RolePlay onLine RPoL Logo

, welcome to Robotech Re-imagined: The Macross Saga (Palladium)

06:19, 25th April 2024 (GMT+0)

Macross City: JFK Avenue.

Posted by Darkside TrooperFor group archive 3
Darkside Trooper
GM, 342 posts
Tue 5 Jun 2018
at 04:39
  • msg #1

Macross City: JFK Avenue

Reindeer 18 takes cover behind a building on the right side of JFK avenue and is almost hit by an alien energy blast. Oggy 3 lands on the left side of the avenue and also takes cover behind a building. Oggy three finds himself being the far 'left' flank. To the right of Reindeer 18 is Churchill Avenue and Vermillion 7.

The avenue is partially obscured by smoke from the wreckage of various human armored vehicles that tried to defend the city. Most of their guns are facing out of the city. Mixed in with the destroyed armored vehicles (mostly Russian BMPs, and a few Centaur Hover tanks) are civilian cars and trucks. Several dozen civilians can be seen trying to run out of the city. Human infantrymen can be seen trying to maintain order while at the same time ineffectively firing back at the alien invaders.

Despite the smoke, the two veritech pilots can see the silhouettes of giant alien infantrymen. Two are also using buildings as cover at the end of the block (200 meters away). A third one is farther back (400 meters away) and along the right side of the street. A shoulder mounted cannon indicates that this third one is probably an alien battliod like encountered on the deck of the UES Prometheus.

The two veritechs immediately become the targets of the alien invaders instead of the ill equipped infantrymen and fleeing civilians.

OOC: When you fire your going to be in partial cover, unless you are firing both gun pods and thus completely exposing yourself. You guys are facing down the 'long' side of the blocks.

To make things simple Macross city was planned with city blocks being 100 meters wide (330 ft), and 200 (660) meters long. Most streets are only two lanes wide.


Bonus/Penalties to keep in mind:
  • -3 to strike anything in partial cover.
  • -3 to strike due to smoke make a perception roll and get a 12 or higher to negate this. An RSE/RSI roll can alternatively be made (costs an action). EVERYONE already succeeded these rolls for this melee.

Aksa Tikkanen
player, 222 posts
Captain/OF-2
FAF (Finnish Air Force)
Tue 5 Jun 2018
at 17:00
  • msg #2

Macross City: JFK Avenue

Aksa instinctively ducks inside of her mecha which didn't at the immediate incoming smacking the building just as she touches down. "Whoa! Paska!!"

A quick survey of the street reveals the threats and she brings her gun pod up.

"Tally Three (I see three targets)! Engaging!" She calls out as she depresses the firing stud. "Infantry first then hit that Battloid! Hard!" She calls out to her wingman.



13,1,11,11,19

Action 1: Shoot at Right side Alien Infantry: 18
Action 2: Shoot at Alien Battloid: MISS
Action 3: Duck back behind cover (Dodge): 19 (Swap weapons)
Action 4: Shoot at Alien Battloid: 19
Action 5: Shoot at Alien Battloid: 27
* Negatives for cover factored into the final roll totals: Infantryman under cover -3; MPA is not -0.

[Private to GM:
If bringing up the new pod can't be done in the same 'action' as the dodge in Action 3, I will use Action 4 (remaining under total cover) to do so then reengage on Action 5.
]


Damage:
Action 1: 170
Action 2: N/A
Action 3: N/A
Action 4: 120
Action 5: 70


She lets loose a long burst at the alien bastard on her side of the street. Satisfied that the hit is solid she adjusts her aim and fires a long burst at the Alien Battloid further back. Due to the rapid target shift, bad visibility, and adrenaline, her shot misses.

"Voi vittu perkele saatana!!"
She curses as she has now decidedly 'shot the bear in the ass' (i.e 'pissed it off') as she ducks back to avoid any retaliatory fire.

"Reloading!" She informs.

Taking a deep breath she dumps the spent gunpod (such as not to crush anyone by mistake) and brings up the fresh one, then swings back out and reengages the Alien Battloid with two (or one) more long burst(s).


Next Round Init: 18
This message was last edited by the player at 17:28, Sat 09 June 2018.
Ethan Ambrose
Player, 32 posts
Sat 9 Jun 2018
at 17:22
  • msg #3

Macross City: JFK Avenue

Taking cover to the left of Reindeer 18, on the left side of JFK, Oggy 3 rolls around the corner to attack the enemy.  As Ethan rolls, he sees 18 firing on the target he planned to shot.  Quickly he continues to roll to attack the left infantryman, with two long bursts.  Not use having the extra GU-11 on his left arm, th extra GU-11 comes in contact with the building.

"Bloody hell, I am looking like a rank ametaur out here"

Rolling around the corner one more time Oggy 3 unleashes his final long burst from his first GU-11, at the left infantryman.  Same result with the GU-11 on his left forearm.

"Shite!!!"

08:48, Wed 06 June: Ethan Ambrose rolled 58 using 5d20 with rolls of 16,1,17,6,18.


Fire at Left Infantry then battloid
Action 1: unat 18; 110 damage (GU-11)
Action 2: unat 1; 200 damage (GU-11)
Action 3: unat 27; Dodge
Action 4: unat 6; 170 damage (GU-11)
Action 5: unat 28; Dodge swap weapons


Troubled by his poor performance, Ethan gladly throws the expended GU-11 into the street to not harm anyone.  Oggy 3 retrieves the extra GU-11 from his left arm and sets himself to do it again.
This message was last edited by the player at 04:20, Mon 11 June 2018.
Darkside Trooper
GM, 349 posts
Mon 18 Jun 2018
at 02:49
  • msg #4

Macross City: JFK Avenue

Reindeer 18 fires on the right side giant infantryman which fires a giant sized shotgun. The veritech and giant are both stuck by the others weapon. The giant is perforated with holes and slumps over, probably dead. Aksa feels, and hears several loud pings. She also sees sevral new scratches appear on her video feeds as the armored glass cover for the optics built into her mecha's head is hit by shrapnel.

At the same time Aksa is taking out the alien grunt, the alien battloid fires on her with its shoulder mounted plasma cannon. The ball of superheated gasses strikes Reindeer 18's gunpod and the front half melts, drooping downward at angle simulating that of a limp human phallus.

[Private to Aksa Tikkanen: -20 MDC to head]

Oggy Three fires on the giant infantryman on the left and sees the burst from his GU-11 take off the enemies head but not before it gets a shoot off. Red blood spurts upwards several feet as if coming from a water fountain before the headless body.

[Private to Ethan Ambrose: -54 MDC to right lower leg]

Reindeer 18 takes cover to swap gunpods and Oggy 3 fires on the Alien Battloid. The Aussie's burst misses but causes the building being used as cover to collapse into rubble. The Alien Battliod pops up from the smoky haze and fires both it's hand held weapon and its shoulder cannon, suppressing both veritech, keeping them in cover.

Both veritechs fire on the Alien Battliod as it ducks back into cover. Oggy 3's burst goes high, but Reindeer 18's burst connects. Still in the fight the Alien Battliod fires on Reindeer 18 as Oggy 3 ducks behind cover. Both mecha take hits.

[Private to Aksa Tikkanen: -41 Left lower leg]

Although badly damaged the Alien Battliod is still in the fight. Two headless ostrich mecha arrive, coming our of the smoke and dust to back up the Alien Battliod. They are joined by a single Alien Infantryman.


INIT//POSTING ORDER:
Oggy 3 = 01 (nat 1)
Alien Battliod = 08
Alien Grunt = 11
Headless Ostrich Mecha = 15

Reindeer 18 = 18

19:39, Today: Darkside Trooper rolled 11 using 1d20 with rolls of 11.  init alien grunt.
19:39, Today: Darkside Trooper rolled 15 using 1d20 with rolls of 15.  init headless ostrich.
19:39, Today: Darkside Trooper rolled 8 using 1d20 with rolls of 8.  init Alien Battiod.
19:38, Today: Darkside Trooper, on behalf of Ethan Ambrose, rolled 1 using 1d20 with rolls of 1.  init +1.


Bonus/Penalties to keep in mind:
  • -3 to strike anything in partial cover.
  • -3 to strike due to smoke make a perception roll and get a 12 or higher to negate this. An RSE/RSI roll can alternatively be made (costs an action). EVERYONE already succeeded these rolls for this melee.


OOC: You should make only ONE strike roll when firing both GU-11's at the same target. If you do not have parried weapons you can fire at a second target but it would be considered a 'wild' strike.
Ethan Ambrose
Player, 37 posts
Wed 20 Jun 2018
at 02:15
  • msg #5

Macross City: JFK Avenue

Rearmed with a fresh GU-11, Oggy Three once again rolls around the corner to fire on the Alien Battloid until it falls.  Ready to shift fire on the closest ostrich mecha once the battloid falls.

"Oggy 3 engaging battloid again"

Oggy 3 lets 2 long burst rip from his GU-11 and rolls back around the corner to cover.  After waiting a beat, Ethan rolls his veritech around the corner to engage the alien battloid if it is still standing or the closest ostrich mecha with 1 long burst before returning to cover.

Perception Roll: 1

"Bloody hell, this smoke is a pain in the arse"

17:18, Today: Ethan Ambrose rolled 68 using 5d20 ((19,14,4,20,11)).

Fire at alien battloid, followed by ostrich mecha
Action 1: unat 18; 180 damage (GU-11)
Action 2: unat 13; 160 damage (GU-11)
Action 3: unat 14; Dodge
Action 4: NAT 20; 260 damage (GU-11)
Action 5: unat 21; Dodge

Oggy 3 waits a beat, ready to go again...
Darkside Trooper
GM, 355 posts
Wed 20 Jun 2018
at 04:00
  • msg #6

Macross City: JFK Avenue

The headless ostrich mecha on the left fires on Reindeer 18 with the energy cannons on it's body.

[Private to Aksa Tikkanen: 20:07, Today: Darkside Trooper rolled 13 using 1d20 with rolls of 13.  perception roll for Pod 1.

20:07, Today: Darkside Trooper rolled 50 using 5d20 with rolls of 9,8,13,6,14.  Pod shoot RD 18 w/PBCs +1.
20:09, Today: Darkside Trooper rolled 27 using 6d10 with rolls of 4,5,3,6,7,2.
20:09, Today: Darkside Trooper rolled 45 using 6d10 with rolls of 10,10,10,4,2,9.
20:09, Today: Darkside Trooper rolled 46 using 6d10 with rolls of 5,9,7,7,10,8.
20:08, Today: Darkside Trooper rolled 34 using 6d10 with rolls of 8,4,8,1,7,6.
20:07, Today: Darkside Trooper rolled 50 using 5d20 with rolls of 9,8,13,6,14.

Action 1: Unat 10, 50 MDC to Head
Action 2: Unat 9, 34 MDC to Gunpod
Action 3: Unat 14, 46 MDC to main body
Action 4:  MISS, 45 MDC to the building Reindeer 18 is using for cover
Action 5: Unat 15, 27 MDC to main body
]


The giant sized Alien grunt drops down in the prone position, using a building on the right as cover before firing an energy rifle at Oggy 3.

[Private to Ethan Ambrose: 20:17, Today: Darkside Trooper rolled 13 using 1d20 with rolls of 13.  Alien Grunt Perception.

20:18, Today: Darkside Trooper rolled 50 using 4d20 with rolls of 11,20,5,14.  grunt shoot Oggy 3 +1.

Action 1: Dodge Unat 16
Action 2: Unat 12, 15 MDC to Cockpit Blast Shield
Action 3: NAT 20, 18 MDC to left lower arm
Action 4: MISS
Action 5: unat 15, 8 MDC to left upper leg
]


The badley damaged alien battliod alternates between firing its shoulder mounted plasma cannon at Reindeer 18 and taking cover amongst the collapsed building. It gets a single shoot off before getting taken down by Oggy 3

[Private to Aksa Tikkanen:
Action 1: unat 17, 50 MDC to main body
]


The second headless ostrich mecha advancing along the right side of the street fire on Oggy 3. One of the mecha's body mounted energy cannons is missing and the mecha fires with a pair of chin mounted cannons.

[Private to Ethan Ambrose: 20:43, Today: Darkside Trooper rolled 43 using 5d20 with rolls of 4,17,1,7,14.  Pod shoot Oggy 3 w/cannons +1.
20:43, Today: Darkside Trooper rolled 15 using 1d20 with rolls of 15.  Pod 2 perception.

Action 1: MISS
Action 2: Unat 18
-6 MDC to left wing
-21 MDC to left upper arm
-16 MDC to left upper leg
-11 MDC to Main body
-9 MDC to Gun Pod
Action 3: NAT 1, miss guns don't jam
Action 4: MISS
Action 5: Unat 15
-25 MDC to Gun Pod
-23 MDC to Main body
-2 MDC to left upper leg
-2 MDC to Head
]

OOC: I have factored in the smoke and  your character being in partial cover.
Sign In