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Simulator: Levina, Rykov and Jennsen.

Posted by Darkside TrooperFor group archive 0
Darkside Trooper
GM, 800 posts
Thu 13 Dec 2018
at 05:25
  • msg #1

Simulator: Levina, Rykov and Jennsen

The simulator starts up with both Levina's (now assigned to Akula 6 with Rykov in the back seat) and Jennsen's jet mode veritechs already in the vacuum of space traveling at 3 kilometers per second (this is basically 73% of max thrust). The simulator pods can have various setting set to on or off, thus both pilots are essentially flying their assigned veritech. The only real difference is when looking out the 'window' of the cockpit the other veritech is painted as if in its factory paint scheme sans unit markings.

A flight controller calls out the situation:

"Akula Six, Reindeer Nine be advised you have a six bogies headed towards you. Range is 400 kilometers and closing rapidly. Your cleared to engage. Out"

OOC: Equipment sheets have been updated with missiles and gun pods. All damage incurred to you will be to the main body.

This first melee is going to be firing missiles at BVR (beyond visual range). Make a weapon systems roll until you pass (each attempt is a melee action), then use the remaining melee actions to fire your AAM-1A Arrow missiles.


[Private to Aksa Tikkanen: Yeah you get to observe, please don't post anything.]
Meiko Levina
player, 565 posts
1st Lieutenant/OF-1a
USMC - Lightning
Thu 13 Dec 2018
at 16:49
  • msg #2

Simulator: Levina, Rykov and Jennsen

"Vic, activate spoofer and drop chaff, paint me some shit.. FLIR is in range.  Sunshine, fire at bogey Bravo.  Stay on my wing... we are closing."

Hopefully.. the FLIR and designator (which are in range on her craft) will assign letters and show the enemy.  If need hopefully it is easy to share her view with her wing.  She wants her spoofer on, to reduce the enemy's effectiveness significantly at range.


Meiko has no issues locking onto Bogey Alpha with her first try, AESA has it's advantages.


She has less luck with her shots (wow.. BAD rolls, except one a 19, 3, 2, 1 nat rolls.. damn)

Weapons lock roll 16, good!

Left Wing AAM - 10  100 MDC Damage

Right Wing AAM - 26 (Nat 19, target loses attack roll!) 110 MDC Damage

Left Wing AAM - 8 (Nat 1)

Right Wing AAM 9  90 MDC Damage
Victor Rykov
Player, 90 posts
2nd Lieutenant/OF-1a
UN SPACY
Thu 13 Dec 2018
at 20:50
  • msg #3

Simulator: Levina, Rykov and Jennsen

Meiko Levina:
"Vic, activate spoofer and drop chaff, paint me some shit.. FLIR is in range."

Toggling the menu settings of Akulina's targeting computer to his right, Victor verifies the green 'RDY-AUTO' status of her defense Dispenser. Having had ample training on a variety of Dispenser systems throughout training and when assigned to the 1st AEW Squadron, this display was immediately familiar. Knowing that a common simulator malfunction was failure of the Dispenser to automatically fire in the event of missile lock detection, he silently vowed to keep his third-eye pointed on this display. No matter how hairy the simulation got.

He next toggled a switch on Akulina's centrally located ECM control suite, instantly able to check the status of those systems.

  • SEN SPOOFER: RDY

  • PORT ECM POD: RDY

  • STBD ECM POD: RDY

Yet another point of vulnerability in these mock engagements. WSO/EWOs often activated these systems, discovering to their dismay all manner of malfunctions affecting their ability to employ ECM systems. The simulator masters were truly horrible people! But the training was top notch. In the present though, ECM was green and good although far out of range of the current target.

Finally, to his left sat the FLIR/LASER Designator interface. Uniquely situated in this Russian VT variant by having a combined interface for the rear-seater to use, he first activated the FLIR device and then slaved the laser designator to Meiko's called target, Bogey Alpha.

With nothing left to do while Akulina and the bogies closed distance at frightening speed, Victor kept scanning his displays, ready to assist in evasive maneuvers should Meiko need it.

Over the intercom Victor simply states, "Roger, FLIR and Laser active. Coming up on ECM range."



Weapon Systems roll (55%): 29

Weapon Systems roll (55%): 25

Dodge roll (+5): 16

Dodge roll (+5): 14

Dodge roll (+5): 8
Douglas Jennsen
Player, 102 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Sat 15 Dec 2018
at 00:37
  • msg #4

Simulator: Levina, Rykov and Jennsen

Reading the telemetry sent to him by Levina and Rykov, Douglas calls back that he is launching two arrows at the enemy as well.
19:34, Today: Douglas Jennsen rolled 102 using 30d6.  Missile Damage.
19:34, Today: Douglas Jennsen rolled 105 using 30d6.  Missile Damage.

19:33, Today: Douglas Jennsen rolled 21 using 1d20+4 with rolls of 17.  Missile.
19:31, Today: Douglas Jennsen rolled 8 using 1d20+4 with rolls of 4.  Missile.

19:29, Today: Douglas Jennsen rolled 14 using 1d100 with rolls of 14.  Weapon Systems @ 50%.

19:29, Today: Douglas Jennsen rolled 33 using 1d100 with rolls of 33.  Read Sensory @ 45%.

Darkside Trooper
GM, 809 posts
Sun 16 Dec 2018
at 15:59
  • msg #5

Simulator: Levina, Rykov and Jennsen

Akula Six launches four Arrow's at the inbound bogies. The first two missiles are evaded by the incoming bogies, the third missile only ignites it's rocket motor for a second before going dead. The forth missile hits, destroying its target.

Reindeer nine launches only two missiles. Of these one fails to track, and the other strikes it's target.


The remaining 4 bogies, probably now in range of their own missiles, attempt to lock on and fire missiles at the two veritechs.

Threat warning indicators in both veritechs warn of radar locks and inbound infrared guided missiles.

Bogey 2
17:51, Today: Darkside Trooper rolled 62 using 1d100 with rolls of 62.  Bogey missile lock on Akula 6 (45%).
17:52, Today: Darkside Trooper rolled 77 using 1d100 with rolls of 77.  Bogey missile lock on Akula 6 (45%).
17:52, Today: Darkside Trooper rolled 20 using 1d100 with rolls of 20.  Bogey missile lock on Akula 6 (45%).
17:52, Today: Darkside Trooper rolled 3 using 1d20 with rolls of 3.  Bogey missile at Akula 6 +5.
18:43, Today: Darkside Trooper rolled 55 using 4d20 with rolls of 13,17,14,11.  Bogey 2 dodge.

Action 1: Wpns Lock (FAIL)
Action 2: Wpns Lock (FAIL)
Action 3: Wpns Lock (PASS)
Action 4: Missile, Nat 3, MISS


Bogey 4
17:53, Today: Darkside Trooper rolled 13 using 1d20 with rolls of 13.  Bogey missile at Reindeer 9 +5.
17:53, Today: Darkside Trooper rolled 26 using 1d100 with rolls of 26.  Bogey missile lock on Reindeer 9 (45%).
17:53, Today: Darkside Trooper rolled 79 using 1d100 with rolls of 79.  Bogey missile lock on Reindeer 9 (45%).
17:53, Today: Darkside Trooper rolled 68 using 1d100 with rolls of 68.  Bogey missile lock on Reindeer 9 (45%).
17:53, Today: Darkside Trooper rolled 88 using 1d100 with rolls of 88.  Bogey missile lock on Reindeer 9 (45%).
18:43, Today: Darkside Trooper rolled 44 using 4d20 with rolls of 13,14,7,10.  Bogey 4 dodge.

Action 1: Wpns Lock (FAIL)
Action 2: Wpns Lock (FAIL)
Action 3: Wpns Lock (PASS)
Action 4: Missile, unat  18 (90 MDC if a hit)


Bogey 5
18:19, Today: Darkside Trooper rolled 9 using 1d100, unique dice with rolls of 9.  Bogey 5 wpn sys (45%).
18:20, Today: Darkside Trooper rolled 19 using 1d20, unique dice with rolls of 19.  Bogey 5 missile @Akula 6 =5.
18:23, Today: Darkside Trooper rolled 39 using 1d100 with rolls of 39.  Bogey 5 wpn sys (45%).
18:24, Today: Darkside Trooper rolled 10 using 1d20 with rolls of 10.  Bogey 5 missile @Akula 6 =5.
18:43, Today: Darkside Trooper rolled 53 using 4d20 with rolls of 8,13,15,17.  Bogey 5 dodge.

Action 1: Wpns Lock (PASS)
Action 2: Missile @ Akula 6, unat  24 w/SARH, Unat 21 w/IR (90 MDC if a hit)
Action 3: Wpns Lock (PASS)
Action 4: Missile @ Akula 6, unat  15 w/SARH, Unat 12 w/IR (140 MDC if a hit)


Bogey 6
18:28, Today: Darkside Trooper rolled 19 using 1d20 with rolls of 19.  Bogey 5 missile @Raindeer 9 +2.
18:27, Today: Darkside Trooper rolled 73 using 1d100 with rolls of 73.  Bogey 6 wpn sys (45%).
18:30, Today: Darkside Trooper rolled 11 using 1d20 with rolls of 11.  Bogey 5 missile @Raindeer 9 +5.
18:29, Today: Darkside Trooper rolled 25 using 1d100 with rolls of 25.  Bogey 6 wpn sys (45%).
18:44, Today: Darkside Trooper rolled 47 using 4d20 with rolls of 15,20,4,8.  Bogey 6 dodge.

Action 1: Wpns Lock (FAIL)
Action 2: Missile @ Raindeer 9, unat  21 w/IR (40 MDC if a hit)
Action 3: Wpns Lock (PASS)
Action 4: Missile @ Akula 6, unat  16 w/SARH, Unat 13 w/IR (90 MDC if a hit)


OOC: It's a new melee. If you have any questions, please ask in OOC or a PM.

If you can post like Jack did that would help me out a lot. link to a message in this game It does not have to be exactly the same, just make sue each action is numbered. It helps me resolve combats like this one with 4 PC's and 20-30 badguys: link to a message in another game

Be aware  that even if you jam a radar guided missile these have a secondary IR tracking feature (just like your own AAM-1 Arrows).

When rolling damage if it says to roll 3d6*10, roll a 3d6 and multiply by 10. Do not roll 30d6.

Victor Rykov
Player, 91 posts
2nd Lieutenant/OF-1a
UN SPACY
Mon 17 Dec 2018
at 01:11
  • msg #6

Simulator: Levina, Rykov and Jennsen

His screens light up from Bogey weapon locks. Looking over, he verifies that the Dispenser is automatically firing Decoy Flares to counteract the incoming IR missiles. With the Bogies still far out of range of his ECM, Victor instead trains his Sensor Spoofer and ECM pods onto the incoming missile volleys he knows are already en-route.

Action 1: HP8 ECM (AEW skill check) fail
Action 2: HP8 ECM (AEW skill check) success
Action 3: HP9 ECM (AEW skill check) success
Action 4: HP9 ECM (AEW skill check) fail
Action 5: Sensor Spoofer (AEW skill check) success

OOC: Just so I understand, Victor has confirmation of FOUR weapon locks and the potential for 'at most' four missile volleys to be on the way. One from Bogey 2, Two from Bogey 5, and One from Bogey 6. Is that the correct way to read the combat turn report?

Revised post in edit

This message was last edited by the player at 12:47, Fri 04 Jan 2019.
Douglas Jennsen
Player, 108 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Tue 8 Jan 2019
at 19:58
  • msg #9

Simulator: Levina, Rykov and Jennsen

Douglas puts his plane into a spin and a dive as he fires off counter-measures, decoy flares, in an attempt to defeat the lock-on.  As he pulls up, he attempts to get a lock-on on the enemy craft that has him targetted so that he can send a volley of four missiles in return fire.

Weapon Systems @ 50%-98
Pilot:  Aerospace Fighter @ 45%-
25
Missile Volley-04 to strike.
Actively Dodge Missile-29
Automatic Dodge-16
Automatic Dodge-8
Automatic Dodge-<pueple>9</purple>
Automatic Dodge-9


14:55, Today: Douglas Jennsen rolled 4 using 1d20 with rolls of 4.  Missile Volley. AAM.  Well, that sucked.
14:52, Today: Douglas Jennsen rolled 17 using 1d20 with rolls of 17.  Dodge Missile.  +12 for 29
14:32, Today: Douglas Jennsen rolled 25 using 1d100 with rolls of 25.  Pilot:  Aerospace Fighter @ 45%.
14:31, Today: Douglas Jennsen rolled 98 using 1d100 with rolls of 98.
 Weapon Systems @ 50%.

This message was last edited by the player at 00:32, Fri 11 Jan 2019.
Meiko Levina
player, 581 posts
1st Lieutenant/OF-1a
USMC - Lightning
Tue 8 Jan 2019
at 21:32
  • msg #10

Simulator: Levina, Rykov and Jennsen

Meiko attempts weapons locks, but while dodging she is nearly completely unable to get a lock.

Action 1:  Weapon lock - 72 - Fail
Action 2:  Weapon lock - 89 - Fail
Action 3:  Weapon lock - 79 - fail
Action 4:  Weapon lock - 38 - Pass
Action 5:  Attack Bogey 5 - Unnat 24 50 MDC damage


22:32, Yesterday: Meiko Levina rolled 72 using 1d100 with rolls of 72.  Weapons System check.
14:12, Today: Meiko Levina rolled 89 using 1d100 with rolls of 89.  Weapons systems roll +10% (65).
14:12, Today: Meiko Levina rolled 79 using 1d100 with rolls of 79.  Weapons systems roll +10% (65).
14:12, Today: Meiko Levina rolled 38 using 1d100 with rolls of 38.  Weapons systems roll +10% (65).
14:17, Today: Meiko Levina rolled 24 using 1d20+9 with rolls of 15.  AAM-1A, ranged.  Left Wing.


Auto dodge 1:  Unnat 30
Auto dodge 2:  Unnat 24
Auto dodge 3:  Unnat 25
Auto dodge 4:  Unnat 28
Auto dodge 5:  Nat 1



14:21, Today: Meiko Levina rolled 30 using 1d20+12 with rolls of 18.  Dodge +11 (VF1 Space base) +pp .
14:22, Today: Meiko Levina rolled 24 using 1d20+12 with rolls of 12.  Dodge +11 (VF1 Space base) +pp .
14:22, Today: Meiko Levina rolled 25 using 1d20+12 with rolls of 13.  Dodge +11 (VF1 Space base) +pp .
15:25, Today: Meiko Levina rolled 28 using 1d20+12 with rolls of 16.  Dodge +11 (VF1 Space base) +pp .
15:25, Today: Meiko Levina rolled 13 using 1d20+12 with rolls of 1.  Dodge +11 (VF1 Space base) +pp .

Darkside Trooper
GM, 827 posts
Tue 15 Jan 2019
at 04:31
  • msg #11

Simulator: Levina, Rykov and Jennsen

Akula Six evades the three missile targeting it through a combination of electronic jamming and evasion. The single missile fired by Akula Six takes out Bogey 5.

The volley of missiles launched by Reindeer Nine fail to lock onto their targets. To make matters worse while one missile is evaded a second manages to hit the veritech. Within the simulator Douglas hears the the sound of a loud BANG accompanied by violent shaking that subsides once he levels the veritech out.

[Private to Douglas Jennsen: -40 MDC to main body.]


With the range between both flights rapidly reducing, it won't be long before they 'merge' and the engagement turns into a dogfight.

Bogies 2, 4 & 6 again try to lock onto the two veritech's and launch missiles...

[Private to Douglas Jennsen:
Here is a quick and dirty of what you should try to do:
  • Roll WS skill until you pass Then either launch a single missile at a single target or multiple missiles at multiple targets (make a separate strike roll for each missile).
  • Repeat until you run out of actions or missiles.
  • Make a dodge roll for each action because auto dodge (dodging doesn't cost an attack) is in effect. If one of these auto dodges fails you can use an action to dodge.
]

[Private to Meiko Levina; Victor Rykov: Please see PM ]
Bogies
Tue 15 Jan 2019
at 04:40
  • msg #12

Simulator: Levina, Rykov and Jennsen

Bogey 2
Manages to get a radar lock and then fires off a pair of missiles, one at Akula 6 and another at Reindeer 9. Neither missile manages to track....
20:22, Today: Darkside Trooper rolled 42 using 1d100 with rolls of 42.  Bogey 3 Tilt Dodge/jink (25%).
20:21, Today: Darkside Trooper rolled 4 using 2d20 with rolls of 1,3.  Bogey 2 missiles at Reindeer 9  & Akula 6+5.
20:20, Today: Darkside Trooper rolled 13 using 1d100 with rolls of 13.  Bogey 2 wpn sys.
20:20, Today: Darkside Trooper rolled 73 using 1d100 with rolls of 73.  Bogey 2 wpn sys.
Action 1: Wpn Sys FAIL
Action 2: Wpn Sys PASS
Action 3:
Missile @ Reindeer 9, MISS
Missile @ Akula 6, MISS
Action 4: Tilt dodge/jink FAIL

19:42, Today: Darkside Trooper rolled 38 using 4d20 with rolls of 1,17,6,14.  Bogey 2 dodge.
Action 1: FAIL
Action 2: 17
Action 3: 6
Action 4: 14


Bogey 4
Bogey 4 attains a missile lock and launches a pair of missiles, one at Akula 6 and another at Reindeer 9. Jennsen hears the warning alarm of an radar guided inbound missile. Levina, and Rykov on the other hand don't.

Bogey 4 then attains a second missile lock. This time Levina, and Rykov hears the warning alarm of an inbound radar guided missile....
19:37, Today: Darkside Trooper rolled 21 using 2d20 with rolls of 1,20.  Bogey 4 missiles at Reindeer 9  & Akula 6+5.
19:36, Today: Darkside Trooper rolled 35 using 1d100 with rolls of 35.  Bogey 4 wpn sys.
19:36, Today: Darkside Trooper rolled 11 using 2d20 with rolls of 8,3.  Bogey 4 missiles at Reindeer 9  & Akula 6+5.
19:35, Today: Darkside Trooper rolled 10 using 1d100 with rolls of 10.  Bogey 4 wpn sys.
16:25, Thu 10 Jan: Douglas Jennsen rolled 10 using 1d20 with rolls of 10.
Action 1: Wpn Sys PASS
Action 2:
Missile @ Reindeer 9, unat  13 w/SARH, Unat 10 w/IR (80 MDC if a hit)
Missile @ Akula 6, MISS
Action 3: Wpn Sys PASS
Action 4:
Missile @ Reindeer 9 MISS
Missile @ Akula 6, Nat  20 w/SARH, Nat 20 w/IR (280 MDC if a hit)

19:43, Today: Darkside Trooper rolled 51 using 4d20 with rolls of 11,9,16,15.  Bogey 4 dodge.
Action 1: 11
Action 2: 09
Action 3: 16
Action 4: 15


Bogey 6
Bogey six makes several attempts to attain a radar lock, and then resorts to launching a IR guided missile at Reindeer 9.
20:26, Today: Darkside Trooper rolled 4 using 1d20 with rolls of 4.  Bogey 6 IR missile at Reindeer 9 +2.
20:26, Today: Darkside Trooper rolled 49 using 1d100 with rolls of 49.  Bogey 6 wpn sys (45%).
20:25, Today: Darkside Trooper rolled 98 using 1d100 with rolls of 98.  Bogey 6 wpn sys (45%).
20:24, Today: Darkside Trooper rolled 53 using 1d100 with rolls of 53.  Bogey 6 wpn sys (45%).
Action 1: Wpn Sys FAIL
Action 2: Wpn Sys FAIL
Action 3: Wpn Sys FAIL
Action 4:
Missile @ Reindeer 9, MISS

19:44, Today: Darkside Trooper rolled 52 using 4d20 with rolls of 15,15,6,16.  Bogey 6 dodge.
Action 1: 15
Action 2: 15
Action 3: 06
Action 4: 16

Victor Rykov
Player, 94 posts
2nd Lieutenant/OF-1a
UN SPACY
Fri 18 Jan 2019
at 18:23
  • msg #13

Simulator: Levina, Rykov and Jennsen

As the alarm sounds loudly in the cockpit, Victor looks down to his right at the targeting computer seeking classification. Noticing the Multi-Frequency Radar light up, he knows.

Calmly calling out to Meiko he gives her the required information, "Radar lock, single inbound." He quickly glances at his countermeasures display to verify Chaff is ready to go during Meiko's dodge.

Dealing with a radar guided missile this time, he knows that Chaff and his ECM pods are the only options to protect their bird. Queuing up Akulina's Port-side ECM Pod, Victor attempts two jams. He next engages the targeting computer to assist Meiko with target locks.

Action 1: HP8 ECM (AEW) success
Action 2: HP8 ECM (AEW) success
Action 3: Weapon Systems (WS) fail
Action 4: Weapon Systems (WS) fail
Action 5: Weapon Systems (WS) pass



13:14, Today: Victor Rykov rolled 12 using 1d100 with rolls of 12.  HP8 ECM (AEW skill check) 61%.
13:15, Today: Victor Rykov rolled 10 using 1d100 with rolls of 10.  HP8 ECM (AEW skill check) 61%.
13:18, Today: Victor Rykov rolled 66 using 1d100 with rolls of 66.  Weapon Systems (55%).
13:18, Today: Victor Rykov rolled 77 using 1d100 with rolls of 77.  Weapon Systems (55%).
13:18, Today: Victor Rykov rolled 25 using 1d100 with rolls of 25.  Weapon Systems (55%).

This message was last edited by the player at 18:36, Fri 18 Jan 2019.
Meiko Levina
player, 584 posts
1st Lieutenant/OF-1a
USMC - Lightning
Mon 21 Jan 2019
at 05:34
  • msg #14

Simulator: Levina, Rykov and Jennsen

Meiko starts firing Starstrikes when the range closes.. lacking any weapons locks, she deadfires.. it doesn't go well at all.

Action 1:   Nat 1 - Miss
Action 2:   10 on Bogey 4 - 48 MDC
Action 3:   8  on Bogey 4 - Miss
Action 4:   16 on Bogey 4 - 17 MDC
Action 5:   7 on Bogey 4 - Miss

Auto-Dodge 1:  19
Auto-Dodge 2:  22
Auto-Dodge 3:  12
Auto-Dodge 4:  11  (Nat 1)
Auto-Dodge 5:  27



23:28, Today: Meiko Levina rolled 7 using 1d20+5 with rolls of 2.  Starstrike 5 - on Bogey 4.

23:28, Today: Meiko Levina rolled 16 using 1d20+5 with rolls of 11.  Starstrike 4 - on Bogey 4.

23:28, Today: Meiko Levina rolled 8 using 1d20+5 with rolls of 3.  Starstrike 3 - on Bogey 4.

23:28, Today: Meiko Levina rolled 10 using 1d20+5 with rolls of 5.  Starstrike 2 - on Bogey 4.

23:27, Today: Meiko Levina rolled 6 using 1d20+5 with rolls of 1.  Starstrike 1 - on Bogey 1.


18:16, Today: Meiko Levina rolled 27 using 1d20+10 with rolls of 17.  Dodge+10.

18:16, Today: Meiko Levina rolled 11 using 1d20+10 with rolls of 1.  Dodge+10.

18:16, Today: Meiko Levina rolled 12 using 1d20+10 with rolls of 2.  Dodge+10.

18:16, Today: Meiko Levina rolled 22 using 1d20+10 with rolls of 12.  Dodge+10.

18:16, Today: Meiko Levina rolled 19 using 1d20+10 with rolls of 9.  Dodge+10.

These dice HATE me.


This message was last edited by the player at 00:19, Tue 22 Jan 2019.
Douglas Jennsen
Player, 109 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Wed 23 Jan 2019
at 13:45
  • msg #15

Simulator: Levina, Rykov and Jennsen

Douglas fires off more chafe and another flare as he jukes and jinks to break the missile lock.


Action 1:  Fire off chafe
Action 2:  Fire off flare
Action 3:  Attempt Weapons Lock
Action 4:  Fire missiles
     Volley of three:  32 to strike
     Missile Damage:  140, 90, 130
Action 5:  Close in

Automatic Dodge 1:  27
Automatic Dodge 2:  27
Automatic Dodge 3:  37
Automatic Dodge 4:  20
Automatic Dodge 5:  36


08:42, Today: Douglas Jennsen rolled 14,9,13 using 3d6,3d6,3d6 with rolls of 4,4,6,3,3,3,4,4,5.  X10 Missile damage.

08:36, Today: Douglas Jennsen rolled 17 using 1d20 with rolls of 17.  Missile Volley + 7 Skill, +6 PP, +2 Sure Shot.

19:41, Yesterday: Douglas Jennsen rolled 62 using 1d100 with rolls of 62.  Weapon Systems @ 50%.

19:40, Yesterday: Douglas Jennsen rolled 18 using 1d20 with rolls of 18.  Automatic Dodge, +6 PP bonus, +12 Skill.
19:40, Yesterday: Douglas Jennsen rolled 2 using 1d20 with rolls of 2.  Automatic Dodge, +6 PP bonus, +12 Skill.
19:40, Yesterday: Douglas Jennsen rolled 19 using 1d20 with rolls of 19.  Automatic Dodge, +6 PP bonus, +12 Skill.
19:40, Yesterday: Douglas Jennsen rolled 9 using 1d20 with rolls of 9. Automatic Dodge, +6 PP bonus, +12 Skill.
19:40, Yesterday: Douglas Jennsen rolled 9 using 1d20 with rolls of 9.  Automatic Dodge, +6 PP bonus, +12 Skill.


Darkside Trooper
GM, 835 posts
Thu 24 Jan 2019
at 05:39
  • msg #16

Simulator: Levina, Rykov and Jennsen

Levina manages to launch four Star Strikes whihc are IR guided. As she maneuvers to evade the incoming missiles a bright white light encompasses the ‘cockpit canopy’ of the simulator prompting it to shut down.

Rykov manages to jam the radar guidance systems of the missiles inbound at Akula 6. He doesn’t get the chance to achieve a radar lock before a bright white light encompasses the ‘cockpit canopy’ of the simulator prompting it to shut down.

Jennsen needlessly fires off chaff and flares, and fails to archive a radar lock. He launches a trio of AAM-1 Arrow missiles which track on random targets. Two missiles strike Bogey 2 and one missile strike Bogey 6. Both bogies are destroyed but at the same time he sees them being destroyed Jennsen sees Akula 6 become a rapidly expanding cloud of debris. At this point the simulator shuts down.


After lowering to the deck, the cockpits of the two simulator pods open up. To the left and right the other simulator pods in the simulator bay remain raised and are gyrating about.

Major Tikkanen approaches the two open simulator pods and she doesn’t look happy.
Meiko Levina
player, 585 posts
1st Lieutenant/OF-1a
USMC - Lightning
Thu 24 Jan 2019
at 06:18
  • msg #17

Simulator: Levina, Rykov and Jennsen

Meiko groans then releases the canopy on the simulator and pulls off her helmet.

"That sucked a bunch."
Douglas Jennsen
Player, 110 posts
1st Lieutenant/OF-1a
USAF-Legal Eagle
Thu 24 Jan 2019
at 07:24
  • msg #18

Simulator: Levina, Rykov and Jennsen

Douglas removes his helmet before opening the canopy.  He sits quietly fir a few moments.  That sucked royally.  And not at all pleasantly.
Releasing the safety harness, he climbs out, holding his helmet so that the sloppily, painted, stylized smiling-sun someone had surreptitiously added on the front, was hidden for now.  He was not sure who had done it, but he had a couple of ideas.
I think I'm having trouble using the telemetry from your plane.  It seems like there is lag-time before I see it on the radar.
Victor Rykov
Player, 96 posts
2nd Lieutenant/OF-1a
UN SPACY
Fri 25 Jan 2019
at 12:41
  • msg #21

Simulator: Levina, Rykov and Jennsen

As the simulator hatch yawn's open Victor unstraps his flight helmet, noticing the look on the approaching bullet train. 'Oh boy, think she's fixin to light a fire'

Unstrapping from his restraints, he climbs out of the pod. Gathering up his gear before heading down to the foot of the ladder. 'Time to take my pill'
Aksa Tikkanen
player, 644 posts
OF-3 / MAJ 'Vixen'
CO HavLLv 11
Fri 25 Jan 2019
at 14:43
  • msg #22

Simulator: Levina, Rykov and Jennsen

DISCLAIMER
Please don't take any of this personally.
It's been pointed out that I have been with the GM since the 1st Ed days so I've lived thru a lot of rule set evolution. I still have to read them, but they are there on the site for that purpose.
[Private to Douglas Jennsen; Meiko Levina; Victor Rykov: The text in this color are my observations and feedback, I hope you see it as helpful, and not as me busting your balls.]


Aksa strides purposefully towards the dual pods and in a swift motion alights the ladder to the access platform. "Äiti vitun nartun poika. Perkele!"

She's in her flight suit and based on her matted hair and drying sweat stains, it's clear that the three of you weren't the only ones 'flying a box' today.
Meiko Levina:
"That sucked a bunch."

Douglas Jennsen:
"That sucked royally.  And not at all pleasantly."


"That's putting it mildly." She growls. As Jennsen moves to stand she points down. "Park it Sunshine."

As Rykov tries to slink away Aksa reaches out and cuffs his collar, then spins him back around they way he came, returning him to his point of origin. She shakes her head in disapproval. "Abandoning your team? For shame."

She looks over the trio for a few seconds.

"Congratulations, you're all dead." She says, her hands on her hips, her left foot tapping.


"I don't know what the fuck happened in there..."
She points at the simulator pods, "...but performance like that out there..." She then points 'outside', "...is going to get you killed!" She says, then looks over at Meiko "I've seen you fight before. I know you're capable of better."

She pauses and fixes a steely glare at the trio of aircrew before her.

"Those alien bastards want to kill us, you don't have to make it easier for them to do it." She adds. "These rookie mistakes need to stop."

She withdraws her tablet and starts going down a list.

"Communication and Coordination: After the initial intercept there was none. You need to talk to one another, pick targets, call out hazards, keep your wingmates situationally aware."

"Aviate, Navigate, Communicate!" She says, repeating the Three Maxims of Aviation, counting them off one at a time with her fingers for emphasis.

[Private to Douglas Jennsen; Meiko Levina; Victor Rykov: Jannsen, on the last round you fired without declaring a target. It's best to always pick a target, and even better to post a target rotation/priority list.  I.e. 'I fire three times at target 1 until it dies, if target 1 drops early I move onto target 2 and then 5']

"Situational Awareness: You better get good at that, and get good fast.
Jennsen, You were free and clear on that last engagement! Instead of killing a snake in the cockpit, what you should have done was engage Bogey 4. You know...the one that potted your wing-man?"


[Private to Douglas Jennsen; Meiko Levina; Victor Rykov: When the enemy posts first (i.e. has the low initiative) you get to see what it is they are trying to do and more importantly, to whom. Always take advantage of that. The Nat 20 on Meiko occurred on Action 4, Jannsen, if you had fired at it and killed it on Actions 1, 2, and or 3 it would have died before Action 4 and therefore would not have gotten that attack off.]

"Use your head and use your damn systems. Levina. Deadfiring AAM-1's? Are you fucking kidding me!? I know you have a back-seater to help, but if he's doing something else, lock 'em up yourself. Did you even make the attempt? Missiles don't grow on trees. Do NOT waste them." She bites then turns back to Jennsen.

[Private to Douglas Jennsen; Meiko Levina; Victor Rykov: To be fair; any time a single missile is fired, part of that single action assumes a lock on. However, Meiko's choice of words, i.e. 'Deadfire', compounded with the miserable rolls the RNG bestowed upon her created an affect. That affect being the appearance that she went all 'Crazy Cat Lady' and started chucking missiles every which way. I had to take advantage of that...for effect. ;)]

"Jennsen, the VF-1 is the most advanced plane in our inventory, it is fully capable of automatically launching countermeasures. I highly recommend you make use of that functionality." She remarks dryly. "Set it and forget it."

She then looks over at Rykov.

"Rykov, you jammed up some of the missiles on you, unfortunately, you missed the one that killed you. Be aware of what your own, and fellow, pilots are doing. If they've evaded an arrow, leave it, focus on the ones they haven't."

[Private to Douglas Jennsen; Meiko Levina; Victor Rykov: The missile targeting Akula 06 on Actions 1 and 2 both missed, and even if, Meiko's dodge was sufficient to defeat it. It might have been more advantageous to roll Weapon Systems on those Actions. Meiko may still have bricked Action 1, but Action 2 might have reaped better results if she'd been able to loose more then one missile.]

Aksa takes a deep breath. "All right. I want you to hit the manuals. Get into groups, game out your what if's. If you have an issue; Look. It. Up. If you still don't know; get with someone who does. Most of this shit you need to be able to do in your sleep." She says, her voice hard, but no longer angry. "And speaking of sleep, best get plenty of it, because your asses are going to be back in those seats..." She points at the simulator cockpit-pods. "...tomorrow and the next day, and the day after that, until all this is laying flat." Or until we get sent up to get shot at, whichever comes first... she says inwardly.

[Private to Douglas Jennsen; Meiko Levina; Victor Rykov: Just a few points to remember. Any attacks on you, regardless of who fired them, in a given Action can be dodged in said Action provided the Dodge roll is higher. Example: Bogey 4, 6 and 9 fire at Meiko with rolls of 12, 10, and 18. Meiko rolls her Auto-Dodge and gets a 14. The result is she dodges two of the three attacks. At this point she can elect to roll a Regular Dodge (forgoing an attack Action) in hopes of dodging the 18, or, can eat the 18 and counterattack.

Also, when it comes to ECM/ECCM; an ECM rolls is good for the entire melee, much like a Weapon System roll is when used to link a weapon. If you make the roll, you pass, and ECM is in effect. If your ECM attempt is countered (ECCM), or if you wish to counter the enemies ECM, the lower roll wins.
]

"We clear?" She asks after a few seconds having let everything sink in. After their replies she thumbs over her shoulder towards the exit. "Good. Now scoot. Next group wants their turn."
This message was last edited by the player at 16:04, Fri 25 Jan 2019.
Meiko Levina
player, 587 posts
1st Lieutenant/OF-1a
USMC - Lightning
Fri 25 Jan 2019
at 15:38
  • msg #23

Simulator: Levina, Rykov and Jennsen

"Yes, Ma'm, thank you ma'm.  Almost felt like an Ace was in there flyin' the bogies.  But we screwed the pooch, good chance to learn, plan to take up on that.  Thanks for the pointers."

Meiko slides to the floor and punches Victor lightly in the arm.

"Let's meet at the chow hall and talk about how we can be more effective together."

She looks Jennsen.

"You too, Sunshine, part my fault for not calling targets, but spending your time dumping countermeasures instead of attacking.. be lucky Vixen is the one tearing you up on this one, cause my old Cee-Oh Pirate would have been far worse.

She cups her camo-cloth covered flight helmet under her arm, unzips her flight suit partway.

"Offense is a better defense then trying to run scared, but you got to do it right, no panic.  Take them out fast and methodical, be the killer."

She heads for the locker-room.  "Come on boys, let's see what the officer mess has to offer."
Victor Rykov
Player, 97 posts
2nd Lieutenant/OF-1a
UN SPACY
Fri 25 Jan 2019
at 16:47
  • msg #24

Simulator: Levina, Rykov and Jennsen

Victor OOC:
Bogies:
Bogey 2
Action 3: Missile @ Akula 6, MISS

Bogey 4
Action 2: Missile @ Akula 6, MISS
Action 4: Missile @ Akula 6, Nat  20 w/SARH, Nat 20 w/IR (280 MDC if a hit)

My read of the above was that there was only a single inbound missile when it came time for our turn.

Aksa Tikkanen:
The missile targeting Akula 06 on Actions 1 and 2 both missed, and even if, Meiko's dodge was sufficient to defeat it. It might have been more advantageous to roll Weapon Systems on those Actions.

Ahh! This is the nugget I was looking for. I didn't realize we had the chance for our actions to take 'effect' on the same action as our opponents! I thought the bogies were taking all their actions and then we were taking all ours. Hence the action order wouldn't matter. This explains alot of the combat posting confusion (at least for me)!

Aksa Tikkanen:
Meiko may still have bricked Action 1, but Action 2 might have reaped better results if she'd been able to loose more then one missile.

So if I had performed a WS roll (and passed) on Action 2, Meiko would have had a chance to fire two missiles? I don't get this from the description below.

Darkside Trooper:
Weapons Systems skills: Can be used in one of several ways.
  • Locking onto a target with built in or hand held weapons systems: Player makes a skill check and if the pass they get a +2 to strike (book says +1 now) and the strike will only automatically miss on a natural one. Only applicable to the next attack, or next strike roll.
  • Locking onto multiple target(s) with missiles: This will allow the player to launch multiple missiles at separate targets. For example a veritech has 12 Stiletto MRM missiles hanging under its wings, and the pilot want to launch one missile at each of the 12 Fighter Pods heading towards it. The player makes a weapon system skill check and if they pass can launch the missiles on their next attack. They roll for each target selected. So in this case 12 d20 are rolled. Or if two missiles are targeted per target the 6d20 is rolled. Only applicable to the next attack, or next strike roll.
  • Linking weapons: If a player wishes to link two different weapons types and fire them at the same time/target (i.e. a Veritech’s nose lasers, gunpod and head lasers) they must make a skill check at the beginning of the melee to link the weapons. Once a successful roll is made the link applies until the end of the melee. If the roll is a fail and the player still wishes to fire two or more different weapon types the primary weapon (player’s choice) still has all of its bonuses. The other weapons are at -6 to strike (no bonuses).


Aksa Tikkanen:
Also, when it comes to ECM/ECCM; an ECM rolls is good for the entire melee, much like a Weapon System roll is when used to link a weapon. If you make the roll, you pass, and ECM is in effect. If your ECM attempt is countered (ECCM), or if you wish to counter the enemies ECM, the lower roll wins.

I was under the impression that missiles have multiple guidance types. Hence requiring multiple ECM rolls to fully neuter in an engagement (from the description below). So only one roll from here on out?

Darkside Trooper:
In the event that a guidance type is nullified (for example jammed) the missile will switch to the next guidance type listed.

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