Fires of Creation: Black Hill Caves
The party members each enter the water and begin swimming along the eastern edge, searching for the underwater passage they were told would lead them into the caves.
Brokam immediately loses himself to disgust at the taste of this putrid water, making no progress and forcing those behind him to swim around. The first of those is Sesla who, although swimming well enough, is slowed by her hide armor and forces the more lightly encumbered behind her to detour even further from their path.
10:50, Today: Dungeon Master rolled -2,14,15,13 using d20-3,d20-3,d20+0,d20+6. Swim Brokam, Sesla, Cain, Ix.
Brokam soon recovers his senses but finds it difficult to make much progress. Fortunately for both him and Selsa the water breathing spell allows them to be unconcerned with staying afloat and both are able to drag themselves along the pond bed while Cain and Ix quickly break away head of them.
10:57, Today: Dungeon Master rolled 6,6,14,13 using d20-3,d20-3,d20+0,d20+6. Swim Brokam, Sesla, Cain, Ix.
Brokam continues to struggle, pulling himself along the bottom of the pond while Sesla begins to pull ahead of him. The oracle very nearly catches up to Ix, who thought to pull himself along the bottom for speed only to find it just slowed him down, while Cain gains some distance from the others and manages to spot the break in the stony bed that must lead into the caves.
11:01, Today: Dungeon Master rolled 8,13,10,7 using d20-3,d20-3,d20+0,d20+6. Swim Brokam, Sesla, Cain, Ix.
Cain slows as he lines himself up with the spring, hesitant to dive in and blocking the way as Ix comes up from behind. Selsa is soon to join them while Brokam carries up the rear, still dragging himself along the pond bed.
11:07, Today: Dungeon Master rolled 7,17,1,17 using d20-3,d20-3,d20+0,d20+6. Swim Brokam, Sesla, Cain, Ix.
With a bit of urging from Ix behind him, both Cain and the android begin to swim through the narrow tunnel. The already dark, murky water grows even darker as light from the sun can no longer reach them. Sesla slows as she nears the spring, looking behind to see Brokam still diligently pulling himself along.
11:10, Today: Dungeon Master rolled 4,3,14,19 using d20-3,d20-3,d20+0,d20+6. Swim Brokam, Sesla, Cain, Ix.
Cain and Ix continue through the dark passageway, but soon Cain notices the water beginning to lighten somewhat. Sesla finally reaches the spring and prepares to enter herself while Brokam continues to pull up the rear.
11:14, Today: Dungeon Master rolled -1,6,12,24 using d20-3,d20-3,d20+0,d20+6. Swim Brokam, Sesla, Cain, Ix.
Cain struggles a bit as the tunnel takes a sharp turn, holding up Ix behind him while Brokam finally figures out this swimming thing and Sesla pulls herself in the tunnel.
11:17, Today: Dungeon Master rolled 15,6,6,15 using d20-3,d20-3,d20+0,d20+6. Swim Brokam, Sesla, Cain, Ix.
With another strong push as the floor of the narrow tunnel begins to rise, both Ix and Cain finally break the surface of the putrid water and find stale but breathable air(not that the water wasn't for these heroes.) [Private to Cain; Ix Tlacoatl: DC 15 Fort Save or be sickened from breathing the foul water for 1 minute.][Private to Ix Tlacoatl: This is a poison effect, so you get +4.] Selsa and Brokam continue to pull themselves through the narrow tunnel.
11:19, Today: Dungeon Master rolled 5,1,14,24 using d20-3,d20-3,d20+0,d20+6. Swim Brokam, Sesla, Cain, Ix.
As the pair gather and pull themselves to their feet, they look about their surroundings which seem to be illuminated in a pale, yellow-green light. Dampness hangs in the air of this cave, condensing into heavy moisture on the slick, stone walls. A five-foot-high ledge sporting several stalagmites rises to the east, beyond which a low-ceilinged cave beckons. The calm, dark waters wind around to the east up north, along a stony, soot-scarred beach.
It is on this beach that the strange source of the light seems to sit--a few dull-brown stones each with a pair of glowing yellow-green spots. Except the stones seem to be moving? The pair blink and wipe the awful water form their eyes to take a second look, soon realizing the stones are in fact beetles. Beetles the size of house cats which seem angered at their presence and quickly move in to attack! The three vermin quickly scurry after Cain and snap at him, and while the half-elf manages to hop away from most of them, splashing in the shallow water, one of them manages to take a small chunk out of his shin(-2 HP).
Combat has started, Ix and Cain are up while Brokam and Sesla are still making their way through the tunnel. The luminescent beetles are providing dim lighting, so 20% miss chance unless you have low-light vision or darkvision.
Game Map Updated
[Private to Brokam; Sesla Lento: You are both still navigating the underwater tunnel. On your turns, you can make Swim checks (DC 10) to move HALF your speed as a full-round action. If you fail, you may still move 5 feet by pulling yourself along. Since the tunnel is narrow, Brokam may not pass through Sesla's square. If you don't post before Ix and Cain I'll take care of these rolls for you to move this bit along as quickly as possible.]
11:45, Today: Dungeon Master rolled 20 using 1d20. Initiative Beetles.
11:45, Today: Dungeon Master rolled 18,12,14,14 using d20+2,d20+6,d20+2,d20+3. Initiative Brokam, Cain, Ix, Sesla.
11:49, Today: Dungeon Master rolled 12,5,20,2,1,2 using d20+1,d20+1,d20+1,1d4,1d4,1d4. Beetles Attack/Damage v Cain.
This message was last edited by the GM at 17:47, Wed 04 Aug 2021.