The UES Macross continues to reconfigure itself, and is beginning to look like a ship sized battliod.
- Action 1: The twin boom of the main gun rotates upward, flanking the command tower.
- Action 3: Sensory array begins to slide into the command citadel.
- Action 5: Starboard and Portside Central Hull Sections begin to rotate forward.
Reindeer 19 (Aksa) tries to get an angle on the Tri-Thruster on her tail, failing to do so she instead goes evasive and fires on the alien mecha in the hull. Aksa fires on a pair of PBC pods approaching from forward but misses. Continuing on to attack the enemy group approaching from aft Aksa begins to line up on the Command Pod only to see it go down from combined fire from Mike Two-One and Mike Two-Four. Shifting to the Battle Pods she fires on a Battle Pod Type II which explodes. To keep her veritech’s nose pointed at the enemy, Aksa begins to flip over. The next alien mecha targeted is a Battle Pod Type I, which takes two bursts of GU-11 shells to finish off. As she completes her ‘flip’ Aksa is now inverted and puts a burst of 55mm shells into an alien infantryman.
Reindeer 9 (Jennsen) chases after the Tri-Thruster on Reindeer 19’s tail and begins to fire on it. His first burst of 37mm cannon fire hits one of the Tri-Thrusters massive engines, but doesn’t quite disable it. At the same time a particle beam blast from the Tri-Thruster chasing Jennsen flashes by his cockpit and hits the Tri-Thruster in front of him. The follow up head laser blast also hits, buts does no significant damage. The burst from his GU-11 is evaded as particle beam blasts hits the rear of Jennsen’s veritech.
[
Private to Douglas Jennsen:
15:44, Today: Darkside Trooper rolled 42 using 5d20 with rolls of 5,3,9,9,16. Tri-thruster shoot Jennsen +5.
All dodged except last attack
16:14, Today: Darkside Trooper rolled 9 using 3d4 with rolls of 3,2,4. dmg to Jennsen.
16:14, Today: Darkside Trooper rolled 193 using 3d100 with rolls of 82,72,39. hit location Jennsen.
-30 MDC to R. Vertical stabilizer
-20 MDC to R. Wing
-40 MDC to Main body]
Vermillion 7 (Jack) manages to get behind the Tri-Thruster that jumped him and opens fire on it. The Tri-Thruster’s pilot is very good at evading incoming fire, but Jack finally gets a pair of hits in and disables one of the Tri-Thruster’s three engines.
Mike Two-One (Chambers) and
Mike Two-Four fire on the Command Pod approaching from aft which focusses it fire on Mike Two-Four. The combined weapon fire from both Defenders quickly destroy the Command Pod, but during the exchange Mike Two-Four’s left leg is blown off. The Destroid stays upright but is now unable to move. The Battle Pod Type II is destroyed by a veritech that is being chased and fired upon by a Tri-Thruster, which is being chased and fired upon by a second veritech which is being chased and fired upon by a second Tri-thruster. Chambers then fires on one of the Battle Pod Type I’s and literally blows it off the hull as the legs and exterior components are destroyed. Mike Two-Four takes out the second Battle Pod Type II. As Mike Two-One takes out one of the alien infantryman Mike Two-Four takes out the trailing Tri-Thruster.
[
Private to Marie Chambers:
17:59, Today: Darkside Trooper rolled 288 using 8d100 with rolls of 38,88,9,15,25,2,39,72. hit locations.
17:52, Today: Darkside Trooper rolled 6 using 1d20 with rolls of 6. Command Pod Rail guns at Chambers +10.
MISS
Zent grunt
16:55, Today: Darkside Trooper rolled 47 using 5d20 with rolls of 4,12,10,17,4. Zent grunt shoots Chambers +5.
MISS
HIT –27 MDC to Main body
HIT –17 MDC to R. lower leg
HIT –25 MDC to L. Floodlight, –12 MDC to Main body
MISS
17:38, Today: Darkside Trooper rolled 50 using 3d20 with rolls of 19,20,11. Pod Type 2 shoot Chambers +8.
Hit –23 MDC to R. Floodlight (has 2 MDC left)
Nat 20 –66 MDC to L. Upper Arm (ammo feed for left arm guns is is jammed)
Hit –34 MDC to Main Body
17:39, Today: Darkside Trooper rolled 40 using 3d20 with rolls of 20,17,3. Pod Type 1 shoot Chambers +8.
Nat 20 –76 MDC to Main Body (Targeting systems are down, can only use PP bonuses to strike)
Hit –40 MDC to pilot compartment
MISS]
Mike Two-Two, and the remaining
SUMO manage to take out six of the eight alien mecha coming from forward. Both human mecha take a significant amount of damage during the exchange. The SUMO is still moving but is missing its head unit, effectively blinding the pilot. The Defender doesn’t fair any better and although relatively intact is no longer moving or responding to communications.
Espada 10,
Scorpion 21 (Archer), and the
MBR-08 make short work of the alien mecha coming up from the port side despite the fact that their ‘cover’ (the Sensory Array) is moving towards the command tower. Scorpion 21 (Archer) somehow gets the left foot/thruster of his veritech stuck/crushed under the Sensory Array as it slides towards the command tower. As the veritech is being dragged towards the command tower, Archer aims his veritech’s GU-12 at his veritech’s foot and shoots it off to free himself. Archer pushes away from the hull using his right thruster.