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04:06, 7th May 2024 (GMT+0)

Sailors on the Starless Sea main gameplay thread.

Posted by BigredtwentyFor group 0
Bigredtwenty
GM, 15 posts
The
Boss
Thu 1 Mar 2018
at 19:54
  • msg #1

Sailors on the Starless Sea main gameplay thread.

You stand before the ruined keep, which squats atop a low, craggy
hill, its walls of toppled stone and massive granite blocks hinting at
forgotten battles and the clash of mighty armies. Now the ruins seem
host only to creeping vines and the foul miasma that drifts down
from the keep.
The air is overrun with pestilence. Fat flies bite at you incessantly,
and clouds of small black insects choke your every breath. The long-
abandoned land is strangled with thorny vines that drape the sickly
trees and hang from the ruined walls. There is an odor of rot and
decay, as if the hill itself were decomposing from within.
A sight gives you pause: a ragged banner, depicting a crimson skull
on a black field, stands high atop the ruined walls. Whatever lurks
within has terrorized you and your village for far too long.
You turn to your companions and ready your meager weapons. The
time for retribution has come.

This message was last edited by the GM at 20:29, Tue 18 Feb 2020.
Bigredtwenty
GM, 40 posts
The
Boss
Mon 5 Mar 2018
at 17:41
  • msg #2

Sailors on the Starless Sea main gameplay thread.

For years, the inhabitants of the Village of Misery put up with it.  The unexplained disappearances.  The horrible sounds heard at ungodly hours.  Then the crop circles and cattle mutilations started, and that was when the peons decided they’d had enough.  They may take our lives, but they will never take our wheat!

A peasant mob has formed and is approaching the castle.  More may be on the way... a lot more threatened to show up than actually did, at least so far.

Go ahead and list the characters you control who are present.
This message was last edited by the GM at 17:47, Mon 05 Mar 2018.
Yeppo
NPC, 2 posts
Mon 5 Mar 2018
at 17:45
  • msg #3

Sailors on the Starless Sea main gameplay thread.

Ducius, Thorrible, Brightwit, and Ron Hell.
Smithy
player, 3 posts
Mon 5 Mar 2018
at 19:23
  • msg #4

Sailors on the Starless Sea main gameplay thread.

Tordak, Adam, Squire Roland and Borrs
Oofi
player, 5 posts
Mon 5 Mar 2018
at 19:31
  • msg #5

Sailors on the Starless Sea main gameplay thread.



Durian, Ischium, Tarlton and Gristle.
This message was last edited by the player at 19:31, Mon 05 Mar 2018.
Bigredtwenty
GM, 42 posts
The
Boss
Mon 5 Mar 2018
at 19:41
  • msg #6

Sailors on the Starless Sea main gameplay thread.

The keep looming high on the hill has long been a
source of fearsome tales and terrible legends. The
locals are steeped in superstitious lore surrounding
the keep; some of the tales ring with truth while others are
misleading wives’ tales or the fanciful mumblings of a town
drunk.



Each player, go to Dice Roller and roll 1d10.  (Just once, not four times.)  The link below should take you there, but you still have to hit the “Roll the Dice” button.

Roll 1d10
This message was last edited by the GM at 19:53, Mon 05 Mar 2018.
Yeppo
NPC, 4 posts
Mon 5 Mar 2018
at 19:43
  • msg #7

Sailors on the Starless Sea main gameplay thread.

14:42, Today: Yeppo rolled 10 using 1d10.

“When I was drinkin’ in the Lazy Succubus, I heard a rumor that The keep was once ruled by a pair of brothers—chaos
lords, the foulest champions of evil to ever stalk the land!” Ducius says.

“Awww, shutup, Ducius!” Ron Hell replies, obviously not for the first time.
This message was last edited by the player at 19:55, Mon 05 Mar 2018.
Oofi
player, 6 posts
Tue 6 Mar 2018
at 02:07
  • msg #8

Sailors on the Starless Sea main gameplay thread.

21:06, Today: Oofi rolled 2 using 1d10
Oofi
player, 7 posts
Tue 6 Mar 2018
at 02:14
  • msg #9

Sailors on the Starless Sea main gameplay thread.

“I’ve heard this keep is so evil that just going in it is bad news.” Durian  volunteered.
Bigredtwenty
GM, 49 posts
The
Boss
Tue 6 Mar 2018
at 02:47
  • msg #10

Sailors on the Starless Sea main gameplay thread.

Now that everyone currently playing has rolled for rumors, we can move on.  The party approaches the castle.



An old dirt road, now overrun with weeds and sickly vines, rises towards the ruined citadel. A
grisly sight bars your way: a pair of bodies, secured to poles by long
ropey vines. The wicked vines have wormed their way inside the bod-
ies’ eyes, ears, and mouths. To your horror, you realize the bodies are
still moving.

This message was last edited by the GM at 02:49, Tue 06 Mar 2018.
Smithy
player, 4 posts
Tue 6 Mar 2018
at 17:20
  • msg #11

Sailors on the Starless Sea main gameplay thread.

"Does anyone see a way around them" asks Tordek

"I don't know but that sure is gross" says Borrs, thinking to himself, what have I gotten myself into.
Yeppo
NPC, 5 posts
Tue 6 Mar 2018
at 17:37
  • msg #12

Sailors on the Starless Sea main gameplay thread.

"I guess we could try cutting around, avoiding the causeway and then coming up to the castle from another side.  But the brush surrounding the road looks mighty thick... it might take time.  And we could be attacked," Brightwit says.

"Awww, shutup," Ron Hell says in response.  He says this a lot.  But this time, he says it half-heartedly.
Oofi
player, 8 posts
Tue 6 Mar 2018
at 23:09
  • msg #13

Sailors on the Starless Sea main gameplay thread.

“Well,” Tarlton says cheerily, “I’ve got an idea. Any of you fine gentlemen got a torch? Maybe we could burn away some of these vines.”

Durian snorts. “May as well try sneaking by them in the dark.”

“I didn’t say it was a good idea. Just an idea.” Tarlton retorts.
Smithy
player, 5 posts
Tue 6 Mar 2018
at 23:23
  • msg #14

Sailors on the Starless Sea main gameplay thread.

Borrs "I have some oil"
Bigredtwenty
GM, 53 posts
The
Boss
Tue 6 Mar 2018
at 23:49
  • msg #15

Sailors on the Starless Sea main gameplay thread.

As your discussion continues, you can’t help but notice that the vine-infested corpses are now walking toward you.  In a round or two, they’ll reach the party.  They seem hungry (or perhaps thirsty).

What will you do?
Smithy
player, 6 posts
Wed 7 Mar 2018
at 16:49
  • msg #16

Sailors on the Starless Sea main gameplay thread.

"Tordek, let's try and trip one up" say Squire Roland.

Roland pulls out his 10 foot chain and the two of them rush one low to the ground.

Adam and Borrs look at each other and follow up. Adam smashing with his club and Borrs slashing with his razor on (hopefully) the fallen target.
Bigredtwenty
GM, 58 posts
The
Boss
Wed 7 Mar 2018
at 17:55
  • msg #17

Sailors on the Starless Sea main gameplay thread.

First you’ll have to get close enough.

Each player (NOT each character) roll initiative.  Use your most agile character’s agility modifier.
Yeppo
NPC, 6 posts
Wed 7 Mar 2018
at 17:56
  • msg #18

Sailors on the Starless Sea main gameplay thread.

“My guys charge in, too.  Yeeeeehah!”

12:56, Today: Yeppo rolled 16 using 1d20.  Initiative.
This message was last edited by the player at 17:57, Wed 07 Mar 2018.
Bigredtwenty
GM, 59 posts
The
Boss
Wed 7 Mar 2018
at 18:01
  • msg #19

Sailors on the Starless Sea main gameplay thread.

13:00, Today: Bigredtwenty rolled 11 using 1d20+2.  Monster initiative.
Smithy
player, 7 posts
Wed 7 Mar 2018
at 18:24
  • msg #20

Sailors on the Starless Sea main gameplay thread.

13:23, Today: Smithy rolled 1 using 1d20.  Init.

And even here like my local group game. lol
This message was last edited by the player at 18:26, Wed 07 Mar 2018.
Oofi
player, 9 posts
Wed 7 Mar 2018
at 19:16
  • msg #21

Sailors on the Starless Sea main gameplay thread.

14:13, Today: Oofi rolled 5 using 1d20
Bigredtwenty
GM, 61 posts
The
Boss
Wed 7 Mar 2018
at 19:22
  • msg #22

Sailors on the Starless Sea main gameplay thread.

Smithy: in his excessive zeal to get at the monsters, Adam trips and drops his club.  He’ll be unable to attack this round.  (Luckily for him, he also won’t be attacked this round.

Initiative Order
16- npcs
11- monsters
9- Homund
5- Oofi
1- Smithy

(Note: technically, one round is spent closing range prior to attacking in the succeeding round.)
This message was last edited by the GM at 19:52, Wed 07 Mar 2018.
Yeppo
NPC, 7 posts
Wed 7 Mar 2018
at 19:25
  • msg #23

Sailors on the Starless Sea main gameplay thread.

Ducius and Thorrible take the one on the left.  Brightwit and Ron Hell go after the other one,

14:27, Today: Yeppo rolled 3 using 1d20.  Thorrible to hit.
14:27, Today: Yeppo rolled 17 using 1d20.  Ducius To hit.

14:28, Today: Yeppo rolled 4 using 1d20.  Brightwit to hit.
14:28, Today: Yeppo rolled 3 using 1d4.  Ducius damage.
14:28, Today: Yeppo rolled 12 using 1d20.  Ron Hell to hit.

This message was last edited by the player at 19:31, Wed 07 Mar 2018.
Bigredtwenty
GM, 62 posts
The
Boss
Wed 7 Mar 2018
at 19:33
  • msg #24

Sailors on the Starless Sea main gameplay thread.

The vine-mastered corpse shrieks as Ducius’s dagger plunges into its shoulder.  The monsters are quick to retaliate...

In a frenzy, the corpse on the left gropes hungrily for Ducius, but misses.

But Brightwit yelps in pain and terror as a vine thrusts into his belly.  He is still on his feet, however.

Next up: Oofi.
This message was last edited by the GM at 19:38, Wed 07 Mar 2018.
Homund Willey
player, 1 post
Wed 7 Mar 2018
at 19:47
  • msg #25

Sailors on the Starless Sea main gameplay thread.

Four additional villagers are in the group of peasants approaching the structure: the Elven chandler Jandar Adnan, miller and baker Hudud Halan, the well-known barber Fasur Mista, and a wild-haired halfling mariner named Jander.

Rumor: 11:33, Today: Homund Willey rolled 5 using 1d10.

Initiative: 11:41, Today: Homund Willey rolled 9 using 1d20.

Jandar Adnan to hit: 11:44, Today: Homund Willey rolled 15 using 1d20.
Hudud Halan to hit: 11:45, Today: Homund Willey rolled 17 using 1d20+1.
Fasur Mista to hit: 11:45, Today: Homund Willey rolled 9 using 1d20-1.
Jander to hit: 11:46, Today: Homund Willey rolled 3 using 1d20+1.

This message was last edited by the player at 19:47, Wed 07 Mar 2018.
Bigredtwenty
GM, 63 posts
The
Boss
Wed 7 Mar 2018
at 19:53
  • msg #26

Sailors on the Starless Sea main gameplay thread.

Welcome to the party, Homund.  Your rolls will count for next round.  Go ahead and roll damage for Jandar and Hudud.
This message was last edited by the GM at 19:54, Wed 07 Mar 2018.
Homund Willey
player, 2 posts
Wed 7 Mar 2018
at 20:05
  • msg #27

Sailors on the Starless Sea main gameplay thread.

Jandar's dagger drinks deeply (12:04, Today: Homund Willey rolled 3 using 1d4.) as Hudud's makeshift club -- a rolling pin -- makes a solid thumping sound, connecting. (12:04, Today: Homund Willey rolled 5 using 1d4+1.)
Oofi
player, 10 posts
Wed 7 Mar 2018
at 20:30
  • msg #28

Sailors on the Starless Sea main gameplay thread.

15:12, Today: Oofi rolled 17 using 1d20.

Durian attacks with his crowbar. Ischiur, Tarlton and Gristle hang back, readying thier ranged weapons.


15:23, Today: Oofi rolled 1 using 1d4-1.

Durian gets in a good whack with his crowbar.
Bigredtwenty
GM, 64 posts
The
Boss
Wed 7 Mar 2018
at 20:34
  • msg #29

Sailors on the Starless Sea main gameplay thread.

Durian thunks the head of the corpse that had already been stabbed by Ducius.  An ear drops off, followed by a spew of bright green ichor.

Next up: Smithy.
Smithy
player, 8 posts
Wed 7 Mar 2018
at 21:01
  • msg #30

Sailors on the Starless Sea main gameplay thread.

15:58, Today: Smithy rolled 10 using 1d20+1.  Squire Roland.

15:58, Today: Smithy rolled 13 using 1d20+1. Tordak

Squire Roland drops the chain after seeing the chaos and attacks with his sword, Tordek swings with his hammer.

The hammer lands a solid blow
16:16, Today: Smithy rolled 4 using 1d4+1.  Club damage.

Adam fumbles around for his club and Borrs holds back this round.
This message was last edited by the player at 21:18, Wed 07 Mar 2018.
Bigredtwenty
GM, 65 posts
The
Boss
Wed 7 Mar 2018
at 21:13
  • msg #31

Sailors on the Starless Sea main gameplay thread.

Tordak hits. Go ahead and roll damage.
This message was last edited by the GM at 21:20, Wed 07 Mar 2018.
Bigredtwenty
GM, 66 posts
The
Boss
Wed 7 Mar 2018
at 21:18
  • msg #32

Sailors on the Starless Sea main gameplay thread.

The NPCs attack.  Ducius and Thorrible both hit.
Yeppo
NPC, 8 posts
Wed 7 Mar 2018
at 21:19
  • msg #33

Sailors on the Starless Sea main gameplay thread.

16:18, Today: Yeppo rolled 4 using 1d4.  Damage Thorrible.
16:18, Today: Yeppo rolled 3 using 1d4.  Damage Ducius.

Bigredtwenty
GM, 67 posts
The
Boss
Wed 7 Mar 2018
at 21:20
  • msg #34

Sailors on the Starless Sea main gameplay thread.

The previously untouched vine horror shrieks in pain and rage!

The monsters are quick to retaliate.  One hits Ducius, who screams as a vine-covered claw rends his shoulder.  He swoons but stays on his feet.  The other one grabs Tordek by the throat.  It inflicts 3 points of damage, enough to knock him unconscious!  He drops to the ground in a pool of blood.  But then Jandar and Hudud flank the monster, pummeling it.  One of the vine horrors goes down!

Next up: Oofi.  (Your characters with ranged weapons now have a reasonably clear shot, but it's still possible they could hit friendlies.)
This message was last edited by the GM at 21:33, Wed 07 Mar 2018.
Oofi
player, 11 posts
Wed 7 Mar 2018
at 21:52
  • msg #35

Sailors on the Starless Sea main gameplay thread.

16:39, Today: Oofi rolled 6 using 1d20
Ischium Takes a shot with his sling.


16:42, Today: Oofi rolled 4 using 1d20.
Gristle  takes aim with his sling and fires.


16:44, Today: Oofi rolled 14 using 1d20
Tarlton aims carefully and fires off his dart.
Bigredtwenty
GM, 69 posts
The
Boss
Wed 7 Mar 2018
at 21:57
  • msg #36

Sailors on the Starless Sea main gameplay thread.

Have Tarlton roll damage.  Does Durian Durian do anything?  He’s still on his feet.

For each missed missile attack (there are two), roll 1d100.
This message was last edited by the GM at 22:00, Wed 07 Mar 2018.
Oofi
player, 12 posts
Wed 7 Mar 2018
at 22:01
  • msg #37

Sailors on the Starless Sea main gameplay thread.

Today: Oofi rolled 1 using 1d4.
Tarlton’s dart hits.

Durian goes in for another swing with his crowbar.
16:59, Today: Oofi rolled 20 using 1d20.
Oofi
player, 13 posts
Wed 7 Mar 2018
at 22:12
  • msg #38

Sailors on the Starless Sea main gameplay thread.

17:03, Today: Oofi rolled 35 using 1d100.  Ischium

17:04, Today: Oofi rolled 72 using 1d100.  Gristle


17:06, Today: Oofi rolled 2 using 1d4 Tarlton’s dart hits.


17:09, Today: Oofi rolled 7 using 1d20+1. Critical hit
This message was last edited by the player at 22:14, Wed 07 Mar 2018.
Bigredtwenty
GM, 70 posts
The
Boss
Wed 7 Mar 2018
at 22:17
  • msg #39

Sailors on the Starless Sea main gameplay thread.

The dart penetrates the remaining corpse’s palm.  Roll an extra 2d3 damage!

Also, your stray shots didn’t hit anyone.
Oofi
player, 14 posts
Wed 7 Mar 2018
at 22:22
  • msg #40

Sailors on the Starless Sea main gameplay thread.

17:21, Today: Oofi rolled 4 using 2d3. Critical damage
Bigredtwenty
GM, 71 posts
The
Boss
Wed 7 Mar 2018
at 22:26
  • msg #41

Sailors on the Starless Sea main gameplay thread.

The last vine horrors falls to its knees.  It clutches the wrist of its ruined right hand.  For a few seconds, vines dart in and out of the mauled appendage... trying to make it function again, perhaps.  Then they start to quiver.

As if suddenly giving up on deathlife, the monsters topples face-first into the dirt.  Some seeds spill from its wounds.

Combat is over.  Well done!

What will your guys do next?
This message was last edited by the GM at 22:27, Wed 07 Mar 2018.
Smithy
player, 10 posts
Wed 7 Mar 2018
at 23:50
  • msg #42

Sailors on the Starless Sea main gameplay thread.

Squire Roland "You will be missed Tordek" as he removes Tordeks backpack, "would anyone like a hammer (club) to use?"

Borrs looks at his little razor "I guess I could use it"

As Roland picks up his chain, he says "You will have to do better Adam, keep a grip on your club"
Homund Willey
player, 3 posts
Wed 7 Mar 2018
at 23:55
  • msg #43

Sailors on the Starless Sea main gameplay thread.

Hudud gathers up some of the spilled seeds. "Mayhaps they'll make a crusty loaf!" he says, half-embarrassed.

Jander checks any of the sections of vine to see whether any is usable as a rough rope.
Bigredtwenty
GM, 78 posts
The
Boss
Thu 8 Mar 2018
at 00:27
  • msg #44

Sailors on the Starless Sea main gameplay thread.

Hudud picks up the seeds.  They're slimy, and they feel like maggots crawling on his skin.

Jander thinks that if he wraps some of the vines together, they will probably serve as a decent rope.  (You may add it to your character sheet, if you wish.)

Smithy: did Tordek have any last words you want recorded in the record?
This message was last edited by the GM at 00:32, Thu 08 Mar 2018.
Smithy
player, 11 posts
Thu 8 Mar 2018
at 00:58
  • msg #45

Sailors on the Starless Sea main gameplay thread.

"Stop the evil that threatens us." Gasp, choke.

Adam looking sullen checks the bodies of the two monsters.
Bigredtwenty
GM, 81 posts
The
Boss
Thu 8 Mar 2018
at 01:39
  • msg #46

Sailors on the Starless Sea main gameplay thread.

He braves the horrible stench of rotting human flesh and vegetation long enough to recover a short sword, a dagger, and five copper pieces.  (And seeds, if he wants them.)
Smithy
player, 12 posts
Thu 8 Mar 2018
at 01:53
  • msg #47

Sailors on the Starless Sea main gameplay thread.

"Does anyone need a short sword? I am not very good with one." Adam asks. Adam will hold onto the dagger and copper.
Homund Willey
player, 4 posts
Thu 8 Mar 2018
at 16:33
  • msg #48

Sailors on the Starless Sea main gameplay thread.

Hudud looks at the seeds. Are they actually moving like maggots or grubs? If so, he will drop them. If not -- and they're just slimy -- he will keep them.

Jander winds up some of the vines to make a makeshift but serviceable rope. How long a rope is he able to make?

Fasur Mista speaks up, remembering a rumor he heard in town: "The story goes that the keep was ruled by chaos lords," he says. "Even after they were defeated, their corpses were never discovered."

He then moves to Tordek's corpse and closes his eyelids with two fingertips, then touching his forehead. "Sleep deeply."
This message was last edited by the player at 17:35, Thu 08 Mar 2018.
Bigredtwenty
GM, 82 posts
The
Boss
Thu 8 Mar 2018
at 17:33
  • msg #49

Sailors on the Starless Sea main gameplay thread.

The seeds aren’t exactly moving, but they feel very alive.

You can make twenty feet of rope if you scavenge both vine horrors, but this will take a little time.
Homund Willey
player, 5 posts
Thu 8 Mar 2018
at 17:38
  • msg #50

Sailors on the Starless Sea main gameplay thread.

Hudud pockets the seeds, saying "I don't think we should plant these, so I'll keep them off the ground for now."

Jander will make rope as long as the party lingers, stopping when they prepare to move on. I don't want to delay or endanger our party by taking too long.
This message was last edited by the player at 17:39, Thu 08 Mar 2018.
Yeppo
NPC, 9 posts
Thu 8 Mar 2018
at 18:17
  • msg #51

Sailors on the Starless Sea main gameplay thread.

As Brightwit nurses his belly wound, he gazes further up the causeway.  “I see a portcullis up there, leading into the castle.  Or we could try going around, but if we go left it looks like there’s some rubble we’ll have to deal with.”

“Still talkin’ after all this,” Ron Hell adds.
Oofi
player, 15 posts
Thu 8 Mar 2018
at 19:39
  • msg #52

Sailors on the Starless Sea main gameplay thread.

Durian looks around at the others. “So...it’s the portcullis then?”

Ischium shrugs in semi-agreement. “Well, why go ‘round when we just killed these buggers?”

Tarlton laughs  - in agreement or contempt who knows?

Gristle remains silent for the moment.
Smithy
player, 13 posts
Thu 8 Mar 2018
at 19:54
  • msg #53

Sailors on the Starless Sea main gameplay thread.

Adam starts advancing on the portcullis hoping to prove his worth.

Borrs and Squire Roland both nod in agreement, "I appears as though we have a concession."
Bigredtwenty
GM, 84 posts
The
Boss
Thu 8 Mar 2018
at 20:11
  • msg #54

Sailors on the Starless Sea main gameplay thread.

Hommund: if you want to have Jander continue forward immediately, you may write down 10' worth of vine-rope on your sheet.  Or have him linger behind for a little while, and make it 20'.  (Of course, it might be safer to stick with the party.)
Bigredtwenty
GM, 85 posts
The
Boss
Thu 8 Mar 2018
at 20:18
  • msg #55

Sailors on the Starless Sea main gameplay thread.

As Adam advances, his eyes feast upon a grim sight.



The dark, moss-eaten gatehouse towers
above you, grim and forbidding. Murder holes, fashioned in the like-
ness of looming toads, threaten to gout forth flaming oil and tar.
Black arrow slits pierce the high stone walls. You can hear the flap
of the heretical banner above, hidden from sight by the vine-draped
battlements.
The ancient drawbridge has long since fallen away into ruin, leav-
ing only a few rotting planks placed across the ditch. The heavy iron
portcullis stands half-raised, the rusty spikes a mere four feet above
slots cut into the stone floor.




Tell me which characters are doing what.  If some characters are staying put, post that information as well.
This message was last edited by the GM at 20:21, Thu 08 Mar 2018.
Homund Willey
player, 6 posts
Thu 8 Mar 2018
at 21:25
  • msg #56

Sailors on the Starless Sea main gameplay thread.

Jander stops making rope when the party continues to the portcullis. (10' it is!)
Smithy
player, 14 posts
Thu 8 Mar 2018
at 23:01
  • msg #57

Sailors on the Starless Sea main gameplay thread.

Adam, Roland and Borrs will cautiously advance across the boards one at a time. Then hug the wall as they approach the gate.
Bigredtwenty
GM, 86 posts
The
Boss
Thu 8 Mar 2018
at 23:15
  • msg #58

Sailors on the Starless Sea main gameplay thread.

The three succeed in crossing over, and are now hugging the wall to the left of the portcullis.  Do you wait for more adventurers to join them, or proceed immediately?
Homund Willey
player, 7 posts
Thu 8 Mar 2018
at 23:29
  • msg #59

Sailors on the Starless Sea main gameplay thread.

Jandar, Hudud, Fasur, and Jander watch Adam, Roland and Borrs move across the boards toward the gate. If they're able to make it under the gate safely, the four will follow carefully.
Bigredtwenty
GM, 88 posts
The
Boss
Fri 9 Mar 2018
at 00:00
  • msg #60

Sailors on the Starless Sea main gameplay thread.

Homund: Are you waiting until the others have passed under the portcullis?
Yeppo
NPC, 10 posts
Fri 9 Mar 2018
at 00:02
  • msg #61

Sailors on the Starless Sea main gameplay thread.

“If they made it across, I guess we can,” Thorrible says, in spite of his reluctance.

Ducius, Thorrible, Brightwit and Ron Hell cross over the boards and join the others.
This message was last edited by the player at 00:02, Fri 09 Mar 2018.
Smithy
player, 15 posts
Fri 9 Mar 2018
at 00:50
  • msg #62

Sailors on the Starless Sea main gameplay thread.

Once Adam, Roland and Borrs see that they are not alone on this side of the bridge they will slowly enter the courtyard with weapons at the ready.
Bigredtwenty
GM, 89 posts
The
Boss
Fri 9 Mar 2018
at 01:11
  • msg #63

Sailors on the Starless Sea main gameplay thread.

Led by Adam, the seven of you boldly make your way into the courtyard.  Too late, you hear a mirthful snarling coming from the upper level of the gatehouse.  The portcullis slams down, trapping one of you.

It’s Thorrible!  His guts ooze out around the spike that has pierced him.  With his last breath, he mutters,

“It hurts... it hurts!”

Then he coughs, blood pouring from his mouth.  Soon he is still.
This message was last edited by the GM at 01:22, Fri 09 Mar 2018.
Bigredtwenty
GM, 91 posts
The
Boss
Fri 9 Mar 2018
at 01:16
  • msg #64

Sailors on the Starless Sea main gameplay thread.



The courtyard is overgrown with sickly
weeds and thick brambles. A deathly silence hangs in the air, as if
even the frogs and insects are afraid to draw attention to themselves.
The smell of rotting vegetation is pervasive, and the ground sucks at
your boots with every tentative step.
Nearly all of the courtyard’s buildings have fallen into ruin. A single
burnt-out shell set against the keep’s east wall is the only remaining
structure. Set near the heart of the courtyard is a well, framed with
a crude pulley system. To the east is the keep’s sole standing tower.




Reminder: only Smithy's characters and the NPCs have entered the courtyard.  All other characters are on the other side, and the portcullis (with Thorrible's impaled corpse) is down.

Jandar, Hudud, Fasur, and Jander have crossed what remains of the drawbridge, but they are outside the castle.
This message was last edited by the GM at 04:16, Fri 09 Mar 2018.
Oofi
player, 16 posts
Fri 9 Mar 2018
at 04:29
  • msg #65

Sailors on the Starless Sea main gameplay thread.

“Well that didn’t go very well, did it?” Tarlton  said with a sad chuckle.

“Now what do we do fellas?” Ischium asked

“Hey!” Gristle yells to the guys inside the courtyard. “You guys see a switch to re-raise the portcullis over there?”

Durian pipes up;  “ And lock it in place so the rest of us don’t become Shish Ka-bobs?”
Smithy
player, 16 posts
Fri 9 Mar 2018
at 11:59
  • msg #66

Sailors on the Starless Sea main gameplay thread.

Adam and Borrs will look around for a way to raise the gate while Roland keeps a watchful eye.
Bigredtwenty
GM, 93 posts
The
Boss
Fri 9 Mar 2018
at 17:39
  • msg #67

Sailors on the Starless Sea main gameplay thread.

Adam and Borrs look around the lower level of the gatehouse (your present location), but they don’t see any levers or any other obvious way to raise the portcullis (which was only half raised to begin with).

You hear boots clomping overhead, and then a loud, ominous bell tolls.

(Those of you who are on the other side of the portcullis may also act.)
Homund Willey
player, 8 posts
Fri 9 Mar 2018
at 18:21
  • msg #68

Sailors on the Starless Sea main gameplay thread.

Jandar, Hudud, Fasur, and Jander approach the portcullis. The first three try to raise it, lifting, while Jander collects any personal items of Thorrible's that might be of use.
Smithy
player, 17 posts
Fri 9 Mar 2018
at 18:36
  • msg #69

Sailors on the Starless Sea main gameplay thread.

Roland will try helping lift the gate. Adam will keep an eye out.
Borrs will search for something to put under the gate if it is able to be lifted up.
Bigredtwenty
GM, 95 posts
The
Boss
Fri 9 Mar 2018
at 20:01
  • msg #70

Sailors on the Starless Sea main gameplay thread.

Jandar, Hudud, Fasur, and Roland manage to lift the portcullis up far enough to give about two feet of clearance, and for now, are able to keep it up.  Thorrible's body rises at first along with the gate, then slides off the spike, landing with a grisly plop.  Jander crawls to it and searches quickly, and takes the following items off his unfortunate comrade:

1 hammer (as club), 1 oz. Mithril, a small sack.

As for Borrs, where exactly is he searching?  He finds nothing in the gatehouse that could be used to prop up the portcullis.
This message was last edited by the GM at 20:01, Fri 09 Mar 2018.
Smithy
player, 18 posts
Fri 9 Mar 2018
at 20:46
  • msg #71

Sailors on the Starless Sea main gameplay thread.

That's good for Borrs, he didn't want to stray too far.

Will wait for the other people make it through.
Homund Willey
player, 9 posts
Fri 9 Mar 2018
at 22:18
  • msg #72

Sailors on the Starless Sea main gameplay thread.

Jander holds up the 1 hammer (as club), 1 oz. Mithril, a small sack for others to see and says, "If anyone else needs this stuff, we have it now." He puts it in his pack.

Can two people hold up the portcullis? If so, one will slide under, as will Jander. They will then hold it up for the remaining people to come over.
Oofi
player, 17 posts
Fri 9 Mar 2018
at 22:25
  • msg #73

Sailors on the Starless Sea main gameplay thread.

Durian crawls carefully under the portcullis, muttering muttering promises to Gods that are forgotten as soon as he regains his feet.

Ischium and Gristle go through next, then Tarlton, pushing his backpack ahead of him.

They all stand silent as they scan the area, wondering about the source of the bell and the clomping boots.
Bigredtwenty
GM, 96 posts
The
Boss
Fri 9 Mar 2018
at 23:29
  • msg #74

Sailors on the Starless Sea main gameplay thread.

Hold on, players.  You’re getting way ahead of yourselves.

Oofi, to perform the actions you just described, first your characters must cross the planks leading over the ditch. Only then will they be next to the gatehouse. Secondly, they need to address the problem of the portcullis.

Homund: can two people hold up the portcullis?  You won’t know until two people have tried.  At the moment, four people are barely holding it up, but only by a two foot margin.  If they continue doing that, characters may attempt to crawl through (past Thorrible’s corpse).  But there is no guarantee they’ll be able to keep holding it up.
This message was last edited by the GM at 23:29, Fri 09 Mar 2018.
Homund Willey
player, 10 posts
Sat 10 Mar 2018
at 00:09
  • msg #75

Sailors on the Starless Sea main gameplay thread.

Jandar says, "This is piecework, like making candles, sure enough." He nods. "What we need to do is have four people hold the portcullis up -- people moving under -- until we have four on the other side to hold it up. Then everyone on this side can get over there, and the four on that side can lower it."

He looks at Hudud. "You move Thorrible's body out of the way so there's more room." Hudud scowls briefly muttering, but does so.
Bigredtwenty
GM, 97 posts
The
Boss
Sat 10 Mar 2018
at 00:12
  • msg #76

Sailors on the Starless Sea main gameplay thread.

Hudud succeeds in dragging most of Thorrible’s corpse out of the way.  The squishy parts that don’t move with the rest of him shouldn’t be too much of an obstacle.

However, as Hudud was one of the four who were holding the portcullis up, soon afterwards the remaining three are forced to drop it back down.  This thing is quite heavy.
This message was last edited by the GM at 00:16, Sat 10 Mar 2018.
Oofi
player, 18 posts
Sat 10 Mar 2018
at 01:20
  • msg #77

Sailors on the Starless Sea main gameplay thread.

In a fit of bravado, Tarlton decides to cross the planks leading over the ditch gliding backwards in a ‘moonwalk’ step.

The others wait, debating who should go next and how they should cross.
Bigredtwenty
GM, 98 posts
The
Boss
Sat 10 Mar 2018
at 03:25
  • msg #78

Sailors on the Starless Sea main gameplay thread.

Give me an agility check for Tarlton.  (This is 1d20, with the modifier.)

Sometimes it just doesn't pay to be cute...

[Other players: feel free to post character actions while I wait for this roll.]
This message was last edited by the GM at 16:59, Sat 10 Mar 2018.
Oofi
player, 19 posts
Sat 10 Mar 2018
at 17:38
  • msg #79

Sailors on the Starless Sea main gameplay thread.

12:35, Today: Oofi rolled 20 using 1d20.


Moonwalk successful?!
Bigredtwenty
GM, 99 posts
The
Boss
Sat 10 Mar 2018
at 17:40
  • msg #80

Sailors on the Starless Sea main gameplay thread.

Tarlton effortlessly moonwalks across the rotten plank, and even manages to make it look easy.  (Through the magic of rolling a natural 20!)
Oofi
player, 20 posts
Sat 10 Mar 2018
at 22:44
  • msg #81

Sailors on the Starless Sea main gameplay thread.

“Okay suckers! Who’s next? The sooner some of you get over here, the sooner we can maybe do something about this portcullis.”
Bigredtwenty
GM, 101 posts
The
Boss
Sat 10 Mar 2018
at 23:48
  • msg #82

Sailors on the Starless Sea main gameplay thread.

Is there anyone who does NOT want their characters to end up inside the gatehouse (in other words, who prefers to take another route into the castle)?  If so, speak up now.  I'm getting ready to move things along.
This message was last edited by the GM at 23:49, Sat 10 Mar 2018.
Bigredtwenty
GM, 102 posts
The
Boss
Sun 11 Mar 2018
at 19:39
  • msg #83

Sailors on the Starless Sea main gameplay thread.

Eventually, the party figures out that several guys at once can hold up the portcullis with a reasonable degree of safety.  All earnest adventurers pass through into the gatehouse.

[New players: your characters have also entered the gatehouse.]

Now what do you do?
This message was last edited by the GM at 20:07, Sun 11 Mar 2018.
Oofi
player, 21 posts
Mon 12 Mar 2018
at 00:04
  • msg #84

Sailors on the Starless Sea main gameplay thread.

Gristle looks around the gatehouse area, seeking the source of the bell noise or the thudding boots sounds.
Gurren
player, 1 post
Mon 12 Mar 2018
at 00:14
  • msg #85

Sailors on the Starless Sea main gameplay thread.

Joining the last members to scurry under the portcullis are Gurren, the trapper, Vance, the woodcutter, Boxby, the hunter, as well as Grumm the Dwarven Apothecary.

"Sorry we're too late to have helped out with that bad business on the road up, but we're hear now", says Gurren, taking a look around the gatehouse.

"Well met", says a grimly smiling Grumm.

Vance nods to the group and readies his hand ax while Boxby nocks an arrow and cautiously scans the courtyard, watching for any signs of movement.
Bigredtwenty
GM, 105 posts
The
Boss
Mon 12 Mar 2018
at 01:10
  • msg #86

Sailors on the Starless Sea main gameplay thread.

The bell has subsided, and there is no further sound of boots overhead.




The courtyard is overgrown with sickly
weeds and thick brambles. A deathly silence hangs in the air, as if
even the frogs and insects are afraid to draw attention to themselves.
The smell of rotting vegetation is pervasive, and the ground sucks at
your boots with every tentative step.
Nearly all of the courtyard’s buildings have fallen into ruin. A single
burnt-out shell set against the keep’s east wall is the only remaining
structure. Set near the heart of the courtyard is a well, framed with
a crude pulley system. To the east is the keep’s sole standing tower.





There is no sign of movement.
This message was last edited by the GM at 01:12, Mon 12 Mar 2018.
Gurren
player, 2 posts
Mon 12 Mar 2018
at 12:55
  • msg #87

Sailors on the Starless Sea main gameplay thread.

The stopping of the bell and boots sounds ominous.  Gurren and Grum will look up at the ceiling of the gatehouse, looking  to see if there are any openings and/or other things that could be dropped on us.
Vance will step out into the courtyard approximately two feet and look up and try to see what is above the gatehouse.
Boxby would like to try to estimate the distance to the well and to the eastern tower.
Bigredtwenty
GM, 106 posts
The
Boss
Mon 12 Mar 2018
at 14:35
  • msg #88

Sailors on the Starless Sea main gameplay thread.

Gurren and Grum find murder holes, arrow slits, etc.  So it is entirely within the realm of possibility that the party could find itself being targeted with burning oil and/or arrows in the near future, but at the moment none of that is happening.

Vance sees nothing but solid wall, and no apparent way into the upper level of the gatehouse.  It doesn't look as though there is anything above it, although he can't really tell from this angle.

Boxby estimates 80 feet to the eastern tower and 50 feet to the well, although he can't be precise.
This message was last edited by the GM at 14:35, Mon 12 Mar 2018.
Oofi
player, 22 posts
Mon 12 Mar 2018
at 20:58
  • msg #89

Sailors on the Starless Sea main gameplay thread.

Ischium takes out his 10 foot pole and begins tapping the walls, listening for sounds that may indicate a hollow space or door.

Durian takes his crowbar and does the same to the floor, looking for hidden panels and doors.
Homund Willey
player, 12 posts
Mon 12 Mar 2018
at 21:37
  • msg #90

Sailors on the Starless Sea main gameplay thread.

Stepping to the edge of the courtyard, Jandar and Hudud look toward the burnt-out shell. Are the walls low enough to see over, or is it still fully enclosed?

Fasur and Jander look to the well, examining the pulley structure from afar. How complicated is it? Like for a rope and bucket, or for something more complex than that?
Smithy
player, 19 posts
Mon 12 Mar 2018
at 22:16
  • msg #91

Sailors on the Starless Sea main gameplay thread.

Did the footsteps appear to head to the tower?
Bigredtwenty
GM, 107 posts
The
Boss
Tue 13 Mar 2018
at 00:52
  • msg #92

Sailors on the Starless Sea main gameplay thread.

In spite of much thudding and tapping, Ischium and Durian discover nothing.

Jandar and Hudud are unable to see anything but sky over the walls of the structure.  However, there is a huge gap in the castle walls further north, around the northeast corner of the courtyard.

There is currently no sound of footsteps, but it’s entirely possible that something may have fled to the east tower.
Gurren
player, 4 posts
Tue 13 Mar 2018
at 01:21
  • msg #93

Sailors on the Starless Sea main gameplay thread.

Vance has his hand axe out and will carefully move out 20 feet into the courtyard towards the well to get a better look at the pulley system and another viewing angle on the east tower and the gap beyond.  He's paying attention for movement from the weeds/brambles or from the tower.  Boxby will cover him with his bow and Gurren has his sling ready.
Bigredtwenty
GM, 109 posts
The
Boss
Tue 13 Mar 2018
at 01:26
  • msg #94

Sailors on the Starless Sea main gameplay thread.

Vance follows a northeasterly path through the brambles.  He’s closer, but still not close enough to learn anything meaningful about the well.  The walls of the structure to the east have been scorched, and the door is barred with a large wooden plank.

Still no sign of movement.
This message was last edited by the GM at 01:45, Tue 13 Mar 2018.
Homund Willey
player, 14 posts
Tue 13 Mar 2018
at 16:39
  • msg #95

Sailors on the Starless Sea main gameplay thread.

Jandar, Hudud, and Fasur also move into the courtyard, toward the well. Jander follows them, turning back to look up above the entrance they just passed. All four are moving slowly, alert, hands ready at their weapons.
Bigredtwenty
GM, 110 posts
The
Boss
Tue 13 Mar 2018
at 17:55
  • msg #96

Sailors on the Starless Sea main gameplay thread.

Looking back, they see solid wall over where they entered.  You are now several paces inside the courtyard.

Now what will you do?
Homund Willey
player, 15 posts
Tue 13 Mar 2018
at 18:19
  • msg #97

Sailors on the Starless Sea main gameplay thread.

They go toward the well, making their way carefully, alert.
Oofi
player, 23 posts
Tue 13 Mar 2018
at 19:00
  • msg #98

Sailors on the Starless Sea main gameplay thread.

Durian, Tarlton, Ischium and Gristle also approach the well.
Gurren
player, 5 posts
Tue 13 Mar 2018
at 19:10
  • msg #99

Sailors on the Starless Sea main gameplay thread.

Vance greets the group as they approach, “I don’t like the look of that place”, gesturing toward the burned out tower, “the barred door could be keeping something in.”

Gurren, Grum, And Boxby will join the group heading towards the well, weapons at the ready and alert for movement.

Vance will also go along to the well, keeping an eye on the east tower and the gap in the wall.
Homund Willey
player, 16 posts
Tue 13 Mar 2018
at 19:20
  • msg #100

Sailors on the Starless Sea main gameplay thread.

Jander nods in agreement. "Whatever it is, beast or prisoner, it'll keep with that bar in place until we're done otherwise," he says. "Let's check the well for scurvy dogs, and then the building if we can find an entrance other than that door."
Bigredtwenty
GM, 111 posts
The
Boss
Tue 13 Mar 2018
at 20:08
  • msg #101

Sailors on the Starless Sea main gameplay thread.

A clarification: the burned-out structure is a rectangular building adjoining the east castle wall, not a tower.  Somewhat north of it, and south of the half-intact northeast tower, is a huge gap in the wall.  Even from here, through the gap you can see a massive sinkhole just outside the castle.  As you approach the well, you see that there is another gap in the northern end of the west wall, which is filled with rubble.
Bigredtwenty
GM, 112 posts
The
Boss
Tue 13 Mar 2018
at 20:10
  • msg #102

Sailors on the Starless Sea main gameplay thread.

Don’t listen to this while you read what follows.

https://m.youtube.com/watch?v=JmV9MsFnUbk


A barren ridge of black stone rises from
the overgrown courtyard. A low stone wall marked with eerie sigils
is built atop the crest of the stone, marking a well. A stout block and
tackle frame supports a single thick chain that plunges into the inky
blackness. A soft moan rises from the well, like a faint cry for help.


This message was last edited by the GM at 20:17, Tue 13 Mar 2018.
Smithy
player, 20 posts
Tue 13 Mar 2018
at 23:37
  • msg #103

Sailors on the Starless Sea main gameplay thread.

Borrs, Adam and Roland will follow the group towards the well,  keeping an eye on the burned out shell to the east(?).
Gurren
player, 8 posts
Wed 14 Mar 2018
at 02:10
  • msg #104

Sailors on the Starless Sea main gameplay thread.

Grum will attempt to look into the inky blackness with his infravision, if he doesn’t see anything Gurren will look for a small stone to drop to try to judge the distance to the bottom (1 Mis-ery-Vil-lage, 2 Mis-ery-Vil-lage....).

Boxby will look back to see if Ducius, Brightwit, and Ron Hell have joined the group at the well or if he can see them back at the gatehouse.
Bigredtwenty
GM, 115 posts
The
Boss
Wed 14 Mar 2018
at 02:44
  • msg #105

Sailors on the Starless Sea main gameplay thread.

Currently standing alone at the well, Grum gazes down into a yawning darkness.  What he sees confuses him, because the longer he looks, the deeper the well seems to be.  It’s as if its contours are fleeing his awareness.  He feels slightly disoriented.

Does he wish to gaze further, or will he now drop a stone?
Gurren
player, 9 posts
Wed 14 Mar 2018
at 03:03
  • msg #106

Sailors on the Starless Sea main gameplay thread.

Grum steps back from the well, steadying himself and rubbing his temples.  “There’s something not right in the well, it’s changing before my eyes!” He looks worriedly at it again.  “What say you all, dare we drop something down?”
Gurren adds, “we could pull the chain back up....”
“And hopefully no hellhounds come along for the ride”, says Vance, dourly.
Yeppo
NPC, 11 posts
Wed 14 Mar 2018
at 03:23
  • msg #107

Sailors on the Starless Sea main gameplay thread.

Brightwit says he’ll throw something in, if you want him to.
Homund Willey
player, 17 posts
Wed 14 Mar 2018
at 16:36
  • msg #108

Sailors on the Starless Sea main gameplay thread.

Jandar looks at the chain and pulley system, touching the chain. "I wonder how this works," he says, voice thoughtful, as he experimentally moves the chain slightly, to see which direction lowers, raises, moving the chain the smallest of amounts. As he does so, he is concentrating on the device, watching the chain, the pulley.

Fasur nods at Brightwit. "Be sure you drop a rock, not a copper," he advises.
Bigredtwenty
GM, 116 posts
The
Boss
Wed 14 Mar 2018
at 17:15
  • msg #109

Sailors on the Starless Sea main gameplay thread.

Give me an intelligence check for Jandar.  (Roll a d20, modified by intelligence modifier, if any.) (He won't have to roll high.)

Brightwit gives Fasur an irritated look, then reaches into the brambles for a loose stick.  Finding one, he drops it into the well.  And waits.
Homund Willey
player, 18 posts
Wed 14 Mar 2018
at 17:34
  • msg #110

Sailors on the Starless Sea main gameplay thread.

Jandar ponders the mechanism. 10:34, Today: Homund Willey rolled 11 using 1d20+2.
Oofi
player, 24 posts
Wed 14 Mar 2018
at 18:41
  • msg #111

Sailors on the Starless Sea main gameplay thread.

Durian, Ishchum, Tarlton and Gristle approach the well,  but stop about 6 feet away, all waiting to see what happens when (if) the stick hits bottom.
Bigredtwenty
GM, 117 posts
The
Boss
Wed 14 Mar 2018
at 19:39
  • msg #112

Sailors on the Starless Sea main gameplay thread.

Jandar figures out that by pulling the rope, you can lift whatever heavy object is currently being supported by the chain (if any) out of the well.  This works because the rope runs through two pulleys, thus distributing the tension between multiple sections of rope, and giving the rope-tugger a mechanical advantage.  (Note: the chain is not currently supporting anything.)

Brightwit taps his foot impatiently, still waiting for the stick to hit bottom.
Homund Willey
player, 19 posts
Wed 14 Mar 2018
at 20:12
  • msg #113

Sailors on the Starless Sea main gameplay thread.

An eyebrow cocked, Jandar says to the group, "There's nothing at the end of the chain."
Gurren
player, 10 posts
Thu 15 Mar 2018
at 00:38
  • msg #114

Sailors on the Starless Sea main gameplay thread.

“An evil well for an evil place,” says Gurren, he looks at the sigils to see if they make any sense at all.

Vance looks around the well for any other implements, and also to make note of any other paths from the well and where they go.

Grum says, “shall we pull it up then?”  He takes the rope and starts to pull, “anyone lend a hand?”

Boxby nocks an arrow to be ready for the inevitable hellhound...
Bigredtwenty
GM, 118 posts
The
Boss
Thu 15 Mar 2018
at 01:05
  • msg #115

Sailors on the Starless Sea main gameplay thread.

Grum pulls on the rope and gradually brings up some of the chain.  He finds that he has to step back a considerable way to continue doing this, since there is a lot more rope to pull than there is chain to be reeled in.

There is no path leading from the well except for the one the party followed to reach it.

Gurren is unable to make any sense of the sigils.
This message was last edited by the GM at 01:07, Thu 15 Mar 2018.
Smithy
player, 21 posts
Thu 15 Mar 2018
at 17:28
  • msg #116

Sailors on the Starless Sea main gameplay thread.

Adam, Borrs and Roland will slowly advance on the burnt out shell to the east since nothing is jumping out at us.
Bigredtwenty
GM, 119 posts
The
Boss
Thu 15 Mar 2018
at 18:24
  • msg #117

Sailors on the Starless Sea main gameplay thread.

Adam, Borrs, and Roland follow the path southeast for several paces.  This takes them closer to the burned building.  Now they can either choose to head south along the path, or enter the brambles to approach the barred door directly.  (Or they can wait and see if more party members want to follow them.)
Oofi
player, 25 posts
Fri 16 Mar 2018
at 01:03
  • msg #118

Sailors on the Starless Sea main gameplay thread.

Durian, Ischium, Gristle and Tarlton stay where they are, about 6 feet from the well. As Grum continues to pull on the rope they all listen carefully for sounds from the well.
Gurren
player, 11 posts
Fri 16 Mar 2018
at 01:25
  • msg #119

Sailors on the Starless Sea main gameplay thread.

Grum will continue to pull up as much chain as he can, without walking into the brambles.

Vance will take a peek periodically to see if he can see the end of the chain come into view and if there is anything at the end (hook, bucket,etc).

Gurren and Boxby will stand with their weapons ready.
Bigredtwenty
GM, 120 posts
The
Boss
Fri 16 Mar 2018
at 05:26
  • msg #120

Sailors on the Starless Sea main gameplay thread.

Grum pulls up the rest of the chain.  At the end, Vance is interested to discover a leather harness.  Judging by the wear and tear on it, it’s been used quite often.

After the chain stops rattling, no further sound comes from the well.
Yeppo
NPC, 12 posts
Fri 16 Mar 2018
at 05:28
  • msg #121

Sailors on the Starless Sea main gameplay thread.

Ducius, Brightwit, and Ron Hell are going with Adam, Borrs and Roland.  They want to check out that burned building.
Gurren
player, 12 posts
Fri 16 Mar 2018
at 12:49
  • msg #122

Sailors on the Starless Sea main gameplay thread.

Vance will examine the harness to see if he can tell if it was meant to lower a humanoid into the well or something else.  If it looks like it’s made for a humanoid, he’ll also wants to see if he can tell if it looks like said humanoid would be a willing participant.... or offering/victim.
Lastly, if it looks as if this harness is meant for a willing humanoid, he’d try to determine if the block and tackle set up allows for lowering oneself into the well.

Gurren will look toward the eastern wall with the sinkhole to see if there is anything he can make out from this distance.

Boxby will look to the western wall rubble-pile to see if there is anything of note in that direction.

Grum will take a look at the brambles to see if they look natural or a product of this foul place.
Homund Willey
player, 20 posts
Fri 16 Mar 2018
at 17:11
  • msg #123

Sailors on the Starless Sea main gameplay thread.

As Vance looks at the harness, Jandar does, too, also considering its size and whether the rope is long enough to lower yourself into the well -- but the rope was outside the well when they arrived (if he remembers correctly), so the last "passenger" wasn't self-propelled, perhaps.

 Hudud, Fasur, and Jander move with the others toward the small burned-out building with the barred door.
Bigredtwenty
GM, 121 posts
The
Boss
Fri 16 Mar 2018
at 17:49
  • msg #124

Sailors on the Starless Sea main gameplay thread.

The harness, which definitely seems designed to support a humanoid, has straps that can easily be unfastened.  Make of that what you will.

Lowering yourself into the well slowly by utilizing the rope is probably not practical, as there is approximately 60’ of rope for roughly 15’ of chain.  On the other hand, if you aren’t worried about the chain breaking, you could simply put on the harness and jump.

The rope was indeed outside the well when you arrived.

The section of the eastern wall through which you can see the sinkhole, immediately south of what remains of the northeast tower, no longer exists.  It has been completely destroyed somehow.

The rubble pile in the gap in the west wall looks very rubbly.

Grum is no botanist, but he judges that those are some nasty, weird-ass brambles, unlike any he has ever come across in all of his bunny-trapping days.
This message was lightly edited by the GM at 17:51, Fri 16 Mar 2018.
Gurren
player, 13 posts
Fri 16 Mar 2018
at 23:49
  • msg #125

Sailors on the Starless Sea main gameplay thread.

“Alright.  This will keep for now, maybe we’ll find the bottom of this well another way,” says Vance, “let’s join the others” and he sets off down the path to catch the others.

Nodding in agreement, Grum, Gurren, And Boxby follow him to catch up to the group going to look at the burned out building.

When they meet the group, Grum says, “I suggest we stay out of the brambles, they don’t seem natural.”
Yeppo
NPC, 13 posts
Fri 16 Mar 2018
at 23:54
  • msg #126

Sailors on the Starless Sea main gameplay thread.

Ducius, Brightwit and Ron Hell head further down the path, heading closer to the burned structure.  They’re keeping an eye out for trouble.
This message was last edited by the player at 23:55, Fri 16 Mar 2018.
Bigredtwenty
GM, 122 posts
The
Boss
Fri 16 Mar 2018
at 23:57
  • msg #127

Sailors on the Starless Sea main gameplay thread.

After heading south several paces, they reach a fork.  One path leads back to the gatehouse where you came in, and the other leads east/southeast to the southeast tower.  This latter path also leads much closer to the burned structure.
Oofi
player, 26 posts
Sat 17 Mar 2018
at 03:11
  • msg #128

Sailors on the Starless Sea main gameplay thread.

Gristle looks around at the others. “Well gentlemen, what do you think? We’ve investigated the gatehouse. Shall we try the tower?”
Bigredtwenty
GM, 123 posts
The
Boss
Sat 17 Mar 2018
at 03:17
  • msg #129

Sailors on the Starless Sea main gameplay thread.

Your guys are still standing six feet from the well, Oofi.
Gurren
player, 14 posts
Sat 17 Mar 2018
at 14:24
  • msg #130

Sailors on the Starless Sea main gameplay thread.

Gurren, Vance, Boxby and Grum will join the others at the fork in the path, walking carefully weapons in hand.  Once they reach the fork, Gurren will look towards the gatehouse to see if there are other paths, perhaps one that leads directly to the burned building.

Boxby will look down the southeastern path towards the tower looking for anything noteworthy or unusual.

Vance is listening for any unusual noises from any direction.
Bigredtwenty
GM, 124 posts
The
Boss
Sat 17 Mar 2018
at 16:33
  • msg #131

Sailors on the Starless Sea main gameplay thread.

Gurren looks over his shoulder back down the path to the gatehouse.  If there's a direct path to the burned structure, it sure isn't back there.

Looking down the south/southeastern path, Boxby sees that the party will have to enter the brambles at some point if they hope to reach the entrance to the burned structure.  However, by heading further down this path, they can greatly reduce their potential bramble time.

As for the southeast tower, it's looking rather... green.

Vance doesn't hear anything unusual (although this entire place qualifies as that).
Gurren
player, 15 posts
Sun 18 Mar 2018
at 15:36
  • msg #132

Sailors on the Starless Sea main gameplay thread.

Boxby will go carefully down the southeast path towards the tower, using whatever careful and quiet skill he may have from his hunting days and staying alert for movement or anything of note.

If nothing happens or draws his attention, he will try to go as far as the minimum bramble point for the burned out structure, if he makes it that far, he’ll also try to get a better look at the structure and the barred door.

If nothing else happens he’ll also look to see if being closer to the tower yields any additional details, such as why it is green.

The others will have their weapons at the ready and watching in case anything may happen.
Bigredtwenty
GM, 125 posts
The
Boss
Sun 18 Mar 2018
at 19:58
  • msg #133

Sailors on the Starless Sea main gameplay thread.

Boxby travels several paces along the path to the southeast, until he realizes he’s about as close to the entrance to the burned structure as he’s going to get without entering the brambles.  He’s still too far away from the tower to be sure of the explanation for its greenish color.
Oofi
player, 27 posts
Sun 18 Mar 2018
at 23:15
  • msg #134

Sailors on the Starless Sea main gameplay thread.

Durian, Tarlton, Ischium and Gristle will join the others at the fork. All ready their weapons,  waiting for Gurren to finish his look about.
Gurren
player, 16 posts
Mon 19 Mar 2018
at 13:26
  • msg #135

Sailors on the Starless Sea main gameplay thread.

Boxby signals back to the group that it seems safe to proceed at least this far.

Vance will walk down to the point Boxby currently stands, walking carefully and with his hand ax ready.  Once there he’ll try to use his background as a woodcutter to weigh the odds that he could chop a path through the brambles to the burned out structure with his hand ax.

Boxby will then continue down the path towards the tower, moving carefully and alert.  He’ll be looking for other paths, either branching or running adjacent to his.  If he makes it to the point where the wall is destroyed and the sink hole lays beyond, he’ll stop and try to get some more detail on the wall/sinkhole and the green tower if he’s close enough.

“He’s a pretty good woodcutter but I’m not sure he’s going to clear the way with just that ax,” says Gurren to the assembled group, “what do we think?  Anyone got axes or torches?”

“Maybe we should see if we can get into the tower, I’m afraid if we go into this brush we’ll end up like those two outside!” Says Grum.
Bigredtwenty
GM, 127 posts
The
Boss
Mon 19 Mar 2018
at 15:45
  • msg #136

Sailors on the Starless Sea main gameplay thread.

The sinkhole is located to the north of the burned structure (on the other side of the building).  The east wall of the castle between the burned structure and the southeast tower is intact.

Vance thinks it would take quite a while to literally clear a path to the barred door, but only a minimal effort to do enough work to enable the party to push through the overgrowth.
Bigredtwenty
GM, 128 posts
The
Boss
Mon 19 Mar 2018
at 15:46
  • msg #137

Sailors on the Starless Sea main gameplay thread.

Boxby approaches the southeast tower.



Flanked by crumbling stone walls,
the moss-covered tower stands proud despite the ravages of time. A
tall, rust-bound portal bars the tower’s sole entrance, watched over
by a leering demonic gargoyle. Rings of deep arrow slits pierce the
thick walls, and overarching battlements loom high above.




This message was last edited by the GM at 15:47, Mon 19 Mar 2018.
Homund Willey
player, 21 posts
Mon 19 Mar 2018
at 16:44
  • msg #138

Sailors on the Starless Sea main gameplay thread.

Jandar, Hudud, Fasur, and Jander stand at the edge of the brambles with the others, looking at them. "I have candles, but it might be easier to push through the overgrowth," Jandar says. "Though these candles are made with the finest of tallow and hand-woven string, I'd rather use them in darkness for light than to burn vegetation. Perhaps the best-armored of us pushes through first, to ease the way for those who follow."
Gurren
player, 17 posts
Mon 19 Mar 2018
at 16:53
  • msg #139

Sailors on the Starless Sea main gameplay thread.

“You’ve always made fine candles, Jandar, I think I can make the way easier for us all to push through,” says Vance.

Vance will use his hand axe to make it easier for the party to get through the brambles and to the burned building.

Boxby will return to tell everyone his impressions of the tower.

Gurren and Grum will join the group with Vance at the brambles, they’ll keep a sharp eye out while Vance chops.
Bigredtwenty
GM, 129 posts
The
Boss
Mon 19 Mar 2018
at 19:59
  • msg #140

Sailors on the Starless Sea main gameplay thread.

After hacking away at thorny vines for a while, Vance makes his way to the charnal ruins.



This once-proud edifice has fallen
into ruin like the rest of the keep. All that remains of the building are
fire-scarred high stone walls and toad-faced gargoyles leering from
above. The singed, bronze doors—cast with hundreds of wailing de-
monic faces—are barred from the outside. The portal is marked with
a single word drawn in flaking red paint: REPENT.




Bigredtwenty
GM, 130 posts
The
Boss
Tue 20 Mar 2018
at 15:55
  • msg #141

Sailors on the Starless Sea main gameplay thread.

(Meanwhile, back at the gatehouse, a fresh mob of villagers has arrived.  Several of them contrive to lift the portcullis, allowing some of them to crawl inside...)
Oofi
player, 28 posts
Tue 20 Mar 2018
at 20:55
  • msg #142

Sailors on the Starless Sea main gameplay thread.

After a brief debate among themselves Durian, Gristle, Tarlton and Ischium decide to join the group with Vance staring at the door.  Ischium arrives last, and is uncharacteristically silenced by the strange door.
Gurren
player, 18 posts
Tue 20 Mar 2018
at 22:16
  • msg #143

Sailors on the Starless Sea main gameplay thread.

Vance will look at the bar to see what it is made of and whether it looks heavy, also looking to see if the door opens in or out.

Gurren will join him at the door and examine it, seeing if, based on his trapper days, he sees any indication of booby traps. “Anyone have an extra hand weapon?”, he asks, “if we go in, my sling will be useless.”

(They’re being careful not to touch the door... yet)

Grum will walk back closer to the gatehouse to greet any of the new mob that come under the portcullis and to fill them in on what the group has discovered so far.
Bigredtwenty
GM, 132 posts
The
Boss
Tue 20 Mar 2018
at 23:55
  • msg #144

Sailors on the Starless Sea main gameplay thread.

The bar is a large, heavy-looking wooden board.  You would guess that the door opens out.

Gurren sees no indication of traps.  Of course, he’s no Thief.

So far, no one is coming out of the gatehouse.
This message was last edited by the GM at 23:55, Tue 20 Mar 2018.
Bergy
player, 1 post
Wed 21 Mar 2018
at 00:09
  • msg #145

Sailors on the Starless Sea main gameplay thread.

Gatehouse-

A lawyer, a hippy, a chestmaker and a miner walk into a cursed as hell Keep.

Bergy says "Well, lets get going. This place needs to be brought under the weak arm of the LAW."

The Bergy troup begins following the path to the keep.

19:03, Today: Bergy rolled 5 using 1d10 ((5)) Rumor.
Bigredtwenty
GM, 133 posts
The
Boss
Wed 21 Mar 2018
at 02:04
  • msg #146

Sailors on the Starless Sea main gameplay thread.

Bergy, Mort, Kramer and Morticia leave the gatehouse and enter the courtyard.  They see some armed peasants gathered in front of a scorched building build against the east wall.  A path also leads north to a well.
Bergy
player, 2 posts
Wed 21 Mar 2018
at 03:47
  • msg #147

Sailors on the Starless Sea main gameplay thread.

The three chumps follow their wimpy leader to the keep, seeing the other peasants gathered around the door. Feeling the apprehension in the air caused by the concerning "repent" sign and murder holes and also whatever the deal with vine-covered corpses from earlier was Bergy steps forth.

"This building is not up to CODE. These chaos-lord-whosa-whatsits are the most reprehensible charlatans I've ever seen." Bergy says, hiding behind his three much burler compatriots. "We ought to speak with their workers, see if they've been being paid proper. Let's knock on the door and see if anyone's got something to say."

Bergy nominates Mort the Elven Hippy as sacrificial door-knocking lamb.
Gurren
player, 20 posts
Wed 21 Mar 2018
at 17:04
  • msg #148

Sailors on the Starless Sea main gameplay thread.

Vance and Gurren step aside to let Mort through.

Grum nudges Jandar, “Would you look at that, Bergy the Lawyer and his crew have come out to join the mob.  Who’d a thought?  Well, this should be good.”

“We’re saved”, says Boxby with undisgused sarcasm.
Bigredtwenty
GM, 134 posts
The
Boss
Wed 21 Mar 2018
at 18:42
  • msg #149

Sailors on the Starless Sea main gameplay thread.

Let me know when somebody touches or otherwise does something to the door.
Bergy
player, 3 posts
Wed 21 Mar 2018
at 20:28
  • msg #150

Sailors on the Starless Sea main gameplay thread.

The elven sage Mort walks up to the barred door, and slams his fist onto it.

"Hello, this is the Bergy and Huges milk-delivery and law service. Would you like some milk and/or law?" says Mort to the door.

The sage turns around and gives the mob a thumbs up, everything's gunna be OK.
Bigredtwenty
GM, 135 posts
The
Boss
Thu 22 Mar 2018
at 01:29
  • msg #151

Sailors on the Starless Sea main gameplay thread.

There is no response.
Bergy
player, 4 posts
Thu 22 Mar 2018
at 01:34
  • msg #152

Sailors on the Starless Sea main gameplay thread.

"They aren't answering Bergy!" Says Mort. "Then give them the buisness Mort, the limp arm of the Law can't be stopped!" Says Bergy.

Mort shrugs and begins to attempt to lift the bar off the door.
Bigredtwenty
GM, 136 posts
The
Boss
Thu 22 Mar 2018
at 02:52
  • msg #153

Sailors on the Starless Sea main gameplay thread.

The board comes loose with surprising ease.  The scorched brass double doors are equipped with large rings which are obviously used as door handles.

The demonic faces decorating the doors do give you pause, however.
Bergy
player, 5 posts
Thu 22 Mar 2018
at 09:41
  • msg #154

Sailors on the Starless Sea main gameplay thread.

Bergy says, cowering behind Morticia, "Whats the hold-up Mort?" "I don't know, I'm just fascinated by these knockers." says Mort. The elven sage then attempts to lightly caress the ornaments on the door.

ooc: are these things like, Beauty and the Beast alive or something? Should I roll Mort's persuasion for the door-nobs?
Gurren
player, 21 posts
Thu 22 Mar 2018
at 11:51
  • msg #155

Sailors on the Starless Sea main gameplay thread.

Gurren gives Mort a little shake to break his fascination, “my friend, I think the rings are meant to pull these open.

Vance takes hold of the left ring, Grum takes hold of the right, “get ready everyone!”, shouts Vance and they attempt to pull open the door.

Gurren and Boxby will have their weapons ready in case something emerges.
Homund Willey
player, 22 posts
Thu 22 Mar 2018
at 15:17
  • msg #156

Sailors on the Starless Sea main gameplay thread.

Jandar, Hudud, Fasur, and Jander back up a step or two as they watch Vance and Grum begin to open the doors. They hold their weapons at the ready, eyes alert.
Bigredtwenty
GM, 137 posts
The
Boss
Thu 22 Mar 2018
at 15:48
  • msg #157

Sailors on the Starless Sea main gameplay thread.

The doors seem to groan as you pull them open, revealing a horrific scene...




Six charred skeletons lie about the chapel, some crushed by burnt
fallen beams. At the head of the chapel is a fountain depicting a squat,
demonic toad. A foul, black ichor seeps from the toad’s broad lips,
pooling in the basin seated at the foot of the fountain.




This message was last edited by the GM at 15:49, Thu 22 Mar 2018.
Oofi
player, 29 posts
Fri 23 Mar 2018
at 00:56
  • msg #158

Sailors on the Starless Sea main gameplay thread.

Durian takes an involuntary step or two backwards and gasps. Ischium, on the other hand, takes a step forward, twisting his head around, trying to see as much of the chapel as possible without actually entering. Tarlton peers over Ischium’s shoulder.
Bigredtwenty
GM, 138 posts
The
Boss
Fri 23 Mar 2018
at 01:17
  • msg #159

Sailors on the Starless Sea main gameplay thread.

Ischium gets a good whiff of that black ichor that is dripping from the toad statue's broad lips.  Needless to say, it doesn't smell like mama's chicken and beans stew!
Gurren
player, 22 posts
Fri 23 Mar 2018
at 20:35
  • msg #160

Sailors on the Starless Sea main gameplay thread.

“Ugh!” Says Grum, “what a stench!”

He holds a handkerchief over his nose.  He takes a tentative step inside and will try to judge the dimensions of the chapel, how far away the fountain is from the doors, and if he can tell whether the skeletons were human.
Bigredtwenty
GM, 139 posts
The
Boss
Fri 23 Mar 2018
at 20:44
  • msg #161

Sailors on the Starless Sea main gameplay thread.

Gurren estimates the chapel to be about 60’ running North to South by 30’ running East to West.  The fountain is several paces to the east of the entance (where he is standing), or in other words, 20’.

The skeletons look human-ish, but he can’t be sure without examining them.
This message was last edited by the GM at 20:44, Fri 23 Mar 2018.
Bergy
player, 6 posts
Fri 23 Mar 2018
at 20:53
  • msg #162

Sailors on the Starless Sea main gameplay thread.

The Bergy trupe pick Mort off the floor and enter in with the others. "Gods above, this place is awful. Look at these skeletons, left here to decay for eons. No burial site certifications in SIGHT. And this," Bergy gestures to the fountain of Ichor "is clearly not a legally acceptable amount of filth for a fountain. It should be a least a third less disgusting."

Bergy picks up one of the Skeleton bones and chucks it into the Iicor fountain, in an attempt to right these terrible workplace standards.
Bigredtwenty
GM, 140 posts
The
Boss
Sat 24 Mar 2018
at 01:25
  • msg #163

Sailors on the Starless Sea main gameplay thread.

Bergy grabs a skeletal femur, intending to chuck it into the offensive fountain... only to yelp in pain as he is forced to drop it.  It’s hot to the touch!
Oofi
player, 30 posts
Sat 24 Mar 2018
at 01:41
  • msg #164

Sailors on the Starless Sea main gameplay thread.

Durian steps up and claps a hand on the shoulders of Ischium and Tarlton. Both jump slightly as Durian smiles. Looking over at Gristle to his right, then back to the two in front of him, he says “Well boys, are we going to let the others have all the fun? “

Tarlton smirks at Durian. “Age before beauty,” stepping to one side and making a sweeping gesture with his hands.

Durian smiles and steps forward, dagger in hand and eyes on the alert. He steps next to Bergy and asks him how badly he is hurt.
Bigredtwenty
GM, 141 posts
The
Boss
Sat 24 Mar 2018
at 01:56
  • msg #165

Sailors on the Starless Sea main gameplay thread.

Bergy hasn’t lost any hit points, btw.
Gurren
player, 23 posts
Sat 24 Mar 2018
at 15:26
  • msg #166

Sailors on the Starless Sea main gameplay thread.

Vance and Boxby will enter the chapel as well, Vance will carefully move a few paces toward the far end of the chapel (south?) with hand axe ready to see if there are any more skeletons or perhaps an altar.

Grum will examine the skeletons to try to better see what they were and poke around the surrounding ashes with his staff to see if they may have had possessions that survived the inferno.

Gurren and Boxby will approach the fountain to better examine it, if the stench doesn’t prevent them from moving a little closer.
“Anyone happen to be well-versed in Chaos gods and recognize this fellow”, say Boxby, gesturing toward the demonic toad.
Smithy
player, 22 posts
Sat 24 Mar 2018
at 17:01
  • msg #167

Sailors on the Starless Sea main gameplay thread.

Adam, Borrs and Roland will also enter the chapel, they will search the outside walls.
Bergy
player, 7 posts
Sat 24 Mar 2018
at 17:43
  • msg #168

Sailors on the Starless Sea main gameplay thread.

Bergy, worst lawyer you've ever met, opens up his book of wimpy law. He searches it for any mention of chaos lords, chaos, a bounty list for the world most famous tax evaders, ect. "I'm sure the small lords of law wrote something about these people. Probably made them illegal right-out!"
12:40, Today: Bergy rolled 18 using 1d20 ((18)).

Meanwhile Morticia the destroyer of rock investigates the grim bones, fascinated. She attempts to place one of the bones in a leather pouch, to see if the pouch ignites. If it doesn't Morticia intends to crush the bones into a powder within the pouch. Who knows what good fire-bones could be for starting fires.
Bigredtwenty
GM, 142 posts
The
Boss
Sat 24 Mar 2018
at 17:52
  • msg #169

Sailors on the Starless Sea main gameplay thread.

The north end of the chapel is just as far as the south end.  This room is rectangular, and the entrance doors are set in the middle of one of the long sides.

Vance moves south a few paces, and sees at least two charred humanoid skeletons toward the south wall.  There is also much ash, debris, and rubble, and several dark piles of something or other.  A thorough search will take time.

Adam, Borrs and Roland enter and begin searching the scorched, grimy walls.

Bergy discovers that the Chaos Lords owe MILLIONS in back taxes.  But until now, who was going to collect?

Morticia tries moving one of the bones with her bare hands, but it’s too hot.  She’ll need to find another way.
This message was last edited by the GM at 17:52, Sat 24 Mar 2018.
Bergy
player, 8 posts
Sat 24 Mar 2018
at 19:13
  • msg #170

Sailors on the Starless Sea main gameplay thread.

Morticia glares angrily at the bones as she sucks on her slightly singed fingers. Carefully she takes the leather bag and tries to use it to scoop some of the smaller finger bones into it.

"I knew it, indeed these chaos THIEVES care nothing for the community! Look at this symbol right here, it means actual nothing. They just put pentagrams hither and thither without the slightest care for meaning, aesthetics, and certainly not hygiene!" Says Bergy.
Bigredtwenty
GM, 143 posts
The
Boss
Sat 24 Mar 2018
at 20:47
  • msg #171

Sailors on the Starless Sea main gameplay thread.

Morticia manages to get some of the hot little bones into her leather bag.  Beneath the bones, she sees some hot embers glowing on the floor.

The accoustics of this room provide Bergy’s speech with an impressive echo.
This message was last edited by the GM at 20:49, Sat 24 Mar 2018.
Gurren
player, 24 posts
Sat 24 Mar 2018
at 21:50
  • msg #172

Sailors on the Starless Sea main gameplay thread.

Vance will search the southern area with the two skeletons.

Gurren, Grum, And Boxby will look down the northern end of the chapel to see if there is more of the same.
Bigredtwenty
GM, 144 posts
The
Boss
Sat 24 Mar 2018
at 22:41
  • msg #173

Sailors on the Starless Sea main gameplay thread.

Here is a crude map of the chapel.  Tell me which characters are searching, and the coordinates of the squares they're searching in.  And if you want to take a particular route to reach a square, tell me; otherwise, I'll assume you make a beeline from the entrance to the square.  Each character can search one square at a time.



The following squares contain skeletons: B1, B4, D4, E2, I2, and I4.
This message was last edited by the GM at 00:25, Sun 25 Mar 2018.
Bergy
player, 9 posts
Sun 25 Mar 2018
at 01:10
  • msg #174

Sailors on the Starless Sea main gameplay thread.

Bergy is preaching out on E3, Morticia is fiddling with dead people over by B1, Mort and Kramer are being losers by the doors at E1.
Oofi
player, 31 posts
Sun 25 Mar 2018
at 01:15
  • msg #175

Sailors on the Starless Sea main gameplay thread.

Durian and Gristle will step forward to examine the skeleton at E-2.

Tarlton and Ischium will proceed toward the skeleton at I-4.  Ischium will tap the floor with his pole before stepping on them.
Bigredtwenty
GM, 145 posts
The
Boss
Sun 25 Mar 2018
at 04:00
  • msg #176

Sailors on the Starless Sea main gameplay thread.

At B1, Morticia discovers that the skeleton is still wearing a scorched chainmail hauberk, and holding a blackened mace.  There is also a burned flail adjacent to the skeleton.

Durian and Gristle discover nothing but hot bones at E2.

Tarlton and Ischium tap their merry way to I-4, where they discover more warm bones wrapped in a chainmail hauberk and still gripping a mace.

Bergy shouts legal platitudes from E3.  He feels considerable heat coming from the altar in front of him.  He also notices something sparkly on the grotesque frog statue.
Gurren
player, 25 posts
Sun 25 Mar 2018
at 11:15
  • msg #177

Sailors on the Starless Sea main gameplay thread.

Vance will examine the skeleton at B4.

Gurren and Boxby carefully make their way to the skeleton at I2.

Grum will stick by Bergy and move to F3.
Bigredtwenty
GM, 146 posts
The
Boss
Sun 25 Mar 2018
at 18:56
  • msg #178

Sailors on the Starless Sea main gameplay thread.

Near the skeleton at B4, Vance discovers a blackened iron coffer.  It's closed.

The skeleton at I2 is wearing a charred chainmail hauberk and clutching a singed mace.

At F3, Grum can feel the heat coming in sickly waves from the toad statue.  Bergy's presence reinforces his courage, however.
This message was last edited by the GM at 18:56, Sun 25 Mar 2018.
Gurren
player, 26 posts
Sun 25 Mar 2018
at 20:55
  • msg #179

Sailors on the Starless Sea main gameplay thread.

Gurren will carefully see if the mace in the skeleton’s hand is hot: if it is not, he’ll try to remove the mace from the skeleton’s hand and examine it.

Vance will take a close look at the coffer, he’ll carefully check to be sure it’s not burning hot and if it has a lock.  “Hey! Kramer!  You’re a chestmaker, right?  Come take a look at this and see if we can get it open without dying hideously.  Durian, if you still have your crowbar we may need your help with this coffer”
This message was last edited by the player at 21:17, Sun 25 Mar 2018.
Bergy
player, 10 posts
Sun 25 Mar 2018
at 21:08
  • msg #180

Sailors on the Starless Sea main gameplay thread.

 Morticia kicks the skeleton until the bones are shattered, loosening the chain shirt's grip on the bones. Then she takes off Mort's shirt, much to his hazey confusion, and uses it to handle the armor. Morticia the dwarf then shakes the chain shirt till the bones fall out, hands hopefully safe from it's heat with Mort's shirt.

 As Guren speaks next to the legalizing Bergy his attention falls onto the squat, tax-evading frog. There atop it he spies a hint of the chaos lords back taxes, and then tries to see what exactly it is. He steps closer to the back wall, going from E3 to C5, and then steps on the edge of the fountain to raise himself upwards. The waves of heat give him pause, but chaotic beings do weird things for no reason. So why give their mad inclinations meaning for them?
Bigredtwenty
GM, 147 posts
The
Boss
Sun 25 Mar 2018
at 21:59
  • msg #181

Sailors on the Starless Sea main gameplay thread.

As Bergy approaches the fountain, the disgusting ooze pouring from the toad idol’s lips suddenly comes to life.  A smoldering pseudopod lashes out at Bergy, slamming his chest.  He is knocked out cold... and his body is burning!

Bergy takes 4 damage

(Needless to say, this interrupts the actions of the other characters.)
Bergy
player, 11 posts
Sun 25 Mar 2018
at 23:59
  • msg #182

Sailors on the Starless Sea main gameplay thread.

Bergy sees his life flash before his eyes. A life spent being the most pedantic and pathetic man he could be. What a shame that he will be burned to a crisp.

Morticia will spin around the sudden cessation of Bergy's endless noise. Seeing the pseudopod in the fountain moving, she takes her trusty club and slams it against the creature. Moves to D4.

18:55, Today: Bergy rolled 9 using 1d20-1.  Morticia Initiative .
18:48, Today: Bergy rolled 18 using 1d20.  Morticia club attack.
18:49, Today: Bergy rolled 2 using 1d4.  Morticia attempted Club Damage.


Mort yelps and dashes forward, swinging his dagger at the monster. Moves to E3

18:56, Today: Bergy rolled 5 using 1d20+1.  Mort initiative .
18:50, Today: Bergy rolled 19 using 1d20.  Mort dagger attack.
18:51, Today: Bergy rolled 2 using 1d4.  Mort attempted Damage.


Kramer the chest-maker gets a fire in his eyes and lets out a beastial roar. He throws his dagger away and begins to try to pummel the strange being into submission. Moves to F3.

18:57, Today: Bergy rolled 16 using 1d20.  Kramer initiative.
18:54, Today: Bergy rolled 1 using 1d20.  Kramer unarmed attack.

Oh goody, what do I roll for fumbles? EDIT:
19:03, Today: Bergy rolled 3 using 1d4.  Kramer Fumble Roll.
Your weapon comes loose in your hand. You quickly grab it, but your grip is disrupted. You take a -2 penalty on your next attack roll.


Kramer's hand almost falls off it's joint. But he quickly screws his wooden fists back into place. He lost them in a tragic mimic chest accident.
This message was last edited by the player at 00:06, Mon 26 Mar 2018.
Bigredtwenty
GM, 148 posts
The
Boss
Mon 26 Mar 2018
at 00:50
  • msg #183

Sailors on the Starless Sea main gameplay thread.

Morticia and Mort manage to inflict some damage on the beast.  But then Kramer tries attacking a tar ooze with his bare hands.  You can file this one under N for Not Smart.  Even worse, he fumbles.  Unsurprisingly, there is a negative consequence to all of this.

Ooze hits Kramer.  3 points damage.

Like Bergy, Kramer is also on fire now.

Did Bergy the dungeon lawyer have any famous last words?

(Party’s turn to attack again.)
This message was last edited by the GM at 00:53, Mon 26 Mar 2018.
Oofi
player, 32 posts
Mon 26 Mar 2018
at 03:04
  • msg #184

Sailors on the Starless Sea main gameplay thread.

Durian takes a stab with his dagger.
22:47, Today: Oofi rolled 7 using 1d20-1.
22:57, Today: Oofi rolled 1 using 1d4-1.  Durian damage.



Ischium and Gristle will fire off thier slings.
22:48, Today: Oofi rolled 15 using 1d20-1.  Ischium attack.
22:58, Today: Oofi rolled 1 using 1d4-1.  Ischium damage.



22:49, Today: Oofi rolled 7 using 1d20+1.  Gristle attack.
22:59, Today: Oofi rolled 2 using 1d4+1.  Gristle damage.



Tarlton will stay where he is and launch a dart.
22:56, Today: Oofi rolled 18 using 1d20.  Tarlton attack.
23:01, Today: Oofi rolled 1 using 1d4.  Tarlton damage.

Bigredtwenty
GM, 150 posts
The
Boss
Mon 26 Mar 2018
at 03:08
  • msg #185

Sailors on the Starless Sea main gameplay thread.

Ischium and Tarlton hit, and do some modest damage.  (Other characters, go ahead and get your attacks in.)
Bergy
player, 12 posts
Mon 26 Mar 2018
at 03:46
  • msg #186

Sailors on the Starless Sea main gameplay thread.

From the ground Bergy gives what might be his final piece of legal advice "Show him the Adjudication of your fists Kramer"

Morticia rolls her eyes as the nutcases continues to burn. "Die. Both of you." She attempts to slam the slime.

22:40, Today: Bergy rolled 7 using 1d20.  Morticia club attack.

Mort feels Ischism's and Gristle's stones flyby his head. Panicking he slams his dagger into the black mass.

22:41, Today: Bergy rolled 18 using 1d20.  Mort dagger attack.
22:42, Today: Bergy rolled 3 using 1d4.  Mort attempted dagger damage.

Now literally on fire, Kramer takes Bergy's final words to heart. He clenches his wooden fists in the fury taught to him by the wolves that raised him, and slams his hands into the tar-hot mass.

22:45, Today: Bergy rolled 7 using 1d20.  Kramer unarmed attack*.
This message was last edited by the player at 03:46, Mon 26 Mar 2018.
Bigredtwenty
GM, 151 posts
The
Boss
Mon 26 Mar 2018
at 05:51
  • msg #187

Sailors on the Starless Sea main gameplay thread.

Sadly, Kramer’s final blow has little effect.  However, he does manage to distract the burning scum for one more round.

01:51, Today: Bigredtwenty rolled 3 using 1d4.  Damage to Kramer.

Kramer is unconscious  and on fire.  Mort’s blow, however, seems to have been more effective, and the ooze writhes and bubbles as though in outrage around the point where his dagger pierced it.

It is once again the party’s turn to attack.
This message was last edited by the GM at 05:54, Mon 26 Mar 2018.
Oofi
player, 33 posts
Mon 26 Mar 2018
at 06:22
  • msg #188

Sailors on the Starless Sea main gameplay thread.

Durian will lash out again with his dagger.
02:13, Today: Oofi rolled 14 using 1d20-1.  Durian attack.
02:13, Today: Oofi rolled 1 using 1d4-1.  Durian damage.


Ischium and Gristle will again fire thier slings.
02:15, Today: Oofi rolled 2 using 1d20-1.  Ischium attack.
02:16, Today: Oofi rolled 1 using 1d4-1.  Ischium damage



02:18, Today: Oofi rolled 5 using 1d20+1. Gristle attack
02:19, Today: Oofi rolled 4 using 1d4+1.  Gristle damage.


Tarlton will unleash another dart.
02:21, Today: Oofi rolled 9 using 1d20.  Tarlton attack.
02:22, Today: Oofi rolled 2 using 1d4.  Tarlton damage

Bergy
player, 13 posts
Mon 26 Mar 2018
at 06:27
  • msg #189

Sailors on the Starless Sea main gameplay thread.

Mort and Morticia perform their exceedingly straight laced dual-tech of both wacking the monster.

01:23, Today: Bergy rolled 19 using 1d20.  Mort Dagger Attack.
01:24, Today: Bergy rolled 2 using 1d4.  Mort dagger damage.

01:24, Today: Bergy rolled 5 using 1d20.  Morticia club attack.


Mort isn't sure where he his right now, but he knows he's doing a good job. Maybe he'll go back to look at those knockers latter.
Gurren
player, 27 posts
Mon 26 Mar 2018
at 13:35
  • msg #190

Sailors on the Starless Sea main gameplay thread.

Vance leaps up and chops at the horror with his hand axe.
08:30, Today: Gurren rolled 9 using 1d20.  Vance attack roll.
08:31, Today: Gurren rolled 3 using 1d6.  Vance attempted damage.


Grum shakes off his frozen horror from seeing Bergy killed and strikes the creature with his staff.
08:32, Today: Gurren rolled 4 using 1d20.  Grum attack roll.

Gurren and Boxby hear Bergy’s final declaration and turn to see Kramer erupting into flame!

Gurren fires his sling.
08:32, Today: Gurren rolled 12 using 1d20.  Gurren attack roll
08:33, Today: Gurren rolled 4 using 1d4.  Gurren attempted damage
..

Boxby shoots an arrow.
08:34, Today: Gurren rolled 7 using 1d20-1.  Boxby attack roll.
8:35, Today: Gurren rolled 2 using 1d6.  Boxby attempted damage.

Bigredtwenty
GM, 153 posts
The
Boss
Mon 26 Mar 2018
at 17:21
  • msg #191

Sailors on the Starless Sea main gameplay thread.

Gurren's sling seems to do the trick!  The tar ooze reaches out a trembling pseudopod to the ceiling as if to ask what it's all for, and then it dissolves into a spent puddle of useless muck.
Homund Willey
player, 23 posts
Mon 26 Mar 2018
at 21:17
  • msg #192

Sailors on the Starless Sea main gameplay thread.

Jandar, Hudud, Fasur, and Jander all swing their weapons futilely -- too little, too late -- after the pseudopod dissolves, crumbling.

Jandar and Fasur cheer, hopping.

"Did you see that?" Hudud crows. "The vile thing couldn't dare face me!"

Jander scowls. "Oh, poo," he groans. "Just when things were just getting interesting."
Gurren
player, 28 posts
Mon 26 Mar 2018
at 22:18
  • msg #193

Sailors on the Starless Sea main gameplay thread.

Grum looks sadly at his departed comrades, resolving that their sacrifice will lead to the end of the evil this keep harbors.

After taking a moment to calm themselves, Boxby and Gurren return to trying to carefully remove the armor and mace from the skeleton at I2.  No doubt there are other horrors awaiting to prey upon them and they can use the armor and weapons.

Vance says a silent prayer to the Lords of Law that they may welcome Bergy and Kramer.  After a moment, he turns his attention back to the blackened coffer to examine it, hoping it contains something that can help them extinguish the evil that resides within this accursed keep.
Bigredtwenty
GM, 154 posts
The
Boss
Tue 27 Mar 2018
at 03:10
  • msg #194

Sailors on the Starless Sea main gameplay thread.

Eventually, Boxby and Gurren get the armor and weapons away from the overheated bones.  As they do, a bed of glowing orange cinders is revealed.

If you wish to try to use the items, roll 1d6 for each of them.  On a roll of 1-3, the item is still intact enough to be used.  A mace does 1d6 damage, while the chainmail hauberks provide +4 armor.

Vance discovers that the iron coffer is locked, but discovers no other clues.
Bergy
player, 14 posts
Tue 27 Mar 2018
at 09:24
  • msg #195

Sailors on the Starless Sea main gameplay thread.

As the ooze deflates into a puddle of innate tar, Morticia grunts and returns to the skeleton from before. If she successfully retrievs the armor and mace off of it, she leaves the chapel. "Nothin' left for smashing here" she says.

Meanwhile, Mort the sage collects Bergy's prize possessions. A lantern, a book, and 23 cp. Then, remembering his other teammate, he pokes Kramer to see if he's really dead.

04:19, Today: Bergy rolled 1 using 1d20.  Kramer "rumors of my demise have been greatly exaggerated" Roll.
This fucking guy.

Gurren
player, 29 posts
Tue 27 Mar 2018
at 12:11
  • msg #196

Sailors on the Starless Sea main gameplay thread.

06:04, Today: Gurren rolled 1 using 1d4.  Chainmail usability check.

06:04, Today: Gurren rolled 1 using 1d4.  Mace usability check.


Gurren and Boxby find the mace and chainmail are intact and useable, they will walk back over towards the door. Gurren will don the armor and take the mace for now.

Grum is going to examine the last skeleton (D4) in the hope that maybe he’ll find a key to the coffer.

Vance will walk over and pick up the flail near B1.

08:04, Today: Gurren rolled 1 using 1d4.  Flail usability check.

It looks in good shape, he gives it a few tentative swings, then offers it to Mort, ”Morticia left this behind.”
Homund Willey
player, 24 posts
Tue 27 Mar 2018
at 16:10
  • msg #197

Sailors on the Starless Sea main gameplay thread.

Jandar stoops to examine the still-red embers. How recent was the fire that caused this burning?
Bigredtwenty
GM, 155 posts
The
Boss
Tue 27 Mar 2018
at 16:27
  • msg #198

Sailors on the Starless Sea main gameplay thread.

Unfortunately, Kramer is basically a burnt marshmallow by now.  Unlike Paul McCartney, the rumors concerning his death have turned out to be true.  Did Kramer have any last words?

Mort is unable to retrieve Bergy’s possessions, as they are now covered in fiery gunk.

Morticia needs to roll 1d6 for each of those items to determine if they’re useable.  If she leaves the chapel without rolling, we may assume that they’re not.
Bigredtwenty
GM, 156 posts
The
Boss
Tue 27 Mar 2018
at 16:30
  • msg #199

Sailors on the Starless Sea main gameplay thread.

At D4, Grum discovers a charred censer (which a priest uses to hold burning incense).  But no key.

Vance picks up the flail, but a d6 roll is required to determine if it’s useable.

Jandar knows that the fire was supposed to have happened long, long ago...
This message was last edited by the GM at 16:32, Tue 27 Mar 2018.
Gurren
player, 30 posts
Tue 27 Mar 2018
at 18:05
  • msg #200

Sailors on the Starless Sea main gameplay thread.

13:53, Today: Gurren rolled 5 using 1d6.  Chainmail usability check.
13:53, Today: Gurren rolled 5 using 1d6.  Mace usability check.
13:52, Today: Gurren rolled 4 using 1d6.  Flail usability check.
Rerolled the chainmail and the mace.  Sorry about that, I read it wrong earlier.


Vance looks sheepish as the flail falls apart in his outstretched hand, while Gurren realizes the chainmail and mace are far more damaged than they seemed at first and he discards them, back to relying on his trusty sling.

Grum will get a closer look at the fountain, now that the creature is dead.
Bigredtwenty
GM, 157 posts
The
Boss
Tue 27 Mar 2018
at 18:46
  • msg #201

Sailors on the Starless Sea main gameplay thread.

No, no, no!  All of those items are useable.  Since you rolled ones, I’m counting your previous rolls, even though you rolled d4s.

Looking at the frog statue, Grum sees that it has red gemstones for eyes.
This message was last edited by the GM at 18:48, Tue 27 Mar 2018.
Bergy
player, 15 posts
Tue 27 Mar 2018
at 19:21
  • msg #202

Sailors on the Starless Sea main gameplay thread.

13:57, Today: Bergy rolled 4 using 1d6.  Morticia Chainmail Usable check.
13:58, Today: Bergy rolled 3 using 1d6.  Morticia Mace Usability .


As Morticia walk out of the building, the charred chainmail she was carrying just falls apart. She throws the useless chainlinks to the side. Thankfully the mace is still intact.

As the sage hucks the tar ridden items he hears Kramer's final words "Why did the chest have teeth..."

Mort shrugs and follows Morticia out to the courtyard.
Homund Willey
player, 25 posts
Tue 27 Mar 2018
at 19:41
  • msg #203

Sailors on the Starless Sea main gameplay thread.

Jandar furrows his brow. "If the fire was supposed to happen a long, long time ago, how can it be that there are still coals?" he asks aloud. "That's not how fire works."

He stands and moves to the entrance of the building, to look back outside into the courtyard. Does anything seem odd to him? As though time has moved at a brisker pace outside, or slower inside?
Bigredtwenty
GM, 159 posts
The
Boss
Tue 27 Mar 2018
at 21:45
  • msg #204

Sailors on the Starless Sea main gameplay thread.

Jandar is unable to think of any way to prove that time is passing either more quickly or slowly.  The sun is right about where he would expect it to be, for example.
This message was last edited by the GM at 21:46, Tue 27 Mar 2018.
Homund Willey
player, 26 posts
Tue 27 Mar 2018
at 21:58
  • msg #205

Sailors on the Starless Sea main gameplay thread.

He focuses on the brambles. Are they more or less overgrown, pathways more or less covered, plants flourishing or dead? (If time's going faster outside, it might be detectable in the plants, but I'm fine letting go of the idea. ^_^)

He shakes his head and turns back inside, looking around for anything salvageable or valuable.
This message was last edited by the player at 21:59, Tue 27 Mar 2018.
Bigredtwenty
GM, 160 posts
The
Boss
Tue 27 Mar 2018
at 22:08
  • msg #206

Sailors on the Starless Sea main gameplay thread.

It’s hard to tell if the brambles are living or dead.  Judging by their appearance, if they’re not dead, they probably wish they were.
Gurren
player, 31 posts
Tue 27 Mar 2018
at 22:16
  • msg #207

Sailors on the Starless Sea main gameplay thread.

Vance will hold onto the flail, he turns back to the coffer judging how big it is and if the fire has weakened it enough to perhaps break the lock or the lid off.

Gurren has the mace and the mail and will stay near the door..

Boxby looks at the embers that were beneath the skeletons: do they show any sign of going out since the bones were moved?

Grum is going to search the fountain area a bit more, look into it to see if there is anything in the basin and tapping the wall behind with his staff looking for secret doors
Homund Willey
player, 27 posts
Tue 27 Mar 2018
at 22:47
  • msg #208

Sailors on the Starless Sea main gameplay thread.

Jandar, Hudud, Fasur, and Jander begin looking for goodies in Row J, 1-4.
Oofi
player, 34 posts
Wed 28 Mar 2018
at 02:46
  • msg #209

Sailors on the Starless Sea main gameplay thread.

Ischium will head back to I-4 and examine the chainmail hauberk and the mace.

2:37, Today: Oofi rolled 3 using 1d6.  Mace usability

22:41, Today: Oofi rolled 6 using 1d6.  Chainmail hauberk usability.

He will put on the Hauberk and pick up the mace, giving it an experimental swing or two.
Bigredtwenty
GM, 161 posts
The
Boss
Wed 28 Mar 2018
at 17:08
  • msg #210

Sailors on the Starless Sea main gameplay thread.

Does Vance try to open the coffer?  That’s the only way to tell.  It’s just a small chest, perhaps 18 inches long and half as wide.

Ischium discovers that the mace is still good, but the armor must have been made by completely unreliable a-holes.

Do Jandar, Hudud, Fasur, and Jander each search one of these areas, or are they sticking together?

Boxby so far has seen no sign that the embers are dying out.

The basin is full of gunk, so it’s hard to tell if there is anything in there.  The wall behind the statue sounds solid.
This message was last edited by the GM at 17:12, Wed 28 Mar 2018.
Homund Willey
player, 28 posts
Wed 28 Mar 2018
at 17:14
  • msg #211

Sailors on the Starless Sea main gameplay thread.

One character searches each square.
Bigredtwenty
GM, 162 posts
The
Boss
Wed 28 Mar 2018
at 17:21
  • msg #212

Sailors on the Starless Sea main gameplay thread.

Oh look... Jimmy Hoffa!  Just kidding... they find nothing.
This message was last edited by the GM at 17:22, Wed 28 Mar 2018.
Gurren
player, 32 posts
Wed 28 Mar 2018
at 17:42
  • msg #213

Sailors on the Starless Sea main gameplay thread.

Vance will attempt to open the coffer, carefully.
Bigredtwenty
GM, 163 posts
The
Boss
Wed 28 Mar 2018
at 17:43
  • msg #214

Sailors on the Starless Sea main gameplay thread.

It's locked.
Homund Willey
player, 29 posts
Wed 28 Mar 2018
at 17:56
  • msg #215

Sailors on the Starless Sea main gameplay thread.

Jandar, Fasur, Hudud, and Jander move to I1-I4, one per square, looking. If no one's already pilfering the two skeletons in that row, they pay special attention to them.
Gurren
player, 33 posts
Wed 28 Mar 2018
at 18:29
  • msg #216

Sailors on the Starless Sea main gameplay thread.

If he can carry it, Vance will pick up the coffer and take it out of the chapel.

Gurren has had enough of the chapel and will go back out with the others.

Boxby is going to retrieve the censer and will try to scoop up some of the embers into it.

Grum takes a long look at the toad idol and it’s ruby eyes.... ”not pushing my luck today” he will also exit the chapel.
Bigredtwenty
GM, 164 posts
The
Boss
Thu 29 Mar 2018
at 03:33
  • msg #217

Sailors on the Starless Sea main gameplay thread.

The skeletons at I2 and I4 have already been pilfered.

Vance successfully leaves the chapel with the coffer.  Gurren follows him.

Boxby tries to scoop some embers into the censer, but burns his fingers.

Grum could swear that he hears the idol call him a pussy.  But no... it must be his imagination.
This message was last edited by the GM at 03:51, Thu 29 Mar 2018.
Homund Willey
player, 30 posts
Thu 29 Mar 2018
at 16:34
  • msg #218

Sailors on the Starless Sea main gameplay thread.

Jandar, Hudud, Fasur, and Jander join the others leaving the chapel.
Gurren
player, 34 posts
Thu 29 Mar 2018
at 17:35
  • msg #219

Sailors on the Starless Sea main gameplay thread.

Boxby is going to take one of his arrows and poke around in the muck of the fountain.

Vance is outside and is looking to see if he could reasonably use his hand axe to ease the way through the brambles over to where the sinkhole has destroyed the wall.
Bigredtwenty
GM, 165 posts
The
Boss
Thu 29 Mar 2018
at 17:47
  • msg #220

Sailors on the Starless Sea main gameplay thread.

The brambles immediately surrounding the chapel are minimal.  Does Vance want to head north along the building until he’s close to the sinkhole?

Probing the muck, Boxby manages to get his arrow quite mucky.
Gurren
player, 35 posts
Thu 29 Mar 2018
at 18:26
  • msg #221

Sailors on the Starless Sea main gameplay thread.

Yes, he’ll head north along the building to get closer to the sinkhole.

Boxby will see how those ruby eyes are attached, if he can reach them without getting into the muck.  He’ll try to remove them if he can reach them.
Bigredtwenty
GM, 166 posts
The
Boss
Thu 29 Mar 2018
at 19:14
  • msg #222

Sailors on the Starless Sea main gameplay thread.

Vance walks several paces until he reaches the north end of the building.  The lip of the sinkhole is only a few paces away from here, and he sees that there is hardly any vegetation between him and it.




A yawning sinkhole has devoured nearly
a third of the courtyard, causing a tower and wall to collapse and
plunge down into the depths. Mist billows up from the sinkhole, ob-
scuring sight. Tortured faces and writhing forms appear briefly in
the mists above your heads, only to dissolve back into nothingness as
quickly as they appeared.

This message was last edited by the GM at 19:15, Thu 29 Mar 2018.
Bigredtwenty
GM, 167 posts
The
Boss
Thu 29 Mar 2018
at 19:17
  • msg #223

Sailors on the Starless Sea main gameplay thread.

Boxby realizes that retrieving those gems will be well nigh impossible without stepping into the pool of muck surrounding the fountain.
This message was last edited by the GM at 19:18, Thu 29 Mar 2018.
Oofi
player, 35 posts
Fri 30 Mar 2018
at 06:15
  • msg #224

Sailors on the Starless Sea main gameplay thread.

Ischium will throw aside the armor, and keep the mace in hand.

He, Durian, Gristle and Tarlton will leave the chapel and join the others.
This message was last edited by the player at 18:58, Fri 30 Mar 2018.
Gurren
player, 36 posts
Fri 30 Mar 2018
at 12:00
  • msg #225

Sailors on the Starless Sea main gameplay thread.

Boxby is going to join the others outside, he’s going to take a closer look at the censer in the daylight to see if it has any writing on it or any symbols.

Vance will walk back to the assembled group and tell them about what he saw at the sinkhole then plunks the coffer on the ground, he addresses his comrades, ”does anyone have a tool we can use to open this coffer?” he asks, “my suspicion is that those folks”, he gestures toward the chapel door, were going to perform some sort of ritual but the creature got them first.  I’m hoping in the coffer is some sort of weapon or artifact we can use against the evil here.”

Gurren adds, “Then we should decide where we go next.  I think our biggest asset is numbers, so I think we should stick together and if we do it looks like we have three choices:
Creepy well
Creepy hole in the ground
Creepy tower”


“Unless we want to try to search in the brambles to the northwest”, says Grum.
This message was lightly edited by the player at 12:58, Fri 30 Mar 2018.
Bigredtwenty
GM, 168 posts
The
Boss
Fri 30 Mar 2018
at 19:22
  • msg #226

Sailors on the Starless Sea main gameplay thread.

Boxby finds no symbols or writings.  However, as the censer is quite filthy, he realizes that a thorough cleaning might reveal something.
Gurren
player, 37 posts
Fri 30 Mar 2018
at 23:21
  • msg #227

Sailors on the Starless Sea main gameplay thread.

While waiting to see if anyone can help with the coffer and has any ideas on what the next move should be, Boxby will use his shirt, and maybe a little bit of spit to and see if that is enough to clean up the censer a bit.

Swapping equipment around, Vance is going to give Gurren the flail and Grum is going to take the mace.
Bigredtwenty
GM, 169 posts
The
Boss
Sat 31 Mar 2018
at 18:49
  • msg #228

Sailors on the Starless Sea main gameplay thread.

Boxby is amazed to discover that underneath the grime, the censor is made of gold!

Go ahead and update your characters' equipment sheets.
Gurren
player, 38 posts
Sun 1 Apr 2018
at 01:06
  • msg #229

Sailors on the Starless Sea main gameplay thread.

Grum smiles and slaps Boxby on the back, “and usually I’m the lucky one, but I left that laying on the floor.  Good find lad!”

Inspired, Vance is going to take a closer look at the coffer for writing and/or markings.
Oofi
player, 36 posts
Sun 1 Apr 2018
at 11:45
  • msg #230

Sailors on the Starless Sea main gameplay thread.

Ischium will also take a closer look at his mace as Vance looks over the coffer.

“I agree we’d do better together.” Durian says.

“So, shall we start in the well and work our way up?” Tarlton asks the group.

“Or start in the tower and work our way down?” Gristle says.
Bigredtwenty
GM, 170 posts
The
Boss
Sun 1 Apr 2018
at 19:10
  • msg #231

Sailors on the Starless Sea main gameplay thread.

Following a cursory examination, Vance finds no writing on the coffer.
Gurren
player, 39 posts
Sun 1 Apr 2018
at 19:36
  • msg #232

Sailors on the Starless Sea main gameplay thread.

Vance turns to Durian, ”Durian, can you try to pry this coffer open with your crowbar?”

“I like Gristle’s idea about trying the tower and working our way down”
, says Gurren, addressing the assembled group, ”that hole Vance saw sounds like a one-way trip and there no telling what could pick us off one by one at the bottom of the well.  Hopefully we’d at least have a way to retreat by using the tower”

“Plus, since it doesn’t seem like you could lower yourself down the well, the last person would need to stay here in the courtyard....alone.” adds Boxby.
This message was last edited by the player at 12:58, Mon 02 Apr 2018.
Oofi
player, 37 posts
Mon 2 Apr 2018
at 23:05
  • msg #233

Sailors on the Starless Sea main gameplay thread.

Durian takes the coffer and begins to try to pry it open with his crowbar.

Ischium and Tarlton meanwhile, voice support for checking out the tower.
Bigredtwenty
GM, 171 posts
The
Boss
Tue 3 Apr 2018
at 01:14
  • msg #234

Sailors on the Starless Sea main gameplay thread.

Roll an unmodified d20 for Durian.
Oofi
player, 38 posts
Tue 3 Apr 2018
at 02:40
  • msg #235

Sailors on the Starless Sea main gameplay thread.

22:39, Today: Oofi rolled 10 using 1d20.
Bigredtwenty
GM, 172 posts
The
Boss
Tue 3 Apr 2018
at 17:36
  • msg #236

Sailors on the Starless Sea main gameplay thread.

Try as he might, Durian just can’t get it open.
Gurren
player, 41 posts
Tue 3 Apr 2018
at 19:04
  • msg #237

Sailors on the Starless Sea main gameplay thread.

Vance has a thought: he gets up from the group and goes back to the chapel — he didn’t specifically search the skeleton nearest the iron coffer and he’ll go do so now, hoping maybe he’ll find a key.
Bigredtwenty
GM, 173 posts
The
Boss
Wed 4 Apr 2018
at 04:09
  • msg #238

Sailors on the Starless Sea main gameplay thread.

He finds nothing.
Gurren
player, 42 posts
Wed 4 Apr 2018
at 11:45
  • msg #239

Sailors on the Starless Sea main gameplay thread.

Vance will walk back to the group and, momentarily borrowing Durian’s crowbar, will attempt to open the coffer.
Bigredtwenty
GM, 174 posts
The
Boss
Wed 4 Apr 2018
at 17:26
  • msg #240

Sailors on the Starless Sea main gameplay thread.

Roll d20.
Gurren
player, 43 posts
Wed 4 Apr 2018
at 17:44
  • msg #241

Sailors on the Starless Sea main gameplay thread.

13:33, Today: Gurren rolled 8 using 1d20.  Vance coffer open attempt.

Grum impatiently steps up to give it a try, ”step aside, dwarf at work!”

13:39, Today: Gurren rolled 20 using 1d20.  Grum coffer open attempt.
Bigredtwenty
GM, 175 posts
The
Boss
Wed 4 Apr 2018
at 21:14
  • msg #242

Sailors on the Starless Sea main gameplay thread.

Grum easily opens the iron coffer.  Inside, he discovers a folded black cloth with strange golden symbols embroidered on it.
Gurren
player, 44 posts
Wed 4 Apr 2018
at 21:37
  • msg #243

Sailors on the Starless Sea main gameplay thread.

”Ha! All too easy!  Hmmm...”

Grum carefully takes the cloth out of the coffer and examines it and the symbols.
Bigredtwenty
GM, 176 posts
The
Boss
Wed 4 Apr 2018
at 23:23
  • msg #244

Sailors on the Starless Sea main gameplay thread.

He doesn’t recognize the symbols.  Does he unfold the cloth?
Gurren
player, 45 posts
Thu 5 Apr 2018
at 00:02
  • msg #245

Sailors on the Starless Sea main gameplay thread.

yes, he'll carefully unfold the cloth.
Bigredtwenty
GM, 178 posts
The
Boss
Thu 5 Apr 2018
at 20:16
  • msg #246

Sailors on the Starless Sea main gameplay thread.

Inside, he finds three cones of incense.  They give off a sinister smell, and they aren't even burning yet.
Gurren
player, 46 posts
Thu 5 Apr 2018
at 20:57
  • msg #247

Sailors on the Starless Sea main gameplay thread.

“Not quite the weapon I was hoping for”, says Vance gloomily.

“Not quite the gems I was hoping for”, says Grum.
He hands them back to Vance, who carefully folds the cones back into the cloth and back into the coffer, “but maybe they’re worth something to the right person.”

Packed up, it’s time to try to get into the tower, if no one objects (or wants the toad’s ruby eyes...).

Boxby will go down the path to the tower, he has an arrow nocked in his bow and is alert for trouble.
Bigredtwenty
GM, 179 posts
The
Boss
Thu 5 Apr 2018
at 23:45
  • msg #248

Sailors on the Starless Sea main gameplay thread.

Flanked by crumbling stone walls,
the moss-covered tower stands proud despite the ravages of time. A
tall, rust-bound portal bars the tower’s sole entrance, watched over
by a leering demonic gargoyle. Rings of deep arrow slits pierce the
thick walls, and overarching battlements loom high above.




The rusty door to the tower is closed.
This message was last edited by the GM at 23:47, Thu 05 Apr 2018.
Gurren
player, 47 posts
Fri 6 Apr 2018
at 12:03
  • msg #249

Sailors on the Starless Sea main gameplay thread.

Boxby will listen at the door and see if he can make out any noise from within.  He’ll also put a hand on the door to see if it is warm, thinking of the recent encounter with the tar creature.

If all is quiet and there’s no heat or ungodly cold, he’ll attempt to open the door.
Bigredtwenty
GM, 180 posts
The
Boss
Fri 6 Apr 2018
at 20:28
  • msg #250

Sailors on the Starless Sea main gameplay thread.

When he presses his ear to the door, Gurren hears a faint groaning.
Gurren
player, 48 posts
Sat 7 Apr 2018
at 14:27
  • msg #251

Sailors on the Starless Sea main gameplay thread.

The others will also join him at the tower door, Vance will have his axe ready, Gurren and Boxby will step back a few paces with their bow and sling at the ready.  When everyone is in position, Grum will try to open the door...
This message was last edited by the player at 16:03, Sat 07 Apr 2018.
Bigredtwenty
GM, 181 posts
The
Boss
Sat 7 Apr 2018
at 23:27
  • msg #252

Sailors on the Starless Sea main gameplay thread.

The door seems to be stuck.
Yeppo
NPC, 14 posts
Sat 7 Apr 2018
at 23:31
  • msg #253

Sailors on the Starless Sea main gameplay thread.

Ducius, Brightwit and Ron Hell are making their way to the tower.
Gurren
player, 49 posts
Sun 8 Apr 2018
at 19:59
  • msg #254

Sailors on the Starless Sea main gameplay thread.

Grum will examine the door more closely, trying to determine why the door is stuck... or if he can tell if it’s blocked from the inside.

Boxby and Gurren will look up at the tower to see how many stories tall it is and if there are any windows beyond the arrow slits that could possibly be reached by climbing.
Oofi
player, 39 posts
Sun 8 Apr 2018
at 22:52
  • msg #255

Sailors on the Starless Sea main gameplay thread.

Durian, Gristle and Tarlton wil ready thier weapons and join the others in front of the door.

Ischium will shove his sling in the waistband of his pants, and carrying the mace will also join the others.
Bigredtwenty
GM, 182 posts
The
Boss
Mon 9 Apr 2018
at 05:43
  • msg #256

Sailors on the Starless Sea main gameplay thread.

Grum sees no obvious explanation for why the door is stuck (or possibly locked).  If you want, you may describe how he tries to determine this.
Gurren
player, 50 posts
Mon 9 Apr 2018
at 12:23
  • msg #257

Sailors on the Starless Sea main gameplay thread.

Grum will examine the edges of the door where it meets the frame, looking to see if the door looks rusted shut or if there are any objects driven into the edges to wedge the door shut (such as a nail).

He will then look more closely to see if there is a lock/keyhole and what kind of handle the door has, if any.  If there is a ring or handle, he’ll try the “push/pull” method where he’ll push and pull on the door back and forth to see if there is any play in the door at all or if it loosens up to any detectable degree.
Bigredtwenty
GM, 183 posts
The
Boss
Mon 9 Apr 2018
at 21:57
  • msg #258

Sailors on the Starless Sea main gameplay thread.

After finding no wedges or other obstructing objects, Gurren tries the push/pull method using the door’s ring handle.  Based on the amount of give, he decides that the door must be barred from within.  (The door is rusty, but obviously not rusted shut.)
This message was last edited by the GM at 21:57, Mon 09 Apr 2018.
Gurren
player, 51 posts
Mon 9 Apr 2018
at 23:08
  • msg #259

Sailors on the Starless Sea main gameplay thread.

Does the door seem sturdy or does it seem rusted to the point that it’s weakened enough to possibly break through the door?  He’d test this theory by wrapping on the door in places to see how it sounds and if he can tell if it’s rusted through in any places.

Failing that, Gurren will step back and look at the tower: are there any windows that could be reachable if we formed some sort of villager pyramid or could we boost a halfling up into an arrow slit?
Bigredtwenty
GM, 184 posts
The
Boss
Tue 10 Apr 2018
at 04:13
  • msg #260

Sailors on the Starless Sea main gameplay thread.

The door isn’t completely rusted through, but it has definitely seen better days.  He thinks that he may be able to break through, if he pounds it long enough.
Oofi
player, 40 posts
Tue 10 Apr 2018
at 08:29
  • msg #261

Sailors on the Starless Sea main gameplay thread.

Gristle steps up and offers to help Gurren break open the door.
Gurren
player, 52 posts
Tue 10 Apr 2018
at 11:26
  • msg #262

Sailors on the Starless Sea main gameplay thread.

Gurren smiles and nods at Gristle, “thank you, my friend,”

He’ll look around for some stones to use to save wear on their hands and weapons, if there are any in the vicinity, then they’ll set to work breaking the door.

Vance is nearby with his hand axe, on the off chance whoever’s groaning in there is hostile and comes out to play.

(Boxby is ready with an arrow and is looking nervously around the courtyard in case the noise brings anything from hiding from some unexplored nook or cranny.  Grum imagines there are lots and lots of gems just beyond the door.)
Bigredtwenty
GM, 185 posts
The
Boss
Tue 10 Apr 2018
at 18:30
  • msg #263

Sailors on the Starless Sea main gameplay thread.

Let me have d20 strength checks for Gristle and Gurren.
Gurren
player, 53 posts
Tue 10 Apr 2018
at 20:33
  • msg #264

Sailors on the Starless Sea main gameplay thread.


16:30, Today: Gurren rolled 5 using 1d20.  Gurren door strength check.
Didn’t eat Wheaties today

Oofi
player, 41 posts
Wed 11 Apr 2018
at 06:52
  • msg #265

Sailors on the Starless Sea main gameplay thread.

02:48, Today: Oofi rolled 15 using 1d20+1.

Gristle asks to borrow Durian’s crowbar to work on the door.
Bigredtwenty
GM, 186 posts
The
Boss
Wed 11 Apr 2018
at 08:53
  • msg #266

Sailors on the Starless Sea main gameplay thread.

Neither of you is able to immediately break down the door.
Gurren
player, 54 posts
Wed 11 Apr 2018
at 11:29
  • msg #267

Sailors on the Starless Sea main gameplay thread.

Grum starts to get antsy. ”let me take a crack at this”
07:26, Today: Gurren rolled 19 using 1d20.  Grum door bash attempt .
Vance will also give it a try.
07:27, Today: Gurren rolled 6 using 1d20.  Vance door bash attempt.
Bigredtwenty
GM, 187 posts
The
Boss
Wed 11 Apr 2018
at 18:36
  • msg #268

Sailors on the Starless Sea main gameplay thread.

Still no dice.  However, some tiny cracks in the door are now showing.
Homund Willey
player, 32 posts
Wed 11 Apr 2018
at 23:01
  • msg #269

Sailors on the Starless Sea main gameplay thread.

Hudud and Jander step to the door, as well, to push and pry. 15:59, Today: Homund Willey rolled 10 using 1d20+1. 15:59, Today: Homund Willey rolled 4 using 1d20+1. They are unable to find much purchase.
Gurren
player, 55 posts
Thu 12 Apr 2018
at 01:23
  • msg #270

Sailors on the Starless Sea main gameplay thread.

Round 2 of trying to break the door

21:21, Today: Gurren rolled 17 using 1d20.  Grum Door attempt 2.

21:21, Today: Gurren rolled 6 using 1d20.  Gurren door attempt 2.

21:21, Today: Gurren rolled 3 using 1d20.  Vance Door Attempt 2.


Boxby still has an eye out in case the noise attracts... something.
Bigredtwenty
GM, 188 posts
The
Boss
Thu 12 Apr 2018
at 02:02
  • msg #271

Sailors on the Starless Sea main gameplay thread.

If you’ve already rolled, you don’t need to roll again.  Simply describe how you attempt to break through.
Gurren
player, 56 posts
Thu 12 Apr 2018
at 11:44
  • msg #272

Sailors on the Starless Sea main gameplay thread.

Gurren, Grum, and Vance will use rocks (if available) and kicks to try to break the door, focusing their efforts on the places where it appears to be cracking.  If in this process an area develops on the door where it looks the most weakened, they’ll concentrate on that spot.

(Boxby will continue to stay alert, as someone whose job as hunter relies on being quiet, all the noise has him a bit on edge)
Bigredtwenty
GM, 189 posts
The
Boss
Fri 13 Apr 2018
at 09:55
  • msg #273

Sailors on the Starless Sea main gameplay thread.

Give me an unmodified d20 roll for each character who is kicking the door.
Gurren
player, 57 posts
Fri 13 Apr 2018
at 11:59
  • msg #274

Sailors on the Starless Sea main gameplay thread.


07:56, Today: Gurren rolled 13 using 1d20.  Vance door kick.
07:56, Today: Gurren rolled 10 using 1d20.  Gurren door kick.
07:55, Today: Gurren rolled 11 using 1d20.  Grum door kick.


Boxby joins to get the noise over as quickly as possible

08:00, Today: Gurren rolled 14 using 1d20.  Boxby door kick.

This message was last edited by the player at 12:04, Fri 13 Apr 2018.
Bigredtwenty
GM, 190 posts
The
Boss
Fri 13 Apr 2018
at 20:22
  • msg #275

Sailors on the Starless Sea main gameplay thread.

Kicking the door isn’t getting the job done.
Gurren
player, 58 posts
Sun 15 Apr 2018
at 10:27
  • msg #276

Sailors on the Starless Sea main gameplay thread.

With their efforts to break down the door frustrated, Team Gurren is going to go back to the chapel to look at the fallen timbers.... are they all completely destroyed or would any of them be suitable and/or the right size for a makeshift battering ram?
Bigredtwenty
GM, 191 posts
The
Boss
Tue 17 Apr 2018
at 00:57
  • msg #277

Sailors on the Starless Sea main gameplay thread.

You find one that seems rock solid and seems long enough for the purpose.  Will you ram the door repeatedly until it’s open?
Gurren
player, 59 posts
Tue 17 Apr 2018
at 11:50
  • msg #278

Sailors on the Starless Sea main gameplay thread.

Yes, they will take the timber back to the door, enlist anyone else by the tower who may want to assist, and ram the door until it (hopefully) opens.
Homund Willey
player, 33 posts
Tue 17 Apr 2018
at 16:37
  • msg #279

Sailors on the Starless Sea main gameplay thread.

The Homund Willey four help as needed.
Bigredtwenty
GM, 192 posts
The
Boss
Wed 18 Apr 2018
at 00:34
  • msg #280

Sailors on the Starless Sea main gameplay thread.

You ram the door perhaps a dozen times until it finally gives way.  This is what you find...



The hot stench of rot rolls from the tower, raising bile in the back of
your throat. The floor of the wide tower is covered in rotting hides of
cattle, sheep and men. A narrow staircase spirals around the tower
wall. Dark forms hang from chains spiked through the wall—surely
these are your fellow countrymen!
A pack of snarling beast-men slowly emerges from the shadows,
bloody spears clutched in their gnarled hands!

This message was last edited by the GM at 00:35, Wed 18 Apr 2018.
Bigredtwenty
GM, 193 posts
The
Boss
Wed 18 Apr 2018
at 00:38
  • msg #281

Sailors on the Starless Sea main gameplay thread.

Each player (not character) roll initiative.
Gurren
player, 60 posts
Wed 18 Apr 2018
at 01:12
  • msg #282

Sailors on the Starless Sea main gameplay thread.

"For the Village!"

21:11, Today: Gurren rolled 1 using 1d20.  Initiative.
Sigh.

This message was last edited by the player at 01:15, Wed 18 Apr 2018.
Yeppo
NPC, 15 posts
Fri 20 Apr 2018
at 03:17
  • msg #283

Sailors on the Starless Sea main gameplay thread.

23:16, Today: Yeppo rolled 2 using 1d20.  Initiative.
Bigredtwenty
GM, 194 posts
The
Boss
Fri 20 Apr 2018
at 03:23
  • msg #284

Sailors on the Starless Sea main gameplay thread.

Nothing happens.  Your characters are caught flat-footed, but the monsters seem reluctant to come out, prefering to shake their spears at you from the other side of the doorway while making bestial sounds.

What will you do next?
Oofi
player, 42 posts
Fri 20 Apr 2018
at 04:39
  • msg #285

Sailors on the Starless Sea main gameplay thread.

00:38, Today: Oofi rolled 12 using 1d20.  Initiative.
Homund Willey
player, 34 posts
Fri 20 Apr 2018
at 17:12
  • msg #286

Sailors on the Starless Sea main gameplay thread.

10:10, Today: Homund Willey rolled 3 using 1d20.

The Homund Willey four ready their melee weapons, just outside the doorway.
Gurren
player, 61 posts
Fri 20 Apr 2018
at 18:04
  • msg #287

Sailors on the Starless Sea main gameplay thread.

Stepping back to stay outside of spear-thrust range, Gurren will take a closer look at the beast-men:  how many are there and are they literally just inside the door to the tower...or further back trying to entice us to step inside to fight?  (this is a long shot but... he'll look at their faces -- is there any sense they are trying to ask us for help and can't speak our language?)
This message was last edited by the player at 21:52, Fri 20 Apr 2018.
Bigredtwenty
GM, 195 posts
The
Boss
Fri 20 Apr 2018
at 23:38
  • msg #288

Sailors on the Starless Sea main gameplay thread.

They are lurking in the shadows, apparently not too eager to come out.  But a horrible snorting ‘voice’ is barking orders at them, and it’s not hard to figure out that someone (or something) is trying to goad them into attacking.

You see a humanoid with the tusked face of a boar, another with a face like an ape only covered in slimy scales, and another like a huge black spider.

They have one thing in common: the hatred burning in their eyes for you.
Gurren
player, 62 posts
Sat 21 Apr 2018
at 21:33
  • msg #289

Sailors on the Starless Sea main gameplay thread.

Grum’s face twists with rage as he takes in the scene before him, he tightens his grip on his mace but, as he starts to move forward, Gurren’s arm shoots out to stop him.

“Lemme go! Can’t you see what those beasts are doing to our people!”

“Think about it for a second,” says Gurren, “why aren’t they rushing to attack or running away? We saw what they did with the portcullis, and I smell a trap here too”

Grum tamps down his rage for a moment and will prod the floor inside the now ruined door with his staff to make sure there’s no trap there.

Boxby will keep his arrow trained through the doorway on the beast-men in case they advance, while Gurren readies his sling.

Vance will ready his hand axe and with as much authority as he can muster, address the beast-men, "Put down your spears!  You are greatly outnumbered and whatever master you serve here is sending you to certain doom!  We want our people back unharmed and if we have to add your rotting carcasses to the pile, so be it but it does not have to be that way if you surrender now!"
Bigredtwenty
GM, 196 posts
The
Boss
Sat 21 Apr 2018
at 22:37
  • msg #290

Sailors on the Starless Sea main gameplay thread.

When Grumm taps the floor with his staff, one of the beastmen (the one with the scaly ape face) lunges for him and hits, spearing him for two points of damage.

Actions?
Gurren
player, 63 posts
Sun 22 Apr 2018
at 21:05
  • msg #291

Sailors on the Starless Sea main gameplay thread.

Boxby and Gurren will fire their bow and sling, respectively, through the doorway at the scaly faced apeman.

Grumm will retreat from the doorway holding his wounds and swearing revenge.
Bigredtwenty
GM, 197 posts
The
Boss
Mon 23 Apr 2018
at 20:09
  • msg #292

Sailors on the Starless Sea main gameplay thread.

Roll it.
Gurren
player, 64 posts
Mon 23 Apr 2018
at 20:40
  • msg #293

Sailors on the Starless Sea main gameplay thread.


16:34, Today: Gurren rolled 2 using 1d20.  Gurren sling attack.
16:34, Today: Gurren rolled 14 using 1d20.  Boxby bow attack.
16:35, Today: Gurren rolled 2 using 1d6.  Boxby attempted damage.

Bigredtwenty
GM, 198 posts
The
Boss
Fri 27 Apr 2018
at 00:24
  • msg #294

Sailors on the Starless Sea main gameplay thread.

Boxby’s arrow sinks deep into the thickly-muscled, furry flesh between the beastman’s shoulder and chest.  The monster, in a state of apparent shock and confusion, tugs at it, but is unable to find the courage to simply yank it out.  From behind him comes much jabbering, as if the other beastmen cannot decide who will emerge next.

Actions?
This message was last edited by the GM at 00:42, Fri 27 Apr 2018.
Gurren
player, 65 posts
Fri 27 Apr 2018
at 02:10
  • msg #295

Sailors on the Starless Sea main gameplay thread.

Boxby and Gurren will continue their attacks on the ape face beast-man:

21:55, Today: Gurren rolled 19 using 1d20.  Gurren Sling Attack.
21:56, Today: Gurren rolled 4 using 1d20.  Boxby arrow attack.
21:57, Today: Gurren rolled 2 using 1d4.  Gurren attempted damage.


Vance turns to the other villagers present, “concentrate your fire on them one at a time: if they won’t come out, let’s shoot them down where they stand”.

Grumm really wishes he had a missile weapon.
Bigredtwenty
GM, 199 posts
The
Boss
Fri 27 Apr 2018
at 06:05
  • msg #296

Sailors on the Starless Sea main gameplay thread.

The first beastman falls dead, but two more immediately run out, brandishing spears.  You will get the first attack.
Oofi
player, 43 posts
Fri 27 Apr 2018
at 09:11
  • msg #297

Sailors on the Starless Sea main gameplay thread.

Ischium and Gristle will fire off thier slings, and Tarlton a dart.
Bigredtwenty
GM, 200 posts
The
Boss
Fri 27 Apr 2018
at 10:18
  • msg #298

Sailors on the Starless Sea main gameplay thread.

Go ahead and roll it.
Oofi
player, 44 posts
Sun 29 Apr 2018
at 05:34
  • msg #299

Sailors on the Starless Sea main gameplay thread.

01:31, Today: Oofi rolled 4 using 1d20.  Ischium attack

01:32, Today: Oofi rolled 14 using 1d20.  Tarlton attack.

01:33, Today: Oofi rolled 4 using 1d20+1.  Gristle attack.

Gurren
player, 66 posts
Sun 29 Apr 2018
at 14:46
  • msg #300

Sailors on the Starless Sea main gameplay thread.

Boxby and Gurren will fire at the spider faced beast-man:

10:40, Today: Gurren rolled 15 using 1d20.  Boxby arrow attack.

10:40, Today: Gurren rolled 4 using 1d6.  Boxby attempted damage.

10:40, Today: Gurren rolled 8 using 1d20.  Gurren sling attack.

10:44, Today: Gurren rolled 2 using 1d4.  Gurren attempted sling damage.

Bigredtwenty
GM, 201 posts
The
Boss
Sun 29 Apr 2018
at 23:15
  • msg #301

Sailors on the Starless Sea main gameplay thread.

Oofi: roll damage for Tarlton’s attack.
Oofi
player, 45 posts
Mon 30 Apr 2018
at 00:30
  • msg #302

Sailors on the Starless Sea main gameplay thread.

20:28, Today: Oofi rolled 4 using 1d4.  Tarlton attack damage.
Bigredtwenty
GM, 202 posts
The
Boss
Tue 1 May 2018
at 04:53
  • msg #303

Sailors on the Starless Sea main gameplay thread.

The two beastmen fall dead, unable to withstand your attack.  The remaining monsters seem reluctant to come out, at least for the moment.

(Nice work!)
Gurren
player, 67 posts
Tue 1 May 2018
at 22:11
  • msg #304

Sailors on the Starless Sea main gameplay thread.

Vance will look to see if he can tell how many beast-men remain inside, if the leader has appeared yet, and if he can tell how the prisoners are doing.

Boxby and Gurren will attack any beast-men they can see through the door (especially the leader if they can see it)


18:02, Today: Gurren rolled 15 using 1d20.  Boxby arrow attack.
18:02, Today: Gurren rolled 6 using 1d6.  Boxby attempted damage.
18:03, Today: Gurren rolled 9 using 1d20.  Gurren sling attack.
18:04, Today: Gurren rolled 1 using 1d4.  Gurren attempted damage.

Bigredtwenty
GM, 203 posts
The
Boss
Fri 4 May 2018
at 01:34
  • msg #305

Sailors on the Starless Sea main gameplay thread.

How close to the door do they get?  And do any of them go inside?
This message was last edited by the GM at 01:34, Fri 04 May 2018.
Gurren
player, 68 posts
Sun 6 May 2018
at 16:11
  • msg #306

Sailors on the Starless Sea main gameplay thread.

Boxby and Gurren are hanging back when they shoot their missiles through the door, even if they can’t hit anything, hopefully it is distracting enough for Grum and Vance to quickly see what’s going on:  After the missles fly,  Grum will take one of the Spears from a fallen beast-man, he will carefully approach the door with Vance (who has his ax ready as well). Grum will keep  the spear tip through the doorway opening to dissuade any remaining beast-men from coming charging out? Vance will attempt to take a quick peek from the doorway at the status of the prisoners and the number of remaining beast-men.
Bigredtwenty
GM, 204 posts
The
Boss
Sun 6 May 2018
at 18:50
  • msg #307

Sailors on the Starless Sea main gameplay thread.

Roll initiative (one time).
Gurren
player, 69 posts
Sun 6 May 2018
at 21:11
  • msg #308

Sailors on the Starless Sea main gameplay thread.


17:09, Today: Gurren rolled 17 using 1d20.  initiative.

Bigredtwenty
GM, 205 posts
The
Boss
Mon 7 May 2018
at 05:18
  • msg #309

Sailors on the Starless Sea main gameplay thread.

Nice roll!

As Grum is picking up a spear and Boxby is getting ready, a huge, snorting bull-headed man charges through the door and attacks you.  But your guys are just a little bit too quick for him.

Boxby and Grum attack first.  Then the monster attacks, and then your remaining guys may use their ranged weapons.
Gurren
player, 70 posts
Mon 7 May 2018
at 22:31
  • msg #310

Sailors on the Starless Sea main gameplay thread.

Surprised by the sudden appearance of the bull-faced man, Grum and Vance attempt to attack

18:25, Today: Gurren rolled 8 using 1d20.  Grum spear attack.
18:25, Today: Gurren rolled 1 using 1d8.  Grum attempted damage.

18:26, Today: Gurren rolled 8 using 1d20.  Vance hand axe attack.
18:26, Today: Gurren rolled 2 using 1d6.  Vance attempted damage.


Gurren and Boxby are getting ready
Bigredtwenty
GM, 206 posts
The
Boss
Tue 8 May 2018
at 00:26
  • msg #311

Sailors on the Starless Sea main gameplay thread.

The bull-headed beastman swings his massive axe in Vance’s general direction, but misses badly.  He roars in frustrated rage!

Your move.
Gurren
player, 71 posts
Tue 8 May 2018
at 01:10
  • msg #312

Sailors on the Starless Sea main gameplay thread.


21:05, Today: Gurren rolled 2 using 1d20.  Gurren sling attack.
21:05, Today: Gurren rolled 9 using 1d20.  Boxby arrow attack.


The size and ferocity of this beast-man seems to have rattled everyone during this initial attack.
Bigredtwenty
GM, 207 posts
The
Boss
Tue 8 May 2018
at 09:48
  • msg #313

Sailors on the Starless Sea main gameplay thread.

The bullish beastman swings at Vance and chops his head clean off.  A fountain of blood spurts in all directions, causing the monster to chuckle with glee.

Seeing this, another beastman emerges from inside the tower, eager to get in on the glory.

All of your surviving men attack next.  (Did Vance have any last words?)
This message was last edited by the GM at 09:49, Tue 08 May 2018.
Gurren
player, 72 posts
Tue 8 May 2018
at 12:16
  • msg #314

Sailors on the Starless Sea main gameplay thread.

Vance misses his attack and snarls at the bull man as he regains his balance, “Beast-man! You should have surrendered when you had the cha—“

Grum sees the fountain of blood as his friend falls in two pieces, “WAAAAAARRRRRGGHHH!!”
He attacks the bull man with fury in his wide eyes.

08:07, Today: Gurren rolled 8 using 1d20.  Grum spear attack.

Gurren mouths a prayer and Boxby feels a cold thirst for revenge take hold, they both fire at the bull man.

08:08, Today: Gurren rolled 13 using 1d20.  Gurren sling attack.
08:08, Today: Gurren rolled 15 using 1d20.  Boxby arrow attack.

08:08, Today: Gurren rolled 2 using 1d4.  Gurren attempted damage.
08:09, Today: Gurren rolled 5 using 1d6.  Boxby attempted damage .

Bigredtwenty
GM, 208 posts
The
Boss
Thu 10 May 2018
at 04:28
  • msg #315

Sailors on the Starless Sea main gameplay thread.

The beastman champion foams at the mouth as he is battered by stone and arrow.  Blood pours down his bull snout, and he staggers.  But then he seems to get a second wind, and he winds up his axe for another strike.  He charges clumsily at Gurren, but his swing misses the mark.

Your turn.
This message was last edited by the GM at 04:30, Thu 10 May 2018.
Gurren
player, 73 posts
Thu 10 May 2018
at 12:22
  • msg #316

Sailors on the Starless Sea main gameplay thread.

Grum sees his chance and attacks the bull man once again,
“Die, you bastard!!”


08:02, Today: Gurren rolled 15 using 1d20.  Grum spear attack bull man.
08:03, Today: Gurren rolled 8 using 1d8.  Grum attempted damage.


Boxby and Gurren fire at the second beast-man.

08:04, Today: Gurren rolled 12 using 1d20.  Boxby arrow attack second beastman.
08:04, Today: Gurren rolled 4 using 1d6.  Boxby attempted damage.

08:05, Today: Gurren rolled 8 using 1d20.  Gurren sling attack second beastman.

Bigredtwenty
GM, 209 posts
The
Boss
Sat 12 May 2018
at 14:29
  • msg #317

Sailors on the Starless Sea main gameplay thread.

Gurren rams his spear through the bullheaded beastman’s lower abdominals.  In fact, it goes through its very lower abdominals.  With a pitiful groan, it collapses to the ground, twitches a few times, and then is still.

From inside the tower, you hear shocked gasps...
Gurren
player, 74 posts
Mon 14 May 2018
at 11:44
  • msg #318

Sailors on the Starless Sea main gameplay thread.

Grum gives the bull man a few extra stabs and stares into the doorway giving a rage and grief filled scream.

Has the other beast-man retreated or is he still in the mix?

If the second beast-man is not a concern at the moment, Grum will take a quick look at the fallen bull-man’s axe to see if it looks like something he could wield or if it looks like it is made for giant abominations only.
Bigredtwenty
GM, 210 posts
The
Boss
Tue 15 May 2018
at 05:30
  • msg #319

Sailors on the Starless Sea main gameplay thread.

From inside the door, you hear some whining and whimpering but see not beastmen.  You know there are more in there, however.

The beastman champion’s axe is huge and poorly balanced.  You doubt that you could use it effectively.
Oofi
player, 46 posts
Wed 16 May 2018
at 10:51
  • msg #320

Sailors on the Starless Sea main gameplay thread.

Gristle steps up in front of the doorway, sling raised and ready to fire. “Throw down your weapons and come out!” He says forcefully.
Bigredtwenty
GM, 212 posts
The
Boss
Thu 17 May 2018
at 05:47
  • msg #321

Sailors on the Starless Sea main gameplay thread.

You see a couple of beastmen cowering in the back of the room.  They still clutch their spears, but show no sign of wanting to fight.  Obviously, the death of their leader has un(beast)manned them.

As they do not respond to your threats, you are inclined to think they may not understand you.

Actions?
This message was last edited by the GM at 17:42, Sun 20 May 2018.
Gurren
player, 75 posts
Mon 21 May 2018
at 22:52
  • msg #322

Sailors on the Starless Sea main gameplay thread.

Grum will take Vance’s coffer of incense and place it in his sack.

“Goodbye, my friend.”

Gurren will find Vance’s head and place it with his body, “may your gods of law be already welcoming you into the next world, I will miss you.” He will take one of the Spears from one the fallen beast-men.

Boxby will take his hand axe and pile of wood, torch and copper pieces.

Boxby will search the body of the beast man Champion and the other fallen beast men.

Grum and Gurren will join Gristle in the doorway, they will test the floor inside the doorway with a spear to be sure there’s no pit lurking beneath the skins and carcasses that cover the floor.
Oofi
player, 47 posts
Tue 22 May 2018
at 07:58
  • msg #323

Sailors on the Starless Sea main gameplay thread.

Gristle keeps his weapon ready and his eyes on remaining beast men as Grum and Gurren tap around the floor.
Bigredtwenty
GM, 213 posts
The
Boss
Thu 24 May 2018
at 09:37
  • msg #324

Sailors on the Starless Sea main gameplay thread.

You find nothing on the beastmen grunts, but their deceased leader is wearing a large silver necklace of bleached skulls.  The skulls have strange symbols carved into them.

Inside the tower, one of the cowering beastmen throws down his spear and slowly approaches the entrance with his hands spread.
Gurren
player, 76 posts
Sat 26 May 2018
at 15:37
  • msg #325

Sailors on the Starless Sea main gameplay thread.

Gurren and Grum will pantomime throwing the spear to the ground and try to get the other beast man to follow suit.  Boxby will cover them with his bow while they do this.

If they can get the other beastman to surrender, they will attempt to walk the two beast men back to the chapel at spearpoint, put them inside and close and bar the door.
Bigredtwenty
GM, 215 posts
The
Boss
Tue 29 May 2018
at 19:09
  • msg #326

Sailors on the Starless Sea main gameplay thread.

The second beastman throws down his spear.  Will all of you assist in escorting them to the chapel?
Gurren
player, 78 posts
Thu 31 May 2018
at 12:52
  • msg #327

Sailors on the Starless Sea main gameplay thread.

Yes, all of my guys will escort, they’ll ask any other villagers in the area for assistance, if they are willing.
Bigredtwenty
GM, 216 posts
The
Boss
Sun 3 Jun 2018
at 05:46
  • msg #328

Sailors on the Starless Sea main gameplay thread.

While escorting, who is standing where (in front of the prisoners, in back, etc)?
Gurren
player, 80 posts
Fri 8 Jun 2018
at 00:01
  • msg #329

Sailors on the Starless Sea main gameplay thread.

Gurren and Grum behind prisoners with spears sort of poking them forward, Boxby will be a pace or two behind them with an arrow ready to fire.  If I remember, we left the doors open, so the plan is to poke them inside and close and bar the door (Boxby would close and bar the door)
Bigredtwenty
GM, 217 posts
The
Boss
Sun 10 Jun 2018
at 18:00
  • msg #330

Sailors on the Starless Sea main gameplay thread.

Roll a single d20, Gurren.  (Higher is better.)
Gurren
player, 81 posts
Sun 10 Jun 2018
at 18:46
  • msg #331

Sailors on the Starless Sea main gameplay thread.


14:44, Today: Gurren rolled 10 using 1d20.  Prisoner escort.

Bigredtwenty
GM, 218 posts
The
Boss
Tue 12 Jun 2018
at 21:58
  • msg #332

Sailors on the Starless Sea main gameplay thread.

While you are escorting the prisoners, another beastman rushes out from inside the tower and tries to spear Boxby in the back!  Although he takes you by surprise, you are fortunate: his attack goes astray.

Actions?
Gurren
player, 82 posts
Sat 16 Jun 2018
at 19:04
  • msg #333

Sailors on the Starless Sea main gameplay thread.

Boxby will turn with his Hand Axe and strike at the new beast-man.

14:54, Today: Gurren rolled 9 using 1d20-1.  Boxby Hand axe attack.
14:57, Today: Gurren rolled 6 using 1d6.  Boxby attempted damage.


Gurren will press the point of his spear hard into the back of the beast-man he's escorting in an attempt to demotivate him from trying anything.

Grumm will try to shove his corresponding beast-man to the ground, with a high cross-check in the hope he will go down on his face and free up Grumm to help Boxby if need be.

15:02, Today: Gurren rolled 13 using 1d20.  Grumm Beast-man cross-check.
Bigredtwenty
GM, 221 posts
The
Boss
Mon 18 Jun 2018
at 02:03
  • msg #334

Sailors on the Starless Sea main gameplay thread.

Gurren’s beastman wails pitifully but does not attempt to escape.  Grumm’s falls down before him, making nary a sound.

The attacking beastman is unharmed by Boxby’s attack, and once more tries to pierce his guts.  Unfortunately, it succeeds...

22:04, Today: Bigredtwenty rolled 6 using 1d6.  Damage.
22:04, Today: Bigredtwenty rolled 19 using 1d20.  Beastman to hit.


Does Boxby have any last words?

Next round...
This message was last edited by the GM at 02:05, Mon 18 June 2018.
Oofi
player, 48 posts
Mon 18 Jun 2018
at 05:05
  • msg #335

Sailors on the Starless Sea main gameplay thread.

Gristle will try to get off a shot at the attacking beastman.

1:04, Today: Oofi rolled 19 using 1d20+1.  Attack.

01:14, Today: Oofi rolled 4 using 1d4+1.  Damage.
This message was last edited by the player at 05:15, Mon 18 June 2018.
Bigredtwenty
GM, 222 posts
The
Boss
Mon 18 Jun 2018
at 16:36
  • msg #336

Sailors on the Starless Sea main gameplay thread.

Nice!  The stone hits the beastman in the temple and instantly falls dead.

Actions?
Oofi
player, 49 posts
Wed 20 Jun 2018
at 17:03
  • msg #337

Sailors on the Starless Sea main gameplay thread.

Once again readying his sling, Gristle will first kick the fallen beastman to ensure he’s truly down for the count, then step back up to the doorway to try and spot anymore lurking beastman.
Gurren
player, 83 posts
Thu 21 Jun 2018
at 11:35
  • msg #338

Sailors on the Starless Sea main gameplay thread.

While Gristle has his eyes on the door, Gurren and Grum will continue with their plan to place the surrendered beast-men into the chapel:  Gurren will prod his forward with the spear, Grum will drag his to its feet (with a few obscenities) and do the same.  If they can get them in the door Gurren will close and bar it.
Gurren
player, 84 posts
Thu 21 Jun 2018
at 11:37
  • msg #339

Sailors on the Starless Sea main gameplay thread.

Boxby’s last words were, “Save the village.... you.... bastards...” (he always was a bit anti-social).
Bigredtwenty
GM, 223 posts
The
Boss
Thu 21 Jun 2018
at 23:58
  • msg #340

Sailors on the Starless Sea main gameplay thread.

Oofi: while you see plenty of imprisoned villagers, no more beastmen come out to attack.

Gurren: you successfully lock the prisoners inside the chapel.  They obviously don’t like it, and begin cursing frantically in a language your guys are unfamiliar with as soon as they are out of sight.  But a few curses never hurt anybody.

What do you do next?
Oofi
player, 50 posts
Sun 24 Jun 2018
at 04:00
  • msg #341

Sailors on the Starless Sea main gameplay thread.

Durian will step up next to Gristle, his dagger out and ready for action. “Anyone else in here feeling lucky?” Durian says loudly, making his voice as rough and gravely as possible.
Bigredtwenty
GM, 224 posts
The
Boss
Tue 26 Jun 2018
at 05:27
  • msg #342

Sailors on the Starless Sea main gameplay thread.

Except for the moaning of the prisoners, there is no response.
Gurren
player, 85 posts
Thu 28 Jun 2018
at 14:22
  • msg #343

Sailors on the Starless Sea main gameplay thread.

Gurren and Grum will stop to take Boxby’s things and say a few quick words over his body.

Then, with their Spears at the ready, they will join Gristle and Durian at the doorway!and cautiously enter the tower ready for trouble.
Bigredtwenty
GM, 225 posts
The
Boss
Fri 29 Jun 2018
at 18:49
  • msg #344

Sailors on the Starless Sea main gameplay thread.

You encounter no further trouble (yet).  I’ll repost this:

The hot stench of rot rolls from the tower, raising bile in the back of
your throat. The floor of the wide tower is covered in rotting hides of
cattle, sheep and men. A narrow staircase spirals around the tower
wall. Dark forms hang from chains spiked through the wall—surely
these are your fellow countrymen!

Gurren
player, 86 posts
Tue 3 Jul 2018
at 00:04
  • msg #345

Sailors on the Starless Sea main gameplay thread.

Grum will keep an eye on the stairs, spear at the ready, while Gurren will go to the prisoners,

We are from the village!  Are there any more beastmen?”

Gurren asks as he examines how the chains are attached and looks for the best way to free the prisoners.
This message was last edited by the player at 10:53, Mon 09 July 2018.
Bigredtwenty
GM, 226 posts
The
Boss
Tue 3 Jul 2018
at 04:15
  • msg #346

Sailors on the Starless Sea main gameplay thread.

The prisoners’ chains are hanging from wooden wedges thrust through arrow slits.  You find it easy to free them.

(Gurren: if you wish, you may now have two new characters to replace the fallen.)

The inmates tell you they *think* you got all of the beastmen.
Gurren
player, 87 posts
Sun 8 Jul 2018
at 11:05
  • msg #347

Sailors on the Starless Sea main gameplay thread.

(Yes please, I would like two more characters)

”There are a handful of us left, our aim is to put an end to this accursed place and remove its shadow from our village, if any of you are well enough to join our cause we’d welcome your help.”

Grum will carefully look around to see if the beastmen left anything behind, maybe any reasonable provisions and water that we can give to the prisoners.  Grum will also look and see if there are any other visable passages other than the stairs.
Oofi
player, 51 posts
Wed 11 Jul 2018
at 06:05
  • msg #348

Sailors on the Starless Sea main gameplay thread.

Ischium and Tarlton will ready thier weapons and step inside with the others, then walk carefully around the room, looking at the prisoners, making sure there are no beast men alive or hiding in amongst the prisoners.

Gristle and Durian will carefully approach the stairs, trying to see and hear anything they can.
Bigredtwenty
GM, 227 posts
The
Boss
Wed 11 Jul 2018
at 11:36
  • msg #349

Sailors on the Starless Sea main gameplay thread.

New characters added.  Don’t forget to name them.

Both of you: list which of your characters are actively searching the area, as opposed to just passively looking.  (Don’t include new characters).
This message was last edited by the GM at 11:47, Wed 11 July 2018.
Oofi
player, 52 posts
Sun 15 Jul 2018
at 04:45
  • msg #350

Sailors on the Starless Sea main gameplay thread.

Ischium and Tarlton are walking around the perimeter of the room, looking over the prisoners and making sure no beastman are trying to hide.

Gristle and Durian go straight to the stairway opening, listening and looking for any signs of trouble.
Gurren
player, 88 posts
Mon 16 Jul 2018
at 17:48
  • msg #351

Sailors on the Starless Sea main gameplay thread.


“Give me a weapon and I’ll sure as hell give back to these bastards as good as I’ve received and then some!”
, says a man with a beard and a holy symbol around his neck, he squints at Gurren, ”you’re part of that family in the outskirts, the ones with the.... variant.... religious beliefs?”

”I know who you are and you’ve bought rabbit pelts from us many times so let’s put all else aside, Murlock.  Here, take these and let’s try to get out of here in one piece. I know that you know how to use a bow”
Gurren hands over Boxby quiver, bow and hand axe to Murlock.

A youth strides up, it’s been a while but Gurren recognizes Favaro the cooper’s son, “take this lad, we’ll get out of this place and put an end to whatever evil lays at the heart of this keep”

Holding his slightly bruised face, Favaro, takes the flail from Gurren with an uncertain smile.

Grum will also search by the stairs, he nods at Murlock who nocks an arrow with a practiced hand and covers him as he peers up from the bottom of the stairs.

Gurren will look to the shadowy places with Ischium and Tarleton from which the beastmen emerged with Favaro, looking for hidden doors or passages using the spear and staff to move any debris.
This message was last edited by the player at 17:52, Mon 16 July 2018.
Bigredtwenty
GM, 228 posts
The
Boss
Wed 18 Jul 2018
at 06:35
  • msg #352

Sailors on the Starless Sea main gameplay thread.

The stench from the rotting hides is almost unbearable, and as you probe the floor clouds of lice and fleas erupt in all directions.

Ischium feels a slight sting on his forearm.  For a couple of seconds, he thinks nothing of it.  Then he realizes that something is squirming underneath his skin...
Oofi
player, 53 posts
Fri 20 Jul 2018
at 03:21
  • msg #353

Sailors on the Starless Sea main gameplay thread.

Ischium clutches his arm and rushes back outside to get a good look at his arm in daylight. He’ll ask Durian to borrow his dagger and carefully attempt to remove the pest before it burrows deeper into his skin.
Bigredtwenty
GM, 229 posts
The
Boss
Thu 26 Jul 2018
at 04:02
  • msg #354

Sailors on the Starless Sea main gameplay thread.

Oofi: make a DC 15 agility check.  If you fail, make another one.
Oofi
player, 54 posts
Thu 2 Aug 2018
at 08:24
  • msg #355

Sailors on the Starless Sea main gameplay thread.


04:23, Today: Oofi rolled 10 using 1d20.  Ischium agility.

04:23, Today: Oofi rolled 14 using 1d20.  Ischium agility

Bigredtwenty
GM, 230 posts
The
Boss
Fri 3 Aug 2018
at 05:32
  • msg #356

Sailors on the Starless Sea main gameplay thread.

Ouch!  Okay, you get two more rolls, Oofi...
Oofi
player, 55 posts
Sat 18 Aug 2018
at 04:55
  • msg #357

Sailors on the Starless Sea main gameplay thread.

00:52, Today: Oofi rolled 12 using 1d20.  Ischium agility.
00:52, Today: Oofi rolled 9 using 1d20.  Ischium agility.

Gurren
player, 90 posts
Tue 21 Aug 2018
at 01:27
  • msg #358

Sailors on the Starless Sea main gameplay thread.

Gurren and Favaro will move back over to Grumm.  Grumm takes a look around the room trying to gauge how big it is (is the only door the one we came in from and the stairs only go up?).
Bigredtwenty
GM, 231 posts
The
Boss
Tue 21 Aug 2018
at 20:16
  • msg #359

Sailors on the Starless Sea main gameplay thread.

Sadly, the worm makes its way to Ischium’s heart.  It eats and eats and eats... then you die!

Does Ischium have any last words?
Bigredtwenty
GM, 232 posts
The
Boss
Tue 21 Aug 2018
at 20:24
  • msg #360

Sailors on the Starless Sea main gameplay thread.

The inside of the tower is, you guess, about forty feet across, or maybe slightly bigger, with spiral stairs inside the walls leading up only.  There is also a closed door on the north side, not far from the entrance.  The stairs and floor are completely covered in gory, bug-infested hides.
Gurren
player, 91 posts
Wed 22 Aug 2018
at 23:21
  • msg #361

Sailors on the Starless Sea main gameplay thread.

Murlock and Grum will carefully make their way to the north door near the entrance, they will examine the door for anything unusual and if nothing stands out, they will listen at the door to see if they can hear anything.

If needed


19:19, Today: Gurren rolled 14 using 1d20.  Murlock listen at door.

19:19, Today: Gurren rolled 9 using 1d20.  Grum listen at door.

Oofi
player, 56 posts
Thu 23 Aug 2018
at 07:40
  • msg #362

Sailors on the Starless Sea main gameplay thread.

Ischium collapses to the ground. “I always thought it would be a bar wench who broke my heart, not a bleedin’ worm.”

Durian closes Ischium’s eyes and moves his body out of the way. After hesitating a moment, he takes Ischium’s sling and tucks it in his own belt, next to his dagger.
Bigredtwenty
GM, 235 posts
The
Boss
Fri 24 Aug 2018
at 07:06
  • msg #363

Sailors on the Starless Sea main gameplay thread.

Murlock and Grum press their ears against the door.  The wood is cool and moist.

They hear nothing.
Gurren
player, 92 posts
Tue 28 Aug 2018
at 22:15
  • msg #364

Sailors on the Starless Sea main gameplay thread.

Grum and Murlock will make there way carefully to the bottom of the spiral staircase, they will cautiously move up a few stairs: Grum in the lead with his spear ready, Murlock a couple stairs behind him with his bow at the ready.  If nothing confronts them from above, they will slowly make their way up until they can see if there is any door or opening on the level above.
Bigredtwenty
GM, 237 posts
The
Boss
Tue 28 Aug 2018
at 23:04
  • msg #365

Sailors on the Starless Sea main gameplay thread.

Grum and Murlock begin their ascent up the narrow, hide-covered spiral stairs.  Bugs crunch beneath their feet.

So far, so good.
Gurren
player, 93 posts
Wed 29 Aug 2018
at 18:17
  • msg #366

Sailors on the Starless Sea main gameplay thread.

Still cautious, they’ll make their way further up, weapons ready.  They’ll keep going until they see a door or opening or something seems amiss.
Bigredtwenty
GM, 238 posts
The
Boss
Wed 29 Aug 2018
at 23:18
  • msg #367

Sailors on the Starless Sea main gameplay thread.

They continue up the stairs, taking care not to slip on any of the gore-soaked hides.  Eventually they come to the roof of the tower.

There is a trap door overhead, barred on the inside by a plank reinforced with metal bands.
Gurren
player, 94 posts
Thu 30 Aug 2018
at 21:58
  • msg #368

Sailors on the Starless Sea main gameplay thread.

Grum and Murlock will inspect the room and the trapdoor on the ceiling, carefully looking for any clues as to what the purpose of this setup could be.  They will not touch the plank or door yet, but will see if they could reach it (or at least if Murlock can reach it) if they wanted to...

Grum furrows his brows, "what could be the purpose of all of this?", he looks around for any signs the beast-men may have been living in this space, remembering the guttural voice commanding the beast-men from above.... and hoping it was the now deceased giant bull-man.

(are there still former prisoners down on the first floor?  Would Gurren, Favaro, and the others be able to hear Grum if he shouted back down the stairs what they have found and to see if the freed prisoners know what may lurk up here?)

Bigredtwenty
GM, 240 posts
The
Boss
Thu 30 Aug 2018
at 23:45
  • msg #369

Sailors on the Starless Sea main gameplay thread.

You are certain that you would be heard if you shouted down.

As for the rest, give me an intelligence check for each of your characters.  (D20 rolls.)
This message was last edited by the GM at 23:45, Thu 30 Aug 2018.
Gurren
player, 96 posts
Fri 31 Aug 2018
at 01:54
  • msg #370

Sailors on the Starless Sea main gameplay thread.

21:52, Today: Gurren rolled 3 using 1d20.  Murlock intelligence check.
21:51, Today: Gurren rolled 11 using 1d20.  Grum intelligence check.

Bigredtwenty
GM, 241 posts
The
Boss
Fri 31 Aug 2018
at 03:47
  • msg #371

Sailors on the Starless Sea main gameplay thread.

Grum strongly suspects that the trap door is barred from the inside because the beastmen were afraid of something.
Gurren
player, 97 posts
Fri 31 Aug 2018
at 14:06
  • msg #372

Sailors on the Starless Sea main gameplay thread.

Grum will shout down to the others, “there is some sort of hatch in the ceiling up here.... it looks to me like those beast-men were afraid of something, and were keeping something out.  Ask if any of the villagers know anything that will help us!”

Gurren will ask any remaining former prisoners if they know what the beast-men were afraid of anything, what the beastmen were using the gory hide setup for.... and if they ever saw anyone (or thing) other than the beast-men going up and down the stairs. He’ll also ask if they know anything about the North facing door: did anything ever come or go that way?  Finally he’ll ask if anyone over heard anything that could be useful.... a strange sound or snippet of conversation.
Bigredtwenty
GM, 242 posts
The
Boss
Fri 31 Aug 2018
at 21:01
  • msg #373

Sailors on the Starless Sea main gameplay thread.

One of the traumatized villagers says he never saw any of the beastmen use the north door.  Unfortunately, that’s about all of the useable information you get out of them.  They have no idea what you’re talking about when it comes to the trap door in the ceiling, and they are unaware of the beastmen being afraid of anything other than practicing proper hygiene.
Gurren
player, 98 posts
Sun 2 Sep 2018
at 12:10
  • msg #374

Sailors on the Starless Sea main gameplay thread.

Gurren will shout back up to Grum And Murlock what little the prisoners knew.   He has one last idea, “Favaro, come with me.”

Gurren and Favaro will carefully make their way back outside the tower back to the ruined chapel.

Gurren picks up a rock and bangs on the barred door.  BOOM BOOM BOOM.  “Beast-men!  Are you ready to talk?!”  If they even can speak common and he can engage them, Gurren will ask them about the hatch in the ceiling, the north door, and what they were planning to do with the prisoners.  He’ll dangle potentially freeing them if they cooperate.

If needed:
08:06, Today: Gurren rolled 5 using 1d20.  Gurren parley with captive beast-men.

Bigredtwenty
GM, 243 posts
The
Boss
Sun 2 Sep 2018
at 22:00
  • msg #375

Sailors on the Starless Sea main gameplay thread.

There is no response.
Yeppo
NPC, 16 posts
Mon 3 Sep 2018
at 21:07
  • msg #376

Sailors on the Starless Sea main gameplay thread.

“Need some help there, pal?” Ducius asks.
Gurren
player, 100 posts
Wed 5 Sep 2018
at 01:04
  • msg #377

Sailors on the Starless Sea main gameplay thread.

“Ducius, thank you.  We’d like to see if the beast-men we locked up in here can tell us anything about the tower and the keep, can you, Brightwit and Ron help us out and watch our backs in case there’s trouble?  They are not responding and we’d like someone to unbar and open the door so we can take a look.... but be ready to quickly shut it up again in case they rush us or something else has got to them.”
(If Ducius and/or anyone else agree to the plan, Gurren and Favaro will ready their weapons and signal for the door to be opened.  If nothing immediately happens, Favaro will hazard a quick look within to see the status of the beast-men)
Bigredtwenty
GM, 245 posts
The
Boss
Wed 5 Sep 2018
at 03:26
  • msg #378

Sailors on the Starless Sea main gameplay thread.

You unbar the door and open it.

Favaro sees the two beastmen on the floor of the chapel, apparently unconscious.
Gurren
player, 101 posts
Thu 6 Sep 2018
at 00:55
  • msg #379

Sailors on the Starless Sea main gameplay thread.

“Argh, something is amiss”

Gurren will look to the toad statue, is it giving off any heat or does it have anything bubbling from its mouth again?  He’ll note if the gem eyes are still in place.

If it doesn’t look like another tar creature has taken up residence, Gurren and Favaro will carefully approach the unconscious beast-men to try to get a better look at what might be wrong with them.  Weapons at the ready.
Bigredtwenty
GM, 246 posts
The
Boss
Thu 6 Sep 2018
at 02:07
  • msg #380

Sailors on the Starless Sea main gameplay thread.

The toad statue does not seem to be giving off heat or spewing anything, and its gem eyes are still in place.

Gurren and Favaro approach the bodies.  Both are face down, sprawling.  Perfectly still.

(If you decide to examine them, describe how.)
Gurren
player, 102 posts
Thu 6 Sep 2018
at 21:23
  • msg #381

Sailors on the Starless Sea main gameplay thread.

Favaro will have his flail at the ready: if anything moves that isn't a villager, he's going to whack it.

Gurren will stretch out his spear and tap the foot of the nearest beast-man, trying to maintain the greatest distance he can, thinking of the worm that killed Ischium.

If there is no reaction and no sign of anything crawling on or within them, he will maintain distance and try to gauge if they are still breathing and/or if he can see their faces.

He will then back off and see if the dust or debris shows any signs of struggle or yields any clue and if there is any smell lingering that could have overcome them once closed in the chapel.
Oofi
player, 57 posts
Thu 6 Sep 2018
at 21:28
  • msg #382

Sailors on the Starless Sea main gameplay thread.

Durian, Tarlton and Gristle pause a moment to say a few words of farewell over thier fallen comrade.

Gristle picks up Ischium’s 10’ pole, Durian has Ischium’s sling in hand, ready to fire. Along with Tarlton, his own weapon in hand, senses alert, weapons ready they will approach the door of the ruined chapel as well.

Gristle will enter the chapel and carefully use the pole to roll over each of the beast-men.
Bigredtwenty
GM, 247 posts
The
Boss
Thu 6 Sep 2018
at 22:55
  • msg #383

Sailors on the Starless Sea main gameplay thread.

You notice no unusual smells (the chapel didn’t smell very good to begin with, of course!).  Nor is there any obvious proof of a struggle, at least at first glance.

Gristle eventually manages to flip over both of the limp bodies, neither of which appear to be breathing.
Oofi
player, 58 posts
Sat 8 Sep 2018
at 22:59
  • msg #384

Sailors on the Starless Sea main gameplay thread.

Gristle motions for Durian to ready his sling, and then he will very roughly poke one of the bodies on the floor, then the other if he gets no reaction from the first.

If he gets no reaction from either, he will kneel down to inspect the bodies for anything of interest.
Bigredtwenty
GM, 248 posts
The
Boss
Sun 9 Sep 2018
at 00:01
  • msg #385

Sailors on the Starless Sea main gameplay thread.

No reaction from either body.  How will you approach examining them?
Gurren
player, 103 posts
Mon 10 Sep 2018
at 21:01
  • msg #386

Sailors on the Starless Sea main gameplay thread.

While Gristle is inspecting the beastmen, Favaro will glance around the chapel  seeing if he sees anywhere to look for secret doors.  He’s always had a knack for finding secrets (lucky sign).
Bigredtwenty
GM, 249 posts
The
Boss
Mon 10 Sep 2018
at 22:52
  • msg #387

Sailors on the Starless Sea main gameplay thread.

Roll 1d20 for Favaro, and add your luck bonus (if any).
Gurren
player, 104 posts
Mon 10 Sep 2018
at 22:59
  • msg #388

Sailors on the Starless Sea main gameplay thread.


18:58, Today: Gurren rolled 18 using 1d20+1.  Favaro secret Door check.
Bigredtwenty
GM, 250 posts
The
Boss
Tue 11 Sep 2018
at 03:36
  • msg #389

Sailors on the Starless Sea main gameplay thread.

Favaro’s sixth sense seems to be drawing him toward the statue...
Oofi
player, 59 posts
Tue 11 Sep 2018
at 08:18
  • msg #390

Sailors on the Starless Sea main gameplay thread.

Gristle will borrow Durian’s dagger and use it to poke around any clothing or bags that the beast men are wearing.  If he finds nothing he will stand, return Durian’s knife, and he, Durian and Tarlton will also approach the statue.
Gurren
player, 105 posts
Tue 11 Sep 2018
at 17:29
  • msg #391

Sailors on the Starless Sea main gameplay thread.

Favaro will move closer and inspect the statue, he’ll see if it looks like it has anything to press or something that looks like it moves.  If not, he’ll reach out a hand and place it close to the statue and see if there’s heat or any sensation.

(Roll if needed: 13:25, Today: Gurren rolled 21 using 1d20+1.  Favaro statue examine.)
Bigredtwenty
GM, 251 posts
The
Boss
Tue 11 Sep 2018
at 23:55
  • msg #392

Sailors on the Starless Sea main gameplay thread.

Gristle pokes around with the dagger but discovers nothing.  He can’t help but notice the bruises on the necks of both beastmen, however.

Favaro inspects the statue, which is now lukewarm and inert.  Then his sixth sense tingles again.

He soon realizes that he wasn’t being drawn to the statue itself, but rather to the wall behind it.
Gurren
player, 106 posts
Wed 12 Sep 2018
at 22:02
  • msg #393

Sailors on the Starless Sea main gameplay thread.

"...maybe there you are?" thinks Favaro.

Favaro will move to the wall behind the statue and start looking for a secret opening.

"What do you think Gristle?", Gurren gestures at the fallen beast-men, "this was not what I intended when I locked them in here, now they are no use to us." he says regretfully. "What else lurks here?"  On a whim, Gurren will look up at the ceiling to make certain nothing is hiding among whatever may be left of the rafters.
This message was last edited by the player at 22:08, Wed 12 Sept 2018.
Bigredtwenty
GM, 252 posts
The
Boss
Wed 12 Sep 2018
at 23:51
  • msg #394

Sailors on the Starless Sea main gameplay thread.

Roll for Favaro.

Gurren sees nothing obviously alive up there.  Unsurprisingly, the condition of the ceiling is attrocious.
Gurren
player, 107 posts
Thu 13 Sep 2018
at 01:19
  • msg #395

Sailors on the Starless Sea main gameplay thread.


21:17, Today: Gurren rolled 15 using 1d20+1.  Favaro secret door check.

Bigredtwenty
GM, 253 posts
The
Boss
Thu 13 Sep 2018
at 07:48
  • msg #396

Sailors on the Starless Sea main gameplay thread.

Favaro notices a tiny discolored circle on the wall, about an inch in diameter.
Oofi
player, 60 posts
Thu 13 Sep 2018
at 08:01
  • msg #397

Sailors on the Starless Sea main gameplay thread.

Gristle considers. “Maybe the beastman killed each other, or were driven to kill each other. My gram used to tell me tales of statues with devils trapped inside who would drive anyone unfortunate enough to get near them insane.”

Tarlton laughed. “Sounds to me like Granny just didn’t want you wondering around at night when all good little boys are home, saying thier prayers.”

Gristle ignores him and turns to Favaro. “You say you think there might be a hidden door here? Anyone could have gotten in and killed these poor blighters. The same anyone could be watching or sneaking up on us right now.”
Gurren
player, 108 posts
Thu 13 Sep 2018
at 22:06
  • msg #398

Sailors on the Starless Sea main gameplay thread.

"Interesting about the statues containing devils", says Gurren, stealing a glance at the toad statue, "my Grandmother was full of wisdom as well, your Gran sounds like an interesting lady."

Hearing Gristle's question Favaro speaks up, "Yes, sir, I believe there is a passage here, look", he points to the circular indentation, "the trick will be if it isn't trapped...or if our lurker isn't at this moment waiting on the other side."

"I've worked with traps my whole life", says Gurren, "I'll take a look, maybe my guardian angel still watches over me, or at least that's what my Gran would say."  He ponders the circular indent.  "Say, Favaro, please run and get Grum and Murlock, we may need them here and we've left them entirely too long in the tower."

Favaro gives an enthusiastic nod and sprints off back to the tower.

Assuming Favaro makes it to the tower, he will call down Grum and Murlock from their contemplation of the ceiling hatch.  If they successfully descend the stairs, Favaro will fill them in to what they've found in the chapel as they walk back.  If all this works out, Gurren will examine the circular indent for signs of traps and use his torch to push in the circular indentation.

Roll if needed:
18:01, Today: Gurren rolled 10 using 1d20.  Gurren trap examine and door open attempt.

Bigredtwenty
GM, 254 posts
The
Boss
Fri 14 Sep 2018
at 04:30
  • msg #399

Sailors on the Starless Sea main gameplay thread.

Favaro successfully brings his fellow adventurers back from the tower.  Gurren searches for traps but finds none.

Then he pushes the discolored circle.  There is a brief grinding noise, and then a small crack appears in the wall.
Gurren
player, 109 posts
Fri 14 Sep 2018
at 21:48
  • msg #400

Sailors on the Starless Sea main gameplay thread.

"Well done, Favaro", says Gurren, Favaro can't help but give a brief smile of pride, "I think we have found a way forward.  Be ready now."

Gurren will listen at the crack and if there are no sounds he will cautiously see if he can push the door open.

Murlock will have his bow at the ready, Grum and Favaro stand at the ready after Grum steals a quick glance at the statues gem eyes, "Still not worth it"
Bigredtwenty
GM, 255 posts
The
Boss
Fri 14 Sep 2018
at 22:11
  • msg #401

Sailors on the Starless Sea main gameplay thread.

As soon as Gurren touches the wall, a panel slides open and an oily, ghostly hand reaches out and grasps his throat, choking him!
Gurren
player, 110 posts
Fri 14 Sep 2018
at 23:45
  • msg #402

Sailors on the Starless Sea main gameplay thread.

Gurren will pull back with all his might in an effort to escape the ghostly hand.

Favaro and Grum will attack the arm sticking out of the panel.

Murlock pulls his holy symbol from his pocket and holds it out before him, "In the name of Justica GET BACK FOUL UNDEAD!" he will press the symbol into the oily hand in the hope it will let go.



19:41, Today: Gurren rolled 14 using 1d20.  Grum spear attack Ghostly hand.
19:42, Today: Gurren rolled 6 using 1d8.  Grum attempted damage.

19:41, Today: Gurren rolled 16 using 1d20.  Favaro attack Ghostly Hand.
19:42, Today: Gurren rolled 6 using 1d6.  Favaro Damage.

19:44, Today: Gurren rolled 2 using 1d20.  Gurren escape attempt.

19:44, Today: Gurren rolled 4 using 1d20.  Murlock Holy symbol.

Bigredtwenty
GM, 256 posts
The
Boss
Fri 14 Sep 2018
at 23:57
  • msg #403

Sailors on the Starless Sea main gameplay thread.

Favaro’s weapon sinks into the ghostly black wrist... which then sprouts another hand, which gropes for his throat!  Favaro backs away in time to avoid its clutches.  (The other characters’s attack appear to be ineffective.)

As Gurren thrashes in its grip, the tall, dark creature steps out through the secret passage.  It stands at least 7’ tall.
This message was last edited by the GM at 23:59, Fri 14 Sept 2018.
Oofi
player, 61 posts
Sat 15 Sep 2018
at 08:11
  • msg #404

Sailors on the Starless Sea main gameplay thread.

Gristle will quickly fire off his sling, while Tarlton will take a shot with his dart.

04:05, Today: Oofi rolled 13 using 1d20+1.  Gristle attack.
04:06, Today: Oofi rolled 5 using 1d4+1.  Gristle damage.

04:07, Today: Oofi rolled 10 using 1d20.  Tarlton attack.
04:08, Today: Oofi rolled 4 using 1d4.  Tarlton damage.
Bigredtwenty
GM, 257 posts
The
Boss
Sat 15 Sep 2018
at 11:49
  • msg #405

Sailors on the Starless Sea main gameplay thread.

Gristle and Tarlton’s attacks miss their marks.

Gurren take 1 point of damage.

Next round.
Gurren
player, 111 posts
Sat 15 Sep 2018
at 22:16
  • msg #406

Sailors on the Starless Sea main gameplay thread.

Grum yells, "Ducius! Bright! Ron! Try to wrest Gurren free as we attack!"

Seeing the ineffectiveness of his previous spear attack, Grum will pull out his mace and attack the creature.

Favaro will attack using his flail.

Murlock will fire his bow.


18:13, Today: Gurren rolled 3 using 1d20.  Murlock Bow attack.

18:13, Today: Gurren rolled 17 using 1d20.  Favaro Flail attack.

18:12, Today: Gurren rolled 1 using 1d20.  Grum Mace attack. (Oof)

18:14, Today: Gurren rolled 4 using 1d6.  Favaro potential damage.

Bigredtwenty
GM, 258 posts
The
Boss
Sat 15 Sep 2018
at 22:36
  • msg #407

Sailors on the Starless Sea main gameplay thread.

Favaro’s flail seems to find the monster’s heart!  With an ear-numbing shriek it bursts into a thousand shards of darkness and then vanishes.  Gurren tumbles to the floor, still choking.
Gurren
player, 112 posts
Sun 16 Sep 2018
at 02:22
  • msg #408

Sailors on the Starless Sea main gameplay thread.

Grum and Favaro will rush to Gurren’s side to make sure the creature did not leave its oily hand behind and it’s not still choking him and to provide whatever aid they can.

Murlock will keep his bow trained on the opening to the secret door, “Does anyone know what that was?  What the hell was that thing?”
Bigredtwenty
GM, 259 posts
The
Boss
Sun 16 Sep 2018
at 02:47
  • msg #409

Sailors on the Starless Sea main gameplay thread.

After a few seconds, Gurren begins breathing normally.  This is a great relief to him, of course.

The panel that slid back has revealed a 1’ deep indentation in the wall behind it.  At first glance, this appears to be all there is (no secret passage behind the wall).
Gurren
player, 113 posts
Sun 16 Sep 2018
at 23:24
  • msg #410

Sailors on the Starless Sea main gameplay thread.

Gurren will take a few moments to get himself together, "Favaro, Gristle, Tarleton: thank you, I thought that was the end."

After a few minutes, Favaro and Grum will move to inspect the niche from which the Nightmare Throat Grabber emerged, seeing if it holds further secrets.


19:23, Today: Gurren rolled 4 using 1d20+1.  Favaro secret Door check.

Bigredtwenty
GM, 260 posts
The
Boss
Tue 18 Sep 2018
at 02:13
  • msg #411

Sailors on the Starless Sea main gameplay thread.

Also roll for Grum.
Oofi
player, 62 posts
Tue 18 Sep 2018
at 09:31
  • msg #412

Sailors on the Starless Sea main gameplay thread.

Durian will arm the sling he took from Ischium.  Gristle and Tarlton will re arm thier weapons and all three will step closer to the niche.
Gurren
player, 114 posts
Tue 18 Sep 2018
at 15:23
  • msg #413

Sailors on the Starless Sea main gameplay thread.

Grum still has one eye on the statue’s gem eyes as he checks the niche.

11:05, Today: Gurren rolled 1 using 1d20.  Grum secret door check.

*Tap tap ... tap..............tap*. “Yeah, there’s nothing here.”

Based on Grum’s half-assed attempt to look for a secret door, Gurren will also step up to check.

”I can’t believe that....thing.... has been just waiting in this closet for decades for us to come along.  There has to be something here.”, says Gurren.

11:15, Today: Gurren rolled 2 using 1d20.  Gurren secret door check.

“Evil can be patient.” intones Murlock as he also steps forward to check.

11:16, Today: Gurren rolled 15 using 1d20.  Murlock secret door check.
Bigredtwenty
GM, 261 posts
The
Boss
Tue 18 Sep 2018
at 20:03
  • msg #414

Sailors on the Starless Sea main gameplay thread.

Grum and Gurren perform so poorly that they almost forget the niche is even there.  Murlock at least remembers what he’s doing... but he finds nothing.
Gurren
player, 115 posts
Wed 19 Sep 2018
at 22:43
  • msg #415

Sailors on the Starless Sea main gameplay thread.

Gurren turns to Gristle, “what do you think we should do next?  Maybe you want to see if you can find anything in this niche, but if not it looks like we have a door in the tower or the strange hatch Grum described.  You guys have any thoughts on what to try next?”

Grum adds, “I really think those beastmen were afraid of something that they were trying to keep out, not sure if the hatch opened onto a roof or they have something stuffed in the attic.”

Grum will step back outside and look to the tower, he’ll try to estimate if that hatch was up high enough that it opened into the roof or maybe into another chamber.  Also if the roof looks flat or slanted.

18:49, Today: Gurren rolled 16 using 1d20.  Grum inspect tower from outside.
This message was last edited by the player at 22:51, Wed 19 Sept 2018.
Bigredtwenty
GM, 262 posts
The
Boss
Thu 20 Sep 2018
at 01:36
  • msg #416

Sailors on the Starless Sea main gameplay thread.

Give me an IQ roll for Grum.
Gurren
player, 116 posts
Thu 20 Sep 2018
at 22:54
  • msg #417

Sailors on the Starless Sea main gameplay thread.

(Should that check be 1d10 + Int modifier?)
Bigredtwenty
GM, 263 posts
The
Boss
Thu 20 Sep 2018
at 23:11
  • msg #418

Sailors on the Starless Sea main gameplay thread.

No, roll d20.
Gurren
player, 117 posts
Thu 20 Sep 2018
at 23:20
  • msg #419

Sailors on the Starless Sea main gameplay thread.


19:19, Today: Gurren rolled 18 using 1d20-1.  Grum IQ check.

Oofi
player, 63 posts
Fri 21 Sep 2018
at 04:22
  • msg #420

Sailors on the Starless Sea main gameplay thread.

Gristle rubs his chin in thought for a moment. “Well I’m not about to step into the niche. I say we try the hatch. If anything is hiding, I’ll bet that’s where it will be.”

Tarlton and Durian nod in agreement.
Bigredtwenty
GM, 264 posts
The
Boss
Sat 22 Sep 2018
at 06:12
  • msg #421

Sailors on the Starless Sea main gameplay thread.

(The niche is too small even for a villager to step into.)

Grum suspects the ‘hatch’ leads to the top of the south wall.
Gurren
player, 118 posts
Sat 22 Sep 2018
at 19:26
  • msg #422

Sailors on the Starless Sea main gameplay thread.

Grum returns to the others, "if the hatch is the way we want to go, I think it goes to the top of the wall...Maybe we can find the one who dropped the portcullis on Thorrible and pay him back!"

Gurren looks back to Gristle, "We're in, maybe the ten foot pole you guys brought can remove the bar from the hatch for us", he looks at Ducius, "you guys in?"

Team Gurren will walk back to the tower, after every one is out of the burned chapel, Murlock will bar the door once more...just in case.  They will carefully make their way to the top floor with the hatch and wait for the others to arrive in the hope that Gristle and co. will agree with the tactic of trying to unbar and open the hatch with their ten foot pole or if they have a different idea or want to look around first.
Oofi
player, 64 posts
Tue 25 Sep 2018
at 10:12
  • msg #423

Sailors on the Starless Sea main gameplay thread.

Gristle thinks the ten foot pole idea is a sound one and agrees to try it. He, Durian and Tarlton will head back to the tower with Team Gurren.

When they arrive, Gristle looks around with a determined grin.

“Okay, everybody get your weapons ready and your act together.”

Gristle will approach the hatch and attempt to remove the bar...
Bigredtwenty
GM, 266 posts
The
Boss
Wed 26 Sep 2018
at 04:37
  • msg #424

Sailors on the Starless Sea main gameplay thread.

Okay, speeding things along....

Gristle successfully uses the pole to slide the bar (although it’s worth mentioning that you can easily reach it with with your hands).

Now there is nothing stopping you from opening this portal, should you choose to do so.  However, let me know which characters are with the group at the top of the stairs.
Gurren
player, 119 posts
Tue 2 Oct 2018
at 00:59
  • msg #425

Sailors on the Starless Sea main gameplay thread.

Favaro will approach the portal and examine it, if it looks ordinary (e.g. no scary runes or messages of impending death scrawled upon it) he will give Gristle and co and Yeppo's guys (if they have accompanied us) the chance to decide how they want to place themselves.  He will then pull the hatch open with one hand and have his flail ready in the other.

Before Favaro opens the trap door, Murlock and Gurren will move closer to the stairs with their missile weapons ready.  Grum will be about half way with his spear ready.
Bigredtwenty
GM, 267 posts
The
Boss
Tue 2 Oct 2018
at 07:58
  • msg #426

Sailors on the Starless Sea main gameplay thread.

Favaro pushes open the trapdoor.  He sees clear blue sky.  Does he wish the climb through?
Yeppo
NPC, 17 posts
Tue 2 Oct 2018
at 08:01
  • msg #427

Sailors on the Starless Sea main gameplay thread.

Brightwit urges Favaro to pull himself up.  “Go on, man.  Do it!”

Ducius, on the other hand, doesn’t think this is such a hot idea.  He has done Favaro’s astrology chart and considers today to be a particularly inauspicious occasion.

Ron Hell remained at the bottom of the stairs....
Oofi
player, 65 posts
Tue 2 Oct 2018
at 11:07
  • msg #428

Sailors on the Starless Sea main gameplay thread.

Durian puts away the sling that belonged to Ischium, draws his dagger and heads upstairs to the trapdoor. Gristle and Tarlton decide to hang back for the moment.
Gurren
player, 120 posts
Tue 9 Oct 2018
at 01:15
  • msg #429

Sailors on the Starless Sea main gameplay thread.

Favaro is unsure.  He'll borrow Murlock's staff and poke it up through the hatch, waving it around.  If nothing happens to the staff he'll try to toss his barrel up through the opening...  if still no reaction, he'll try to pull him self up enough to take a quick look....

Roll if needed:
21:14, Today: Gurren rolled 1 using 1d20.  Favaro Hatch interactions.
Oof, not promising

Bigredtwenty
GM, 268 posts
The
Boss
Wed 10 Oct 2018
at 07:08
  • msg #430

Sailors on the Starless Sea main gameplay thread.

Favaro slips and tumbles down the stairs, thumping his head repeatedly against the hard stone until he lands in a bleeding pile at the bottom.  (Lose 1 hp.)
Yeppo
NPC, 18 posts
Wed 10 Oct 2018
at 07:08
  • msg #431

Sailors on the Starless Sea main gameplay thread.

Ron Hell cackles uncontrollably.
Oofi
player, 66 posts
Mon 15 Oct 2018
at 13:09
  • msg #432

Sailors on the Starless Sea main gameplay thread.

Durian changes his mind, and switches his dagger for the sling. He will step up and fire a shot from the sling up through the hatch.
Bigredtwenty
GM, 269 posts
The
Boss
Fri 19 Oct 2018
at 18:34
  • msg #433

Sailors on the Starless Sea main gameplay thread.

The stone hits nothing.  This is unsurprising, as he wasn’t aiming at anything.
Gurren
player, 121 posts
Tue 23 Oct 2018
at 12:42
  • msg #434

Sailors on the Starless Sea main gameplay thread.

Favaro will stand up and rub his head, wiping the blood off into his shirt.  “Maybe I’ll just stay down here with you guys.” He says to Ron, sheepishly.

Gurren descends to verify that Favaro is alright.

Back upstairs Grum will wave his spear through the hole, and if nothing attacks it, Murlock will jump up and grab the edge and try to hoist himself up.

08:40, Today: Gurren rolled 7 using 1d20.  Murlock hoist up (if needed).
Oofi
player, 67 posts
Tue 23 Oct 2018
at 17:40
  • msg #435

Sailors on the Starless Sea main gameplay thread.

Tarlton and Gristle remain at the bottom of the stairs with Ron, Favaro and the others. Durian puts away the slings and readies his dagger while watching Morlock.
Bigredtwenty
GM, 270 posts
The
Boss
Thu 25 Oct 2018
at 15:58
  • msg #436

Sailors on the Starless Sea main gameplay thread.

Gurren: roll 1d6.
Gurren
player, 122 posts
Fri 26 Oct 2018
at 22:19
  • msg #437

Sailors on the Starless Sea main gameplay thread.

18:18, Today: Gurren rolled 5 using 1d6.  Requested roll .
Bigredtwenty
GM, 271 posts
The
Boss
Mon 29 Oct 2018
at 04:00
  • msg #438

Sailors on the Starless Sea main gameplay thread.

When Grum sticks his spear through the opening, a gigantic claw seizes it and snaps it in half!
Gurren
player, 123 posts
Sun 6 Jan 2019
at 20:48
  • msg #439

Sailors on the Starless Sea main gameplay thread.

Grum jumps back, holding what is left of his spear.  He scans the opening to see if the owner of the claw is still in view.

Murlock, shaken with the thought he was thinking of sticking his head up there, scans for a target with his bow.
Bigredtwenty
GM, 273 posts
The
Boss
Sun 13 Jan 2019
at 07:11
  • msg #440

Sailors on the Starless Sea main gameplay thread.

They do not currently see anything through the relatively narrow opening, but judging by the clicking and rustling noises, something big and possibly hungry is still out there.
This message was last updated by the GM at 07:12, Sun 13 Jan 2019.
Oofi
player, 68 posts
Mon 14 Jan 2019
at 02:43
  • msg #441

Sailors on the Starless Sea main gameplay thread.

Tarlton calls jokingly up the stairs “What are you guys doing up there? Playing Tiddlewinks?”

Durian chuckles and Gristle smiles but stares intently up the stairs, ears perked for sounds.
Gurren
player, 124 posts
Tue 22 Jan 2019
at 13:32
  • msg #442

Sailors on the Starless Sea main gameplay thread.

Grum thinks about this for a moment, then discards the broken spear haft.   He turns to Murlock with an outstretched hand, “axe.”
After a pause, Murlock hands over the axe with a questioning look.
Grum marches toward the stairs, “keep an eye on that hatch, I’ll be right back.”
At the bottom, after filling in the people at the bottom in what has transpired with the trapdoor, he turns to Favaro, who is still rubbing his head, “boy, come with me, bring that barrel of yours.”
Grum and Favaro walk outside to the assorted corpses of the defeated beast-men.  After selecting a new spear from the vanquished, in a display of rage and violence he will chop of the heads of three of the dead beast-men with the axe and place them in Favaro’s barrel.
“Back up.”
Favaro, clearly uncomfortable  nevertheless follows Grum back up the stairs.
Once there, Grum will toss the heads one at a time up through the hatch, each time pausing and listening (and hoping) for sounds of whatever abomination awaits above scurrying away after the morsel.  If he hears the creature moving away, he will quickly risk pulling himself up to look at whatever is up there and drop back down.  He wants to see what the creature is and if there is anything else up there worthwhile.

Roll for head toss plan/quick look:
08:29, Today: Gurren rolled 14 using 1d20.  Head toss #3.
08:29, Today: Gurren rolled 13 using 1d20.  Head toss #2.
08:28, Today: Gurren rolled 8 using 1d20.  Head toss #1
Bigredtwenty
GM, 275 posts
The
Boss
Mon 28 Jan 2019
at 23:13
  • msg #443

Sailors on the Starless Sea main gameplay thread.

One by one, you toss the heads through the hatch.  You hear none of them land.  Nor do you hear anything moving.

This does not mean that nothing is there, of course.
Gurren
player, 125 posts
Fri 8 Feb 2019
at 14:46
  • msg #444

Sailors on the Starless Sea main gameplay thread.

After some consultation, Team Gurren is going to Go back down stairs and investigate the door, they will ask the Yeppo crew if they would like to join and head down.  Once there, they will take another look at the door, inspect how it opens (handle, pull ring, etc.), take a quick listen.

If nothing seems off, Murlock will attempt to open the door.
Bigredtwenty
GM, 276 posts
The
Boss
Mon 11 Feb 2019
at 08:20
  • msg #445

Sailors on the Starless Sea main gameplay thread.

The door has a large wooden pull ring, and is otherwise featureless.  You take turns listening but hear nothing.

When you attempt to open it, you find that it’s stuck (but apparently unlocked).  If you wish to pull it open, make strength checks for each character who makes the attempt.
This message was last edited by the GM at 08:21, Mon 11 Feb 2019.
Gurren
player, 126 posts
Mon 11 Feb 2019
at 23:32
  • msg #446

Sailors on the Starless Sea main gameplay thread.

All four will give it a try

18:31, Today: Gurren rolled 20 using 1d20.  Favaro strength check door.

18:31, Today: Gurren rolled 14 using 1d20.  Grum strength check door.

18:30, Today: Gurren rolled 10 using 1d20.  Murlock Strenght check door.

18:30, Today: Gurren rolled 2 using 1d20.  gurren strength check door.
Bigredtwenty
GM, 277 posts
The
Boss
Wed 13 Feb 2019
at 07:38
  • msg #447

Sailors on the Starless Sea main gameplay thread.

With a single mighty heave, Favaro pulls open the door.

You  see a wide corridor that goes a few paces ahead and then ends in a staircase leading down.  The air is cool and moist, and you see no light sources... behind the door, it’s very dark.
This message was last edited by the GM at 07:39, Wed 13 Feb 2019.
Oofi
player, 69 posts
Wed 13 Feb 2019
at 20:09
  • msg #448

Sailors on the Starless Sea main gameplay thread.

Tarlton, Gristle and Durian join Favaro and crew at the door.

Tarlton peers into the darkness, takes a deep breath and cocks an eyebrow at the others. “So which of you ladies is going in first?”
Gurren
player, 127 posts
Thu 14 Feb 2019
at 02:53
  • msg #449

Sailors on the Starless Sea main gameplay thread.

Grum will creep forward carefully to the top of the stairs and peer down using infravision.
Murlock has his bow and Gurren his sling both ready if anything attacks.
Bigredtwenty
GM, 278 posts
The
Boss
Thu 14 Feb 2019
at 08:28
  • msg #450

Sailors on the Starless Sea main gameplay thread.

You pause for an instant on the broad
stone steps. The hint of gold glimmers at the edge of your light, sev-
eral steps below.


Grum can see that the stairs lead down perhaps fifteen or twenty feet, ending in a corridor that turns left.
Gurren
player, 128 posts
Fri 15 Feb 2019
at 00:09
  • msg #451

Sailors on the Starless Sea main gameplay thread.

Murlock will light his lantern and hand it to Favaro, Favaro will take the lead and descend slowly down to the point where the gold is glinting and check it out, flail in hand.

Gurren and Grum will follow a few steps behind, spears at the ready.

Murlock will bring up the rear, bow drawn.
Bigredtwenty
GM, 279 posts
The
Boss
Fri 15 Feb 2019
at 11:07
  • msg #452

Sailors on the Starless Sea main gameplay thread.

Favaro discovers what appears to be three gold coins on one of the steps.
Gurren
player, 129 posts
Fri 15 Feb 2019
at 22:34
  • msg #453

Sailors on the Starless Sea main gameplay thread.

Favaro will bend down and pick up the coins, test them to see if they are real and then put them in his pocket.

If all is OK, the group will continue down slowly to the bottom where Grum will peek around the corner to see what he can see with infravison.
Bigredtwenty
GM, 280 posts
The
Boss
Sat 16 Feb 2019
at 10:44
  • msg #454

Sailors on the Starless Sea main gameplay thread.

The coins seem real enough to Favaro.  He pockets them.

So your guys who lack infravision are going down the stairs in almost total darkness?
Gurren
player, 130 posts
Sat 16 Feb 2019
at 11:43
  • msg #455

Sailors on the Starless Sea main gameplay thread.

Favaro has the lantern (msg 451), apologies because I was unclear at the point he got to the coins and should have reference putting down the lantern to free a hand to deal with the coins.   If Grum can’t use his vision because of the lantern light, he’ll peek using the lantern light.
Bigredtwenty
GM, 281 posts
The
Boss
Sat 16 Feb 2019
at 20:36
  • msg #456

Sailors on the Starless Sea main gameplay thread.

Okay, no problem.

You reach the bottom of the stairs, and discover that the corridor turns abruptly to the left, and ends (it’s about 20’).  Another set up stairs leads further down, and this is apparently the only way to continue.
Gurren
player, 131 posts
Sun 17 Feb 2019
at 18:28
  • msg #457

Sailors on the Starless Sea main gameplay thread.

The Group will move down the 20' corridor with Favaro in the lead, who is looking out for anything out of the ordinary.  If they make it to the top of the stairs, Grum will once again peer down to see what he can make out.  If they see nothing, they will get quiet and see if any noises rise up from the stairs before deciding how to proceed.
Bigredtwenty
GM, 282 posts
The
Boss
Fri 22 Feb 2019
at 11:16
  • msg #458

Sailors on the Starless Sea main gameplay thread.

Roll a twenty one time for the party.
Gurren
player, 132 posts
Fri 22 Feb 2019
at 12:47
  • msg #459

Sailors on the Starless Sea main gameplay thread.

07:46, Today: Gurren rolled 8 using 1d20.  Party roll.
Bigredtwenty
GM, 283 posts
The
Boss
Sun 24 Feb 2019
at 07:52
  • msg #460

Sailors on the Starless Sea main gameplay thread.

Nobody hears anything.  Except the sounds of your own breathing.
This message was last edited by the GM at 07:52, Sun 24 Feb 2019.
Oofi
player, 70 posts
Tue 26 Feb 2019
at 01:34
  • msg #461

Sailors on the Starless Sea main gameplay thread.

Gristle, Durian and Tarlton will follow the others down the corridor, Gristle and Durian each with sling in hand, Tarlton with his dart.
Gurren
player, 133 posts
Tue 26 Feb 2019
at 17:46
  • msg #462

Sailors on the Starless Sea main gameplay thread.

Slowly and carefully, the group will start to move down the stairs, Gurren will note the walls and stairs as they descend, keeping an eye out for any markings or writings or signs of other users of these stairs.
Bigredtwenty
GM, 284 posts
The
Boss
Wed 27 Feb 2019
at 01:49
  • msg #463

Sailors on the Starless Sea main gameplay thread.

The stairs look old and worn, but you do not notice any direct signs of habitation.

You descend the stairs a fair distance and then come to a landing the size of a small room, on the other side of which there are even more stairs leading down.
This message was last edited by the GM at 01:49, Wed 27 Feb 2019.
Gurren
player, 134 posts
Thu 28 Feb 2019
at 00:54
  • msg #464

Sailors on the Starless Sea main gameplay thread.

Murlock and Favaro will search the landing while Grum will go to the top of the stairs and see if he can see anything with infravision.

19:55, Today: Gurren rolled 8 using 1d20.  Favaro search landing.

19:54, Today: Gurren rolled 6 using 1d20.  Murlock search landing.
This message was last edited by the player at 00:55, Thu 28 Feb 2019.
Bigredtwenty
GM, 285 posts
The
Boss
Thu 28 Feb 2019
at 10:11
  • msg #465

Sailors on the Starless Sea main gameplay thread.

Grum sees that the stairs lead down a good ways to the north, but he sees no more than that.

Murlock discovers a crack in the wall to the east running all the way from the ceiling to the floor.

Favaro finds a curious indentation in the landing’s west wall.
Gurren
player, 135 posts
Fri 1 Mar 2019
at 02:28
  • msg #466

Sailors on the Starless Sea main gameplay thread.

Favaro will examine the strange indentation, he's always had a knack for finding secrets (Lucky sign).

Murlock will inspect the crack, listen to hear if any noises are coming from it or droughts of air.

21:29, Today: Gurren rolled 14 using 1d20.  Murlock Examine.

21:29, Today: Gurren rolled 15 using 1d20.  Favaro examine.
This message was last edited by the player at 02:29, Fri 01 Mar 2019.
Bigredtwenty
GM, 286 posts
The
Boss
Fri 1 Mar 2019
at 04:11
  • msg #467

Sailors on the Starless Sea main gameplay thread.

Favaro carefully wipes away some dust and other less identifiable substances, and discovers a tiny latch hidden inside the compartment.

Murlock inspects the crack, and discovers that it's larger than he thought at first.  In fact, it should be large enough for a man to barely pass into, should he choose to do that.  Of course, a man in that position might be extremely vulnerable.  However, he doesn't detect any wind.
Oofi
player, 71 posts
Fri 1 Mar 2019
at 06:58
  • msg #468

Sailors on the Starless Sea main gameplay thread.

Durian brings out his crowbar and offers to try and enlarge the crack.

Tarlton moves over to what if anything Murdock found.

Gristle merely stands back trying to keep on eye on everything.
This message was last edited by the player at 08:26, Fri 01 Mar 2019.
Bigredtwenty
GM, 287 posts
The
Boss
Sat 2 Mar 2019
at 07:32
  • msg #469

Sailors on the Starless Sea main gameplay thread.

What are you doing next, Gurren?
Gurren
player, 136 posts
Sat 2 Mar 2019
at 16:52
  • msg #470

Sailors on the Starless Sea main gameplay thread.

Favaro has an idea.

He’s going to wave everyone back into the staircase that they came down.

Once everyone is out of the way, he’s going to inspect the latch for traps.

If he doesn’t find any, he’ll think, “hopefully this latch isn’t the trap trigger” and move it.

If there is any sudden noise he’ll bolt for the stairs with the others.

From the stairs, Murlock is going to have an arrow ready and aimed at the crack, just in case the latch causes it to widen and anything emerges.


11:52, Today: Gurren rolled 7 using 1d20.  Favaro latch trap check.
This message was last edited by the player at 16:53, Sat 02 Mar 2019.
Bigredtwenty
GM, 288 posts
The
Boss
Sat 2 Mar 2019
at 17:57
  • msg #471

Sailors on the Starless Sea main gameplay thread.

Before executing your plan, you need to roll a d20 for Favaro.
Gurren
player, 137 posts
Sat 2 Mar 2019
at 23:51
  • msg #472

Sailors on the Starless Sea main gameplay thread.

18:49, Today: Gurren rolled 1 using 1d20.  Favaro executing plan.

Oof.
Bigredtwenty
GM, 289 posts
The
Boss
Sat 2 Mar 2019
at 23:58
  • msg #473

Sailors on the Starless Sea main gameplay thread.

Favaro waves his arms in an attempt to wave the party INTO the stairs, but is unsuccessful for whatever reason.

Will he ask the party to return back UP the stairs, so that he can try the latch?
Gurren
player, 138 posts
Sun 3 Mar 2019
at 00:51
  • msg #474

Sailors on the Starless Sea main gameplay thread.

Yes :-)
Bigredtwenty
GM, 290 posts
The
Boss
Sun 3 Mar 2019
at 01:15
  • msg #475

Sailors on the Starless Sea main gameplay thread.

Does everybody go along with this plan?
Oofi
player, 72 posts
Sun 3 Mar 2019
at 02:23
  • msg #476

Sailors on the Starless Sea main gameplay thread.

Durian, Tarlton and Gristle nod agreement, backing up to the stairs.
Bigredtwenty
GM, 291 posts
The
Boss
Sun 3 Mar 2019
at 05:03
  • msg #477

Sailors on the Starless Sea main gameplay thread.

Favaro works the latch until he hears a loud CLICK.  Instead of springing a deadly trap, a secret door pops open, revealing a hidden vault.



The narrow hall is lined with
cut stone blocks. Dusty cobwebs hang from the low ceiling and time
itself seems to weigh upon this ancient place. A trio of upended chests
rest in the shadows in the rear of the chamber amid a scattering of
coins. Tracks in the dust record the path of recent looters.

This message was last edited by the GM at 05:04, Sun 03 Mar 2019.
Gurren
player, 139 posts
Mon 4 Mar 2019
at 18:46
  • msg #478

Sailors on the Starless Sea main gameplay thread.

Favaro yells to the others, “I’ve found something, come check it out!”

Favaro will enter the chamber and check out the chests and scattered coins.

Gurren is going to light his torch so everyone is not plunged into darkness when Favaro goes to investigate.

Murlock thinks of Durian’s offer to widen the crack, he’ll examine the crack to see if it looks like they could widen it any further.

Grum will guard the stairs going down into darkness so nothing sneaks up to surprise the party.

13:47, Today: Gurren rolled 17 using 1d20.  Murlock examine crack in wall for ability to widen with crowbar.
This message was last edited by the player at 18:49, Mon 04 Mar 2019.
Bigredtwenty
GM, 292 posts
The
Boss
Tue 5 Mar 2019
at 06:18
  • msg #479

Sailors on the Starless Sea main gameplay thread.

Widening the crack with a crowbar would be VERY difficult.  The wall is solid rock!

There are some coins scattered on the floor, but not too many.  All three chests appear to be unlocked, and the lids of two of them are already wide open.  It appears that this vault was ransacked.

If you wish to search further, describe how you go about it.
Gurren
player, 140 posts
Thu 7 Mar 2019
at 22:19
  • msg #480

Sailors on the Starless Sea main gameplay thread.

Grum will join Favaro in the chamber with his spear.

Favaro will poke at the closed chest with his staff, does it look like he could open the lid using just the staff or is it closed up tight?

He'll pick up the coins, staying away from the closed chest for the moment and look around looking to see if there may be a secret door within the secret chamber (that's how the Kings of Old hid the really primo stuff, he thinks, the double secret room...)


17:19, Today: Gurren rolled 6 using 1d20.  Favaro double secret search.
This message was last edited by the player at 22:20, Thu 07 Mar 2019.
Bigredtwenty
GM, 293 posts
The
Boss
Fri 8 Mar 2019
at 05:01
  • msg #481

Sailors on the Starless Sea main gameplay thread.

Favaro finds that the chest isn't locked, and he easily opens it.  There appears to be nothing inside.

He then gathers up the coins.  (7 gp, 2 sp, 12 cp.)

He doesn't find any secret doors.
This message was last edited by the GM at 05:05, Fri 08 Mar 2019.
Gurren
player, 141 posts
Sat 9 Mar 2019
at 00:35
  • msg #482

Sailors on the Starless Sea main gameplay thread.

Favaro will step out of the chamber.  He is going to give Durian 3gp, 1sp and 4cp,  as a share in the treasure he has found so far, he'll give the same to Ducius if Yeppo's guys are with us (otherwise, he'll hold on to that share until he sees them.)

Then he'll rejoin Grum in the chamber to inspect the chests, he'll use his staff to test to see if they have a false bottom or anything.  He'll look at the disturbed dust to see if there are any clues to how long ago the room was ransacked.

While this is going on Murlock and Gurren will look into the crack trying to see into it with the torch to tell how far back it leads.  (they will also look to their companions to see if by chance any halflings are with them.)
Bigredtwenty
GM, 294 posts
The
Boss
Sat 9 Mar 2019
at 01:52
  • msg #483

Sailors on the Starless Sea main gameplay thread.

Yeppo’s boys are not currently with you.

It doesn’t take you long to figure out that the middle chest probably has a false bottom... after all, the visible bottom is four inches higher than the floor!  You still don’t know how to access it, however.

The crack leads to a cramped passage... to see where it leads, somebody has to go in...
Gurren
player, 142 posts
Wed 13 Mar 2019
at 00:08
  • msg #484

Sailors on the Starless Sea main gameplay thread.

Favaro will examine the false bottom of the chest, he'll flip it over if necessary to look on bottom.  Looking for anything that may be the release.


20:08, Today: Gurren rolled 12 using 1d20.  Favaro false bottom check.
This message was last edited by the player at 00:09, Wed 13 Mar 2019.
Oofi
player, 73 posts
Wed 13 Mar 2019
at 01:05
  • msg #485

Sailors on the Starless Sea main gameplay thread.

Durian pockets the coins and thanks Favaro.

Tarlton steps closer to the crack. Borrowing the ten foot pole from Durian, he’ll poke it into the crack to see what if anything happens.

Gristle remains his usual strong silent self.
Bigredtwenty
GM, 295 posts
The
Boss
Wed 13 Mar 2019
at 01:08
  • msg #486

Sailors on the Starless Sea main gameplay thread.

Nothing happens when Tarlton sticks the pole in the crack.

Examining the bottom of the chest reveals nothing.
Gurren
player, 143 posts
Thu 14 Mar 2019
at 22:35
  • msg #487

Sailors on the Starless Sea main gameplay thread.

Favaro will flip the chest right side up and search within for a way to open the false bottom.

18:36, Today: Gurren rolled 17 using 1d20.  Favaro chest search.
This message was last edited by the player at 22:36, Thu 14 Mar 2019.
Bigredtwenty
GM, 296 posts
The
Boss
Fri 15 Mar 2019
at 04:35
  • msg #488

Sailors on the Starless Sea main gameplay thread.

Although he searches inside the chest very thoroughly, Favaro is unable to find a way to access the false bottom.
Gurren
player, 144 posts
Sat 16 Mar 2019
at 23:50
  • msg #489

Sailors on the Starless Sea main gameplay thread.

Favaro will give one last try, searching the outside faces of the chest for some release mechanism.

19:49, Today: Gurren rolled 5 using 1d20. Favaro outside chest search .
Bigredtwenty
GM, 299 posts
The
Boss
Sun 17 Mar 2019
at 00:24
  • msg #490

Sailors on the Starless Sea main gameplay thread.

Favaro notices that a panel on the back side of the chest near the bottom is colored slightly differently than the rest of the chest.

What will you do?
Tane
player, 1 post
Sun 17 Mar 2019
at 00:26
  • msg #491

Sailors on the Starless Sea main gameplay thread.

A trio of men, led by a slightly older fellow dressed in slightly ragged dark clothing approached the drawbridge and stopped to examine the closed portcullis. At a slightly more leisurely pace, a young woman - topping the three by a head or so, followed across to join the others. "Well", said Arinor - the older man, "I think we all lift together we can get it." Tom, and Will nodded and moved to help with the gate. "On three then." Arinor stated and on the count the team lifted...but not very far. "Sable...please?" The older man gasped out and with a small grin, the woman heaved, allowing it to slowly lift.

Once inside, an injured man hobbled over to the group an called out, "T'others are this way." And, somewhat slowly, lead the quartet to the main group.

Spotting the man searching the chest, Sable butts in right away. "Some sort of problem? You tried lifting it and checking the bottom? Or running a dagger or something along the inside?" The men with her exchanged a look, and Arinor sighed in a very put upon way, but didn't bother trying to correct her.
Bigredtwenty
GM, 300 posts
The
Boss
Sun 17 Mar 2019
at 03:32
  • msg #492

Sailors on the Starless Sea main gameplay thread.

Go ahead and tell us your characters’ names, Tane!  And welcome.
Gurren
player, 146 posts
Sun 17 Mar 2019
at 16:29
  • msg #493

Sailors on the Starless Sea main gameplay thread.

Favaro jumps with surprise at the voice from behind him then surprised again to turn and see a tall lady standing there with her companions.  “Hello, m’lady, yes I think I just discovered something here on the back.... I think there’s a false bottom to this chest.   My name’s Favaro and this here is Grum.”
The dwarf with the youth gives a welcoming sign.  “Thank the Gods, reinforcements from the village!  As the boy said, I’m Grum and out in the hall is Gurren and Murlock.”
Favaro points to the spot he found on the chest, “what do you think?”
Tane
player, 3 posts
Sun 17 Mar 2019
at 21:15
  • msg #494

Sailors on the Starless Sea main gameplay thread.

"I'm Arinor." The older man introduced himself and then nodded to the light-haired man on his left. "This is Tom, and that" He said with a gesture to the balding man on his right. "is Will."

"Sable."
The woman quickly introduced herself, giving Arinor a flat look. "And maybe try pushing a bit around that section. But keep some cloth or leather over your hands, from what our guide said this place sounds a bit...mean." After a slight pause, Sable pulled the dagger from her belt. "If that doesn't get it, we might fit the blade around the edge and pry the bottom up a bit."



My current cast is:
 Arinor (Dark Hair Going Grey)
 Tom (Blond Hair)
 Will (Balding)
 Sable (Tall Lady)

Bigredtwenty
GM, 301 posts
The
Boss
Sun 17 Mar 2019
at 22:08
  • msg #495

Sailors on the Starless Sea main gameplay thread.

All of this commotion seems to have attracted company!  A large, worm-like creature with many frantic tentacles each as long as a peasant's arm emerging from its bug-like mouth is crawling up the stairs towards you.

Each player roll initiative ONCE.  (This is a 1d20 roll modified by your fastest character's bonus.)
Kitty
player, 1 post
Mon 18 Mar 2019
at 02:43
  • msg #496

Sailors on the Starless Sea main gameplay thread.

We're here too! A short bearded dwarf says wielding a wooden cudgel. He's apparently rounded up three more people, another club wielding man, a staff wielding woman and a club carrying elf.

Cast of Characters: Tim (Dwarf), Joe (Man), Tina (Woman), Leaf (Elf)
22:38, Today: Kitty rolled 7 using 1d20+1.  Initiative.

This message was last edited by the player at 02:45, Mon 18 Mar 2019.
Oofi
player, 74 posts
Mon 18 Mar 2019
at 03:13
  • msg #497

Sailors on the Starless Sea main gameplay thread.

In reply to Bigredtwenty (msg # 495):

23:12, Today: Oofi rolled 13 using 1d20+1 ((12)).
Gurren
player, 147 posts
Mon 18 Mar 2019
at 12:34
  • msg #498

Sailors on the Starless Sea main gameplay thread.

08:32, Today: Gurren rolled 4 using 1d20+1.  Initiative roll.

OOC: Welcome Kitty!
Sporran
player, 2 posts
Mon 18 Mar 2019
at 14:02
  • msg #499

Sailors on the Starless Sea main gameplay thread.

Location: courtyard

quote:
You stand before the ruined keep, which squats atop a low, craggy
hill, its walls of toppled stone and massive granite blocks hinting at
forgotten battles and the clash of mighty armies. Now the ruins seem
host only to creeping vines and the foul miasma that drifts down
from the keep.
The air is overrun with pestilence. Fat flies bite at you incessantly,
and clouds of small black insects choke your every breath. The long-
abandoned land is strangled with thorny vines that drape the sickly
trees and hang from the ruined walls. There is an odor of rot and
decay, as if the hill itself were decomposing from within.
A sight gives you pause: a ragged banner, depicting a crimson skull
on a black field, stands high atop the ruined walls. Whatever lurks
within has terrorized you and your village for far too long.
You turn to your companions and ready your meager weapons. The
time for retribution has come.


Yet another quarter passed through the portcullis. They were prepared, if not eager, to follow those who had gone before them, three of the four lost in their own speculation as to what had happened to all to preceded them.

"Why are we standing around?" asked Grendel Starforge loudly. The dwarf didn't care who had come before him or what had happened to them. He was here to make a name for himself, to claim his destiny, and most of all to pocket some coin.

"Hush!" admonished the figure who stood just behind Grendel. This one had short hair and a slim build, standing perhaps 5'1" in height. Something about this place made Ash want to keep quiet.

The other two, a man carrying a short bow and a solidly-built woman with red hair and green eyes, kept their own counsel, but surveyed the area, looking for the someone they had been told would guide them to where their predecessors had ventured.
This message was last edited by the GM at 17:46, Mon 18 Mar 2019.
Yeppo
NPC, 19 posts
Mon 18 Mar 2019
at 17:48
  • msg #500

Sailors on the Starless Sea main gameplay thread.

Location: courtyard

Brightwit stands in the path, somewhere in between the gatehouse and the ruined tower to the southeast.  Seeing the new recruits, he smirks, and gestures at the tower with his thumb.

(You hear sounds of battle coming from somewhere inside the tower.)
Bigredtwenty
GM, 303 posts
The
Boss
Mon 18 Mar 2019
at 17:54
  • msg #501

Sailors on the Starless Sea main gameplay thread.

Order of Initiative

22 - Monster

13 - Oofi

7 - Kitty

4 - Gurren

(Not a big deal if you roll out of order, as long as you let the monster go first.)

(Btw, each combat round may be taking up to a full minute... during this time characters may be weaving in and out, ducking attacks, looking for an opening, etc.)
This message was last edited by the GM at 17:55, Mon 18 Mar 2019.
Bigredtwenty
GM, 304 posts
The
Boss
Mon 18 Mar 2019
at 18:15
  • msg #502

Sailors on the Starless Sea main gameplay thread.

The monster's tentacles suck at Durian... and miss.

It flails TWICE at Gristle... while attacking, it manages to get two of its tentacles tied in a knot!

The beast gropes for Tina and hits.  (Save vs. paralysis at DC 14!)

It lunges for Gurren TWICE and barely misses.

It strikes at Favaro TWICE and hits once.  (Save vs. paralysis at DC 14!)

(Monster's turn is completed.)
Oofi
player, 76 posts
Mon 18 Mar 2019
at 19:24
  • msg #503

Sailors on the Starless Sea main gameplay thread.

Gristle raises his sling and fires at the knotted tentacles.

15:12, Today: Oofi rolled 7 using 1d20.  Gristle Attack
15:15, Today: Oofi rolled 2 using 1d4+1. Gristle damage.

Durian slashes at the tentacles with his dagger.

15:14, Today: Oofi rolled 8 using 1d20 ((8)) Durian attack.
15:16, Today: Oofi rolled 3 using 1d4-1.  Durian damage

Tarlton turns from the crack, raises his sling and fires at the monster.
15:21, Today: Oofi rolled 8 using 1d20.  Tarlton Attack
15:22, Today: Oofi rolled 2 using 1d4 ((2)). Tarlton damage.

Door
player, 1 post
Mon 18 Mar 2019
at 23:57
  • msg #504

Sailors on the Starless Sea main gameplay thread.

Four late arrivals stand at the gate: Modrin, Ton, Jar, and Joline. Stepping through the breached gate, they rush to join the party already within the ruin.
Kitty
player, 2 posts
Tue 19 Mar 2019
at 00:31
  • msg #505

Sailors on the Starless Sea main gameplay thread.

20:23, Today: Kitty rolled 18 using 1d20+1.  Tina saving throw.

Tina remains moving and promptly swings at it with her stick! Die you disgusting creeper!
20:24, Today: Kitty rolled 14 using 1d20.  Tina staff attack.
20:30, Today: Kitty rolled 2 using 1d4.  Damage for Tina in case she hits.


Tim charges forward to defeat the foul beast swinging wildly. He almost trips over his beard though.
20:26, Today: Kitty rolled 2 using 1d20-1.  Tim attacks.

Joe enthusiastically waves his club a little although it really can't be considered anything like an attack
20:27, Today: Kitty rolled 0 using 1d20-2.  Joe attacks!

Leaf tries to bat at a few tentacles that get close
20:28, Today: Kitty rolled 9 using 1d20.  Leaf attacks.
Gurren
player, 148 posts
Tue 19 Mar 2019
at 01:06
  • msg #506

Sailors on the Starless Sea main gameplay thread.

20:51, Today: Gurren rolled 15 using 1d20. Favaro Save vs Paralysis.

Favaro Shakes off the Paralyzing agent and attacks

20:52, Today: Gurren rolled 20 using 1d20. Favaro Flail attack.
20:53, Today: Gurren rolled 6 using 1d6. Favaro Damage.


After dodging two attacks, Gurren lays into the creature with his spear

20:54, Today: Gurren rolled 14 using 1d20. Gurren Spear attack.
20:53, Today: Gurren rolled 1 using 1d6. Gurren Spear attack. (damage)


Grum shakes off his surprise at the sudden appearance of the creature and also attacks with his spear

20:55, Today: Gurren rolled 12 using 1d20. Grum Spear attack.
20:53, Today: Gurren rolled 2 using 1d6. Grum Spear attack.(damage)


Murlock leaps into action
20:55, Today: Gurren rolled 10 using 1d20. Murlock Hand Axe Attack.
20:54, Today: Gurren rolled 3 using 1d6. Murlock Hand Axe Attack. (damage)

Bigredtwenty
GM, 305 posts
The
Boss
Tue 19 Mar 2019
at 04:29
  • msg #507

Sailors on the Starless Sea main gameplay thread.

Nice hit by Favaro!  Roll 1d4 on the critical hit table.
Gurren
player, 149 posts
Tue 19 Mar 2019
at 12:05
  • msg #508

Sailors on the Starless Sea main gameplay thread.

07:56, Today: Gurren rolled 3 using 1d4.  Favaro critical hit (+1 luck).

Stunning crack to forehead. Inflict +1d3 damage with this strike, and the foe falls to the bottom of the init count next round.

07:58, Today: Gurren rolled 1 using 1d3.  Favaro crit = stunning blow to the forehead 1d3
Bigredtwenty
GM, 306 posts
The
Boss
Tue 19 Mar 2019
at 19:18
  • msg #509

Sailors on the Starless Sea main gameplay thread.

Since Favaro more or less knocked the monster into next week, here is the revised initiative count.

Order of Initiative

13 - Oofi

7 - Kitty

4 - Gurren

1 - Monster

This means everybody gets another whack at it before it can hit back.
Kitty
player, 3 posts
Wed 20 Mar 2019
at 02:18
  • msg #510

Sailors on the Starless Sea main gameplay thread.

When Tim's squad finally gets a chance to swing again...

Tim swings at the stunned pile of tentacles, but he doesn't really move close enough to do any damage.

17:18, Today: Kitty rolled 7 using 1d20-1.  Tim club attack.


Joe swings the club enthusiastically, but the club slips from his hand and rolls in a pile of ooze or something. He apparently needs to remove the club for ten minutes before its combat worthy.
17:19, Today: Kitty rolled -1 using 1d20-2.  Joe attacks!
Joe Fumbles!
17:20, Today: Kitty rolled 4 using 1d4.  Joe Fumbles.


Tina swings at the tentacles and it almost looks like she nicked one.
17:23, Today: Kitty rolled 10 using 1d20.  Tina staff attack.
17:25, Today: Kitty rolled 1 using 1d4.  Damage for Tina in case she hits.


Leaf remembers that over the long life of an Elf she has had combat training! She's sort of forgotten it, but she swings with what she remembers anyway

17:26, Today: Kitty rolled 14 using 1d20.  Leaf attacks.

17:27, Today: Kitty rolled 4 using 1d4.  Leaf damage in case she hits.

Bigredtwenty
GM, 307 posts
The
Boss
Wed 20 Mar 2019
at 03:04
  • msg #511

Sailors on the Starless Sea main gameplay thread.

Joe's club break off, leaving him with only a jagged handle which will only do 1 damage.

Leaf fares better, however.  After burying his weapon deep inside the monster's flesh, it writhes silently for a second and then expires.
Sporran
player, 3 posts
Wed 20 Mar 2019
at 10:21
  • msg #512

Re: Sailors on the Starless Sea main gameplay thread.

Yeppo:
Location: courtyard

Brightwit stands in the path, somewhere in between the gatehouse and the ruined tower to the southeast.  Seeing the new recruits, he smirks, and gestures at the tower with his thumb.

(You hear sounds of battle coming from somewhere inside the tower.)


"Thanks to ye, boy!" says the Dwarf, and takes off for the tower. "To the battle!"

The other three follow, perhaps a bit less enthusiastically. The short Human in the patchwork clothes but quite nice cloak mutters, "More meat for the grinder! Go! Go!" but follows just the same.
Oofi
player, 77 posts
Wed 20 Mar 2019
at 11:23
  • msg #513

Re: Sailors on the Starless Sea main gameplay thread.

Tarlton approaches the (presumably) dead monster and pokes it with the ten foot pole.
Bigredtwenty
GM, 308 posts
The
Boss
Wed 20 Mar 2019
at 19:48
  • msg #514

Re: Sailors on the Starless Sea main gameplay thread.

A single tentacle twitches, but that's all the reaction you get.
Kitty
player, 4 posts
Wed 20 Mar 2019
at 20:17
  • msg #515

Re: Sailors on the Starless Sea main gameplay thread.

The dwarf enthusiastically charges forward. The Elf and other human follow at a bit slower pace. Tina hits the monsters remains a couple more times to make sure it stays dead. When she realizes she's going to be left behind, she dashes after them Don't leave me!
Bigredtwenty
GM, 309 posts
The
Boss
Wed 20 Mar 2019
at 22:36
  • msg #516

Re: Sailors on the Starless Sea main gameplay thread.

It stays dead.  So now what?

Stairs lead down, a crack in the wall leads east, and there is the already explored vault to the west.

Of course, you may discuss what to do next.
Gurren
player, 150 posts
Thu 21 Mar 2019
at 00:26
  • msg #517

Re: Sailors on the Starless Sea main gameplay thread.

Gurren looks to all the newcomers, "Thank you all for showing up when you did....who knows what may have happened", he glances nervously at the freshly slain creature, "looks like we could continue down the stairs or maybe this crack leads somewhere important, like a shortcut."  Murlock, turns from his contemplation of the crack, "I'm willing to go in first if we want to take the time to explore this way."

Favaro will heed Sable's advice and borrow Gurren's fur pelt and use it to protect his hand as he pushes on the discolored spot on the chest in the side vault.

Grum will look at the fallen creature and think back to his days as an apothecary and if that background gives him any insight on if there may be anything worth harvesting from the monster.
Kitty
player, 5 posts
Thu 21 Mar 2019
at 01:13
  • msg #518

Re: Sailors on the Starless Sea main gameplay thread.

Tina has a suggestion, "I'm just gonna throw this out there, but have we considered falling back for the day, and practicing for a few day, maybe having a couple battles among ourselves using fists, maybe even some sort of mock assaults and then we come back like a week later? I want the treasure as much as anyone else, but I'm just thinking how to best stack the deck."
Bigredtwenty
GM, 310 posts
The
Boss
Thu 21 Mar 2019
at 06:03
  • msg #519

Re: Sailors on the Starless Sea main gameplay thread.

Favaro: give me a DC 15 reflex save.
Gurren
player, 151 posts
Thu 21 Mar 2019
at 11:29
  • msg #520

Re: Sailors on the Starless Sea main gameplay thread.

07:27, Today: Gurren rolled 6 using 1d20.  Favaro DC 15 check.
Yuck. 

Bigredtwenty
GM, 311 posts
The
Boss
Thu 21 Mar 2019
at 11:48
  • msg #521

Re: Sailors on the Starless Sea main gameplay thread.

A blade scythes out of the back of the chest!  Favaro loses one hit point and also a finger.  (Without the protection of the fur pelt, it would have been two fingers!)
Kitty
player, 7 posts
Thu 21 Mar 2019
at 12:16
  • msg #522

Re: Sailors on the Starless Sea main gameplay thread.

Tim the dwarf, will rush towards Favaro and apply pressure to the stump using his beard. It is well known that dwarf breads make for great bandages! Or at least Tim thinks so.
Gurren
player, 152 posts
Thu 21 Mar 2019
at 23:34
  • msg #523

Re: Sailors on the Starless Sea main gameplay thread.

Favaro is grateful for Tim's assistance, "How bad is it?  I haven't quite looked yet?"  He gasps and turns to Sable, "I-I think I'm done with the chest. if you want to fiddle with it, have at it."

Grum thinks about Tina's suggestion.  "Its a good thought, but more of our kidnapped countrymen may be down here and I hate to give these devils the opportunity to replenish their defenses."

Looking toward they way they had come from, Gurren thinks he hears the approach of more villagers approaching.  "Think there are even more of our people coming to help us."
(welcome Sporran and Door!)

Murlock looks to the stairs and then to the western crack, "we still have a choice to make"
Kitty
player, 8 posts
Sat 23 Mar 2019
at 12:40
  • msg #524

Re: Sailors on the Starless Sea main gameplay thread.

Leaf speaks up I propose heading down the stairs. The damaged section of wall might be a sign of unsound construction.

Tina is grumbling to herself, but it doesn't sound like she's backing out.
Oofi
player, 78 posts
Mon 25 Mar 2019
at 11:12
  • msg #525

Re: Sailors on the Starless Sea main gameplay thread.

Gristle clears his throat and speaks. “I suggest we get ourselves in order and try the stairs.” Durian and Tarlton nod agreement, though Tarlton looks longingly at the crack.
Bigredtwenty
GM, 312 posts
The
Boss
Mon 25 Mar 2019
at 22:45
  • msg #526

Re: Sailors on the Starless Sea main gameplay thread.

I think Tarlton just wants the party to move on so he can have that crack to himself.
Oofi
player, 79 posts
Tue 26 Mar 2019
at 01:23
  • msg #527

Re: Sailors on the Starless Sea main gameplay thread.

You may be right about that.
Gurren
player, 153 posts
Tue 26 Mar 2019
at 01:27
  • msg #528

Re: Sailors on the Starless Sea main gameplay thread.

Murlock will take the torch from Gurren and take one step toward the stairs... then pivot and squeeze through the crack in the wall, leading the way with the torch.  Hand axe in his other hand.

"You fool!" shouts Grum
Bigredtwenty
GM, 313 posts
The
Boss
Tue 26 Mar 2019
at 05:37
  • msg #529

Re: Sailors on the Starless Sea main gameplay thread.

Murlock finds himself in a cramped passage.  It curves off to the right... he can't see where it leads.

Does he go deeper?
Gurren
player, 154 posts
Tue 26 Mar 2019
at 22:15
  • msg #530

Re: Sailors on the Starless Sea main gameplay thread.

Yes, he will call back to the others and say it goes off to the right (and if anyone wants to come along...) and then proceed.
Bigredtwenty
GM, 314 posts
The
Boss
Wed 27 Mar 2019
at 00:55
  • msg #531

Re: Sailors on the Starless Sea main gameplay thread.

There is a slight drop (no damage), and then you find yourself in a cave.



You squeeze down through the narrow opening, dropping into the
small cave below. The air is choked with chalky dust and the per-
vasive smell of rot. A single shaft of light cuts through the swirling
dust to illuminate an enormous stone door set in a portal.

The portal is circumscribed in runes. At the center of the door is a
large pentagram inscribed within a circle. Both the runes and the
pentagram are set with silver and seem to glimmer faintly in the
dim light.

This message was last edited by the GM at 00:55, Wed 27 Mar 2019.
Kitty
player, 9 posts
Wed 27 Mar 2019
at 01:00
  • msg #532

Re: Sailors on the Starless Sea main gameplay thread.

Tina, Leaf and co. do not follow the man into the crack. I thought we were taking the stairs?
Gurren
player, 155 posts
Fri 29 Mar 2019
at 12:07
  • msg #533

Re: Sailors on the Starless Sea main gameplay thread.

Murlock will take a careful look around, he’ll look at (but not touch yet) the door, he worked as a Beadle so maybe having a religious connection might give him some insight into the symbols.  He’ll also look at where the light is coming from and if it is an oculus or just a fissure.  Does he appear trapped or could he go back the way he came?
Bigredtwenty
GM, 315 posts
The
Boss
Fri 29 Mar 2019
at 22:31
  • msg #534

Re: Sailors on the Starless Sea main gameplay thread.

Murlock sure doesn’t recognize any of those symbols from his experience as a beadle!  The door is covered in runes and arcane symbols, but he doesn’t understand them.

The light is coming from a fissure in the cave ceiling high above (much too high to reach).

If he wishes, he could probably scramble back up into the passage... the drop wasn’t far.
Gurren
player, 157 posts
Sat 30 Mar 2019
at 14:19
  • msg #535

Re: Sailors on the Starless Sea main gameplay thread.

Murlock will try to scramble up and return to the group and report back what he has found to see if anyone wants to explore the evil door.
Or take the stairs.
Bigredtwenty
GM, 316 posts
The
Boss
Sat 30 Mar 2019
at 18:49
  • msg #536

Re: Sailors on the Starless Sea main gameplay thread.

He has no problem scurrying back up.  Soon he has squeezed through the crack and is back with the party.
Oofi
player, 80 posts
Sat 30 Mar 2019
at 22:47
  • msg #537

Re: Sailors on the Starless Sea main gameplay thread.

Tarlton after seeing Murlock squeeze back out of the crack, abruptly decides that maybe the stairs are the better option.

Durian asks Murlock “So, what did you see in there? Treasure? Demons? A stash of Playtroll magazines?”

Gristle, as usual, says nothing, just watches the whole group with a slight air of boredom.
Gurren
player, 158 posts
Sun 31 Mar 2019
at 22:51
  • msg #538

Re: Sailors on the Starless Sea main gameplay thread.

"Aye, no playtroll stash, but maybe signs of the demonic..."  He describes the cavern with the door and what he saw to the group.

Gurren thinks about this a moment, "So the question becomes, is that door and its symbols keeping some dark thing from coming through or is beyond it the source of tall of the evil of this place?" He turns to the address everyone present, "what say you all?  Do we explore the door or keep heading down?"
Oofi
player, 81 posts
Wed 3 Apr 2019
at 01:33
  • msg #539

Re: Sailors on the Starless Sea main gameplay thread.

“ I say we had for the stairs and leave the possible demons for later. It’s not like they are going to go bad.” Durian says. Tarlton and Gristle nod agreement.
Kitty
player, 10 posts
Wed 3 Apr 2019
at 13:42
  • msg #540

Re: Sailors on the Starless Sea main gameplay thread.

Leaf comments This is a good point. Demons are unlikely to suddenly go bad. Although we shouldn't wait too long. The humans in our party do spoil.
Bigredtwenty
GM, 317 posts
The
Boss
Wed 3 Apr 2019
at 22:51
  • msg #541

Re: Sailors on the Starless Sea main gameplay thread.

Do you proceed down the stairs?
Gurren
player, 159 posts
Thu 4 Apr 2019
at 01:22
  • msg #542

Re: Sailors on the Starless Sea main gameplay thread.

“Alright, agreed.” Grum says with a smile.
My group will go back to Favaro holding the lantern backed up by Grum and Gurren with their spears and Murlock in the back with his bow.
Favaro will give Tim one of the gold coins he found for helping him with his wound.
They will then go down the staircase.
Bigredtwenty
GM, 318 posts
The
Boss
Thu 4 Apr 2019
at 04:27
  • msg #543

Re: Sailors on the Starless Sea main gameplay thread.

You descend the stairs and soon come to another landing.  The air is getting moist; almost swampy.  Another set of stairs continues down on the opposite side of the landing.
Kitty
player, 11 posts
Fri 5 Apr 2019
at 00:52
  • msg #544

Re: Sailors on the Starless Sea main gameplay thread.

Forward! Says the dwarf and he continues towards the next set of stairs. The elf and two humans wait to see if the dwarf makes it.
Bigredtwenty
GM, 319 posts
The
Boss
Fri 5 Apr 2019
at 06:52
  • msg #545

Re: Sailors on the Starless Sea main gameplay thread.

Does he go down, or merely approach the next set of stairs?
Kitty
player, 12 posts
Sat 6 Apr 2019
at 18:14
  • msg #546

Re: Sailors on the Starless Sea main gameplay thread.

He'll get to the stairs and try and look down.
Bigredtwenty
GM, 320 posts
The
Boss
Sat 6 Apr 2019
at 22:00
  • msg #547

Re: Sailors on the Starless Sea main gameplay thread.

The stairs down lead to a chamber.  He sees no more than that.

A stagnant smell wafts up.
Gurren
player, 160 posts
Mon 8 Apr 2019
at 23:48
  • msg #548

Re: Sailors on the Starless Sea main gameplay thread.

Gurren will take a look around the landing to see if there is anything obvious that stands out (like the crack on the previous landing).

Favaro will use his knack for finding secrets to search the landing.

If needed:
19:47, Today: Gurren rolled 10 using 1d20.  Favaro search landing for secrets.

Bigredtwenty
GM, 321 posts
The
Boss
Tue 9 Apr 2019
at 02:27
  • msg #549

Re: Sailors on the Starless Sea main gameplay thread.

Gurren and Favaro discover nothing.
Oofi
player, 82 posts
Tue 9 Apr 2019
at 21:51
  • msg #550

Re: Sailors on the Starless Sea main gameplay thread.

Durian, Tarlton and Gristle will ready their weapons and follow the others.

Tarlton will approach the head of the stair behind Gurren and Favaro.

Durian and Gristle hang to the back of the group, waiting to see what happens.
Gurren
player, 161 posts
Wed 10 Apr 2019
at 23:52
  • msg #551

Re: Sailors on the Starless Sea main gameplay thread.

The Gurren group will carefully descend the stairs, weapons at the ready.
Bigredtwenty
GM, 323 posts
The
Boss
Thu 11 Apr 2019
at 05:25
  • msg #552

Re: Sailors on the Starless Sea main gameplay thread.

Wide stone steps descend into a
long hall. The walls are decorated with elaborate tile mosaics depict-
ing foul ceremonies to horrific and baleful fiends. The walls are slick
with condensation and black algae. The condensation runs in rivu-
lets and collects in a long, brackish pool set in the center of the hall.


Who else goes down?
Oofi
player, 83 posts
Thu 11 Apr 2019
at 06:53
  • msg #553

Re: Sailors on the Starless Sea main gameplay thread.

Tarlton, being his usual cocky self will descend the stairs, sling in hand.

Durian and Gristle hang back at the top of the stairs, waiting to see what happens to the others.
Bigredtwenty
GM, 324 posts
The
Boss
Thu 11 Apr 2019
at 20:22
  • msg #554

Re: Sailors on the Starless Sea main gameplay thread.

Give me a luck check for each character who went all the way down.  This is d20 modified by luck.
Gurren
player, 163 posts
Fri 12 Apr 2019
at 02:08
  • msg #555

Re: Sailors on the Starless Sea main gameplay thread.

22:07, Today: Gurren rolled 12 using 1d20.  Murlock luck roll.
22:06, Today: Gurren rolled 4 using 1d20+1.  Grum luck roll.
22:06, Today: Gurren rolled 8 using 1d20+1.  Favaro Luck Roll.
22:05, Today: Gurren rolled 16 using 1d20-1.  Gurren luck roll.
Oofi
player, 84 posts
Sat 13 Apr 2019
at 01:03
  • msg #556

Re: Sailors on the Starless Sea main gameplay thread.

21:03, Today: Oofi rolled 3 using 1d20.  Luck Roll for Tarlton.
Kitty
player, 13 posts
Sat 13 Apr 2019
at 01:43
  • msg #557

Re: Sailors on the Starless Sea main gameplay thread.

The dwarf and company go down!


21:41, Today: Kitty rolled 4 using 1d20+1.  Tim luck.
21:42, Today: Kitty rolled 20 using 1d20.  Joe luck.
21:42, Today: Kitty rolled 9 using 1d20-1.  Tina luck.
21:43, Today: Kitty rolled 5 using 1d20+1.  Leaf Luck.

Wow. That's backwards. The lucky people have bad luck!

This message was last edited by the player at 01:44, Sat 13 Apr 2019.
Bigredtwenty
GM, 325 posts
The
Boss
Sat 13 Apr 2019
at 04:10
  • msg #558

Re: Sailors on the Starless Sea main gameplay thread.

Gurren and Joe have an irresistible impulse to investigate the base of the pool.  It is surrounded by skulls.

Each of you picks one up, and will not put it down.  (Note this on your character sheets.)

What will you do now?
Kitty
player, 15 posts
Tue 16 Apr 2019
at 04:20
  • msg #559

Re: Sailors on the Starless Sea main gameplay thread.

The group begins to look around the hall, (although doesn't go past the pool).

Are there any additional exits or is this a dead end?
Gurren
player, 164 posts
Tue 16 Apr 2019
at 11:38
  • msg #560

Re: Sailors on the Starless Sea main gameplay thread.

As Kitty’s Group looks around the hall, Murlock will take a closer look at the pool:  are the skulls arranged at the base or are they scattered about?  Any sign of other bones like creatures died here or is it only *gulp* skulls?  Does it look like they are human skulls or do any look as if they could be monster skulls?

Grum is a little disturbed by Gurren’s insistence that he hold the skull.... “this reminds me of the burned place with that tar fiend, step lightly.”  Thinking a little more, “The big bull man had that skull amulet, I wonder if this is some sort of death cult?”

Gurren will swap his spear for Favaro’s flail so he has a one handed weapon that allows him to keep a hold of the skull.
Bigredtwenty
GM, 327 posts
The
Boss
Tue 16 Apr 2019
at 18:45
  • msg #561

Re: Sailors on the Starless Sea main gameplay thread.

The skulls look as though they have been purposefully placed at the base of the pool, and you see no other bones.

You see a wide passage leading from the chamber to the north (at the opposite end from which you entered).  Also, there are four 'nooks', one at each corner of the chamber.

What do you do now?
Gurren
player, 165 posts
Fri 19 Apr 2019
at 00:10
  • msg #562

Re: Sailors on the Starless Sea main gameplay thread.

Murlock will cautiously take a look at the South West nook, is there anything in there?
Bigredtwenty
GM, 328 posts
The
Boss
Fri 19 Apr 2019
at 02:50
  • msg #563

Re: Sailors on the Starless Sea main gameplay thread.

The SW nook appears to be empty.
Oofi
player, 85 posts
Fri 19 Apr 2019
at 22:50
  • msg #564

Re: Sailors on the Starless Sea main gameplay thread.

Tarlton will peer into the NW nook.
Durian and Gristle stay at the top of the stairs.
Bigredtwenty
GM, 329 posts
The
Boss
Sat 20 Apr 2019
at 00:37
  • msg #565

Re: Sailors on the Starless Sea main gameplay thread.

Tarlton sees nothing in there.
Gurren
player, 166 posts
Sat 20 Apr 2019
at 21:01
  • msg #566

Re: Sailors on the Starless Sea main gameplay thread.

Gurren and Grum will skirt the pool for the moment and check the remaining nooks.  If that is uneventful, Grum will approach the northern passage and use infravision to see if he can tell what is down the passage, he'll also listen to if there are any noises further down the passage.
Bigredtwenty
GM, 331 posts
The
Boss
Sun 21 Apr 2019
at 07:35
  • msg #568

Re: Sailors on the Starless Sea main gameplay thread.

The remaining nooks also appear to be empty.

Not far to the north, the corridor ends, and stairs lead down to the east.

Does anybody else grab a skull?
Gurren
player, 167 posts
Mon 22 Apr 2019
at 21:08
  • msg #569

Re: Sailors on the Starless Sea main gameplay thread.

Grum, Murlock and Favaro, will all grab a skull, hoping the mania that Gurren is displaying is a sign from the gods.
Bigredtwenty
GM, 332 posts
The
Boss
Tue 23 Apr 2019
at 08:13
  • msg #570

Re: Sailors on the Starless Sea main gameplay thread.

Take note of that on your sheet.  So now what do you do?
Oofi
player, 86 posts
Wed 24 Apr 2019
at 11:27
  • msg #571

Re: Sailors on the Starless Sea main gameplay thread.

Durian and Gristle will descend the stairs, and Tarlton will move to the head of the stairs leading down to the east.

Durian will take his crowbar to tap and prod the walls of each of the nooks, starting with the NW and going clockwise around.
Bigredtwenty
GM, 333 posts
The
Boss
Fri 26 Apr 2019
at 07:10
  • msg #572

Re: Sailors on the Starless Sea main gameplay thread.

All of this tapping and prodding reveals nothing.
Gurren
player, 168 posts
Wed 1 May 2019
at 11:11
  • msg #573

Re: Sailors on the Starless Sea main gameplay thread.

If there are enough skulls left, Murlock will take another one and place it in one of the nooks... the southeast one.   Let’s see if anything happens.

Favaro will use his staff to see if he can tell how deep the pool is.
Bigredtwenty
GM, 334 posts
The
Boss
Thu 2 May 2019
at 19:52
  • msg #574

Re: Sailors on the Starless Sea main gameplay thread.

Nothing happens when you place the skull in the southeast nook, but you do discover four hooded robes, embroidered with bizarre sigils stitched in silver thread hanging from the wall.

Favaro is unable to reach the bottom of the pool with his staff.. it's pretty deep.
Oofi
player, 87 posts
Sat 4 May 2019
at 02:12
  • msg #575

Re: Sailors on the Starless Sea main gameplay thread.

Tarlton will use his ten foot pole to poke the robes and move them around.
Bigredtwenty
GM, 335 posts
The
Boss
Sat 4 May 2019
at 19:22
  • msg #576

Re: Sailors on the Starless Sea main gameplay thread.

The robes are still very robey.  Nothing unusual happens when he pokes them.
Gurren
player, 169 posts
Tue 7 May 2019
at 11:25
  • msg #577

Re: Sailors on the Starless Sea main gameplay thread.

Murlock and Gurren will search the other nooks looking for more items like the robes.
Bigredtwenty
GM, 336 posts
The
Boss
Wed 8 May 2019
at 03:40
  • msg #578

Re: Sailors on the Starless Sea main gameplay thread.

The other nooks are still empty.

(By the way, in case I didn’t already mention this before, a short passage exits the chamber to the north, ending with descending stairs heading east.)
This message was last edited by the GM at 07:15, Thu 09 May 2019.
Puppeteer
player, 1 post
Thu 9 May 2019
at 09:30
  • msg #579

Re: Sailors on the Starless Sea main gameplay thread.

The noble Lord Dekron Fernroar stands before the portal with his party: Pedrem Freemark, the merchant (read smuggler); Lucky, the gongfarmer; and Mowgli, the orphan.

"If you want something done right, you have to do it yourself. Let's put an end to this menace, once and for all!"

With that, he strides forward through the portal. The other three exchange nervous glances before following him. They emerge from the portal to find that Lord Fernroar ha already begun ingratiating himself with the local population.

"...patience is wearing quite thin, I will not suffer any further disrespect! Now, where will I find the person who is responsible for this wretched place," Lord Fernroar demands?

The man who is being berated by Lord Fernroar says nothing, but points toward one of the corridors leading out of the room. With a self-satisfied nod of his head, Dekron Fernroar strides, purposefully, into the corridor. With an apologetic smile for their Lord's most recent victim, the others follow along after him.
Bigredtwenty
GM, 339 posts
The
Boss
Sat 11 May 2019
at 02:16
  • msg #580

Re: Sailors on the Starless Sea main gameplay thread.

A rather glum looking peasant appears and offers to point the way toward the main party, who have advanced far into the bowels of this terrible place.
Kitty
player, 17 posts
Sat 11 May 2019
at 03:40
  • msg #581

Re: Sailors on the Starless Sea main gameplay thread.

Leaf says So maybe we should move forward? Unless we still have stuff to poke? Should everyone take a skull?
Puppeteer
player, 3 posts
Sat 11 May 2019
at 11:59
  • msg #582

Re: Sailors on the Starless Sea main gameplay thread.

Following the peasant's directions, it isn't long before the four catch sight of the main group. Lord Dekron calls out a greeting to the other adventurers.

Hello! You there! I am Lord Dekron Fernroar. My servants and I have come to help rid this place of the taint of chaos. What news? Have you any idea yet of who inhabits this place?
Gurren
player, 173 posts
Mon 13 May 2019
at 23:42
  • msg #583

Re: Sailors on the Starless Sea main gameplay thread.

Murlock greets the newcomers, grateful for more members of the expedition.  He'll tell them of some of what they have found so far.

Grum and Favaro will creep into the northern passage and Grum will look down the stairs with his infravison and see if he can make anything out.
Puppeteer
player, 4 posts
Zero?
Hero!
Tue 14 May 2019
at 00:45
  • msg #584

Re: Sailors on the Starless Sea main gameplay thread.

Noticing that everyone is carrying a skull, Lord Fernroar instructs his minions to bring him one and to each take one for themselves.

“These will be wonderful souvenirs of our little outing, won’t they?” he says, more as an observation than a question. Then skulls in hand, he and his minions move to join the others at the top of he stairs.

“Do you hear anything from down there?” he calls ahead as they enter the passageway.
Bigredtwenty
GM, 340 posts
The
Boss
Tue 14 May 2019
at 02:36
  • msg #585

Re: Sailors on the Starless Sea main gameplay thread.

Grum can see that the stairs lead to another landing.  He sees just that.
Gurren
player, 174 posts
Wed 15 May 2019
at 23:23
  • msg #586

Re: Sailors on the Starless Sea main gameplay thread.

Grum looks at the newcomers for a moment and then with a flourish toward the stairs and a bow, "after you..."
Puppeteer
player, 6 posts
Zero?
Hero!
Thu 16 May 2019
at 01:00
  • msg #587

Re: Sailors on the Starless Sea main gameplay thread.

"Why, thank you!" Lord Fernroar replies, heading down the stairs.

His minions exchange nervous glances with one another before following ten or fifteen feet behind him.
Bigredtwenty
GM, 341 posts
The
Boss
Thu 16 May 2019
at 05:03
  • msg #588

Re: Sailors on the Starless Sea main gameplay thread.

You soon come to a landing.  On the opposite side, you see more stairs heading down.
Puppeteer
player, 7 posts
Zero?
Hero!
Thu 16 May 2019
at 06:13
  • msg #589

Re: Sailors on the Starless Sea main gameplay thread.

Lord Fernroar pauses on the landing long enough to turn around and wave happily to the others before proceeding down the stairs. His minions do nothing to stop him, but don't immediately follow him beyond the landing.
Kitty
player, 18 posts
Thu 16 May 2019
at 20:06
  • msg #590

Re: Sailors on the Starless Sea main gameplay thread.

Leaf and company shall follow
Bigredtwenty
GM, 342 posts
The
Boss
Sun 19 May 2019
at 07:03
  • msg #591

Re: Sailors on the Starless Sea main gameplay thread.

Those of you who proceeded down the stairs arrive at a landing.  Another set of stairs leads down to the east.

Does the rest of the party follow?
Puppeteer
player, 8 posts
Zero?
Hero!
Sun 19 May 2019
at 07:35
  • msg #592

Re: Sailors on the Starless Sea main gameplay thread.

The three members of Lord Fernroar's entourage listen from the landing, not so secretly hoping to hear him fall and break his neck on the way down. That, or anything that might prepare them for whatever is at the bottom of the stairs.

After thirty seconds, or so, if they haven't heard anything, they cautiously descend the stairs.

02:28, Today: Puppeteer rolled 1 using 1d20.  Luck check for Pedrem Freemark listening on the stairs.

The target number is 10, Pedrem's luck stat, making the result a (critical?) success.

Gurren
player, 175 posts
Sun 19 May 2019
at 15:47
  • msg #593

Re: Sailors on the Starless Sea main gameplay thread.

Gurren and co will descend and join those on the platform with the stairs going down to the east.
If nothing attack’s them Favaro will attempt to look for secret doors on the landing, while Murlock will lioknabout the landing.
Grum will peer down the eastern stairs using infravision.

11:48, Today: Gurren rolled 6 using 1d20.  Murlock search landing.
11:48, Today: Gurren rolled 2 using 1d20.  Favaro secret door search.
0
This message was last edited by the player at 15:49, Sun 19 May 2019.
Bigredtwenty
GM, 343 posts
The
Boss
Tue 21 May 2019
at 22:33
  • msg #594

Re: Sailors on the Starless Sea main gameplay thread.

Puppeteer: you rolled a 1.  That’s a critical failure, not a success!  Pedrem starts hearing voices that aren’t really there.  However, your characters successfully reach the landing.

Gurren: the searches reveal nothing, and the stairs down appear unremarkable (from here).

What next?
This message was last edited by the GM at 22:36, Tue 21 May 2019.
Oofi
player, 88 posts
Wed 22 May 2019
at 06:05
  • msg #595

Re: Sailors on the Starless Sea main gameplay thread.

Tarlton, Durian and Gristle will join the others on the landing.
Bigredtwenty
GM, 344 posts
The
Boss
Thu 30 May 2019
at 23:20
  • msg #596

Re: Sailors on the Starless Sea main gameplay thread.

What next?
Puppeteer
player, 10 posts
Zero?
Hero!
Fri 31 May 2019
at 09:59
  • msg #597

Re: Sailors on the Starless Sea main gameplay thread.

Lord Fernroar's entourage proceeds on down the stairs.
Oofi
player, 89 posts
Tue 4 Jun 2019
at 02:33
  • msg #598

Re: Sailors on the Starless Sea main gameplay thread.

Tarlton being a little cocky as usual, will whip out his ten foot pole and start tapping the top stair. If nothing happens he will continue down the stairs, tapping as he goes.
Bigredtwenty
GM, 346 posts
The
Boss
Tue 4 Jun 2019
at 21:38
  • msg #599

Re: Sailors on the Starless Sea main gameplay thread.

Tarlton is being careful, not cocky!  Okay, maybe he’s being both.

You descend to yet another landing.  This one features more stairs leading down, but this time they go south.

Will you search, continue down, or do something completely different?
This message was last edited by the GM at 21:40, Tue 04 June 2019.
Puppeteer
player, 12 posts
Zero?
Hero!
Wed 5 Jun 2019
at 08:23
  • msg #600

Re: Sailors on the Starless Sea main gameplay thread.

Lord Fernroar will continue on until he reaches a fork. His minions will proceed more cautiously, staying thirty feet, or so, behind him.
Kitty
player, 19 posts
Thu 6 Jun 2019
at 02:18
  • msg #601

Re: Sailors on the Starless Sea main gameplay thread.

Leaf and company will carefully search this level looking for interesting things.
Bigredtwenty
GM, 347 posts
The
Boss
Fri 7 Jun 2019
at 04:18
  • msg #602

Re: Sailors on the Starless Sea main gameplay thread.

Leaf and his compatriots discover nothing of interest.

Lord Fenroar reaches the bottom of the stairs, only to find yet another landing with stairs down...

(FAST FORWARD)

At last he reaches the last set of stairs and finds that it leads out of the castle...



The wide stone steps run down
to the dark-sand beach of a vast underground sea. Far out across
the water, you can make out a golden glow through the gloom. An
enormous menhir stands at the water’s edge, dark waves lapping at
its intricately carved faces.
Past the towering standing stone, a dragon-prowed longship emerg-
es from the darkness, its hull scrawled with forbidding sigils and
runes that glow a sickly green in the dim light. The ship draws to a
stop some 50 feet offshore.
The beat of distant drums and far-off wails of terror mixes with the
quiet lapping of the waves.



Now what do you do?
This message was last edited by the GM at 04:19, Fri 07 June 2019.
Puppeteer
player, 13 posts
Zero?
Hero!
Fri 7 Jun 2019
at 05:34
  • msg #603

Re: Sailors on the Starless Sea main gameplay thread.

Lord Fernroar walks to the water's edge and hails the ship, "Ahoy, there! Permission to come aboard? Send a skiff, if you'd be so kind!"

His minions emerge from the stairway a few moments later, in time to see him waving his arms and yelling to the boat. They walk over to stand beside him, but remain far enough away that anyone who sees them won't be sure if they are with him, or not.
Gurren
player, 176 posts
Sun 9 Jun 2019
at 17:24
  • msg #604

Re: Sailors on the Starless Sea main gameplay thread.

Team Gurren will move down the stairs and catch up with Leaf and company, they will ask where the newcomers went and ask Leaf if they should follow quickly in case they are in danger.
Oofi
player, 90 posts
Wed 12 Jun 2019
at 06:04
  • msg #605

Re: Sailors on the Starless Sea main gameplay thread.

OOC - I had to look up what a menhir was.

Durian, Tarlton and Gristle will lag behind, staying at the bottom of the wide stone steps leading down to the beach, waiting to see what all the drumming, wails of terror and sickly green glow add up to.
Bigredtwenty
GM, 348 posts
The
Boss
Sun 16 Jun 2019
at 00:29
  • msg #606

Re: Sailors on the Starless Sea main gameplay thread.

There is no reaction to Lord Fernroar’s commotion.  In fact, you don’t see anybody onboard the ship!  Perhaps there is simply nobody there to react to your cries.

What will you try next?
Puppeteer
player, 14 posts
Zero?
Hero!
Sun 16 Jun 2019
at 02:56
  • msg #607

Re: Sailors on the Starless Sea main gameplay thread.

Lord Fernroar turns to face his entourage. You there! he points at the gongfarmer, Tom "Lucky" Udreman. "Swim out to that ship and find out why they won't answer me!"

"Y-yes, sir." Lucky stammers. He leaves his belongings with the others and wades out into the water. Once he is about chest deep in the water, he looks back over his shoulder and waves to his friends. Then, he turns back toward the ship and begins to swim.
Gurren
player, 177 posts
Mon 17 Jun 2019
at 14:01
  • msg #608

Re: Sailors on the Starless Sea main gameplay thread.

Team Gurren will descend to follow the others ultimately on the beach, they will take in the scene and Murlock will approach the menhir and examine it.
The others will look around the beach for any tracks or debris that give indication of anything passing here.
Puppeteer
player, 15 posts
Zero?
Hero!
Mon 17 Jun 2019
at 14:16
  • msg #609

Re: Sailors on the Starless Sea main gameplay thread.

"Have you been all through the Castle already?" Pedram asks Grum when he comes down onto the beach. "I don't fancy going for a swim," he adds. "Maybe we can go home now."
Oofi
player, 91 posts
Tue 18 Jun 2019
at 03:23
  • msg #610

Re: Sailors on the Starless Sea main gameplay thread.

Gristle will step out onto the beach and look cautiously around for the source of the screams.

Tarlton will pick up some sand from the beach and make a pathetic attempt at 'juggling' it, though he really just gets sand all over himself.

Durian remain at the bottom of the stairs, watching the others in silent judgement.
Bigredtwenty
GM, 349 posts
The
Boss
Wed 19 Jun 2019
at 02:48
  • msg #611

Re: Sailors on the Starless Sea main gameplay thread.

Lucky swims with all of his might until he reaches the ship.

Now what?
Puppeteer
player, 16 posts
Zero?
Hero!
Wed 19 Jun 2019
at 05:13
  • msg #612

Re: Sailors on the Starless Sea main gameplay thread.

Upon reaching the ship, Lucky listens for any sign of activity on the vessel and begins looking for a way to board it. Assuming he can get on board, he will have a quick look around to see if anyone is there.

OOC:
00:08, Today: Puppeteer rolled 17 using 1d20.  Checking Lucky's Luck.

Lucky's luck score is 6. To no one's surprise, he fails.

Gurren
player, 178 posts
Wed 19 Jun 2019
at 14:16
  • msg #613

Re: Sailors on the Starless Sea main gameplay thread.

Grum turns to Peldram, “aye, as much as we could.... there’s something on the roof of the tower that snapped a spear in two.   We left that alone.  There’s a sinkhole we dared not descend into.... and Murlock says there’s a doorway that looks like it leads to hell.”

Gurren speaks up, “looking at the boat, I’m reminded of the stories of a trip to the underworld on a vessel of the damned.”
Bigredtwenty
GM, 350 posts
The
Boss
Fri 21 Jun 2019
at 11:23
  • msg #614

Re: Sailors on the Starless Sea main gameplay thread.

Lucky soon discovers a set of rungs running up the side of the ship.  He climbs aboard and begins his fruitless search for life.

He may be distracted... roll d20 (you want to roll high).
This message was last edited by the GM at 11:27, Fri 21 June 2019.
Puppeteer
player, 17 posts
Zero?
Hero!
Fri 21 Jun 2019
at 12:24
  • msg #615

Re: Sailors on the Starless Sea main gameplay thread.

Bigredtwenty:
Lucky soon discovers a set of rungs running up the side of the ship.  He climbs aboard and begins his fruitless search for life.

He may be distracted... roll d20 (you want to roll high).




07:22, Today: Puppeteer rolled 13 using 1d20 ((13)). Lucky wants to roll high.

Bigredtwenty
GM, 351 posts
The
Boss
Tue 25 Jun 2019
at 06:26
  • msg #616

Re: Sailors on the Starless Sea main gameplay thread.

Lucky sees a huge tentacle emerge from the water, groping for him!  What does he do?
Puppeteer
player, 18 posts
Zero?
Hero!
Tue 25 Jun 2019
at 22:51
  • msg #617

Re: Sailors on the Starless Sea main gameplay thread.

Lucky wishes he hadn't left his knife behind on the beach.

He can't defend himself without a weapon. So, Lucky will scream, evade the tentacle, and dart off below deck looking for a weapon.


02:32, Today: Puppeteer rolled 12 using 1d20.  Lucky rolls agility, just in case.
Bigredtwenty
GM, 352 posts
The
Boss
Sun 30 Jun 2019
at 05:09
  • msg #618

Re: Sailors on the Starless Sea main gameplay thread.

There is one big problem with Lucky’s plan: there is no lower deck!  While Lucky searches frantically, the tentacle seizes him and squeezes until his ribs crack... dropping him down to one hit point.

What does the party do now?
Gurren
player, 179 posts
Sun 30 Jun 2019
at 22:16
  • msg #619

Re: Sailors on the Starless Sea main gameplay thread.

Murlock will attempt to shoot an arrow from the shore.

Gurren and Grum are going to don the weird robes they found and will jump up and down and wave their arms frantically from the shore.

Favaro will look at the menhir and see if he remembers seeing any of the faces or symbols before.

18:17, Today: Gurren rolled 7 using 1d20.  Murlock shoots arrow at tentacle .
This message was last edited by the player at 22:18, Sun 30 June 2019.
Puppeteer
player, 19 posts
Zero?
Hero!
Mon 1 Jul 2019
at 04:17
  • msg #620

Re: Sailors on the Starless Sea main gameplay thread.

Lucky attempts to wriggle free of the tentacle's grasp. Meanwhile, following Mylock's lead, Pedram lets a stone fly from his sling.

23:14, Today: Puppeteer rolled 10 using 1d20+3.  Lucky's attempt to escape the tentacle. Burning 3 luck.
23:06, Today: Puppeteer rolled 17 using 1d20+1.  Pedram attacks the tentacle.
23:08, Today: Puppeteer rolled 3 using 1d4+1.  Pedram's damage roll.

Oofi
player, 92 posts
Tue 2 Jul 2019
at 12:21
  • msg #621

Re: Sailors on the Starless Sea main gameplay thread.

Gristle will step up and fire his sling at the tentacles.

08:13, Today: Oofi rolled 14 using 1d20+1.  Gristle attack.

08:14, Today: Oofi rolled 5 using 1d4+1.  Gristle damage
.



Tarlton will move up and fire his dart.

08:16, Today: Oofi rolled 17 using 1d20.  Tarlton Attack.

08:17, Today: Oofi rolled 1 using 1d4.  Tarlton damage.


.
Bigredtwenty
GM, 354 posts
The
Boss
Tue 2 Jul 2019
at 13:46
  • msg #622

Re: Sailors on the Starless Sea main gameplay thread.

Pedram and Tarlton hit, and inflict 4 points of damage.  This has little effect on the tentacle, which now trying to drag Lucky off the deck into the sea.

Roll a strength save for Lucky.  You want to roll as high as possible.

#

Favaro gazes upon the menhir, and feels a powerful force enter his mind.  Give me a d20 Will save.  (Roll high.)
Puppeteer
player, 20 posts
Zero?
Hero!
Tue 2 Jul 2019
at 14:11
  • msg #623

Re: Sailors on the Starless Sea main gameplay thread.

Bigredtwenty:
Roll a strength save for Lucky.  You want to roll as high as possible.


09:09, Today: Puppeteer rolled 11 using 1d20.  Strength save for Lucky.
Gurren
player, 181 posts
Wed 3 Jul 2019
at 02:05
  • msg #624

Re: Sailors on the Starless Sea main gameplay thread.

22:04, Today: Gurren rolled 11 using 1d20.  Favaro will save.
Bigredtwenty
GM, 355 posts
The
Boss
Thu 4 Jul 2019
at 13:05
  • msg #625

Re: Sailors on the Starless Sea main gameplay thread.

Lucky is dragged off the deck and plunged under water!  Give me another strength check to escape the tentacle.  If you fail, you begin to drown.

#

Gurren: which member of the party is standing closest to Favaro?
This message was last edited by the GM at 13:06, Thu 04 July 2019.
Puppeteer
player, 21 posts
Zero?
Hero!
Sat 6 Jul 2019
at 12:21
  • msg #626

Re: Sailors on the Starless Sea main gameplay thread.

Pedram sees his stone hit its mark with little to no effect. He and the orphan, Mowgli, watch in horror what they are certain is the drama of Lucky's demise unfolding in front of them.

Lord Fernroar mutters something that sounds like "What is that fool doing? I didn't tell him to go swimming with a sea monster!"

Meanwhile, Lucky is desperately trying to break the tentacle's grasp.

07:12, Today: Puppeteer rolled 14 using 1d20.  Lucky's strength check.
Bigredtwenty
GM, 356 posts
The
Boss
Sun 7 Jul 2019
at 06:21
  • msg #627

Re: Sailors on the Starless Sea main gameplay thread.

Locked in the tentacle’s grip, Lucky thrashes under the water!  Bubbles erupt from his mouth.  He has one last chance to free himself... kindly roll again.

What do the rest of you do?
Puppeteer
player, 22 posts
Zero?
Hero!
Sun 7 Jul 2019
at 10:58
  • msg #628

Re: Sailors on the Starless Sea main gameplay thread.

Pedram and Mowgli can't bear to watch what is happening to their friend. A single thought haunts them. He was the Lucky one...

And then another...

I bet we should have made a break for it while Lucky had that thing distracted.

Lucky wonders briefly if he'll have to share a locker with Davey Jones or if he'll get one all to himself.

05:51, Today: Puppeteer rolled 13 using 1d20.  A Lucky ending? (Strength check).
Bigredtwenty
GM, 357 posts
The
Boss
Tue 9 Jul 2019
at 11:40
  • msg #629

Re: Sailors on the Starless Sea main gameplay thread.

Not Lucky this time, I’m afraid!  The tentacle squeezes until his ribs break.

Does he have any last underwater words?
Puppeteer
player, 23 posts
Zero?
Hero!
Tue 9 Jul 2019
at 23:52
  • msg #630

Re: Sailors on the Starless Sea main gameplay thread.

As Lucky passes into the afterlife, he sees the secret of life revealed to him. At last, he has the answer to the age-old question, 'what is the point of it all?' He draws his last breath and shouts "The secret of life is..." Lucky's head passes beneath the surface of the lagoon. "blub, blub, blubberdy blub!" If his friends were able to see him in his resting place beneath the waves, they would see that he died with an expression of satisfied serenity on his face.

Pedram and Mowgli are stunned at the loss of their friend. Neither knows quite what to do or say.

Lord Fernroar stomps his foot and shouts "Hey! Get back to work! I can see you, you know. I can tell you are faking! It's not going to get you off of the hook, you know?"
Bigredtwenty
GM, 360 posts
The
Boss
Thu 11 Jul 2019
at 12:43
  • msg #631

Re: Sailors on the Starless Sea main gameplay thread.

(Lucky’s graveyard entry is 007.  Kewl, huh?)

Unfortunately, Lord Fenroar’s slacker-shaming speech fails to get any response from the now-still waters.

You notice Favaro approaching with a crazed look in his eyes...
This message was last edited by the GM at 12:44, Thu 11 July 2019.
Puppeteer
player, 24 posts
Zero?
Hero!
Thu 11 Jul 2019
at 13:19
  • msg #632

Re: Sailors on the Starless Sea main gameplay thread.

Lord Fernroar and company notice Favaro approaching.

OOC: Metaknowledge tells me that Favaro is probably possessed and not on his way over to shake hands. The dice roll is to find out if these toons notice anything about him that seems off. Not that they know him well enough to really tell, but it seems preferable to try.

08:13, Today: Puppeteer rolled 11 using 1d20+1.  Personality check. Mowgli wonders what's up with Favaro.
08:14, Today: Puppeteer rolled 2 using 1d20.  So does Pedram.
08:14, Today: Puppeteer rolled 15 using 1d20.  And Lord Fernroar.

Bigredtwenty
GM, 361 posts
The
Boss
Fri 12 Jul 2019
at 20:12
  • msg #633

Re: Sailors on the Starless Sea main gameplay thread.

Lord Fernroar can easily tell Favaro has taken a trip to psycholand.  (He isn’t used to having people look at him this way!!)
Puppeteer
player, 25 posts
Zero?
Hero!
Sat 13 Jul 2019
at 19:48
  • msg #634

Re: Sailors on the Starless Sea main gameplay thread.

"You there! Crazy person! Don't come any closer. I'm warning you. I won't be happy if you come any closer and you won't like me when I'm unhappy," Lord Fernroar says, admonishing Favaro. He doesn't realize that no one likes him when he is happy, either.

Pedram and Mowgli step between Lord Fernroar and Favaro and attempt to restrain Favaro.

OOC:
14:44, Today: Puppeteer rolled 6 using 1d20.  Mowgli's grapple roll.
14:43, Today: Puppeteer rolled 12 using 1d20+1.  Pedram's grapple roll.

Bigredtwenty
GM, 362 posts
The
Boss
Tue 16 Jul 2019
at 20:25
  • msg #635

Re: Sailors on the Starless Sea main gameplay thread.

Pedram and Mowgli seize Favaro and pin him.  Undaunted, he cackles as his lips peel back, exposing the quality of medieval dentistry for all to see.

You must be sacrificed.... all of you.  It’s the only way!”
Gurren
player, 182 posts
Sat 20 Jul 2019
at 12:34
  • msg #636

Re: Sailors on the Starless Sea main gameplay thread.

Grum and Gurren year their eyes away from what just happened to Lucky as they hear Lord Fernroar shout, they run over to where Favaro is being restrained.
“Lad!  Snap out of it!” Cries Grum.
Gurren approaches cautiously, “Favaro, to whom do we need to be sacrificed?” (Gurren is hoping whatever has got into Favaro may let some clue slip.  Gurren and Grum are still wearing those weird robes we found above if that helps or hurts)
Murlock will keep an eye on the water for any more tentacles.
Bigredtwenty
GM, 363 posts
The
Boss
Sat 20 Jul 2019
at 13:59
  • msg #637

Re: Sailors on the Starless Sea main gameplay thread.

“To... Leviathan,” he croaks.  “Must sacrifice... your still-beating hearts... to... LEVIATHAN!”

He suddenly thrashes in your grip, in a bold attempt to break free!

Each character holding him down must roll d20.
Puppeteer
player, 26 posts
Zero?
Hero!
Sat 20 Jul 2019
at 18:41
  • msg #638

Re: Sailors on the Starless Sea main gameplay thread.

Pedram and Mowgli struggle to keep a firm grasp on Favaro.

13:39, Today: Puppeteer rolled 18 using 1d20+1.  Pedram's Strength check.

13:39, Today: Puppeteer rolled 8 using 1d20.  Mowgli's strength check.

Bigredtwenty
GM, 364 posts
The
Boss
Sun 21 Jul 2019
at 15:19
  • msg #639

Re: Sailors on the Starless Sea main gameplay thread.

They barely manage to keep him down!  His eyes roll with cold, unstoppable fury as he raves about wanting to remove your delicious hearts from your chests.

What do you do next?
Puppeteer
player, 27 posts
Zero?
Hero!
Mon 22 Jul 2019
at 18:12
  • msg #640

Re: Sailors on the Starless Sea main gameplay thread.

Lord Fernroar draws his longsword and holds it with the point pressed against Favaro's chest.

Meanwhile, with one hand, Mowgli tries to grab the vial of holy water that he has in a small pouch on his belt. Once he has it in hand, he uses his teeth to pull the stopper from the bottle and pours the contents over Favaro's head in hope that it will drive away whatever spirit possesses the fellow.
This message was last edited by the player at 21:03, Fri 26 July 2019.
Oofi
player, 93 posts
Fri 26 Jul 2019
at 17:30
  • msg #641

Re: Sailors on the Starless Sea main gameplay thread.

Durian, Tarlton and Gristle will approach the group around Favaro, with weapons at the ready, keeping eyes out for more tentacles..or whatever is behind the tentacles.
Bigredtwenty
GM, 365 posts
The
Boss
Sun 28 Jul 2019
at 03:33
  • msg #642

Re: Sailors on the Starless Sea main gameplay thread.

“No!  Keep it away... it burns!” Favaro screams.

As you pour the holy water in his face, there is a smell of burning flesh, and blisters form everywhere his flesh gets wet.  But his eyes become clear.

What’s happening to me?  Help me.”
This message was last edited by the GM at 03:34, Sun 28 July 2019.
Puppeteer
player, 28 posts
Zero?
Hero!
Wed 21 Aug 2019
at 08:14
  • msg #643

Re: Sailors on the Starless Sea main gameplay thread.

"Help you?!" Lord Fernroar exclaims. "Tell me why I shouldn't run you through and be done with it!"
Bigredtwenty
GM, 367 posts
The
Boss
Wed 21 Aug 2019
at 18:36
  • msg #644

Re: Sailors on the Starless Sea main gameplay thread.

“It’s not my fault, my Lord... help meeeeee..l”

His voice abruptly changes, taking on a dark, sinister timbre.

You cannot help the piglet.  He is mine and so are you all.  Your pitiable lives end here... muahahahahaha!”
Puppeteer
player, 29 posts
Zero?
Hero!
Wed 21 Aug 2019
at 22:17
  • msg #645

Re: Sailors on the Starless Sea main gameplay thread.

Mowgli's voice takes on a commanding tone and he says, "Fight, Favaro. You must cast out this demon who has taken hold of you. Your life depends on it. Fight!"

Lord Fernroar appears shocked. For once he is at a loss for words. He had no idea that Mowgli was capable of such... capable action.

OOC:
17:11, Today: Puppeteer rolled 13 using 1d20+1.  Mowgli: Personality test.
Feel free to throw away that roll. It just seemed like it might be appropriate to throw the bones in an effort to help Favaro fight his way free of possession. If a different stat would have been more appropriate, let me know, and/or just go ahead and make the roll. 

Oofi
player, 94 posts
Thu 22 Aug 2019
at 23:56
  • msg #646

Re: Sailors on the Starless Sea main gameplay thread.

Tarlton, fascinated, moves closer to the group around Favaro.

Durian, weapon in hand, stands undecided, attention diverted between Favaro and looking for tentacles.

Gristle turns resolutely from the scene, keeping his sling ready and his eyes peeled for whatever may come.
Gurren
player, 183 posts
Fri 23 Aug 2019
at 02:24
  • msg #647

Re: Sailors on the Starless Sea main gameplay thread.

Gurren is going to try something reckless: he is going to use some of the incense with the censer (the ones we found in the burned out  chapel) and see if the smoke will drive out whatever has possessed Favaro.  His theory is the skeletons in that chapel were of people who were trying to purify the keep using the incense and censor.  He’ll waft the smoke over Favaro and see if anything changes....
Bigredtwenty
GM, 368 posts
The
Boss
Fri 23 Aug 2019
at 09:01
  • msg #648

Re: Sailors on the Starless Sea main gameplay thread.

Favaro reacts violently to the smoke.  He thrashes as he tries to hit Gurren with projectile vomit loaded with all sorts of disgusting things that he couldn’t possibly have eaten.  His eyes roll back in his head and his hands swell to twice their normal size, distended and purple.  He screams insults and curses in a million different languages.

Then he suddenly returns to normal, and humbly begs his Lordship’s pardon.  He knows he hasn’t been himself.
Gurren
player, 184 posts
Fri 23 Aug 2019
at 18:52
  • msg #649

Re: Sailors on the Starless Sea main gameplay thread.

Grum will go to aid his friend, “sit down lad, what happened?”

Murlock will watch from further back in case Favaro demons out again.

Gurren will take the opportunity to carefully walk over to the menhir without looking directly at it and waft some smoke over it as well in the hope it will dispel anything still residing within...

If there’s no reaction from the menhir, he’ll try wafting some smoke out over the water to see if it drives the tentacles away.
Bigredtwenty
GM, 369 posts
The
Boss
Fri 23 Aug 2019
at 20:59
  • msg #650

Re: Sailors on the Starless Sea main gameplay thread.

The menhir is unimpressed, but the few tentacles that were still breaking the surface immediately dive as soon as the smoke reaches them.

Favaro looks at the puddle of curdled tobacco leaves and half-digested soup and asks, “Is that really my throw-up?”

(Officially handing control of Favaro back over to you.)
This message was last edited by the GM at 21:01, Fri 23 Aug 2019.
Puppeteer
player, 30 posts
Zero?
Hero!
Fri 23 Aug 2019
at 21:11
  • msg #651

Re: Sailors on the Starless Sea main gameplay thread.

Lord Fernroar sheaths his sword as Pedram says,  "As much as I'd rather not, it looks like we may be going for a swim. If anyone has anything that they would prefer to keep dry, I've got this nifty, handy-dandy, waterproof bag it can go into."
Gurren
player, 185 posts
Sun 25 Aug 2019
at 21:06
  • msg #652

Re: Sailors on the Starless Sea main gameplay thread.

“I can waft smoke out over the water and maybe if someone can get safely to the boat there is a way to bring it closer so we may all board more easily.”  Says Gurren, he’ll start trying to send billows of smoke out across the water toward the boat
Bigredtwenty
GM, 370 posts
The
Boss
Mon 26 Aug 2019
at 20:50
  • msg #653

Re: Sailors on the Starless Sea main gameplay thread.

Just then, you notice a loud creaking coming from over the water.  The ship is moving to shore on its own.

It looks as though you won’t have to go for a swim!
Puppeteer
player, 32 posts
Zero?
Hero!
Mon 26 Aug 2019
at 21:39
  • msg #654

Re: Sailors on the Starless Sea main gameplay thread.

Pedram looks at Gurren in amazement and says, "Where did you get that incense? I wouldn't mind having some more of that!"

Then he, Mowgli, and Lord Fernroar prepare to board the ship when it gets as close to shore as it will come.
Oofi
player, 95 posts
Tue 27 Aug 2019
at 05:33
  • msg #655

Re: Sailors on the Starless Sea main gameplay thread.

Gristle, weapon in hand, will step back and try to not be noticed as the ship comes closer.

Tarlton waves his arms over his head in greeting.

Durian merely stands there, keeping half an eye on Favaro and half an eye on the ship.
Bigredtwenty
GM, 371 posts
The
Boss
Wed 28 Aug 2019
at 03:54
  • msg #656

Re: Sailors on the Starless Sea main gameplay thread.

Seemingly indifferent in regards to whether or not you wave to it, the ship soon comes close enough to shore for you to board her with confidence, and without being drenched from head to foot by these evil waters.

If that is your wish... you may, of course, have other plans.
This message was last edited by the GM at 03:54, Wed 28 Aug 2019.
Puppeteer
player, 34 posts
Zero?
Hero!
Wed 28 Aug 2019
at 04:06
  • msg #657

Re: Sailors on the Starless Sea main gameplay thread.

Lord Fernroar and company board the ship. Mowgli takes up a position in the bow to keep watch, while Lord Fernroar and Pedram take up positions midship with Pedram on the port side and Lord Fernroar on the starboard side.
Oofi
player, 96 posts
Wed 28 Aug 2019
at 21:19
  • msg #658

Re: Sailors on the Starless Sea main gameplay thread.

Tarlton, Gristle and Durian all board the ship as well. Gristle finds a quiet spot leaning against a mast and Durian joins him.

Tarlton amuses everyone (or at least tries to) by attempting to juggle some large fishing sinkers he found lying on the deck.
Yeppo
NPC, 20 posts
Wed 28 Aug 2019
at 21:30
  • msg #659

Re: Sailors on the Starless Sea main gameplay thread.

Don’t leave home without us!” shouts Ducius, who has finally caught up to the party.  “I checked my stars for today... they’re PERFECT.”

Ducius, Brightwit and Ron Hell board the ship.

(Anybody else?)
Gurren
player, 187 posts
Thu 29 Aug 2019
at 01:31
  • msg #660

Re: Sailors on the Starless Sea main gameplay thread.

Team Gurren also will board the ship, Gurren will keep the incense burning and look around for any kind of controls.
Bigredtwenty
GM, 375 posts
The
Boss
Thu 29 Aug 2019
at 20:18
  • msg #661

Re: Sailors on the Starless Sea main gameplay thread.

(I’ll wait a day, in case any stragglers want to jump in.)
Bigredtwenty
GM, 376 posts
The
Boss
Sat 31 Aug 2019
at 00:05
  • msg #662

Re: Sailors on the Starless Sea main gameplay thread.

On its own, the ship begins to move away from shore.  Do you do anything?
Puppeteer
player, 36 posts
Zero?
Hero!
Sat 31 Aug 2019
at 14:19
  • msg #663

Re: Sailors on the Starless Sea main gameplay thread.

Lord Fernroar and Mowgli keep a lookout on the water for any sign of returning tentacles.
Pedram is in the bow of the boat watching for tentacles with one eye and trying to figure out where the boat is heading, with the other one.
Gurren
player, 189 posts
Sat 31 Aug 2019
at 15:36
  • msg #664

Re: Sailors on the Starless Sea main gameplay thread.

Gurren continues to hold the censer and spread smoke (thinking this somehow keeps the boat in motion) while the other three will also keep a nervous eye on the water....
Bigredtwenty
GM, 377 posts
The
Boss
Sat 31 Aug 2019
at 20:18
  • msg #665

Re: Sailors on the Starless Sea main gameplay thread.

You see no signs of tentacles breaking the surface... perhaps the sacred smoke is keeping them at bay.  Ahead of the ship, you see an island.  You are getting closer.

Will you take further actions, while there is still time?
This message was last edited by the GM at 20:19, Sat 31 Aug 2019.
Puppeteer
player, 37 posts
Zero?
Hero!
Sat 31 Aug 2019
at 20:55
  • msg #666

Re: Sailors on the Starless Sea main gameplay thread.

"Land, ho!" calls Pedram from the bow of the boat.
Bigredtwenty
GM, 378 posts
The
Boss
Sun 1 Sep 2019
at 22:11
  • msg #667

Re: Sailors on the Starless Sea main gameplay thread.

The island draws closer, revealing the source of the golden glow: a
towering ziggurat, with burning light radiating from within the sliver-thin cracks between its massive
stone blocks.

A wide ramp circles the edifice, sloping to the top of the temple.
Hordes of beastmen crowd the ramp, howling to the darkness, ham-
mering on massive hide drums and pushing a terrified string of
prisoners to the ziggurat’s glowing peak. High atop the temple, you
can make out a fearsome silhouette of an enormous armored figure,
wreathed in infernal smoke lit from below.


#

Do you want to try anything else?  The island draws near...
Gurren
player, 190 posts
Mon 2 Sep 2019
at 12:04
  • msg #668

Re: Sailors on the Starless Sea main gameplay thread.

(OOC: I have a message in to Puppeteer in the ooc channel to see if he would like two of his guys to be in the robes as a part of the ruse outlined below, I posted this and then read the ooc message where It seems we’re both thinking along the same lines....so if it’s OK with you, please don’t act on the below yet until we get our stories straight :-) )

“Uh”, Murlocks mouth hangs agape at the sight.
Quickly Gurren and Co don the weird black robes they found a few rooms above:  maybe if they look like they “belong” it won’t draw notice from the horde on the island.  On a whim he’s also going to put on the skull amulet he got from the dead beast-man leader in the tower and hold the skull he picked up from the pool, hoping he looks sufficiently evil if anything sees them.  He’ll stand near the front of the boat thinking if the beastmen are looking at the arriving boat they will just see four evil looking priests.

Is there any place on the boat for the others to take cover?

Are there any other structures or features on the island or is it all ziggurat?

Hoping the smoke will have the same effect on any evil creature, Gurren says, “if all else fails, try to stay within the smoke clouds....”
This message was last edited by the player at 12:16, Mon 02 Sept 2019.
Puppeteer
player, 39 posts
Zero?
Hero!
Mon 2 Sep 2019
at 16:47
  • msg #669

Re: Sailors on the Starless Sea main gameplay thread.

"Perfect!" Lord Fernroar declares. "Well, almost perfect. Give me one of those robes." he doesn't ask. "The rest of you will be prisoners we have brought to sacrifice. Clever, eh? Eh?" Lord Fernroar seems far more proud of himself than his simplistic plan should account for.
Yeppo
NPC, 21 posts
Tue 3 Sep 2019
at 06:52
  • msg #670

Re: Sailors on the Starless Sea main gameplay thread.

Prisoners?”  Ducius says and gulps hard.  “Not sure I like the sound of that.”
Bigredtwenty
GM, 379 posts
The
Boss
Tue 3 Sep 2019
at 06:52
  • msg #671

Re: Sailors on the Starless Sea main gameplay thread.

Who has robes?  A list, please.
This message was last edited by the GM at 06:53, Tue 03 Sept 2019.
Gurren
player, 192 posts
Tue 3 Sep 2019
at 11:27
  • msg #672

Re: Sailors on the Starless Sea main gameplay thread.

Gurren
Grum
Lord Fernroar
And Favaro will give his robe to Ducius
Murlock and Favaro will try to hide their weapons about their person
(Favaro has a 10’ chain that the group can use to appear to be all chained together?)
Puppeteer
player, 42 posts
Zero?
Hero!
Wed 4 Sep 2019
at 02:50
  • msg #673

Re: Sailors on the Starless Sea main gameplay thread.

Lord Fernroar takes Pedram’s sling and Mowgli’s club and tucks them into his belt. “You two can carry those skulls. You can throw them at something or bash something with them if there’s trouble. If a big fight breaks out I’ll give you your weapons. Now, just keep your heads down and continue looking pitiful.

The three are ready to disembark. The “prisoners” will loop the chain around their left wrists to fake being restrained.
Bigredtwenty
GM, 380 posts
The
Boss
Wed 4 Sep 2019
at 07:10
  • msg #674

Re: Sailors on the Starless Sea main gameplay thread.

The ship soon reaches the shore.  Fortunately, the worshippers seem distracted by the ongoing festivities, and pay little attention to you (so far).
Puppeteer
player, 43 posts
Zero?
Hero!
Thu 5 Sep 2019
at 00:27
  • msg #675

Re: Sailors on the Starless Sea main gameplay thread.

Lord Fernroar confidently steps off of the boat and moves a few yards away from it. Then, he turns back to face the others and rudely snaps his fingers to hurry them along.
Gurren
player, 193 posts
Thu 5 Sep 2019
at 00:48
  • msg #676

Re: Sailors on the Starless Sea main gameplay thread.

We’ll follow Lord Fernroar’s lead with rope around the wrist, Grum will look around and see if there is anything else near where we’ve come to shore: any structures or features where we can nonchalantly head towards and take cover?
Bigredtwenty
GM, 382 posts
The
Boss
Fri 6 Sep 2019
at 05:46
  • msg #677

Re: Sailors on the Starless Sea main gameplay thread.

There is nowhere to take cover.  The island is almost completely dominated by the ziggurat, except for a small surrounding of naked beach.

The only way to go is up.
Puppeteer
player, 44 posts
Zero?
Hero!
Fri 6 Sep 2019
at 10:30
  • msg #678

Re: Sailors on the Starless Sea main gameplay thread.

With nowhere to go but up Lord Fernroar shoves Mowgli and snarls, "Get moving!"

Mowgli manages to keep himself from falling and reluctantly begins leading the little procession up the hill. Lord Fernroar walks beside Mowgli and shoves him again every now and then on the way up.  Not surprisingly, it isn't a stretch for Lord Fernroar to act like a jerk, or for Mowgli and Pedram to act like terrified prisoners being led to their deaths.
Gurren
player, 194 posts
Fri 6 Sep 2019
at 11:52
  • msg #679

Re: Sailors on the Starless Sea main gameplay thread.

Grum and Gurren will also prod their “prisoners” along behind Lord Fernroar.

“I’ve got a bad feeling about this,” whispers Favaro
Oofi
player, 97 posts
Sat 7 Sep 2019
at 05:27
  • msg #680

Re: Sailors on the Starless Sea main gameplay thread.

Gristle, Durian and Tarlton stash thier weapons inside their clothing and try to  blend into the center of the chained gang.
Bigredtwenty
GM, 383 posts
The
Boss
Sat 7 Sep 2019
at 06:39
  • msg #681

Re: Sailors on the Starless Sea main gameplay thread.

You start up the ramp, which is crowded with beastmen.  Luckily, they are in a state of religious frenzy, and pay little attention to you.  On the other hand, you feel as though the Chaos Lord atop the ziggurat is burning a hole into your souls with his stare!  But perhaps this is merely psychological.  If he has seen through your ruse, there is still no sign of it.

What precautions will you take as you proceed up the ramp toward the top?
Puppeteer
player, 45 posts
Zero?
Hero!
Sat 7 Sep 2019
at 10:41
  • msg #682

Re: Sailors on the Starless Sea main gameplay thread.

Lord Fernroar and company will continue their act all the way to the top unless something stops them. They may reconsider once they are able to see what is going on up there, but right now their plan is to get up there and put the big chaos guy out of their misery.
Gurren
player, 195 posts
Sat 7 Sep 2019
at 10:54
  • msg #683

Re: Sailors on the Starless Sea main gameplay thread.

Likewise, Gurren and Grum will also continue the ruse, Grum will try to get a sense of how many beastmen and prisoners are on the ramp ahead of them.
Gurren will hope and pray the censer of incense will have some effect on all these monstrosities when they reach the top.

Can anyone see what is happening to the real prisoners once they reach the chaos lord?
Bigredtwenty
GM, 384 posts
The
Boss
Sun 8 Sep 2019
at 02:33
  • msg #684

Re: Sailors on the Starless Sea main gameplay thread.

You can’t see all the way to the top yet.  Whatever is happening, it doesn’t sound good.

Is Gurren using the censer now?
Gurren
player, 197 posts
Sun 8 Sep 2019
at 14:54
  • msg #685

Re: Sailors on the Starless Sea main gameplay thread.

Gurren will keep the censer ready but he’s not actively using it yet: he’ll wait and see what happens and if they get noticed.
Bigredtwenty
GM, 385 posts
The
Boss
Mon 9 Sep 2019
at 10:14
  • msg #686

Re: Sailors on the Starless Sea main gameplay thread.

The ramp turns, then again and again, taking you closer to the top.  You’re roughly halfway there.  You can almost feel the screams of your kin above, although you still can’t see what is happening.  You feel yourselves getting lost in the torrent of raw emotion surrounding you, but you press on, determined to finish what you’ve started.

The chaos lord stands perfectly still, as if providing a pillar of stability in the beating heart of this madness.

Is there anything you want to do before you reach the top?
This message was last edited by the GM at 10:14, Mon 09 Sept 2019.
Puppeteer
player, 48 posts
Zero?
Hero!
Tue 10 Sep 2019
at 02:14
  • msg #687

Re: Sailors on the Starless Sea main gameplay thread.

OOC: Just more of the same. It seems to be working. Unless, of course we're not meant to be here at all.
Gurren
player, 199 posts
Tue 10 Sep 2019
at 11:37
  • msg #688

Re: Sailors on the Starless Sea main gameplay thread.

Yes, let’s keep going, hopefully we can take them by surprise and maybe save a few of the victims....
Oofi
player, 98 posts
Thu 12 Sep 2019
at 10:08
  • msg #689

Re: Sailors on the Starless Sea main gameplay thread.

Durian, Gristle and Tarlton keep their heads down and continue (hopefully) blending in with the crowd.
Bigredtwenty
GM, 386 posts
The
Boss
Thu 12 Sep 2019
at 22:04
  • msg #690

Re: Sailors on the Starless Sea main gameplay thread.

You soon reach the top...

The peak of the temple is dominated by a vast, smoking pit that glows
with a hellish light. A mighty beastman hoists an effigy of a fearsome
armored figure high into the swirling clouds as the prisoners are
hurled screaming, one after another, into the pit. A trio of snarling
beastmen upends woven baskets, pouring thousands of coins in after
your fellow villagers, producing gouts of hissing smoke and flame!
All about you is the thundering cacophony of drums and bestial
howls as the bizarre ritual nears its climax!

Puppeteer
player, 49 posts
Zero?
Hero!
Sat 14 Sep 2019
at 02:01
  • msg #691

Re: Sailors on the Starless Sea main gameplay thread.

Mowgli and Pedram have both had loved ones who disppeared and who were presumably brought here. The thought that this is what might become of them spurs the pair to respond with violence. They drop the pretense of being prisoners themselves and each throw the skulls that they are carrying at the beastmen who are tossing prisoners into the pit. Then, they turn to lord Fernroar demanding their weapons which he does not hesitate to return to them.

Then, Lord Fernroar draws his sword and charges at the large beastman who is holding up the effigy. As he runs, a thought occurs to him. The beastman is certainly top-heavy with that thing held above his head so he dicides that rather than tryin to run him through he will try to knock him off balance and into the pit. He adjusts his approach as needed and lowers his center of gravity as he reaches the beastman so that he strikes the bestman in the solar plexus with his left shoulder lifting him up and back toward the pit.

OOC: Apparently I have displeased the dice gods. Hopefully this is a surprise round. Either way, depending on distances this may be too much to accomplish in one round, especially for Lord Fernroar. It won't change his actions, but if some of this won't happen until next round I'll adjust my next post accordingly.

Initiative - [roll=1568425686.74992.328015]

Mowgli throws a skull. - [roll=1568425721.70654.328015]

Pedram throws a skull. - [roll=1568425755.72266.328015]

Lord Fernroar charges the large beastman. - [roll=1568425817.15744.328015]

Gurren
player, 201 posts
Sat 14 Sep 2019
at 12:22
  • msg #692

Re: Sailors on the Starless Sea main gameplay thread.

Praying to the gods there are still some of their kinsman to sac, Gurren will start wielding the censer again, trying to send as much smoke out as he can towards the beastmen in the hope that it will have a negative affect upon them.

Grum will charge forward with his spear and try to “crosscheck” one or more beastmen into the pit, if the opportunity to do so is there... otherwise he will stab the nearest beastman.  Favaro, likewise will wield his spear and stab the nearest beastman.  Murlock will shoot an arrow at the trio dumping the money into the pit.

08:23, Today: Gurren rolled 2 using 1d8.  Grum possible damage roll if needed.
08:23, Today: Gurren rolled 9 using 1d20.  Murlock arrow attack .
08:23, Today: Gurren rolled 5 using 1d20.  Favaro attack.
08:22, Today: Gurren rolled 14 using 1d20.  Grum crosscheck/attack.
08:22, Today: Gurren rolled 7 using 1d20.  Initative.
This message was last edited by the player at 12:25, Sat 14 Sept 2019.
Bigredtwenty
GM, 387 posts
The
Boss
Sat 14 Sep 2019
at 21:56
  • msg #693

Re: Sailors on the Starless Sea main gameplay thread.

To Lord Fenroar’s surprise, the beastman holding up the effigy of the chaos lord grins deviously, then hurls the effigy into the volcano!  The bright red light is immediately extinguished, and as the priest begins to chant, the beastmen flee down the ramp.
Yeppo
NPC, 22 posts
Sat 14 Sep 2019
at 21:58
  • msg #694

Re: Sailors on the Starless Sea main gameplay thread.

“I have a bad feeling about this,” says Ducius.  “Something even worse than killing money is about to happen.”
Puppeteer
player, 51 posts
Zero?
Hero!
Sat 14 Sep 2019
at 23:37
  • msg #695

Re: Sailors on the Starless Sea main gameplay thread.

Mowgli and Pedram exchange a brief look with one another then dash to free the remaining prisoners. Meanwhile, Lord Fernroar makes a run for the boat. Once the prisoners are free Mowgli and Pedram will follow suit.

OOC: When I say free the prisoners I just mean to do make sure they can run to the boat. If they are in manacles or whateverm thats fine as long as it doesn't keep them from being able to make run for it.
Gurren
player, 202 posts
Sun 15 Sep 2019
at 23:17
  • msg #696

Re: Sailors on the Starless Sea main gameplay thread.

Gurren will try to spread the smoke in the direction of the priest and over the pit itself

Murlock will shoot an arrow at the priest hoping to stop him from completing any ritual he may be performing.

Grum is going to run at the priest with his spear.

Favaro is going to help free any remaining prisoners and then move to the top of the ramp and keep an eye on the pit before deciding to follow Lord Fernroar or not.

19:18, Today: Gurren rolled 3 using 1d20.  Grum spear attack priest.
19:17, Today: Gurren rolled 4 using 1d20.  Murlock arrow attack priest.

(OOC: the streak continues :-/)
This message was last edited by the player at 23:20, Sun 15 Sept 2019.
Bigredtwenty
GM, 388 posts
The
Boss
Mon 16 Sep 2019
at 23:32
  • msg #697

Re: Sailors on the Starless Sea main gameplay thread.

Murlock and Grum somehow both miss the priest, who continues to chant ecstatically, apparently indifferent to the holy smoke being sent his way.  Favaro tries to help the terrified prisoners as Lord Fernroar starts down the ramp.

Then you all notice that something is crawling out of the volcano....
Oofi
player, 99 posts
Wed 18 Sep 2019
at 07:50
  • msg #698

Re: Sailors on the Starless Sea main gameplay thread.

Gristle will step out and take a shot at the priest with his sling.

03:46, Today: Oofi rolled 12 using 1d20+1. Gristle attack.
03:47, Today: Oofi rolled 3 using 1d4+1. Gristle damage.


Durian and Tarlton ready their weapons (sling and dart respectively) and turn toward the volcano.
Puppeteer
player, 52 posts
Zero?
Hero!
Wed 18 Sep 2019
at 16:57
  • msg #699

Re: Sailors on the Starless Sea main gameplay thread.

"Hey! Where do you think you're going!?" Pedram calls after Lord Fernroar. "You're not afraid of a priest are you? I bet you are. Chicken! Bawk! Bawk! Bawk!"

Lord Fernroar whips back around with murder in his eyes. "I'll show you who's chicken. Just you wait," he says as he begins charging back up the hill.

Satisfied that he has straightened out Fernroar, Pedram turns to Mowgli. "Trade me," he says offering his sling in exchange for Mowgli's club. Mowgli happily accepts the trade and immediately launches a stone at the priest as Pedram goes charging in with the club.

OOC:
Pedram attacks the priest with Mowgli's club. - [roll=1568825573.23321.328015]
Pedram's damage. - [roll=1568825640.18366.328015]
Mowgli attacks the priest with Pedram. - [roll=1568825519.02021.328015]
Mowgli's damage. - [roll=1568825620.83119.328015]

I apologize for having Lord Fernroar take off like that. I somehow managed to overlook the priest.

Gurren
player, 203 posts
Thu 19 Sep 2019
at 09:24
  • msg #700

Re: Sailors on the Starless Sea main gameplay thread.

Murlock and Grum will try again.

Gurren will back up a little bit keep spreading holy smoke, this time trying to get it over the volcano opening so as to make whatever’s coming out contact it when it reveals itself.

Favaro will keep trying to get the prisoners moving down the ramp.

(Bye where did all the beastmen go?  Did they steal the ship?)

05:25, Today: Gurren rolled 4 using 1d6. Murlock possible arrow damage
05:25, Today: Gurren rolled 17 using 1d20.  Murlock attack priest.
05:24, Today: Gurren rolled 2 using 1d20.  Grum attack priest.
This message was last edited by the player at 09:26, Thu 19 Sept 2019.
Bigredtwenty
GM, 389 posts
The
Boss
Thu 19 Sep 2019
at 09:34
  • msg #701

Re: Sailors on the Starless Sea main gameplay thread.

An arrow sinks into the shaman’s crotch, dropping him and putting an end to his wretched chanting.  Meanwhile, something crawls out of the volcano!  It is the effigy of the Chaos Lord, only glowing bright orange because it’s covered in magma.  The magma rapidly cools into rock, which then shatters. The fully armored cyclopean Chaos Lord emerges, his many horns glistening, lips smacking.  He wants some!

05:34, Today: Bigredtwenty rolled 6 using 1d20.  Initiative.

Somebody go ahead and roll d20 for the party’s initiative.  (If you have a modifier, you may add it.)
This message was last edited by the GM at 09:36, Thu 19 Sept 2019.
Gurren
player, 205 posts
Fri 20 Sep 2019
at 09:19
  • msg #702

Re: Sailors on the Starless Sea main gameplay thread.

05:18, Today: Gurren rolled 8 using 1d20+1.  Party initiative .

(Whew)
Bigredtwenty
GM, 390 posts
The
Boss
Sat 21 Sep 2019
at 02:37
  • msg #703

Re: Sailors on the Starless Sea main gameplay thread.

Attack at will!
Puppeteer
player, 54 posts
Zero?
Hero!
Sat 21 Sep 2019
at 03:58
  • msg #704

Re: Sailors on the Starless Sea main gameplay thread.

As Pedram tries to crack open the Priest's skull, Mowgli looses another stone at him but the shot goes wide. Meanwhile, Lord Fernroar returns to the top of the Ziggarut and attacks the Chaos Lord that the volcano has just regurgitated.

OOC:
Mowgli attacks the Priest with Pedram;s sling. - [roll=1569037308.29432.328015]
Pedram attacks the priest with Mowgli's club. - [roll=1569037330.48521.328015]
Pedram's damage. - [roll=1569037360.66248.328015]
Lord Fernroar attacks the Chaos Lord. . - [roll=1569037469.81235.328015]
Lord Fernroar's damage. - [roll=1569037501.21869.328015]

Gurren
player, 206 posts
Sat 21 Sep 2019
at 18:37
  • msg #705

Re: Sailors on the Starless Sea main gameplay thread.

Gurren will keep trying to waft holy smoke towards the chaos lord, Grum, Murlock, and Favaro will attack him with all they’ve got.

14:39, Today: Gurren rolled 2 using 1d8.  Grum potential spear damage.
14:38, Today: Gurren rolled 3 using 1d20.  Favaro attacks chaos lord.
14:38, Today: Gurren rolled 1 using 1d20.  Murlock attacks chaos lotd. (Oof, jinxed by not being able to spell “lord” :-/)
14:37, Today: Gurren rolled 14 using 1d20.  Grum attacks chaos lord.
This message was last edited by the player at 18:41, Sat 21 Sept 2019.
Oofi
player, 100 posts
Sun 22 Sep 2019
at 05:58
  • msg #706

Re: Sailors on the Starless Sea main gameplay thread.

Durian will attack the Chaos Lord, firing a shot from his trusty sling.
01:51, Today: Oofi rolled 8 using 1d20.  Durian Attack.
01:52, Today: Oofi rolled 3 using 1d4-1.  Durian damage.

Next, Tarlton step up with his dart.
01:53, Today: Oofi rolled 7 using 1d20.  Tarlton Attack.
01:54, Today: Oofi rolled 1 using 1d4.  Tarlton Damage.


Gristle also fires his sling, hoping to do better than his comrades.
01:55, Today: Oofi rolled 7 using 1d20.  Gristle attack.
01:56, Today: Oofi rolled 4 using 1d4+1.  Gristle damage.

Yeppo
NPC, 23 posts
Sun 22 Sep 2019
at 22:03
  • msg #707

Re: Sailors on the Starless Sea main gameplay thread.

Ducius, Brightwit and Ron Hell swarm the Chaos Lord!

18:05, Today: Bigredtwenty, on behalf of Yeppo, rolled 2 using 1d4.  Ron Hell damage.
18:05, Today: Bigredtwenty, on behalf of Yeppo, rolled 16 using 1d20.  Ron Hell to hit.
18:04, Today: Bigredtwenty, on behalf of Yeppo, rolled 2 using 1d4.  Brightwit damage.
18:04, Today: Bigredtwenty, on behalf of Yeppo, rolled 18 using 1d20.  Brightwit to hit.
18:04, Today: Bigredtwenty, on behalf of Yeppo, rolled 4 using 1d20.  Ducius to hit.

This message was last edited by the player at 22:06, Sun 22 Sept 2019.
Bigredtwenty
GM, 391 posts
The
Boss
Sun 22 Sep 2019
at 22:11
  • msg #708

Re: Sailors on the Starless Sea main gameplay thread.

The priest’s brains leak out... I think you can stop beating on him now!

Your attacks stagger the Chaos Lord (he takes 13 damage).  Outraged at your impertinence, he swings his mighty flail at one of you...

18:11, Today: Bigredtwenty rolled 9 using 1d10.  Random target.

His foul gaze settles on Brightwit.

18:13, Today: Bigredtwenty rolled 3 using 1d6+1.  Dam.
18:13, Today: Bigredtwenty rolled 20 using 1d20+6.  To hit.


He scores!  The spiked ball smashes into the foolish peasant’s head, knocking it clean off.  His body does a funny little dance before giving up.  The head ricochets repeatedly as it tumbles into the volcano.

Brightwit’s last words are: “Singin’ in the pain, just... singin’ in the pain!”

Your round to attack.
This message was last edited by the GM at 22:17, Sun 22 Sept 2019.
Puppeteer
player, 55 posts
Zero?
Hero!
Sun 22 Sep 2019
at 23:14
  • msg #709

Re: Sailors on the Starless Sea main gameplay thread.

Pedram rushes in to join the mob around the chaos lord while Mowgli stays back and uses the sling to attack. Neither of their attacks are effective; however, the Chaos Lord foolishly turns his back toward Lord Fernroar when it attacks Brightwit and Lord Fernror makes him pay dearly for the insult!


OOC:
Mowgli attacks the Chaos Lord. - 9

Pedram attacks the Chaos Lord. - 4

Lord Fernroar attacks the Chaos Lord. . - 18
Lord Fernroar's damage. - 7

Gurren
player, 207 posts
Mon 23 Sep 2019
at 00:12
  • msg #710

Re: Sailors on the Starless Sea main gameplay thread.

Team Gurren will swarm and hopefully contribute to the chaos lord’s demise:

20:08, Today: Gurren rolled 7 using 1d20.  Favaro attacks chaos lord.
20:08, Today: Gurren rolled 12 using 1d20.  Murlock shoots arrow at chaos lord.
20:08, Today: Gurren rolled 4 using 1d20.  Grum attacks chaos lord.
20:07, Today: Gurren rolled 14 using 1d20.  Gurren attacks Chaos Lord.

20:09, Today: Gurren rolled 2 using 1d6.  Possible arrow damage.
20:09, Today: Gurren rolled 2 using 1d6.  Possible flail damage.
Bigredtwenty
GM, 394 posts
The
Boss
Wed 25 Sep 2019
at 08:29
  • msg #711

Re: Sailors on the Starless Sea main gameplay thread.

Lord Fenroar decapitates the Chaos Lord!  Somehow the head lets out a ghostly scream as it tumbles into the volcano.  Meanwhile, the demon-armored body falls to its knees and begins to dissolve, radiating considerable heat.  Its mighty flail slips from its grasp.

What will you do now?
Puppeteer
player, 56 posts
Zero?
Hero!
Wed 25 Sep 2019
at 23:51
  • msg #712

Re: Sailors on the Starless Sea main gameplay thread.

Lord Fernroar roars as the Chaos Lords head tumbles from itw shoulders. Pedram and Mowgli stand with the jaws agape for a moment, stunned by Lord Fernroar's ferocity.

"Come on, let's get out of here."

Lord Fernroar's words snap them out of their stunned state and they both no in agreement. The three turn to escort the remaining prisoners down to the boat, but Pedram notices that the mace hasn't dissolved like the rest of the thing, so he grabs it, then hurries to catch up with his companions.
Gurren
player, 208 posts
Fri 27 Sep 2019
at 17:44
  • msg #713

Re: Sailors on the Starless Sea main gameplay thread.

Gurren, Favaro, and Murlock will run down with Lord Fernroar, Grum will pause only to quickly search the dead priest’s body for anything noteworthy and then sprint after them.

13:44, Today: Gurren rolled 5 using 1d20.  Roll Grum search priest body, if needed.
This message was last edited by the player at 17:45, Fri 27 Sept 2019.
Bigredtwenty
GM, 395 posts
The
Boss
Sun 29 Sep 2019
at 06:26
  • msg #714

Re: Sailors on the Starless Sea main gameplay thread.

Immediately after Pedram grabs the mace, the volcano roars back the life, sending up a shower of magma.  Some of you are hit...

02:29, Today: Bigredtwenty rolled 5 using 1d4+3.  Murlock damage.
02:29, Today: Bigredtwenty rolled 6 using 1d4+3.  Favaro damage.


Gurren: Favaro and Murlock are burned to death!  Any last words?

02:33, Today: Bigredtwenty rolled 5 using 1d4+3.  Mowgli damage.
02:32, Today: Bigredtwenty rolled 5 using 1d4+3.  Lord Fenroar damage.


Lord Fenroar and Mowgli also bite the smoldering big one.  Ditto on last words.

02:38, Today: Bigredtwenty rolled 4 using 1d4+3.  Ron Hell damage.
02:38, Today: Bigredtwenty rolled 4 using 1d4+3.  Brightwit damage.


Brightwit and Ron Hell are turned into a sandwich of toasted fools.

02:41, Today: Bigredtwenty rolled 5 using 1d4+3.  Durian Durian damage.

And finally, Durian Durian is slammed with a huge glob of magna which quickly burns all the flesh from his face and hands.  If you have any final remarks, make them now.
This message was last edited by the GM at 06:43, Sun 29 Sept 2019.
Yeppo
NPC, 24 posts
Sun 29 Sep 2019
at 06:46
  • msg #715

Re: Sailors on the Starless Sea main gameplay thread.

Last words:

Ron Hell: “Hot damn!”

Ducius: “Tis a far better thing I do than I OOOUCH!!”
This message was last edited by the player at 06:50, Sun 29 Sept 2019.
Puppeteer
player, 57 posts
Zero?
Hero!
Sun 29 Sep 2019
at 15:57
  • msg #716

Re: Sailors on the Starless Sea main gameplay thread.

Pedram runs to the boat with tears for his lost companions straming down his cheek.

Last words:

Mowgli - "Oh Cr-...!"

Lord Fernroar - "Pedram, you twit!"

OOC:
Um... Oops? Didn't see that coming...

Gurren
player, 209 posts
Sun 29 Sep 2019
at 16:14
  • msg #717

Re: Sailors on the Starless Sea main gameplay thread.

Murlock:  “I want to believe we just kicked a chaos god in the balls....  but I think he’s about to kick us back.  Watch out ,Favar—!“

Favaro has no last words but he does raise a middle finger at the lava as he watches it descends toward him (luckily he still had that finger after the incident with the trapped chest...)

Somehow unscathed, Gurren and Grum will run for their lives back to the boat.
Oofi
player, 101 posts
Wed 2 Oct 2019
at 10:37
  • msg #718

Re: Sailors on the Starless Sea main gameplay thread.

Durian tries to say something, but with no face it's pretty damn hard to make out what it is.

It may have been a prayer

Or a curse.

Or Rosebud.

No one will ever know.

Tarlton and Gristle don't dare pause to remember their fallen friend though, as they are too busy hauling themselves back to the boat with the other survivors.
This message was last edited by the player at 11:41, Wed 02 Oct 2019.
Bigredtwenty
GM, 405 posts
The
Boss
Thu 3 Oct 2019
at 08:26
  • msg #719

Re: Sailors on the Starless Sea main gameplay thread.

The five of you who still aren’t dead yet rush down the ramp, rounding the Ziggurat until you reach the base.  The ground rumbles beneath you.... not much time left to escape!  You’re pretty sure the island is about to destroy itself.

You see the ship still docked close to shore.  Some beastmen have boarded her, but they’re having major difficulties involving massive black tentacles which have surfaced from the sea.  You see one of them dragged to a gurgling doom.

What will you do now?
Puppeteer
player, 58 posts
Zero?
Hero!
Thu 3 Oct 2019
at 09:50
  • msg #720

Re: Sailors on the Starless Sea main gameplay thread.

"Please, tell me you still have some tentacle repellant," Pedram says to Gurren as he is preparing to board the ship.

OOC:
Pedram will defend himself, but won't go on the attack unless the tentacles retreat. He'll leave the remaining beast men alive as tentacle fodder until then.

Gurren
player, 210 posts
Sun 6 Oct 2019
at 11:17
  • msg #721

Re: Sailors on the Starless Sea main gameplay thread.

“I do!” Says Gurren, holding up the censer.

Gurren will make sure there’s some holy smoke between the party and the tentacles, let’s see if the tentacles can take care of the beastmen for us and then move to the ship using the smoke to drive off the tentacles as before (as long as we’re still safe from lava or anything coming down the ziggurat...)
Oofi
player, 102 posts
Mon 7 Oct 2019
at 09:33
  • msg #722

Re: Sailors on the Starless Sea main gameplay thread.

Tarlton and Gristle ready their weapons and step closer to the others.

Tarlton watches the tentacles to see the effectiveness of the smoke from the censor, and Gristle keeps on eye on the ziggurat and the lava.
Bigredtwenty
GM, 406 posts
The
Boss
Mon 7 Oct 2019
at 11:34
  • msg #723

Re: Sailors on the Starless Sea main gameplay thread.

You board the ship.  The holy smoke drives away the tentacles.

Only one beastman remains.  He turns towards you and snarls, clutching his spear.

What do you do?
Puppeteer
player, 59 posts
Zero?
Hero!
Mon 7 Oct 2019
at 11:55
  • msg #724

Re: Sailors on the Starless Sea main gameplay thread.

Pedram brandishes the mace at the beastman and says, "Get... Off... Of... Our... Boat!!!"
Gurren
player, 211 posts
Thu 10 Oct 2019
at 01:18
  • msg #725

Re: Sailors on the Starless Sea main gameplay thread.

Grum stands beside Pedram, spear at the ready with his best "I'm dangerous face".

Gurren with hang back and keep the smoke going.
Bigredtwenty
GM, 407 posts
The
Boss
Fri 11 Oct 2019
at 18:08
  • msg #726

Re: Sailors on the Starless Sea main gameplay thread.

He snarls and attacks!

Someone please roll d20 for initiative (with dex mod, if appropriate).

14:08, Today: Bigredtwenty rolled 17 using 1d20.  Beastman initiative.

This message was last edited by the GM at 18:09, Fri 11 Oct 2019.
Gurren
player, 212 posts
Wed 16 Oct 2019
at 16:20
  • msg #727

Re: Sailors on the Starless Sea main gameplay thread.

12:19, Today: Gurren rolled 5 using 1d20+1.  Initiative.
Bigredtwenty
GM, 408 posts
The
Boss
Thu 17 Oct 2019
at 10:11
  • msg #728

Re: Sailors on the Starless Sea main gameplay thread.

The beastman is faster than he looks.  With an envious snarl, he stabs at Gristle...

06:13, Today: Bigredtwenty rolled 1 using 1d6.  Damage.
06:12, Today: Bigredtwenty rolled 11 using 1d20.  To hit w/spear.


Right in the appendix!  Gristle is hurt but still alive.

Your turn to fight!
This message was last edited by the GM at 10:14, Thu 17 Oct 2019.
Puppeteer
player, 61 posts
Zero?
Hero!
Fri 18 Oct 2019
at 07:33
  • msg #729

Re: Sailors on the Starless Sea main gameplay thread.

"You're going to wish you hadn't dropped out of obedience school," Pedram says to the beastman as he swings the mace at its head like he's playing tee ball, "while you're trying to fish your head out of the water!"

OOC:
02:21, Today: Puppeteer rolled 2 using 1d20+1.  Attacking the beastman with the chaos dude's mace.

I think we all saw that one coming.

Also, I'm going to have to look back at the last few posts, but I'm pretty sure that some idiot who looks a lot like me left Lord Fernroar's longsword up on top of the ziggurat. If so, maybe when the volcano finally blows it'll get thrown into the air and land on the boat without impaling anyone.

That sounds like a luck test, doesn't it?

:)

Oofi
player, 103 posts
Fri 18 Oct 2019
at 14:54
  • msg #730

Re: Sailors on the Starless Sea main gameplay thread.

Tarlton, angry at the attack on his friends, fires off a might shot from his dart.


10:50, Today: Oofi rolled 18 using 1d20. Tarlton attack


“HA! Take that!” He cries and does a short (hopefully not premature) moonwalk of victory.

10:52, Today: Oofi rolled 4 using 1d4.  Tarlton damage
Bigredtwenty
GM, 409 posts
The
Boss
Sat 19 Oct 2019
at 18:06
  • msg #731

Re: Sailors on the Starless Sea main gameplay thread.

Tarlton’s dart penetrates the beastman’s piggish left eye.  It gropes for it as blood gushes down his misshapen features.  It grunts like an ox, hoots like an owl and then jibbers like a monkey as he falls breakdancing to the deck.  For a few horrifying seconds it does the Centipede, then its bowels loosen and it dies.

The ship drifts away from the island as the volcano spews magma everywhere.  You hear the horrified screams of the beastmen who are stranded, trapped between the creeping fiery death on land and the tentacle-infested waters.

Puppeteer, give me a luck check, and remember that you can ‘burn’ luck points to improve your roll.
This message was last edited by the GM at 18:07, Sat 19 Oct 2019.
Puppeteer
player, 62 posts
Zero?
Hero!
Sun 20 Oct 2019
at 09:41
  • msg #732

Re: Sailors on the Starless Sea main gameplay thread.

OOC:

04:38, Today: Puppeteer rolled 6 using 1d20 ((6)). Test luck.

Pedram only has 10 luck. I'm not going to burn any unless it's a life and death thing.

Please tell me this is not a life and death thing.

Bigredtwenty
GM, 410 posts
The
Boss
Sun 20 Oct 2019
at 14:09
  • msg #733

Re: Sailors on the Starless Sea main gameplay thread.

You notice an unidentified flying object hurling through the air in the general direction of the ship, apparently hurled from the island by volcanic activity.  It looks suspiciously like Lord Fenroar’s longsword!  Unfortunately, it plunges into the ocean a great distance from the ship.

Soon you are safely away from the self-destructing island, and will soon return to friendly shores.  YOU WIN!

Each survivor reaches level 1.  (Which one of you took the Chaos Lord’s flail?)
This message was last edited by the GM at 14:10, Sun 20 Oct 2019.
Gurren
player, 214 posts
Sun 20 Oct 2019
at 15:10
  • msg #734

Re: Sailors on the Starless Sea main gameplay thread.

OCC: Woohoo! Did we rescue any survivors or did they all go into the volcano?
I’m still wanting to do Grimtooth or any other adventure if you guys are still game.
Puppeteer
player, 63 posts
Zero?
Hero!
Mon 21 Oct 2019
at 00:38
  • msg #735

Re: Sailors on the Starless Sea main gameplay thread.

OOC:

Pedram picked up the Chaos Lord's Flail. It is in his possession right now. Gurren, if you have a character that would be better suited to wield it, assuming it doesn't curse Pedram, or kill him or something, let me know.

I'm still game for more, too.

Gurren
player, 215 posts
Mon 21 Oct 2019
at 13:06
  • msg #736

Re: Sailors on the Starless Sea main gameplay thread.

OOC: no worries Puppeteer, you had the good sense to pick it up so it is yours :-)
Bigredtwenty
GM, 411 posts
The
Boss
Mon 21 Oct 2019
at 13:54
  • msg #737

Re: Sailors on the Starless Sea main gameplay thread.

I’ll post this straight from the book.



Topped with blackened iron and ringed with spikes,
the chaos lord’s spiked flail is a weapon of great power. In ad-
dition to being +1 to both hit and damage, once per day the
wielder of the spiked flail can wreathe the weapon in flames for
3 rounds, inflicting an additional 1d6 points of damage on a
successful strike.



I’ll get rolling on Grimtooth’s soon.  Stay tuned.
This message was last edited by the GM at 13:55, Mon 21 Oct 2019.
Puppeteer
player, 64 posts
Zero?
Hero!
Mon 21 Oct 2019
at 15:48
  • msg #738

Re: Sailors on the Starless Sea main gameplay thread.

That’s pretty sweet, thanks!  I was considering making Pedram a Cleric, but with that weapon I guess Fighter is the better choice.
This message was last edited by the player at 11:47, Wed 30 Oct 2019.
Bigredtwenty
GM, 412 posts
The
Boss
Wed 23 Oct 2019
at 11:48
  • msg #739

Re: Sailors on the Starless Sea main gameplay thread.

Everybody: when you get a chance, let me know which class each survivor wants to become.  No rush.
Puppeteer
player, 65 posts
Zero?
Hero!
Wed 23 Oct 2019
at 12:39
  • msg #740

Re: Sailors on the Starless Sea main gameplay thread.

Pedram is going to be a fighter. I've got my last midterm tomorrow. I'll work on a sheet for him after the exam.
Gurren
player, 216 posts
Wed 30 Oct 2019
at 17:07
  • msg #741

Re: Sailors on the Starless Sea main gameplay thread.

Gurren is going to become a cleric.

Good ol’ Grum will have no choice but to continue to be a dwarf.
Bigredtwenty
GM, 413 posts
The
Boss
Sun 3 Nov 2019
at 00:18
  • msg #742

Re: Sailors on the Starless Sea main gameplay thread.

We’ll get started soon.
Puppeteer
player, 66 posts
Zero?
Hero!
Sun 3 Nov 2019
at 18:44
  • msg #743

Re: Sailors on the Starless Sea main gameplay thread.

Excellent.
Oofi
player, 104 posts
Mon 4 Nov 2019
at 20:46
  • msg #744

Re: Sailors on the Starless Sea main gameplay thread.

I think Gristle  will be a cleric this time, and Tarlton a Thief.
Bigredtwenty
GM, 414 posts
The
Boss
Wed 6 Nov 2019
at 00:55
  • msg #745

Re: Sailors on the Starless Sea main gameplay thread.

I’ll also award each of your characters one extra point to the attribute of your choice.
Puppeteer
player, 67 posts
Zero?
Hero!
Wed 6 Nov 2019
at 00:59
  • msg #746

Re: Sailors on the Starless Sea main gameplay thread.

Big Red, you da man!

Edit: I successfully fought off the urge to put that point into Intelligence and make Pedram a Wizard instead of a fighter. I reckon we'll need the muscle more than the magic.

Did y'all notice the stellar HP roll I made when I leveled him up?
This message was last edited by the player at 01:07, Wed 06 Nov 2019.
Bigredtwenty
GM, 415 posts
The
Boss
Wed 6 Nov 2019
at 15:26
  • msg #747

Re: Sailors on the Starless Sea main gameplay thread.

If you roll a 1 or 2 for hit points, just roll it again.
Bigredtwenty
GM, 416 posts
The
Boss
Sun 17 Nov 2019
at 18:11
  • msg #748

Re: Sailors on the Starless Sea main gameplay thread.

Time flies!  Anybody still here?
Puppeteer
player, 68 posts
AC 10
HP 17/17
Sun 17 Nov 2019
at 18:49
  • msg #749

Re: Sailors on the Starless Sea main gameplay thread.

Yep, still here. What's shakin'?
Gurren
player, 217 posts
Sun 17 Nov 2019
at 21:00
  • msg #750

Re: Sailors on the Starless Sea main gameplay thread.

Yes, still here :-)
Question: for Gurren’s cleric spells, do I choose them or is there a mechanism to roll for them.... I’m not following the book, which mentions random roll and then if they aren’t useful allowing some to be chosen, but I can’t find any table to roll against.

I’m assuming we’ll only bring one character to Grimtooth?

Hope everyone is well
Bigredtwenty
GM, 417 posts
The
Boss
Sat 23 Nov 2019
at 08:05
  • msg #751

Re: Sailors on the Starless Sea main gameplay thread.

I’ll let clerics choose their own spells (unlike wizards), at least for now.  Of course, you also get patron spells from whichever god you choose to worship.

And you certainly can bring more than one character to Grimtooth’s, or roll up some more once you’re there.  But you only get the bonus attribute point for characters who completed the funnel.

I expect characters to die frequently, so this might end up being beside the point...
Gurren
player, 218 posts
Sat 23 Nov 2019
at 13:37
  • msg #752

Re: Sailors on the Starless Sea main gameplay thread.

Sounds good, thank you.  I think once we move over to Grimtooth I'll roll up a couple more characters as you say.  I do find it fun to have more than one, the funnel was a lot of fun
Puppeteer
player, 69 posts
AC 10
HP 17/17
Sat 23 Nov 2019
at 18:05
  • msg #753

Re: Sailors on the Starless Sea main gameplay thread.

I don't want to come across like I didn't enjoy the funnel. I did. I just find it awkward to run multiple characters in the same adventure. That being said, I will keep one in the stable, or four if they're level 0's.
Bigredtwenty
GM, 418 posts
The
Boss
Thu 28 Nov 2019
at 09:01
  • msg #754

Re: Sailors on the Starless Sea main gameplay thread.

No problem.  Either way is fine.
Gurren
player, 219 posts
Wed 4 Dec 2019
at 00:47
  • msg #755

Re: Sailors on the Starless Sea main gameplay thread.

I think I have made all the changes to the character sheets, does the saving throw go up as indicated in the class charts for each level? (e.g. first level Cleric gets Fort +1 and Will +1 as in chart on page 31)
Otherwise, I’m ready whenever you guys are
Puppeteer
player, 70 posts
AC 10
HP 17/17
Wed 4 Dec 2019
at 10:57
  • msg #756

Re: Sailors on the Starless Sea main gameplay thread.

In reply to Gurren (msg # 755):

Yep, each class has their own progression.
Gurren
player, 220 posts
Wed 4 Dec 2019
at 13:22
  • msg #757

Re: Sailors on the Starless Sea main gameplay thread.

Cool, thank you.
So it stacks each level, correct?  If the cleric already had +2 due to high personality, at lvl 1 he is at +3 and then next level you get the lvl 2 bonus stacked or is each level the modifier to the base?
Example: if base is +2, at level 1 it is +3 (2+1).  If the lvl 2 Will bonus is +2, would you be +4 (base 2+2 for lvl2) or does it stack (base 2 + 1(lvl1)+2(lvl2)=5? (Sorry if this is all obvious)
Hope all is well
Puppeteer
player, 71 posts
AC 10
HP 17/17
Wed 4 Dec 2019
at 14:44
  • msg #758

Re: Sailors on the Starless Sea main gameplay thread.

In reply to Gurren (msg # 757):

The stated mod is what you have at that level. They don’t add up, they just increment.
Gurren
player, 221 posts
Thu 5 Dec 2019
at 12:27
  • msg #759

Re: Sailors on the Starless Sea main gameplay thread.

Thank you
Bigredtwenty
GM, 419 posts
The
Boss
Sun 8 Dec 2019
at 00:01
  • msg #760

Re: Sailors on the Starless Sea main gameplay thread.

Puppeteer:
In reply to Gurren (msg # 757):

The stated mod is what you have at that level. They don’t add up, they just increment.


This is correct.  Okay, so where is everybody at?  Need any help getting character/s set up?
Puppeteer
player, 72 posts
AC 10
HP 17/17
Sun 8 Dec 2019
at 03:38
  • msg #761

Re: Sailors on the Starless Sea main gameplay thread.

I think I am all set. Is it ok to generate 0-level backups using the Purple Sorcerer Games' 0-level party generator?

The default options give 4 0-level characters "by the book." Here is a link to the generator:

https://purplesorcerer.com/create_party.php
Oofi
player, 105 posts
Sun 8 Dec 2019
at 09:42
  • msg #762

Re: Sailors on the Starless Sea main gameplay thread.

Getting my guys act together soon. Will be ready to go in a couple of days.
Bigredtwenty
GM, 420 posts
The
Boss
Wed 11 Dec 2019
at 08:48
  • msg #763

Re: Sailors on the Starless Sea main gameplay thread.

I’ll generate new level 0 characters for you.

Okay, everybody make a final decision regarding character classes, and then roll hit points.  Let’s get ready to rumble.
This message was last edited by the GM at 09:14, Wed 11 Dec 2019.
Puppeteer
player, 73 posts
AC 10
HP 17/17
Wed 11 Dec 2019
at 17:30
  • msg #764

Re: Sailors on the Starless Sea main gameplay thread.

Pedram is a first level warrior with 17 HP now and he is ready for adventure.
Bigredtwenty
GM, 421 posts
The
Boss
Sun 22 Dec 2019
at 12:35
  • msg #765

Re: Sailors on the Starless Sea main gameplay thread.

It’s been a week and a half.  How are the rest of you coming along?
Gurren
player, 222 posts
Sun 22 Dec 2019
at 13:17
  • msg #766

Re: Sailors on the Starless Sea main gameplay thread.

I’m ready to go when you are (see message 755), I made all the changes to the character sheet.
Puppeteer
player, 74 posts
AC 10
HP 17/17
Mon 23 Dec 2019
at 01:10
  • msg #767

Re: Sailors on the Starless Sea main gameplay thread.

I'm still here, and good to go.
Bigredtwenty
GM, 422 posts
The
Boss
Tue 24 Dec 2019
at 11:22
  • msg #768

Re: Sailors on the Starless Sea main gameplay thread.

Did you guys remember to add +1 to a single attribute?
Puppeteer
player, 75 posts
AC 10
HP 17/17
Wed 25 Dec 2019
at 01:21
  • msg #769

Re: Sailors on the Starless Sea main gameplay thread.

Yes. I added +1 to Pedram's Strength. Thank you, in case I failed to say it before.
Gurren
player, 223 posts
Wed 25 Dec 2019
at 19:40
  • msg #770

Re: Sailors on the Starless Sea main gameplay thread.

Yes, I added to Gurren’s personality and to Grum’s agility.  Thank you.
Bigredtwenty
GM, 423 posts
The
Boss
Sun 29 Dec 2019
at 06:20
  • msg #771

Re: Sailors on the Starless Sea main gameplay thread.

Gurren: did you remember to add your level 1 hit points to your level 0 hit points?

Also, does everybody see the new OOC thread I created for group 1?
This message was last edited by the GM at 07:01, Sun 29 Dec 2019.
Oofi
player, 106 posts
Sun 29 Dec 2019
at 08:21
  • msg #772

Re: Sailors on the Starless Sea main gameplay thread.

Tarlton will be a thief, Gristle a fighter.
Bigredtwenty
GM, 425 posts
The
Boss
Mon 30 Dec 2019
at 07:02
  • msg #773

Re: Sailors on the Starless Sea main gameplay thread.

Roll hit points, and add them to your level 0 hp.  Thieves get 1d6 and warriors get 1d12.  Remember the modifiers for stamina.

If you forgot to add a point to one of your attributes for each character, do so now.
Oofi
player, 107 posts
Sat 11 Jan 2020
at 12:35
  • msg #774

Re: Sailors on the Starless Sea main gameplay thread.

OK. I think I've got my guys sheets ready to go.
Bigredtwenty
GM, 432 posts
The
Boss
Sat 11 Jan 2020
at 19:17
  • msg #775

Re: Sailors on the Starless Sea main gameplay thread.

Better add their classes, level and XP.  (10 each)
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