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18:34, 10th May 2024 (GMT+0)

Fires of Creation: Mechanical Mysteries.

Posted by Dungeon MasterFor group 0
Zorden
Tiefling Techslinger, 416 posts
Thu 11 Apr 2024
at 00:52
  • msg #297

Re: Fires of Creation: Mechanical Mysteries

"This place is not without its defenses and hazards, even without monsters and beasts dwelling in the halls."  Zorden answered Kelaria.

"Easier the second time around?"  He asked Cain, recalling how the man had managed to finagle the machine to turn off during their previous expedition.
Cain
Half-Elf Scoundrel, 480 posts
Thu 11 Apr 2024
at 13:05
  • msg #298

Re: Fires of Creation: Mechanical Mysteries

"Let's hope so." Cain approaches the device carefully, remembering how it almost burned him to a crisp the last time.

OOC: Using a black e-pick, not that it matters with this roll.
15:02, Today: Cain rolled 17 using 1d20+13 with rolls of 4.  Disable Device. – 17

Like the last time, I'll make a retreat if the humming grows louder and wait a bit before making another attempt.

Morin Matzylford
Gnome Studious Bard, 468 posts
Thu 11 Apr 2024
at 15:56
  • msg #299

Re: Fires of Creation: Mechanical Mysteries

Morin chatted constantly throughout the journey, filling in Kelaria in on the party's journey so far.  He told her all about the four-armed skeletons, the tentacle beast, and the ooze that had each made their attempts at attacking the party.  He talked about how the desert had been as dark and still as one would expect underground, only to change after the group had fiddled with the control panels further on.  He pointed out where he had seen his first metal man, and how it had seemed docile until they attempted to open a nearby door.  But mostly, he just talked.

When Cain got to work on the sparking doorway again, Morin (briefly) quieted down to let the half-elf work.
Dungeon Master
GM, 749 posts
Fri 12 Apr 2024
at 22:21
  • msg #300

Re: Fires of Creation: Mechanical Mysteries

PMs
This message was last edited by the GM at 22:22, Fri 12 Apr.
Zorden
Tiefling Techslinger, 417 posts
Fri 12 Apr 2024
at 22:26
  • msg #301

Re: Fires of Creation: Mechanical Mysteries

"Guess not."  Zorden remarked at their poor luck.

"But at least you avoided getting caught in that.  Try again or should we try to just make a run for it?"
Kelaria Ironclaw
Human Armored Hulk, 113 posts
Fri 12 Apr 2024
at 23:19
  • msg #302

Re: Fires of Creation: Mechanical Mysteries

"What is it that does this?  Is this some power of the Metal?"  She looked at Cain, baffled.  "Do you have some power of the Metal?"

Between this and Morin's recollections, Kelaria was in awe of this cave.  This was a wondrous place.  A dangerous one to be sure, but wondrous.
Ionaya
Sylph Sorcerer, 141 posts
Sat 13 Apr 2024
at 02:22
  • msg #303

Re: Fires of Creation: Mechanical Mysteries

Ionaya smiles at the eruption of electrical energy and remarks, "That so reminds me of the sights, smells, and tastes of my energetic kindred. While I don't they would hurt me much should I pass through, there's always a chance for a playful bite. No, Kelaria, this is not a power of Metal, this is a taste of Lightning."
Cain
Half-Elf Scoundrel, 483 posts
Sat 13 Apr 2024
at 12:40
  • msg #304

Re: Fires of Creation: Mechanical Mysteries

"Oh, yeah, such great power I have." Cains says as he shrugs off his smouldering cloak and stamps out the sparks on it before they can ignite it.

After examining and discarding his now hopelessly singed cloak, he looks speculatively at the trap. "Not sure if this thing got more dangerous somehow, or I was just really, really lucky the last time. Either way, maybe we should just make a run for it once it discharges. I'll go first to make sure it's safe."

OOC: Best for Cain to try it first, since he can probably avoid getting hit again if it's not that simple. If nobody objects to it, he'll make a run for it the next time it zaps.
Dungeon Master
GM, 750 posts
Sun 14 Apr 2024
at 04:32
  • msg #305

Re: Fires of Creation: Mechanical Mysteries


PMs
This message was last edited by the GM at 16:00, Sun 14 Apr.
Morin Matzylford
Gnome Studious Bard, 472 posts
Sun 14 Apr 2024
at 15:50
  • msg #306

Re: Fires of Creation: Mechanical Mysteries

Morin was already past the sparking room and on the other side before he finally clued into the real source of Kelaria's confusion.  It wasn't the hazardous mechanical lightning blocking the path, it was the illusory wall in front of it!  Him and the others had already managed to mentally disregard the glamer, but their new teammate was both unfamiliar with the illusion itself and poorly equipped for navigating her way around such magitech trickery.

Waiting on the other side, he did his best to call out helpful instructions to the befuddled barbarian.  "Kel, we're not doing any fancy magic here, the wall is.  It's not even real, you can just walk through it!  There's a room full of lightning on the other side: Wait until it sparks up, then run on through while it recharges!"
This message was last edited by the player at 15:58, Sun 14 Apr.
Kelaria Ironclaw
Human Armored Hulk, 114 posts
Sun 14 Apr 2024
at 21:14
  • msg #307

Re: Fires of Creation: Mechanical Mysteries

"What a strange place!"  It was said with considerable enthusiasm.  As weird as it was to her, it wasn't indecipherable.  She waited and took her mark, going into a dead sprint once it sparked.
Dungeon Master
GM, 752 posts
Mon 15 Apr 2024
at 03:05
  • msg #308

Re: Fires of Creation: Mechanical Mysteries

After the release of another arc of electricity, Kelaria sprints forward much more quickly than one would expect from someone so heavily armored and rejoins with the others in the relative safety of the stale, grey-and-white halls on the other side. To the left is a room full of metal machines with colored lights, screens, and gauges blinking away with periodic clicks and churns and a large, round steel table with what seems to be a recreation of the desert outside in floating blue lights. Continuing past the room and down a twisting hallway, the party soon passes another room--this one partly lit red by the sun outside pouring through the western wall which seems to overlook the desert outside--although there was no sign of this structure visible when the party had traversed the expanse. Lying in the room is the bisected corpse of some strange, four-armed humanoid with a large, sloped head--unmoved from when it had been slain but starting to stink up the place worse that it had in its unlife.

After passing through two more large doors, each one opened briefly and pulled up and into the ceiling by a touch of a panel beside the doorway before closing again moments later. With some experimenting the party discovers that holding their hand on the panel keeps the door raised to allow more to pass through more casually than hurrying to beat the automatic shutting. Finally, the party arrives in the section of the cave where they had left two days before. A large metal desk with blinking lights and strange glowing panels sits atop a raised area on the east side of this room near a circular table. Two couches covered with black material sit to the south a pair of black metal pillars. Splatters of dried blood stain the floor and walls near a pair of doors to the north, while here and there patches of rust-red mold and fungus cling to the southern wall. The room itself is brightly lit by glowing panels on the ceiling.

Behind the door to the east, closed but unlocked, should be the bodies of three vegepygmies slain two days before.
Morin Matzylford
Gnome Studious Bard, 473 posts
Mon 15 Apr 2024
at 14:42
  • msg #309

Re: Fires of Creation: Mechanical Mysteries

Morin nodded to himself as the party surveyed the area.  So far so good, everything was just how the party left it.  Raising a finger to his lips to indicate the party should be silent, he crept quietly over to the door to the east.  The vegepygmies could clearly hear through the doors, judging by them getting the jump on the party the first time.  Best to be quick and quiet, in the hopes of catching the plant people off guard.

08:41, Today: Morin Matzylford rolled 20 using 1d20+14 with rolls of 6.  stealth
Zorden
Tiefling Techslinger, 418 posts
Mon 15 Apr 2024
at 15:20
  • msg #310

Re: Fires of Creation: Mechanical Mysteries

Once everyone was through Zorden trailed after them through the strange hallways that were becoming more familiar.

Upon reaching the 'hub' room once again he kept his peace on Morin's signal and waited for the man to indicate something based on his findings.
Cain
Half-Elf Scoundrel, 485 posts
Mon 15 Apr 2024
at 18:28
  • msg #311

Re: Fires of Creation: Mechanical Mysteries

Before proceeding any further, Cain casts a spell from one of his scrolls. Then he takes a position next to the doors leading east.

OOC: Mage Armor up.
Kelaria Ironclaw
Human Armored Hulk, 116 posts
Tue 16 Apr 2024
at 00:42
  • msg #312

Re: Fires of Creation: Mechanical Mysteries

Kelaria looked around still impressed.  The awe was beginning to subside, as she was seeing wonder after wonder, but she couldn't help but admire this room, exploring it, running her gauntleted finger along every surface.  She paused as she saw the others take a position, wondering what for.
Dungeon Master
GM, 753 posts
Tue 16 Apr 2024
at 01:48
  • msg #313

Re: Fires of Creation: Mechanical Mysteries

The party makes ready and moves slowly, preparing for anything as they open the eastern door to reveal the room as they had left it ... both other doors in this hallway still glowing brown from their panels--showing they are locked--and three small, humanoid, plant-based corpses strewn about.
Zorden
Tiefling Techslinger, 419 posts
Tue 16 Apr 2024
at 03:11
  • msg #314

Re: Fires of Creation: Mechanical Mysteries

For Kelaria's sake, Zorden indicated the door to their left ("south" on the map) inside the short corridor that was now opened.

"Somewhere beyond that door are more of those,"  He informed her, pointing towards the corpses.  "As well as some other things.  We fought them a bit before, but decided to just lock them up as we were trying to find the councilor as quickly as we could.  Now, we'll need to deal with them as hopefully what we're looking for is somewhere in that direction."
Cain
Half-Elf Scoundrel, 486 posts
Tue 16 Apr 2024
at 05:41
  • msg #315

Re: Fires of Creation: Mechanical Mysteries

Cain carefully prods one of the corpses with his foot. "That's pretty much it, yes. Though I am not sure what we are looking for is really in there. These plants or fungi or whatever they are don't strike me as very open for diplomacy. Assuming this mysterious woman and her party are the cause for all this mess, I don't see how they could have passed by pygmies without killing them. We might have missed another passage they took, somewhere in this maze."
Morin Matzylford
Gnome Studious Bard, 474 posts
Tue 16 Apr 2024
at 17:15
  • msg #316

Re: Fires of Creation: Mechanical Mysteries

Locking the door open behind them in case they needed to make a speedy escape, Morin moved to south door and pulled out his brown security keycard.  Staying out of the discussion for now, he took up a position by the panel and got ready to open it once the others had gotten into position.
This message was last edited by the player at 17:12, Wed 17 Apr.
Kelaria Ironclaw
Human Armored Hulk, 117 posts
Wed 17 Apr 2024
at 00:19
  • msg #317

Re: Fires of Creation: Mechanical Mysteries

"They are not Metal."  Was Kelaria's only reaction, like she was disappointed.  "And it seems they do not belong here.  Are they fierce?"

Though do we, she wondered.  She considered her hammer, put its head down on the ground for a moment as if checking her gauntlets, then hoisted it.  If she was their size, she'd try running inside Kelaria's reach too.  They'd be in for a nasty surprise if they did.
Zorden
Tiefling Techslinger, 420 posts
Wed 17 Apr 2024
at 01:44
  • msg #318

Re: Fires of Creation: Mechanical Mysteries

"Feisty for certain."  Zorden figured after a moment.

"As to whether they belong here, can't say.  Don't know how they came to be here.  Depending on who you ask, a lot of things would be said to not belong here.  For instance, if the League's agents were here, they'd say anyone who wasn't them didn't belong.  Since they lay claim to all the metal, regardless of who found or fought for it."  He added, a clear note of disdain creeping into his voice.
Dungeon Master
GM, 755 posts
Thu 18 Apr 2024
at 01:41
  • msg #319

Re: Fires of Creation: Mechanical Mysteries

After Kelaria and Cain take up positions in the doorway and Zorden moves to a position which will provide both cover and a good view of the coming hallway, Morin unlocks the southern doorn with a tap of his brown access card to the panel followed by a press of his hand to command it to open. As quickly as every other powered door in these metal caves the door rises into the ceiling with a quiet hiss and reveals another empty hallway. The wide hall curves slightly and at the opposite are two doorways--a part of the pincer attack the party stumbled into two days before. The panels beside each of the doors are unlit, signifying that they are unlocked.
Kelaria Ironclaw
Human Armored Hulk, 118 posts
Thu 18 Apr 2024
at 01:48
  • msg #320

Re: Fires of Creation: Mechanical Mysteries

Kelaria moved in carefully, but she didn't open anything.  She tried to see if there was anything that signified the recent presence of their foes.  She considered how tight the hall was as well, but kept her hammer ready for the moment.  If they did get in a fight in here the enemy would effectively be forced to line up.
Zorden
Tiefling Techslinger, 421 posts
Thu 18 Apr 2024
at 01:56
  • msg #321

Re: Fires of Creation: Mechanical Mysteries

"Lock the one on the left?"  Zorden asked Morin.

"Those double doors on the end, had some bigger things than the ones we killed out here didn't they?"  He asked, doing his best to remember.
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