 10 Aug 2018
at 21:45
  • msg #339

Re: Silence of the Warp: OoC

Maybe ask for a player willing to take over Erberus? Im in a BC game that might have interested people.
Jericho Reach
GM, 118 posts
Fri 10 Aug 2018
at 21:47
  • msg #340

Re: Silence of the Warp: OoC

Sure, let them serve the Emperor for a change.
Brother Arkio
CarcharodonLibrarian, 109 posts
Sat 11 Aug 2018
at 12:00
  • msg #341

Re: Silence of the Warp: OoC

Edited my post to reflect we are already in squad mode and doing bolter assault.

11 Horde damage. Guess thats one scary psyker falling upon them. ;-)
Kestyr
Storm Warden Apoth, 72 posts
W 13/22 FP 2/3
Mon 13 Aug 2018
at 21:59
  • msg #342

Re: Silence of the Warp: OoC

OK, so I've finally had a chance to re-read the rules on squad mode.  Is there any penalty to attempting to take the cohesion test and failing?  It sounds like there isn't one, since you'd be burning a full round anyway to avoid the test.
Hrothgar
Space Wolf Tactical, 91 posts
Fate: 3/3
Wounds: 8/23
Fri 17 Aug 2018
at 20:56
  • msg #343

Re: Silence of the Warp: OoC

Sorry, started my new job this week & not had as much downtime as I thought I would.

You can make a cohesion check to enter Squad Mode, then if successful act as normal. If you flub the roll, you spend that round entering Squad Mode.
Kestyr
Storm Warden Apoth, 73 posts
W 13/22 FP 2/3
Fri 17 Aug 2018
at 21:16
  • msg #344

Re: Silence of the Warp: OoC

Is there a reason to not take the check?  Seems like it takes a full round to do so anyway if you choose not to.
Hrothgar
Space Wolf Tactical, 93 posts
Fate: 3/3
Wounds: 8/23
Sat 18 Aug 2018
at 08:38
  • msg #345

Re: Silence of the Warp: OoC

Not that I can tell, unless there's something in the errata that I've missed.
Brother Arkio
CarcharodonLibrarian, 111 posts
Sat 18 Aug 2018
at 09:10
  • msg #346

Re: Silence of the Warp: OoC

But the GM said we had enough prep time to enter it and do a turn so that point is moot right? We entered squad mode and are dishing out the hurt proper.
Hrothgar
Space Wolf Tactical, 94 posts
Fate: 3/3
Wounds: 8/23
Sat 18 Aug 2018
at 10:14
  • msg #347

Re: Silence of the Warp: OoC

Looks that way, apart from my missing that wounded rebel officer. I'm keeping trank of our cohesion on my sheet, we have 3 left.
This message was last edited by the GM at 16:57, Sat 18 Aug 2018.
Brother Arkio
CarcharodonLibrarian, 112 posts
Sun 19 Aug 2018
at 05:52
  • msg #348

Re: Silence of the Warp: OoC

So only one horde remains right? And a poor few leaders that are about to be shark food.
Hrothgar
Space Wolf Tactical, 95 posts
Fate: 3/3
Wounds: 8/23
Sun 19 Aug 2018
at 08:58
  • msg #349

Re: Silence of the Warp: OoC

I think there's two left, one in a stalemate with the Hollow Guard and one that Kyros is carving his way through.
Jericho Reach
GM, 121 posts
Sun 19 Aug 2018
at 12:23
  • msg #350

Re: Silence of the Warp: OoC

Right, those two.
Brother Arkio
CarcharodonLibrarian, 114 posts
Sat 25 Aug 2018
at 21:43
  • msg #351

Re: Silence of the Warp: OoC

How far are we from the hollow guard now? somehow your post makes it feel like we traveled a massive distance.

And can i smite the enemy without frying the hollow guard?
Jericho Reach
GM, 123 posts
Sat 25 Aug 2018
at 21:45
  • msg #352

Re: Silence of the Warp: OoC

You're about 2 or 3 hundred away from the nearest Hollow guard. That's a hop and a step for a Space Marine.
Brother Arkio
CarcharodonLibrarian, 115 posts
Sun 26 Aug 2018
at 09:25
  • msg #353

Re: Silence of the Warp: OoC

So with our turns i can get into short range?

And can i Smite em without hitting friendlies?
Jericho Reach
GM, 124 posts
Sun 26 Aug 2018
at 13:06
  • msg #354

Re: Silence of the Warp: OoC

Yes and yes.
Kyros
Charcharadon Assault, 71 posts
Sun 26 Aug 2018
at 23:02
  • msg #355

Re: Silence of the Warp: OoC

So with melee damage and a hoard, is it an extra hit for every two hits past the 1st?  Or is it an extra hit for every two hits period?

So for example, in my latest attack I counted it as 1 hit for every two degrees, I got 7 DoS that would be 3 hits.  But if it was an extra hit for every 2 DoS past the first, I would have four hits on the Hoard; 1 for the initial success, and then 3 more for 6 DoS after the 1st.
Brother Arkio
CarcharodonLibrarian, 117 posts
Mon 27 Aug 2018
at 08:29
  • msg #356

Re: Silence of the Warp: OoC

You get one for the initial hit and then for every 2 dos.

So 7 DoS is 4 hits. Also dont forget the warhammer test calculates simple success and only after the first whole 10 over a number its 1 dos.
Kyros
Charcharadon Assault, 72 posts
Mon 27 Aug 2018
at 14:55
  • msg #357

Re: Silence of the Warp: OoC

Ok so then the magnitude damage would be one higher.  Thanks.
Brother Arkio
CarcharodonLibrarian, 118 posts
Mon 27 Aug 2018
at 22:06
  • msg #358

Re: Silence of the Warp: OoC

No the dice system calculates it correctly. So if it reads 2 DoS you actually got those 2 DoS for DoS needs.

They made it a littlem ore sensible since Black crusade.
Kestyr
Storm Warden Apoth, 77 posts
W 13/22 FP 2/3
Thu 30 Aug 2018
at 21:08
  • msg #359

Re: Silence of the Warp: OoC

Going to be on vacation from 9-1 to 9-15, so be gentle while I'm gone :)

(and apologies to those who have read this what, three or four times already?)
Hrothgar
Space Wolf Tactical, 97 posts
Fate: 3/3
Wounds: 8/23
Thu 30 Aug 2018
at 21:09
  • msg #360

Re: Silence of the Warp: OoC

Sorry for the delay guys. I'm Wi-Fi-less at the moment and ran out of data on my phone.
Kyros
Charcharadon Assault, 73 posts
Thu 30 Aug 2018
at 22:21
  • msg #361

Re: Silence of the Warp: OoC

I'll be on vacation too, but might have limited access.
Kyros
Charcharadon Assault, 74 posts
Sun 2 Sep 2018
at 15:37
  • msg #362

Re: Silence of the Warp: OoC

Can't make a decent post right now, but someone more in control might want to intervene and save that poor soldier's hand or life.
Jericho Reach
GM, 133 posts
Wed 19 Sep 2018
at 17:27
  • msg #363

Re: Silence of the Warp: OoC

We had another volunteer to join the game find this game without any sort of solicitation on my part. How do you people keep finding my games? Anyway, we were chatting about how to create a scout Marine.
Kubra
Red Scorpion Scout, 1 post
Wed 19 Sep 2018
at 17:53
  • msg #364

Re: Silence of the Warp: OoC

How I found it was my Black Crusade game tanked and I like the FFG 40K RPG so I searched. I recognized you from another game, and, "Ta-Da!" here I am.

As for a scout - the basic tactical profile works well. Invest in Survival and Stealth...

I'd suggested in PM to have his Black Carapace missing or incomplete but we've opted out of that in favor of Scout Armor, scout weapon and maybe cameoline or some other scout war gear.
Kestyr
Storm Warden Apoth, 79 posts
W 13/22 FP 2/3
Wed 19 Sep 2018
at 18:19
  • msg #365

Re: Silence of the Warp: OoC

waitaminit, not a space puppy?  such heresy! ;)

Also, welcome aboard!
This message was last edited by the player at 18:20, Wed 19 Sept 2018.
Kyros
Charcharadon Assault, 80 posts
Wed 19 Sep 2018
at 18:30
  • msg #366

Re: Silence of the Warp: OoC

Sounds good to me.
Hrothgar
Space Wolf Tactical, 102 posts
Fate: 3/3
Wounds: 8/23
Wed 19 Sep 2018
at 18:50
  • msg #367

Re: Silence of the Warp: OoC

Welcome to the team, proby :D

Red Scorpion scouts are their probies, right?
This message was last edited by the player at 18:50, Wed 19 Sept 2018.
Kubra
Red Scorpion Scout, 2 posts
Wed 19 Sep 2018
at 19:44
  • msg #368

Re: Silence of the Warp: OoC

No, not a Space Wolf. I was selected for the CLEANLINESS of my stock a the purity of my geneseed. Other than that I believe the Watch Master had his eye on a Raptor. Something about actually scouting rather trying to fight Hive Tyrants with boot knives to settle bets? Couldn't make heads or tails of it myself.
Hrothgar
Space Wolf Tactical, 103 posts
Fate: 3/3
Wounds: 8/23
Mon 24 Sep 2018
at 21:18
  • msg #369

Re: Silence of the Warp: OoC

What do you guys think of hunting down some rebel scum officers in Magistria? Possible intel sources and we might meet a wandering Red Scorpion scout there, you never know.
Jericho Reach
GM, 134 posts
Mon 24 Sep 2018
at 23:05
  • msg #370

Re: Silence of the Warp: OoC

I was thinking we could retcon in our new player as one of the inquisitors retinue, aside from Syndralla the assassin.
Kubra
Red Scorpion Scout, 3 posts
Mon 24 Sep 2018
at 23:48
  • msg #371

Re: Silence of the Warp: OoC

Works for me.
Brother Arkio
CarcharodonLibrarian, 123 posts
Tue 25 Sep 2018
at 06:11
  • msg #372

Re: Silence of the Warp: OoC

Swap him out with the tech marine. Sort of been there all the time. Just make sure he takes a heavy bolter ;-)
Kyros
Charcharadon Assault, 81 posts
Tue 25 Sep 2018
at 12:34
  • msg #373

Re: Silence of the Warp: OoC

That works for me too.
Jericho Reach
GM, 135 posts
Wed 26 Sep 2018
at 14:40
  • msg #374

Re: Silence of the Warp: OoC

Cool. So proceed, and we'll drop him in somewhere.
Kubra
Red Scorpion Scout, 4 posts
Wed 26 Sep 2018
at 14:58
  • msg #375

Re: Silence of the Warp: OoC

Ooh... a drop pod? Can I NOT wear scout armor for that?
Jericho Reach
GM, 136 posts
Wed 26 Sep 2018
at 15:00
  • msg #376

Re: Silence of the Warp: OoC

Nah, you're already there. Hunting genestealers or something else Space-Marine-like.
Brother Arkio
CarcharodonLibrarian, 124 posts
Wed 26 Sep 2018
at 19:17
  • msg #377

Re: Silence of the Warp: OoC

I was sort of waiting for Hrotgar to do soemthing leaderly like eciding what to do now.
Kestyr
Storm Warden Apoth, 80 posts
W 13/22 FP 2/3
Wed 26 Sep 2018
at 19:22
  • msg #378

Re: Silence of the Warp: OoC

Hrothgar suggested a course of action, I just kinda forgot to opine on it.

Yes, let's a-go head huntin'
Hrothgar
Space Wolf Tactical, 104 posts
Fate: 3/3
Wounds: 8/23
Wed 26 Sep 2018
at 20:19
  • msg #379

Re: Silence of the Warp: OoC

Yup, I suggested a spot of rebel leader kidnap & interrogation. Didn't wanna post IC unless everyone was happy with it, in case they had better ideas.
Jericho Reach
GM, 137 posts
Wed 26 Sep 2018
at 21:47
  • msg #380

Re: Silence of the Warp: OoC

In the interest of keeping things moving, I will spoil this. There are no more rebels in this District.
Brother Arkio
CarcharodonLibrarian, 125 posts
Thu 27 Sep 2018
at 06:00
  • msg #381

Re: Silence of the Warp: OoC

Well i am all in favor of hunting down the broodlord now which was the plan from the start to do after this right? The soldiers here can weed out their own Rebels anyhow.
Hrothgar
Space Wolf Tactical, 105 posts
Fate: 3/3
Wounds: 8/23
Thu 27 Sep 2018
at 11:49
  • msg #382

Re: Silence of the Warp: OoC

I thought we'd gone to Magistria now?
Jericho Reach
GM, 138 posts
Thu 27 Sep 2018
at 12:08
  • msg #383

Re: Silence of the Warp: OoC

You are in the Magistria district, which is where the governor's mansion and the House of Echoes is. The adjacent district is the Calistria district, which is also the centre of the fighting between the PDF and the rebels. You need to pass through the calistria district before you can get anywhere else in the city.
Hrothgar
Space Wolf Tactical, 106 posts
Fate: 3/3
Wounds: 8/23
Thu 27 Sep 2018
at 17:25
  • msg #384

Re: Silence of the Warp: OoC

Ah, my bad. Got my districts mixed up.
Jericho Reach
GM, 139 posts
Thu 27 Sep 2018
at 17:30
  • msg #385

Re: Silence of the Warp: OoC

I have the advantage of having read the module a dozen times trying to keep it straight.
Brother Arkio
CarcharodonLibrarian, 127 posts
Fri 28 Sep 2018
at 06:02
  • msg #386

Re: Silence of the Warp: OoC

Either way we need to snuff the rebellion so we can start a proper defense. Lets tackle that distric while we are at it.
Hrothgar
Space Wolf Tactical, 107 posts
Fate: 3/3
Wounds: 8/23
Fri 28 Sep 2018
at 09:27
  • msg #387

Re: Silence of the Warp: OoC

Yup, a-hunting we shall go.
Kyros
Charcharadon Assault, 82 posts
Fri 28 Sep 2018
at 12:38
  • msg #388

Re: Silence of the Warp: OoC

Have we seen much proof that the Xenos are working with the rebels yet?  Or are they taking advantage of the chaos the rebels are causing but not connected?  I'm just wondering that, it seems we're not really following the clue that the Astropath gave us.
Jericho Reach
GM, 141 posts
Fri 28 Sep 2018
at 17:19
  • msg #389

Re: Silence of the Warp: OoC

Proof that they are allied? Not much, so far. There were those genestealers fighting beside the rebels at the chapel, but genestealers are so stealthy the rebels might not have noticed. You can roll Xenos knowledge to learn more.
Jericho Reach
GM, 142 posts
Fri 28 Sep 2018
at 23:27
  • msg #390

Re: Silence of the Warp: OoC

I thought you guys might want to confiscate the chimeras and and roll down the streets two miles an hour so everybody sees you purging Heretics.
Kestyr
Storm Warden Apoth, 82 posts
W 13/22 FP 2/3
Sat 29 Sep 2018
at 02:40
  • msg #391

Re: Silence of the Warp: OoC

So long as we have some sick beats for the ride, sure :)
Brother Arkio
CarcharodonLibrarian, 130 posts
Sat 29 Sep 2018
at 07:37
  • msg #392

Re: Silence of the Warp: OoC

My 90 Xenos Lore tells me these genestealers absolutely have nothing to do with rebellios genestealer cults.

And in the current state will the Chimera not slow us down? As an Astartes im certain we walk at least 8 miles an hour.
Kestyr
Storm Warden Apoth, 83 posts
W 13/22 FP 2/3
Sat 29 Sep 2018
at 17:50
  • msg #393

Re: Silence of the Warp: OoC

I didn't think you could even fit an Astartes in a Chimera without opening the top.
Jericho Reach
GM, 144 posts
Sat 29 Sep 2018
at 17:59
  • msg #394

Re: Silence of the Warp: OoC

The next module has them available to you, so Deathwatch rpg must consider them a viable choice.

You don't need it for speed, just as armour or a weapons platform or other uses.
Kestyr
Storm Warden Apoth, 84 posts
W 13/22 FP 2/3
Sat 29 Sep 2018
at 18:56
  • msg #395

Re: Silence of the Warp: OoC

I'm cool with that, gives a bit of a Strolling Through Ultramar feel:
https://www.youtube.com/watch?v=-istquWjZ8M
Jericho Reach
GM, 145 posts
Sun 30 Sep 2018
at 14:35
  • msg #396

Re: Silence of the Warp: OoC

Oh, I should say: I'm leaving the details of the geography vague to allow you to fill them in in the flavour of your moves. Things like how big rooms are or what sort of trenches are there, that sort of thing.
Jericho Reach
GM, 146 posts
Mon 1 Oct 2018
at 16:40
  • msg #397

Re: Silence of the Warp: OoC

Let's have initiative and first actions, except from Kubra who has already given his.
Brother Arkio
CarcharodonLibrarian, 131 posts
Mon 1 Oct 2018
at 16:56
  • msg #398

Re: Silence of the Warp: OoC

Initiatives? Shouldn't we just drop those? Not like they really work in pbp.

And stop killing stuff Kubra we are still in the planning stage ;-)
Kubra
Red Scorpion Scout, 6 posts
Mon 1 Oct 2018
at 17:17
  • msg #399

Re: Silence of the Warp: OoC

I'm not killing stuff - OK, well I am but not just 'cause. When that grenade goes off you'll be able to saunter over here like a Commissar on parade day.
Kestyr
Storm Warden Apoth, 85 posts
W 13/22 FP 2/3
Mon 1 Oct 2018
at 18:44
  • msg #400

Re: Silence of the Warp: OoC

Initiative works perfectly well PBP, just think of it as "order in which actions are resolved" rather than "order in which we get to be bored waiting for the other players to go"

How far away are we from the shopping center?
Kubra
Red Scorpion Scout, 7 posts
Mon 1 Oct 2018
at 20:47
  • msg #401

Re: Silence of the Warp: OoC

120 or so meters at a guess. They have heavy stubbers but aren't hosing the wall, so it's probably at about range. JR said he's not worrying too much about specifics, so "just outside effective heavy stubber range" seems a good bet. Depending on the version of the the rules you use it's 100 or 120 meters.

JR told you that you can see me watching the 'nid. So if the rebels start shooting at it (and I certainly hope they do) you will definitely see muzzle flashes and hear my grenade go off.
Hrothgar
Space Wolf Tactical, 109 posts
Fate: 3/3
Wounds: 8/23
Tue 2 Oct 2018
at 00:16
  • msg #402

Re: Silence of the Warp: OoC

Well, if Kubra is dropping frags already, there goes my plan of slipping through the buildings like spectres of death leaving nothing but corpses in our wake. Looks like he's gonna fit right in.

If the Chimeras have smoke, I say let em rip.
This message was last edited by the player at 01:17, Tue 02 Oct 2018.
Kubra
Red Scorpion Scout, 8 posts
Tue 2 Oct 2018
at 01:16
  • msg #403

Re: Silence of the Warp: OoC

In reply to Hrothgar (msg # 402):

Not yet. Depends on what happens with that genestealer.
Brother Arkio
CarcharodonLibrarian, 133 posts
Wed 3 Oct 2018
at 05:58
  • msg #404

Re: Silence of the Warp: OoC

You people stop shooting the rebels!! We need them alive to create the first line of defence vs the invasion ;-)
Jericho Reach
GM, 148 posts
Wed 3 Oct 2018
at 12:11
  • msg #405

Re: Silence of the Warp: OoC

Why would the tyranids create a rebellion that would be an obstacle for them later?
Brother Arkio
CarcharodonLibrarian, 134 posts
Wed 3 Oct 2018
at 12:33
  • msg #406

Re: Silence of the Warp: OoC

These guys are fighting the Xenos. So lets hope they are smart enough to realize they are fighting on the wrong side.

Then again im counting on common sense in a 40k game ;-)
Kestyr
Storm Warden Apoth, 86 posts
W 13/22 FP 2/3
Wed 3 Oct 2018
at 15:46
  • msg #407

Re: Silence of the Warp: OoC

I'm forgetting, in this system do we just roll additional d10s on an RF or do we need to confirm with another test?
Kubra
Red Scorpion Scout, 9 posts
Wed 3 Oct 2018
at 16:39
  • msg #408

Re: Silence of the Warp: OoC

Jericho Reach:
Why would the tyranids create a rebellion that would be an obstacle for them later?

This is 40K - perhaps the rebels are fighting the corruption in the existing power structure. Now, the thing is, does that excuse their treason?

Unlike the tabletop the FFG game is very much about conflicting signals, misdirection and the price of being hidebound. Lean into being confined by dogma though - having that challenged is the point of Deathwatch.
Kyros
Charcharadon Assault, 86 posts
Wed 3 Oct 2018
at 19:04
  • msg #409

Re: Silence of the Warp: OoC

Kestyr:
I'm forgetting, in this system do we just roll additional d10s on an RF or do we need to confirm with another test?


Since you're in the Deathwatch, you automatically confirm a crit on an attack against a Xenos.
Kestyr
Storm Warden Apoth, 87 posts
W 13/22 FP 2/3
Wed 3 Oct 2018
at 19:31
  • msg #410

Re: Silence of the Warp: OoC

'cept damn hoomies aren't really xenos....
Kubra
Red Scorpion Scout, 10 posts
Wed 3 Oct 2018
at 20:18
  • msg #411

Re: Silence of the Warp: OoC

At least until in Wrath and Glory Eldar and Tau serve in Deathwatch.
Brother Arkio
CarcharodonLibrarian, 135 posts
Wed 3 Oct 2018
at 20:25
  • msg #412

Re: Silence of the Warp: OoC

In reply to Kubra (msg # 411):

I do not want to hear such hersey!!!
Kubra
Red Scorpion Scout, 11 posts
Wed 3 Oct 2018
at 20:49
  • msg #413

Re: Silence of the Warp: OoC

What you want isn't a concern. Girlyman said Eldar are OK. Blue f*ckers too. Suck it up, buck-o. Or tell us who your Primarch is and have him come down and set things straight.
Jericho Reach
GM, 149 posts
Thu 4 Oct 2018
at 02:30
  • msg #414

Re: Silence of the Warp: OoC

Canonically this game is before the 13th Crusade. Cadia is still stands. And it always will.
Kubra
Red Scorpion Scout, 13 posts
Thu 4 Oct 2018
at 15:08
  • msg #415

Re: Silence of the Warp: OoC

Hey - easy there, Inquisitor - I'm NOT the guy who went insane and wrote that sh*t. That's Watson and the guys at GW. Primaris - not me. Girlyman back from the dead? Also not me. I'm real happy that we're free of it in this game.
Brother Arkio
CarcharodonLibrarian, 136 posts
Thu 4 Oct 2018
at 19:06
  • msg #416

Re: Silence of the Warp: OoC

Well i actually stopped playing the game after playing the 13th crusade and stomping cadia into the ground. So fluff wise thats where my knowledge ends and the fluff there comes from the army books.
Kestyr
Storm Warden Apoth, 89 posts
W 13/22 FP 2/3
Mon 8 Oct 2018
at 19:54
  • msg #417

Re: Silence of the Warp: OoC

I forget if we've discussed before, but are we using a different bolter pattern from standard?  The one in the core rulebook is S/2/4, not S/3/-.
Kubra
Red Scorpion Scout, 14 posts
Mon 8 Oct 2018
at 21:37
  • msg #418

Re: Silence of the Warp: OoC

In reply to Kestyr (msg # 417):

It's the errata. Changes from:
Range 100m; S/2/4; 2d10+5 X; Pen 5; Clip 28; Reload 1 Full; Two handed; Tearing
to
Range 100m; S/3/-; 1d10+9 X; Pen 4; Clip 28; Reload 1 Full; Two handed; Tearing
Kestyr
Storm Warden Apoth, 90 posts
W 13/22 FP 2/3
Mon 8 Oct 2018
at 21:43
  • msg #419

Re: Silence of the Warp: OoC

Ah, gotcha.  I should probably consider adding that to my collection.
Hrothgar
Space Wolf Tactical, 111 posts
Fate: 3/3
Wounds: 8/23
Mon 8 Oct 2018
at 21:55
  • msg #420

Re: Silence of the Warp: OoC

Kes, I know you're a talented Apothecary but I don't think we're going to be able to interrogate that officer now *facepalm* :D
Kestyr
Storm Warden Apoth, 92 posts
W 13/22 FP 2/3
Mon 8 Oct 2018
at 22:00
  • msg #421

Re: Silence of the Warp: OoC

Hey, I was just aiming to liberate his brains to make eating them easier.  Not my fault he chose to block my shots with his face.
This message was last edited by the player at 22:02, Mon 08 Oct 2018.
Kubra
Red Scorpion Scout, 15 posts
Mon 8 Oct 2018
at 22:01
  • msg #422

Re: Silence of the Warp: OoC

In reply to Kestyr (msg # 419):

40krpgtools.com stores all the weapon data in a hand, searchable table with sources listed.

I can eat them and we can see what he knew...
Kyros
Charcharadon Assault, 87 posts
Wed 10 Oct 2018
at 23:54
  • msg #423

Re: Silence of the Warp: OoC

How far away is Kyros from Kubra and the other Genestealer?
Jericho Reach
GM, 151 posts
Thu 11 Oct 2018
at 00:05
  • msg #424

Re: Silence of the Warp: OoC

A few meters at most.
Jericho Reach
GM, 153 posts
Mon 15 Oct 2018
at 21:40
  • msg #425

Re: Silence of the Warp: OoC

Don't worry, there's more leaders elsewhere.

EDIT: The weapons team on the roof is counting as part of the larger horde, so +30 to hit on them as well. It's all cinematic, baby.
This message was last edited by the GM at 02:00, Tue 16 Oct 2018.
Kyros
Charcharadon Assault, 90 posts
Fri 19 Oct 2018
at 12:26
  • msg #426

Re: Silence of the Warp: OoC

Did I take out the heavy weapons team on the roof?  My initial attack missed unless they were a hoard, I needed like a +5 bonus to make it a hit.
Jericho Reach
GM, 155 posts
Fri 19 Oct 2018
at 12:36
  • msg #427

Re: Silence of the Warp: OoC

They were part of the horde, yes. I added a bit to my last ooc post.
Kyros
Charcharadon Assault, 91 posts
Fri 19 Oct 2018
at 13:26
  • msg #428

Re: Silence of the Warp: OoC

Ok just making sure.
Kyros
Charcharadon Assault, 92 posts
Sun 21 Oct 2018
at 17:10
  • msg #429

Re: Silence of the Warp: OoC

Seems like our part of this might be done, regroup?  I think I have an ascension cable to help get Kubra down if he needs it.
Hrothgar
Space Wolf Tactical, 114 posts
Fate: 3/3
Wounds: 8/23
Sun 21 Oct 2018
at 17:30
  • msg #430

Re: Silence of the Warp: OoC

Good plan, let's see what our new scout has scouted.
Brother Arkio
CarcharodonLibrarian, 139 posts
Sun 21 Oct 2018
at 19:42
  • msg #431

Re: Silence of the Warp: OoC

we might want to see why that fight suddenly stopped.
Kestyr
Storm Warden Apoth, 94 posts
W 13/22 FP 2/3
Mon 22 Oct 2018
at 20:02
  • msg #432

Re: Silence of the Warp: OoC

I would prefer to check in on the ongoing battle.  It sounds like high vs low ground stalemate, which means either a) the PDF is holed up in a fortification and under unceasing assault by the unwashed masses, or b) the PDF is attacking a fortification but unable to penetrate it.  Either way, our assistance could close the situation quickly and with less PDF blood than otherwise.
Kyros
Charcharadon Assault, 93 posts
Tue 23 Oct 2018
at 01:36
  • msg #433

Re: Silence of the Warp: OoC

Good point also.  Since me and Kubra are on the roof, we could work our way down through the building.  Before I make an IC post, is that what we want to do?
Brother Arkio
CarcharodonLibrarian, 140 posts
Tue 23 Oct 2018
at 07:02
  • msg #434

Re: Silence of the Warp: OoC

Yeah lets secure this place entirely.
Kubra
Red Scorpion Scout, 17 posts
Wed 24 Oct 2018
at 20:10
  • msg #435

Re: Silence of the Warp: OoC

Busy as hell of late - had an employee diagnosed with cancer so he's bee out 2 weeks, kids on fall break and now another out with heart trouble of some kind. Hope to have a post up in a few hours.
Kyros
Charcharadon Assault, 95 posts
Thu 25 Oct 2018
at 13:26
  • msg #436

Re: Silence of the Warp: OoC

My posting will be a bit scattered for the next few days.  I'll try to keep up though.
Jericho Reach
GM, 157 posts
Sat 27 Oct 2018
at 01:01
  • msg #437

Re: Silence of the Warp: OoC

I'd like you to treat this as combat and roll your attacks, please. I realize these worthless rebels are barely worth your ammo, but there might be more surprises in store.
Brother Arkio
CarcharodonLibrarian, 143 posts
Sat 27 Oct 2018
at 09:14
  • msg #438

Re: Silence of the Warp: OoC

They got a horde size? If im rolling i'll smite instead as its mechanically more convenient to do so. Especially as damage is the same regardless of the power used and Smite gives me range and horde modifiers.
Jericho Reach
GM, 158 posts
Sat 27 Oct 2018
at 12:36
  • msg #439

Re: Silence of the Warp: OoC

Sorry, yes. The Horde size is 50, so they are plus 30 to hit.
Hrothgar
Space Wolf Tactical, 116 posts
Fate: 3/3
Wounds: 8/23
Sat 27 Oct 2018
at 23:57
  • msg #440

Re: Silence of the Warp: OoC

Woohoo! I claim post 666. But in this game with the chaos gods lurking in the background, that might not be such a good thing.
Brother Arkio
CarcharodonLibrarian, 144 posts
Sun 28 Oct 2018
at 10:03
  • msg #441

Re: Silence of the Warp: OoC

In reply to Hrothgar (msg # 440):

As a Librarian i shall make sure to look up the proper and painful rites to purge your unlcean soul. Worry not my brother i hate this as much as you do.
Kyros
Charcharadon Assault, 96 posts
Mon 29 Oct 2018
at 20:47
  • msg #442

Re: Silence of the Warp: OoC

I'll be able to post up tomorrow.  The last thing Kyros was doing though was signalling to Kubra if he can make it over to join in the fun.
Kubra
Red Scorpion Scout, 18 posts
Wed 31 Oct 2018
at 02:52
  • msg #443

Re: Silence of the Warp: OoC

Posting that currently.
Jericho Reach
GM, 159 posts
Fri 2 Nov 2018
at 02:21
  • msg #444

Re: Silence of the Warp: OoC

Canonically the Carcharodons don't speak during battle, but I think for the purposes of this game we're assuming they do talk on vox. Otherwise we're going to be having a lot of impromptu staring contests.
Brother Arkio
CarcharodonLibrarian, 145 posts
Fri 2 Nov 2018
at 07:06
  • msg #445

Re: Silence of the Warp: OoC

Are we at the point we need to escape or can we 'motivate' the pdf to escape the pinning fire into safetey?
Jericho Reach
GM, 161 posts
Fri 2 Nov 2018
at 12:20
  • msg #446

Re: Silence of the Warp: OoC

You need to get to freedom immediately. Choose whether you want to command them to escape, or leap to safety first. If you succeed the first check, you may make the 2nd check.
Kyros
Charcharadon Assault, 98 posts
Fri 2 Nov 2018
at 12:30
  • msg #447

Re: Silence of the Warp: OoC

On the top, Kubra and I hadn't quite entered the building from the roof, is the roof collapsing underneath us?
Jericho Reach
GM, 162 posts
Fri 2 Nov 2018
at 12:51
  • msg #448

Re: Silence of the Warp: OoC

If you haven't entered the building yet, you aren't anywhere close to the collapsing.
Brother Arkio
CarcharodonLibrarian, 146 posts
Fri 2 Nov 2018
at 21:21
  • msg #449

Re: Silence of the Warp: OoC

In reply to Jericho Reach (msg # 446):


22:18, Today: Brother Arkio rolled 5 -- 4 degrees of success using the Only War system with a target number of 38.  Command.

What do i need to roll to get out? Dodge or straight agility?
Jericho Reach
GM, 163 posts
Fri 2 Nov 2018
at 21:28
  • msg #450

Re: Silence of the Warp: OoC

Or acrobatics, or if you can think of something else.
Brother Arkio
CarcharodonLibrarian, 147 posts
Fri 2 Nov 2018
at 21:34
  • msg #451

Re: Silence of the Warp: OoC

Can i intimidate the floor not to fall on me? ;-)
Jericho Reach
GM, 164 posts
Fri 2 Nov 2018
at 21:37
  • msg #452

Re: Silence of the Warp: OoC

I guess you could intimidate the pdf to try to catch it.
Kyros
Charcharadon Assault, 99 posts
Tue 6 Nov 2018
at 01:50
  • msg #453

Re: Silence of the Warp: OoC

Kubra's post says he indicates he wades into them, we're on the roof though, are there targets up here we can reach?

Once the trap was sprung, since we were out of the way, I was going to fly us down.  But if there's a horde in reach Kyros will wade in too.
Jericho Reach
GM, 165 posts
Tue 6 Nov 2018
at 17:02
  • msg #454

Re: Silence of the Warp: OoC

There can be some on the roof, sure.
Kyros
Charcharadon Assault, 101 posts
Thu 8 Nov 2018
at 20:58
  • msg #455

Re: Silence of the Warp: OoC

Kubra, you prefer the heavy bolters or the leader with the chain sword, pick your target.  Unless you can get both.
Kestyr
Storm Warden Apoth, 98 posts
W 13/22 FP 2/3
Thu 8 Nov 2018
at 20:59
  • msg #456

Re: Silence of the Warp: OoC

Let's try to capture the leader this time, eh?
Kyros
Charcharadon Assault, 102 posts
Thu 8 Nov 2018
at 22:01
  • msg #457

Re: Silence of the Warp: OoC

Make sure to mention that before he turns his chain sword to the liquefy setting.
Kyros
Charcharadon Assault, 103 posts
Fri 9 Nov 2018
at 13:39
  • msg #458

Re: Silence of the Warp: OoC

I don't have time for a full post, but I'll go after the leader then..I have a way with...no words.
Hrothgar
Space Wolf Tactical, 118 posts
Fate: 3/3
Wounds: 8/23
Fri 9 Nov 2018
at 22:55
  • msg #459

Re: Silence of the Warp: OoC

Is the damage from the falling ceiling adjusted for armour, TB, both or neither?
Jericho Reach
GM, 167 posts
Sat 10 Nov 2018
at 03:30
  • msg #460

Re: Silence of the Warp: OoC

Hasn't been adjusted at all yet.
Brother Arkio
CarcharodonLibrarian, 150 posts
Sat 10 Nov 2018
at 06:51
  • msg #461

Re: Silence of the Warp: OoC

Even a ceiling is just a speedbump for us ;-)
Brother Arkio
CarcharodonLibrarian, 151 posts
Sat 10 Nov 2018
at 06:55
  • msg #462

Re: Silence of the Warp: OoC

Damn Kyros there goes your super hero landing.
Kyros
Charcharadon Assault, 105 posts
Sat 10 Nov 2018
at 14:28
  • msg #463

Re: Silence of the Warp: OoC

It still looked pretty awesome I think, and the message was delivered.
Hrothgar
Space Wolf Tactical, 120 posts
Fate: 3/3
Wounds: 8/23
Sat 10 Nov 2018
at 15:14
  • msg #464

Re: Silence of the Warp: OoC

Damn, I think I'm gonna need some TLC from Kestyr. Got a grand total of three wounds remaining. Damn sneaky rebels.
Kyros
Charcharadon Assault, 106 posts
Sat 10 Nov 2018
at 15:51
  • msg #465

Re: Silence of the Warp: OoC

Don't forget Fate Point heals
Hrothgar
Space Wolf Tactical, 121 posts
Fate: 3/3
Wounds: 8/23
Sat 10 Nov 2018
at 21:11
  • msg #466

Re: Silence of the Warp: OoC

Good point, I had in fact forgotten about those. A quick post edit is in order, fingers crossed I don't roll a 1.
Brother Arkio
CarcharodonLibrarian, 153 posts
Fri 16 Nov 2018
at 20:55
  • msg #467

Re: Silence of the Warp: OoC

No Kyros WS isnt an interaction skill ;-)
Kestyr
Storm Warden Apoth, 100 posts
W 13/22 FP 2/3
Fri 16 Nov 2018
at 20:57
  • msg #468

Re: Silence of the Warp: OoC

What, are you implying that the Emperor's Angels of Death aren't capable of whispering sweetly?
Brother Arkio
CarcharodonLibrarian, 154 posts
Fri 16 Nov 2018
at 21:01
  • msg #469

Re: Silence of the Warp: OoC

Some whispers are just not suited for every sitution.

Hrothgar you wanna talk him down? I only have intimidate on my shortlist for the fool.
Kyros
Charcharadon Assault, 109 posts
Fri 16 Nov 2018
at 21:40
  • msg #470

Re: Silence of the Warp: OoC

I dunno, I think Kyros makes himself pretty clear most of the.  Just ask the last horde he interacted with...

Oh wait, you'll need a seance for that.  Well anyway he always makes a big impression.
Hrothgar
Space Wolf Tactical, 123 posts
Fate: 2/3
Wounds: 18/23
Sat 17 Nov 2018
at 00:05
  • msg #471

Re: Silence of the Warp: OoC

I've only got intimidate & command. Not sure if command would be any use, it says the target has to be in my command structure somewhere. Far as I can tell, only the Ultrasmurfs get any "nice" social skills.
Kestyr
Storm Warden Apoth, 101 posts
W 13/22 FP 2/3
Sat 17 Nov 2018
at 01:08
  • msg #472

Re: Silence of the Warp: OoC

Don't Space Puppies get Carouse?  Offer to engage in a drinking contest with the guy using Astartes-leveling proofs.
Brother Arkio
CarcharodonLibrarian, 155 posts
Sat 17 Nov 2018
at 08:12
  • msg #473

Re: Silence of the Warp: OoC

Well i can charm him 38%. But somehow i think intimidate is the way to go. About to die and then making such ridiculous demands? Talking to the governor he should be lucky we do not kill him on the spot.

If you don't wanna go bad cop on him i guess i could be 'gentle'
Kyros
Charcharadon Assault, 110 posts
Sat 17 Nov 2018
at 13:54
  • msg #474

Re: Silence of the Warp: OoC

I could try...I have a very high Intimidate, but too strong could trigger him.
Brother Arkio
CarcharodonLibrarian, 157 posts
Sun 18 Nov 2018
at 19:21
  • msg #475

Re: Silence of the Warp: OoC

So will these good people be forthcoming with any useful information about the rebellion? Or they are useless and we should pick a new 'task' though i believe we where in this sector for the broodlord anyhow right?
Jericho Reach
GM, 172 posts
Sun 18 Nov 2018
at 19:23
  • msg #476

Re: Silence of the Warp: OoC

You can begin to interrogate someone if you wish.
Kestyr
Storm Warden Apoth, 102 posts
W 13/22 FP 2/3
Mon 19 Nov 2018
at 20:00
  • msg #477

Re: Silence of the Warp: OoC

Just so I'm clear...the new guy isn't wearing Deathwatch colors?
Jericho Reach
GM, 174 posts
Mon 19 Nov 2018
at 23:11
  • msg #478

Re: Silence of the Warp: OoC

The new guy is a member of the Deathwatch. He is wearing the typical black-painted armour and the symbol on his shoulder.
Kubra
Red Scorpion Scout, 23 posts
Tue 20 Nov 2018
at 02:46
  • msg #479

Re: Silence of the Warp: OoC

So I have been officially Seconded to Deathwatch? Sweet - don't suppose I have Vox to the Kill Team, do I?
Jericho Reach
GM, 175 posts
Tue 20 Nov 2018
at 03:44
  • msg #480

Re: Silence of the Warp: OoC

Yeah, you're a Deathwatch, not assigned to a Kill-team though. You have some Deathwatch vox channels, but not all of them.
Kyros
Charcharadon Assault, 112 posts
Tue 20 Nov 2018
at 15:13
  • msg #481

Re: Silence of the Warp: OoC

Spend a fate point!  Unscrew that pooch!
Hrothgar
Space Wolf Tactical, 125 posts
Fate: 2/3
Wounds: 18/23
Tue 20 Nov 2018
at 18:52
  • msg #482

Re: Silence of the Warp: OoC

Damn, I'm also shit out of the interrogate skill. I was kinda hoping someone on the team might have it.
This message was last edited by the player at 18:53, Tue 20 Nov 2018.
Kyros
Charcharadon Assault, 113 posts
Tue 20 Nov 2018
at 20:29
  • msg #483

Re: Silence of the Warp: OoC

What about a Remembrancer?
Hrothgar
Space Wolf Tactical, 126 posts
Fate: 2/3
Wounds: 18/23
Tue 20 Nov 2018
at 23:22
  • msg #484

Re: Silence of the Warp: OoC

Nope, to be honest I'm not even sure what one of those is. Are they in the core book or one of the expansions?
Jericho Reach
GM, 177 posts
Wed 21 Nov 2018
at 01:35
  • msg #485

Re: Silence of the Warp: OoC

You know, when you tear up a piece of his flesh and eat it, and then gain his memories.
Kestyr
Storm Warden Apoth, 103 posts
W 13/22 FP 2/3
Wed 21 Nov 2018
at 01:52
  • msg #486

Re: Silence of the Warp: OoC

That's the Omnophagea.

Remembrancer (storyteller) is a Trade specialty, IIRC, although with a Space Marine's eidetic memory seems like they'd have an unfair advantage over most mortal folks
Kyros
Charcharadon Assault, 114 posts
Wed 21 Nov 2018
at 02:13
  • msg #487

Re: Silence of the Warp: OoC

Remembrancers are basically 40k's journalists and historians.

I'm going to be away for a few days, but I will be able to follow along and might be able to post now and then.
Jericho Reach
GM, 178 posts
Wed 21 Nov 2018
at 02:30
  • msg #488

Re: Silence of the Warp: OoC

Oh right. Yes, now i remember. Anyway, make like a vampire.
Kyros
Charcharadon Assault, 115 posts
Thu 22 Nov 2018
at 16:26
  • msg #489

Re: Silence of the Warp: OoC

Happy Thanksgiving all.
Jericho Reach
GM, 182 posts
Tue 27 Nov 2018
at 02:57
  • msg #490

Re: Silence of the Warp: OoC

You may let the other members of the Deathwatch in on your squad's vox frequency at your discretion. You can even let anyone else in on it, but you might have some explaining to do later.
Hrothgar
Space Wolf Tactical, 130 posts
Fate: 2/3
Wounds: 18/23
Wed 28 Nov 2018
at 20:08
  • msg #491

Re: Silence of the Warp: OoC

Does anyone think we shouldn't sort the pub fight out first?

My thoughts are that more intel is never bad, we might get more PDF to help with the xenos whupping (even if they just form a perimeter to keep rebel reinforcments out of our hair) and we need somewhere to celebrate our impending victory.
Kestyr
Storm Warden Apoth, 104 posts
W 13/22 FP 2/3
Wed 28 Nov 2018
at 20:15
  • msg #492

Re: Silence of the Warp: OoC

Trust a Space Puppy to prioritize b33r over heresy...

Which is not to say that it's wrong.  More PDF means more space for us to hunt the BBEG.
Brother Arkio
CarcharodonLibrarian, 160 posts
Wed 28 Nov 2018
at 21:16
  • msg #493

Re: Silence of the Warp: OoC

Maybe order a pdf unit or two to set up an infiltration perimiter on the area while we go for a beer? Then once we had our drink we can go to the resistance hq
Hrothgar
Space Wolf Tactical, 131 posts
Fate: 2/3
Wounds: 18/23
Sat 1 Dec 2018
at 22:37
  • msg #494

Re: Silence of the Warp: OoC

Ok then, xenos fuelled bar brawl it is then.
Jericho Reach
GM, 185 posts
Sat 1 Dec 2018
at 23:13
  • msg #495

Re: Silence of the Warp: OoC

I'll send you on the way then.
Brother Arkio
CarcharodonLibrarian, 161 posts
Sun 2 Dec 2018
at 20:13
  • msg #496

Re: Silence of the Warp: OoC

Who has taken the heavy bolter btw?
Brother Arkio
CarcharodonLibrarian, 162 posts
Sun 2 Dec 2018
at 20:24
  • msg #497

Re: Silence of the Warp: OoC

What range band do we start at boss?
Jericho Reach
GM, 187 posts
Sun 2 Dec 2018
at 20:26
  • msg #498

Re: Silence of the Warp: OoC

Let's say you're a klick away, as the crow flies.
Kestyr
Storm Warden Apoth, 105 posts
W 13/22 FP 2/3
Sun 2 Dec 2018
at 21:23
  • msg #499

Re: Silence of the Warp: OoC

Too bad we didn't bring any Raven Guard...

Anyhoo, crush the charge, then assault the heavy weapons teams?  Or do we focus on them first?
Hrothgar
Space Wolf Tactical, 132 posts
Fate: 2/3
Wounds: 18/23
Sun 2 Dec 2018
at 23:59
  • msg #500

Re: Silence of the Warp: OoC

I was considering snagging the HB, would a Space Marine lower themselves to using non-Astartes weapons?
Kyros
Charcharadon Assault, 117 posts
Mon 3 Dec 2018
at 00:32
  • msg #501

Re: Silence of the Warp: OoC

Certainly.  In the HH series for the Wolves, they started with stealing the enemies' weapons, and then once those were useless would go back to their own.
Brother Arkio
CarcharodonLibrarian, 163 posts
Mon 3 Dec 2018
at 09:34
  • msg #502

Re: Silence of the Warp: OoC

In reply to Hrothgar (msg # 500):

Isnt there only one type of heavy bolter? Just like the las canon.
Brother Arkio
CarcharodonLibrarian, 164 posts
Mon 3 Dec 2018
at 09:37
  • msg #503

Re: Silence of the Warp: OoC

One of us should take out the las cannon. Its capable of taking us out with one lucky shot.

We where traveling in a Chimera right? Let it take us into the mids of it and do a nice disembark charge all cinematic to draw focus and reveal to the PDF we are there when Kyros and Kubra each take out a heavy weapon? Ill smite the area we disembark from to get us some room and then we get hacking
Hrothgar
Space Wolf Tactical, 133 posts
Fate: 2/3
Wounds: 18/23
Mon 3 Dec 2018
at 20:02
  • msg #504

Re: Silence of the Warp: OoC

In reply to Brother Arkio (msg # 502):

In that case I'll grab the HB. I was under the impression there was a bog standard version and an Astartes version of it, a bit like when the main book says about non-Astartes keeping their grubby mitts off Astartes Bolters.
Kestyr
Storm Warden Apoth, 106 posts
W 13/22 FP 2/3
Mon 3 Dec 2018
at 20:05
  • msg #505

Re: Silence of the Warp: OoC

Try not to sneeze when you shoot it.
Kyros
Charcharadon Assault, 118 posts
Wed 5 Dec 2018
at 14:23
  • msg #506

Re: Silence of the Warp: OoC

I'll go after the lascannon, then if we're cool with that and I'll try not to break it.  Even if we don't use it, the PDF could.
Jericho Reach
GM, 188 posts
Wed 5 Dec 2018
at 14:36
  • msg #507

Re: Silence of the Warp: OoC

OK we'll stick with the previous initiative order. First combat actions everyone.
Hrothgar
Space Wolf Tactical, 134 posts
Fate: 2/3
Wounds: 18/23
Fri 7 Dec 2018
at 01:52
  • msg #508

Re: Silence of the Warp: OoC

I've managed to find stays for a non-Astartes HB in Only War, almost the same just slightly less damage. With GM permission I'll use those until it goes kaput.

How much ammo was I able to grab for my new toy?
Jericho Reach
GM, 189 posts
Fri 7 Dec 2018
at 02:00
  • msg #509

Re: Silence of the Warp: OoC

200 rounds.
Brother Arkio
CarcharodonLibrarian, 166 posts
Fri 7 Dec 2018
at 12:01
  • msg #510

Re: Silence of the Warp: OoC

wow. So thats what like 7 horde damage from a round of shooting? Really sucks to be an enemy today. Also sucks we need to walk so far for new  enemies :-)
Hrothgar
Space Wolf Tactical, 136 posts
Fate: 2/3
Wounds: 18/23
Fri 7 Dec 2018
at 12:05
  • msg #511

Re: Silence of the Warp: OoC

7 + your Psy rating, with a possible extra 1d10 if your power is AoE. If I've not flubbed it somehow & got mixed up along the way. So far, a bad day to be a rebel.
Brother Arkio
CarcharodonLibrarian, 167 posts
Fri 7 Dec 2018
at 13:14
  • msg #512

Re: Silence of the Warp: OoC

Nah its just d10+psy for AoE vs hordes.  But you are being nasty to the horde with your DoS.
Hrothgar
Space Wolf Tactical, 137 posts
Fate: 2/3
Wounds: 18/23
Fri 14 Dec 2018
at 17:42
  • msg #513

Re: Silence of the Warp: OoC

While we're paused (hopefully just for Xmas. Humbug!), what does everyone have in mind for advances further down the line? I was thinking of going for Wolf Priest, but we have a sawbones already, so I'm torn between 1st Company Veteran or Watch Captain.

Sorry if we've had this discussion already, my memory sucks.
Brother Arkio
CarcharodonLibrarian, 168 posts
Fri 14 Dec 2018
at 21:31
  • msg #514

Re: Silence of the Warp: OoC

As the only game where i ever had enough xp to wonder bout that was a game where we actually started as rank 4 characters i haven't given it much thought really. I mean look at how much xp we have gained here already. (500 indeed) I don't think looking at what to do in 5 years from now is a wise thing to do. ;-)
Kyros
Charcharadon Assault, 120 posts
Fri 14 Dec 2018
at 21:51
  • msg #515

Re: Silence of the Warp: OoC

We haven't received new xp yet though, right?

I was thinking maybe Deathwatch Champion ultimately.
Kestyr
Storm Warden Apoth, 108 posts
W 13/22 FP 2/3
Fri 14 Dec 2018
at 22:01
  • msg #516

Re: Silence of the Warp: OoC

Deathwatch Dreadnought.  Because we can all dream to serve just a little longer :)
Brother Arkio
CarcharodonLibrarian, 169 posts
Fri 14 Dec 2018
at 23:23
  • msg #517

Re: Silence of the Warp: OoC

Some termie armor would be nice. Dreadnaught is a lil to cumbersome at parties.
Hrothgar
Space Wolf Tactical, 138 posts
Fate: 2/3
Wounds: 18/23
Fri 14 Dec 2018
at 23:33
  • msg #518

Re: Silence of the Warp: OoC

Terminator kit could be fun, a bit of the old Space Hulk mayhem go in on. Not necessarily with 'stealers though. Could be a greenskin infestation needs purging.
Kestyr
Storm Warden Apoth, 109 posts
W 13/22 FP 2/3
Sat 15 Dec 2018
at 00:06
  • msg #519

Re: Silence of the Warp: OoC

Brother Arkio:
Dreadnaught is a lil to cumbersome at parties.


Even in death we still b33r
Hrothgar
Space Wolf Tactical, 140 posts
Fate: 2/3
Wounds: 18/23
Mon 17 Dec 2018
at 21:59
  • msg #520

Re: Silence of the Warp: OoC

Damn, what are the chances of two of us getting jams the same turn.
Kestyr
Storm Warden Apoth, 111 posts
W 13/22 FP 2/3
Mon 17 Dec 2018
at 22:29
  • msg #521

Re: Silence of the Warp: OoC

Do you *really* need to ask that question? ;)
Hrothgar
Space Wolf Tactical, 141 posts
Fate: 2/3
Wounds: 18/23
Mon 17 Dec 2018
at 23:00
  • msg #522

Re: Silence of the Warp: OoC

Well, no. Gotta be some lucky rebels for that to have happened though.
Brother Arkio
CarcharodonLibrarian, 171 posts
Tue 18 Dec 2018
at 11:58
  • msg #523

Re: Silence of the Warp: OoC

Next turn ill summon a deamon ;-)
Kyros
Charcharadon Assault, 122 posts
Tue 18 Dec 2018
at 13:21
  • msg #524

Re: Silence of the Warp: OoC

In one series of 40k RPGs (1 DH, 2 DW) one player managed to get possessed a grand total of 3 times on the Major Psykers' effects table.
Brother Arkio
CarcharodonLibrarian, 172 posts
Tue 18 Dec 2018
at 14:05
  • msg #525

Re: Silence of the Warp: OoC

I ran a BC game where the player got a grand posession on his first psy power. He rage quitted.
Kyros
Charcharadon Assault, 123 posts
Tue 18 Dec 2018
at 14:56
  • msg #526

Re: Silence of the Warp: OoC

In BC isn't that the same as winning?
Brother Arkio
CarcharodonLibrarian, 173 posts
Tue 18 Dec 2018
at 15:18
  • msg #527

Re: Silence of the Warp: OoC

No thats ascension slight difference. One uses your body the other its still you somewhere.
Kyros
Charcharadon Assault, 124 posts
Tue 18 Dec 2018
at 17:29
  • msg #528

Re: Silence of the Warp: OoC

That's a distinction that the crazy chaos boys care to make.  To everyone else they just cut the finish line.
Kyros
Charcharadon Assault, 125 posts
Sun 30 Dec 2018
at 17:23
  • msg #529

Re: Silence of the Warp: OoC

Hey all, happy new year, hope we're just having a little holiday break?
Jericho Reach
GM, 191 posts
Sun 30 Dec 2018
at 17:40
  • msg #530

Re: Silence of the Warp: OoC

Yeah, working on update.
Brother Arkio
CarcharodonLibrarian, 174 posts
Mon 31 Dec 2018
at 12:40
  • msg #531

Re: Silence of the Warp: OoC

How much rebels we still got? Enough to need another blast or is the horde broken?
Jericho Reach
GM, 193 posts
Mon 31 Dec 2018
at 14:42
  • msg #532

Re: Silence of the Warp: OoC

According to the adventurer there are four separate hordes, which I have chosen to include in detail in the form of four separate buildings each of which has one heavy weapon.
Kestyr
Storm Warden Apoth, 113 posts
W 13/22 FP 2/3
Mon 14 Jan 2019
at 01:22
  • msg #533

Re: Silence of the Warp: OoC

I haven't been keeping track of our tactical position...is anyone close enough to Arkio to assist?
Jericho Reach
GM, 195 posts
Mon 14 Jan 2019
at 04:24
  • msg #534

Re: Silence of the Warp: OoC

Yes, everybody but the assault Marine is in close proximity.
Kyros
Charcharadon Assault, 130 posts
Tue 29 Jan 2019
at 02:37
  • msg #535

Re: Silence of the Warp: OoC

So are there any visible Genestealers now?
Jericho Reach
GM, 198 posts
Tue 29 Jan 2019
at 05:07
  • msg #536

Re: Silence of the Warp: OoC

Neg, they are clearly alive but have run off somewhere.
Brother Arkio
CarcharodonLibrarian, 178 posts
Tue 29 Jan 2019
at 10:16
  • msg #537

Re: Silence of the Warp: OoC

Do we get a reaction attack from it fleeing away from us?
Jericho Reach
GM, 199 posts
Tue 29 Jan 2019
at 12:55
  • msg #538

Re: Silence of the Warp: OoC

No, they're too fast.
Kestyr
Storm Warden Apoth, 116 posts
W 13/22 FP 2/3
Tue 29 Jan 2019
at 15:11
  • msg #539

Re: Silence of the Warp: OoC

OK, so when a Space Shark Librarian starts cracking jokes, you knowsome serious heresy is goin' down.
Kyros
Charcharadon Assault, 131 posts
Tue 29 Jan 2019
at 17:50
  • msg #540

Re: Silence of the Warp: OoC

Space Sharks are known for their cutting humor.  My advice though; don't heckle them.
Kubra
Red Scorpion Scout, 27 posts
Tue 29 Jan 2019
at 22:17
  • msg #541

Re: Silence of the Warp: OoC

JR - I was starting to write a post figuring that I'd just fail the Forbidden Lore (Xenos) roll and go on to target one of the rebel heavy weapon crews. Of course, I succeeded - what little detail about the genestealers and/or their life-cycle did I pull out of my brain?
Jericho Reach
GM, 200 posts
Tue 29 Jan 2019
at 23:58
  • msg #542

Re: Silence of the Warp: OoC

Genestealers are directly birthed/hatched by a singular tyranid beast called a Broodlord. They are comparatively long-lived and independant from other tyranid -- perfect for scouting and assassination, or skirmishing once open warfare has begun. They rely on their speed, cunning, and camoflague when stalking a target, preferring to strike an unaware target from concealment.

This particular breed seems to have extremely large and sharp blades.
Hrothgar
Space Wolf Tactical, 145 posts
Fate: 2/3
Wounds: 18/23
Wed 30 Jan 2019
at 08:56
  • msg #543

Re: Silence of the Warp: OoC

Kyros:
My advice though; don't heckle them.


Dammit, there goes my Statler and Waldorf bit then.
Jericho Reach
GM, 201 posts
Wed 30 Jan 2019
at 13:00
  • msg #544

Re: Silence of the Warp: OoC

" I thought space sharks never talked."

" then I just found my new favorite chapter."

Oh ho ho ho ho.
Brother Arkio
CarcharodonLibrarian, 180 posts
Wed 30 Jan 2019
at 19:40
  • msg #545

Re: Silence of the Warp: OoC

WWe sharks don't talk when we are among other sharks. Its impractical to play so we talk and need some sense of cold humor ;-)
Brother Arkio
CarcharodonLibrarian, 182 posts
Wed 30 Jan 2019
at 20:59
  • msg #546

Re: Silence of the Warp: OoC

Dang 4 dos and just an inkling of where they are? Bloody critters.
Hrothgar
Space Wolf Tactical, 147 posts
Fate: 2/3
Wounds: 18/23
Wed 30 Jan 2019
at 21:37
  • msg #547

Re: Silence of the Warp: OoC

In reply to Jericho Reach (msg # 544):

Almost sprayed coffee onto my phone then. Now everyone at work thinks I'm the lunatic who bursts out laughing for no reason.
Jericho Reach
GM, 205 posts
Fri 1 Feb 2019
at 19:22
  • msg #548

Re: Silence of the Warp: OoC

The building is, at most, thirty meters away from you linearly. Obstacles are of the 'crushed underfoot' sort.
Jericho Reach
GM, 206 posts
Mon 4 Feb 2019
at 14:02
  • msg #549

Re: Silence of the Warp: OoC

Kubra, you have about three seconds before the genestealer tries to take your liver out. You want to try to aim?
Kubra
Red Scorpion Scout, 31 posts
Mon 4 Feb 2019
at 15:06
  • msg #550

Re: Silence of the Warp: OoC

That's about a half action - probably won't get a shot off if I take the Aim. Something tells me that genestealer has a MUCH higher Agility than I do... but I do see it?
Jericho Reach
GM, 207 posts
Mon 4 Feb 2019
at 15:38
  • msg #551

Re: Silence of the Warp: OoC

You hear one but don't see it.
Kubra
Red Scorpion Scout, 32 posts
Mon 4 Feb 2019
at 16:30
  • msg #552

Re: Silence of the Warp: OoC

Hold action until I see it. Not a lot else to do.
Kubra
Red Scorpion Scout, 33 posts
Mon 4 Feb 2019
at 19:12
  • msg #553

Re: Silence of the Warp: OoC

Updated IC post rather than make a new one.
Brother Arkio
CarcharodonLibrarian, 186 posts
Tue 5 Feb 2019
at 12:33
  • msg #554

Re: Silence of the Warp: OoC

Avenger was errata'd to do damage just as a heavy flamer. Thats 8+d5 instead of the mere 3+d10. Gonna toast a lot more on average ;-)

On the other hand Smite adds horde size and range to my psy focus. So is a sure hit. Choices choices.
Brother Arkio
CarcharodonLibrarian, 189 posts
Sun 10 Feb 2019
at 10:15
  • msg #555

Re: Silence of the Warp: OoC

Stealth would be 63 for me. Says nothing with how RpoL hates players and i assume there are more skilled people.
Kyros
Charcharadon Assault, 136 posts
Mon 11 Feb 2019
at 03:56
  • msg #556

Re: Silence of the Warp: OoC

I failed by 3 degrees on a navigation roll.
Hrothgar
Space Wolf Tactical, 150 posts
Fate: 2/3
Wounds: 18/23
Mon 11 Feb 2019
at 04:13
  • msg #557

Re: Silence of the Warp: OoC

I'm thinking Kubra could be our stealth guru, since it looks like we're sneaking in. I think as a team were Charm-less, but should be ok navigating and spotting trouble.

Who would you guys say is best suited to which role?
Jericho Reach
GM, 214 posts
Mon 11 Feb 2019
at 05:13
  • msg #558

Re: Silence of the Warp: OoC

Those are just examples. You could try some interrogation to learn enemy positions or something.
Brother Arkio
CarcharodonLibrarian, 190 posts
Mon 11 Feb 2019
at 09:32
  • msg #559

Re: Silence of the Warp: OoC

In reply to Kyros (msg # 556):

Its because you didn't use my map ;-)
Kyros
Charcharadon Assault, 137 posts
Mon 11 Feb 2019
at 14:25
  • msg #560

Re: Silence of the Warp: OoC

Well I didn't want to look like a tourist.
Kestyr
Storm Warden Apoth, 119 posts
W 13/22 FP 2/3
Mon 11 Feb 2019
at 16:13
  • msg #561

Re: Silence of the Warp: OoC

I'll probably stick to just awareness right now since I have a built-in preysense sight in my diagnostor.  Unless...I could use my Medicae skill to dope up the heretic beyond all reasonable sense to make the interrogation easier.
Jericho Reach
GM, 215 posts
Mon 11 Feb 2019
at 21:19
  • msg #562

Re: Silence of the Warp: OoC

Medicae... no, not seeing it. Awareness is fine, though.
Kestyr
Storm Warden Apoth, 120 posts
W 13/22 FP 2/3
Mon 11 Feb 2019
at 21:26
  • msg #563

Re: Silence of the Warp: OoC

What about Chem-Use?
Jericho Reach
GM, 216 posts
Mon 11 Feb 2019
at 21:49
  • msg #564

Re: Silence of the Warp: OoC

... Okay, I'm listening. How?
Kestyr
Storm Warden Apoth, 121 posts
W 13/22 FP 2/3
Mon 11 Feb 2019
at 22:07
  • msg #565

Re: Silence of the Warp: OoC

Same idea--chemical stimulation to make him more receptive to further...interrogation.  Enhanced or otherwise.

aka truth serum
Jericho Reach
GM, 217 posts
Mon 11 Feb 2019
at 22:13
  • msg #566

Re: Silence of the Warp: OoC

Ugh, okay, fine. I suppose I asked for this when I suggested interrogation. Fine, you can use Medicae or Chem-use to get the position of enemy soldiers and therefore avoid them. You better write a pretty good post describing it, though. You are so lucky I've been drinking.
Kubra
Red Scorpion Scout, 36 posts
Mon 11 Feb 2019
at 23:03
  • msg #567

Re: Silence of the Warp: OoC

If he's going to get the positions of the enemies - can I roll BS as part of the march to drop some heavy weapon operators, enemy commanders or some such. That feels like kind of stretch so I can take point as a scout and roll Awareness at a base of 62% No Auto Senses though...
Jericho Reach
GM, 218 posts
Mon 11 Feb 2019
at 23:11
  • msg #568

Re: Silence of the Warp: OoC

Sure, that makes some kind of sense. So is it stealth you're using as a main travel?
Kubra
Red Scorpion Scout, 37 posts
Mon 11 Feb 2019
at 23:40
  • msg #569

Re: Silence of the Warp: OoC

In reply to Jericho Reach (msg # 568):

I have both Silent Move and Concealment at 40%, so I suppose that's how I'll move. If the Red Scorpions hear about it they may kick me out and make me join the Space Wolves though...
Brother Arkio
CarcharodonLibrarian, 191 posts
Mon 11 Feb 2019
at 23:41
  • msg #570

Re: Silence of the Warp: OoC

We are trying to remain unnoticed so stealth should be the way to go yeah.
Hrothgar
Space Wolf Tactical, 151 posts
Fate: 2/3
Wounds: 18/23
Tue 12 Feb 2019
at 03:12
  • msg #571

Re: Silence of the Warp: OoC

In reply to Kubra (msg # 569):

Damn, I thought scouts got some kind of bonus for sneakery.
Kubra
Red Scorpion Scout, 38 posts
Tue 12 Feb 2019
at 03:48
  • msg #572

Re: Silence of the Warp: OoC

Scout Armor is good for +10 Concealment but nada on Silent Move. I'd have to look it up, but I don't think I can use cameoline at all. Red Scorpions have a thing about not hiding,
Kestyr
Storm Warden Apoth, 122 posts
W 13/22 FP 2/3
Tue 12 Feb 2019
at 06:46
  • msg #573

Re: Silence of the Warp: OoC

Wolf Scouts get a bonus IIRC, but that's because they're broken.

Nah, they'd never do *that*
Kubra
Red Scorpion Scout, 39 posts
Tue 12 Feb 2019
at 15:45
  • msg #574

Re: Silence of the Warp: OoC

Which one of you Tacticals are going to Command the PDF so their approach to the bridge sets them up for a successful feint?
Jericho Reach
GM, 219 posts
Tue 12 Feb 2019
at 16:04
  • msg #575

Re: Silence of the Warp: OoC

No need for a command, you just have to Vox the 'Captain' and let him (her) give the order.
Brother Arkio
CarcharodonLibrarian, 192 posts
Tue 12 Feb 2019
at 20:00
  • msg #576

Re: Silence of the Warp: OoC

In reply to Kubra (msg # 574):

I don't expect we will be close enough to have any real influence there anyhow.
Kubra
Red Scorpion Scout, 40 posts
Wed 13 Feb 2019
at 04:47
  • msg #577

Re: Silence of the Warp: OoC

Shall I go ahead and roll Concealed Move?
Jericho Reach
GM, 220 posts
Wed 13 Feb 2019
at 04:49
  • msg #578

Re: Silence of the Warp: OoC

I patiently await the next opportunity to unleash genestealers on you.

In other news, my predictive text has learned the word genestealers.
Kubra
Red Scorpion Scout, 41 posts
Wed 13 Feb 2019
at 05:04
  • msg #579

Re: Silence of the Warp: OoC

Mine has too and already knew Astartes. So, should they be so foolish as to show their misshapen alien mugs, I'll be happy to put a bolt through them for the glory of the Emperor and inevitable Victory of Man.

Oh, Apothecarion - I am rather heavily wounded could, you, perhaps, toss us a band-aid?
Brother Arkio
CarcharodonLibrarian, 193 posts
Wed 13 Feb 2019
at 10:39
  • msg #580

Re: Silence of the Warp: OoC

I could contemplate an assualt strategy. But beyond that i have no idea what i can add.
Kubra
Red Scorpion Scout, 42 posts
Wed 13 Feb 2019
at 18:36
  • msg #581

Re: Silence of the Warp: OoC

13:34, Today: Kubra rolled 57 -- 1 degree of failure using the Only War system with a target number of 52 ((57)).

I'm a Red Scorpion, for us it's awesome that I even tried and didn't botch it on purpose.
Kestyr
Storm Warden Apoth, 123 posts
W 13/22 FP 2/3
Wed 13 Feb 2019
at 18:52
  • msg #582

Re: Silence of the Warp: OoC

Kubra:
Oh, Apothecarion - I am rather heavily wounded could, you, perhaps, toss us a band-aid?


How badly are you hurt?  We only allow one band-aid per Manly Wound (TM), you know.  Inquisitorial bean-counting and all that ;)

Anyone else need treatment?  Let me know how many wounds and how many Wounds.
Kubra
Red Scorpion Scout, 43 posts
Wed 13 Feb 2019
at 19:00
  • msg #583

Re: Silence of the Warp: OoC

I have no Criticals, but I have taken 17 wounds.
Kestyr
Storm Warden Apoth, 124 posts
W 13/22 FP 2/3
Wed 13 Feb 2019
at 19:02
  • msg #584

Re: Silence of the Warp: OoC

over how many hits? and what's your TB?
This message was last edited by the player at 19:02, Wed 13 Feb 2019.
Hrothgar
Space Wolf Tactical, 152 posts
Fate: 2/3
Wounds: 18/23
Wed 13 Feb 2019
at 19:45
  • msg #585

Re: Silence of the Warp: OoC

In reply to Kestyr (msg # 582):

Thanks to my use of an FP, I've only taken 5 wounds as it stands right now.

I'm thinking of dragging along a techie from the PDF for Auspex use, if I can pass a command check. I don't expect them to last long, but I'm hoping to get some "they're coming out of the walls!" fun.
Kestyr
Storm Warden Apoth, 126 posts
W 13/22 FP 2/3
Wed 13 Feb 2019
at 19:57
  • msg #586

Re: Silence of the Warp: OoC

You get 4 back.
Brother Arkio
CarcharodonLibrarian, 194 posts
Wed 13 Feb 2019
at 20:01
  • msg #587

Re: Silence of the Warp: OoC

In reply to Kestyr (msg # 586):

4? Danmg what sort of pussy apotech are you?
Kestyr
Storm Warden Apoth, 127 posts
W 13/22 FP 2/3
Wed 13 Feb 2019
at 20:03
  • msg #588

Re: Silence of the Warp: OoC

One with crap stat rolls and only 1500 XP to spend?

In this system you only get IB wounds back, but it's on a per-hit basis (arguably).  Hence me needing to know how many wounds vs Wounds.

Edit: forgot to check the errata, it sounds like each First Aid attempt can only be performed once per set of wounds.  So treat early, and treat often, I guess?

Edit 2: Forgot to add the narthecium doubling bonus, it should be 8
This message was last edited by the player at 20:10, Wed 13 Feb 2019.
Brother Arkio
CarcharodonLibrarian, 196 posts
Wed 13 Feb 2019
at 20:12
  • msg #589

Re: Silence of the Warp: OoC

But shouldnt you have basic gear that doubles it and then something that adds 1d5 too (also double}

iirc my apo minimally healed 10. But yes you are better off healing after each hit as any wounds not healed after you rolled count as treated and only untreated wounds are eglible for first aid.
Kestyr
Storm Warden Apoth, 128 posts
W 13/22 FP 2/3
Wed 13 Feb 2019
at 20:29
  • msg #590

Re: Silence of the Warp: OoC

I took the toxic goo special ability for the apothecary, so no extra 1d5 for me.  I'm sure you'll be thanking me once we hit the big bad.
Kubra
Red Scorpion Scout, 44 posts
Wed 13 Feb 2019
at 20:57
  • msg #591

Re: Silence of the Warp: OoC

No power armor for me so I dropped all 17 in 1 hit from the genestealer.
Brother Arkio
CarcharodonLibrarian, 197 posts
Wed 13 Feb 2019
at 21:00
  • msg #592

Re: Silence of the Warp: OoC

dunno those 2d5 where a quite solid heal bonus and are always available which i found great as we had extended missions whereas the goo was to limited in its use in my opinion.

If you left your armor at home maybe dont get toe to toe with a stealer? They are scary with power armor so even worse for you.
Kestyr
Storm Warden Apoth, 129 posts
W 13/22 FP 2/3
Wed 13 Feb 2019
at 21:03
  • msg #593

Re: Silence of the Warp: OoC

Honestly, may as well be wearing carapace when facing rending claws...

17 is still quite a few for a single hit though.  Is that after TB soak?
Kubra
Red Scorpion Scout, 45 posts
Wed 13 Feb 2019
at 21:34
  • msg #594

Re: Silence of the Warp: OoC

Half the toughness bonus - don't they have Razor Sharp or something that offsets toughness?
Brother Arkio
CarcharodonLibrarian, 198 posts
Thu 14 Feb 2019
at 11:36
  • msg #595

Re: Silence of the Warp: OoC

No razor sharp is that they pierce armor easier. Not sure what it was but if a certain condition was met their PEN doubled from 5 to 10.
Kubra
Red Scorpion Scout, 46 posts
Thu 14 Feb 2019
at 12:01
  • msg #596

Re: Silence of the Warp: OoC

Maybe I took more damage than I should have then. It's fine.I put it on my sheet, so we'll go with it.
Kestyr
Storm Warden Apoth, 130 posts
W 13/22 FP 2/3
Thu 14 Feb 2019
at 15:42
  • msg #597

Re: Silence of the Warp: OoC

And *you* get an 8, and *you* get an 8....!

Anyone else need a touch-up?
Kyros
Charcharadon Assault, 138 posts
Thu 14 Feb 2019
at 17:13
  • msg #598

Re: Silence of the Warp: OoC

Nope, good to go.
Hrothgar
Space Wolf Tactical, 153 posts
Fate: 2/3
Wounds: 18/23
Thu 14 Feb 2019
at 21:06
  • msg #599

Re: Silence of the Warp: OoC

I'm thinking Scouty McScoutface in the middle of our little column and Kyros at the front or back to welcome any attackers with his Chainsword. I can go at whichever end Kyros doesn't, Kestyr and Arkio front & back of Kubra where they can cause mischief if/when things go wrong.
Kyros
Charcharadon Assault, 139 posts
Thu 14 Feb 2019
at 21:10
  • msg #600

Re: Silence of the Warp: OoC

I was going to say to put me up front, but I'll probably go with the Astartes Shotgun I brought.  It's made for these confined spaces.
Kestyr
Storm Warden Apoth, 131 posts
W 13/22 FP 2/3
Thu 14 Feb 2019
at 21:10
  • msg #601

Re: Silence of the Warp: OoC

When the DM asks for a marching order, you ask, "who's got the most HP?" and then stick the paladin at the front.

Since we don't have any Black Templar here...I can live with this arrangement.
Hrothgar
Space Wolf Tactical, 154 posts
Fate: 2/3
Wounds: 18/23
Thu 14 Feb 2019
at 22:09
  • msg #602

Re: Silence of the Warp: OoC

In reply to Kyros (msg # 600):

As long as you're not rocking Dragonsbreath rounds in the Promethium refinery, shotgun sounds like a good plan. Bolters & Bolt Pistols, not so much.
Kubra
Red Scorpion Scout, 47 posts
Thu 14 Feb 2019
at 22:35
  • msg #603

Re: Silence of the Warp: OoC

If not bolter rounds - be they Stalker or Kraken - I have a combat knife. Or grenades.

"Apone! Look... we can't have any firing in there. I, uh... I want you to collect magazines from everybody."
Brother Arkio
CarcharodonLibrarian, 199 posts
Fri 15 Feb 2019
at 09:42
  • msg #604

Re: Silence of the Warp: OoC

In reply to Hrothgar (msg # 602):

My psychic heavy flamer is lit though ;-)
Jericho Reach
GM, 224 posts
Mon 18 Feb 2019
at 17:37
  • msg #605

Re: Silence of the Warp: OoC

I guess I should have anticipated everyone arguing over going first.

So if I've got this right:

Front

Kyros
Kestyr
Kubra
Arkio
Hrothgar

Back

I'd like to reiterate that everyone who picked K for their first initial can shake hands with Guilliman's power fist.
Kestyr
Storm Warden Apoth, 132 posts
W 13/22 FP 2/3
Mon 18 Feb 2019
at 19:34
  • msg #606

Re: Silence of the Warp: OoC

Such an honor!
Jericho Reach
GM, 226 posts
Mon 18 Feb 2019
at 19:36
  • msg #607

Re: Silence of the Warp: OoC

The shotgun will work when submerged in water, yes.
Kubra
Red Scorpion Scout, 49 posts
Tue 19 Feb 2019
at 02:08
  • msg #608

Re: Silence of the Warp: OoC

I'd rather meet Manus or Curze but since their both off the table due to apparent REAL fatalities, I can just change my name. To, say, Dudbra? Or, more seriously Cubra.
Kestyr
Storm Warden Apoth, 133 posts
W 13/22 FP 2/3
Tue 19 Feb 2019
at 02:11
  • msg #609

Re: Silence of the Warp: OoC

Kubra:
Dudbra


Dude-brah?  Then we could call you Brother 'Brah!
Jericho Reach
GM, 228 posts
Fri 22 Feb 2019
at 00:17
  • msg #610

Re: Silence of the Warp: OoC

Okay folks, scale of 1 to 5. How difficult do you want this next encounter to be? The more difficult, the easier a future encounter might be.
Kubra
Red Scorpion Scout, 52 posts
Fri 22 Feb 2019
at 00:43
  • msg #611

Re: Silence of the Warp: OoC

I have a bolt pistol and can probably borrow a chainsword, bring it! Sign me up at a 4.
Kyros
Charcharadon Assault, 143 posts
Fri 22 Feb 2019
at 02:38
  • msg #612

Re: Silence of the Warp: OoC

4 gets my vote.
Brother Arkio
CarcharodonLibrarian, 202 posts
Fri 22 Feb 2019
at 07:02
  • msg #613

Re: Silence of the Warp: OoC

Give us the hatchery. My psychic flamer will spectacualry fail while i summon a greater deamon instead.
Kestyr
Storm Warden Apoth, 135 posts
W 13/22 FP 2/3
Fri 22 Feb 2019
at 08:43
  • msg #614

Re: Silence of the Warp: OoC

Yeah, let's go with 4.
Hrothgar
Space Wolf Tactical, 157 posts
Fate: 2/3
Wounds: 18/23
Fri 22 Feb 2019
at 18:48
  • msg #615

Re: Silence of the Warp: OoC

Looks like it's a 4, shame I can't put my cluster mine to use under the refinery.
Brother Arkio
CarcharodonLibrarian, 203 posts
Fri 22 Feb 2019
at 20:00
  • msg #616

Re: Silence of the Warp: OoC

In reply to Hrothgar (msg # 615):

Pfhah We took risk 4. Whats a lil cluster mine in that situation.
Kestyr
Storm Warden Apoth, 137 posts
W 13/22 FP 2/3
Tue 26 Feb 2019
at 20:26
  • msg #617

Re: Silence of the Warp: OoC

So, you guys want the toxic goop now or later?  I'm leaning towards now.
Brother Arkio
CarcharodonLibrarian, 207 posts
Wed 27 Feb 2019
at 07:04
  • msg #618

Re: Silence of the Warp: OoC

Could i try another psy sense to locate it?

Toxic goop?
Jericho Reach
GM, 233 posts
Wed 27 Feb 2019
at 12:46
  • msg #619

Re: Silence of the Warp: OoC

You kind of don't need to.
Kestyr
Storm Warden Apoth, 138 posts
W 13/22 FP 2/3
Wed 27 Feb 2019
at 17:38
  • msg #620

Re: Silence of the Warp: OoC

Brother Arkio:
Toxic goop?


It's my Apothecary power.

Spoiler text: (Highlight or hover over the text to view)
Once per day, the Apothecary can create a virulent poison that he can hand out to the members of his Kill-team to help destroy a particular enemy. The Apothecary needs a tissue sample of a particular enemy, his narthecium, and one hour to create the toxins. Once the toxin is applied, the Kill-team’s attacks in the next combat all have the Toxic quality against the enemy type (Tyranid, Tau, etc.) for a number of rounds equal to the Apothecary’s Intelligence Bonus. Creatures with the Daemonic Trait are not affected by this ability. In order to benefit from this ability, the Space Marines in the Kill-team must be in Squad Mode.


Since we're approaching what is presumably going to be a tough fight, this seems like a decent time to issue it.
Kyros
Charcharadon Assault, 146 posts
Wed 27 Feb 2019
at 18:15
  • msg #621

Re: Silence of the Warp: OoC

Brew that goop!
Jericho Reach
GM, 234 posts
Wed 27 Feb 2019
at 20:32
  • msg #622

Re: Silence of the Warp: OoC

So, Kestyr is giving everyone antixenogoic toxin?
Kestyr
Storm Warden Apoth, 139 posts
W 13/22 FP 2/3
Wed 27 Feb 2019
at 20:35
  • msg #623

Re: Silence of the Warp: OoC

That is the plan, I'll draft a post accordingly this evening.  Can I retcon it so I had the stuff ready to go, spending an hour before we took off for the sewers?
Jericho Reach
GM, 236 posts
Mon 4 Mar 2019
at 15:07
  • msg #624

Re: Silence of the Warp: OoC

So I hate taking agency away from you guys, but there really is only one way to move forward. The module itself suggests that I try to discourage you from taking alternate paths. I'll just move you forward now.

This is it!
Hrothgar
Space Wolf Tactical, 160 posts
Fate: 2/3
Wounds: 18/23
Mon 4 Mar 2019
at 20:58
  • msg #625

Re: Silence of the Warp: OoC

Holy crap that's a big bug!
Kestyr
Storm Warden Apoth, 141 posts
W 13/22 FP 2/3
Mon 4 Mar 2019
at 21:42
  • msg #626

Re: Silence of the Warp: OoC

Which hopefully means size modifier to-hit? Pretty pretty please GM? :D
Jericho Reach
GM, 238 posts
Mon 4 Mar 2019
at 22:06
  • msg #627

Re: Silence of the Warp: OoC

Yeah, +20 to ranged attacks.
Kyros
Charcharadon Assault, 147 posts
Mon 4 Mar 2019
at 22:20
  • msg #628

Re: Silence of the Warp: OoC

Any particular strategy?  Kyros is likely to pop into frenzy mode and launch himself.  But if we have a plan I'll follow it.  One I'd like to try is to charge in, hit it, maybe engage for a round, then fall back.  Fly in again, and repeat.  It's the Space Shark way.
Kestyr
Storm Warden Apoth, 142 posts
W 13/22 FP 2/3
Mon 4 Mar 2019
at 22:28
  • msg #629

Re: Silence of the Warp: OoC

We need to be in Squad Mode for the toxic goop to work.  So stay alive for four rounds until it wears off, and then go nuts :P

Edit: can we retcon being in Squad Mode already?  Would make the most tactical sense knowing we're walking into a trap.
This message was last edited by the player at 22:37, Mon 04 Mar 2019.
Jericho Reach
GM, 239 posts
Mon 4 Mar 2019
at 22:43
  • msg #630

Re: Silence of the Warp: OoC

Yes, you can be in squad mode to start.
Kyros
Charcharadon Assault, 148 posts
Mon 4 Mar 2019
at 22:49
  • msg #631

Re: Silence of the Warp: OoC

Sounds good, does being in Squad mode assume the goop has been applied, or do we need an action to do so?
Jericho Reach
GM, 240 posts
Mon 4 Mar 2019
at 22:50
  • msg #632

Re: Silence of the Warp: OoC

The goop has been applied to your weapons. You are in Squad mode.
Kestyr
Storm Warden Apoth, 143 posts
W 13/22 FP 2/3
Mon 4 Mar 2019
at 23:39
  • msg #633

Re: Silence of the Warp: OoC

Goddamn, but I love Tearing weapons :D
Brother Arkio
CarcharodonLibrarian, 210 posts
Tue 5 Mar 2019
at 11:46
  • msg #634

Re: Silence of the Warp: OoC

I might be scarce in the comming weeks. Redoing the living room so my puter is put out of harms way.
Kestyr
Storm Warden Apoth, 145 posts
W 13/22 FP 2/3
Tue 5 Mar 2019
at 15:04
  • msg #635

Re: Silence of the Warp: OoC

Egads...too bad they don't have the "replace dice roll with DoS" in this system, Arkio.  Would have been a pretty boss smite on that broodlord.
Kestyr
Storm Warden Apoth, 146 posts
W 13/22 FP 2/3
Tue 5 Mar 2019
at 21:58
  • msg #636

Re: Silence of the Warp: OoC

Spend those FP!

Since I'm still fuzzy on how squad mode works...I believe any one of us can call a Squad Mode ability at our discretion, right?  We just have to burn the Cohesion for it?
Hrothgar
Space Wolf Tactical, 162 posts
Fate: 2/3
Wounds: 18/23
Tue 5 Mar 2019
at 23:11
  • msg #637

Re: Silence of the Warp: OoC

I think so, but I'm pretty sure we can only have one on the go at a time. Think I will spend a FP, but I'll have to do the rolls tomorrow since I'm up for work in a few hours.
Kyros
Charcharadon Assault, 150 posts
Tue 5 Mar 2019
at 23:36
  • msg #638

Re: Silence of the Warp: OoC

Yeah I'm spent on fp otherwise I'd use the Talent to make sure it can't party or dodge the attack.
Kestyr
Storm Warden Apoth, 147 posts
W 13/22 FP 2/3
Tue 5 Mar 2019
at 23:47
  • msg #639

Re: Silence of the Warp: OoC

Looking through the squad mode rules, I think if you choose to benefit from an activated ability you can't benefit from another, which means if you don't benefit from an activation you can choose to activate another, separate ability.

Ergo, those in CQC will benefit from the current ability, but if we wanted to activate i.e. Bolter Assault, those of us who chose to remain at shooting range could benefit.
Brother Arkio
CarcharodonLibrarian, 211 posts
Wed 6 Mar 2019
at 08:39
  • msg #640

Re: Silence of the Warp: OoC

Btw what does the goop do? Need to add something to my turn?
Kestyr
Storm Warden Apoth, 148 posts
W 13/22 FP 2/3
Wed 6 Mar 2019
at 15:21
  • msg #641

Re: Silence of the Warp: OoC

It just adds the Toxic quality to all attacks you make for the next four rounds, so long as you're in Squad Mode.  See the spoiler tag in post #620
Kyros
Charcharadon Assault, 151 posts
Wed 6 Mar 2019
at 18:47
  • msg #642

Re: Silence of the Warp: OoC

I threw in a Reaction to parry on my initial attack and got 3 DoS, does he avoid the hit he took?
Jericho Reach
GM, 243 posts
Wed 6 Mar 2019
at 18:48
  • msg #643

Re: Silence of the Warp: OoC

Yes, Kyros can parry that attack.
Hrothgar
Space Wolf Tactical, 163 posts
Fate: 1/3
Wounds: 18/23
Wed 6 Mar 2019
at 20:33
  • msg #644

Re: Silence of the Warp: OoC

Updated my previous post to show my FP usage
 I'll get the next round actions done tomorrow.
Kestyr
Storm Warden Apoth, 149 posts
W 13/22 FP 2/3
Wed 6 Mar 2019
at 23:00
  • msg #645

Re: Silence of the Warp: OoC

Well, at least you managed to scratch it, Dodges are a great way to take the wind out of my sails at all the RFs I rolled...

Also, for those wondering what the Toxic effect accomplishes:
Anyone that takes Damage from a Toxic weapon after reduction for Armour and Toughness Bonus must make a Toughness Test with a –5 Penalty for every Point of Damage suffered. Success indicates no further effect from the weapon. Failure, however, deals an immediate 1d10 points of Impact Damage to the target with no reduction from Armour or
Toughness Bonus.

Depending on the math, smaller repeated hits might be more useful than one big one, so long as you can actually get past the soak.
Kyros
Charcharadon Assault, 153 posts
Thu 7 Mar 2019
at 01:29
  • msg #646

Re: Silence of the Warp: OoC

Question, does its size bonus apply to Melee attacks?  I would have hit one time this round if it does.
Jericho Reach
GM, 244 posts
Thu 7 Mar 2019
at 02:06
  • msg #647

Re: Silence of the Warp: OoC

No, alas, only ranged attacks.
Brother Arkio
CarcharodonLibrarian, 213 posts
Fri 15 Mar 2019
at 10:45
  • msg #648

Re: Silence of the Warp: OoC

Kestyr first aid needs both of us to do nothing. So do not waste your turn on that and lets kill the thing first.
Jericho Reach
GM, 245 posts
Fri 15 Mar 2019
at 17:45
  • msg #649

Re: Silence of the Warp: OoC

If you want to edit your post with a more Combat Action, that's fine.
Kubra
Red Scorpion Scout, 54 posts
Mon 18 Mar 2019
at 21:11
  • msg #650

Re: Silence of the Warp: OoC

Sorry about radio silence, went down with pneumonia and the resulting mess after a week out of work. Fires all beaten out at this point.
Kyros
Charcharadon Assault, 154 posts
Tue 19 Mar 2019
at 02:19
  • msg #651

Re: Silence of the Warp: OoC

Hope you're doing better, now load up that boom stick!
Hrothgar
Space Wolf Tactical, 165 posts
Fate: 1/3
Wounds: 18/23
Tue 19 Mar 2019
at 08:44
  • msg #652

Re: Silence of the Warp: OoC

Or make with the stabby stabby, we're rocking the Tooth & Nail squad pattern at the moment.
Kyros
Charcharadon Assault, 155 posts
Tue 19 Mar 2019
at 15:24
  • msg #653

Re: Silence of the Warp: OoC

I don't have my book with me now, what does that squad mode give?
Kyros
Charcharadon Assault, 156 posts
Wed 20 Mar 2019
at 12:35
  • msg #654

Re: Silence of the Warp: OoC

Right in the eye!  Good shot.

I'll be away starting Saturday, but still should be able to post, I just won't have my books with me for a few days.
Kubra
Red Scorpion Scout, 56 posts
Wed 20 Mar 2019
at 14:26
  • msg #655

Re: Silence of the Warp: OoC

In reply to Kyros (msg # 654):

PDF of the Gm's screen and the errata are all you need.
Kestyr
Storm Warden Apoth, 151 posts
W 13/22 FP 2/3
Wed 20 Mar 2019
at 23:39
  • msg #656

Re: Silence of the Warp: OoC

Toxic quality gives a penalty on the T test = 5x net damage, so assuming 10 damage goes through it should be a -50.
Jericho Reach
GM, 247 posts
Thu 21 Mar 2019
at 13:22
  • msg #657

Re: Silence of the Warp: OoC

Get one post in talking to each other or going over your feelings on the events or whatever. I'll update with the finale soon.

Experience Points:
300 + 200 + 100 + 100 + 100 = 800 exp each.

Renown:
1 + 1 + 2 + 1 = 4 renown points each.
Jericho Reach
GM, 249 posts
Fri 22 Mar 2019
at 20:19
  • msg #658

Re: Silence of the Warp: OoC

So that was Final Sanction. You didn't bother with some of the side missions, but they weren't terribly fleshed out and didn't give any rewards you would miss. Things like 'a reload of ammunition' or more support units, none of which you ended up using.

Now, for a bonus Purity Seal, can anyone tell me what the 'final sanction' was in that adventure? Why was it called that? Emperor grant me wisdom, I have no idea.
Kubra
Red Scorpion Scout, 58 posts
Fri 22 Mar 2019
at 20:29
  • msg #659

Re: Silence of the Warp: OoC

I haven't read the adventure and haven't looked back through the posts from before I joined the game, but it feels like one of those things tied to a Radical Inquisitor who got herself killed, but I may be wrong.
This message was last edited by the player at 20:29, Fri 22 Mar 2019.
Hrothgar
Space Wolf Tactical, 167 posts
Fate: 1/3
Wounds: 18/23
Fri 22 Mar 2019
at 23:06
  • msg #660

Re: Silence of the Warp: OoC

Woo hoo! I think this is the furthest I've ever got in a PBP game.

A tad simplistic, but could the final sanction be the kill-team whacking the Broodlord.
Brother Arkio
CarcharodonLibrarian, 215 posts
Sat 23 Mar 2019
at 10:06
  • msg #661

Re: Silence of the Warp: OoC

What? We used them to spearhead a decoy assault on the bridge.

And we are the last ones to get a sanctioned astropath to send a message out ;-)
Jericho Reach
GM, 250 posts
Sat 23 Mar 2019
at 15:52
  • msg #662

Re: Silence of the Warp: OoC

I've updated the deathwatch mission logs thread. I realized upon going back over it that you guys are actually due more experience than I had originally given you. So, happy Emperor's day I guess.
Brother Arkio
CarcharodonLibrarian, 216 posts
Sat 23 Mar 2019
at 20:23
  • msg #663

Re: Silence of the Warp: OoC

Oh i was lacking 100 xp for a cool sea predator rising from the floor and swallowing everyone power. So thats great "All hail the Emperor!!!"
Brother Arkio
CarcharodonLibrarian, 217 posts
Sat 23 Mar 2019
at 20:25
  • msg #664

Re: Silence of the Warp: OoC

So 1300 xp instead of 800. Nifty.
Hrothgar
Space Wolf Tactical, 168 posts
Fate: 1/3
Wounds: 18/23
Sat 23 Mar 2019
at 21:41
  • msg #665

Re: Silence of the Warp: OoC

Sweet! Do we get to re-arm? Or is it a stretch to say Avalos has a stash of Astartes gear?
Jericho Reach
GM, 252 posts
Sun 24 Mar 2019
at 17:30
  • msg #666

Re: Silence of the Warp: OoC

OK, so here's the deal.

You can have a full load of frag grenades and bolter ammo. They also have promethium, although I don't think any of you are using flame weapons. They do not have any specialty bolter rounds, including stalker rounds unfortunately. Your armour has been given field repairs, not good enough to meet parade standard on Ultramar but good enough to fight in. All your batteries are recharged. The wolf has been fed, although she's looking a bit ill. Any other requests?
Brother Arkio
CarcharodonLibrarian, 218 posts
Sun 24 Mar 2019
at 21:22
  • msg #667

Re: Silence of the Warp: OoC

Can we spend XP.

And what do you guys think of me snagging another area attack power that drags enemies into the ground?
Kyros
Charcharadon Assault, 158 posts
Sun 24 Mar 2019
at 22:36
  • msg #668

Re: Silence of the Warp: OoC

You should definitely get that Space Shark power.
Jericho Reach
GM, 253 posts
Mon 25 Mar 2019
at 00:01
  • msg #669

Re: Silence of the Warp: OoC

Yes, you can totally spend XP.
Hrothgar
Space Wolf Tactical, 169 posts
Fate: 1/3
Wounds: 18/23
Mon 25 Mar 2019
at 00:43
  • msg #670

Re: Silence of the Warp: OoC

Jericho Reach:
The wolf has been fed, although she's looking a bit ill.


Oh, that can't be good. You guys have seen Alien 3, right?
Kubra
Red Scorpion Scout, 59 posts
Mon 25 Mar 2019
at 00:51
  • msg #671

Re: Silence of the Warp: OoC

Am I still wearing scout armor? I assume the half dozen shots I fired have not completely depleted my supply of Stalker rounds. Although an old Phones pattern mooched from one of the Carcharodons and a MkIII suit of power armor would be ok too.
Jericho Reach
GM, 254 posts
Mon 25 Mar 2019
at 01:31
  • msg #672

Re: Silence of the Warp: OoC

You can have one clip of Stalker, but you're stuck in carapace mode for the moment.
Hrothgar
Space Wolf Tactical, 170 posts
Fate: 1/3
Wounds: 23/23
Mon 25 Mar 2019
at 13:01
  • msg #673

Re: Silence of the Warp: OoC

Spent XP & restocked on frags. Working on a post now, do we also get to restock on FPs?
Jericho Reach
GM, 255 posts
Mon 25 Mar 2019
at 13:10
  • msg #674

Re: Silence of the Warp: OoC

Yes, all wounds and fate points are restored.
Kyros
Charcharadon Assault, 159 posts
Tue 26 Mar 2019
at 02:27
  • msg #675

Re: Silence of the Warp: OoC

Posting is tough.  Assume Kyros is on board with everything.  I still need to spend xp.
Hrothgar
Space Wolf Tactical, 173 posts
Fate: 3/3
Wounds: 23/23
Tue 26 Mar 2019
at 11:58
  • msg #676

Re: Silence of the Warp: OoC

I think Kestyr should play centenarian & take a look at Lagertha. Don't wanna be bringing a genestealer incubator on board a void ship :D
Hrothgar
Space Wolf Tactical, 176 posts
Fate: 3/3
Wounds: 23/23
Fri 29 Mar 2019
at 18:19
  • msg #677

Re: Silence of the Warp: OoC

You guys all ok with Chimera-ing our way to the Spaceport? If not, I'll edit my post accordingly.
Kyros
Charcharadon Assault, 160 posts
Sat 30 Mar 2019
at 03:00
  • msg #678

Re: Silence of the Warp: OoC

I am back, thank you for carrying on, I will be posting up asap.

And I'm fine with the Chimera ride.
Hrothgar
Space Wolf Tactical, 177 posts
Fate: 3/3
Wounds: 23/23
Sat 30 Mar 2019
at 23:30
  • msg #679

Re: Silence of the Warp: OoC

Sweet. Should be a good bit of carnage with the Chimeras. According to the Only War book these beasts have a Heavy Bolter, Multi-LasEr, Heavy Flamer and an Autocannon, plus either a second Heavy Bolter or Heavy Flamer.

What's the catch? :D
Jericho Reach
GM, 261 posts
Mon 1 Apr 2019
at 03:14
  • msg #680

Re: Silence of the Warp: OoC

Not quite. Those are 'or', not 'and.' These ones are equipped with a heavy Bolter turret (150 m; -/-/6; 1d10+8 X; Pen 5; Clip 60; reload full; tearing)
And a hull-mounted Front-Facing heavy flamer turret (30 m; s/-/-; 1d10+5 E; Pen 4, Clip 20; reload 2 full; flame, spray)
Because of the size of a Space Marine, especially in warplate, you take up more space in the vehicles than they are designed for. Only one of you can fit inside the cockpit, so they will have to pilot and operate the heavy bolter simultaneously. You take up much more room in the infantry space, but there are only a few of you so you could all fit into one Chimera if you were of a mind to do so.

So: one Astartes driving and gunning, one operating the turret, and as many as three in the cargo hold. There are gunports that you could shoot through. Who is doing what?
Hrothgar
Space Wolf Tactical, 178 posts
Fate: 3/3
Wounds: 23/23
Mon 1 Apr 2019
at 07:28
  • msg #681

Re: Silence of the Warp: OoC

I don't mind driving and Bolting, unless someone has a higher Ag than mine (42). I'm equally happy flaming. If I've counted right we can fill two tanks with our team.

Edit: BTW, dibs on not being in the cargo are with Lagertha and her meat diet canine farts :D
This message was last edited by the player at 08:17, Mon 01 Apr 2019.
Brother Arkio
CarcharodonLibrarian, 223 posts
Mon 1 Apr 2019
at 08:17
  • msg #682

Re: Silence of the Warp: OoC

I got 43 but maybe im better off tossing Smites and Avengers around.
Kyros
Charcharadon Assault, 162 posts
Mon 1 Apr 2019
at 12:15
  • msg #683

Re: Silence of the Warp: OoC

43 also, but maybe if he were to ride on it he can fly off and into crowds?
Kestyr
Storm Warden Apoth, 152 posts
W 13/22 FP 2/3
Mon 1 Apr 2019
at 14:53
  • msg #684

Re: Silence of the Warp: OoC

Apologies for the long silence all, I've not been well for the past couple of weeks.  Taking my time and getting back into the swing of things...will try to post soon.
Hrothgar
Space Wolf Tactical, 179 posts
Fate: 3/3
Wounds: 23/23
Tue 2 Apr 2019
at 20:25
  • msg #685

Re: Silence of the Warp: OoC

Kyros:
43 also, but maybe if he were to ride on it he can fly off and into crowds?


Would that not risk being left behind or holding up the convoy if when things go wrong?
Jericho Reach
GM, 262 posts
Tue 2 Apr 2019
at 20:25
  • msg #686

Re: Silence of the Warp: OoC

Sorry, should have said it differently. The driver is also operating the hull mounted flamer. Another space marine can operate the heavy bolter turret. Who is where?
Hrothgar
Space Wolf Tactical, 180 posts
Fate: 3/3
Wounds: 23/23
Tue 2 Apr 2019
at 22:08
  • msg #687

Re: Silence of the Warp: OoC

Unless Kubra or Kestyr beats my Ag I'll drive and cook. I'm not sure Kyros would fit in the driver seat with a Jump Pack on, would he? If not, how does hull clearing duty sound if we get swamped with some chittering nasties? Espicially if he has a hand flamer. Same for Arkio, I think his powers or the hand flamer would do a better job than any of our Bolters or swords.
Jericho Reach
GM, 263 posts
Tue 2 Apr 2019
at 22:17
  • msg #688

Re: Silence of the Warp: OoC

I'm not about to make an issue about the jump pack fitting anywhere. I also don't think that the Chimeras are in a lot of danger of leaving him behind, because he can do a few hops as the raven flies and catch up.
Kyros
Charcharadon Assault, 163 posts
Tue 2 Apr 2019
at 22:24
  • msg #689

Re: Silence of the Warp: OoC

I was thinking of riding on the outside anyway, and clear off any clingers.  Sound good?
Hrothgar
Space Wolf Tactical, 182 posts
Fate: 3/3
Wounds: 23/23
Thu 4 Apr 2019
at 23:43
  • msg #690

Re: Silence of the Warp: OoC

Just checking we're all agreed, Syndalla/Ascote is coming with us but the governor can go whistle?

Also, who is in which Chimeras? Just in case it matters later.
Jericho Reach
GM, 264 posts
Fri 5 Apr 2019
at 02:15
  • msg #691

Re: Silence of the Warp: OoC

Oh, I meant to tell you. The Assassin is just going to sort of quietly appear inside one of the chimeras. She's not going to make a big thing about her secret identity leaving, in case that's bad for morale. Sneaking around these PDF, especially in their current condition, is not going to be difficult for her.
Kyros
Charcharadon Assault, 165 posts
Fri 5 Apr 2019
at 02:24
  • msg #692

Re: Silence of the Warp: OoC

Kyros would probably be on the 2nd Chimera, unless you think it'd be better tactically for him to be on the 1st one.
Kubra
Red Scorpion Scout, 65 posts
Mon 8 Apr 2019
at 22:00
  • msg #693

Re: Silence of the Warp: OoC

Kubra will mount up in the first Chimera - he headed out early and seems like the type to just fill in from the front.
Jericho Reach
GM, 265 posts
Thu 11 Apr 2019
at 02:59
  • msg #694

Re: Silence of the Warp: OoC

OK,

1st Chimera: Kubra driving, Arkio shooting.
2nd Chimera: Kyros riding, Hrothgar driving, Kestyr shooting.

Cool?
Kyros
Charcharadon Assault, 166 posts
Thu 11 Apr 2019
at 03:24
  • msg #695

Re: Silence of the Warp: OoC

Sounds good to me.
Hrothgar
Space Wolf Tactical, 183 posts
Fate: 3/3
Wounds: 23/23
Thu 11 Apr 2019
at 06:56
  • msg #696

Re: Silence of the Warp: OoC

Yup, I'm good with that.
Brother Arkio
CarcharodonLibrarian, 224 posts
Thu 11 Apr 2019
at 07:27
  • msg #697

Re: Silence of the Warp: OoC

fine by me.

And any VIP's we need to evacuate in the 3rd apc. Though maybe we should put that in the middle then. Igf the govenor provided us with non key personell to evacuate.
Kestyr
Storm Warden Apoth, 153 posts
W 13/22 FP 2/3
Fri 12 Apr 2019
at 16:15
  • msg #698

Re: Silence of the Warp: OoC

Yup, fine by me.
Hrothgar
Space Wolf Tactical, 185 posts
Fate: 3/3
Wounds: 23/23
Wed 17 Apr 2019
at 08:03
  • msg #699

Re: Silence of the Warp: OoC

Before I start the barbecue, are the civilians between us and the termagaunts? If so, would a Drive check see us through the crowd without squishing them?
Jericho Reach
GM, 268 posts
Wed 17 Apr 2019
at 13:48
  • msg #700

Re: Silence of the Warp: OoC

They are totally between you and the termigaunts, and the gaunts are on top of a two-story building.
Hrothgar
Space Wolf Tactical, 186 posts
Fate: 3/3
Wounds: 23/23
Wed 17 Apr 2019
at 13:55
  • msg #701

Re: Silence of the Warp: OoC

Damned civilians :D

Next question, can the Heavy Bolters fire up at the 'gaunts or is it too steep an angle?
This message was last edited by the player at 14:14, Wed 17 Apr 2019.
Brother Arkio
CarcharodonLibrarian, 226 posts
Wed 17 Apr 2019
at 14:07
  • msg #702

Re: Silence of the Warp: OoC

Whats the range band they are on? And any size modifiers for the horde?

Seems i got the +20 so time to hire a big nasty predator to eat em.

Also i still havent bought me the psy power. How does the drag enemies into the ground work with horde? Smite is kinda really awesome against hordes as i get all modifiers to the psy roll. If other powers work the same way doing psy+1d5 those 1000xp are better spend elsewhere even though its a cool power to show off.
Jericho Reach
GM, 269 posts
Wed 17 Apr 2019
at 14:36
  • msg #703

Re: Silence of the Warp: OoC

They are in the long range band from you, with a size modifier of +30.
Kyros
Charcharadon Assault, 169 posts
Thu 18 Apr 2019
at 13:27
  • msg #704

Re: Silence of the Warp: OoC

So who did Arkio swap with?
Brother Arkio
CarcharodonLibrarian, 228 posts
Thu 18 Apr 2019
at 14:06
  • msg #705

Re: Silence of the Warp: OoC

A termagaunt :p

Also the power doesn't say what happens when one of the sides dies while in the other body.
Kestyr
Storm Warden Apoth, 157 posts
W 13/22 FP 2/3
Thu 18 Apr 2019
at 14:31
  • msg #706

Re: Silence of the Warp: OoC

I think you swap back, given that the effect ends when one of the bodies dies.  So yay, assassination squad FTW!
Hrothgar
Space Wolf Tactical, 187 posts
Fate: 3/3
Wounds: 23/23
Thu 18 Apr 2019
at 14:55
  • msg #707

Re: Silence of the Warp: OoC

*facepalm* dibs on not dragging him to the Deathwatch version of therapy.
Kestyr
Storm Warden Apoth, 158 posts
W 13/22 FP 2/3
Thu 18 Apr 2019
at 15:14
  • msg #708

Re: Silence of the Warp: OoC

Does your wolf count as an emotional support animal?
Kubra
Red Scorpion Scout, 67 posts
Thu 18 Apr 2019
at 18:44
  • msg #709

Re: Silence of the Warp: OoC

Do we have anyone on the bolters?
Kestyr
Storm Warden Apoth, 159 posts
W 13/22 FP 2/3
Thu 18 Apr 2019
at 18:50
  • msg #710

Re: Silence of the Warp: OoC

Ah shoot, I completely forgot about the pintle weapons...I'll revise my action then assuming I'm on one.  Full auto should give me at least a hit, depending on whether its a stubber or storm bolter.
This message was last edited by the player at 18:56, Thu 18 Apr 2019.
Kubra
Red Scorpion Scout, 68 posts
Thu 18 Apr 2019
at 19:13
  • msg #711

Re: Silence of the Warp: OoC

Base Chimera is a pair of Heavy Bolters - twin linked (someone who uses vehicles on the table top help me out here. I'm strictly Tacs and Scouts)
Kestyr
Storm Warden Apoth, 160 posts
W 13/22 FP 2/3
Thu 18 Apr 2019
at 19:37
  • msg #712

Re: Silence of the Warp: OoC

I'm looking at the stats from OW since they don't seem to appear in the core or Rites of Battle.  Pintle mount is either a storm bolter or heavy stubber.
Jericho Reach
GM, 270 posts
Thu 18 Apr 2019
at 19:45
  • msg #713

Re: Silence of the Warp: OoC

It's a heavy flamer.
Kestyr
Storm Warden Apoth, 161 posts
W 13/22 FP 2/3
Thu 18 Apr 2019
at 19:48
  • msg #714

Re: Silence of the Warp: OoC

What about the pintle mount?
Hrothgar
Space Wolf Tactical, 188 posts
Fate: 3/3
Wounds: 23/23
Fri 19 Apr 2019
at 11:42
  • msg #715

Re: Silence of the Warp: OoC

Kestyr:
Does your wolf count as an emotional support animal?

Yup. She's an anxiety wolf. Relieves ours by causing it in everyone else.
Jericho Reach
GM, 271 posts
Fri 19 Apr 2019
at 13:40
  • msg #716

Re: Silence of the Warp: OoC

Sorry, i got mixed up.

These ones are equipped with a storm Bolter pintle turret (150 m; -/-/6; 1d10+8 X; Pen 5; Clip 60; reload full; tearing)
And a hull-mounted Front-Facing heavy flamer turret (30 m; s/-/-; 1d10+5 E; Pen 4, Clip 20; reload 2 full; flame, spray)
Kubra
Red Scorpion Scout, 69 posts
Fri 19 Apr 2019
at 17:58
  • msg #717

Re: Silence of the Warp: OoC

Light 'em up boys!

Kestyr, on the Storm bolters and do very bad things the Horde. Someone else on that Flamer.
Kubra
Red Scorpion Scout, 70 posts
Fri 19 Apr 2019
at 17:59
  • msg #718

Re: Silence of the Warp: OoC

Oh, and do I need to roll Drive or something? Or can I use the Chimera to charge the Horde and squish 'em?
Kestyr
Storm Warden Apoth, 162 posts
W 13/22 FP 2/3
Fri 19 Apr 2019
at 19:02
  • msg #719

Re: Silence of the Warp: OoC

I'm under the impression they're all on the rooftops...although I suppose you could ram a building and knock it down with them on top.  'Twould be rather amusing.
Kubra
Red Scorpion Scout, 71 posts
Fri 19 Apr 2019
at 19:14
  • msg #720

Re: Silence of the Warp: OoC

Feel like I might drop a building on the gathered, panicked crowd which would be bad totally something the Imperium would do.
Kestyr
Storm Warden Apoth, 163 posts
W 13/22 FP 2/3
Fri 19 Apr 2019
at 19:20
  • msg #721

Re: Silence of the Warp: OoC

There is no friendly fire, there are only those inferior weaklings who can't run fast enough.

It's always been amusing to me that you can't fire into melee on TT, since 90% of the factions would totally do so.  I think the Eldar are the only ones that *might* not.
Kubra
Red Scorpion Scout, 72 posts
Fri 19 Apr 2019
at 20:06
  • msg #722

Re: Silence of the Warp: OoC

Eldar might not, I agree. Tau wouldn't. Dark Eldar and Chaos should have roll WP or Leadership to NOT do it.
Brother Arkio
CarcharodonLibrarian, 229 posts
Fri 19 Apr 2019
at 20:45
  • msg #723

Re: Silence of the Warp: OoC

Why is there a penalty for shooting into melee then if you cant?
Kestyr
Storm Warden Apoth, 164 posts
W 13/22 FP 2/3
Fri 19 Apr 2019
at 21:11
  • msg #724

Re: Silence of the Warp: OoC

Just TT doesn't let you shoot into melee; I imagine it's for "balance" because imagine how deadly Tau would be while you're busy gutting a firing line in CQC.

OW is less abstracted than TT, and therefore we can get away with a simple "trying not to hit those poor sodsyour allies" penalty.  It really ought to be a -30, but again, balance.
Hrothgar
Space Wolf Tactical, 189 posts
Fate: 3/3
Wounds: 23/23
Sat 20 Apr 2019
at 03:28
  • msg #725

Re: Silence of the Warp: OoC

Have these non-combatants at least had the sense to run from the monsters? Preferably behind our Chimeras.

Edit: RL is keeping me on my toes, sorry about that folks. I'm planning to try to maneuver the Chimera past the bullet sponges civilians so that whoever is on the flamer (now I know it isn't the driver) can do their thing.
This message was last edited by the player at 16:10, Sat 20 Apr 2019.
Hrothgar
Space Wolf Tactical, 191 posts
Fate: 3/3
Wounds: 23/23
Fri 3 May 2019
at 14:57
  • msg #726

Re: Silence of the Warp: OoC

Assuming the civvys are out of the way and some of the 'gaunts are on the ground now, if some lunatic was to ram a horde with a Chimera does it still do AP damage to the horde?
This message was last edited by the player at 19:05, Fri 03 May 2019.
Jericho Reach
GM, 273 posts
Fri 3 May 2019
at 15:26
  • msg #727

Re: Silence of the Warp: OoC

If you wanted to simply destroy the house and cause it to collapse, you could blast it with the flamer. That would probably polish it off. Added bonus, it would catch some of the enemy in the fire. Alternately, if you want to smash the Chimera into the house and run over some of the enemy, that would probably not hurt your vehicle.
Hrothgar
Space Wolf Tactical, 192 posts
Fate: 3/3
Wounds: 23/23
Fri 3 May 2019
at 19:04
  • msg #728

Re: Silence of the Warp: OoC

Damned autocorrect, that should have said horde, not house. However, your answer gives me a few more options.

Edit: I'm a wee bit confused. I thought the driver just drove and the weapons are operated by separate gunners?
This message was last edited by the player at 03:47, Sat 04 May 2019.
Kubra
Red Scorpion Scout, 73 posts
Mon 6 May 2019
at 18:19
  • msg #729

Re: Silence of the Warp: OoC

The are, which is why I'm just kind of sitting here. Is there something I can do from the driver's seat to contribute to our efforts? Ram the building?
Jericho Reach
GM, 274 posts
Mon 6 May 2019
at 18:25
  • msg #730

Re: Silence of the Warp: OoC

You can operate the main gun and drive at the same time.
Kubra
Red Scorpion Scout, 74 posts
Mon 6 May 2019
at 21:34
  • msg #731

Re: Silence of the Warp: OoC

Well, then. Off to roll BS.
Kubra
Red Scorpion Scout, 75 posts
Wed 8 May 2019
at 06:23
  • msg #732

Re: Silence of the Warp: OoC

Main gun on this is a flamer, correct? Is there a target for the flamer? Seems like the hordes are on the roofs (rooves?) or do I have it AFU?
Hrothgar
Space Wolf Tactical, 194 posts
Fate: 3/3
Wounds: 23/23
Wed 8 May 2019
at 06:35
  • msg #733

Re: Silence of the Warp: OoC

Kubra:
Main gun on this is a flamer, correct? Is there a target for the flamer? Seems like the hordes are on the roofs (rooves?) or do I have it AFU?

That's how I've understood it as well, hence my bbq-ey goodness post. If I've got the wrong end of the stick I'll edit my actions.
Kestyr
Storm Warden Apoth, 166 posts
W 13/22 FP 2/3
Wed 8 May 2019
at 14:46
  • msg #734

Re: Silence of the Warp: OoC

I thought for flamers you just rolled straight horde damage?
Hrothgar
Space Wolf Tactical, 195 posts
Fate: 3/3
Wounds: 23/23
Wed 8 May 2019
at 15:41
  • msg #735

Re: Silence of the Warp: OoC

Far as I know we still have to roll to hit, then if that's successful it hits 1/4 range rounded up times.
Kestyr
Storm Warden Apoth, 167 posts
W 13/22 FP 2/3
Wed 8 May 2019
at 17:30
  • msg #736

Re: Silence of the Warp: OoC

Well, you don't normally roll BS for Flame weapons, and I don't believe that changes even though we're in a vehicle.
Hrothgar
Space Wolf Tactical, 196 posts
Fate: 3/3
Wounds: 23/23
Wed 8 May 2019
at 18:11
  • msg #737

Re: Silence of the Warp: OoC

Ah yeah, I forgot that bit. Those little sods have to make an Ag test or be purged in fire.
Brother Arkio
CarcharodonLibrarian, 231 posts
Mon 13 May 2019
at 07:16
  • msg #738

Re: Silence of the Warp: OoC

Can i use psy powers in my new body? I mean is still got my own mind right? A termagaunt summoning bigh fish has to be fun ;-)

Also whats my body doing?
This message was last edited by the player at 07:16, Mon 13 May 2019.
Hrothgar
Space Wolf Tactical, 197 posts
Fate: 3/3
Wounds: 23/23
Mon 13 May 2019
at 09:55
  • msg #739

Re: Silence of the Warp: OoC

Heh, I can't help imagining a rogue Termagaunt going all John Wick in the middle of the horde.
Jericho Reach
GM, 276 posts
Mon 13 May 2019
at 14:54
  • msg #740

Re: Silence of the Warp: OoC

Your body is currently trying to figure out how to escape the Chimera.
Hrothgar
Space Wolf Tactical, 198 posts
Fate: 3/3
Wounds: 23/23
Mon 13 May 2019
at 15:31
  • msg #741

Re: Silence of the Warp: OoC

Jericho Reach:
Your body is currently trying to figure out how to escape the Chimera.

Crap, that...I hadn't considered :D
Kestyr
Storm Warden Apoth, 168 posts
W 13/22 FP 2/3
Mon 13 May 2019
at 15:42
  • msg #742

Re: Silence of the Warp: OoC

Is there a way we can identify that his body is acting strange?  I might hop off the pintle and grapple him if we can.
Hrothgar
Space Wolf Tactical, 199 posts
Fate: 3/3
Wounds: 23/23
Mon 13 May 2019
at 19:07
  • msg #743

Re: Silence of the Warp: OoC

I'm guessing his going ape shit in the back of the Chimera and trying to kill and/or eat us might be a give away.
Kestyr
Storm Warden Apoth, 169 posts
W 13/22 FP 2/3
Wed 15 May 2019
at 21:39
  • msg #744

Re: Silence of the Warp: OoC

Dunno, it might be too shocked at wearing clothes to do much more than gape.
Brother Arkio
CarcharodonLibrarian, 232 posts
Thu 16 May 2019
at 06:06
  • msg #745

Re: Silence of the Warp: OoC

And on the psy powers? Smiting smack from the middle of that horde surely should give me a nice bonus.
Jericho Reach
GM, 277 posts
Thu 16 May 2019
at 13:07
  • msg #746

Re: Silence of the Warp: OoC

I think a successful use of Psy Powers would destroy the feeble mind of the creature's body that you currently inhabit. So, you know, win-win.
Kyros
Charcharadon Assault, 172 posts
Thu 16 May 2019
at 15:27
  • msg #747

Re: Silence of the Warp: OoC

I'd advise against using psi powers.  You're right in the middle of the Silence of the Void, they'll likely be even trickier to use.
Brother Arkio
CarcharodonLibrarian, 233 posts
Thu 16 May 2019
at 16:20
  • msg #748

Re: Silence of the Warp: OoC

But why? +30 Size, +30 point blank, +20 unaware target.  I gonna fry em good ;-)
Kyros
Charcharadon Assault, 173 posts
Thu 16 May 2019
at 16:24
  • msg #749

Re: Silence of the Warp: OoC

It'd definitely be worth Renown for the feat.  And...likely some time with an Apothecary and some invasive tests and questions maybe.
Kestyr
Storm Warden Apoth, 170 posts
W 13/22 FP 2/3
Thu 16 May 2019
at 18:21
  • msg #750

Re: Silence of the Warp: OoC

Kyros:
It'd definitely be worth Renown for the feat.  And...likely some time with an Apothecary and some invasive tests and questions maybe.


Did someone call for sharp pointy stickies?
Hrothgar
Space Wolf Tactical, 201 posts
Fate: 3/3
Wounds: 23/23
Sat 18 May 2019
at 17:55
  • msg #751

Re: Silence of the Warp: OoC

I might be speaking out of turn here, so if I am I apologise. But, since we have a good, solid group here, I was wondering if anyone fancied starting more games with us and if so, which ones?
Jericho Reach
GM, 278 posts
Sat 18 May 2019
at 19:14
  • msg #752

Re: Silence of the Warp: OoC

I've become disenchanted with the ship to ship combat featured prominently in Rogue Trader. I don't particularly want to run Dark Heresy or Black Crusade but would be willing to try. I've been trying and failing to keep a group running in Only War for nearly a year now.

If you people want, I could run an Only War group for you.
This message was last edited by the GM at 20:24, Sat 18 May 2019.
Kyros
Charcharadon Assault, 174 posts
Sat 18 May 2019
at 20:15
  • msg #753

Re: Silence of the Warp: OoC

I thin I like Deathwatch the most, but I think they balanced out a lot of system stuff when they made Black Crusade and Only War.

I'd like to be in a Black Crusade Chaos Space Marine group.
Brother Arkio
CarcharodonLibrarian, 235 posts
Sat 18 May 2019
at 22:39
  • msg #754

Re: Silence of the Warp: OoC

Yeah proper Black crusade game would be nice. RT's ship stuff is indeed what bogs it down and kills the roleplay. Im in one but the GM is having rl issues so the pace is atrocious.

Tried running an underhive Black Crusade game but it blew up so now im running SLA industries.
Kestyr
Storm Warden Apoth, 171 posts
W 13/22 FP 2/3
Sun 19 May 2019
at 01:37
  • msg #755

Re: Silence of the Warp: OoC

I've been thinking about running No Surrender for Only War come June.
Hrothgar
Space Wolf Tactical, 202 posts
Fate: 3/3
Wounds: 23/23
Sun 19 May 2019
at 12:34
  • msg #756

Re: Silence of the Warp: OoC

I've never even tried to play Black Crusade or Dark Heresy. Every Only War game I've been in on here has snuffed it during regiment creation. Likewise with ship creation for Rogue Trader.

My vote would probably be for Only War. If we're gonna blaspheme against the Emperor & go non-40K, Shadowrun or maybe D&D or something similar.
Kyros
Charcharadon Assault, 175 posts
Sun 19 May 2019
at 13:11
  • msg #757

Re: Silence of the Warp: OoC

Only War seems to have picked up some votes, so sure let's go with that then.  Regiment and planet creation can be fun and/or tedious.
Jericho Reach
GM, 279 posts
Sun 19 May 2019
at 14:13
  • msg #758

Re: Silence of the Warp: OoC

In my game I simply created a regiment that fit the story I wanted to tell. Another GM created three options within the same type and described it as a recombined regiment from three diminished ones. I thought that was a good option.
Kestyr
Storm Warden Apoth, 172 posts
W 13/22 FP 2/3
Sun 19 May 2019
at 18:04
  • msg #759

Re: Silence of the Warp: OoC

Yeah, the part that's holding me back right now is the regiment.  I have this notion to run a voidborn regiment...and that's where the heresy train of thought derails.  Most likely I'll just choose a regiment type and leave the doctrines etc. up to the PCs.  Mixed regiments can be fun, but for the DMs sake it's far easier to just run a single one.  Simplicity is the reason to run a prepublished module anyway.
Kyros
Charcharadon Assault, 176 posts
Mon 20 May 2019
at 00:09
  • msg #760

Re: Silence of the Warp: OoC

One concept I had in mind for a regiment was the personal tithe of an army from a Rogue Trader.  A bunch of young but very well armed and armoured newbies, that basically get dropped into the thick of things.

Just an idea.

I'd rather not it be a mechanized regiment though, I'd favor infantry maybe.
Brother Arkio
CarcharodonLibrarian, 236 posts
Mon 20 May 2019
at 07:56
  • msg #761

Re: Silence of the Warp: OoC

I never got to play a psyker well. Love to give one of those a try actually. I got no access to any only war stuff though. So might not be able to join in there.
Kyros
Charcharadon Assault, 177 posts
Wed 22 May 2019
at 00:49
  • msg #762

Re: Silence of the Warp: OoC

That would make things tricky, do you have Black Crusade or the other 40k games?
Kubra
Red Scorpion Scout, 76 posts
Wed 22 May 2019
at 02:44
  • msg #763

Re: Silence of the Warp: OoC

I think I'm out on Only War - just can't see anything cool down that road from here.
Kyros
Charcharadon Assault, 178 posts
Wed 22 May 2019
at 03:09
  • msg #764

Re: Silence of the Warp: OoC

What about BC?
Kubra
Red Scorpion Scout, 77 posts
Wed 22 May 2019
at 03:16
  • msg #765

Re: Silence of the Warp: OoC

I like BC. The Covenants mechanic means generating stuff to to is easy. I played in 2 of Arkio's BC games and enjoyed them both.

I can play a Marine or run-of-the-mill heretic pretty happily.
Brother Arkio
CarcharodonLibrarian, 237 posts
Wed 22 May 2019
at 06:07
  • msg #766

Re: Silence of the Warp: OoC

Id greatly prefer BC. I got all the ones pre OW but Once i went BC i never really needed to go for another.
Kyros
Charcharadon Assault, 179 posts
Wed 22 May 2019
at 13:53
  • msg #767

Re: Silence of the Warp: OoC

Black Crusade then?
Brother Arkio
CarcharodonLibrarian, 238 posts
Wed 22 May 2019
at 14:15
  • msg #768

Re: Silence of the Warp: OoC

Im game for a BC game. As long as we don't go mixing mortals and marines. I never seen that work well.
Kyros
Charcharadon Assault, 180 posts
Wed 22 May 2019
at 14:33
  • msg #769

Re: Silence of the Warp: OoC

Yeah, I don't see how that could work.
Kestyr
Storm Warden Apoth, 173 posts
W 13/22 FP 2/3
Wed 22 May 2019
at 16:41
  • msg #770

Re: Silence of the Warp: OoC

Has anyone tried the new Wrath and Glory system?
Kyros
Charcharadon Assault, 181 posts
Wed 22 May 2019
at 18:11
  • msg #771

Re: Silence of the Warp: OoC

I bought it and read it, but haven't tried it.  It's fully up to date on the 40k story line, but I have to say that I don't care too much for dice pool systems with low dies, like d6s, which is what this uses.  The rules just didn't cut it for me.
Kubra
Red Scorpion Scout, 79 posts
Wed 22 May 2019
at 21:29
  • msg #772

Re: Silence of the Warp: OoC

In reply to Kyros (msg # 771):

I concur with Kyros - I played once. One, I almost seized - there were fucking Harlequin on my ship - my IG ass wanted BAD to shoot them. A lot. They loaned me a shuri-cat so I kind of cooled out though.

Two, it lacks the grit we associate with 40K. There's very little risk to PC's. My Cadian survivor LongLased a Chaos Space Marine and dropped him. The mechanics are not awful, they just don't enforce (or support) the setting's traditional tone. It's a modern gaming conceit that in places works well, but Grimdark is not what Wrath and Glory portrays.

For anyone who's played 7th Sea, it plays a bit like that. I like 7th Sea but it's specifically NOT 40K.
Kyros
Charcharadon Assault, 182 posts
Thu 23 May 2019
at 15:45
  • msg #773

Re: Silence of the Warp: OoC

If we go BC, would we want marines or heretics?  As marines it would make a nice  counter to what we're doing.  As heretics, we'd have a lot to aspire to.  I wouldn't suggest using the archetypes in the Tome books, as they are more advanced.  I'd want to start with default beginners either way, heretics or marines.
Jericho Reach
GM, 280 posts
Thu 23 May 2019
at 19:01
  • msg #774

Re: Silence of the Warp: OoC

Maybe we should start that game and discuss its matters there. I'm not going to close this one down.
Brother Arkio
CarcharodonLibrarian, 239 posts
Thu 23 May 2019
at 19:11
  • msg #775

Re: Silence of the Warp: OoC

Youre botherd by us killing time while waiting for your update boss? I mean Kestyr who proposed to run an OW game hasn't really agreed on running BC after all.
Kestyr
Storm Warden Apoth, 174 posts
W 13/22 FP 2/3
Thu 23 May 2019
at 19:14
  • msg #776

Re: Silence of the Warp: OoC

I don't have any BC books so I wouldn't be joining a game for that.

IC, I'm just waiting to hear if I can tell that Arkio's body is doing something...untoward, or if I should keep shootin' at the baddies outside.
Jericho Reach
GM, 281 posts
Thu 23 May 2019
at 19:48
  • msg #777

Re: Silence of the Warp: OoC

I suppose not.

His body screamed a bit and then threw up. He appears to be back in control of it now. Also, every human from miles around is having terrible nightmares.
Kestyr
Storm Warden Apoth, 175 posts
W 13/22 FP 2/3
Thu 23 May 2019
at 19:52
  • msg #778

Re: Silence of the Warp: OoC

Jericho Reach:
His body screamed a bit and then threw up.


So, uh...does he wear a helmet?
Hrothgar
Space Wolf Tactical, 203 posts
Fate: 3/3
Wounds: 23/23
Thu 23 May 2019
at 20:11
  • msg #779

Re: Silence of the Warp: OoC

Jericho Reach:
I'm not going to close this one down.


Glad to hear it, for the record that wasn't something I was thinking of when I suggested another game. Only that it's rare to find a good, reliable group in pbp so we should make the most of it.
Brother Arkio
CarcharodonLibrarian, 240 posts
Fri 24 May 2019
at 06:00
  • msg #780

Re: Silence of the Warp: OoC

In reply to Kestyr (msg # 778):

Yes its a waste to loose those fluids so my reclamation system is taking care of it. *shudder*
Kyros
Charcharadon Assault, 183 posts
Sun 26 May 2019
at 00:17
  • msg #781

Re: Silence of the Warp: OoC

Just finished The Red Tithe, a Carcharadons novel.  Good stuff, bloody as Hell.  Space sharks versus Night Lords battling on a prison planet.

Anyway, with BC, what do you favor?  Chaos Marines or mortal Heretics?  An idea I was thinking (either way) is that they are insurgents cut off from a larger warband and basically given leave to do whatever until they can make contact again.  Gives them purpose, but also freedom to pursue their ambitions.
Kubra
Red Scorpion Scout, 80 posts
Sun 26 May 2019
at 04:19
  • msg #782

Re: Silence of the Warp: OoC

I'm good either way but I lean toward CSM.
Brother Arkio
CarcharodonLibrarian, 241 posts
Sun 26 May 2019
at 18:57
  • msg #783

Re: Silence of the Warp: OoC

In reply to Kyros (msg # 781):

As Kestyr who was planning to run a game doesn't have BC i think the discussion is moot istn't i? Without a GM ther will be no game after all ;-)
Kestyr
Storm Warden Apoth, 177 posts
W 13/22 FP 2/3
Sun 26 May 2019
at 19:01
  • msg #784

Re: Silence of the Warp: OoC

If you guys want to run BC by all means go ahead, I just won't be joining you.  Chaos isn't really my cup of tea anyhoo.
Kyros
Charcharadon Assault, 184 posts
Wed 29 May 2019
at 13:36
  • msg #785

Re: Silence of the Warp: OoC

Well, let's take a tally of 40k games we do have, might have needed to do that in the first place.

I have every 40k book and game line that came from Fantasy Flight, but haven't read them all.  I also have the main book for Wrath and Glory.

Would it have to be a 40k book?
Kestyr
Storm Warden Apoth, 178 posts
W 13/22 FP 2/3
Wed 29 May 2019
at 21:57
  • msg #786

Re: Silence of the Warp: OoC

Regarding the IC action...is there a way to provide an assist on the Drive check?  Aside from a Charm check to Inspire?
Kubra
Red Scorpion Scout, 82 posts
Wed 29 May 2019
at 22:52
  • msg #787

Re: Silence of the Warp: OoC

You could make an argument for using Drive to aid me by watching the sides on the narrow bridge.

As for books, I own all of Deathwatch and Black Crusade and most of Rogue Trader and the first edition of Dark Heresy. I do own the beta rules for OW as well. I have the free player guide for Wrath and Glory.
Brother Arkio
CarcharodonLibrarian, 243 posts
Thu 30 May 2019
at 07:17
  • msg #788

Re: Silence of the Warp: OoC

DW, DC and RT are the ones i got. But if we go RT i want one where the ship stuff is a side business.
Kestyr
Storm Warden Apoth, 179 posts
W 13/22 FP 2/3
Thu 30 May 2019
at 13:39
  • msg #789

Re: Silence of the Warp: OoC

What about Navigate (Surface)?  or Awareness?
Kubra
Red Scorpion Scout, 83 posts
Thu 30 May 2019
at 14:07
  • msg #790

Re: Silence of the Warp: OoC

I think if you explain it reasonably in the fiction it should fly.
Kyros
Charcharadon Assault, 186 posts
Mon 3 Jun 2019
at 01:00
  • msg #791

Re: Silence of the Warp: OoC

I ran a long term campaign of Rogue Trader, and I think it can be very doable.  We used a slightly modified set of rules on the ship combat, which made it a lot better.  And while potentially all characters can be given opportunities in a ship to ship fight, it still comes down to the captain, the pilot and the gunners doing the most.

If we wanted to really abstract the ship to ship fights (I still think they're fun, but yeah they can be one sided for some of the group), we could have rolls made ahead of time maybe, take down some general tactics that we employ, and then compare our firepower to the other's and make some judgments on who would win and how damaged we come out.  Or always use boarding procedures maybe.
Kyros
Charcharadon Assault, 187 posts
Mon 3 Jun 2019
at 01:06
  • msg #792

Re: Silence of the Warp: OoC

One other thing I was thinking of would be not a Deathwatch game, but uses its rules, and instead make a combat squad of marines from one chapter, or maybe related successor chapters.  Basically do a deep dive into the lore of one of the chapters and have them go on missions and stuff.  Could have it happen at different times and places maybe, like The Horus Heresy or maybe the Badab Wars.
Jericho Reach
GM, 283 posts
Mon 3 Jun 2019
at 02:11
  • msg #793

Re: Silence of the Warp: OoC

Kyros' suggestion was what I originally had in mind for this campaign, although more of a sandbox.
Brother Arkio
CarcharodonLibrarian, 244 posts
Mon 3 Jun 2019
at 07:39
  • msg #794

Re: Silence of the Warp: OoC

I keep comming back to wanting to run a Gorkamorka game. But it seems RPoL only attracts the power players and not the people that are there to have a lot of fun roleplaying the Orky life.
Kubra
Red Scorpion Scout, 85 posts
Mon 3 Jun 2019
at 13:13
  • msg #795

Re: Silence of the Warp: OoC

Jericho Reach:
Kyros' suggestion was what I originally had in mind for this campaign, although more of a sandbox.

I can't wait to get to this part of the game.
Jericho Reach
GM, 284 posts
Mon 3 Jun 2019
at 20:55
  • msg #796

Re: Silence of the Warp: OoC

I would play an orky game.
Kestyr
Storm Warden Apoth, 181 posts
W 13/22 FP 2/3
Mon 3 Jun 2019
at 20:57
  • msg #797

Re: Silence of the Warp: OoC

There's a fanmade conversion for da boyz in Only War in the FFG archives.  Also for Tau and SoB.  I only know of them by reputation, however, as I've never read through them.
Kyros
Charcharadon Assault, 188 posts
Mon 3 Jun 2019
at 21:11
  • msg #798

Re: Silence of the Warp: OoC

An Ork ship would be interesting.  A social game with them would still involve plenty of violence I'm sure.  If that's what people are leaning  towards, sure.
Kestyr
Storm Warden Apoth, 182 posts
W 13/22 FP 2/3
Tue 4 Jun 2019
at 03:35
  • msg #799

Re: Silence of the Warp: OoC

I suggest we try the Navigate route.  Hrothgar gives us an Inspire, then someone assists whoever is doing the actual check (my TN would be 44; anyone have a higher check?)
Kyros
Charcharadon Assault, 191 posts
Sat 15 Jun 2019
at 19:34
  • msg #800

Re: Silence of the Warp: OoC

So how do we want to do this?  Initially I thought we'd to fight our way to them, but now we have to hold the line.  We want to hold specific spots or split up a bit?  If we use the other forces and then split up a bit we might be able to hold them.
Hrothgar
Space Wolf Tactical, 206 posts
Fate: 3/3
Wounds: 23/23
Sun 16 Jun 2019
at 01:00
  • msg #801

Re: Silence of the Warp: OoC

I'm thinking choke points. I still have my cluster mines & I reckon we can get these tarantulas up & running.
Hrothgar
Space Wolf Tactical, 207 posts
Fate: 3/3
Wounds: 23/23
Mon 17 Jun 2019
at 21:09
  • msg #802

Re: Silence of the Warp: OoC

Can these shattered crates & whatnot be moved, even if its by shoving or towing with a tank? I'm thinking to use them to create obstacles for the incoming gaunt waves.
Jericho Reach
GM, 288 posts
Mon 17 Jun 2019
at 23:23
  • msg #803

Re: Silence of the Warp: OoC

You have about ten minutes, but you could do a little of that. Use Strength, Drive, or Command , all at -10.
Kyros
Charcharadon Assault, 192 posts
Tue 18 Jun 2019
at 00:57
  • msg #804

Re: Silence of the Warp: OoC

I'll make an in character post on the strategy Kyros would us to employ.
Brother Arkio
CarcharodonLibrarian, 247 posts
Tue 18 Jun 2019
at 06:13
  • msg #805

Re: Silence of the Warp: OoC

A wee bit busy and having trouble to frame the scene in my mind.

We need to stand our ground for the stormtroopers to come and get us out?
Hrothgar
Space Wolf Tactical, 208 posts
Fate: 3/3
Wounds: 23/23
Tue 18 Jun 2019
at 13:29
  • msg #806

Re: Silence of the Warp: OoC

That's the impression I got. A sea of gaunts flooding into the Spaceport with us and a few pdf waiting to greet them.
Hrothgar
Space Wolf Tactical, 210 posts
Fate: 3/3
Wounds: 23/23
Tue 18 Jun 2019
at 20:51
  • msg #807

Re: Silence of the Warp: OoC

Btw, for anyone that hasn't seen these yet. Very cool, completely unofficial Astartes videos that I had no part in creating.

https://youtu.be/g-MteECxZUY
Kyros
Charcharadon Assault, 194 posts
Tue 18 Jun 2019
at 21:51
  • msg #808

Re: Silence of the Warp: OoC

Oh yeah, those are awesome.
Jericho Reach
GM, 289 posts
Thu 20 Jun 2019
at 12:44
  • msg #809

Re: Silence of the Warp: OoC

You can physically block one of the entrances with the Chimeras, but it will take both of them to block one entrance.

The Tarantulas and the PDF can each hold one of the entrances by themselves, but not for long.
Hrothgar
Space Wolf Tactical, 211 posts
Fate: 3/3
Wounds: 23/23
Thu 20 Jun 2019
at 17:47
  • msg #810

Re: Silence of the Warp: OoC

Ok, we can reinforce the entrances and do the fighting retreat thing.
Jericho Reach
GM, 290 posts
Thu 20 Jun 2019
at 18:09
  • msg #811

Re: Silence of the Warp: OoC

Fortunately the landing platform is considerably elevated and provides an excellent line of sight over a killing field.

Which resources are you using to block which of the four entrances? For fairness, why don't each of you pick one of the resources to assign.

If you use both Chimeras to block one of the entrances, fair enough. You could instead assign one of the Chimeras to the PDF as a strong point, which will greatly increase their resilience and firepower.

Resources to assign to Entrances
2 Tarantula turrets
1 Platoon of PDF

Blocked by junk

2 Chimeras
Kyros
Charcharadon Assault, 195 posts
Thu 20 Jun 2019
at 18:26
  • msg #812

Re: Silence of the Warp: OoC

Have Kyros use the one blocked by junk.  When they get over it he slams into them.  He's designed to be a hoard breaker.
Hrothgar
Space Wolf Tactical, 212 posts
Fate: 3/3
Wounds: 23/23
Thu 20 Jun 2019
at 18:48
  • msg #813

Re: Silence of the Warp: OoC

I like the idea of bolstering the PDF with a Chimera. The other Chimera can be reinforced with my cluster mines.
Kubra
Red Scorpion Scout, 89 posts
Thu 20 Jun 2019
at 18:50
  • msg #814

Re: Silence of the Warp: OoC

I'll assume Kubra is helping the PDF since that's kind of where my post had him. Has he seen anywhere to snipe from?
Brother Arkio
CarcharodonLibrarian, 248 posts
Fri 21 Jun 2019
at 09:59
  • msg #815

Re: Silence of the Warp: OoC

Guess i'll be getting the tarantulas then. Together with my smite and psy heavy flamer we should be able to make some bug stew.
Kubra
Red Scorpion Scout, 90 posts
Fri 21 Jun 2019
at 12:03
  • msg #816

Re: Silence of the Warp: OoC

/me points at the stew "I'm not eating that!

Ahh... irc...
Jericho Reach
GM, 291 posts
Thu 27 Jun 2019
at 01:47
  • msg #817

Re: Silence of the Warp: OoC

Unfortunately, the few soldiers you have with you do not have enough manpower or time to barricade all the roadways. The Kill-team and the PDF must settle for barricading the small western roadway.

Kubra finds the platform to provide excellent vantage over the killing grounds.

The Tarantula sentry guns are positioned to aim at the eastern roadway.

Hrothgar narrows the rail-head entrance with a Chimera, then places mines in the narrow, clear path.

The PDF crew the Chimera and position it near the spaceport roadway.


Everyone happy?
Brother Arkio
CarcharodonLibrarian, 250 posts
Thu 27 Jun 2019
at 09:57
  • msg #818

Re: Silence of the Warp: OoC

Sounds about right. Lets roll before summer hits full force and people poof for weeks one after another.
Hrothgar
Space Wolf Tactical, 214 posts
Fate: 3/3
Wounds: 23/23
Thu 27 Jun 2019
at 13:04
  • msg #819

Re: Silence of the Warp: OoC

Sounds good, but we all know how long a plan survives after enemy contact.
Hrothgar
Space Wolf Tactical, 215 posts
Fate: 3/3
Wounds: 23/23
Fri 28 Jun 2019
at 23:50
  • msg #820

Re: Silence of the Warp: OoC

Also, I can't help thinking a Devastator might come in handy fairly soon :D
Brother Arkio
CarcharodonLibrarian, 251 posts
Sat 29 Jun 2019
at 07:06
  • msg #821

Re: Silence of the Warp: OoC

Yeah MOAR DAKKA!!!!!
Kyros
Charcharadon Assault, 197 posts
Sat 29 Jun 2019
at 13:42
  • msg #822

Re: Silence of the Warp: OoC

Nothing fixes problems quite like Moar Dakka.
Hrothgar
Space Wolf Tactical, 216 posts
Fate: 3/3
Wounds: 23/23
Sat 29 Jun 2019
at 15:15
  • msg #823

Re: Silence of the Warp: OoC

Or red paint, coz red wuns go fast!
Jericho Reach
GM, 292 posts
Fri 5 Jul 2019
at 10:10
  • msg #824

Re: Silence of the Warp: OoC

I will update today, promise.
Hrothgar
Space Wolf Tactical, 217 posts
Fate: 3/3
Wounds: 23/23
Fri 5 Jul 2019
at 10:14
  • msg #825

Re: Silence of the Warp: OoC

No worries, summer is usually go slow time anyway. This game is a PB for me as far as up & running time goes.
Kyros
Charcharadon Assault, 198 posts
Sat 6 Jul 2019
at 03:47
  • msg #826

Re: Silence of the Warp: OoC

I should stay in position until the horde reaches us.
Kubra
Red Scorpion Scout, 93 posts
Sat 6 Jul 2019
at 04:08
  • msg #827

Re: Silence of the Warp: OoC

In reply to Kyros (msg # 826):

Most likely. Going all choppy a hundred meters out might not work out so well.
Brother Arkio
CarcharodonLibrarian, 252 posts
Sun 7 Jul 2019
at 05:02
  • msg #828

Re: Silence of the Warp: OoC

Are the tarantulas in any position to provide cover fire? Or is scale ect so big we cant really support? ie i can smite effortlessly in the close range band. If thats not an option and the tarantullas cant provide covering fire i'll do nothing.
Hrothgar
Space Wolf Tactical, 219 posts
Fate: 3/3
Wounds: 23/23
Sun 7 Jul 2019
at 14:50
  • msg #829

Re: Silence of the Warp: OoC

Oooh, forgot to ask. What size hordes are we up against here?
This message was last edited by the player at 18:50, Sun 07 July 2019.
Jericho Reach
GM, 294 posts
Sun 7 Jul 2019
at 18:43
  • msg #830

Re: Silence of the Warp: OoC

The century guns can only Traverse far enough to cover the one entrance. Between the two of them, they provide a full Field of Fire facing the entrance they were set up, but they can't aim at the other ones. The hordes provide + 30 to hit.

Arkio, you can use your powers to support the others and other areas by simply moving a little closer. This will not impede your ability to return to your current area.
Brother Arkio
CarcharodonLibrarian, 253 posts
Mon 8 Jul 2019
at 08:39
  • msg #831

Re: Silence of the Warp: OoC

right.
Kubra
Red Scorpion Scout, 94 posts
Tue 16 Jul 2019
at 00:38
  • msg #832

Re: Silence of the Warp: OoC

By auditory perception do you mean Awareness + Heightened Hearing?
Jericho Reach
GM, 296 posts
Tue 16 Jul 2019
at 00:42
  • msg #833

Re: Silence of the Warp: OoC

Yeah, and you can only get information you might get from hearing. Or, like, smelling, I guess.
Kyros
Charcharadon Assault, 200 posts
Tue 16 Jul 2019
at 00:58
  • msg #834

Re: Silence of the Warp: OoC


19:57, Today: Kyros rolled 59 -- 1 degree of success using the Only War system with a target number of 61 ((59)).

Hark!  I think I hear something.
Jericho Reach
GM, 297 posts
Tue 16 Jul 2019
at 01:05
  • msg #835

Re: Silence of the Warp: OoC

And your question?
Kyros
Charcharadon Assault, 201 posts
Tue 16 Jul 2019
at 01:29
  • msg #836

Re: Silence of the Warp: OoC

Right...this was a two part thing...

Does Kyros hear any Tyranids in the area he's staked out to guard?
Kubra
Red Scorpion Scout, 95 posts
Tue 16 Jul 2019
at 03:38
  • msg #837

Re: Silence of the Warp: OoC

22:44, Today: Kubra rolled 11 -- 5 degrees of success using the Only War system with a target number of 52 ((11))

Do I hear a large creature?
Do I hear long range weapons?
Do I hear our evac?
Do I hear fighting in the city?
Do I hear the PDF panicking?
Jericho Reach
GM, 298 posts
Wed 17 Jul 2019
at 18:25
  • msg #838

Re: Silence of the Warp: OoC

I actually don't know which area Kyros intended to stake his guard on, but you can definitely hear them coming from the eastern roadway.

Kubra, you hear a huge, huge creature.
You don't hear long-ranged weapons.
Your evac is not within hearing range yet.
The fighting in the city has clearly been extinguished, and there is more tyranid activity out there than ever.
The PDF's morale is a pane of sugar-glass; One impact and it will shatter.
Kyros
Charcharadon Assault, 202 posts
Wed 17 Jul 2019
at 21:01
  • msg #839

Re: Silence of the Warp: OoC

I didn't really set a facing for Kyros I suppose, but his particular area was possibly the weakest enforced.  All the other areas had more fortifications and damage dealers at them.  The point was to bring the nids in easy and then fall on them.
Hrothgar
Space Wolf Tactical, 220 posts
Fate: 3/3
Wounds: 23/23
Wed 17 Jul 2019
at 23:54
  • msg #840

Re: Silence of the Warp: OoC

3 DoF for my hearing check. Slightly embarrassing what with the canine Gene's & all.
Kyros
Charcharadon Assault, 203 posts
Thu 18 Jul 2019
at 19:44
  • msg #841

Re: Silence of the Warp: OoC

For the latest developments we might want to meet them on the road.  They could seriously wreck whatever cover we have.  But with a brood lord and a few stealers, we'd likely need all or most of us.
Jericho Reach
GM, 300 posts
Sun 21 Jul 2019
at 20:47
  • msg #842

Re: Silence of the Warp: OoC

Are you guys waiting for some information from me?
Hrothgar
Space Wolf Tactical, 221 posts
Fate: 3/3
Wounds: 23/23
Sun 21 Jul 2019
at 22:57
  • msg #843

Re: Silence of the Warp: OoC

I'm good to go, just got back from a surprise trip arranged by the mrs, no interweb access there followed by a busy weekend.
Kyros
Charcharadon Assault, 204 posts
Mon 22 Jul 2019
at 12:26
  • msg #844

Re: Silence of the Warp: OoC

Like I was saying, we might want to meet these things?  They can likely get in past our barricades quickly.  Up to you though, we could possibly bring the Chimera's firepower on them.


Starting this Thursday I'll be travelling a bit, I'll be able to follow what's going on, but posting will be limited.  I'll be back by the next Monday.
Hrothgar
Space Wolf Tactical, 222 posts
Fate: 3/3
Wounds: 23/23
Mon 22 Jul 2019
at 16:24
  • msg #845

Re: Silence of the Warp: OoC

And now that I've gone to make a post, I realised I do need some information. *facepalm*

Can I see the Broodlord and its minions from my position at the rail head, or would I have to move?
Jericho Reach
GM, 301 posts
Mon 22 Jul 2019
at 17:52
  • msg #846

Re: Silence of the Warp: OoC

You can totally see them.
Kyros
Charcharadon Assault, 206 posts
Wed 24 Jul 2019
at 12:19
  • msg #847

Re: Silence of the Warp: OoC

Kyros will stay in his spot, he's built to take on hoards, any that come in now he'll hit.  If you guys go after the stealers you should get a few shots off first before they engage us up close.

Take it easy all, I'll watch and post when I can.
Brother Arkio
CarcharodonLibrarian, 255 posts
Wed 24 Jul 2019
at 13:58
  • msg #848

Re: Silence of the Warp: OoC

Im back but in no state to post. Will try to get one in tomorrow.
Jericho Reach
GM, 302 posts
Sun 28 Jul 2019
at 17:03
  • msg #849

Re: Silence of the Warp: OoC

Hello friends. Once we're done this one, we'll have one more short premade module. By then I'll have finished creating the open-world region of space that you will be exploring.

To help me prioritize the first mission or two, I'll lay out the themes of the different missions. Here we go:

There are four different types of adventure you can indulge in now.
First, the 'Dark Heresy' style adventure. Use the skills of interaction, investigation, and knowledge to uncover mysteries.
Second, the 'Rogue Trader' style adventure. Engage in various bizarre profit-seeking shenanigans, similar to a D&D adventure campaign.
Third, the 'Only War' style adventure. Participate in larger-scale conflicts between factions, mostly of low tech levels. Could also call this the 'Fantasy battle tourist' missions.
Finally, 'Space Hulk.' Throw reason to the wind and engage in bloody battles against a variety of foes.
Hrothgar
Space Wolf Tactical, 224 posts
Fate: 3/3
Wounds: 23/23
Sun 28 Jul 2019
at 18:15
  • msg #850

Re: Silence of the Warp: OoC

They all sound pretty sweet. Investigations to root out heresy & xeno infestations. Check. Profit seeking adventures, admittedly not much use to Space Marines, but contacts & favours owed are always handy. Especially from Rogue Traders and the like. Check. Fantasy Battle tourist sounds like we'd be a bit OP, but by now I trust the boss to throw us enough twists & turns to keep it fun. So, check. And finally a bit of ship boarding in torpedoes and what have you for those times when a bit of "Leeeeeeeroooooooy Jennnnnnkins" is the only solution.
Kyros
Charcharadon Assault, 207 posts
Mon 29 Jul 2019
at 18:34
  • msg #851

Re: Silence of the Warp: OoC

These adventures would still be using our Deathwatch characters?  If so...

Space Hulk preferred, second choice Only War.
Brother Arkio
CarcharodonLibrarian, 256 posts
Mon 29 Jul 2019
at 21:29
  • msg #852

Re: Silence of the Warp: OoC

Well as the basic concept was a chapter lost in an area without support i think all of them can be mixed. We'll be needing to do some RT stuff to get supplies and probably unconventional supplies.

I can see where DH style play leads to the OW scenarios so that mixes nicely together.

The Spacehulk doesn't feel like the original game at all. Though an occasional hulk to get some special item or supplies works too. But mindless hack n slash i don't need an RP game for i can play a shooter for that.
Jericho Reach
GM, 303 posts
Mon 29 Jul 2019
at 22:18
  • msg #853

Re: Silence of the Warp: OoC

Each of those four mission types will be a 'planet' that you can visit for that type of missions. Once you have finished one, you can move on to the next 'planet' for a different type of adventure.
Kubra
Red Scorpion Scout, 96 posts
Tue 30 Jul 2019
at 02:24
  • msg #854

Re: Silence of the Warp: OoC

I'm pretty much with Arkio on this although I disagree with him on the straight combat missions.

But, given the kind of game JR is laying out, we can choose the style of mission as we go and to fit the larger story we want to tell.

For example::
The Chapter we build from these Deathwatch characters are isolated on the remnants of their fleet and are essentially on a predation crusade beyond the Imperium. We could start off fighting a xeno incursion on a lost world of humans we visited for recruits (classic Deathwatch stand-up fight, the Space Hulk of JR's list), we get off the planet with our recruits but need to get Power Armor and gene-bank nutrients to turn them into Astartes and find some kind of independent Forge World we need to negotiate with (Rogue Trader). That resolved we trip along and boom, Space Hulk with some kind of human population that lives on it, and we go to investigate (DH investigation).

But, at any point we could create whatever reason to get involved in some bigger conflict like the Achilus Assault to involve ourselves in an OW style adventure rather than do any of those other things, and once that battle gets resolved, we're dealing with replacing our losses which could be any style of adventure too.


Yeah, I'm in.
Kubra
Red Scorpion Scout, 97 posts
Tue 30 Jul 2019
at 02:42
  • msg #855

Re: Silence of the Warp: OoC

Oh, and I keep starting posts to deal with this second wave. What's the range to the Broodlord? And it is Enormous, correct?
Jericho Reach
GM, 304 posts
Tue 30 Jul 2019
at 02:49
  • msg #856

Re: Silence of the Warp: OoC

Medium range, and Enormous.
Jericho Reach
GM, 305 posts
Thu 1 Aug 2019
at 23:36
  • msg #857

Re: Silence of the Warp: OoC

Post for this round in by tomorrow please.
Brother Arkio
CarcharodonLibrarian, 258 posts
Fri 2 Aug 2019
at 07:12
  • msg #858

Re: Silence of the Warp: OoC

Sorry i was 100% sure i made a post. Sorry about that.
Kyros
Charcharadon Assault, 208 posts
Sun 4 Aug 2019
at 02:24
  • msg #859

Re: Silence of the Warp: OoC

Should Kyros stay or get in on that fight?
Brother Arkio
CarcharodonLibrarian, 260 posts
Sun 4 Aug 2019
at 06:24
  • msg #860

Re: Silence of the Warp: OoC

With my record of melee rolls in most 40k games? Please come help me!!! I been known to fail 90% rolls in close combat ;-)
Kyros
Charcharadon Assault, 210 posts
Tue 13 Aug 2019
at 21:27
  • msg #861

Re: Silence of the Warp: OoC

Yeeouch!!  How you doing there Arkio?
Kubra
Red Scorpion Scout, 101 posts
Tue 13 Aug 2019
at 21:31
  • msg #862

Re: Silence of the Warp: OoC

I burned my action trying to guide the PDF. Barring a massive stack of bonuses that looks unlikely.

Arkio - do you have a Parry?
Brother Arkio
CarcharodonLibrarian, 261 posts
Tue 13 Aug 2019
at 21:36
  • msg #863

Re: Silence of the Warp: OoC

Yeah managed the parry. 7 DoS should suffice. So happy wih my force sword now i tell you.

Now you are all at ease i gonna go to bed. Will wave my returns swing tomorrow being all flashy but not hitting a thing.

Or one of you kills it so i can smite the horde. I am way better at that.
Kyros
Charcharadon Assault, 211 posts
Thu 15 Aug 2019
at 15:23
  • msg #864

Re: Silence of the Warp: OoC

That unguarded entrance, was that mine?  How fast can I get to it with a jetpack charge?  May need to finish the last Stealer first.
Jericho Reach
GM, 309 posts
Thu 15 Aug 2019
at 15:35
  • msg #865

Re: Silence of the Warp: OoC

Jetpacking gets you pretty much anywhere you want on the tactical scene, but for jumping from one fight to another I'll ask you to roll Flying +10.
Hrothgar
Space Wolf Tactical, 226 posts
Fate: 3/3
Wounds: 17/23
Sun 18 Aug 2019
at 23:50
  • msg #866

Re: Silence of the Warp: OoC

I take it with the gaunts comin down the unprotected road, I'd need to reposition to take them on? And, does Arkio want a helping hand?
Brother Arkio
CarcharodonLibrarian, 263 posts
Thu 29 Aug 2019
at 20:19
  • msg #867

Re: Silence of the Warp: OoC

So the way the scene is described i don't believe there is anything for us to react to. That horde is dead and no other targets popped up right?
Jericho Reach
GM, 311 posts
Thu 29 Aug 2019
at 20:24
  • msg #868

Re: Silence of the Warp: OoC

The horde is not dead yet.
Kyros
Charcharadon Assault, 213 posts
Thu 29 Aug 2019
at 20:41
  • msg #869

Re: Silence of the Warp: OoC

How much of the hoard is left at this point?  What would be the magnitude bonus?
Jericho Reach
GM, 312 posts
Thu 29 Aug 2019
at 22:16
  • msg #870

Re: Silence of the Warp: OoC

14. +20.
Kyros
Charcharadon Assault, 215 posts
Sun 15 Sep 2019
at 13:45
  • msg #871

Re: Silence of the Warp: OoC

Alright, priorities here.  I think the Tyrranid warrior could probably be taken out by Kubra.  The Gargoyles, are they clustered close enough to be a horde that I could attack (I'm thinking also that some Psy Power might do it)?  If so, maybe I should hit the Gaunts?
Jericho Reach
GM, 314 posts
Sun 15 Sep 2019
at 13:49
  • msg #872

Re: Silence of the Warp: OoC

The gargoyles are a 30 point horde that is above you. The gants are not in the same area.
Kubra
Red Scorpion Scout, 103 posts
Tue 17 Sep 2019
at 19:09
  • msg #873

Re: Silence of the Warp: OoC

Busy as hell the past few days. Tonight, maybe.
Jericho Reach
GM, 315 posts
Sun 29 Sep 2019
at 18:33
  • msg #874

Re: Silence of the Warp: OoC

Bored now.
Moving on.
Jericho Reach
GM, 317 posts
Mon 30 Sep 2019
at 18:47
  • msg #875

Re: Silence of the Warp: OoC

So are Apothecary hasn't checked in since June. I think I'm going to call it as far as their involvement is. That leaves you with four Stout space warriors. I'm not concerned about you from a tactical perspective. I am only wondering if you guys feel like adding someone else to the mix would be fun. If so, do you know anybody who would be interested in playing a deathwatch game in an open world setting?
Kyros
Charcharadon Assault, 218 posts
Mon 30 Sep 2019
at 19:23
  • msg #876

Re: Silence of the Warp: OoC

I think it'd be good to have another kill team member or 2.  An Apothecary would be great, but not totally necessary.
Hrothgar
Space Wolf Tactical, 231 posts
Fate: 3/3
Wounds: 17/23
Mon 30 Sep 2019
at 20:47
  • msg #877

Re: Silence of the Warp: OoC

If we can survive until I hit rank 4, I'm not against going Wolf Priest & picking up the healer's torch. I think a couple more players wouldn't hurt *cough* devastator *cough* as well.
Brother Arkio
CarcharodonLibrarian, 267 posts
Mon 30 Sep 2019
at 22:32
  • msg #878

Re: Silence of the Warp: OoC

Bump the add it should draw some people. At least most 40k games usually fill up quick enough.

But yeah advancing so we can get advance stuff sounds fun. RPoL Games are so slow most we ever play is low lvl noobs and we already proven we are loyal servants to the emperor that got the staying power to linger in a game.  Like nearly 2 years and still rank 1.
Kubra
Red Scorpion Scout, 104 posts
Wed 2 Oct 2019
at 18:02
  • msg #879

Re: Silence of the Warp: OoC

Another body or two won't hurt. Devastator? Sure. Apothecary, that's fine too. A Tactical could be good too - we're supposed to be by FAR the most numerous...
Kyros
Charcharadon Assault, 219 posts
Sat 5 Oct 2019
at 13:28
  • msg #880

Re: Silence of the Warp: OoC

Hey, I'll be going on vacation in a few days, I'll be able to watch the thread, but posting could be tough.
Hrothgar
Space Wolf Tactical, 234 posts
Fate: 3/3
Wounds: 17/23
Sat 12 Oct 2019
at 18:28
  • msg #881

Re: Silence of the Warp: OoC

Wow, didn't realise how much renown we need for some wargear. Got big plans here :D

Any joy with getting some fresh meat for the grinder?
Jericho Reach
GM, 322 posts
Sat 12 Oct 2019
at 18:59
  • msg #882

Re: Silence of the Warp: OoC

Haven't tried yet. Will soon.
Brother Arkio
CarcharodonLibrarian, 271 posts
Sun 13 Oct 2019
at 06:26
  • msg #883

Re: Silence of the Warp: OoC

That does mean we can only spend xp on rank 1 stuff right? Or can we also buy rank 2 stuff already. Looking at yo psy increase ;-)
Jericho Reach
GM, 323 posts
Sun 13 Oct 2019
at 11:42
  • msg #884

Re: Silence of the Warp: OoC

I suppose it means that you can spend things on tier 2 upgrades.
Kyros
Charcharadon Assault, 221 posts
Mon 14 Oct 2019
at 00:24
  • msg #885

Re: Silence of the Warp: OoC

How much Requisition do we get now that we are re-spending it.  Are we still in Initiated rank (0-19)?
Jericho Reach
GM, 324 posts
Mon 14 Oct 2019
at 00:36
  • msg #886

Re: Silence of the Warp: OoC

Yeah, that's going to be the same for now. Upgrade later.

Also, we have some applications. I'll tell you all about them in PM.
Kubra
Red Scorpion Scout, 106 posts
Tue 15 Oct 2019
at 12:49
  • msg #887

Re: Silence of the Warp: OoC

Think I'm updated. Seems a stretch to requisition myself power armor so I'll wait on gear.

For what it's worth (about what you paid for it, I suspect) I'm curious to know, have we gotten any Tacticals in the queue?
This message was last edited by the player at 12:50, Tue 15 Oct 2019.
Hrothgar
Space Wolf Tactical, 235 posts
Fate: 3/3
Wounds: 17/23
Wed 16 Oct 2019
at 07:29
  • msg #888

Re: Silence of the Warp: OoC

Just a suggestion before I forget it completely. Could we say the new blood answer the astropathic call, remaining members of another kill-team on a small inquisition ship, or something like that?
Brother Arkio
CarcharodonLibrarian, 272 posts
Wed 16 Oct 2019
at 08:34
  • msg #889

Re: Silence of the Warp: OoC

Req was 50? I got 45 in gear but iirc we where buying heavy weapons for some people.
Brother Arkio
CarcharodonLibrarian, 273 posts
Wed 16 Oct 2019
at 10:19
  • msg #890

Re: Silence of the Warp: OoC

I took Force Dome as a power. Might take a little edge from my Smite but i think protecting us from most ranged attacks is a good help.
Brother Arkio
CarcharodonLibrarian, 274 posts
Wed 16 Oct 2019
at 22:06
  • msg #891

Re: Silence of the Warp: OoC

So i took this.

20 Camo Cloak
01 Chrono
04 Astartes Harness
25 Melta Bomb

The meltabomb seems like a solid choice for a prime target. Not sure how usefull the camo cloak will be inside the ship though so i am open for other suggestions.
Kyros
Charcharadon Assault, 222 posts
Thu 17 Oct 2019
at 00:00
  • msg #892

Re: Silence of the Warp: OoC

What is our Renown at this point?
Brother Arkio
CarcharodonLibrarian, 275 posts
Thu 17 Oct 2019
at 06:52
  • msg #893

Re: Silence of the Warp: OoC

as i understand it hasn't risten to 20+ so still booring gear.
Hrothgar
Space Wolf Tactical, 236 posts
Fate: 3/3
Wounds: 17/23
Thu 17 Oct 2019
at 12:04
  • msg #894

Re: Silence of the Warp: OoC

I'm thinking of bringing a flamer on for our little boarding action. Maybe even a heavy flamer, unless a devastator beats me to it. Any other suggestions for kit, team leader, oaths etc?
Kyros
Charcharadon Assault, 223 posts
Fri 18 Oct 2019
at 04:14
  • msg #895

Re: Silence of the Warp: OoC

Requisition spending (this is what I requisitioned first time around, and it worked well)

Extra Chainsword 5
Astartes Assault Shotgun 7
2 Nova grenades 30


I'll contribute 8 Requisition for the Team's use.
Brother Arkio
CarcharodonLibrarian, 276 posts
Fri 18 Oct 2019
at 08:36
  • msg #896

Re: Silence of the Warp: OoC

I got the psy flamer but vs hordes Smite is so much more effective its silly. Mostly cause my rolls DC gets all the size modifiers too.
Hrothgar
Space Wolf Tactical, 237 posts
Fate: 3/3
Wounds: 24/24
Fri 18 Oct 2019
at 11:29
  • msg #897

Re: Silence of the Warp: OoC

My spends are:

Chainsword - 5
Kraken Rounds - 15
Hellfire Flamer - 25 (First Founding)

The last 5 points can go into the team pool, if they don't get used I'll nab a dipole maglock for the chainsword.
Kubra
Red Scorpion Scout, 107 posts
Fri 18 Oct 2019
at 14:05
  • msg #898

Re: Silence of the Warp: OoC

Looks like I'll need to spend thusly:

Bolter5
Hellfire Ammo25
Fire Selector5
Melta-Bomb12

Leaving 3 for the general fund.
Brother Arkio
CarcharodonLibrarian, 278 posts
Fri 18 Oct 2019
at 14:17
  • msg #899

Re: Silence of the Warp: OoC

Why is your melta bomb 12 and mine 25?
Brother Arkio
CarcharodonLibrarian, 279 posts
Fri 18 Oct 2019
at 14:25
  • msg #900

Re: Silence of the Warp: OoC

Also should we also take a multi melta or las cannon?
Kubra
Red Scorpion Scout, 108 posts
Fri 18 Oct 2019
at 14:31
  • msg #901

Re: Silence of the Warp: OoC

Brother Arkio:
Why is your melta bomb 12 and mine 25?

Errata vs. Core, I suspect. Changes Kraken rounds too, although the errata raises Kraken by 10, but, sadly, does not reduce Hellfires' cost.
This message had punctuation tweaked by the player at 14:45, Fri 18 Oct 2019.
Kubra
Red Scorpion Scout, 109 posts
Fri 18 Oct 2019
at 14:44
  • msg #902

Re: Silence of the Warp: OoC

Not enough Renown for Lascannon or Multi-Melta. I can use them in a pinch but without Unrelenting Devastation a Heavy Bolter or Heavy Flamer lose some of their value. I really need a Hesh Pattern or Precision Bolter, but alas... not famous enough.
Hrothgar
Space Wolf Tactical, 238 posts
Fate: 3/3
Wounds: 24/24
Fri 18 Oct 2019
at 15:53
  • msg #903

Re: Silence of the Warp: OoC

What about bunging a suppression suspensor from First Founding onto a heavy bolter?
Kubra
Red Scorpion Scout, 110 posts
Fri 18 Oct 2019
at 16:34
  • msg #904

Re: Silence of the Warp: OoC

The Suspenssor let's me treat the Heavy Bolter as Basic for Move and Fire, right? Use Metal Storm ammo to offset not having Unrelenting Devastation? Be hell on hordes, for sure.
Hrothgar
Space Wolf Tactical, 239 posts
Fate: 3/3
Wounds: 24/24
Fri 18 Oct 2019
at 17:14
  • msg #905

Re: Silence of the Warp: OoC

The suppression stabiliser (my bad) lets you hit a target location twice before having to move on when in full or semi auto.
Kubra
Red Scorpion Scout, 111 posts
Sat 19 Oct 2019
at 05:25
  • msg #906

Re: Silence of the Warp: OoC

The Heavy Bolter option looks something like:

Heavy Bolter20
Suspension Stabilizer10
Metal Storm Ammo15
Backpack Ammo Supply15

Looks like I'll need 10 points out of the pool and we're not shooting any big creatures to any meaningful effect. Hordes we'll melt though.

Edit: In retrospect the Surpression Stabilizer doesn't make a hell of a lot of sense with Metal Storm rounds. -/-/10 rof with Blast (2) doesn't gain much by hitting the same location. Dropping the Stabilizer and spending those 10 points on Hellfire rounds lets us ignore Natural Armor though.

Thoughts?
This message was last edited by the player at 14:48, Sat 19 Oct 2019.
Hrothgar
Space Wolf Tactical, 241 posts
Fate: 3/3
Wounds: 24/24
Sat 19 Oct 2019
at 17:44
  • msg #907

Re: Silence of the Warp: OoC

Sounds ok to me, that and my flamer should help deal with hordes. If I've got the right end of the stick, our two sharks can stomp on  hordes and individual beasties alike.

It might be worth you guys getting the Forging the Bond talent too, so we can all share chapter squad patterns.
This message was last edited by the player at 17:45, Sat 19 Oct 2019.
Kubra
Red Scorpion Scout, 112 posts
Sat 19 Oct 2019
at 18:54
  • msg #908

Re: Silence of the Warp: OoC

Already did. Spent some for Command and Fellowship too.
Brother Arkio
CarcharodonLibrarian, 280 posts
Sat 19 Oct 2019
at 22:08
  • msg #909

Re: Silence of the Warp: OoC

I like to point out that this shark is set up to put the hurt on hordes mainly. But a psy weapon is nasty on low will critters.

So as i all of a sudden got 13 points left. I could take a soundstrike missile launcher with krak missiles for that odd hard target.


20 Camo Cloak
01 Chrono
04 Astartes Harness
12 Melta Bomb
10 Soundstrike Missile Launcher with excessive Missiles (3)

Or we save 18 points and get someone a breaching augur? Lets ignore walls!!
Kubra
Red Scorpion Scout, 113 posts
Sat 19 Oct 2019
at 23:18
  • msg #910

Re: Silence of the Warp: OoC

That sounds like a plan. Take the Soundstrike and I'll take the Heavy Bolter with the Hellfire rounds.
Hrothgar
Space Wolf Tactical, 242 posts
Fate: 3/3
Wounds: 24/24
Mon 21 Oct 2019
at 00:45
  • msg #911

Re: Silence of the Warp: OoC

Should we use some of the pooled Req to grab a teleport homer?
Kyros
Charcharadon Assault, 225 posts
Mon 21 Oct 2019
at 01:59
  • msg #912

Re: Silence of the Warp: OoC

If it's available, yeah that's a good idea.
Kubra
Red Scorpion Scout, 114 posts
Mon 21 Oct 2019
at 02:52
  • msg #913

Re: Silence of the Warp: OoC

Teleport Homer would be Rock solid.

Also, are we worrying about Oaths and Cohesion? We haven't, that I recall, used Squad/Solo mode.

Did they have Astartes Power armor? It seems like the probably did, but don't want jump to that conclusion.
This message was last edited by the player at 02:55, Mon 21 Oct 2019.
Brother Arkio
CarcharodonLibrarian, 281 posts
Mon 21 Oct 2019
at 07:54
  • msg #914

Re: Silence of the Warp: OoC

Only if there is a ship with a teleport homer. And as we havent been teleported out i doubt we have one of those rare tools at our disposal.

I forgot my extra damage solo mode a few times but i believe we used one squad mode way back once ;-)

We probably should grab one.
Hrothgar
Space Wolf Tactical, 243 posts
Fate: 3/3
Wounds: 24/24
Mon 21 Oct 2019
at 08:04
  • msg #915

Re: Silence of the Warp: OoC

I think we used it before you joined. It was over with fairly quickly due to small group size & low rank. Oath wise, do we want extra cohesion, +10 to WP tests, extra renown, +10 vs a chosen enemy or bonuses to resist cohesion damage? As a space puppy there's another path in a fluff book where we can also reduce cohesion costs if I'm team leader.

For team leader purposes, does Kubra count as a Tac Marine?
Brother Arkio
CarcharodonLibrarian, 282 posts
Mon 21 Oct 2019
at 08:51
  • msg #916

Re: Silence of the Warp: OoC

On oaths:

Personally i love the Oath of the Emperor. +10 Willpower means i only fuck up a psy power on a double.  And if we can extend it to 'our' troops its great for their cohesion.

Oath of Knowledge: You get +10 Ws an BS vs nids is nothing to scoff at. And i can reroll phenomena test meaning i can push the shield and then maintian it at psy 5 and eat 1 horde damage from my smite that goes at psy 2.
Only drawback is that I am only qualified to lead and the squad modes are pure defense but as those been neglected mostly this one is.

Oath of Knowledge has my favor.
Kubra
Red Scorpion Scout, 115 posts
Mon 21 Oct 2019
at 13:02
  • msg #917

Re: Silence of the Warp: OoC

I am, actually a Tactical. Have Forging the Bond and Tactical Expertise. Fellowship is 54 and have Command as trained. I can probably move some points around and get the +10 Command for the extra point of Cohesion too.
Hrothgar
Space Wolf Tactical, 244 posts
Fate: 3/3
Wounds: 24/24
Mon 21 Oct 2019
at 14:00
  • msg #918

Re: Silence of the Warp: OoC

Ah yeah, I had a brain fart & was thinking of the wolf scout elite advance.
Brother Arkio
CarcharodonLibrarian, 283 posts
Wed 23 Oct 2019
at 20:07
  • msg #919

Re: Silence of the Warp: OoC

Lets pick the oath we like and the leader we need for that. I chipped in with my preferred ones but what are your ideas?

Also did we have new blood incomming boss?
Jericho Reach
GM, 326 posts
Wed 23 Oct 2019
at 20:55
  • msg #920

Re: Silence of the Warp: OoC

Yeah but I'm not sure if we should add them into the game until after this battle is over.
Brother Arkio
CarcharodonLibrarian, 285 posts
Wed 23 Oct 2019
at 21:12
  • msg #921

Re: Silence of the Warp: OoC

DO it!! and we'll give em red tabbards for over their armor!
Kubra
Red Scorpion Scout, 116 posts
Wed 23 Oct 2019
at 21:41
  • msg #922

Re: Silence of the Warp: OoC

Brother Arkio:
Lets pick the oath we like and the leader we need for that. I chipped in with my preferred ones but what are your ideas?

Also did we have new blood incomming boss?


Oath of Knowledge gives us +10 to hit at the cost of your re-rolls. The Squad Modes basically suck for us though - Cover is useless to the Assault Marines. Strongpoint can be pretty good but 30 meters isn't much range for the Center to be behind the Assault Marines.

Regroup and Furious Charge are the better Squad Modes. But they're not actually available together. Furious Charge is only available with Oath of Glory which begets us some bonus renown, if we live. Oath of Loyalty gets us Regroup but +10 to resist Cohesion damage and +1 to Cohesion Challenges is pretty crap but Tactical Spacing can be handy in melee.

Overall, it's a tough call but the combat bonus is the deciding factor to my mind. I think it has to be Oath of Knowledge.
Kyros
Charcharadon Assault, 226 posts
Wed 23 Oct 2019
at 22:11
  • msg #923

Re: Silence of the Warp: OoC

Oath of Knowledge I say too.
Kubra
Red Scorpion Scout, 117 posts
Wed 23 Oct 2019
at 22:23
  • msg #924

Re: Silence of the Warp: OoC

What's Cohesion going to look like? I don't want to say the Sharks are coarse and abrasive but charm and grace aren't exactly their strong suits.
Brother Arkio
CarcharodonLibrarian, 286 posts
Thu 24 Oct 2019
at 06:00
  • msg #925

Re: Silence of the Warp: OoC

Fel 38 and basic basic command. Don't think im doing cohesion any good but its not like we used/needed it before and we are in it for the +10 anyhow ;-)
Hrothgar
Space Wolf Tactical, 246 posts
Fate: 3/3
Wounds: 24/24
Thu 24 Oct 2019
at 23:44
  • msg #926

Re: Silence of the Warp: OoC

I'm good with us going for the oath of knowledge. That +10 for 'nid whacking will no doubt be useful & squad mode seemed to be a once per mission thing to haul our asses out of the fire, at least at our current rank anyways.
Kubra
Red Scorpion Scout, 118 posts
Fri 25 Oct 2019
at 02:23
  • msg #927

Re: Silence of the Warp: OoC

We could use Squad Mode a couple of times with me as leader but there's not enough advantage in Squad Mode to outweigh the +10. My Heavy Bolter gets significantly more useful and dangerous as does the charge by you Assaults.
Kyros
Charcharadon Assault, 228 posts
Sun 27 Oct 2019
at 14:27
  • msg #928

Re: Silence of the Warp: OoC

I may have missed it, was there a teleport homer?  I was mainly referring to getting back from the ship not porting in, but I wasn't too clear.
Brother Arkio
CarcharodonLibrarian, 287 posts
Sun 27 Oct 2019
at 19:05
  • msg #929

Re: Silence of the Warp: OoC

?As i read it they cant lock on us properly to get us out. Might be useful to grab on if we ever jump into the void for retrieval.
Jericho Reach
GM, 329 posts
Sun 27 Oct 2019
at 19:20
  • msg #930

Re: Silence of the Warp: OoC

You're going to need the teleport homer if you want to get teleported back out again. Otherwise you'll have to find another way out that won't be as quick.
Brother Arkio
CarcharodonLibrarian, 288 posts
Mon 28 Oct 2019
at 09:46
  • msg #931

Re: Silence of the Warp: OoC

I can drop the camo cloak. I doubt it will be useful and it nets us 2 homers.
Brother Arkio
CarcharodonLibrarian, 291 posts
Tue 29 Oct 2019
at 09:09
  • msg #932

Re: Silence of the Warp: OoC

So final gear choice.

01 Chrono
04 Astartes Harness
12 Melta Bomb
10 Soundstrike Missile Launcher with excessive Missiles (3)
20 2x Teleport Homer. One for me the other for Hrotgar
Kyros
Charcharadon Assault, 231 posts
Sat 2 Nov 2019
at 12:16
  • msg #933

Re: Silence of the Warp: OoC

I updated my post to include the successful Agility roll.
Jericho Reach
GM, 332 posts
Sun 3 Nov 2019
at 14:45
  • msg #934

Re: Silence of the Warp: OoC

Everyone give a hearty cheer and praise to the Emperor, because we have some new players.

New people: if you want to catch up with the story, I have a thread for the Story Thus Far.
Go ahead and start on your character sheets and let me know when you're done.

I think we'll try to burn through this mission quickly so we can get into the Rogue Crusade part of the game.
Barachiel Zayn
FT Apothecary, 1 post
Flesh Tearer
Sanguinary Priest
Sun 3 Nov 2019
at 15:48
  • msg #935

Re: Silence of the Warp: OoC

Greetings everyone. I'll be your medic.

Your twitchy, bloody, angry medic...
Kyros
Charcharadon Assault, 232 posts
Sun 3 Nov 2019
at 15:50
  • msg #936

Re: Silence of the Warp: OoC

A Flesh Tearer Medic?  Uh...OK, well that should be good, we have two Space Sharks, likely have a lot in common.

Welcome all.
Kubra
Red Scorpion Scout, 122 posts
Sun 3 Nov 2019
at 15:56
  • msg #937

Re: Silence of the Warp: OoC

Welcome! First time I've encountered a Flesh Tearer in the wild. Don't you guys just eat your wounded? So you're what, a cook?
Barachiel Zayn
FT Apothecary, 2 posts
Flesh Tearer
Sanguinary Priest
Sun 3 Nov 2019
at 16:18
  • msg #938

Re: Silence of the Warp: OoC

Lies and slander!

...Ignore this large pouch of medicine labelled "paprika."

(Joking aside, I think you are mixing the Flesh Tearers up with either the Blood Drinkers or the Flesh Eaters).
This message was last edited by the player at 16:19, Sun 03 Nov 2019.
Xander
Sal. Devastator, 1 post
Sun 3 Nov 2019
at 17:53
  • msg #939

Re: Silence of the Warp: OoC

Woo boy, do I have some reading to do!

Anyhow, big tough burnt boy Xander reporting for duty.  Glad to see you all.

What rank/XP value are we starting at?
Jericho Reach
GM, 334 posts
Sun 3 Nov 2019
at 17:54
  • msg #940

Re: Silence of the Warp: OoC

Starting at rank 2.
Kyros
Charcharadon Assault, 233 posts
Sun 3 Nov 2019
at 17:59
  • msg #941

Re: Silence of the Warp: OoC

Devastator and Medic, nice.  Good to have yous on board.
Hrothgar
Space Wolf Tactical, 250 posts
Fate: 3/3
Wounds: 24/24
Sun 3 Nov 2019
at 18:55
  • msg #942

Re: Silence of the Warp: OoC

Welcome to the party pals, (my Mrs tells me it's close enough to christmas for a Die Hard reference). We can do the intros over mjod when/if we make it back to the watch station.
Detrum
RG Techmarine, 1 post
Sun 3 Nov 2019
at 20:49
  • msg #943

Re: Silence of the Warp: OoC

Great, one blood hungry psycho and a drunk barbarian to interrupt my studies :) Looking forward to surprise servo arm skull crushing with everyone.
Brother Arkio
CarcharodonLibrarian, 294 posts
Sun 3 Nov 2019
at 20:52
  • msg #944

Re: Silence of the Warp: OoC

Studies? I am the Librarian here!!

Welcome new blood.
Kyros
Charcharadon Assault, 234 posts
Sun 3 Nov 2019
at 21:17
  • msg #945

Re: Silence of the Warp: OoC

So wait, we got 3 new marines?  Great, we just got reinforced!
Detrum
RG Techmarine, 2 posts
Sun 3 Nov 2019
at 21:21
  • msg #946

Re: Silence of the Warp: OoC

The Omnissiah's will shall be done.
For characters just a couple questions:
Are we placing stats where we want or roll them in order?
Can we choose our armour type?
Are armour histories rolled or chosen?
Are deeds allowed?
This message was last edited by the player at 21:34, Sun 03 Nov 2019.
Barachiel Zayn
FT Apothecary, 3 posts
Flesh Tearer
Sanguinary Priest
Sun 3 Nov 2019
at 21:44
  • msg #947

Re: Silence of the Warp: OoC

Well, I finished my sheet.

I rolled in order, and rolled for everything (armor mark, history, etc.)
Jericho Reach
GM, 335 posts
Sun 3 Nov 2019
at 23:09
  • msg #948

Re: Silence of the Warp: OoC

Roll then place them how you wish, with one Reroll.
I don't know what you mean by "armour type." scout or marine? Yes, pick one of your choice.
Roll your armour history. It's more fun that way.
Deeds are allowed.
Detrum
RG Techmarine, 3 posts
Sun 3 Nov 2019
at 23:25
  • msg #949

Re: Silence of the Warp: OoC

What Mark, usual is Mk7, but fluff for RG would be Mk6.
Jericho Reach
GM, 336 posts
Sun 3 Nov 2019
at 23:37
  • msg #950

Re: Silence of the Warp: OoC

M6 for the moment.
Detrum
RG Techmarine, 4 posts
Mon 4 Nov 2019
at 03:23
  • msg #951

Re: Silence of the Warp: OoC

Ok, I think I have everything sorted.
Barachiel Zayn
FT Apothecary, 4 posts
Flesh Tearer
Sanguinary Priest
Tue 5 Nov 2019
at 02:55
  • msg #952

Re: Silence of the Warp: OoC

What sort of Renown and Requisition are we looking at?
Brother Arkio
CarcharodonLibrarian, 296 posts
Tue 5 Nov 2019
at 07:04
  • msg #953

Re: Silence of the Warp: OoC

50 req still first renown rank. All we did was confirming these guys to come here really.
Barachiel Zayn
FT Apothecary, 5 posts
Flesh Tearer
Sanguinary Priest
Tue 5 Nov 2019
at 15:44
  • msg #954

Re: Silence of the Warp: OoC

Thanks! Here is what I nabbed.


Diagnostor Helmet        15
Astartes Combat Webbing  03
Teleport Homer           10
Astartes Assault Shotgun 07
Slug Rounds x3           12
Total                    47


I guess I'll contribute 3 to any leftover pool that we have.
This message was last edited by the player at 15:45, Tue 05 Nov 2019.
Brother Arkio
CarcharodonLibrarian, 297 posts
Tue 5 Nov 2019
at 21:46
  • msg #955

Re: Silence of the Warp: OoC

Not sure its what you get though. As i hope we get new req before we go on the real rogue watch style game.
Detrum
RG Techmarine, 5 posts
Tue 5 Nov 2019
at 23:14
  • msg #956

Re: Silence of the Warp: OoC

10- Raven Shotgun
15- 3 dipole mag-locks
04- 1 clip slug rounds
20- Camo-cloak
49
(+1) for the pool
Xander
Sal. Devastator, 2 posts
Wed 6 Nov 2019
at 02:58
  • msg #957

Re: Silence of the Warp: OoC

I have most of the stuff the stuff that matters to me planned,  but wanted to ask...
Do you guys want me to go more crowd- control,  or tank-hunter?
This message was last updated by the player at 02:59, Wed 06 Nov 2019.
Brother Arkio
CarcharodonLibrarian, 298 posts
Wed 6 Nov 2019
at 07:10
  • msg #958

Re: Silence of the Warp: OoC

At this point we been fighting nids so hordes and then some more hordes.

I'd say go with makes you feel the most fun. Its not like you got the renown for a multi melta or plasma cannon at the moment anyhow.
Kubra
Red Scorpion Scout, 123 posts
Wed 6 Nov 2019
at 12:25
  • msg #959

Re: Silence of the Warp: OoC

At the moment we have a flamer, missile launcher and a heavy bolter. I have Hellfire rounds for the Heavy Bolter and I think the launcher has standard HE.
Xander
Sal. Devastator, 3 posts
Wed 6 Nov 2019
at 21:42
  • msg #960

Re: Silence of the Warp: OoC

Changed my icon to minimize confusion.


With that being the case,  I'm also ready.  If we have the opportunity to join this mission, I'd like to requisition a Heavy Flamer,  a red-dot for my pistol, and dump the rest into the team pool.
Brother Arkio
CarcharodonLibrarian, 300 posts
Thu 7 Nov 2019
at 12:47
  • msg #961

Re: Silence of the Warp: OoC

From what i understand we are going to rush this mission and then you join us after.
Jericho Reach
GM, 340 posts
Sat 9 Nov 2019
at 01:28
  • msg #962

Re: Silence of the Warp: OoC

Less "melta bomb" and more "stray bolter round."
Sign In