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02:29, 10th May 2024 (GMT+0)

Out Of Character Discussion 001.

Posted by GMFor group 0
GM
GM, 1395 posts
Gren
Sun 3 Oct 2021
at 12:57
  • msg #557

Maps and Stuff...

Hi everyone, hope you are all doing good.

I wanted to touch base with you guys on everything and make sure everyone is content.

I've been playing with the new mapping software and I think I'm slowly getting the hang of it. I need a better way to 'hook' the maps together, like a numbering system. Seeungher, your latest map has that on it, so hopefully that will make sense.

And hallways... It's kind of hard for me to represent hallways, maybe I just haven't found the sweet spot yet, but hopefully I can improve on that as well. For right now it appears like there's a wall at any entrance/exit from the room being mapped, even if there shouldn't be. I'm not sure what to do about that yet... the way Dungeon Fog works is you have to have an entire outline of the room you are mapping, then it paints in the wall and floor for you. But in order to do that you have to have a closed shape, hence the walls where there really aren't any... if that makes any sense.

Lets see... what else...

Movement through an area.

The more precise you are with telling me what you want to do, the less liberties I have to take with your characters.

Anytime I am moving your character through an area because I get a statement like "I look at the next room." you are free to be like "Yeah, I didn't go that far... I'm still back here." is perfectly fine. It's hard to coordinate that stuff during play-by-post. I think that's why I get so antsy about the maps. Giving you guys a modicum of spatial awareness is important to me.

Anyway, any ideas on how I can improve that, or anything else, lemme have 'em.

Thanks!
GM
GM, 1398 posts
Gren
Sun 3 Oct 2021
at 16:35
  • msg #558

Maps and Stuff...

Looks like Dungeon Fog has a feature that is like a VTT we could be using as well. If anyone is interested in helping me out to see if that's viable, there's CP to be earned.

Thanks!
Kasula Shae Reylana
player, 43 posts
Sun 3 Oct 2021
at 16:37
  • msg #559

Posting

In reply to GM (msg # 558):

Happy to help if I can.
GM
GM, 1399 posts
Gren
Sun 3 Oct 2021
at 16:40
  • msg #560

VTT

Thanks Shae!

See message #79 in your Solo Thread.

Unfortunately there is an external link you will have to click on...

And I'll say it again for everyone here:

If you are skeeved out about clicking on the link, I don't blame you. Don't do anything that makes you uncomfortable. We can use the regular maps posted here just fine...
Kasula Shae Reylana
player, 44 posts
Sun 3 Oct 2021
at 17:00
  • msg #561

Eight Months...  Fuuuuuuuuuu

In reply to GM (msg # 560):

Doing dinner atm will have a look after
GM
GM, 1402 posts
Gren
Sun 3 Oct 2021
at 18:42
  • msg #562

Dungeon Fog VTT

Can anything be seen and/or manipulated by you when you follow the link or didn't you try?

I think... hope, that you should be able to see the map of the cafe/rec room, and move your token around.

If it works right.
Kasula Shae Reylana
player, 48 posts
Sun 3 Oct 2021
at 18:57
  • msg #563

Eight Months...  Fuuuuuuuuuu

lol still cleaning up the kitchen
Alfonzo Gonza
player, 336 posts
Kuruthai
Sun 3 Oct 2021
at 22:06
  • msg #564

Eight Months...  Fuuuuuuuuuu

In reply to Kasula Shae Reylana (msg # 563):

I am not really a great mapper, and generally try to use paint or excel if I have to! Sounds like you are ahead of me with the mapping...
GM
GM, 1406 posts
Gren
Sun 3 Oct 2021
at 23:12
  • msg #565

Mapping...

Well the mapping only works well when it improves what we are trying to do here.

I'm going to keep trying with Dungeon Fog and see if we can't make something work.
Kasula Shae Reylana
player, 67 posts
Tue 5 Oct 2021
at 10:19
  • msg #566

Mapping...

In reply to GM (msg # 565):

I used Dungeonographer. It's pretty ancient but works for me. Not interactive but good for show and tell. Screenshot pasted into Paint to change the file format.
GM
GM, 1434 posts
Gren
Tue 5 Oct 2021
at 10:28
  • msg #567

Mapping...

Yeah I was hoping to be able to at least do combat in a more interactive way. And even if we don't use it here, I want to learn it because my wife runs a Quest game for a small group of our friends who haven't played TTRPGs, and she wants to make maps as well.

Supposedly there is a way to have your tokens, the enemy tokens, Fog of War, spell effects, etc etc. and I think it would be a lot of fun. I'm a map/mini junkie... so even if it doesn't work for us, it is still something I want to get running properly.
Kasula Shae Reylana
player, 69 posts
Tue 5 Oct 2021
at 10:41
  • msg #568

Mapping...

In reply to GM (msg # 567):

During lockdown I used roll20 for interactive maps.. Worked pretty well.
GM
GM, 1471 posts
Gren
Sun 10 Oct 2021
at 18:30
  • msg #569

Posting this weekend...

Sorry guys...  I've been working on our vehicles all weekend but I'm done and will be posting in a few hours.

P.S.  Has anyone heard from Arlend? He finally get sick of my shit and leave the game, or...?

Arlend, my dude...  if you're out there, hope all is well.
Kasula Shae Reylana
player, 86 posts
Sun 10 Oct 2021
at 18:42
  • msg #570

Racial Templates

In reply to GM (msg # 569):

Sorry, not knowingly heard from him.
Alfonzo Gonza
player, 354 posts
Kuruthai
Sun 10 Oct 2021
at 18:49
  • msg #571

Racial Templates

In reply to Kasula Shae Reylana (msg # 570):

Sorry,don't know him in RL...
GM
GM, 1472 posts
Gren
Sun 10 Oct 2021
at 19:51
  • msg #572

Playtime...

Ah well. Hopefully he'll be back.

Alright, I'm gonna get to work. Thanks guys.
GM
GM, 1479 posts
Gren
Mon 11 Oct 2021
at 14:02
  • msg #573

Heh heh... fire...

Okay guys, I need a little guidance here...

How much damage does normal fire do?

Like if you were to ignite a pile of cloth... not a living thing, just items.

1d6-1?

So I went to GURPS Campaigns, to pg. 433. There is a little table that lists Flammability Levels. So lets say the fungus is 'Flammable'.

Flammable (e.g., dry wood, kindling, oil): 3 points.

Also listed in the same box as the Flammability Table is the line:


quote:
Once a material starts burning, it may ignite adjacent materials.
Make separate rolls for it based on the fire’s damage (1d-1 per second
for an ordinary fire).


This look about right?
Kasula Shae Reylana
player, 89 posts
Mon 11 Oct 2021
at 15:59
  • msg #574

Labor Day Weekend

Sounds fine to me, but I'm not able to be dfinitive, sorry. I'll ask around though..
GM
GM, 1483 posts
Gren
Mon 11 Oct 2021
at 17:49
  • msg #575

House Rule?


I don't know how this is usually done, so say you have a damage roll at 1d-1, and roll a 1. That resulting damage is not zero, correct?

It is still 1 point of damage?

A roll of 2 would still be 1 point of damage. Roll of 3 would be 2 points, and so on?
Kasula Shae Reylana
player, 94 posts
Mon 11 Oct 2021
at 18:58
  • msg #576

Labor Day Weekend

In reply to GM (msg # 575):

Here's what someone who's been playing and GMing GURPS for 35 or so years said:

Question:
If already successfully cast, is it correct that a fire from Create Fire will magically burn for 1 minute and will then need Maintenance Cost (1FP) per minute thereafter?


Yes.  It requires no fuel source (other than Mana), but it is "normal" fire (I know, that's missing from the spell text) in that it isn't counted as "magical" for things that require 'magic' for special effects.  Like many things in GURPS, some stuff is left for interpretation or "having prior knowledge of the system".

quote:
What damage does the spell do? Is it 1d6-1 burn per second?

It does burn damage, 1d-3 for being partially in the flames, or 1d-1 for being fully in the fire.

To make it "hotter/more damaging" see the spell Fast Fire in GURPS Magic (though I don;t know Gwythaint has allowed that spell).

I
Although if cast inside a contained area an let burn long enough, it wold count as 'contained' and likely do more damage (the radiated heat from the walls of the container).  See your local GM for specifics.

AS per DFRPG Exploits pg 68
Ordinary Fire: A bonfire, Create Fire spell, patch of blazing alchemist’s fire, or other hazard described simply as “a fire.”
It inflicts 1d-3 burning damage per turn spent partly in the flames (dashing through some hexes that are on fire, some that aren’t), or 1d-1 per turn spent entirely in fire. This is large area injury (p. 53).



Question:
Can SHape Fire be cast on a fire (made from Create Fire)so as to be able to move it?


Explicitly yes, as per Shape Fire, DFRPG Spells pg 31.
GM
GM, 1486 posts
Gren
Mon 11 Oct 2021
at 20:15
  • msg #577

R&D

Awesome!

I really appreciate the assist here.

Kasula Shae Reylana, please take 2 CP for the help.

Also if it is possible, thank your source for the help. I'm just doggy paddling through muddy waters here and breakdowns like that are worth their weight in gold.
Kasula Shae Reylana
player, 95 posts
Mon 11 Oct 2021
at 21:26
  • msg #578

Game Progress...

In reply to GM (msg # 577):

My pleasure. TY for the GMing! It's a fearsome (but wonderful) system to learn.
GM
GM, 1487 posts
Gren
Tue 12 Oct 2021
at 11:02
  • msg #579

Game Progress...

Boy howdy...
Kasula Shae Reylana
player, 97 posts
Tue 12 Oct 2021
at 11:15
  • msg #580

Posting

Ha!
OK, good to go here. Going to check out Shea's main thread
GM
GM, 1556 posts
Gren
Tue 19 Oct 2021
at 16:16
  • msg #581

Posting

Just a little heads up, things have gotten a little busier at work the last few days. Also, we are getting some more trees dropped around our house. I'll be under the gun to get them cleaned up and out of the way so our power company can hook our electricity back up.

If the posting gets a little slim in the near future, that is why.
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