Re: RTJ and Character Creation
In reply to Kyunga Barret (msg # 14):
Hmmm. That's an astute question. Let me grab my copy of the Savage Worlds rulebook and check the game mechanic of the Profession skillset...
*CRUNCH*
Oh, yeah, it's a PDF. Right then...
*tappity-tappity-tappity-tappity*
Hmmm. Okay, SW has no Profession SKILL, as such, so they have no mechanism for dealing with us slackers "working" in the game ^_^
But you said you had a "Knowledge: Profession" skill, right? That would be...specific knowledge about "being professional"? When you got this for your character, what was your thinking, that this would represent the characters background IN some profession, like "Knowledge: Commercial Water Quality Technician"?
But here's an idea that came to me when I dropped my hard cider - you say you paid points for 2 Knowledge skills both a d8 - one is Knowledge: Environmental Science and the other is Knowledge: Profession. Correct so far, right?
(Hey, I'm long-winded, but it's usually worth it. If for no other reason, than I fall down a lot ^_^)
Right, so, Savage Worlds has these things called Edges. You have to meet the pre requisites, but these Edges usually give you some benefit for making use of the Edge's "conceptual theme". There are a number of different types of Edges - Combat Edges, Social Edges, Leadership Edges, and Professional Edges...eh, eh? Professional...?
There is this one Professional Edge that you already have the prerequisites to - 2 skills at d8 or higher and your Rank is Novice or higher (we're all starting at Rank Seasoned).
So, anyways, the info on Professional Edges, straight from the book...
-------------------------------------------------------------
Professional Edges
Professional Edges are very special abilities that reflect
many years of practicing a particular trade. In some cases
they may also represent special blessings from higher powers
as well.
These Edges help you create a character who is far more
competent in his chosen field than most others. If you want to
make a very effective Mad Scientist, for example, you could
combine the Arcane Background (Weird Science) with the
Gadgeteer and Mr. Fix It Edges.
Professional Edges represent many years of training so
their Requirements are quite high. Players may purchase
Professional Edges after character creation, but should
usually lead up to it story-wise by practicing the affected trade
during down-time or in between adventures. The time spent
acquiring one of these abilities is subjective and up to the
Game Master, but makes the game much more believable if
a little narrative time is spent training.
>>Stacking: Bonuses to the same Trait from different
Professional Edges do not stack. If you make a hero with both
the Woodsman and the Thief Edges, for example, he gains
+2 to his Stealth skill, not +4.
----------------------------------------------------------------
The Professional Edge that lept out at me for you, based on what you mentioned about a military past, being an FO and Water Treatment Specialist and likely having a degree in Environmental Science, I just thought that the Scholar Edge sounded appealing.
Again, straight from the book....
---------------------------------------------------------------------
Scholar
Requirements: Novice rank, d8+ in affected skills
Learned professors, devoted students, and amateur
enthusiasts spend months of their lives studying particular
subjects. They become experts in these fields, and rarely
fail to answer questions in their particular area of expertise.
Benefit: Pick any two Knowledge skills the Scholar has a d8 or
better in. Add +2 to your total whenever these skills are used.
------------------------------------------------------------------------
Now, yes, I admit, this is an Edge, and you gotta either use an Advance or pick up 2 points of Hindrance to get it - and you may have already spent all that, already. But this was my thinking for a Scholar specific to YOU.
Change the "Knowledge: Profession" to "Knowledge: [Branch of Service you served in] Wilderness Survival". This reflects skills you gained as an FO as well as just recreational camping and hiking, working in wilderness areas, etc.
The Knowledge: Environmental Science is the second skill you tie to this Edge.
Between the BS and the Military Grade Wilderness skills there is nothing an no place you can't get to study an environmental issue. With this Edge, built this way, you would be an Environmental Field Researcher. Admittedly, you tend to focus more on issues of water - water courses, contamination, aquifers, erosion, etc. - but the BS in Environmental Science crosses over into other disciplines, yes? You get some biology, you analyze plants, note animal and insect migrations and infestations, determine land usage and management.
You , sir, would be an Environmentalist. And you'd only need to change the name of a Knowledge skill. Maybe.
But until then, you're the assistant Cook. Get to washing them dishes ^_^