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09:11, 26th April 2024 (GMT+0)

Sailors on the Starless Sea main gameplay thread.

Posted by BigredtwentyFor group 0
Bigredtwenty
GM, 417 posts
The
Boss
Sat 23 Nov 2019
at 08:05
  • msg #751

Re: Sailors on the Starless Sea main gameplay thread.

I’ll let clerics choose their own spells (unlike wizards), at least for now.  Of course, you also get patron spells from whichever god you choose to worship.

And you certainly can bring more than one character to Grimtooth’s, or roll up some more once you’re there.  But you only get the bonus attribute point for characters who completed the funnel.

I expect characters to die frequently, so this might end up being beside the point...
Gurren
player, 218 posts
Sat 23 Nov 2019
at 13:37
  • msg #752

Re: Sailors on the Starless Sea main gameplay thread.

Sounds good, thank you.  I think once we move over to Grimtooth I'll roll up a couple more characters as you say.  I do find it fun to have more than one, the funnel was a lot of fun
Puppeteer
player, 69 posts
AC 10
HP 17/17
Sat 23 Nov 2019
at 18:05
  • msg #753

Re: Sailors on the Starless Sea main gameplay thread.

I don't want to come across like I didn't enjoy the funnel. I did. I just find it awkward to run multiple characters in the same adventure. That being said, I will keep one in the stable, or four if they're level 0's.
Bigredtwenty
GM, 418 posts
The
Boss
Thu 28 Nov 2019
at 09:01
  • msg #754

Re: Sailors on the Starless Sea main gameplay thread.

No problem.  Either way is fine.
Gurren
player, 219 posts
Wed 4 Dec 2019
at 00:47
  • msg #755

Re: Sailors on the Starless Sea main gameplay thread.

I think I have made all the changes to the character sheets, does the saving throw go up as indicated in the class charts for each level? (e.g. first level Cleric gets Fort +1 and Will +1 as in chart on page 31)
Otherwise, I’m ready whenever you guys are
Puppeteer
player, 70 posts
AC 10
HP 17/17
Wed 4 Dec 2019
at 10:57
  • msg #756

Re: Sailors on the Starless Sea main gameplay thread.

In reply to Gurren (msg # 755):

Yep, each class has their own progression.
Gurren
player, 220 posts
Wed 4 Dec 2019
at 13:22
  • msg #757

Re: Sailors on the Starless Sea main gameplay thread.

Cool, thank you.
So it stacks each level, correct?  If the cleric already had +2 due to high personality, at lvl 1 he is at +3 and then next level you get the lvl 2 bonus stacked or is each level the modifier to the base?
Example: if base is +2, at level 1 it is +3 (2+1).  If the lvl 2 Will bonus is +2, would you be +4 (base 2+2 for lvl2) or does it stack (base 2 + 1(lvl1)+2(lvl2)=5? (Sorry if this is all obvious)
Hope all is well
Puppeteer
player, 71 posts
AC 10
HP 17/17
Wed 4 Dec 2019
at 14:44
  • msg #758

Re: Sailors on the Starless Sea main gameplay thread.

In reply to Gurren (msg # 757):

The stated mod is what you have at that level. They don’t add up, they just increment.
Gurren
player, 221 posts
Thu 5 Dec 2019
at 12:27
  • msg #759

Re: Sailors on the Starless Sea main gameplay thread.

Thank you
Bigredtwenty
GM, 419 posts
The
Boss
Sun 8 Dec 2019
at 00:01
  • msg #760

Re: Sailors on the Starless Sea main gameplay thread.

Puppeteer:
In reply to Gurren (msg # 757):

The stated mod is what you have at that level. They don’t add up, they just increment.


This is correct.  Okay, so where is everybody at?  Need any help getting character/s set up?
Puppeteer
player, 72 posts
AC 10
HP 17/17
Sun 8 Dec 2019
at 03:38
  • msg #761

Re: Sailors on the Starless Sea main gameplay thread.

I think I am all set. Is it ok to generate 0-level backups using the Purple Sorcerer Games' 0-level party generator?

The default options give 4 0-level characters "by the book." Here is a link to the generator:

https://purplesorcerer.com/create_party.php
Oofi
player, 105 posts
Sun 8 Dec 2019
at 09:42
  • msg #762

Re: Sailors on the Starless Sea main gameplay thread.

Getting my guys act together soon. Will be ready to go in a couple of days.
Bigredtwenty
GM, 420 posts
The
Boss
Wed 11 Dec 2019
at 08:48
  • msg #763

Re: Sailors on the Starless Sea main gameplay thread.

I’ll generate new level 0 characters for you.

Okay, everybody make a final decision regarding character classes, and then roll hit points.  Let’s get ready to rumble.
This message was last edited by the GM at 09:14, Wed 11 Dec 2019.
Puppeteer
player, 73 posts
AC 10
HP 17/17
Wed 11 Dec 2019
at 17:30
  • msg #764

Re: Sailors on the Starless Sea main gameplay thread.

Pedram is a first level warrior with 17 HP now and he is ready for adventure.
Bigredtwenty
GM, 421 posts
The
Boss
Sun 22 Dec 2019
at 12:35
  • msg #765

Re: Sailors on the Starless Sea main gameplay thread.

It’s been a week and a half.  How are the rest of you coming along?
Gurren
player, 222 posts
Sun 22 Dec 2019
at 13:17
  • msg #766

Re: Sailors on the Starless Sea main gameplay thread.

I’m ready to go when you are (see message 755), I made all the changes to the character sheet.
Puppeteer
player, 74 posts
AC 10
HP 17/17
Mon 23 Dec 2019
at 01:10
  • msg #767

Re: Sailors on the Starless Sea main gameplay thread.

I'm still here, and good to go.
Bigredtwenty
GM, 422 posts
The
Boss
Tue 24 Dec 2019
at 11:22
  • msg #768

Re: Sailors on the Starless Sea main gameplay thread.

Did you guys remember to add +1 to a single attribute?
Puppeteer
player, 75 posts
AC 10
HP 17/17
Wed 25 Dec 2019
at 01:21
  • msg #769

Re: Sailors on the Starless Sea main gameplay thread.

Yes. I added +1 to Pedram's Strength. Thank you, in case I failed to say it before.
Gurren
player, 223 posts
Wed 25 Dec 2019
at 19:40
  • msg #770

Re: Sailors on the Starless Sea main gameplay thread.

Yes, I added to Gurren’s personality and to Grum’s agility.  Thank you.
Bigredtwenty
GM, 423 posts
The
Boss
Sun 29 Dec 2019
at 06:20
  • msg #771

Re: Sailors on the Starless Sea main gameplay thread.

Gurren: did you remember to add your level 1 hit points to your level 0 hit points?

Also, does everybody see the new OOC thread I created for group 1?
This message was last edited by the GM at 07:01, Sun 29 Dec 2019.
Oofi
player, 106 posts
Sun 29 Dec 2019
at 08:21
  • msg #772

Re: Sailors on the Starless Sea main gameplay thread.

Tarlton will be a thief, Gristle a fighter.
Bigredtwenty
GM, 425 posts
The
Boss
Mon 30 Dec 2019
at 07:02
  • msg #773

Re: Sailors on the Starless Sea main gameplay thread.

Roll hit points, and add them to your level 0 hp.  Thieves get 1d6 and warriors get 1d12.  Remember the modifiers for stamina.

If you forgot to add a point to one of your attributes for each character, do so now.
Oofi
player, 107 posts
Sat 11 Jan 2020
at 12:35
  • msg #774

Re: Sailors on the Starless Sea main gameplay thread.

OK. I think I've got my guys sheets ready to go.
Bigredtwenty
GM, 432 posts
The
Boss
Sat 11 Jan 2020
at 19:17
  • msg #775

Re: Sailors on the Starless Sea main gameplay thread.

Better add their classes, level and XP.  (10 each)
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