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21:11, 5th May 2024 (GMT+0)

nate.

Posted by NarratorFor group 0
Narrator
GM, 20 posts
Thu 12 Dec 2019
at 02:24
  • msg #1

nate

Forest Gnome Warlock
Str: 14
Dex: 14
Con: 12
Int: 12
Wis: 8
Cha: 15

AC(Studded Leather):14          HP:33            Initiative:+2        Passive Perception:9

Saves- Str: Dex: Con: Int: Wis: Cha:

Weapons
-
-
Skills
-
Special Abilities
-
-
-
Spells
Cantrip- Frostbolt, light, daze
1st
2nd
3rd

Half-Orc Barbarian
Str: 16
Dex: 14
Con: 16
Int: 10
Wis: 12
Cha: 8
AC(Con+Dex):15         HP: 55            Initiative: +2        Passive Perception:11

Saves- Str:+6 Dex:+2 Con:+6 Int:+0 Wis:+1 Cha:-1

Weapons
Greataxe: +6 1D12+3
Handaxe(x2) +6 1D6+3
Skills
-Survival, Perception, Intimidation, Athletics
Special Abilities
-Rage(you know the drill)
-Frenzy(1 bonus melee attack per round while raging)
-Extra Attack( 2 attacks per turn per attack action)
-Fast Movement(10 ft or 2 extra squares of movement per turn)
nate
player, 1 post
Thu 12 Dec 2019
at 02:57
  • msg #2

nate

In reply to Narrator (msg # 1):

Forest Gnome Warlock: Bimbop
Str: 14
Dex: 14
Con: 12
Int: 12
Wis: 8
Cha: 15

AC(Studded Leather):15          HP:33            Initiative:+2        Passive Perception:9

Saves- Str: +2 Dex: +2 Con: +1 Int: + 1 Wis: -1 Cha: +2
 2 inspirations
Weapons
- Light crossbow 1d8
- Dagger

Skills
- Investigation
- Intimidation

Special Abilities
- Pact of the Chain: Pseudodragon (7 HP 13 AC +3 perception +3 stealth, dark vision, advantage on perception checks,
telepathy, sting attack +4 hit, 1d4 +2 damage dc 11 con save or poisoned), fail by >5 they are unconscious
- Awakened blast (add charisma modifier to eldritch blast)
- Beast Speech (talk to animals)
- Eye of the Rune keeper (read all writing)

Spells
Cantrip- Eldritch Blast (1d10+2 force damage), light, daze
1st: Witch Bolt: (1d12 lightning)
2nd: Mirror Image: (three images)
3rd: Cloud of Daggers: 4d4 damage
Bracers of armor: +1 armor class

Half-Orc Barbarian: Caljo
Str: 16
Dex: 14
Con: 16
Int: 10
Wis: 12
Cha: 8
AC(Con+Dex):15         HP: 55            Initiative: +2        Passive Perception:11
2 inspirations
Saves- Str:+6 Dex:+2 Con:+6 Int:+0 Wis:+1 Cha:-1
Giant strength potion

Weapons
Magic Greataxe: +7 1D12+4
Handaxe(x2) +6 1D6+3
Skills
-Survival, Perception, Intimidation, Athletics
Special Abilities
-Rage(you know the drill)
-Frenzy(1 bonus melee attack per round while raging)
-Extra Attack( 2 attacks per turn per attack action)
-Fast Movement(10 ft or 2 extra squares of movement per turn)
This message was last edited by the player at 02:07, Fri 13 Dec 2019.
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