RolePlay onLine RPoL Logo

, welcome to Stoop Wars

14:09, 28th March 2024 (GMT+0)

Flo's Rendevous.

Posted by NarratorFor group 0
Narrator
GM, 4 posts
Wed 11 Apr 2018
at 00:16
  • msg #1

Flo's Rendevous

The Kel Dor scoundrel takes a rare leave from the ship's helm to head to his private chambers. As he enters, Flo notices a light flashing on his personal holo. A message. Flo sits down and presses play on the holo recording.

“Flo” The seductive figure of Lass Blaster appears on the holo. Her charisma lighting up the screen even from so far away. “Been a long time” She begins. Her voice flooding Flo’s mind with memories. Memories of nights long past but hardly forgotten. “I hear you’ve been busy” Lass Blaster continues “Busy is good, I need you sharp.”

Her voice trails off, thoughts elsewhere. “I’m in deep this time Flo, real deep.” She sighs unconsciously running a hand across one of her delicate blue lekku  “With them, The Black Suns.” Flo recognizes the name, as any good smuggler would. A name everyone knows but few speak. The Black Suns. The most notorious criminal syndicate in the galaxy. Their leader is said to be second in power only to the Emperor himself.

“I know what you’re thinking.” Lass blaster smiles “Not real right, just the boogeyman ship captains tell stories about to keep the crew in line. Believe it or not, I found them and this score…” Her eyes light up “It could be the score of a lifetime.”

“When the time is right, I may need your help. Until then, I got you a little something. Stay sharp over there for me and stay alive.” She winks, and the holo-message abruptly ends. Leaving Flo to collect his thoughts and consider the offer before him.


Flo gains 2 ranks in Knowledge (Criminal Underworld) and may select one of the following equipment upgrades.

Sound Dampeners- A small electronic device that, when attached to your boots, redistributes any sound made from footsteps. Allowing the wearer to sneak much more effectively.

When worn the user receives a +2 equipment bonus on Hide and Move silently checks.

Scout Drone- A baseball sized sphere that, when launched into the air, can give the user a bird’s eye view on their surroundings.

When deployed the user is granted a +2 on any search and spot checks. Additionally, the user can spot or search remotely through the use of the drone.

Quick-draw pistol grip- A magnetic overlay that attaches to a pistol’s hilt. The overlay is paired with a ring worn on the user’s dominant hand. When the time comes, the overlay will be drawn to the ring and the pistol, will fly out of it’s hilt and into the user’s hand.

When equipped the user is granted +1 initiative.
Narrator
GM, 8 posts
Thu 21 Jun 2018
at 00:43
  • msg #2

Flo's Rendevous

In reply to Narrator (msg # 1):

Flo’s Upgrades
1.Phermone package- A favorite of corporate spies, this small cybernetic implant allows the user to secrete a specialized scent designed to entice and placate a potential mark.

The user gains a +2 on diplomacy and bluff checks.

2. Electro- discharge barrel- Favored by imperial secret police, this specialized pistol barrel gives an added jolt to any unsuspecting targets.

When equipped on a weapon the user is granted an extra 1d6 damage on sneak attacks.

3. Hidden pockets- Often referred to as a corellian wallet, a simple pouch sewn into one's sleeve can be a very useful scoundrel’s tool.

Grants the user a +2 miscellaneous bonus on escape artist and sleight of hand checks.
Sign In