Let's Begin!
Arlend glanced at the man and sighed. He figured this fight might not be so much of a fun time. He'd lost a few times before, and it was always pretty painful but more and more, as people frequented Railto, people wanted to see oddities and superhuman looking fighters and that never boded well for relatively normal folk that played here.
"Well, never seen one like you before. But you stink, so lets get this over with he said, in a manner meant to provoke Arlend's enemy. He liked to talk to people, and gain what advantage he could, big men or at least very untrained men were very prone to over-reaching and leaving themselves open.
He got in guard, ready, watching the reaction of the opponent,
OOC:
1) Fast-talk: to provoke Ja'roh to anger, hoping to encourage some level of all out attack.
15:09, Today: Arlend rolled 7 using 3d6. fast talk. // pass by 6
2) Evaluate (+1 to all rolls)
If Jaroh attacks, then as long as it's not a critical Arlend should be able to react defensively next round.
If he has SM+1, then I believe his unarmed range becomes 1 (usually it's 0 for people) - giving him a significant advantage. It would mean he can step and attack. However if he's not SM+1, and his unarmed range (except kicks) is reach 0, then he would technically have to move and attack (-4, with a cap of '12'(or maybe16?), I think) to succeed.
Also, 'technically' if one doesnt' have combat reflexes, I believe they need to make a fear check at the beginning of ocmbat.
This message was last edited by the player at 15:13, Mon 14 Jan 2019.