It still more of a waiting game for the destroid pilots on the deck of the UES Prometheus as a large number of inbound missile contacts are announced over the open radio band, coming from the compass points where the green glows were seen.
Once in lock on range, the Mk. 41 VLS on the UES Prometheus and UES Daedalus launch a full magazine’s worth of missiles. The Mk.88 missile launchers on the UES Macross do the same. The twenty, newly designed SDR-04 Phalanx Destroids, loaded with a mix of missiles for long and short range engagements are then ordered to fire their missiles to intercept. The bow mounted torpedo tubes on the UES Prometheus and UES Daedalus also join in, but with each tube capable of firing only one missile at a time they have a low firing rate.
After several minutes the salvo of missiles makes their intercept.
A second salvo of missiles are fired to intercept the remaining missiles. Then a third.
Then another large salvo of missiles is fired at a second large salvo of missiles fired from the alien ships. Then a smaller salvo of missiles is fired to intercept the ‘leakers’.
This missile vs missile exchange continues for about an hour, until all of the longer-range missile magazines, are empty.
But there are still alien anti-ship missiles inbound towards the UES Macross…
The destroid pilots onboard the UES Prometheus, they are notified that there are at least thirty inbound missiles vectoring towards the UES Prometheus itself…
OOC: Just for perspective... - The seven Mk.41’s launched a combined total of 500 missiles
- The four Mk. 88’s launched a combined total of 360 missiles
- The twenty SDR-04 Phalanx Destroids have a mix of long and short range missiles). Between them they launched a combined total of 600 LRM’s.
For those mecha with missiles, we can assume there are four sets of reloads, but you will need to go below deck to reload (unless the reloading crews come to you).
You’re in range to fire with all of your weapons.
You do not need to roll damage, so you can make Weapons Systems (adds to strike bonus) and strike rolls.