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02:17, 3rd May 2024 (GMT+0)

A Mess In Marbleton.

Posted by GMFor group archive 1
GM
GM, 8 posts
Tue 1 May 2018
at 00:58
  • msg #1

A Mess In Marbleton

The four of you have journeyed along the adamant roads to the town of Marbleton. Originally a quarry, Marbleton now exists purely because of its location along a crossroads; the town has adamant roads stretching away from it in roughly all the cardinal directions. It rests in the foothills a week south of Caverntown, and roughly in the center of the continent. While not the largest town, it sees enough money that there is a full range of basic shops run by the Merchant Guild. There are local chapters of the Wizard and Thieves Guilds, if you know the right people to ask. A small temple sells healing to the many travelers.

While you were headed in the general direction of Caverntown for work, you have heard it is a bit expensive to get started there. Marbleton is a cheaper place to look for work, and is ideal for a small group of delvers such as yourselves. Directions from the Town Watch lead you to a bustling tavern named the Plastered Pony. It is in decent shape, and the sign displaying a drunk horse boasts a fresh coat of paint.

Feel free to elaborate on any details of your group. Once everyone has made their initial post I will assume you are completely done updating your character sheets, and that you are ready to look for work! Use the rules for Finding a Quest, but since this is the first adventure you get to make Carousing and Current Affairs rolls at +4.

As a reminder: you do not need to include the actual dice rolls, just the margin of success if needed for the roll.

Siirist Reyzorwyn
Wizard, 1 post
Red Headed Wizard
SQUIRREL
Tue 1 May 2018
at 02:28
  • msg #2

A Mess In Marbleton

Once inside the Plastered Pony The Wizard decides to split off from the rest of the group to see if he can't find some work for them.

After a while he finds his efforts of partying with the locals to be less than effective due to a rather sad sized coin purse but does end up hearing of a possibility or two that he can bring back to his allies.



Carousing success by 0 at default with bonus
Current Affairs success by 7 default with bonus

Faelar Blackleaf
Urban Scout, 1 post
Tue 1 May 2018
at 02:41
  • msg #3

A Mess In Marbleton

"Alright Faelar, lets go see about some work." mutters the elf. A bit of green hair pokes out from under his hood. He didn't have much success, the other patrons uninterested in his attempts to strike up a conversation, and so he simply bought another pint and sat back at the table. "Well, that was a bust, anyone else find anything?"

fail by 3
Gorok
Barbarian, 2 posts
The Mountain
Half-Ogre Gladiator
Tue 1 May 2018
at 02:57
  • msg #4

A Mess In Marbleton

A Half-Ogre named Gorok, the former gladiator known as The Mountain, walked into The Pony. He wore a simple pair of black trousers and shoes, but no shirt, exposing his grey-green skin flecked with darker spots. His just more than shoulder-length hair was in a mixture of braids and dreadlocks, some of which were decorated with beads and shinies. Gorok stood head-heigh above the other patrons, and as most shirtless, barbaric types usually do, he drew quite a bit of attention to himself as he came in.

The gladiator sat at the bar, and started trying to make conversation with one of the patrons, hoping to score some info on any local adventuring-type jobs.

“Hey there!” he bellowed, his voice clearly half again as loud as any normal person would be. He patted the man on the back, probably a bit too hard, and said, “Anyone ‘round here hiring adventurers?”

Carousing automatic fail.
Current Affairs fail by 2.

Do'Jherak
Cleric, 1 post
Cat Folk
Hunter Cleric
Tue 1 May 2018
at 04:40
  • msg #5

A Mess In Marbleton

The cat boy is tiger striped and sharp toothed with hair dreaded and pulled back into a pony tail. His simple clothing is accented by some light scale armor that protects his torso and a cloak hanging off his left shoulder. He sets down a backpack and a bundle of spears with his companions then sets about finding a drink, and with any luck, a job.

For a Cleric the tiger-man sure knows how to have a good time. While socializing with everyone in the bar and telling great stories of hunts he participated, punctuated by thrusts off his tankard as though it were his spear, he also gathers a good deal of information about the local goings on that might lead to work opportunities. With his newfound information he returns to his friends to tell them what he learned.

Carousing - Success by 5.
Current Affairs - Critical Success!

GM
GM, 9 posts
Tue 1 May 2018
at 05:53
  • msg #6

A Mess In Marbleton

All of you except Gorok notice a lot of the customers in the tavern appear a bit "odd". One commonality seems to be an overabundance of face paint, or at least remnants, on a good percentage of the clientele.

Do'Jherak and Siirist manage to cadge a spot at the bar for a few minutes and ask the barkeep some questions about work in town. The barkeep explains that thanks to the Clown Guild's convention in town there are not many jobs floating about, and that most of the inns are full. He does confide in them, "Your large friend over there does realize that he is trying to get a mime to talk, right?"

The barkeep continues with, "I've only heard of one job in the last week or so. Lee was in here earlier trying to find a well-armed group for some task. She said she would swing by later. Go grab a table and I'll send her your way when she shows up."


[Private to Do'Jherak: For the crit, you get some more information about Lee. Lee is a Journeyman Merchant of the Stonehall family. They are a local wealthy merchant family known to run several of the roadhouses in the area. You do not get any clear info from the other patrons on what type of trouble Lee needs help with, but they all agree she is good to pay whatever she offers you.]

[Private to Do'Jherak; Siirist Reyzorwyn: Both of you hear that due to the Clown Guild the inns around town are basically full. They do suggest trying Merle's as there might be a room left.]
Lee
NPC, 1 post
Tue 1 May 2018
at 06:15
  • msg #7

A Mess In Marbleton

Lee enters the bar a little while later and the barkeep points her to your table. She is a human woman in her mid-thirties, and is dressed in practical, clean clothing. Nothing about the way she dresses suggests money, but her mannerisms seem to hint at a knowledge of business.

She walks up to the table, notes the weapons, and immediately asks, "Are you the group looking for work?"

Barely waiting for the affirmative she goes straight into her pitch, "You may call me Lee. My family runs several roadhouses in the area. My Uncle Merle just passed away yesterday and I was sent to take over his inn. I arrived to find the inn closed. Upon opening the door I discovered why: scratching noises in the cellar and a foul stench in the air. I suspect the inn has been infested by giant rats. They are quite the problem in this area thanks to Marbleton's poorly maintained sewer tunnels."

She allows you to digest this information for just a scant second before she offers, "I will pay you 8 copper per giant rat head up to a maximum of a full gold piece. I will also include room and board at the inn for a week after you have exterminated the rats. Is this agreeable to you?"

Feel free to post any conversation before Lee arrives. I just didn't want to hold up the game by not posting her dialogue.

If you wish to try and haggle, make a Merchant roll. A full gold piece is worth $400. That would take 50 giant rats to get the full price.

Faelar Blackleaf
Urban Scout, 2 posts
Wed 2 May 2018
at 02:52
  • msg #8

A Mess In Marbleton

"8 copper seems a little lite... I have arrows to pay for, and some of the others also have expenditures. I also feel that I can speak for the rest and say that if there is a maximum cap on the payment, there will be a maximum cap on the number of rats that we will kill. We don't work for free."

success by 2
Lee
NPC, 2 posts
Wed 2 May 2018
at 03:13
  • msg #9

A Mess In Marbleton

Lee curtly responds, "Your expenditures are none of my concern. I am sure a resourceful group would manage to take on giant rats without complaining about arrow loss. If you do not complete the job by clearing out the cellar you will receive no pay at all. I already gave you quite a fair offer for this extermination job."

With a slight widening of her mouth that could almost be a smile, she adds, "The inns around here charge $150 a week. How long can you afford to sit around doing nothing? If you come asking me about the job again in a week my price will not be as generous."

Success by 6. She is just a better merchant than you are.
Gorok
Barbarian, 3 posts
The Mountain
Half-Ogre Gladiator
Wed 2 May 2018
at 03:34
  • msg #10

A Mess In Marbleton

“Such a penny pincher,” said Gorok. “We’ve got nuthin’ better to do. Let’s go squash some rats.”
Do'Jherak
Cleric, 2 posts
Cat Folk
Hunter Cleric
Wed 2 May 2018
at 03:51
  • msg #11

A Mess In Marbleton

The Cat-Boy stands up and puts on his backpack, "Is there anything noteworthy about your new inn we should be aware of beforehand?"

He grabs his bundle of spears and shoulders them, pausing a moment Lee's reply, then looks at his companions, "Don't just sit there; The Hunt begins now!"

Fast Talk success 1
Siirist Reyzorwyn
Wizard, 2 posts
Red Headed Wizard
SQUIRREL
Wed 2 May 2018
at 04:20
  • msg #12

A Mess In Marbleton

"Aye, I prefer the idea of a roof over my head to sleepin' on the streets even if the pay's no so good."

The Wizard stands up and begins to walk with Lee towards the infested inn believing the matter to be settled already.

"So if your uncle passed yesterday how did this infestation get so quickly?
Was his passing possibly related to the infestation?
Is there a bounty on any other creatures we find down there that might be unwelcome or do we just worry about the rats?"




Diplomatically successful by 7
Lee
NPC, 3 posts
Wed 2 May 2018
at 05:37
  • msg #13

A Mess In Marbleton

In response to the Cat-Boy, Lee just says, "It is an excellent inn that my family wants to take good care of."

Lee waits for you to gather your things, and then escorts you to a large inn that appears to be in excellent repair. There is even an artistic sign saying "Merle's Inn". It is roughly 50' by 60' and has two floors. Most of it is built of stone, although there is some wooden trim around it that makes it stand out.

Once inside, the odor and the scratching sounds in the basement become obvious. Lee finally answers Siirist's questions, "Uncle Merle was a wizard. He was not an adventurer like you though. Normally, a wizard that has a business and stays at home would join the local chapter of the Wizard's Guild."

She grimaces for a moment and says quietly, "Uncle Merle wasn't a guild member though, much to the chagrin of my family. Apparently he locked his wizardly secrets in the basement. That is all I know. I am paying you to take care of those rats that are making that awful scratching sound in the cellar."

At the mention of the word cellar, Lee walks over to a door on the north side of the inn. [Secret to Gorok: Gorok finds it rather strange for a basement door to be made of such thick wood and to boast a heavy bar.]

Lee says, "If you want to lighten your load you can leave anything you will not need for killing rats with me. I must warn you, however, I plan to bar the door behind you once you go down. I do not want giant rats coming up into the inn - they are strong enough to push doors open. If you want out all you need do is knock and I will come remove the bar."
Gorok
Barbarian, 4 posts
The Mountain
Half-Ogre Gladiator
Wed 2 May 2018
at 11:40
  • msg #14

A Mess In Marbleton

“Thanks, but I’ll hang on to my stuff,” said Gorok, sliding his shield onto his arm and hefting his morningstar. “Don’t die while we’re down there. Otherwise we can’t get paid.”

He stretched a bit, working his shoulders in circular motions and cracking his neck side to side.

“Alright, I’m ready,” he said. “Whose got our light?
Siirist Reyzorwyn
Wizard, 4 posts
Red Headed Wizard
SQUIRREL
Wed 2 May 2018
at 15:27
  • msg #15

A Mess In Marbleton

"You do" is all The Wizard says to Gorok before his spell is cast lighting up Gorok's morning-star head.

The Wizard then casts a weaker version of the same spell upon his canteen before sliding the canteen under his shirt.

Sitting down to rest and recover his energy before they go down The Wizard reengages Lee in conversation.

"So what kind of wizard was your uncle? What was his focus and why didn't he want to join the guild?"

Success on all
Sunlight on morning-star for 7 days
torchlight on canteen for 10
CRIT torchlight on Spear for 6 days
Moonlight on Javelins for 9 and 6 days
CRIT Moonlight on Javelin for 11 days
Moonlight on 5 arrows
1 arrow moonlight was an automatic failure, not crit.

6 minutes of recovery time to recover all my mana is needed.



HP: 10/10     Energy: FP 8/11, ER 0/3, PI 6/6     Status: Continual Light(Torch) on Canteen (10 days from rat start)     Spells On:0
This message was last edited by the player at 19:49, Wed 02 May 2018.
Lee
NPC, 4 posts
Wed 2 May 2018
at 20:09
  • msg #16

A Mess In Marbleton

Lee just responds with, "I have already told you all I know about my Uncle. I did not particularly enjoy spending time around him."

Assuming that you have everything sorted that you need to, Lee opens up the cellar door. The bar is quite heavy and takes her a few seconds to remove and place aside. You all file through, and then she carefully closes the door. You hear the muffled rasp of the bar being placed back on the door.

On the other side of the door you find the cellar to be quite dark. It appears to have the same floor plan as the rest of the inn, and is really deep. It is a 12' drop over the stairs to the floor beneath. The stairs lead along the north wall to the northeastern corner, where they hit a landing and then continue along the east wall to the floor. You can see one of the stone pillars supporting the inn, but beyond that your light does not illuminate.

Everyone except Gorok notices all of the floor is matted with layers upon layers of dense spider webs. They are so dense, in fact, that avoidance is impossible. You would near to clear them out somehow to proceed forward. Only the stairs are web-free. Oddly, all the scratching noises that you could hear in the inn have stopped.

See the game map if you want a picture of the situation.

A Naturalist roll or similar would help identify the webs. You can try wading in, or something else. What would you like to do?

Siirist Reyzorwyn
Wizard, 5 posts
Red Headed Wizard
SQUIRREL
Wed 2 May 2018
at 20:25
  • msg #17

A Mess In Marbleton

"For someone who spent most of his time in this cellar Lee's uncle sure didn't keep things very clean did he?"

The Wizard casts something on himself and then creates a focused heat source on the cobwebs a few yards away from the stairs hoping to cause them to burn away.




Casting Mage Sight on Self is successful
Assuming mage sight shows nothing additional
Casting Ignite fire at torch power is successful


HP: 10/10     Energy: FP 11/11, ER 2/3, PI 6/6     Status: Mage Sight and Continual Light(Torch) on Canteen (10 days from rat start)     Spells On:0
This message was last edited by the player at 20:25, Wed 02 May 2018.
Do'Jherak
Cleric, 6 posts
Cat Folk
Hunter Cleric
Wed 2 May 2018
at 21:10
  • msg #18

A Mess In Marbleton

The Hunter Cleric kneels down and takes up a handful of the web in his hand getting the feel for it and smells it before tossing it aside, grabbing his javelin and standing back up in the lead while wrapping his cloak around his left arm. He ponders the web holding his position before the mass of webs, "This one thinks the job might not be exactly as advertised..."

CRIT on Naturalist roll
This message was last edited by the player at 04:12, Thu 03 May 2018.
Faelar Blackleaf
Urban Scout, 3 posts
Thu 3 May 2018
at 00:50
  • msg #19

A Mess In Marbleton

Faelar grumbled to himself, still unhappy about the job. But the rest of the group wanted to job, and it was better than nothing. It would probably be a super easy job anyways.

"As advertised or not, We need to find out what we are dealing with before we try to renegotiate the pay. Lets look around and kill something."

Faelar readies his bow with an arrow
This message was last edited by the player at 01:34, Thu 03 May 2018.
Gorok
Barbarian, 5 posts
The Mountain
Half-Ogre Gladiator
Thu 3 May 2018
at 01:12
  • msg #20

A Mess In Marbleton

“Agreed,” said Gorok. “Someone wanna burn the webs?”
GM
GM, 10 posts
Thu 3 May 2018
at 06:16
  • msg #21

A Mess In Marbleton

Combat Begins!

The combination of the fire and touching the webs provokes an attack. Five huge spiders emerge from the dark webs and race for the stairs. They immediately start climbing up the posts. They will be in close combat next turn. All of them are either in range of your weapons now, or will be momentarily. Two of them appear to be headed toward the wizard, and one at each of the rest of you.

Combat Modifiers:
  • Bad Footing on stairs (-2 to hit, -1 to defend, +1 movement point/hex)
  • Spiders defend at -2 to melee attacks while they climb
  • Ranged attacks get +2 to hit while shooting downward at the climbing spiders
  • All the spiders are SM 0


[Private to Do'Jherak: Do'Jherak knows pretty much everything about these spiders. Assume he can pretty much quote all the info on p. 32 of DF - Monsters about Huge Spiders. Obviously, he can't recite it all to the others before they spiders attack, but some pointers would be good!]
Gorok
Barbarian, 6 posts
The Mountain
Half-Ogre Gladiator
Thu 3 May 2018
at 11:54
  • msg #22

A Mess In Marbleton

“RAAAAH,” Gorok said, exploding into a rage. He swung his morningstar at one of the spiders coming up the wall.

Berserk kicks in.
Committed Attack: Determined, success (-2 to defend).
Possible damage: 12 crushing.

Siirist Reyzorwyn
Wizard, 6 posts
Red Headed Wizard
SQUIRREL
Thu 3 May 2018
at 15:33
  • msg #23

A Mess In Marbleton

"Hi Guys, are you coming out to play?" The Wizard asks tentatively, he doesn't really like bugs that are bigger than his foot, let alone as big as his entire body...



CRIT Success on casting blur 4 on The Wizard


HP: 10/10     Energy: FP 11/11, ER 2/3, PI 6/6     Status: Blur 8, Mage Sight, Continual Light(Torch) on Canteen (10 days from rat start)     Spells On:2
This message was last edited by the player at 16:10, Thu 03 May 2018.
Do'Jherak
Cleric, 7 posts
Cat Folk
Hunter Cleric
Thu 3 May 2018
at 16:49
  • msg #24

A Mess In Marbleton

The cat boy takes a fighting stance and thrusts his spear at the spider that's focused on him, "Their venom is toxic and paralyzing! Don't get bit!"

4 impaling damage before DR

HP: 11/11     FP: 12/12     ER: 5/5     Status: none
Faelar Blackleaf
Urban Scout, 4 posts
Fri 4 May 2018
at 03:47
  • msg #25

A Mess In Marbleton

"She better pay us more than the 8 measly coppers..." Muttered Faelar as he loosed an arrow at the one heading for him.

success by 7. 6 damage before DR

GM
GM, 11 posts
Fri 4 May 2018
at 18:35
  • msg #26

Re: A Mess In Marbleton

Do'Jherak spears a spider, but it manages to keep moving up. It is now in close combat with you!

Gorok smashes a spider and causes a major wound, but it manages to shrug it off and move into close combat.

Siirist is now sharing space with two huge spiders, but they can't seem to land an attack (yet).

Faelar shoots a spider and causes a major wound. The spider is overcome with pain and pauses climbing. It manages to shake off the stun, but is unable to move yet. (You still have a +2 to shoot it since it is below you.)

Combat Modifiers:
  • Bad Footing on stairs (-2 to hit, -1 to defend, +1 movement point/hex)
  • Spiders are now in Close Combat with all of you except Faelar, so note any penalties
  • All the spiders are SM 0


Spider 1 (Do'Jherak)  HP: 8/12     Move
Spider 2 (Gorok)      HP: 2/12     Move
Spider 3 (Siirist)    HP: 12/12    Move and attack
Spider 4 (Siirist)    HP: 12/12    Move and attack
Spider 5 (Faelar)     HP: 4/12     Do nothing
Siirist Reyzorwyn
Wizard, 7 posts
Red Headed Wizard
SQUIRREL
Fri 4 May 2018
at 18:49
  • msg #27

Re: A Mess In Marbleton

With the Giant Spider fangs flying around him as they try to get a hold of The shimmering Wizard he says

"Oy, I don't like furry things this close to me. Get back!"

Then The Wizard casts another spell on himself and floats up into the air a step.


CRIT Success on casting levitation on myself.


HP: 10/10     Energy: FP 11/11, ER 2/3, PI 6/6     Status: Levitation(?crit?), Blur 8, Mage Sight, Continual Light(Torch) on Canteen (10 days from rat start)     Spells On:2

Gorok
Barbarian, 7 posts
The Mountain
Half-Ogre Gladiator
Fri 4 May 2018
at 23:16
  • msg #28

Re: A Mess In Marbleton

“AAAARGH!” roared Gorok as he tried to shove the spider off the stairs with his shield.

Committed Attack (Determined):
Shove with shield (fail). Used Luck (success). Defends at -2.
Rolled 9, which is doubled and knockback only, so 18.

This message was last edited by the player at 00:51, Sat 05 May 2018.
Faelar Blackleaf
Urban Scout, 5 posts
Sat 5 May 2018
at 00:10
  • msg #29

Re: A Mess In Marbleton

"Oh grow a pair Siirist and start attacking back." He drew another arrow and shot at the wounded spider, aiming for it's internal organs.

attack vitals, made ready rolls and shooting. 7 damage before DR. Max damage!
Do'Jherak
Cleric, 8 posts
Cat Folk
Hunter Cleric
Sat 5 May 2018
at 15:18
  • msg #30

Re: A Mess In Marbleton

Do'Jherak chants a simple prayer for aid to summon a great anaconda. He locks eyes with it and makes an incomprehensible hissing sound the thrusts his spear toward the spiders, "Kill the spiders!"

13 for appearance; success by 7 for Animal Handling.

HP: 11/11     FP: 12/12     ER: 5/5     Status: none
GM
GM, 12 posts
Sun 6 May 2018
at 07:52
  • msg #31

Re: A Mess In Marbleton

Do'Jherak spends the turn praying and successfully summons an anaconda. It slithers from a dimensional hole in the wall a few yards away and immediately attempts to move and grapple the spider. The spider manages to skitter out of the way just in time, and attempts to bite Do'Jherak. Potential 3 imp + 6 toxic (2 toxic with successful HT roll)

Gorok shoves a spider off the railing. It catches itself in the webs below and begins to climb back up. It will again be in close combat next turn.

Siirist Levitates into the air a yard. Both spiders try to bite at his legs, but miss. (Casting spells normally is the end of your turn, so that step would not be possible. However, since it was a crit it activated early enough.)

Faelar shoots the spider again, and now two arrows stick out of its carapace. It falls into the webs below, but is still twitching and lets out a hideous shriek of pain.

Combat Modifiers:
  • Bad Footing on stairs (-2 to hit, -1 to defend, +1 movement point/hex)
  • Note any penalties you have for Close Combat
  • All the spiders are SM 0


Spider 1 (Do'Jherak)  HP: 8/12     Attack
Spider 2 (Gorok)      HP: 2/12     Move
Spider 3 (Siirist)    HP: 12/12    Attack
Spider 4 (Siirist)    HP: 12/12    Attack
Spider 5 (Faelar)     HP: -6/12    Do nothing
Gorok
Barbarian, 8 posts
The Mountain
Half-Ogre Gladiator
Sun 6 May 2018
at 14:02
  • msg #32

Re: A Mess In Marbleton

“DIE SPIDER!”

Gorok swung his morningstar at the ascending spider.

Committed Attack (Determined): Crit
Critical Hit Table: 15
Maximum normal damage: 20 cr

Siirist Reyzorwyn
Wizard, 8 posts
Red Headed Wizard
SQUIRREL
Sun 6 May 2018
at 15:24
  • msg #33

Re: A Mess In Marbleton

"I told you to call me The Wizard!" The Wizard yelled before shooting a bolt of light energy at spider 3.



Successful casting of sunbolt 4d damage



HP: 10/10     Energy: FP 9/11, ER 0/3, PI 6/6     Status: Levitation(?crit?), Blur 8, Mage Sight, Continual Light(Torch) on Canteen (10 days from rat start)     Spells On:2
This message was last edited by the player at 16:00, Sun 06 May 2018.
Faelar Blackleaf
Urban Scout, 6 posts
Sun 6 May 2018
at 22:11
  • msg #34

Re: A Mess In Marbleton

"Frigging Elf, I'll call you what ever I want until you man up and start killing things." He thought about ending his oridginal target, but thought better of it and shot one of the spiders attacking the wizard.

successes all around. 5 Damage before DR


HP 10/10; FP 12/12; Arrows 77/80, 20/20(cut)
This message was last edited by the player at 22:12, Sun 06 May 2018.
Do'Jherak
Cleric, 9 posts
Cat Folk
Hunter Cleric
Mon 7 May 2018
at 04:25
  • msg #35

Re: A Mess In Marbleton

Do'Jherak parries the spiders fangs with his spear then jabs at it again with his spear, "Fluffy! Kill!"

Successful Parry and Attack; 4 impaling damage before DR.

HP: 11/11     FP: 12/12     ER: 5/5     Status: none
GM
GM, 13 posts
Mon 7 May 2018
at 05:48
  • msg #36

Re: A Mess In Marbleton

Do'Jherak stabs the spider with his spear, and the huge anaconda takes advantage of the situation to grapple the spider. The spider tries to break free, but the anaconda looks like it barely has to put up an effort.

Gorok splatters a spider into bits. The guts make an interesting sound as they splatter on the webs below.

Siirist concentrates and a bright ball of light appears in his hand.

Faelar shoots one of the spiders attacking Siirist. It skitters around and tries to bite Faelar. The other one joins it, giving up on the floating wizard. They both attempt to attack the archer in close combat. The spider Faelar shot earlier begins to climb back up the stairs.
Potential 1 imp + 8 toxic (5 toxic with successful HT roll)
Potential 1 imp + 9 toxic (5 toxic with successful HT roll)


Combat Modifiers:
  • Bad Footing on stairs (-2 to hit, -1 to defend, +1 movement point/hex)
  • Note any penalties you have for Close Combat
  • All the spiders are SM 0


Spider 1 (Do'Jherak)  HP: 4/12     Grappled
Spider 2 (Gorok)      Dead
Spider 3 (Faelar)     HP: 6/12     Attack
Spider 4 (Faelar)     HP: 12/12    Attack
Spider 5 (Faelar)     HP: -6/12    Move
Do'Jherak
Cleric, 10 posts
Cat Folk
Hunter Cleric
Mon 7 May 2018
at 11:23
  • msg #37

Re: A Mess In Marbleton

Satisfied that Fluffy has his spider handled, the cat-boy intercepts the spider climbing it's way back up the webs and stabs it with his spear.

Targeting Spider 5; 3 impaling before DR

HP: 11/11     FP: 12/12     ER: 5/5     Status: none
This message was last edited by the player at 13:59, Mon 07 May 2018.
Gorok
Barbarian, 9 posts
The Mountain
Half-Ogre Gladiator
Mon 7 May 2018
at 12:20
  • msg #38

Re: A Mess In Marbleton

“I’LL EAT YOUR HEART!” said the Half-Ogre, swinging at one of Faelar’s foes.

Target: Spider 3
Committed Attack (Determined): Success
Damage: 10 cr

Siirist Reyzorwyn
Wizard, 9 posts
Red Headed Wizard
SQUIRREL
Mon 7 May 2018
at 14:24
  • msg #39

Re: A Mess In Marbleton

"Maybe I should just hold onto this spell then..."

The Wizard moves the missile spell around in his hands for a bit before finally throwing it at spider 4.


Success, 15 Burning Damage


HP: 10/10     Energy: FP 9/11, ER 0/3, PI 6/6     Status: Levitation(?crit?), Blur 8, Mage Sight, Continual Light(Torch) on Canteen (10 days from rat start)     Spells On:2
This message was last edited by the player at 15:27, Mon 07 May 2018.
Faelar Blackleaf
Urban Scout, 7 posts
Mon 7 May 2018
at 15:25
  • msg #40

Re: A Mess In Marbleton

"Faelar you idiot, you should have stuck to your own spider." He tumbled to the side to give a little space for a dodge, but then miscalculated the distance and ran right into the spider. It's fangs scratched his leather vest but did no damage. He did not make the same mistake with the second spider and dodged it while drawing,nocking, and shooting an arrow into the wounded spider.

Fail on the first dodge, success on everything else. Spider 3 has a -1 to defense, and takes 6 damage imp before DR if fails to defend

HP 10/10; FP 11/12; Arrows 76/80, 20/20(cut)
GM
GM, 14 posts
Mon 7 May 2018
at 22:21
  • msg #41

Re: A Mess In Marbleton

Do'Jherak impales the climbing spider, but it still manages to keep climbing. In the meantime, Fluffy squishes the grappled spider into pulp. It dies miserably.

Gorok swings at a spider, but it manages to sidestep at the last second.

Siirist launches a beam of light from his hand. It misses the intended target and instead heads straight at the other spider. It finally is unable to dodge all the attacks and gets a bit crispy. It keeps attacking the archer though.

Faelar shoots at a spider, but it manages to dodge out of the way. All three remaining spiders are now in close combat with you, but only two of them are attacking.
Potential 2 imp + 8 toxic (6 toxic with successful HT roll)
Potential 4 imp + 7 toxic (5 toxic with successful HT roll)


Combat Modifiers:
  • Bad Footing on stairs (-2 to hit, -1 to defend, +1 movement point/hex)
  • Note any penalties you have for Close Combat
  • All the spiders are SM 0


Spider 1 (Do'Jherak)  Dead
Spider 2 (Gorok)      Dead
Spider 3 (Faelar)     HP: -7/12    Attack
Spider 4 (Faelar)     HP: 12/12    Attack
Spider 5 (Faelar)     HP: -8/12    Move
Faelar Blackleaf
Urban Scout, 8 posts
Mon 7 May 2018
at 22:42
  • msg #42

Re: A Mess In Marbleton

Faelar dodged both of the attacks. Retreating a step back he drew and shot another arrow at spider #3.

Successes 6 damage imp before DR -1 to defense

HP 10/10; FP 10/12; Arrows 75/80, 20/20(cut)
Siirist Reyzorwyn
Wizard, 10 posts
Red Headed Wizard
SQUIRREL
Mon 7 May 2018
at 23:12
  • msg #43

Re: A Mess In Marbleton

grumbling to himself about the unappreciative elf, The Wizard releases another spell as the scout begins to shimmer too



Success Blur 4 on Faelar


HP: 10/10     Energy: FP 7/11, ER 0/3, PI 6/6     Status: Levitation, Blur 8, Mage Sight, Continual Light(Torch) on Canteen (10 days from rat start)     Spells On:4
Gorok
Barbarian, 10 posts
The Mountain
Half-Ogre Gladiator
Mon 7 May 2018
at 23:44
  • msg #44

Re: A Mess In Marbleton

Gorok tried to smash the uninjured creature, swinging his morningstar at the thing’s abdomen.

Target: Spider 4
Committed Attack: success
Damage: 12 cr

Do'Jherak
Cleric, 11 posts
Cat Folk
Hunter Cleric
Tue 8 May 2018
at 00:05
  • msg #45

Re: A Mess In Marbleton

"Fluffy, guard our backs!" Do'Jherak commands, then he thrusts his spear once more at the wounded spider.

Targeting Spider 5; 3 impaling before DR

HP: 11/11     FP: 12/12     ER: 5/5     Status: none
GM
GM, 15 posts
Tue 8 May 2018
at 01:16
  • msg #46

Re: A Mess In Marbleton

Do'Jherak again stabs into the climbing spider. It oozes some more nasty fluid, but it keeps attacking Faelar. Fluffy coils up and stares out at the webs.

Gorok lands a hefty blow on the spider.

Siirist successfully casts Blur on Faelar.

Faelar shoots at the spider again, and this time it stays down. The remaining two spiders attempt to bite Faelar. One misses, but the one oozing all over the place manages to still attempt a bite regardless.
Potential 3 imp + 7 toxic (1 toxic with successful HT roll)

Combat Modifiers:
  • Bad Footing on stairs (-2 to hit, -1 to defend, +1 movement point/hex)
  • Note any penalties you have for Close Combat
  • All the spiders are SM 0


Spider 1 (Do'Jherak)  Dead
Spider 2 (Gorok)      Dead
Spider 3 (Faelar)     Dead
Spider 4 (Faelar)     HP: 2/12      Attack
Spider 5 (Faelar)     HP: -10/12    Attack
Do'Jherak
Cleric, 12 posts
Cat Folk
Hunter Cleric
Tue 8 May 2018
at 01:22
  • msg #47

Re: A Mess In Marbleton

The cat-boy lunges at the spider and really puts his with behind the blow.

Targeting Spider 5; 8 impaling before DR

HP: 11/11     FP: 12/12     ER: 5/5     Status: none
Faelar Blackleaf
Urban Scout, 9 posts
Tue 8 May 2018
at 01:23
  • msg #48

Re: A Mess In Marbleton

Retreating and dodging yet again, Faelar shoots at spider number 4 while glaring at #5. "I thought that I already killed you!"

not sure if I have the room to retreat, but I would have made the roll anyways... by a margin of 0. 5 damage imp, -1 defense penalty

HP 10/10; FP 10/12; Arrows 74/80, 20/20(cut)
This message was last edited by the player at 01:24, Tue 08 May 2018.
Gorok
Barbarian, 11 posts
The Mountain
Half-Ogre Gladiator
Tue 8 May 2018
at 02:17
  • msg #49

Re: A Mess In Marbleton

Gorok hits the same spider again.

“WHY. WON’T. YOU. DIE.”

Target: Spider 4
Committed Attack: Success
Damage: 13 cr

Siirist Reyzorwyn
Wizard, 11 posts
Red Headed Wizard
SQUIRREL
Tue 8 May 2018
at 02:33
  • msg #50

Re: A Mess In Marbleton

The Wizard floats over next to the cleric and begins to talk about the webs seemingly forgetting that there is still a fight going on.

"So how flammable do you think these webs are anyways? How much fire will it take to clear them out?"


move
GM
GM, 16 posts
Tue 8 May 2018
at 02:43
  • msg #51

Re: A Mess In Marbleton

Do'Jherak stabs the spider again, and finally it stops moving.

Gorok lands another good hit on the spider. It keeps twitching though in its unconscious state.

Siirist talks.

Faelar misses the spider, but forces it to dodge right into the path of a lovely morningstar.

Combat Modifiers:
  • Bad Footing on stairs (-2 to hit, -1 to defend, +1 movement point/hex)
  • Note any penalties you have for Close Combat
  • All the spiders are SM 0


Spider 1 (Do'Jherak)  Dead
Spider 2 (Gorok)      Dead
Spider 3 (Faelar)     Dead
Spider 4 (Faelar)     Unconscious
Spider 5 (Faelar)     Dead



Good job! Your first combat is now over, and no one even got hurt!

Both Do'Jherak and Faelar notice something beneath the webs where Siirist burned them, but it is hard to tell exactly what it is.
This message was last edited by the GM at 02:46, Tue 08 May 2018.
Faelar Blackleaf
Urban Scout, 10 posts
Tue 8 May 2018
at 02:56
  • msg #52

Re: A Mess In Marbleton

Faelar draws one last arrow and stabs the unconscious spider a few times until he is sure that it is dead. He then goes to find and salvage a few arrows.

scrounging succeeded by 6 How many arrows do I get back?
Gorok
Barbarian, 12 posts
The Mountain
Half-Ogre Gladiator
Tue 8 May 2018
at 03:09
  • msg #53

Re: A Mess In Marbleton

“They don’t turn red when I smash them,” said Gorok. “I don’t like it.”

He looked closer at the webs.

“So, best way to get rid of this stuff? Or is it valuable?”
Do'Jherak
Cleric, 13 posts
Cat Folk
Hunter Cleric
Tue 8 May 2018
at 03:34
  • msg #54

Re: A Mess In Marbleton

"This one sees something in the webbing down there." Do'Jherak says, "Do you have a spell to retrieve it? If not I could try moving it with my spear. It seems that may summon more spiders, but the stairwell is a decent choke point so perhaps that is best?"
Siirist Reyzorwyn
Wizard, 12 posts
Red Headed Wizard
SQUIRREL
Tue 8 May 2018
at 04:03
  • msg #55

Re: A Mess In Marbleton

"ill go see if i can bring it up without disturbing mire spiders but then i will need a short rest" said The Wizard before floating over to the indicated spot and searching the ground for whatever was spotted. If he finds it and can move it he will bring it to the stairs with himself.

per success by 2 apportation successful
GM
GM, 17 posts
Tue 8 May 2018
at 04:53
  • msg #56

Re: A Mess In Marbleton

Faelar succeeds in finding half of his arrows.

Siirist casts a spell, but the object is too heavy for the spell to work on the whole thing. Instead, rising up from the maze of webs you all can see what looks distinctly like a giant rat tail. (Yes, that includes Gorok for once.)
Faelar Blackleaf
Urban Scout, 11 posts
Tue 8 May 2018
at 05:06
  • msg #57

Re: A Mess In Marbleton

"I don't think that there are any rats here. I'm heading up to renegotiate the terms of our employment. Gorok, grab one of the spiders. I'll need it." Without waiting for the others he headed up and knocked on the door. "LEE! OPEN UP! WE NEED TO COME OUT!"
Siirist Reyzorwyn
Wizard, 13 posts
Red Headed Wizard
SQUIRREL
Tue 8 May 2018
at 05:36
  • msg #58

Re: A Mess In Marbleton

Seeing that the rat tail isn't moving The Wizard slowly floats back to the stairs where he sits down to meditate and recover his energy.

"Have fun!!"


HP: 10/10     Energy: FP 7/11, ER 0/3, PI 6/6     Status: Levitation, Blur 8, Mage Sight, Continual Light(Torch) on Canteen (10 days from rat start)     Spells On:4

This message was last edited by the player at 22:18, Tue 08 May 2018.
Gorok
Barbarian, 13 posts
The Mountain
Half-Ogre Gladiator
Tue 8 May 2018
at 11:17
  • msg #59

Re: A Mess In Marbleton

“But that’s a rat tail,” he said, shrugging. He grabbed a spider corpse and dragged it to the door.
Do'Jherak
Cleric, 14 posts
Cat Folk
Hunter Cleric
Tue 8 May 2018
at 11:18
  • msg #60

Re: A Mess In Marbleton

"Faelar, wait! That is a giant rat there, the unchecked infestation must have attracted the spiders." Do'Jherak says, "We should press on and see what else there is before so soon returning to insult our employer."
Lee
NPC, 5 posts
Tue 8 May 2018
at 22:26
  • msg #61

Re: A Mess In Marbleton

It takes Lee about 10 seconds to unbar the door and let a glimmer of light down into the cellar. She asks, "Did one of you die? There is no way you cleared that entire cellar in that amount of time."

She lets anyone out that wants out, but then immediately bars the door again.
Faelar Blackleaf
Urban Scout, 12 posts
Tue 8 May 2018
at 23:20
  • msg #62

Re: A Mess In Marbleton

"we're not done yet, but the wizard needed to time to prepare, and we need to give you an update. Also there are giant spiders down there. He motioned at the one Gorok was carrying. "Now the terms of our engagement was to kill rats and you specified that we are being paid per rat. What are you offering per spider? We don't work for free"

Succeed merchant roll by 7
Lee
NPC, 6 posts
Tue 8 May 2018
at 23:54
  • msg #63

Re: A Mess In Marbleton

Lee is difficult to read, but she does not look incredibly happy. She responds with, "I suppose giant spiders could definitely make scratching noises as well. There is no way they would get along with giant rats though. So I am happy to pay you for spider heads if that is what is in the cellar instead, but then I am not paying you for rats."
Faelar Blackleaf
Urban Scout, 13 posts
Wed 9 May 2018
at 04:55
  • msg #64

Re: A Mess In Marbleton

"Fine, We will let you know which one we want to get paid for when the job is done. Oh, and if we choose spiders, the price is 24 coin per head, they are much more difficult to kill. As agreed before, the total paid will not exceed 1 gold. Come Gorok lets go back."
Lee
NPC, 7 posts
Wed 9 May 2018
at 05:19
  • msg #65

Re: A Mess In Marbleton

"That is what you came up to talk about? You adventurers sure do like wasting time." Lee says. "I agree to your price, but do try to show some professionalism this time and complete the job. I am paying you to clear out that cellar entirely, and I want to see that it is completely empty!"

She again moves the bar out of the way to let you back into the cellar.
GM
GM, 18 posts
Wed 9 May 2018
at 05:22
  • msg #66

Re: A Mess In Marbleton

Nothing attacks you in the time it takes Siirist to recharge. Fluffy does not seem agitated either, and there is no sound of scratching.

If you would like to try to improvise a torch from the dead spider bits and webs, roll Scrounging. That will help clear the webs faster. Otherwise Siirist will probably have to rest several times to recover energy. Are you guys staying in a group as you clear the room, or spreading out?
Faelar Blackleaf
Urban Scout, 14 posts
Wed 9 May 2018
at 05:43
  • msg #67

Re: A Mess In Marbleton

"Professionalism?" muttered the scout as he headed down the stairs. "She's going to lecture me about professionalism? Pompous fool. Should of made her come down here and clear the room herself. Professionalism, Ha!" He walked around looking at the situation, and then gathered a wad of spider silk, a freshly killed spider's leg, and some fat from a rat. "Light it up Siirist, I'll help burn a path,"
Siirist Reyzorwyn
Wizard, 14 posts
Red Headed Wizard
SQUIRREL
Wed 9 May 2018
at 15:04
  • msg #68

Re: A Mess In Marbleton

The Wizard ignites Faelars torch and then sets about looking for the materials for his own but can't seem to find any of the 39 remaining spider legs or webbing anywhere in the 5 yards of visible space...

Instead he got distracted looking over the spiders and figuring our where the venom sack is in the spiders. "You'll want to cut right there, the sack is about 5 inches below the surface my friend."


Physiology success by 4
This message was last edited by the player at 18:04, Wed 09 May 2018.
Do'Jherak
Cleric, 15 posts
Cat Folk
Hunter Cleric
Wed 9 May 2018
at 22:53
  • msg #69

Re: A Mess In Marbleton

Do'Jherak uses an improvised scalpel from a broken bottle, despite the shoddy tool he is actually able to remove a venom sac intact, "Whether we sell it as is or use it on our weapons, this one is pleased with the salvage."

He carefully wraps the sac so it will be protected from breakage, then gives it to Gorok, "Strong friend, please do us the favor of carrying this for me."

"Let us like no trace of these foul beasts here. Plus, you never know what valuables might lurk beneath." then he makes an improvised torch like Faelar's, stopping the elf to light it, to help him clear the room of all the webs.
GM
GM, 20 posts
Thu 10 May 2018
at 02:23
  • msg #70

Re: A Mess In Marbleton

It takes about ten minutes for Faelar and Do'Jherak to clear out all the webs. Nothing attacks you during that time.

Littered along the floor of the cellar are the bodies of 40 giant rats! They do not smell very good, but they are still in good enough shape that you can tell they are rats. There are six stone support pillars in the cellar. They look to be quite sturdy. Each pillar has two torch brackets, but there are no torches in them.

In the southwest corner is a huge pile of rubble. You can see fragments of casks, planks, and crates. All of them are mixed into a mound of dirt. Above the top of the pile everyone but Gorok spots the top of an opening. It looks like there is a doorway concealed by all the rubble.

[Private to Do'Jherak; Faelar Blackleaf: Both Faelar and Do'Jherak notice a fine layer of webs mixed into the rubble pile. ]


I have updated the game map. What do you guys want to do?

  • (a) is the stairs you came down on
  • (b) are stone pillars supporting the floor of the inn above
  • (c) is a huge pile of stuff in the southwest corner of the cellar

Faelar Blackleaf
Urban Scout, 15 posts
Thu 10 May 2018
at 02:31
  • msg #71

Re: A Mess In Marbleton

"Careful with the rubble, there seems to be more webs in it, and moving anything might alert more spiders. Let's get ready for an attack, and then Gorok can start moving the rubble. Do'Jherak, after carving up those spiders, can you tell us where is the best spot to shoot them is?"

Faelar readies an arrow and waits to shoot the first thing that comes out of the opening. wait and aim
This message was last edited by the player at 02:54, Thu 10 May 2018.
Gorok
Barbarian, 14 posts
The Mountain
Half-Ogre Gladiator
Thu 10 May 2018
at 02:36
  • msg #72

Re: A Mess In Marbleton

Gorok waits for everyone to get in position, then starts shoving rubble around with his shield.

“Like that?” he said. “Oh look! An opening!”
Siirist Reyzorwyn
Wizard, 15 posts
Red Headed Wizard
SQUIRREL
Thu 10 May 2018
at 03:25
  • msg #73

Re: A Mess In Marbleton

The Wizard moves to 2 yards behind The Mountain and prepared to cast a spell on himself the moment he sees any spiders.


wait maneuver cast blur 4 on myself
This message was last edited by the player at 03:39, Thu 10 May 2018.
Do'Jherak
Cleric, 16 posts
Cat Folk
Hunter Cleric
Thu 10 May 2018
at 03:27
  • msg #74

Re: A Mess In Marbleton

"This one wonders if we should disturb the webs intentionally to draw out any other spiders." Do'Jherak says, "If they do not come, we can set about clearing the debris without fear of ambush."
GM
GM, 21 posts
Fri 11 May 2018
at 00:58
  • msg #75

Re: A Mess In Marbleton

These webs are nearly impossible to see, and while Gorok manages to move a few things around it does not diminish the pile at all. The shield is too clumsy of a tool to make a dent in the pile, and gets stuck on a patch of webs.

Nothing attacks while Gorok is trying to extricate himself.
Treat the shield as if is grappled by two hands with ST 24. A single point of fire damage would free it though. Or Gorok can just leave it in the pile for later.

If you want to dig through the pile, it is going to be labor intensive and require the use of your hands or digging tools.
The estimate is 10 hours of work, divided by how many people participate. It would require a Prospecting roll or similar to know that in advance though. If you try to use your weapons as crowbars and the like, they might break! Burning the webs may help a bit, but most of the pile is dirt and rock.
Siirist Reyzorwyn
Wizard, 16 posts
Red Headed Wizard
SQUIRREL
Fri 11 May 2018
at 01:15
  • msg #76

Re: A Mess In Marbleton

The Wizard notices no spiders seem to be coming and decides to burn away a few feet of the webs to see what will happen


creating fire to the side of where Gorok is stuck, casting successful
Gorok
Barbarian, 15 posts
The Mountain
Half-Ogre Gladiator
Fri 11 May 2018
at 04:57
  • msg #77

Re: A Mess In Marbleton

Gorok tried to yank his shield free, but to no avail. He frowned.

“Damn these webs are tough. Anyone wanna see if they’ll burn off before I break these straps?”

Failed the QC by 4.
Siirist Reyzorwyn
Wizard, 17 posts
Red Headed Wizard
SQUIRREL
Sun 13 May 2018
at 01:04
  • msg #78

Re: A Mess In Marbleton

"Aren't you supposed to be as strong as a mountain my friend? I think you can handle this."

The Wizard continues to burn the rubble pile in a line a yard wide and 5 yards long until the snake tests the dirt pile for ease of crossing.

"Do'Jherak you should have your snake attempt the crawl across the dirt that I have cleared with fire to see if it can make it through that hole. I don't want to waste all my time burning all these webs if it isn't going to help."


successfully cast 4 create fires 1 yard radius each, progressively farther along in a 1 yard line
Gorok
Barbarian, 16 posts
The Mountain
Half-Ogre Gladiator
Sun 13 May 2018
at 04:15
  • msg #79

Re: A Mess In Marbleton

“Apparently the webs are stronger than this Mountain,” said Gorok. “Seriously, my shield is stuck pretty bad. I can keep yanking on it, but I’m more likely to break the straps.”
Faelar Blackleaf
Urban Scout, 16 posts
Mon 14 May 2018
at 00:04
  • msg #80

Re: A Mess In Marbleton

"For the love of..." exclaims the elf as he rolls his eyes. "I dropped my torch over there, if you unstrap your arm you could walk over and use it to free your shield."
Do'Jherak
Cleric, 17 posts
Cat Folk
Hunter Cleric
Mon 14 May 2018
at 02:31
  • msg #81

Re: A Mess In Marbleton

"This one can burn you loose. We really most exercise caution around the webs..." Do'Jherak says holding his makeshift torch into the webs to free their large companion, "This is a cellar at an inn, they might have tools down here somewhere we can use to widen the hole so we can pass through."

The cat boy looks around the debris in an attempt to find any shovels or picks they can use to make the process faster.

Do I need to roll?
GM
GM, 22 posts
Mon 14 May 2018
at 21:17
  • msg #82

Re: A Mess In Marbleton

No tools are visible in the mess. You might be able to scrape together enough from the scrap to make an improvised shovel though.

Roll Scrounging-3 to improvise a shovel and improve the dig time.

I need everyone to list if they are digging, and if not then exactly what they are doing.

Gorok
Barbarian, 17 posts
The Mountain
Half-Ogre Gladiator
Tue 15 May 2018
at 00:01
  • msg #83

Re: A Mess In Marbleton

Gorok didn’t even bother looking for a makeshift shovel. He unstrapped his shield and set it aside with his flail, then started digging.

Any rolls to work quickly, avoid fatigue, or anything?
Do'Jherak
Cleric, 18 posts
Cat Folk
Hunter Cleric
Tue 15 May 2018
at 01:07
  • msg #84

Re: A Mess In Marbleton

Do'Jherak makes a shovel out of broken furniture in the basement, but fails to make a second, then assists Gorok in the digging after carefully laying aside his spears and pack. He instructs the anaconda, "Fluffy, you grab a hold of whatever comes out of that hole and attacks us."

Success by 4; failed a second try.
This message was last edited by the player at 03:30, Tue 15 May 2018.
Faelar Blackleaf
Urban Scout, 17 posts
Tue 15 May 2018
at 02:13
  • msg #85

Re: A Mess In Marbleton

Faelar stows his bow and arrow, and using some scraps begins to carefully dig while trying to avoid the webbing.


Success on the scrounging roll, and success by 4 on PER.

Siirist Reyzorwyn
Wizard, 18 posts
Red Headed Wizard
SQUIRREL
Wed 16 May 2018
at 15:25
  • msg #86

Re: A Mess In Marbleton

The Wizard, irritated with The Cleric for ignoring him starts to wander around the room and look at things before he gets lost in a small line of ants on the other side of the room and gets lost in thought about what it might be like to be an ant.
GM
GM, 23 posts
Thu 17 May 2018
at 01:31
  • msg #87

Re: A Mess In Marbleton

The three of you working together make quick work of the first bit of the giant dirt pile. It is much easier to see what once was a doorway after about an hour of work. Siirist gets lost in his contemplations.

It is at this point that the spider makes its move. It was biding time deep within the ceiling, and with one massive spray of dirt a humongous spider lands on the dirt pile and attacks!

Fluffy tries to get a bite in on the huge target, but all the giant snake manages to bite is a clump of dirt. The spider uses that opportunity and lands a devastating blow on the giant snake. (It was bad. I rolled a 3 for the spider's attack. Fluffy almost took a major wound from the damage, but the crit made it count as one anyways. Fluffy then failed the HT check.)

Combat Notes:
  • Humongous Spider is SM +1
  • Roll DX if you are near the spider to stay on your feet when it lands (Knocked prone if you fail)
  • Make sure you Fast-Draw/Ready your weapons/shields before you attack (I assume they are close enough you can step to them)
  • Siirist needs to roll against Absent-Mindedness to even notice the fight is taking place


Humongous Spider  HP: 19/19     Attack
Fluffy            HP: 12/25     Stunned

Faelar Blackleaf
Urban Scout, 18 posts
Thu 17 May 2018
at 01:56
  • msg #88

Re: A Mess In Marbleton

Faelar scrambles back and away from the spider as he drops the makeshift shovel and readies his bow.

full move back, readies bow
Gorok
Barbarian, 18 posts
The Mountain
Half-Ogre Gladiator
Thu 17 May 2018
at 02:03
  • msg #89

Re: A Mess In Marbleton

“Oof!”

Gorok crouched low to maintain his footing. He gritted his teeth and stepped back towards his morningstar, scooping it up off the ground.

DX roll, success.
Berserk SCR, success.
Step and Ready morningstar

Siirist Reyzorwyn
Wizard, 19 posts
Red Headed Wizard
SQUIRREL
Thu 17 May 2018
at 02:06
  • msg #90

Re: A Mess In Marbleton

after about an hour of contemplating the ants The Wizard decides to go ask The Cleric a question and meanders over that way still lost in thought

"Hey Cleric, maybe you will answer this question. Do you think you could turn me into an ant for a day or two when we aren't busy? I want to see what their life is like..."

knowing that The Cleric could clearly hear him at this distance but wasn't responding made The Wizard look up and finally noticed the giant spider eating the stupid snake.



SCR success, full move to get into range.

This message was last edited by the player at 02:35, Thu 17 May 2018.
Do'Jherak
Cleric, 19 posts
Cat Folk
Hunter Cleric
Thu 17 May 2018
at 02:31
  • msg #91

Re: A Mess In Marbleton

"Hey!" Do'Jherak shouts stepping right in front of the spider, his hands are a hypnotic blur as he chants a simple Master spell and ends with his hands on the air, palms toward the spider, with his eyes locked with the humongous arachnid.

Success on DX roll. Success by 3 on Master.

HP: 11/11     FP: 12/12     ER: 2/5     Status: none
This message was last edited by the player at 13:56, Thu 17 May 2018.
GM
GM, 24 posts
Thu 17 May 2018
at 05:01
  • msg #92

Re: A Mess In Marbleton

Faelar readies his bow and takes a step away from the spider.

Gorok manages to control his anger long enough to grab his morningstar.

Do'Jherak mesmerizes the humongous spider somehow. It pauses just a few inches from his outstretched palms.

Fluffy raises her head from the brief dirt nap.

Siirist actually hears the commotion and moves toward it.
You forgot about changing facing. You are at least 8 hexes from your allies.

All of you, except the angry one, hear scratching noises from the hole in the ceiling the spider emerged from.

Combat Notes:
  • Humongous Spider is SM +1

Humongous Spider  HP: 19/19     Do nothing
Fluffy            HP: 12/25     Do nothing

Gorok
Barbarian, 19 posts
The Mountain
Half-Ogre Gladiator
Thu 17 May 2018
at 12:57
  • msg #93

Re: A Mess In Marbleton

Gorok swung at the spider.

Committed Attack (Determined)
Deceptive Attack (-1 to defend)
Success: 19 cr

This message was last edited by the player at 17:56, Thu 17 May 2018.
Do'Jherak
Cleric, 20 posts
Cat Folk
Hunter Cleric
Thu 17 May 2018
at 13:58
  • msg #94

Re: A Mess In Marbleton

As soon as Gorok lays into the spider Do'Jherak drops down and grabs his spear.

Kneel and Ready Spear.

HP: 11/11     FP: 12/12     ER: 2/5     Status: none
Siirist Reyzorwyn
Wizard, 20 posts
Red Headed Wizard
SQUIRREL
Thu 17 May 2018
at 17:50
  • msg #95

Re: A Mess In Marbleton

The Wizard charges up a glowing light in his hand and takes a step closer

"Can't leave you guys alone for a minute!"


step and concentrate
Success charging sunbolt 6d



HP: 10/10     Energy: FP 9/11, ER 1/3, PI 6/6     Status: Mage Sight, Continual Light(Torch) on Canteen (10 days from spider start)     Spells On:1
This message was last edited by the player at 21:51, Thu 17 May 2018.
Faelar Blackleaf
Urban Scout, 19 posts
Thu 17 May 2018
at 21:35
  • msg #96

Re: A Mess In Marbleton

Faelar readies an arrow and shoots at the eye of the spider. "Watch out above, I don't think that this is the only one..."

Crit on the bow ready, and success on attacking the eyes. 2 damage if spider doesn't dodge.

GM
GM, 25 posts
Fri 18 May 2018
at 00:27
  • msg #97

Re: A Mess In Marbleton

Faelar shoots the spider right in one of the eyes. The spider shrieks in pain and falls limp on the dirt pile.

Gorok finishes off the spider now that he cannot miss. It splatters into goo.

Do'Jherak readies his spear.

Fluffy looks ready to attack the next thing that moves.

Siirist charges up a Sunbolt.

Another humongous spider emerges from the hole above and lands on the carcass of the previous one. Fluffy manages to land a great bite on this new spider, but it returns the favor and tears out a considerable chunk of snake flesh.

Combat Notes:
  • Humongous Spider is SM +1

Humongous Spider 1       Dead
Humongous Spider 2       HP: 1/19     Attack
Fluffy                   HP: -2/25    Attack

Gorok
Barbarian, 20 posts
The Mountain
Half-Ogre Gladiator
Fri 18 May 2018
at 00:32
  • msg #98

Re: A Mess In Marbleton

Gorok swung again.

"DIE BIGGER SPIDER!"

Committed Attack (Determined)
Deceptive Attack (-1 to defend)
Success: 13 cr

Do'Jherak
Cleric, 21 posts
Cat Folk
Hunter Cleric
Fri 18 May 2018
at 00:52
  • msg #99

Re: A Mess In Marbleton

Do'Jherak stands back up with his spear just in time to see the anaconda take a savage bite from the new spider, with a wave of his hand he dismisses the snake then he forms another summoning gesture and chants a new incantation to summon another anaconda, "Good job, but you have served this hunter long enough."

Dismiss ally; Summon new ally, success by 0 to appear.

HP: 11/11     FP: 12/12     ER: 2/5     Status: none
This message was last edited by the player at 03:41, Fri 18 May 2018.
Siirist Reyzorwyn
Wizard, 21 posts
Red Headed Wizard
SQUIRREL
Fri 18 May 2018
at 03:10
  • msg #100

Re: A Mess In Marbleton

The wizard sees the second spider drop down on top of the first spiders corpse but seeing he doesn't have a clear shot at the spider he waits for another to appear from the ceiling to blast it as it drops.




Wait Maneuver, three steps and all out attack. attack failed unless it drops much closer to me. success by 1 before range penalties.

14 damages if it(doubtfully) matters




HP: 10/10     Energy: FP 9/11, ER 1/3, PI 6/6     Status: Mage Sight, Continual Light(Torch) on Canteen (10 days from spider start)     Spells On:1
This message was last edited by the player at 15:57, Fri 18 May 2018.
Faelar Blackleaf
Urban Scout, 20 posts
Fri 18 May 2018
at 03:42
  • msg #101

Re: A Mess In Marbleton

"I doubt that skinflint is going to pay any extra for the big ones." mutters the elf to himself as he looses another arrow at the creature's eye.

Success. 2 damage

HP 10/10; FP 12/12; Arrows 75/80, 20/20(cut)
This message was last edited by the player at 01:39, Sat 19 May 2018.
GM
GM, 26 posts
Sat 19 May 2018
at 04:44
  • msg #102

Re: A Mess In Marbleton

Faelar shoots this spider in the eye as well. It also drops immediately.

Gorok splatters more spider brains.

Do'Jherak summons a new snake companion. It appears nearby behind one of the pillars.

Siirist waits, but nothing happens.

The second humongous spider is also beaten into the dirt. Siirist does not get a chance to launch his magic as no further enemy appears.

You guys win this round! All the fighting has helped loosen up some of the dirt pile. After a bit under an hour, you finally clear enough of the dirt away that you can see the tunnel leading further. Obvious shovel marks indicate that this tunnel was not dug using magic.

Anything you guys want to do in the Cellar before you move on? Post any rolls you want, and describe what they are for.

If you want to know more about the Tunnel, roll Per based Prospecting (default is Per-5).

Faelar Blackleaf
Urban Scout, 21 posts
Basic speed 7
Sun 20 May 2018
at 00:54
  • msg #103

Re: A Mess In Marbleton

"Well, I suppose that we should move on. Let's see what else this place holds."
Gorok
Barbarian, 21 posts
The Mountain
Half-Ogre Gladiator
Sun 20 May 2018
at 01:01
  • msg #104

Re: A Mess In Marbleton

Gorok took a moment to strap his shield back on his arm.

“I’m ready.”

Shall we start into the tunnel with our previous marching order?
Do'Jherak
Cleric, 22 posts
Cat Folk
Hunter Cleric
Sun 20 May 2018
at 05:27
  • msg #105

Re: A Mess In Marbleton

"This one is glad the spell granted by The Hunter helped us with these beasts." Do'Jherak says as he puts on his backpack, the gathers his bundle of javelins, "Let this one take a moment with his new snake to ensure her cooperation."

He faces the snake and locks eyes with it hissing out a soothing rythm, carefully gushing gauging the serpents reaction to ensure he has its full cooperation. Once he is satisfied with his new animal ally he turns back to his companions, "This one is ready to continue."

Success by 9 on Animal Handling. Do'Jherak will lead when everyone else is ready.
Siirist Reyzorwyn
Wizard, 22 posts
Red Headed Wizard
SQUIRREL
Sun 20 May 2018
at 21:12
  • msg #106

Re: A Mess In Marbleton

The Wizard takes one last look around the room and then gets in line to explore the tunnel.



success by 0 on perception to search the room with magesight
fail by 1 on prospecting the tunnel

GM
GM, 27 posts
Mon 21 May 2018
at 05:58
  • msg #107

Re: A Mess In Marbleton

Do'Jherak binds his new ally to his will.

Siirist does not find anything magical within his line of sight. The construction of the tunnel eludes his understanding as well.

I'll be nice and remind you all this one time. What should you do after you clear a room in DF before moving on?
Do'Jherak
Cleric, 23 posts
Cat Folk
Hunter Cleric
Mon 21 May 2018
at 17:58
  • msg #108

Re: A Mess In Marbleton

Before they move on Do'Jherak slaps his palm to his forehead, "This one has forgotten to search our larger attackers and attempt to remove their poison glands!"

He has a bad time attempting to harvest interact venom sacs, but he goes ahead and searches the rest of the spider remains for anything valuable, "Wizard, can you make a light up where they descended from? This one thinks they may have hung a past victim or two on the ceiling."

If nothing else turns up and no one else comes up with other tasks, the cat boy inspects the tunnel before leading the group into it.

Failed both Surgery attempts, Succeeded a Search check by 3, and succeeded Per based Prospecting Default by 0.
Siirist Reyzorwyn
Wizard, 23 posts
Red Headed Wizard
SQUIRREL
Mon 21 May 2018
at 18:39
  • msg #109

Re: A Mess In Marbleton

The Wizard waves his hand and a beam a sunlight emanates from the ground under the hole the spiders dropped from and continues up until it hits the ceiling of the hole.

After this the wizard sits down for a short rest while The Cleric searches the spiders and the room for valuables.


Success: Sunlight, 1 yard radius
Gorok
Barbarian, 22 posts
The Mountain
Half-Ogre Gladiator
Mon 21 May 2018
at 23:55
  • msg #110

Re: A Mess In Marbleton

Gorok did a once over on the whole room, trying to see if they missed anything.

Success by 0 on Perception.
Do'Jherak
Cleric, 24 posts
Cat Folk
Hunter Cleric
Wed 23 May 2018
at 17:34
  • msg #111

Re: A Mess In Marbleton

Once The Wizard™ lights up the room the Cleric gives it a thorough examining, to ensure they haven't missed any enemies, traps, treasure, or anything else out of the ordinary.

Per 15 success by 7, Observation 14 success by 9, Per based Traps 15 success by 6.
This message was last edited by the player at 17:38, Thu 24 May 2018.
GM
GM, 28 posts
Wed 23 May 2018
at 20:23
  • msg #112

Re: A Mess In Marbleton

Do'Jherak notes that the work in the tunnel is amateurish. It is not adequately reinforced, and definitely has a potential to cave in unexpectedly.

Glancing around the room once more, he also notes something odd about the south wall. Upon closer inspection, he finds what appears to be a seam in the wall - a hidden doorway! The work is quite masterful and is almost impossible to notice from more than a foot away. There is no obvious mechanism to open the door.
Roll IQ-based Traps to determine the location of the latch that opens the door.
Do'Jherak
Cleric, 25 posts
Cat Folk
Hunter Cleric
Wed 23 May 2018
at 21:26
  • msg #113

Re: A Mess In Marbleton

"Fluffy, watch the tunnel." Do'Jherak says, then waves to his companions, "A secret room is just here. This one noticed the seam after the room was lit up."

The cat boy inspects the door for traps as well as a way to open it.

Success by 4 on Traps.
This message was last edited by the player at 21:27, Wed 23 May 2018.
GM
GM, 29 posts
Wed 23 May 2018
at 21:52
  • msg #114

Re: A Mess In Marbleton

Do'Jherak manages to find the latch for the door and opens it. There is a tiny alcove behind the door before the room opens up into a much larger space. It is fortunate that Do'Jherak opens the door, as he notes the alcove is trapped. The floor of the alcove is cantilevered so any weight pressing down unleashes several scythe-like blades from the walls at leg height.

The room itself is about 20' by 12', and has a matching alcove on the south side.


You can attempt to disarm the trap. If you fail you can still move into the room but you have to roll to avoid the trap.

Trap
Disarm: IQ-based Traps at -5 (if you fail, it cannot be disarmed)
Avoid: DX or Jumping to hop over the entire alcove
Damage: 1d cut to each leg

Faelar Blackleaf
Urban Scout, 22 posts
Basic speed 7
Wed 23 May 2018
at 23:20
  • msg #115

Re: A Mess In Marbleton

Faelar tried to disarm the trap but failed. "Well, that one is difficult, but it looks pretty easy to dodge the blades." He steps on to the plate and moves across, dodging the blades. It was close, but he made it. "nothing to it guys, just watch the left side."
Siirist Reyzorwyn
Wizard, 24 posts
Red Headed Wizard
SQUIRREL
Wed 23 May 2018
at 23:28
  • msg #116

Re: A Mess In Marbleton

Seeing The Scouts acrobatics and not wanting to try such an energetic maneuver, The Wizard suggests to The Brute

"Hey wanna help me throw a spider body or two on the floor there? They say it is trapped, and it seems smarter to let the spiders take the hit than us."



If Gorok doesn't want to use that method, The Wizard will cast Flight on himself and those who need it to cross safely before resting for to recover on the other side.


Successful Flight casting x3
Resting for 18 minutes if everyone needs flight.




HP: 10/10     Energy: FP 11/11, ER 3/3, PI 6/6     Status: Mage Sight, Continual Light(Torch) on Canteen (10 days from spider start)     Spells On:1
This message was last edited by the player at 23:55, Wed 23 May 2018.
Gorok
Barbarian, 23 posts
The Mountain
Half-Ogre Gladiator
Wed 23 May 2018
at 23:46
  • msg #117

Re: A Mess In Marbleton

Gorok grabbed a spider corpse and tossed it in the doorway, then tried to hop over it just in case. He didn’t quite make it.

Fail by 1 on DX roll. Guess we’ll see if the spider thing worked!
GM
GM, 30 posts
Thu 24 May 2018
at 00:49
  • msg #118

Re: A Mess In Marbleton

Faelar manages to clear the trap and get into the room.

Gorok throws a spider corpse onto the floor, which then drops by a few feet. The corpse immediately gets hits by several blades leaving a fine spray of goo all over the walls. The blades then retract back into the wall almost too quick to see. Gorok tries to jump across the sudden gap, but does not quite make it. His bulk landing at the bottom of the alcove causes the blades to spring forth again and go back into the walls. He manages to climb out the other side relatively unscathed but the floor of the alcove remains sunken.

Neither of the blades does enough damage to get through Gorok's DR, but his pants have some new cuts.
Siirist Reyzorwyn
Wizard, 25 posts
Red Headed Wizard
SQUIRREL
Thu 24 May 2018
at 00:53
  • msg #119

Re: A Mess In Marbleton

"Come Cleric, we shall do this the simple way." say The Wizard before casting flight on both of them and easily clearing the trap.


The Wizard will need to rest for 10 minutes to recover

HP: 10/10     Energy: FP 6/11, ER 0/3, PI 6/6     Status: Mage Sight, Continual Light(Torch) on Canteen (10 days from spider start)     Spells On:1

This message was last edited by the player at 00:56, Thu 24 May 2018.
GM
GM, 31 posts
Thu 24 May 2018
at 01:06
  • msg #120

Re: A Mess In Marbleton

Siirist casts a few spells and then he crosses over the sunken alcove with Do'Jherak. Fluffy remains out in the cellar for now.

There is not much in this room, but it appears to be well constructed. There are torch brackets on the east and west walls with torches still in them that appear to be in good condition. In the southeast corner is a small iron strongbox. There is a shiny padlock on the box, and the box has a strange symbol on it.

Roll Lockpicking to open the padlock.
Roll Streetwise or Heraldry-3 to identify the symbol.

Faelar Blackleaf
Urban Scout, 23 posts
Basic speed 7
Thu 24 May 2018
at 01:16
  • msg #121

Re: A Mess In Marbleton

"let me take a look at it" He tinkered with the lock before it popped open. "I also think tha I know the markings."
GM
GM, 32 posts
Thu 24 May 2018
at 01:24
  • msg #122

Re: A Mess In Marbleton

Faelar has the strongbox open in a matter of seconds without causing any damage to the box itself or the lock. He recognizes that the symbol is a variant of the Thieves' Guild sigil. Faelar also thinks that Merle's inn might have been a front for illegal commerce in the past.

Inside the box is a sealed silver flask.
Siirist needs to roll for Curious. Otherwise he really really really wants to open the flask. Everyone else can totally try to stop him if he fails, but make a roll for it and roleplay it!
Siirist Reyzorwyn
Wizard, 26 posts
Red Headed Wizard
SQUIRREL
Thu 24 May 2018
at 01:28
  • msg #123

Re: A Mess In Marbleton

"OOOOOOO Whats in the flask buddy" as he reaches for the flask and tries to unscrew the cap immediately to look inside and sniff.



yall have time to stop me if you react by saying something immediately, then I will roll.
Faelar Blackleaf
Urban Scout, 24 posts
Basic speed 7
Thu 24 May 2018
at 01:32
  • msg #124

Re: A Mess In Marbleton

"Don't touch it!" He slapped Siirrist's hand away. "opened the chest, it's mine to deal with. I'll split the proceeds."

Succeed unarmed parry
This message was last edited by the player at 01:41, Thu 24 May 2018.
Do'Jherak
Cleric, 26 posts
Cat Folk
Hunter Cleric
Thu 24 May 2018
at 01:32
  • msg #125

Re: A Mess In Marbleton

Do'Jherak jumps in the way and holds The Wizard™ back, "Wait! This might very well be worth more sealed as it is now!"
This message was last edited by the player at 17:37, Thu 24 May 2018.
Siirist Reyzorwyn
Wizard, 27 posts
Red Headed Wizard
SQUIRREL
Thu 24 May 2018
at 01:34
  • msg #126

Re: A Mess In Marbleton

"Or it might be worth more if we know whats inside it, let me check it out!" The Wizard says while rubbing his hand that was slapped away.
This message was last edited by the player at 02:11, Thu 24 May 2018.
Faelar Blackleaf
Urban Scout, 25 posts
Basic speed 7
Thu 24 May 2018
at 02:46
  • msg #127

Re: A Mess In Marbleton

Faelar takes the flask and secures it in his pack. "We will deal with this later" He looks over the chest to see if there is a hidden compartment.

Succeed by 5
Siirist Reyzorwyn
Wizard, 28 posts
Red Headed Wizard
SQUIRREL
Thu 24 May 2018
at 02:57
  • msg #128

Re: A Mess In Marbleton

"oh come on we are perfectly safe here, might as well look at into it now, could be a potion that provides some useful benefits for fighting them spiders or dealing with whatever other traps the Uncle Wizard left behind."
Gorok
Barbarian, 24 posts
The Mountain
Half-Ogre Gladiator
Thu 24 May 2018
at 16:51
  • msg #129

Re: A Mess In Marbleton

Gorok positioned himself behind The Wizard™, and grabbed him, pulled him to the ground, and held him down.

"No means no, Wizard,” he said.

Grapple: Success by 3.
Takedown: Success by 4.
Pin: Success by 8.

Do'Jherak
Cleric, 27 posts
Cat Folk
Hunter Cleric
Thu 24 May 2018
at 17:04
  • msg #130

Re: A Mess In Marbleton

"Oh my goodness! Gorok, this one is not sure that was entirely necessary!" Do'Jherak says, "Wizard, we can certainly inspect the flask, but with care not haste. If you have a plan to gather information about our find, carefully so as not to damage it or devalue it's contents, or if you agree to leave it for later, Gorok will let you up."
Siirist Reyzorwyn
Wizard, 29 posts
Red Headed Wizard
SQUIRREL
Thu 24 May 2018
at 17:15
  • msg #131

Re: A Mess In Marbleton

Immediately after being pinned on the ground with no chance of escape The Wizard grumbles and The Mountain starts to float into the air, carrying the wizard with him as they both end up about 6 feet off the ground. The wizard then flips both of them to be feet down and about 1 foot off the ground for The Mountain, probably a about 2 feet for The Wizard.

At least that was what he imagined was going to happen, in actually his face was still smashed into the ground as his lungs got all the air slowly smashed out of them. The Wizard continues to struggle for a few minutes before finally wheezing out

"You may be right, I shan't open the flask but if you let me examine its exterior I might be able to learn more about it and its potential contents."


two levitation successes at 3FP and 3ER that were resisted followed by a failed SCR roll before a successful SCR roll.
success on investegation skills
HL Magic:8
Hazardous Materials:5
Occultism:7
Thaumotology:3


FP:8/11     ER:0/3
This message was last edited by the player at 18:20, Thu 24 May 2018.
Gorok
Barbarian, 25 posts
The Mountain
Half-Ogre Gladiator
Thu 24 May 2018
at 17:35
  • msg #132

Re: A Mess In Marbleton

Gorok began gently stroking The Wizard™’s hair and shushing him.

"Shhhhhhh.... Everything will be alright.”
Do'Jherak
Cleric, 28 posts
Cat Folk
Hunter Cleric
Thu 24 May 2018
at 17:40
  • msg #133

Re: A Mess In Marbleton

"Oh. Oh my!" Do'Jherak's eyes widen, "That's enough Gorok!"

After Gorok let's him up the cleric helps The Wizard™ inspect the flask before Faelar stows it and they can get a move on.

Success by 2 on both Religious Ritual and Occultism; Fail by 1 on Theology.
This message was last edited by the player at 17:43, Thu 24 May 2018.
GM
GM, 33 posts
Thu 24 May 2018
at 20:58
  • msg #134

Re: A Mess In Marbleton

After subduing The Wizard™ the party manages to take a closer look at the flask.

Both Siirist and Do'Jherak recognize the flask as a common way to entrap dangerous entities. The temple is happy to dispose of such entities and will even grant $500 to the finder of such a flask. The Wizards' Guild is also happy to grant $500 for "examination" purposes.

There does not appear to be anything else in this room other than the twin unlit torches. The alcove on the south side has a door leading somewhere.

Do you backtrack to try the tunnel, or go out the door and see what is in that direction?
Siirist Reyzorwyn
Wizard, 30 posts
Red Headed Wizard
SQUIRREL
Fri 25 May 2018
at 02:00
  • msg #135

Re: A Mess In Marbleton

"seems that flask is used to trap entrap dangerous spirits of some kind, I wonder..." Says The Wizard trying to see if maybe he can tell if a spirit or demon is inside it.



success Hidden Lore Demons and Spirits, both by 7
This message was last edited by the player at 16:02, Mon 28 May 2018.
Do'Jherak
Cleric, 29 posts
Cat Folk
Hunter Cleric
Mon 28 May 2018
at 17:38
  • msg #136

Re: A Mess In Marbleton

"This one thinks we should continue through this way, rather than risk the poorly constructed timekeeping the beasts have left for us." Do'Jherak says, "If everyone is ready, this one will lead on."
Faelar Blackleaf
Urban Scout, 26 posts
Basic speed 7
Tue 29 May 2018
at 05:22
  • msg #137

Re: A Mess In Marbleton

"Lets see what else is down here."
GM
GM, 34 posts
Tue 29 May 2018
at 21:40
  • msg #138

Re: A Mess In Marbleton

It is fairly easy to open the south door in the hidden room without crossing the alcove.
Anyone with a pole of some kind, or a long rigid weapon, can turn the latch given a few seconds.

The door opens and into the room wafts a malodorous concoction of every nasty thing you have ever smelled. You have reached the sewers! From what you can tell standing across the alcove, it appears the sewers are about 6' wide and 6' tall. You have no idea what is to the left or right from your vantage point, but you do not see a walkway.

To get out into the sewers, you are going to have to cross the alcove first.
Roll DX or Jumping to cross this alcove, just like before. Failure triggers the same type of blade trap.

Once you have reached the sewer you will have to wade through calf-deep sewage unless you have some way to stay above it for a long period of time.
Roll HT as modified for Fit, Resistant to Disease, etc. if you are wading. Failure means you contract Sewer Rot!
Gorok
Barbarian, 26 posts
The Mountain
Half-Ogre Gladiator
Wed 30 May 2018
at 00:30
  • msg #139

Re: A Mess In Marbleton

Gorok hopped over the trap this time, and proceeded into the sewage with no ill effects.

"Smells bad," he said, shrugging. "Reminds me of the combatant quarters." He shuddered.
Siirist Reyzorwyn
Wizard, 31 posts
Red Headed Wizard
SQUIRREL
Wed 30 May 2018
at 02:40
  • msg #140

Re: A Mess In Marbleton

Waiting to see if anyone wants some spell assistance to cross, The Wizard levitates himself over once it is clear everyone who wants his help has gotten it.




success on self levitation
will henceforth maintain levitation and let mage sight drop

Faelar Blackleaf
Urban Scout, 27 posts
Basic speed 7
Wed 30 May 2018
at 03:09
  • msg #141

Re: A Mess In Marbleton

"This place is disgusting" Mutters Faelar as he wades into the muck. He quietly peeks his head around the corner to see what is down both sides of the sewer.

Success on both rolls, succeed PER by 0, stealth by 3

Do'Jherak
Cleric, 30 posts
Cat Folk
Hunter Cleric
Wed 30 May 2018
at 22:17
  • msg #142

Re: A Mess In Marbleton

The cat boy takes a running start and leaps to clear the alcove, or rather he tries to. His boot catches on a stone and he stumbles forward triggering the trap. The blades slice deep into his legs and he falls forward into the sewage. He comes up thrashing and spitting sewage out of his mouth, "Augh! This one's legs are badly hurt! The left one isn't going to be fixed so easily, we will have to go to a temple."

He lays his hands over the wounds and they close up, "Yes, this one can feel the left is lamed because of that stupid trap..."
Gorok
Barbarian, 27 posts
The Mountain
Half-Ogre Gladiator
Wed 30 May 2018
at 22:36
  • msg #143

Re: A Mess In Marbleton

Gorok sighed, unstrapped his shield, and slung his morningstar at his belt.

"Weaklings," he grumbled.

He grabbed the catboy by the scruff of the neck with both hands, hoisted him out of the sewage, and toss him over one shoulder.

"Sewage is probably bad for open wounds," he said. "You need tougher skin. Them maybe next time you won’t get cut up so bad."

He started back towards the cellar.
This message was lightly edited by the player at 23:12, Wed 30 May 2018.
Siirist Reyzorwyn
Wizard, 32 posts
Red Headed Wizard
SQUIRREL
Wed 30 May 2018
at 23:01
  • msg #144

Re: A Mess In Marbleton

"If you would like Mountain, I can levitate the lamed cat over the traps, possibly not as fast as you could without the traps but would make it easier for you to cross them."

Once he gets his answer he proceeds to cast any needed spells and concentrate to move everyone he levitated over into the middle room before following himself and then moving them over into the cellar before following again.


Successful cast of Levitation on up to two people that may want it.
320lbs can be maintained free, anyone not weighing more than 560lbs I can do easily enough if anyone else wants it..

GM
GM, 35 posts
Thu 31 May 2018
at 01:20
  • msg #145

Re: A Mess In Marbleton

The rectangular sewer conduit appears quite sturdy. It is constructed of stone, and this branch appears to travel West to East. The door to the hidden room is easy to spot hanging open, but it is likely to be almost impossible to see when closed. About 10 yards to the west of the hidden room's open door is another opening sharing the wall with the door. The amateurish quality and shoddy workmanship reminds you strongly of the other tunnel from the cellar. It is likely that you have found the end of that tunnel.

Your lights shine a good distance down the sewer conduit, but you do not see any other obvious openings in the sewer walls. The walls have a faint glow from slime coating every surface. If the sewer continues in the same direction then to the West is Marbleton, and to the East is a nearby bog.

The sludge in the water is difficult to walk through, and will make progress through the sewers difficult.

You can go back through the hidden room, or try the other tunnel. If you do go back through the hidden room you will have to cross both alcove traps. You may want to figure out a way to permanently disable them if you plan to make several trips.
Faelar Blackleaf
Urban Scout, 28 posts
Basic speed 7
Thu 31 May 2018
at 02:00
  • msg #146

Re: A Mess In Marbleton

Faelar returns to the group. "It doesn't look that bad, try to walk it off. We have plenty of sewer to explore, and more rats to find."
Do'Jherak
Cleric, 31 posts
Cat Folk
Hunter Cleric
Thu 31 May 2018
at 03:40
  • msg #147

Re: A Mess In Marbleton

From his undignified position over Gorok's shoulder Do'Jherak says, "Faelar, you know if this one could walk it off he would. We must quickly return to the temple so that they can heal the leg, otherwise clearing this place will take three times as long and likely get someone killed..."
Faelar Blackleaf
Urban Scout, 29 posts
Basic speed 7
Thu 31 May 2018
at 05:12
  • msg #148

Re: A Mess In Marbleton

Faelar rolls his eyes. "well then let us be off." leading the way he easily jumps both traps.
Lee
NPC, 8 posts
Thu 31 May 2018
at 21:30
  • msg #149

Re: A Mess In Marbleton

Closing the door behind you, the party journeys back through the hidden room and into the cellar. It takes a few seconds, but Lee does open the door after you knock.

Before the door is even fully open Lee asks, "Is the cellar clear?"

As she sees Do'Jherak being carried she continues with, "What happened to you?"

Then the smell hits her and she says with her nose pinched, "You lot smell as bad as the sewer! There is a well out back. You can use as much water as you like to rinse off that smell."
Do'Jherak
Cleric, 32 posts
Cat Folk
Hunter Cleric
Thu 31 May 2018
at 21:52
  • msg #150

Re: A Mess In Marbleton

"This one's leg didn't fare so well below..." Do'Jherak says as he hobbles along using his spear for a crutch, crippled leg dragging behind, "The cellar is clear but the source hasn't been eliminated. This one's companions will bring up the bodies while the temple restores the leg. After that, we will finish the job."

Presuming we talked about this in order to save time, Do'Jherak will take the flask and go to the temple. I'll exchange it for $500 and use some of that money along with all of my own to pay for instant restoration on the leg.
Lee
NPC, 9 posts
Fri 1 Jun 2018
at 03:49
  • msg #151

Re: A Mess In Marbleton

Lee says, "I am sorry to hear about your leg. I hope the line at the temple is not too bad today."

After Do'Jherak leaves, Lee asks, "If the cellar is clear you have done what I asked. If you could please just show me the cellar is clear and bring up the heads I would be happy to pay you and board you. After you rinse yourselves off though. You must have found how the beasts got in from the sewers."

She pauses to take a few steps back from the smell. "If you want to keep looking around down there you are more than welcome to do so while you stay at the inn. I am not sure the source of giant rats will ever be ended, but you are welcome to try. Of course, anything else you find down there in the sewers is entirely yours to keep. I have heard all kinds of stories about hidden rooms full of treasure and the like at the tavern."

The line at the temple takes Do'Jherak only an hour to be seen and treated. It is around 6 p.m. by the time he gets back. Luck was last used around 1 p.m. I would like at least one of you to post a response to Lee, if not all of you.
Gorok
Barbarian, 28 posts
The Mountain
Half-Ogre Gladiator
Fri 1 Jun 2018
at 04:56
  • msg #152

Re: A Mess In Marbleton

Gorok returned to the inn after dropping off Do’Jherak.

"Let me go get those heads for you," he said to Lee, his bombastic, gravely voice startling her at first.

He took quite a few trips with arms full of severed rat heads, and piled them wherever Lee indicated.

"I think we’re going to head back down and see if we can’t find anything else interesting, perhaps even stop the rat infestation at its source, if we’re lucky. Best to keep that door barred when we head down, in case something sneaks past us. We’ll clear it out on the way back up."
Siirist Reyzorwyn
Wizard, 33 posts
Red Headed Wizard
SQUIRREL
Fri 1 Jun 2018
at 17:45
  • msg #153

Re: A Mess In Marbleton

"Aye it seems there was a hole dug into the cellar from the sewer, we intend to find what dug it."

After that The Wizard goes to the well and starts ladling water over himself to get rid of the smell his friends might have left on him since he never touched the water himself.

As the water drips off him it starts to form little rivers through the dirt, The Wizard gets entranced following the streams and seeing where they end in small pools lost in thought.
Do'Jherak
Cleric, 33 posts
Cat Folk
Hunter Cleric
Fri 1 Jun 2018
at 19:32
  • msg #154

Re: A Mess In Marbleton

"This one is patient Lady Lee. So long as they see me tonight we will be back to work as quickly as possible." Do'Jherak says with a pained smile, "This one will endeavour to be more careful after this. Also perhaps this one should wear some more armor..."
Lee
NPC, 10 posts
Fri 1 Jun 2018
at 21:48
  • msg #155

Re: A Mess In Marbleton

Lee replies, "Would one of you be kind enough to bring a light down to the cellar so I can see this hole you are talking about? I am happy to pay you all for your work in the meantime, but if there is a hole I may need to get a stonemason or the like to patch it."

After Gorok finishes stacking up heads, Lee quickly counts them up and says, "Looks like you found 40 of them down there. If you find a few more lurking in the sewers I am happy to pay you for them as well up to our agreed upon gold."

Lee counts out $320 and gives it to Gorok.
Faelar Blackleaf
Urban Scout, 30 posts
Basic speed 7
Sat 2 Jun 2018
at 05:46
  • msg #156

Re: A Mess In Marbleton

Faelar helped carry the heads out of the cellar. He would of helped cut the heads of, but he didn't own a knife. He then followed Siirrist out and got washed up. By the gods it smelled foul. He wasn't looking forward to returning to that tunnel, but he did need the coin... On his way back in to the cellar door he tried to find a candle or lamp that could be used to light the cellar. "Yo wizard! We are going to need a light if the owner really wants a tour."
Siirist Reyzorwyn
Wizard, 34 posts
Red Headed Wizard
SQUIRREL
Sat 2 Jun 2018
at 15:39
  • msg #157

Re: A Mess In Marbleton

"Bah, I already gave everyone lights, you don't need me to give more lights!" says The Wizard without bothering to move from his water inspections
Faelar Blackleaf
Urban Scout, 31 posts
Basic speed 7
Mon 4 Jun 2018
at 02:04
  • msg #158

Re: A Mess In Marbleton

"You gave the others lights, but Do'Jherak is at the temple, and Gorok needs to clean up. I didn't need any light. But Lee does. So come back in and cast a spell or two."
Siirist Reyzorwyn
Wizard, 35 posts
Red Headed Wizard
SQUIRREL
Mon 4 Jun 2018
at 02:43
  • msg #159

Re: A Mess In Marbleton

"Bah Elf doesn't even remember that I made 5 of his arrows light up too. Now Elf's forehead will be bright enough for him to see anything."


The Wizard waves his hand at The Scout before he leaves and his bangs and forehead begin to glow with the power of the sun.


Success up to 8 yards away which I assume is plenty.
Faelar Blackleaf
Urban Scout, 32 posts
Basic speed 7
Mon 4 Jun 2018
at 04:18
  • msg #160

Re: A Mess In Marbleton

"Really? You are an ass. I suppose that it will serve it's purpose, but you will remove your spell before we return to the sewers. A scout needs to be stealthy." He left in a huff to show Lee the cellar
Siirist Reyzorwyn
Wizard, 36 posts
Red Headed Wizard
SQUIRREL
Mon 4 Jun 2018
at 04:44
  • msg #161

Re: A Mess In Marbleton

Chuckling to himself The Wizard mumbled something about how The Scout should have requested a light source location earlier when he was offering instead of interrupting his important contemplation before returning to his water.
Lee
NPC, 11 posts
Mon 4 Jun 2018
at 05:12
  • msg #162

Re: A Mess In Marbleton

Lee raises her eyebrows at the light source. She asks, "Your methods seem quite ... odd. Oh well, if it means that I can see down there then that is fine, I suppose."

She follows Faelar into the cellar and takes stock of the situation. She starts writing some scribbles on a piece of paper as she moves quickly around, and writes quite a bit more once Faelar shows her the dug out doorway and tunnel.

She returns back up to the inn and says, "Well, thank you for completing the job! As promised, here is your pay for the rat heads. You are welcome to have lodgings upstairs for the next week as per our agreement. If you want to keep exploring down there and see what else you can find, that is fine with me. Just make sure to knock when you want back in the inn. I will still pay you up to the one gold if you find and exterminate more rats."

Lee pays you.



How are you all getting back down to the sewers? Through the hidden room again? If so, how are you getting past the traps again?
Do'Jherak
Cleric, 34 posts
Cat Folk
Hunter Cleric
Wed 6 Jun 2018
at 03:57
  • msg #163

Re: A Mess In Marbleton

Do'Jherak returns from the temple, leg fully restored, "This one would think they would give a discount, but they do not..."

"Lady Lee, we thank you for the job and will certainly take up the reward of respite in your inn. First though the sewers should be seen to." the cat boy says, then he readies his magically lit spear and readies his cloak and leads the party back down the stairs, "This one has proved he is no match for the trap, so as undignified as it is someone should lift this one across..."
Siirist Reyzorwyn
Wizard, 37 posts
Red Headed Wizard
SQUIRREL
Wed 6 Jun 2018
at 04:03
  • msg #164

Re: A Mess In Marbleton

Noticing the wounded Cat is no longer wounded and has returned The Wizard gets up from his contemplations and follows him in to the Inn.

"Now what is so undignified about flying?"
Faelar Blackleaf
Urban Scout, 33 posts
Basic speed 7
Wed 6 Jun 2018
at 20:32
  • msg #165

Re: A Mess In Marbleton

"I don't mind flying, but why don't we just take the tunnel? Also..." He grabs the half elf wizard and shines his forehead into his eyes. "Turn off this spell. I don't need anymore light."
Gorok
Barbarian, 29 posts
The Mountain
Half-Ogre Gladiator
Wed 6 Jun 2018
at 22:04
  • msg #166

Re: A Mess In Marbleton

"I’ll stand in the trapped doorways and lift you each over to the other side," said Gorok. "The stupid blades don’t hurt my legs like you guys."

If there are no objections, let’s retrace our steps and skip the traps with Austin’s idea.
Siirist Reyzorwyn
Wizard, 38 posts
Red Headed Wizard
SQUIRREL
Thu 7 Jun 2018
at 00:44
  • msg #167

Re: A Mess In Marbleton

With a wave of his hand the light on The Scouts forehead disappears

"Sheesh you could say thank you. First you don't want light, then you want light now you don't want it again, can't you make up your mind?"

The Wizard™ turns to The Mountain and replies

"My large Mountain friend, I appreciate the offer, but I will be levitating myself over even if no one else needs me to levitate them. I do not want to walk in that muck and so shall be spending the rest of the time levitating if possible."
GM
GM, 36 posts
Thu 7 Jun 2018
at 02:00
  • msg #168

Re: A Mess In Marbleton

With Gorok's aid, all of you make it back into the sewers without incident. The only obvious landmarks are the open door into the hidden room, and the tunnel dug into the stone wall. Both of these are on the north side of the sewer. The south wall of the tunnel does not appear remarkable in any way.

As you noted before, this part of the sewer runs West-East. You have no idea if there are any outlets in either of those directions, but to the West lies the town and to the East is a massive bog.

You are welcome to make any relevant rolls you can think of for this part of the sewer, or pick a direction to travel in.
Siirist Reyzorwyn
Wizard, 39 posts
Red Headed Wizard
SQUIRREL
Thu 7 Jun 2018
at 03:32
  • msg #169

Re: A Mess In Marbleton

While floating above the muck of the sewer The Wizard™ looks around for anything noteworthy and gets sidetracked closely inspecting every particle of sewage for dangerous magical potions and components.
This message was last edited by the player at 03:32, Thu 07 June 2018.
Faelar Blackleaf
Urban Scout, 34 posts
Basic speed 7
Thu 7 Jun 2018
at 03:38
  • msg #170

Re: A Mess In Marbleton

Faelar quietly scouts up and down the tunnel, trying to determine which way to go.

Scrounging by 9, tracking by 3, traps by 2, urban survival by 2, and search by 5. All successes. also succeed stealth by 6 and per by 2.

This message was last edited by the player at 04:02, Thu 07 June 2018.
GM
GM, 37 posts
Thu 7 Jun 2018
at 05:58
  • msg #171

Re: A Mess In Marbleton

Faelar, Gorok, and Siirist all find lots of glowing, nasty slime. Siirist gets lost in contemplation as he thinks about all the hazardous potions he could make using the slime as a base.[Private to Siirist Reyzorwyn: In fact, as Siirist thinks about it, he realizes that this slime has an uncanny resemblance to the results of black magic on an area.] Gorok manages to not completely drench himself in the filth. Faelar has no idea which direction would be better even after scouting a bit down the conduit. It looks largely the same in either direction for at least a few hundred yards, although there are several turn-offs in either direction.

Do'Jherak, largely through random chance and a fresh fear of traps, finds a hidden door right across from the dug-out tunnel. It appears a thin layer of mortar was placed on the door and then coated in slime as a disguise.
Now that you all know it is there, a successful Lockpicking roll will open it.
Faelar Blackleaf
Urban Scout, 35 posts
Basic speed 7
Thu 7 Jun 2018
at 06:06
  • msg #172

Re: A Mess In Marbleton

"What did you find Do'Jherak?" Faelar fiddles with the door, before hearing a click and opening it.

success by 6
GM
GM, 38 posts
Thu 7 Jun 2018
at 15:13
  • msg #173

Re: A Mess In Marbleton

Beyond the concealed doorway is a 20' long passage. It starts with a few steps up out of the sewage, and then appears to slope back down but you cannot tell for sure from your current vantage point. Unlike the tunnel directly across the sewer conduit, this one is smooth and straight. It is 3' wide with an 8' arched ceiling.

All of the walls of the passage are etched deeply with glowing red runes. They completely eliminate darkness penalties in the passage, and are bright enough that the light spills out several yards into the sewers.

Roll Prospecting or Thaumatology successfully to identify the room was carved with magic.

Roll Thaumatology to try and identify what kind of runes these are.




This passage leads to the rest of the dungeon. The sewers are a wandering monster setup. I'm going to start another thread with the details about wandering monster combat and why you want to try it.
Siirist Reyzorwyn
Wizard, 41 posts
Red Headed Wizard
SQUIRREL
Thu 7 Jun 2018
at 19:00
  • msg #174

Re: A Mess In Marbleton

The Wizard enters the new passageway and descends down to the floor before walking over to the walls to investigate the strange markings more thoroughly


Mage sight successful
Thaumatology to identify room success by 3
Thaumatology to identify what kind of runes by 6
Per by 6 to more thoroughly look everything in sight over for hidden stuffs.




Status:Mage Sight
This message was last edited by the player at 19:14, Thu 07 June 2018.
GM
GM, 41 posts
Thu 7 Jun 2018
at 21:22
  • msg #175

Re: A Mess In Marbleton

Siirist walks closer to the runes, but he does not cross where they start as he can tell they are hazardous to his health.

[Private to Siirist Reyzorwyn: The passage was carved via magic. The runes are Evil Runes! Walking the passage invokes sinister magic that is resisted with HT. Bonus info: The trap will not trigger for visitors that have sold their soul to The Devil.]
Siirist Reyzorwyn
Wizard, 42 posts
Red Headed Wizard
SQUIRREL
Thu 7 Jun 2018
at 21:43
  • msg #176

Re: A Mess In Marbleton

"It would appear we have stumbled upon a hideout for some sort of demon cult, Only those who have entered a pact with The Devil can pass these runes without harm. This whole passage appears to have been carved with magic and even the sewage is showing signs of dark magic being used in the area, this is clearly why. Let me think on this more."

The Wizard sits cross legged hovering in the air thinking about all that he had read and learned of demons and demonic spells and runes. Mostly trying to think if he has a way to disarm them or bypass them and if using Ethereal Body to pass behind the wall they are carved on would work.


successes by:
7 HL demons
6 HL Magical Writings
2 Thaumotology
9 Occultism



HP: 10/10     Energy: FP 1/11, ER 3/3, PI 6/6     Status: Mage Sight, Levitation, Continual Light(Torch) on Canteen (10 days from spider start)     Spells On:2
This message was last edited by the player at 22:04, Thu 07 June 2018.
Do'Jherak
Cleric, 35 posts
Cat Folk
Hunter Cleric
Thu 7 Jun 2018
at 22:57
  • msg #177

Re: A Mess In Marbleton

Do'Jherak ponders a way to deactivate them as well.

Occultism success by 6; Theology fail by 2.
This message was last edited by the player at 22:58, Thu 07 June 2018.
GM
GM, 42 posts
Thu 7 Jun 2018
at 23:46
  • msg #178

Re: A Mess In Marbleton

Siirist and Do'Jherak ponder this room, but not much comes to mind. The only way to deactivate them would to break all of the walls of the passage, which might lead to it collapsing.

[Private to Siirist Reyzorwyn: Again, the runes are resisted by HT. You may want to actually tell everyone that.

Ethereal Body would work to pass through the walls, but then what? There is no off switch in this dimension, since the light coming through the runes is from the demonic realm and is sustaining the magic.
]
Siirist Reyzorwyn
Wizard, 44 posts
Red Headed Wizard
SQUIRREL
Fri 8 Jun 2018
at 00:13
  • msg #179

Re: A Mess In Marbleton

"I can't think of a way to cut these runes off from the demonic realm that is powering them. We may be able to use ethereal form to pass behind them through the wall and come back out on the other end but I cannot know for certain the runes end there."

after pondering for a moment more

"I can tell that these runes produce some sort of sinister magical effect that can be resisted better by those who are quite healthy, sadly I do not know if these traps are single use or if we all have to resist them continuously as long as we are passing through them."


Wasn't sure how to say resisted by HT in character
Do'Jherak
Cleric, 37 posts
Cat Folk
Hunter Cleric
Fri 8 Jun 2018
at 04:46
  • msg #180

Re: A Mess In Marbleton

"The Hunter has blessed this one with a spell to resist magics. Once it is cast we should be able to march through without suffering the evils of these devil worshipping scum." Do'Jherak says. Unless there are objections he casts the spell on his companions, including Fluffy, and lastly himself.

All successes, whoever goes fourth has the Critical Success. That'll be +4 MR for everyone, +6 For the Wizard.

FP: 8/12     ER: 0/5
This message was last edited by the player at 04:49, Fri 08 June 2018.
Faelar Blackleaf
Urban Scout, 38 posts
Basic speed 7
Fri 8 Jun 2018
at 21:17
  • msg #181

Re: A Mess In Marbleton

Feeling the spell take effect, Faelar moves forward. He was confident that he could handle whatever the magic would throw at him.

succeeded overconfidence by 0, but then decided to RP it anyways. Succeeded HT roll by 3, adjusted skill of 16. Willing to use my luck if need be.
Gorok
Barbarian, 32 posts
The Mountain
Half-Ogre Gladiator
Fri 8 Jun 2018
at 21:56
  • msg #182

Re: A Mess In Marbleton

"Hold, Faelar," said Gorok. "Let me go first."

HT roll: Success by 6, including Magic Resistance.
GM
GM, 44 posts
Sat 9 Jun 2018
at 00:39
  • msg #183

Re: A Mess In Marbleton

Faelar crosses the passage and feels nothing at all from the Evil Runes. Gorok also successfully crosses the passage although he did feel a bit thirsty in the middle of the room. Following closely after those two the rest of you make it safely across. Only Siirist felt thirsty in the remaining group of three.

There is a wooden door at the far end of the gallery. You are still bathed in the light of the Evil Runes at this end as they go right up to the door itself. [Private to Siirist Reyzorwyn: Siirist thinks the Evil Runes will only try to cast the magic once per person per crossing, but he cannot be sure. What he is sure is that the runes go right up to the door.]
Siirist Reyzorwyn
Wizard, 46 posts
Red Headed Wizard
SQUIRREL
Sat 9 Jun 2018
at 00:55
  • msg #184

Re: A Mess In Marbleton

Taking a sip of water The Wizard

"Let's get through this door quickly, I don't think the runes will try more than once to affect us but there is no way to be sure so we should not consider this location safe. Is it trapped?"
Do'Jherak
Cleric, 38 posts
Cat Folk
Hunter Cleric
Sat 9 Jun 2018
at 01:26
  • msg #185

Re: A Mess In Marbleton

"This one sees nothing too obvious..." Do'Jherak says, then he tries the door if it's clear.

Success by 3 on Traps
This message was last edited by the player at 01:27, Sat 09 June 2018.
GM
GM, 45 posts
Sat 9 Jun 2018
at 02:16
  • msg #186

Re: A Mess In Marbleton

Do'Jherak and Faelar do not think the door is trapped, and that turns out to be the case. It opens easily as Do'Jherak turns the handle.

How are you all going to enter the next room? Charge in? Peek around the open door a bit?
Gorok
Barbarian, 33 posts
The Mountain
Half-Ogre Gladiator
Sat 9 Jun 2018
at 02:20
  • msg #187

Re: A Mess In Marbleton

Gorok hefted his shield and morningstar, ready for a fight, and moved up to the door and peaked inside.

Per fail by 1.
This message was last edited by the player at 02:21, Sat 09 June 2018.
Do'Jherak
Cleric, 41 posts
Cat Folk
Hunter Cleric
Sat 9 Jun 2018
at 17:25
  • msg #188

Re: A Mess In Marbleton

"Get back you big oaf! This one is leading!" Do'Jherak hisses as he yanks the giant back from the door and peeks inside himself, slowly cracking the door and peering inside.

Success! Stealth by 2 and  Perception by 3.
Siirist Reyzorwyn
Wizard, 48 posts
Red Headed Wizard
SQUIRREL
Sat 9 Jun 2018
at 17:41
  • msg #189

Re: A Mess In Marbleton

As Catboy sticks his head into the doorway The Wizard casts a new spell upon him to help him see more.


Success:Mage Sight
Faelar Blackleaf
Urban Scout, 40 posts
Basic speed 7
Sat 9 Jun 2018
at 19:10
  • msg #190

Re: A Mess In Marbleton

Faelar readies an arrow and waits to see if any thing appears. "Don't worry Gorok, you'll get your chance as soon as you learn how to be subtle."

ready bow and wait maneuver.
GM
GM, 48 posts
Sat 9 Jun 2018
at 20:54
  • msg #191

Re: A Mess In Marbleton

Do'Jherak sees a large room with a vaulted ceiling soaring about 15' overhead. The room is about 30' deep. Three dangling lanterns light the area with daylight-strength blood-red light. There is an altar near the far wall, and that same wall appears to have a gaping hole in it. Do'Jherak cannot see the west or east walls of the room with the door open just a crack.

[Private to Do'Jherak: Do'Jherak can feel that this room is low sanctity. ]
Do'Jherak
Cleric, 43 posts
Cat Folk
Hunter Cleric
Sun 10 Jun 2018
at 19:35
  • msg #192

Re: A Mess In Marbleton

"This one can feel the sanctity of this place weaken... " Do'Jherak whispers, "There's an alter and behind it a hole in the wall. This one doesn't see any hostiles, let's move forward."

Unless there are any objections Do'Jherak opens the door more and creeps into the room. He'll chuck a spear at any hostiles as soon as he sees them if there are any just out of his field of vision.
GM
GM, 50 posts
Mon 11 Jun 2018
at 01:36
  • msg #193

Re: A Mess In Marbleton

All of you walk into the ritual chamber in marching order.

An image of demonic depravities stretches 10' wide by 7.5' tall on the west wall. Everyone except Faelar notices that it is actually a canvas stretching over an opening in the wall.

On the east wall hangs a black curtain that looks really nice. It covers an exit in that direction.

The south side of the room has a large altar about 12' long and 3' wide. It is bloodstained and made of dark stone. The wall behind the altar has a huge hole in it, as Do'Jherak saw before.
[Private to Do'Jherak: Do'Jherak notes that the altar is capital E Evil.]



You barely manage to take all of that in when a rancid smell fills your nostrils. A flash of crimson light comes from behind the curtain, and something slithers forth to attack you. It has a vaguely humanoid torso with six arms, and the lower body of a huge serpent. In each of its six arms is a scimitar.
Combat starts now. It took a Move Maneuver. Consult the game map for the position of the monster. You may be able to guess what it is OOC but I will need the appropriate roll IC to determine what it is.
Do'Jherak
Cleric, 45 posts
Cat Folk
Hunter Cleric
Mon 11 Jun 2018
at 01:45
  • msg #194

Re: A Mess In Marbleton

Do'Jherak turns and throws his javelin at the scimitar wielding creature and completely misses, "Fluffy, grab it!"

"We'll see how badly this goes, but I'm hoping Fluffy can hold it from attacking
This message was last edited by the player at 22:11, Mon 11 June 2018.
Faelar Blackleaf
Urban Scout, 43 posts
Basic speed 7
Mon 11 Jun 2018
at 05:17
  • msg #195

Re: A Mess In Marbleton

Fealar turns to face the demon and quickly draws and fires an arrow, aiming for the demon's eye.

had to luck on the a fastdraw roll, and got a crit, so +1 to attack. 2 damage to the right eye.
This message was last edited by the player at 06:24, Mon 11 June 2018.
Siirist Reyzorwyn
Wizard, 51 posts
Red Headed Wizard
SQUIRREL
Mon 11 Jun 2018
at 05:59
  • msg #196

Re: A Mess In Marbleton

The Wizard turns towards the demon and runs straight back away from the demon as fast as he can screaming

"Get this Peshkalli Arm Demon away from me, or better yet remove its arms so it can't hit me!"

move past Do'jherak then turn to face the demon


HP: 10/10     Energy: FP 7/11, ER 0/3, PI 6/6     Status: Continual Light(Torch) on Canteen (10 days from spider start)     Spells On:0
This message was last edited by the player at 06:11, Mon 11 June 2018.
Gorok
Barbarian, 37 posts
The Mountain
Half-Ogre Gladiator
Mon 11 Jun 2018
at 12:00
  • msg #197

Re: A Mess In Marbleton

Gorok stepped towards the Peshkali and swung at its chest.

Committed Attack (Determined): Success.
-2 to defend, 15 crushing damage.

GM
GM, 54 posts
Tue 12 Jun 2018
at 03:28
  • msg #198

Re: A Mess In Marbleton

Faelar tries to shoot the Peshkali, but it parries aside the bow easily.

Gorok attempts to cave in the chest of the demon. It tries to dodge the blow but still gets hit.

Do'Jherak throws a javelin but misses.

Fluffy slithers forward and tries to grapple the Peshkali, but misses.
Move and Attack is difficult.

Siirist runs and hides behind Do'Jherak.



The Peshkali screams at the mace hitting it, but it does not slow down. It begins to plunge its blades downward at the giant anaconda, but Siirist interrupts and Commands the Peshkali to drop all of its weapons. It complies. However, it grapples Fluffy by the neck instead using all of its other limbs.

Fluffy HP: 25/25



Combat Details
  • No lighting penalty
  • Peshkali is SM 0


Peshkali HP: 9/20
This message was last edited by the GM at 22:00, Tue 12 June 2018.
Gorok
Barbarian, 39 posts
The Mountain
Half-Ogre Gladiator
Tue 12 Jun 2018
at 04:02
  • msg #199

Re: A Mess In Marbleton

Gorok somehow managed to register the comment about the arms. He swung the morningstar at one arm.

Committed Attack (Determined):
Targeting Arm, Success.
-1 to defend, 11 crushing.

Faelar Blackleaf
Urban Scout, 46 posts
Basic speed 7
Tue 12 Jun 2018
at 04:30
  • msg #200

Re: A Mess In Marbleton

Faelar also targeted an arm, firing an arrow at a hand. The ease of which the monster killed poor fluffy worried him a little, but he was Faelar. He was confident that he could dodge the beast.

2 damage to the hand, -2 to defend, (deceptive attack), + whatever else from being behind him, not that it matters with that piss poor damage roll.

Siirist Reyzorwyn
Wizard, 54 posts
Red Headed Wizard
SQUIRREL
Tue 12 Jun 2018
at 04:33
  • msg #201

Re: A Mess In Marbleton

The Wizard gets behind The Cleric and turns just in time to see the Peshkali stabbing all of it's swords at the snake. Quickly thrusting his staff The Wizard shouts "Drop Everything!"


Success on command.

Rolled 10, rule of 16, on a skill of 18 after range(2 yards due to staff length)


Concentrate on Great Haste for Gorok





HP: 10/10     Energy: FP 5/11, ER 0/3, PI 6/6     Status: Continual Light(Torch) on Canteen (10 days from spider start)     Spells On:0
Do'Jherak
Cleric, 49 posts
Cat Folk
Hunter Cleric
Tue 12 Jun 2018
at 08:25
  • msg #202

Re: A Mess In Marbleton

"Fluffy! Break an one of it's arms!" Do'Jherak shouts as he readies his spear.
GM
GM, 55 posts
Tue 12 Jun 2018
at 23:28
  • msg #203

Re: A Mess In Marbleton

Faelar shoots the Peshkali in the hand, but the arrow just glances off the demon's scales.

Gorok attempts to hit one of the Peshkali's arms, but it dodges aside while wrestling with Fluffy.

Do'Jherak readies his weapon.

Fluffy attempts to break free from the neck grapple, but is unsuccessful.

Siirist concentrates on a spell.



The Peshkali starts to strangle Fluffy when Siirist Commands it to fall prone. It also manages to grab one of the scimitars from the ground while down there.

Fluffy HP: 21/25



Combat Details
  • No lighting penalty
  • Peshkali is SM 0
  • Peshkali is currently prone


Peshkali HP: 9/20
This message was last edited by the GM at 05:32, Thu 14 June 2018.
Gorok
Barbarian, 41 posts
The Mountain
Half-Ogre Gladiator
Wed 13 Jun 2018
at 00:22
  • msg #204

Re: A Mess In Marbleton

Gorok took the opportunity to send an especially powerful swing at the arm the Peshkali was using to grab his weapon.

Committed Attack (Determined): Mighty Blows (-1 FP)
Attack targeting arm, success. 15 crushing.


HP: 30/30     FP: 12/13
Siirist Reyzorwyn
Wizard, 55 posts
Red Headed Wizard
SQUIRREL
Wed 13 Jun 2018
at 02:33
  • msg #205

Re: A Mess In Marbleton

The Wizard shouts "Faceplant!" at the demon before opening up his sack and rummaging for a Paut


Success on command.

Rolled 10, rule of 16, on a skill of 18 after range(2 yards due to staff length)


Concentrate on Great Haste for Gorok


HP: 10/10     Energy: FP 3/11, ER 0/3, PI 6/6     Status: Continual Light(Torch) on Canteen (10 days from spider start)     Spells On:0
Faelar Blackleaf
Urban Scout, 48 posts
Basic speed 7
Wed 13 Jun 2018
at 03:45
  • msg #206

Re: A Mess In Marbleton

Faelar draws another arrow and targets the hand with the sword.

6 damage to the sword hand, -2 to defense from deceptive, plus whatever from shooting from behind him.
Do'Jherak
Cleric, 50 posts
Cat Folk
Hunter Cleric
Wed 13 Jun 2018
at 04:10
  • msg #207

Re: A Mess In Marbleton

Do'Jherak moves to a position behind the demon, setting himself up to flank it.
GM
GM, 57 posts
Wed 13 Jun 2018
at 22:01
  • msg #208

Re: A Mess In Marbleton

Faelar shoots the prone Peshkali in the hand. The arrow lodges in its hand, but it does not drop the sword.

Gorok follows up the arrow hit by crippling that same arm on the Peshkali.

Do'Jherak moves around behind the Peshkali.

Fluffy again tries to break free, but fails.

Siirist keeps concentrating on a spell.



The Peshkali has a hard time defending the extra arm and lets go of Fluffy. It grabs weapons in its remaining hands and rises to kneeling.

Fluffy HP: 21/25



Combat Details
  • No lighting penalty
  • Peshkali is SM 0
  • Peshkali is currently kneeling


Peshkali HP: -5/20
This message was last edited by the GM at 05:28, Thu 14 June 2018.
Gorok
Barbarian, 42 posts
The Mountain
Half-Ogre Gladiator
Wed 13 Jun 2018
at 22:36
  • msg #209

Re: A Mess In Marbleton

Gorok brought the morningstar back around with another hefty swing, targeting another arm.

"LEAVE THE SNAKE ALONE!" he screamed, spittle spraying from his mouth.

Committed Attack (Determined): Mighty Blows (-1 FP)
Attack targeting arm, success. 12 crushing.


HP: 30/30     FP: 11/13
Faelar Blackleaf
Urban Scout, 49 posts
Basic speed 7
Wed 13 Jun 2018
at 23:33
  • msg #210

Re: A Mess In Marbleton

Another arrow seeks out a different hand on the demon.

same attack as last time, 4 damage.

HP 10/10; FP 12/12; Arrows 70/73, 20/20(cut)
Siirist Reyzorwyn
Wizard, 56 posts
Red Headed Wizard
SQUIRREL
Thu 14 Jun 2018
at 00:11
  • msg #211

Re: A Mess In Marbleton

The Wizard shouts "Let Go!" at the demon, begins to swoon a little from exhaustion but catches himself and returns to his sack, rummaging for Paut

Success on command.

Rolled 8, rule of 16, on a skill of 18 after range(2 yards due to staff length)


1/8 seconds completed searching for Paut


HP: 10/10     Energy: FP 1/11, ER 0/3, PI 6/6     Status: Continual Light(Torch) on Canteen (10 days from spider start)     Spells On:0
Do'Jherak
Cleric, 51 posts
Cat Folk
Hunter Cleric
Thu 14 Jun 2018
at 03:26
  • msg #212

Re: A Mess In Marbleton

Do'Jherak thrusts his spear at one of the demons many arms hoping to make one less to grab his ally.

7 impaling damage on an arm
GM
GM, 58 posts
Thu 14 Jun 2018
at 04:15
  • msg #213

Re: A Mess In Marbleton

Faelar again watches as the arrow bounces off of the hardened demon scales.

Gorok tries to smash another arm, but the Peshkali dodges again out of the way.

Do'Jherak stabs the Peshkali in an arm. A little ichor dribbles out, but that is all.

Fluffy grapples one of the Peshkali's arms successfully.

Siirist frantically reaches around to undo his pack.



The Peshkali is not happy about being grappled, and swings the other swords at Fluffy. The snake dodges one of them but gets hit by the others and is knocked down to the floor.

Fluffy HP: -19/25



Combat Details
  • No lighting penalty
  • Peshkali is SM 0


Peshkali HP: -8/20
This message was last edited by the GM at 05:10, Thu 14 June 2018.
Gorok
Barbarian, 44 posts
The Mountain
Half-Ogre Gladiator
Thu 14 Jun 2018
at 04:22
  • msg #214

Re: A Mess In Marbleton

Gorok swung for another arm, bringing the morningstar around a wide angle.

Committed Attack (Determined): Success.
-1 to defend, 15 crushing.

Faelar Blackleaf
Urban Scout, 51 posts
Basic speed 7
Thu 14 Jun 2018
at 04:45
  • msg #215

Re: A Mess In Marbleton

"I need to get better arrows". Taking a step back, he continues to target appendages.

step back, Target an arm, 6 damage. -3 penalty from deceptive attack.
Siirist Reyzorwyn
Wizard, 58 posts
Red Headed Wizard
SQUIRREL
Thu 14 Jun 2018
at 05:43
  • msg #216

Re: A Mess In Marbleton

The Wizard continues Scrounging for his paut.

"Do you not listen I said Drop THEM!!!!!"

Though he felt the power leaving his staff for some reason the words did not seem to have the same Force they previously held.


2/8 Paut and failed command
Do'Jherak
Cleric, 54 posts
Cat Folk
Hunter Cleric
Thu 14 Jun 2018
at 14:01
  • msg #217

Re: A Mess In Marbleton

From behind the demon Do'Jherak thrusts his spear at the same arm he had previously stabbed. With a wave of his other hand he dismisses Fluffy, "Good enough brave hunter!"

8 impaling damage. If I can't dismiss Fluffy as a free action I won't dismiss him.
GM
GM, 60 posts
Thu 14 Jun 2018
at 22:51
  • msg #218

Re: A Mess In Marbleton

Faelar lodges another arrow in the Peshkali. It follows and attempts to hit Faelar twice.
Defend twice or take 17 cut and 15 cut.

Gorok manages to cripple another arm. It swings twice at Gorok.
Defend twice or take 12 cut and 9 cut.

Do'Jherak again stabs the Peshkali but the arm appears to still be functional.

Fluffy vanishes.

Siirist keeps looking around in his pack.



With two arms down the Peshkali is visibly angry. It follows the archer and moves into the space Faelar just vacated. It then swings twice at Faelar and twice at Gorok.
If Faelar retreats successfully out of range, then three attacks at Gorok instead.



Combat Details
  • No lighting penalty
  • Peshkali is SM 0


Peshkali HP: -30/20
Faelar Blackleaf
Urban Scout, 53 posts
Basic speed 7
Thu 14 Jun 2018
at 23:16
  • msg #219

Re: A Mess In Marbleton

Fealar retreats from the demon and successfully dodges both attacks. He takes another step back and fires again at the same arm. Unfortunately he just barely misses.

Dodge both, retreat on the second defense. fail by 1 on the attack.

HP 10/10; FP 12/12; Arrows 68/73, 20/20(cut)
Do'Jherak
Cleric, 56 posts
Cat Folk
Hunter Cleric
Fri 15 Jun 2018
at 01:46
  • msg #220

Re: A Mess In Marbleton

Do'Jherak performs the combat summoning ritual to bring forth another anaconda.
Gorok
Barbarian, 46 posts
The Mountain
Half-Ogre Gladiator
Fri 15 Jun 2018
at 01:55
  • msg #221

Re: A Mess In Marbleton

Gorok continued his assault, swinging the morningstar around targeting an arm.

Defended successfully.
Committed Attack (Determined): Success.
-1 to defend, 15 crushing to the arm.

Siirist Reyzorwyn
Wizard, 60 posts
Red Headed Wizard
SQUIRREL
Fri 15 Jun 2018
at 02:12
  • msg #222

Re: A Mess In Marbleton

The Wizard continues to search through his small pack for 1 of 2 Pauts but somehow is still unable to locate them, his exhaustion must be getting to him.



3/8 for the Paut searching
GM
GM, 63 posts
Fri 15 Jun 2018
at 05:54
  • msg #223

Re: A Mess In Marbleton

Faelar prances out of the way but the movement causes his shot to go wild.
Defend twice or take 9 cut and 12 cut.

Gorok lines up a great strike on the Peshkali, but it somehow manages to put a blade in the way at the last moment.
Defend twice or take 15 cut and 13 cut.

Do'Jherak summons another ally.

Fluffy appears in the hole behind the altar.

Siirist keeps looking around in his pack.



The Peshkali continues the assault by following Faelar. It still swings twice at Faelar and twice at Gorok.
If Faelar retreats successfully out of range, then three attacks at Gorok instead.



Combat Details
  • No lighting penalty
  • Peshkali is SM 0


Peshkali HP: -30/20
Faelar Blackleaf
Urban Scout, 55 posts
Basic speed 7
Fri 15 Jun 2018
at 06:12
  • msg #224

Re: A Mess In Marbleton

Faelar attempts to jump out of the way of the first sword, but slips and stumbles back a step, narrowly missing the attack. He draws an arrow and attempts to put out one of the demon's eyes.

2 damage to eye.
Gorok
Barbarian, 48 posts
The Mountain
Half-Ogre Gladiator
Fri 15 Jun 2018
at 11:36
  • msg #225

Re: A Mess In Marbleton

Gorok interposed his shield, took a hit, and ducked under the strike intended for Faelar. He returned with another strike, aimed at the arm of the sword that hit him.

Failed second defense. Took 3 HP injury.
Committed Attack (Determined): Mighty Blows (-1 FP), Success.
-1 to defend, 14 crushing.


HP: 27/30     FP: 10/13
This message was last edited by the player at 12:30, Fri 15 June 2018.
Do'Jherak
Cleric, 58 posts
Cat Folk
Hunter Cleric
Fri 15 Jun 2018
at 13:20
  • msg #226

Re: A Mess In Marbleton

Do'Jherak throws his spear at the demon's back shouting, "Fluffy grab the demon!"

9 impaling damage
This message was last edited by the player at 19:23, Fri 15 June 2018.
Siirist Reyzorwyn
Wizard, 62 posts
Red Headed Wizard
SQUIRREL
Fri 15 Jun 2018
at 16:16
  • msg #227

Re: A Mess In Marbleton

The Wizard stops his search for paut for a moment and grants Faelar a spell to increase his speed.


Success:Haste 1 on Faelar
GM
GM, 64 posts
Fri 15 Jun 2018
at 19:27
  • msg #228

Re: A Mess In Marbleton

Faelar almost gets hit, but survives by a hair. He shoots the demon in the eye, and it screams at Faelar and follows.
Dual Weapon Attack followed by 2 regular attacks. DWA: Defend twice at -1 or take 13 cut and 16 cut. Then defend twice more or take 18 cut and 15 cut (last two attacks will not connect if you retreat).

Gorok hits the Peshkali in the arm, but it is still functional.

Do'Jherak throws his spear into the Peshkali's back.

Fluffy moves forward around the altar.

Siirist casts a spell on Faelar.



The Peshkali is furious at the loss of an eye. It ignores Gorok and instead goes for Faelar.
If Faelar retreats, only the first two attacks are potential hits from the DWA.



Combat Details
  • No lighting penalty
  • Peshkali is SM 0


Peshkali HP: -54/20
Faelar Blackleaf
Urban Scout, 58 posts
Basic speed 7
Fri 15 Jun 2018
at 21:49
  • msg #229

Re: A Mess In Marbleton

Faelar dodges backward causing the demon to wrench his arm, crippling it. However he could not avoid the other sword, and is knocked to the ground.

Crited the first dodge, and rolled a 15 crippling the demon's arm. 3 to go.
AOD increased dodge

This message was last edited by the player at 00:13, Sat 16 June 2018.
Gorok
Barbarian, 51 posts
The Mountain
Half-Ogre Gladiator
Sat 16 Jun 2018
at 00:27
  • msg #230

Re: A Mess In Marbleton

Gorok perused the Peshkali, striking twice, targeting two of the demon’s arms from behind.

Movement: Step behind the Peshkali.
Committed Attack (Determined): Mighty Blows (-2 FP), Success.
8 and 18 crushing.


HP: 27/30     FP: 8/13
Siirist Reyzorwyn
Wizard, 64 posts
Red Headed Wizard
SQUIRREL
Sat 16 Jun 2018
at 01:46
  • msg #231

Re: A Mess In Marbleton

The Wizard Shouts once more at the one eye'd arm demon. This time the shout appears to have more force behind it but still not enough


Command rolled 15, Pesh tied, no effect

4/8 Paut quest




2/6 PI
Do'Jherak
Cleric, 60 posts
Cat Folk
Hunter Cleric
Sat 16 Jun 2018
at 04:36
  • msg #232

Re: A Mess In Marbleton

Do'Jherak extends a hand toward Faelar and heals some of his wounds.

"Protect the elf!" he ordered the great snake.

4 FP for 8HP healed on Faelar.

HP: 11/11     FP: 2/12     ER: 0/5
GM
GM, 67 posts
Sat 16 Jun 2018
at 06:02
  • msg #233

Re: A Mess In Marbleton

Faelar is nearly cut in half, but the demon dislocates an arm in the process.

Gorok takes out another arm.
DWA. Defend twice at -1 or take 12 cut and 18 cut.

Do'Jherak heals Faelar a little bit.

Fluffy moves forward and interposes herself between Faelar and the Peshkali.

Siirist keeps looking through his pack.



The Peshkali turns to fight the existing threat. It swings its remaining arms at Gorok simultaneously.



Combat Details
  • No lighting penalty
  • Peshkali is SM 0


Peshkali HP: -69/20
2 arms left
Gorok
Barbarian, 53 posts
The Mountain
Half-Ogre Gladiator
Sat 16 Jun 2018
at 12:50
  • msg #234

Re: A Mess In Marbleton

Gorok took a hit, and returned the favor.

Failed second defense, took 6 HP injury.
Committed Attack (Determined): Mighty Blows (-1 FP), Critical Success.
14 crushing, treated as a major wound regardless of damage—does that mean crippled? :D


HP: 21/30     FP: 7/13
Siirist Reyzorwyn
Wizard, 67 posts
Red Headed Wizard
SQUIRREL
Sat 16 Jun 2018
at 15:09
  • msg #235

Re: A Mess In Marbleton

The Wizard once more continues his grueling adventure for Paut



5/8 search for Paut
Faelar Blackleaf
Urban Scout, 59 posts
Basic speed 7
Sat 16 Jun 2018
at 19:46
  • msg #236

Re: A Mess In Marbleton

Faelar starts to get back up.

crouch, AID increased dodge.
Do'Jherak
Cleric, 62 posts
Cat Folk
Hunter Cleric
Sat 16 Jun 2018
at 23:39
  • msg #237

Re: A Mess In Marbleton

Do'Jherak runs over to Faelar.
GM
GM, 69 posts
Sun 17 Jun 2018
at 00:17
  • msg #238

Re: A Mess In Marbleton

Faelar manages to rise to a kneeling position.

Gorok hits an arm in a critical spot. The damage does not look as bad as the other arms, but it seemed to do the trick.
Defend once or take 16 cut.

Do'Jherak runs closer to Faelar, avoiding the fight.

Fluffy takes a defensive position.

Siirist keeps looking through his pack.



The Peshkali swings its only remaining arm at Gorok.



Combat Details
  • No lighting penalty
  • Peshkali is SM 0


Peshkali HP: -79/20
1 arm left
Do'Jherak
Cleric, 64 posts
Cat Folk
Hunter Cleric
Sun 17 Jun 2018
at 00:22
  • msg #239

Re: A Mess In Marbleton

Do'Jherak continues to move to the wounded elf.
Siirist Reyzorwyn
Wizard, 69 posts
Red Headed Wizard
SQUIRREL
Sun 17 Jun 2018
at 00:23
  • msg #240

Re: A Mess In Marbleton

The Wizard's grueling Paut quest is not yet done but he hopes to see some glimmer of hope in the near future.


Paut quest 6/8
Gorok
Barbarian, 55 posts
The Mountain
Half-Ogre Gladiator
Sun 17 Jun 2018
at 03:30
  • msg #241

Re: A Mess In Marbleton

Gorok blocked the attack and took a swing at the elbow joint, hoping to finish off the creature.

Succeeded defense.
All-Out Attack (Determined): Targeting Arm Joint, Mighty Blows (-1 FP).
Success, 11 crushing.


HP: 21/30     FP: 6/13
GM
GM, 70 posts
Sun 17 Jun 2018
at 04:38
  • msg #242

Re: A Mess In Marbleton

Faelar just is.

Gorok lands the final blow on the Peshkali.

Do'Jherak is close enough to minister to Faelar now.

Fluffy remains curled up.

Siirist keeps looking through his pack.



The Peshkali almost deflates as Gorok smashes the last arm. It drops to the ground, twitches once, and then there is an immediate rigor mortis.



Combat Details
  • No lighting penalty
  • Peshkali is SM 0


Peshkali Dead

The Peshkali had 6 scimitars. They are obvious loot. I assume you all pretty much pass out until your energy recharges. Do'Jherak has to wait for FP to regenerate naturally, as Low Sanctity means his version of Recover Energy is useless in this room.
Siirist Reyzorwyn
Wizard, 70 posts
Red Headed Wizard
SQUIRREL
Sun 17 Jun 2018
at 14:43
  • msg #243

Re: A Mess In Marbleton

After putting his pack back together, The Wizard sits down to recover.

"Hey guys why do you think they have such a large Canvas painting over on that wall? And where is that smell coming from?!?!? It is worse than the sewers!"

Once The Wizard has recovered all of his energy he gets up and walks over to the Demon to see if the smell gets any worse there then continues on to the painting to get a closer look and see what it's purpose might be.

22 minutes of rest before I feel the urge to investigate
This message was last edited by the player at 14:44, Sun 17 June 2018.
Faelar Blackleaf
Urban Scout, 61 posts
Basic speed 7
Sun 17 Jun 2018
at 17:58
  • msg #245

Re: A Mess In Marbleton

Faelar sinks back to the ground and moans a bit.
Do'Jherak
Cleric, 65 posts
Cat Folk
Hunter Cleric
Mon 18 Jun 2018
at 02:50
  • msg #246

Re: A Mess In Marbleton

With the Peshkali dead and deflated Do'Jherak sighs with relief. He uses his basic field medicine to stop up Faelar's wound and says, "Hang in there, this one must try to banish the evil of this place before healing you. Wizard, please hold off casting any spells while I cleanse this place."

It takes several hours of prayers, gestures, drawing of symbols, and concentration but finally with a thrust of his holy symbol the Cleric shouts, "By the power of The Hunter and the blood of our prey I consecrate this alter a holy hunting ground!

He collapses to his knees breathing heavily, but smiles saying, "The evil here was great, but it has been overcome. Now this one will see to the wounds of his friends."

He casts multiple spells the wood elf almost completely healing him, "This one doesn't wish to risk making things worse by attempting another spell, your wounds are greatly reduced and first thing tomorrow they can be healed completely."

He also heals Gorok and then sits down to rest, "Wizard, we can be quicker moving if you lend this one some of your energy."

Only failed one minor healing roll, so Faelar will be down 2HP. Gorok will be full HP and then with a short rest we can all be on our way.
Siirist Reyzorwyn
Wizard, 72 posts
Red Headed Wizard
SQUIRREL
Mon 18 Jun 2018
at 05:50
  • msg #247

Re: A Mess In Marbleton

"Aye I shant do anything to mess with your gods... I do like being able to be healed after all." The Wizard remarks while rolling his eyes slightly.

The Wizard will wait patiently for the room to be cleared and top up The Clerics FP after each spell so they can be on their way sooner. Once everyone is back to full, The Wizard starts to walk back towards the canvas painting.

"I can now check this out, right big guy?"
The Wizard asks as if permission was required for this.
Do'Jherak
Cleric, 66 posts
Cat Folk
Hunter Cleric
Mon 18 Jun 2018
at 12:51
  • msg #248

Re: A Mess In Marbleton

"Have we gathered all the loot? Gorok, should bundle up those scimitars at the very least." Do'Jherak says, "After that, this one will be happy to assist in the examination."

He searches the demon and the room for valuables and any more hidden compartments or traps before moving on to examine the canvas with Siirst.

•Loot the demon success, Search by 1.
•Loot the room success, Perception by 5 and Religious Ritual by 1.
•To check out the canvas all successes, Occultism by 8, Theology by 1, Naturalist by 4 and Traps by 1 (by 2 if Per based).

This message was last edited by the player at 15:37, Mon 18 June 2018.
Siirist Reyzorwyn
Wizard, 73 posts
Red Headed Wizard
SQUIRREL
Mon 18 Jun 2018
at 14:47
  • msg #249

Re: A Mess In Marbleton

Noticing The Healer loot the room, The Wizard tries to think back if this particular type of demon has any valuable internals...


Success: FL Demons by 7
Failure: Physiology by 2...

Faelar Blackleaf
Urban Scout, 63 posts
Basic speed 7
Mon 18 Jun 2018
at 20:25
  • msg #250

Re: A Mess In Marbleton

Faelar struggles to his feet. "Thanks Do'Jherak, I thought I was going to die. I think I'll stay closer to the back of the fight next time." He still moves a little stiffly, but the color has returned to his face. He turns his attention to recovering arrows and searching the room.

4 arrows recovered.
Tracking success by 6 to see if there were other visitors to the room and where they might have exited.
Succeed PER by 3 and Search by 6 to loot the room and look for hidden door/things
Traps success by 1 also looking for hidden stuff.


HP 8/10; FP 12/12; Arrows 69/69, 20/20(cut)
GM
GM, 71 posts
Mon 18 Jun 2018
at 21:41
  • msg #251

Re: A Mess In Marbleton

The instant Do'Jherak completes his exorcism of the altar the lanterns go out. Nothing attacks, but the red cast to the room is gone from the lanterns.

In your search of the room you find a compartment in the altar containing a sacrificial dagger. It looks diabolical, but does not appear to have any special properties.

The canvas on the wall looks awful up close. Anyone standing within a yard of the canvas can smell something foul emanating from behind it.
About how long after the exorcism does it take you guys to go investigate the canvas?
Gorok
Barbarian, 59 posts
The Mountain
Half-Ogre Gladiator
Wed 20 Jun 2018
at 02:30
  • msg #252

Re: A Mess In Marbleton

Gorok hefted his shield and morningstar, checked to be sure everyone was ready, and then smashed the canvas.

Rolled 17 damage if it matters.
GM
GM, 74 posts
Wed 20 Jun 2018
at 22:04
  • msg #253

Re: A Mess In Marbleton

Gorok easily smashes through the canvas. The foul odor gets stronger, and you can now see clearly what is responsible. In the hidden room behind the canvas is a small horde of zombies! Each one is wielding a club and is covered in piecemeal leather armor. They see you and charge forward.

Gorok attacked the canvas. The first three zombies step forward and swing their clubs.
Defend 3 times or take 10, 11, and 8 crushing.

Gorok already took his first turn, but the rest of you can still act before the zombies. Then the zombies will move forward, so everyone post two turns other than Gorok.



Combat Details
  • No lighting penalty
  • All zombies SM 0
  • Each wields a club


Zombie Hoard
Zombie 1Zombie 2Zombie 3
Zombie 4Zombie 5Zombie 6
Zombie 7Zombie 8Zombie 9
Zombie 10Zombie 11Zombie 12
Zombie 13Zombie 14Zombie 15
Zombie 16Zombie 17Zombie 18

Faelar Blackleaf
Urban Scout, 66 posts
Basic speed 7
Wed 20 Jun 2018
at 22:29
  • msg #254

Re: A Mess In Marbleton

"I think that we should have left that curtain alone." He drew an arrow, but in his haste shot wide. Drawing again he had more success and stayed on target

Aiming for the one on the far left, but failed by 2. Second time succeeded attack, Zombie gets +2 to dodge. 5 damage to eye

HP 8/10; FP 12/12; Arrows 64/65, 20/20(cut)
This message was last edited by the player at 02:17, Thu 21 June 2018.
Siirist Reyzorwyn
Wizard, 77 posts
Red Headed Wizard
SQUIRREL
Wed 20 Jun 2018
at 23:18
  • msg #255

Re: A Mess In Marbleton

As soon as the Zombies appear The Wizard starts to cast, making himself shimmer and become blurry. As the zombies begin to charge past The Mountain and towards himself and The Cleric, he quickly makes the cleric shimmer aswell.


Step back twice and Blur 4 on both casters successfully.
Gorok
Barbarian, 61 posts
The Mountain
Half-Ogre Gladiator
Fri 22 Jun 2018
at 01:20
  • msg #256

Re: A Mess In Marbleton

Gorok swung at the two zombies nearest him.

Failed second defense, took 1 HP injury.
CA: Rapid Strike, success.
14 and 12 cr.


HP: 29/30
Do'Jherak
Cleric, 69 posts
Cat Folk
Hunter Cleric
Fri 22 Jun 2018
at 03:25
  • msg #257

Re: A Mess In Marbleton

"Fluffy kill!" Do'Jherak orders as he casts a Shield spell on himself then sets to work stabbing the zombies with his spear.

6-1=5FP for 3 DB, then 5 impaling damage on one of the zombies coming after me.

HP: 11/11     FP: 12/12    ER: 0/5     Status: Shield 3, Blur 4
This message was last edited by the player at 03:42, Fri 22 June 2018.
GM
GM, 76 posts
Fri 22 Jun 2018
at 16:54
  • msg #258

Re: A Mess In Marbleton

Faelar shoots Zombie 18 in the eye and it collapses to the floor.

Gorok swings at some zombies. They both take a good hit but do not collapse.
Six zombies swing at you, but three miss. Defend three times or take 9, 8, and 5 crushing.

Do'Jherak casts a spell and then stabs Zombie 7.
Zombie 8 manages to swing well enough that it goes right for your blurry form. Defend or take 4 crushing.

Fluffy bites Zombie 7 and it goes limp like a dead body.

Siirist casts two spells.



Zombies 1-6 are attacking Gorok. Zombies 8-9 are going for Do'Jherak. Zombies 10-12 are going for Fluffy. Zombies 13-17 are going for Siirist.



Combat Details
  • No lighting penalty
  • All zombies SM 0
  • Each wields a club


Zombie Hoard
Zombie 1 HP: -16/17Zombie 2 HP: -14/17Zombie 3
Zombie 4Zombie 5Zombie 6
Zombie 7Zombie 8Zombie 9
Zombie 10Zombie 11Zombie 12
Zombie 13Zombie 14Zombie 15
Zombie 16Zombie 17Zombie 18

Red means redead.
Do'Jherak
Cleric, 70 posts
Cat Folk
Hunter Cleric
Fri 22 Jun 2018
at 17:19
  • msg #259

Re: A Mess In Marbleton

The cat boy jumps back dodgeing the zombie's attack then steps back towards The Wizard and casts Shield on him as well.

Successful Retreat Dodge; 4-1=3FP for +2 DB on The Wizard

HP: 11/11     FP: 9/12    ER: 0/5     Status: Shield 3, Blur 4
This message was last edited by the player at 17:45, Fri 22 June 2018.
Gorok
Barbarian, 62 posts
The Mountain
Half-Ogre Gladiator
Fri 22 Jun 2018
at 17:24
  • msg #260

Re: A Mess In Marbleton

Gorok attacked the same two zombies.

Rolled 17 on first defense, but used Luck.
CA: Rapid Strike, success.
14 and 7 cr.


HP: 29/30
Siirist Reyzorwyn
Wizard, 78 posts
Red Headed Wizard
SQUIRREL
Fri 22 Jun 2018
at 18:10
  • msg #261

Re: A Mess In Marbleton

The Wizard getting swarmed casts another spell upon himself.


success: haste 2 on Wizard
This message was last edited by the player at 18:51, Fri 22 June 2018.
Faelar Blackleaf
Urban Scout, 68 posts
Basic speed 7
Fri 22 Jun 2018
at 21:22
  • msg #262

Re: A Mess In Marbleton

Faelar keeps shooting at the zombies, targeting one to the right of the wizard, again aiming for the eye.

5 damage to the zombie's eye

HP 8/10; FP 12/12; Arrows 62/65, 20/20(cut)
This message was last edited by the player at 21:30, Fri 22 June 2018.
GM
GM, 78 posts
Sat 23 Jun 2018
at 05:53
  • msg #263

Re: A Mess In Marbleton

Faelar drops another zombie.

Gorok ends two zombies.
Defend four times or take 6, 7, 8, and 7 crushing.

Do'Jherak casts a spell on The Wizard.
The zombies follow you and attempt to swing, but miss.

Fluffy bites Zombie 10. One of the other zombies gets in a hit on the snake.

Siirist casts a spell on himself.
The zombies swing at you despite the blur. Defend 3 times or take 10, 7, and 11 crushing.



Zombies 3-6 are attacking Gorok. Zombies 8-9 are going for Do'Jherak. Zombies 10-12 are going for Fluffy. Zombies 14-17 are going for Siirist.

Fluffy HP: 19/25



Combat Details
  • No lighting penalty
  • All zombies SM 0
  • Each wields a club


Zombie Hoard
Zombie 1Zombie 2Zombie 3
Zombie 4Zombie 5Zombie 6
Zombie 7Zombie 8Zombie 9
Zombie 10 HP: -15/17Zombie 11Zombie 12
Zombie 13Zombie 14Zombie 15
Zombie 16Zombie 17Zombie 18

Red means redead.
Faelar Blackleaf
Urban Scout, 70 posts
Basic speed 7
Sat 23 Jun 2018
at 15:29
  • msg #264

Re: A Mess In Marbleton

Faelar continued shooting, but missed his target this time.

shot at the one to the left of Siirist, and missed

HP 8/10; FP 12/12; Arrows 61/65, 20/20(cut)
Gorok
Barbarian, 65 posts
The Mountain
Half-Ogre Gladiator
Sat 23 Jun 2018
at 16:33
  • msg #265

Re: A Mess In Marbleton

Gorok attacked two more zombies, but one swing was off.

Failed last defense; 1 HP injury.
CA: Rapid Strike, 1 success.
11 cr.


HP: 28/30
Siirist Reyzorwyn
Wizard, 81 posts
Red Headed Wizard
SQUIRREL
Sat 23 Jun 2018
at 21:03
  • msg #266

Re: A Mess In Marbleton

The Wizard successfully dances away from the first zombie and right into the second one's club, having the wind knocked out of him The Wizard falls to the floor making the third zombie miss by a mile, The Wizard takes a second and recovers his breath but isn't able to stand back up just yet.

Thats how he saw it happening but at the very last moment he was able to phase through the second ones club and parry the third club, saving himself from the same humiliation the Archer had experienced.


Success:first and last dodge, HT to recover from stunning
Failure: second defense, HT to avoid knockdown
Manuever: Do Nothing



Success:all defenses
Manuever: All Out Defense: Increased Dodge



HP:4/10     FP:8/11 ER:0/3 PI: 2/6     Status: Blur 4, Shield 2, Haste 2, shock -4, Prone
This message was last edited by the player at 05:24, Sun 24 June 2018.
Do'Jherak
Cleric, 73 posts
Cat Folk
Hunter Cleric
Sun 24 Jun 2018
at 04:20
  • msg #267

Re: A Mess In Marbleton

"Fluffy! Protect The Wizard!" Do'Jherak says as he casts a healing spell on the wounded half elf.

Successful Major Healing; 3-1=2FP for +6 HP on The Wizard

HP: 11/11     FP: 7/12    ER: 0/5     Status: Shield 3, Blur 4
GM
GM, 80 posts
Tue 26 Jun 2018
at 02:37
  • msg #268

Re: A Mess In Marbleton

Faelar misses his shot.

Gorok hits a zombie pretty hard, but it stays upright.
Defend 3 times or take 6, 6, and 9 crushing.

Do'Jherak heals The Wizard.
Defend 1 time or take 7 crushing.

Fluffy moves toward The Wizard, but refuses to completely shield him. It is good enough to distract one zombie though.

Siirist does nothing other than embrace the pain.
Defend twice or take 5 and 6 crushing.



Zombies 3-6 are attacking Gorok. Zombies 8-12 are going for Do'Jherak. Zombie 14 is going for Fluffy. Zombies 15-17 are going for Siirist.

Fluffy HP: 19/25



Combat Details
  • No lighting penalty
  • All zombies SM 0
  • Each wields a club


Zombie Hoard
Zombie 1Zombie 2Zombie 3 HP: -13/17
Zombie 4Zombie 5Zombie 6
Zombie 7Zombie 8Zombie 9
Zombie 10 HP: -15/17Zombie 11Zombie 12
Zombie 13Zombie 14Zombie 15
Zombie 16Zombie 17Zombie 18

Red means redead.
Gorok
Barbarian, 67 posts
The Mountain
Half-Ogre Gladiator
Tue 26 Jun 2018
at 04:17
  • msg #269

Re: A Mess In Marbleton

Gorok swung twice again.

Failed last defense; 1 HP injury.
CA: Rapid Strike, success
Skeletons 3 & 4: 13 and 15 cr.


HP: 27/30
Do'Jherak
Cleric, 75 posts
Cat Folk
Hunter Cleric
Tue 26 Jun 2018
at 04:47
  • msg #270

Re: A Mess In Marbleton

The cat boy dodges back a step then lunges back forward stabbing a zombie with his spear.

Successful Retreat Dodge. 6 impaling damage.

HP: 11/11     FP: 7/12    ER: 0/5     Status: Shield 3, Blur 4
Faelar Blackleaf
Urban Scout, 72 posts
Basic speed 7
Tue 26 Jun 2018
at 08:15
  • msg #271

Re: A Mess In Marbleton

Again Faelar tries to hit one of Siirist's zombies in the eye, but again he misses, although not by much. The arrow instead heads for the torso of the undead foe.

Missed roll by 1, arrow hits torso instead. 7 imp damage to the zombie on Siirist's left

HP 8/10; FP 12/12; Arrows 60/65, 20/20(cut)
This message was last edited by the player at 08:21, Tue 26 June 2018.
Siirist Reyzorwyn
Wizard, 82 posts
Red Headed Wizard
SQUIRREL
Tue 26 Jun 2018
at 15:37
  • msg #272

Re: A Mess In Marbleton

"Oof, that hurts, someone want to deal with these guys before I end up like the elf did last fight?"
The Wizard took another hit to the chest, but managed to take it with more grace this time, as he got back up to his knees


Success: Phase attack 2
Failure: dodge attack 1

Manuver: Change Posture to Kneeling
result:5-1(DR) = 4 damage received


HP:6/10     FP:5/11 ER:0/3 PI: 2/6     Status: Blur 4, Shield 2, Haste 2, shock -4, Kneeling
This message was last edited by the player at 17:38, Tue 26 June 2018.
GM
GM, 83 posts
Wed 27 Jun 2018
at 03:07
  • msg #273

Re: A Mess In Marbleton

Faelar misses the eyes but still lands a solid hit.

Gorok redeadifies two zombies.
First attack is a crit success. Take 10 crushing and it counts as a major wound. Defend or take 7 crushing from the second.

Do'Jherak takes out a zombie.
Finished off Zombie 10. Defend twice or take 12 and 4 crushing.

Fluffy bites at a zombie, but it smacks the giant snake in the face somehow.

Siirist rises to his knees despite the brutal beating. Fortunately, all the zombies miss their attacks this second.



Zombies 5,6 are attacking Gorok. Zombies 8,9,11,12 are going for Do'Jherak. Zombie 14 is going for Fluffy. Zombies 15-17 are going for Siirist.

Fluffy HP: 14/25



Combat Details
  • No lighting penalty
  • All zombies SM 0
  • Each wields a club


Zombie Hoard
Zombie 1Zombie 2Zombie 3
Zombie 4Zombie 5Zombie 6
Zombie 7Zombie 8Zombie 9
Zombie 10Zombie 11Zombie 12
Zombie 13Zombie 14Zombie 15
Zombie 16Zombie 17 HP: -15/17Zombie 18

Red means redead.
Siirist Reyzorwyn
Wizard, 84 posts
Red Headed Wizard
SQUIRREL
Wed 27 Jun 2018
at 03:13
  • msg #274

Re: A Mess In Marbleton

The Wizard stands up and casts levitate on himself and chuckles slightly amused by the zombies flailing around randomly in front of him...


Hearing the Clerics question he responds with simply "twas but a scratch that time"

Concentrate and stand up: Success



HP:6/10     FP:5/11 ER:0/3 PI: 2/6     Status: Blur 4, Shield 2, Haste 2, Levitating
This message was last edited by the player at 04:05, Wed 27 June 2018.
Do'Jherak
Cleric, 77 posts
Cat Folk
Hunter Cleric
Wed 27 Jun 2018
at 03:57
  • msg #275

Re: A Mess In Marbleton

Do'Jherak dodges back a step then lunges back forward stabbing another zombie with his spear, "Wizard, were you much hurt by that last blow?"

Successful Retreat Dodge, successful Dodge; 8 impaling damage.

HP: 11/11     FP: 7/12    ER: 0/5     Status: Shield 3, Blur 4
Faelar Blackleaf
Urban Scout, 75 posts
Basic speed 7
Wed 27 Jun 2018
at 05:00
  • msg #276

Re: A Mess In Marbleton

Determined to finish the zombie, Faelar aims for center mass and fires another arrow.

Targeting the same zombie, 7 imp -3 defense.

HP 8/10; FP 12/12; Arrows 59/65, 20/20(cut)
Gorok
Barbarian, 69 posts
The Mountain
Half-Ogre Gladiator
Wed 27 Jun 2018
at 12:03
  • msg #277

Re: A Mess In Marbleton

Gorok ignored his minor wounds and continued attacking.

HT: success. 1 HP injury.
Second defense failed. 1 HP injury.
CA: Rapid Strike, success.
Skeletons 5 & 6: 12 and 10 cr.


HP: 25/30
GM
GM, 85 posts
Thu 28 Jun 2018
at 05:09
  • msg #278

Re: A Mess In Marbleton

Faelar ends another zombie.

Gorok smacks both zombies really hard.
Did you roll for the major wound last turn? There were too many things in the dice roller. Defend twice this turn or take 7 and 10 crushing.

Do'Jherak stabs at a zombie, but it parries with its club.
Defend twice or take 2 and 9 crushing.

Fluffy manages to somehow lose his balance and rolls over. The zombie uses the opportunity to smack the snake.

Siirist casts Levitate.
Both zombies miss.



Zombies 5,6 are attacking Gorok. Zombies 8,9,11,12 are going for Do'Jherak. Zombie 14 is going for Fluffy. Zombies 15,16 are going for Siirist.

Fluffy HP: 9/25



Combat Details
  • No lighting penalty
  • All zombies SM 0
  • Each wields a club


Zombie Hoard
Zombie 1Zombie 2Zombie 3
Zombie 4Zombie 5 HP: -14/17Zombie 6 HP: -12/17
Zombie 7Zombie 8Zombie 9
Zombie 10Zombie 11Zombie 12
Zombie 13Zombie 14Zombie 15
Zombie 16Zombie 17Zombie 18

Red means redead.
Do'Jherak
Cleric, 79 posts
Cat Folk
Hunter Cleric
Thu 28 Jun 2018
at 05:57
  • msg #279

Re: A Mess In Marbleton

Do'Jherak ducks one blue then jumps back from a second growling at and barring his teeth at the zombies before lunging forward and stabbing at one of them again.

Successful Dodge, successful Retreat Dodge; 9 impaling damage.

HP: 11/11     FP: 7/12    ER: 0/5     Status: Shield 3, Blur 4
Faelar Blackleaf
Urban Scout, 76 posts
Basic speed 7
Thu 28 Jun 2018
at 06:18
  • msg #280

Re: A Mess In Marbleton

Stepping diagonally to the right Faelar draws one step closer to the zombies attacking Do'Jherak. and then promptly misses with his attack.

aimed for eye of the one to Do's right, and missed by 2

HP 8/10; FP 12/12; Arrows 58/65, 20/20(cut)
Gorok
Barbarian, 71 posts
The Mountain
Half-Ogre Gladiator
Thu 28 Jun 2018
at 15:55
  • msg #281

Re: A Mess In Marbleton

Gorok blocked one attack, dodged the other, then swung at both skeletons again.

The HT roll from last round was for the major wound.
Succeeded both defenses.
CA: Determined; Rapid strike, success.
15 and 11 crushing damage.

Siirist Reyzorwyn
Wizard, 87 posts
Red Headed Wizard
SQUIRREL
Thu 28 Jun 2018
at 15:59
  • msg #282

Re: A Mess In Marbleton

The Wizard steps up and charges up a spell.

"Fluffy, now is NOT the time for belly scritches! Do' I think you might want to have a talk with this snake of yours, he seems to have forgotten he was in a fight."



Success: 2d sunbolt

not sure if 1 step or 2 is needed to get the +2 but don't want to get out of their reach.




HP:6/10     FP:5/11 ER:0/3 PI: 2/6     Status: Blur 4, Shield 2, Haste 2, Levitating
GM
GM, 87 posts
Thu 28 Jun 2018
at 18:10
  • msg #283

Re: A Mess In Marbleton

Faelar misses once again.

Gorok hits both zombies so hard that one of their clubs bounces against the back wall.

Do'Jherak again tries to hit a zombie but has his spear batted aside.
Defend or take 8 crushing from Zombie 11. Zombie 12 rolled a crit, so take 3 crushing and suffer double shock.

Fluffy recovers from his slip and flips back over in enough time to dodge the next blow.

Siirist rises a yard into the air.
Both zombies miss. You would need another step into the air to get the full +2.



Zombies 8,9,11,12 are going for Do'Jherak. Zombie 14 is going for Fluffy. Zombies 15,16 are going for Siirist.

Fluffy HP: 9/25



Combat Details
  • No lighting penalty
  • All zombies SM 0
  • Each wields a club


Zombie Hoard
Zombie 1Zombie 2Zombie 3
Zombie 4Zombie 5Zombie 6
Zombie 7Zombie 8Zombie 9
Zombie 10Zombie 11Zombie 12
Zombie 13Zombie 14Zombie 15
Zombie 16Zombie 17Zombie 18

Red means redead.
Siirist Reyzorwyn
Wizard, 89 posts
Red Headed Wizard
SQUIRREL
Thu 28 Jun 2018
at 18:17
  • msg #284

Re: A Mess In Marbleton

The Wizard steps up 1 more step but makes sure to stay within reach of the zombies


"Hey Cleric, I thought it was my turn to take the hits this fight!"


The Wizard jokes as he unleashes his bolt of light at one of the zombies attacking the cleric


Success:Attack roll
Damage 11 burning

definitely staying in range of the zombies, but at a greater than 45 degree ascent from them.




HP:6/10     FP:5/11 ER:0/3 PI: 2/6     Status: Blur 4, Shield 2, Haste 2, Levitating
Faelar Blackleaf
Urban Scout, 79 posts
Basic speed 7
Thu 28 Jun 2018
at 18:31
  • msg #285

Re: A Mess In Marbleton

Faelar stepped to the right, and targeted the eye of the zombie that he had missed before.

2 damage to the eye

HP 8/10; FP 12/12; Arrows 57/65, 20/20(cut)
Do'Jherak
Cleric, 82 posts
Cat Folk
Hunter Cleric
Thu 28 Jun 2018
at 22:45
  • msg #286

Re: A Mess In Marbleton

Do'Jherak dodges back from one blow and the other hits his side, thankfully his armor does it's job. He lunges back forward and stabs at a zombie shouting, "Wizard, it is indeed your turn to take the injuries! This one's armor has protected him!"

Successful Retreat Dodge; 7 impaling damage.

HP: 11/11     FP: 7/12    ER: 0/5     Status: Shield 3, Blur 4
This message was last edited by the player at 04:16, Fri 29 June 2018.
Gorok
Barbarian, 72 posts
The Mountain
Half-Ogre Gladiator
Thu 28 Jun 2018
at 23:44
  • msg #287

Re: A Mess In Marbleton

Gorok started charging in an arc, turning to his right and heading straight for the zombies in front of Do’Jherak, attempting to smash one with his shield.

Movement: 5 yards, starting to the right, around, and towards the zombies in front of Do’Jherak.
Shield Rush, success; 11 cr.


HP: 25/30
GM
GM, 88 posts
Sat 30 Jun 2018
at 05:47
  • msg #288

Re: A Mess In Marbleton

Faelar is not having much luck. This time the zombie somehow manages to move out of the way.

Gorok hits one of the zombies hard from behind and knocks it to the ground, and it starts crawling on its turn.

Do'Jherak stabs into a zombie.
Defend or take 6 crushing.

Fluffy finally bites the vexing zombie.

Siirist launches a bolt of light, but the zombie manages to move out of the way.
Both zombies miss.



Zombies 8,9,11,12 are going for Do'Jherak. Zombie 14 is going for Fluffy. Zombies 15,16 are going for Siirist.

Fluffy HP: 9/25



Combat Details
  • No lighting penalty
  • All zombies SM 0
  • Each wields a club


Zombie Hoard
Zombie 1Zombie 2Zombie 3
Zombie 4Zombie 5Zombie 6
Zombie 7Zombie 8 HP: -13/17 CrawlingZombie 9 HP: -15/17
Zombie 10Zombie 11Zombie 12
Zombie 13Zombie 14 HP: -13/17Zombie 15
Zombie 16Zombie 17Zombie 18

Red means redead.
Faelar Blackleaf
Urban Scout, 80 posts
Basic speed 7
Sat 30 Jun 2018
at 06:56
  • msg #289

Re: A Mess In Marbleton

Another arrow heads at the Zombie's eye

5 damage to the eye.

HP 8/10; FP 12/12; Arrows 56/65, 20/20(cut)
Gorok
Barbarian, 74 posts
The Mountain
Half-Ogre Gladiator
Sat 30 Jun 2018
at 14:14
  • msg #290

Re: A Mess In Marbleton

Gorok tried to finish off a couple zombies.

Step if necessary to reach.
CA: Rapid Strike, success.
Skeletons 8 and 9: 12 and 13 cr.


HP: 25/30
Siirist Reyzorwyn
Wizard, 90 posts
Red Headed Wizard
SQUIRREL
Sat 30 Jun 2018
at 16:34
  • msg #291

Re: A Mess In Marbleton

The Wizard maintains his height, hovering over the zombies as he charges up another bolt of light


Success:charging bolt 2d


HP:6/10     FP:5/11 ER:0/3 PI: 2/6     Status: Blur 4, Shield 2, Haste 2, Levitating
This message was last edited by the player at 16:34, Sat 30 June 2018.
Do'Jherak
Cleric, 83 posts
Cat Folk
Hunter Cleric
Sun 1 Jul 2018
at 02:15
  • msg #292

Re: A Mess In Marbleton

The cat boy grins as the savage half ogre comes charging up behind the zombies relieved that the brute will easily finish them off, but dutifully ducks back out of the way and stabs at one to keep them engaged with him.

Successful Retreat Dodge; 4 impaling damage.

HP: 11/11     FP: 7/12    ER: 0/5     Status: Shield 3, Blur 4
GM
GM, 90 posts
Sun 1 Jul 2018
at 08:01
  • msg #293

Re: A Mess In Marbleton

Faelar hits something squishy in the zombie brains, and the whole head explodes.

Gorok finishes off both zombies.

Do'Jherak tries to stab the last zombie facing him, but it bats aside the spear easily. It cannot manage to actually figure out where the blurry opponent is though.
It missed.

Fluffy finishes off his zombie.

Siirist charges up another spell.
Both zombies miss again.



Zombie 11 is going for Do'Jherak. Zombies 15,16 are going for Siirist.

Fluffy HP: 9/25



Combat Details
  • No lighting penalty
  • All zombies SM 0
  • Each wields a club


Zombie Hoard
Zombie 1Zombie 2Zombie 3
Zombie 4Zombie 5Zombie 6
Zombie 7Zombie 8Zombie 9
Zombie 10Zombie 11Zombie 12
Zombie 13Zombie 14Zombie 15
Zombie 16Zombie 17Zombie 18

Red means redead.
Siirist Reyzorwyn
Wizard, 92 posts
Red Headed Wizard
SQUIRREL
Sun 1 Jul 2018
at 16:11
  • msg #294

Re: A Mess In Marbleton

The Wizard shoots another beam of light at the zombie that is bothering his Cleric friend.



Success:attack 8 burning


HP:6/10     FP:5/11 ER:0/3 PI: 2/6     Status: Blur 4, Shield 2, Haste 2, Levitating
Gorok
Barbarian, 76 posts
The Mountain
Half-Ogre Gladiator
Sun 1 Jul 2018
at 16:28
  • msg #295

Re: A Mess In Marbleton

Gorok took a swing at the zombie’s skull, but missed.

CA: Miss.

HP: 25/30
Faelar Blackleaf
Urban Scout, 82 posts
Basic speed 7
Mon 2 Jul 2018
at 04:35
  • msg #296

Re: A Mess In Marbleton

Faelar shot at another zombie.

I think that I have a clear shot at the zombie to Do's right. If not I succeeded by 5 allowing me to shoot through an occupied hex, (ALL PRAISE THE DIE ROLLER), 5 damage to eye.

HP 8/10; FP 12/12; Arrows 55/65, 20/20(cut)
This message was last edited by the player at 04:37, Mon 02 July 2018.
Do'Jherak
Cleric, 85 posts
Cat Folk
Hunter Cleric
Mon 2 Jul 2018
at 12:26
  • msg #297

Re: A Mess In Marbleton

The cat boy stabs at his target once more.

9 impaling damage.

HP: 11/11     FP: 7/12    ER: 0/5     Status: Shield 3, Blur 4
GM
GM, 92 posts
Mon 2 Jul 2018
at 16:41
  • msg #298

Re: A Mess In Marbleton

Faelar shoots an arrow, but the erratic motion of the zombie means it does not connect.

Gorok misses his attack.

Do'Jherak runs his spear right through the zombie facing him. It collapses.

Fluffy bites at one of the remaining zombies.

Siirist burns one of the zombies left.
One zombie has a lucky strike. Defend or take 5 crushing.



Zombies 15,16 are going for Siirist.

Fluffy HP: 9/25



Combat Details
  • No lighting penalty
  • All zombies SM 0
  • Each wields a club


Zombie Hoard
Zombie 1Zombie 2Zombie 3
Zombie 4Zombie 5Zombie 6
Zombie 7Zombie 8Zombie 9
Zombie 10Zombie 11Zombie 12
Zombie 13Zombie 14Zombie 15 HP: -9/17
Zombie 16 HP: -10/17Zombie 17Zombie 18

Red means redead.
Siirist Reyzorwyn
Wizard, 93 posts
Red Headed Wizard
SQUIRREL
Mon 2 Jul 2018
at 16:54
  • msg #299

Re: A Mess In Marbleton

The Wizard moves slightly making the zombie swing wide and returns the favor by swatting it with his staff


Success:dodge, attack
7 damage cr


HP:6/10     FP:5/11 ER:0/3 PI: 2/6     Status: Blur 4, Shield 2, Haste 2, Levitating
This message was last edited by the player at 16:54, Mon 02 July 2018.
Gorok
Barbarian, 77 posts
The Mountain
Half-Ogre Gladiator
Mon 2 Jul 2018
at 17:37
  • msg #300

Re: A Mess In Marbleton

Gorok moves toward the last two zombies and tried to take them both out.

AOA: Determined
Rapid Strike, success.
14 and 13 cr.


HP: 25/30
Do'Jherak
Cleric, 86 posts
Cat Folk
Hunter Cleric
Mon 2 Jul 2018
at 17:57
  • msg #301

Re: A Mess In Marbleton

Do'Jherak moves behind the zombies.

Full move to a good spot behind the zombies. If I can get there with a step instead it's 8 Impaling Damage.

HP: 11/11     FP: 7/12    ER: 0/5     Status: Shield 3, Blur 4
Faelar Blackleaf
Urban Scout, 83 posts
Basic speed 7
Tue 3 Jul 2018
at 00:11
  • msg #302

Re: A Mess In Marbleton

Faelar aims, waiting for a clear shot

Aim maneuver
GM
GM, 94 posts
Wed 4 Jul 2018
at 05:40
  • msg #303

Re: A Mess In Marbleton

Faelar aims.
At which target? You have to specify.

Gorok smashes both of the zombies.

Do'Jherak moves to help the attack, but the zombies are already down.

Fluffy moves further away from Siirist.

Siirist hits one of the corpses.




Fluffy HP: 9/25



Combat Details
  • No lighting penalty
  • All zombies SM 0
  • Each wields a club


All zombies are down! Describe what you do next.

Gorok
Barbarian, 78 posts
The Mountain
Half-Ogre Gladiator
Wed 4 Jul 2018
at 16:29
  • msg #304

Re: A Mess In Marbleton

The gladiator stomped on the skeletal corpse a few times for good measure, then ripped off a bit of cloth to wipe the guts and brains off his gear. He sat down and began picking the pieces of zombie out of his morningstar.

"That was fun," he said. "You guys need a break? Or shall we continue?"

Berserk SCR success.
Faelar Blackleaf
Urban Scout, 84 posts
Basic speed 7
Wed 4 Jul 2018
at 16:34
  • msg #305

Re: A Mess In Marbleton

Faelar scrounged for arrows, then went to investigate the zombie spewing alcove.

success on scrounging, 5 arrows recovered. success by 6 on traps, and a nat 3 on search. What did he find?

Siirist Reyzorwyn
Wizard, 95 posts
Red Headed Wizard
SQUIRREL
Wed 4 Jul 2018
at 19:00
  • msg #306

Re: A Mess In Marbleton

"Let's make a pile of all the valuables that we don't want to carry with us so we can grab them on the way back easier." The Wizard suggests before searching for more valuables in the zombie den.

"I will need a couple minutes to recharge myself and I am sure our favorite Cat would appreciate some as well.


Per success by 0

14 minutes to fully recharge, I can provide 3 FP once without increasing that time, or 6 FP for 6 minutes longer recharge if it helps our cleric.

This message was last edited by the player at 12:49, Fri 06 July 2018.
Do'Jherak
Cleric, 89 posts
Cat Folk
Hunter Cleric
Mon 9 Jul 2018
at 01:17
  • msg #307

Re: A Mess In Marbleton

Do' sits down and rests until his energy is recovered, then he joins the others, cloak and spear at the ready, "Shall we continue?"
GM
GM, 95 posts
Tue 10 Jul 2018
at 05:31
  • msg #308

Re: A Mess In Marbleton

All of the zombies carried a club and each has a set of light leather armor. Both are in really lousy condition though, so while they can be used it is unlikely any merchant would take them (they also smell rank). The hidden tomb is devoid of any treasure or valuables.

Faelar notices in his careful search that all of the zombies share a similar chest wound. It appears each was killed by a thrust through the heart with something rather sharp. It looks to be the size of a dagger wound.
Normally that would require a Diagnosis roll to figure out, but I think the crit Search will work.

You have two options now. Explore what is beyond the black velvet curtain on the east wall, or explore the blasted out cavern in the south wall.
Gorok
Barbarian, 81 posts
The Mountain
Half-Ogre Gladiator
Thu 12 Jul 2018
at 01:25
  • msg #309

Re: A Mess In Marbleton

"Let’s try this way," said Gorok, walking towards the south wall.
Faelar Blackleaf
Urban Scout, 87 posts
Basic speed 7
Thu 12 Jul 2018
at 04:23
  • msg #310

Re: A Mess In Marbleton

"Gorok, do you want to check out the curtain?" Says Faelar as he comes out of the alcove. "By the way, anyone else notice that these zombies all seemed to have died the same way?"

ready arrow and wait to shoot any foe behind the curtain.

Siirist Reyzorwyn
Wizard, 99 posts
Red Headed Wizard
SQUIRREL
Sat 14 Jul 2018
at 03:50
  • msg #311

Re: A Mess In Marbleton

"That curtain could probably be removed and sold for a couple silver... We should atleast grab it and put it with the rest of the loot so we don't forget it later."
Do'Jherak
Cleric, 92 posts
Cat Folk
Hunter Cleric
Sun 15 Jul 2018
at 15:07
  • msg #312

Re: A Mess In Marbleton

"I'll wager whatever cult we've uncovered was slowly building up their army to attack Marbleton. Undead soldiers don't require any upkeep so they could take their time..." Do'Jherak says as he carefully looks behind the curtain, spear and cloak at the ready. If it is clear he will take down the curtain and fold it up, placing it with the rest of the loot.
GM
GM, 99 posts
Mon 16 Jul 2018
at 00:40
  • msg #313

Re: A Mess In Marbleton

There is a long hallway running eastward behind the curtain. It is about 6' wide and 8' tall. Your lights do not stretch all the way to end of the hallway, but they do reveal at least two doors on the north wall. Mirrored from the nearer door on the north side is a matching door on the south side. What appears to be a open archway to the south mirrors the further north door.

The entire hallway that you can see appears to be coated in rough paint that is the color of rust.

You have several options: go back to explore the cavern, check out the entire hallway, or try one of the close doors first before exploring the rest of the hall.
Siirist Reyzorwyn
Wizard, 101 posts
Red Headed Wizard
SQUIRREL
Mon 16 Jul 2018
at 03:24
  • msg #314

Re: A Mess In Marbleton

"huh, I was hoping this curtain hid something... more interesting... Crater or hallway, which do you guys think we should check out first?"
The wizard says as he looks down the hallway and then back over at the crater
This message was last edited by the player at 05:40, Mon 16 July 2018.
GM
GM, 101 posts
Mon 16 Jul 2018
at 07:35
  • msg #315

Re: A Mess In Marbleton

Nothing attacks as the group stands about deliberating.

[Private to Siirist Reyzorwyn: Siirist notes that there are torch brackets on each side of the doors and the hallway. Normally these would entirely escape his notice, but the torches in them appear magical.]
Faelar Blackleaf
Urban Scout, 90 posts
Basic speed 7
Tue 17 Jul 2018
at 05:07
  • msg #316

Re: A Mess In Marbleton

"I do not care where we go, as long as we are going somewhere."
Do'Jherak
Cleric, 93 posts
Cat Folk
Hunter Cleric
Thu 19 Jul 2018
at 17:31
  • msg #317

Re: A Mess In Marbleton

Do' creeps forward into the hallway to check it out completely.

PER success by 2.
GM
GM, 102 posts
Fri 20 Jul 2018
at 07:13
  • msg #318

Re: A Mess In Marbleton

Nothing appears in the hallway to attack. Do'Jherak moves all the way to the second door on the left before his light illuminates the far end of the hall. There is another matching pair of doors that you could not see from the curtain. Like the first set, there is one on the north wall and one on the south wall. This makes for 3 doors on the north wall, and two on the south.

The southern hallway that is across from the middle north door is arched nicely just like the room with the Peshkali. At the far south end of this hallway the light reflects off a shiny set of double doors. There appear to be all kinds of shapes in the doors, but it is difficult to see from a distance.

I posted the map so you guys can see what the hallway looks like. There are a lot of doors to pick from now. You can go in whatever order you want. At least one of you has received private information though, so you may want to talk it out first.
Gorok
Barbarian, 84 posts
The Mountain
Half-Ogre Gladiator
Fri 20 Jul 2018
at 12:12
  • msg #319

Re: A Mess In Marbleton

"Okay guys. Which door first. I don’t see anything interesting."

No private details. No surprise there. ^_^
Do'Jherak
Cleric, 94 posts
Cat Folk
Hunter Cleric
Fri 20 Jul 2018
at 22:30
  • msg #320

Re: A Mess In Marbleton

"This one has no preference." Do'Jherak says as he leads down the hallway, "Perhaps we just start one side and work down each room?"
Siirist Reyzorwyn
Wizard, 102 posts
Red Headed Wizard
SQUIRREL
Sun 22 Jul 2018
at 00:38
  • msg #321

Re: A Mess In Marbleton

The Wizard follows the Cat into the hallway and stops at the first doorway and looks at the first torch, inspecting it carefully before picking it up if he doesn't determine it to be dangerous.


[Private to GM: not sure If I should have rolled anything, kind of figured it would be private rolls, lemme know]
Faelar Blackleaf
Urban Scout, 91 posts
Basic speed 7
Sun 22 Jul 2018
at 05:18
  • msg #322

Re: A Mess In Marbleton

"unless Siirist has some insights, I'd say we just try the first door." says the elf as he follows them into the hallway.
Do'Jherak
Cleric, 95 posts
Cat Folk
Hunter Cleric
Sun 22 Jul 2018
at 05:23
  • msg #323

Re: A Mess In Marbleton

"What do you need the torch for Wizard?" Do'Jherak asks as The Wizard wanders forward in his own little world.

Unless something interesting happens with the torch, Do'Jherak will lead the party into the first room.
GM
GM, 103 posts
Sun 22 Jul 2018
at 06:02
  • msg #324

Re: A Mess In Marbleton

No trap is set off by the Wizard. To the rest of you it appears to be a regular torch just like the ones you saw earlier in the cellar.

I need an Alchemy roll to ascertain what is unique about the torches, but sadly he does not have the requisite tools on him to make that roll. Another Alchemy roll would help him figure out what kind of paint is all over this hallway, but again he needs the right tools.

To help decide which door you want to try first, let me give you a description of each:

North Side
  • Left door is bound in iron
  • Middle door is solid iron
  • Right door is bound in iron, but obviously reinforced

South Side
  • Left door is a wooden door
  • Middle double doors (down the arched hallway) are shiny
  • Right door is a wooden door

This message was last edited by the GM at 21:25, Sun 22 July 2018.
Siirist Reyzorwyn
Wizard, 103 posts
Red Headed Wizard
SQUIRREL
Mon 23 Jul 2018
at 02:08
  • msg #325

Re: A Mess In Marbleton

"Darn, I thought this torch was magical for some reason, It is actually alchemical and I did not remember to bring an alchemy kit with us... owell guess I shall just take one back with us to test if it is worth returning for." The Wizard mumbles to himself as he stashes the torch and looks around to see everyone has followed him into the hallway.

"So where we going next guys?... Actually I could determine some general properties or uses of the magical properties if you all wanted to wait a half hour for my spell to work... Either way."
This message was last edited by the player at 03:15, Mon 23 July 2018.
Do'Jherak
Cleric, 97 posts
Cat Folk
Hunter Cleric
Mon 23 Jul 2018
at 11:00
  • msg #326

Re: A Mess In Marbleton

Do'Jherak sweeps the first door for traps whole The Wizard is speaking, "This one wishes not to waste more time on tasks which may be completed after the dungeon has been cleared out."

Satisfied of it's safety he tries the latch on left door of the North side.

Traps success by 7
GM
GM, 105 posts
Mon 23 Jul 2018
at 15:25
  • msg #327

Re: A Mess In Marbleton

The door is not trapped, but it is locked.
Roll Lockpicking (No penalty) to open it. Or you could brute force the door open, I suppose.
Siirist Reyzorwyn
Wizard, 104 posts
Red Headed Wizard
SQUIRREL
Mon 23 Jul 2018
at 18:13
  • msg #328

Re: A Mess In Marbleton

"It helps if you unlock the door before trying to barge through it you know..." the Wizard says as he attempts to unlock it for his catfriend


Success by 5 on lockmaster




spells on: Levitation
GM
GM, 106 posts
Mon 23 Jul 2018
at 19:41
  • msg #329

Re: A Mess In Marbleton

The spell fails to do anything.
This message was last edited by the GM at 19:42, Mon 23 July 2018.
Faelar Blackleaf
Urban Scout, 92 posts
Basic speed 7
Tue 24 Jul 2018
at 08:27
  • msg #330

Re: A Mess In Marbleton

"Excuse me, I'll do it."

Success by 0 on lockpicking
GM
GM, 107 posts
Tue 24 Jul 2018
at 17:16
  • msg #331

Re: A Mess In Marbleton

Faelar manages to unlock the door in just a few seconds by picking the lock.

How are you all going to enter the room? Have Gorok kick the door?
Do'Jherak
Cleric, 98 posts
Cat Folk
Hunter Cleric
Tue 24 Jul 2018
at 17:25
  • msg #332

Re: A Mess In Marbleton

Do'Jherak turns the handle and slowly pushes in the door spear at the ready.
Gorok
Barbarian, 86 posts
The Mountain
Half-Ogre Gladiator
Tue 24 Jul 2018
at 17:40
  • msg #333

Re: A Mess In Marbleton

Gorok followed the catboy, morningstar and shield ready.
GM
GM, 108 posts
Tue 24 Jul 2018
at 18:07
  • msg #334

Re: A Mess In Marbleton

The door opens, revealing some kind of cell. The room measures 15' wide by 22' deep, and is painted with the same weird rust-colored paint as the hallway. There are three occupants in the cell. All three appear undead, but are quite different from the zombies you just faced in that each has sickles instead of hands. The rest of their bodies appear stitched together from multiple sources, and they are wearing thick leather armor that looks human.

Combat begins! You all get to go first to make my life easy, although they tie some of your Basic Speeds.
Siirist Reyzorwyn
Wizard, 106 posts
Red Headed Wizard
SQUIRREL
Tue 24 Jul 2018
at 19:12
  • msg #335

Re: A Mess In Marbleton

"Ooo we have some Golems in here, corpse golems actually, I recommend not using pointy weapons if you have other options... they tend to be less effective on these guys. The vitals are under where the nipples would be if you are interested"


The Wizard seems a bit excited to finally fight something he knows a good deal about as he makes the Catman start to shimmer


Success: Cast Blur 4


HP:10/10     FP:11/11 ER:1/3 PI: 2/6     Status:Levitating     Spells On:2(levitation and Blur 4)
This message was last edited by the player at 19:49, Tue 24 July 2018.
Do'Jherak
Cleric, 100 posts
Cat Folk
Hunter Cleric
Wed 25 Jul 2018
at 16:28
  • msg #336

Re: A Mess In Marbleton

"Fluffy kill!" Do'Jherak orders as he casts a Shield spell on himself while stepping forward into the room.
Shield Success! 6-1=5FP for 3 DB

HP: 11/11     FP: 12/12    ER: 0/5     Status: Shield 3, Blur 4
Gorok
Barbarian, 87 posts
The Mountain
Half-Ogre Gladiator
Wed 25 Jul 2018
at 16:57
  • msg #337

Re: A Mess In Marbleton

Gorok moved past the cleric and swung his morningstar at the nearest foe.

Movement: 2 forward
CA (Determined): Success.
Target defends at -2, 13 crushing.

Faelar Blackleaf
Urban Scout, 93 posts
Basic speed 7
Wed 25 Jul 2018
at 18:03
  • msg #338

Re: A Mess In Marbleton

Waiting for a clear shot, the elf hears the wizard's advice. "That does interest me. If people will ever get out of the way that is." With too many people in the way, Faelar steps to the right and opts to aim.

Readies stuff, step to right and aim at the one middle foe

HP 8/10; FP 12/12; Arrows 55/65, 20/20(cut)
GM
GM, 110 posts
Thu 26 Jul 2018
at 04:42
  • msg #339

Re: A Mess In Marbleton

Faelar aims at Golem 2.

Gorok rapidly moves forward and lands a solid blow on Golem 3.
It tries to return the favor. Defend once or take 6 cut.

Do'Jherak moves forward and joins Gorok in the doorway.

Fluffy also joins the crowd in the entryway.

Siirist casts a spell.



Golems 1 and 2 move forward to crowd the doorway.

Fluffy HP: 9/25



Combat Details
  • No lighting penalty
  • All golems SM 0
  • Each has a pair of scythe-hands


Golem 1 HP: 18/18
Golem 2 HP: 18/18
Golem 3 HP: 7/18
Gorok
Barbarian, 90 posts
The Mountain
Half-Ogre Gladiator
Thu 26 Jul 2018
at 12:35
  • msg #340

Re: A Mess In Marbleton

Gorok tried to shove Golem 3 with his shield.

CA (Det): Success.
Target defends at -2, 20 knockback
If he is pushed back, and I am allowed to follow with a step, I will do that as well.

Faelar Blackleaf
Urban Scout, 95 posts
Basic speed 7
Thu 26 Jul 2018
at 20:34
  • msg #341

Re: A Mess In Marbleton

As Gorok lunges forward with his shield, Faelar sees an opening and sends an arrow at the location that Siirist had pointed out.

6 damage imp to vitals

HP 8/10; FP 12/12; Arrows 54/55, 20/20(cut)
Siirist Reyzorwyn
Wizard, 109 posts
Red Headed Wizard
SQUIRREL
Sat 28 Jul 2018
at 18:43
  • msg #342

Re: A Mess In Marbleton

The Wizard follows up by making his healer friend a little faster


Success: Cast Haste 1


HP:10/10     FP:11/11 ER:1/3 PI: 2/6     Status:Levitating     Spells On:3 (levitation/Blur4/Haste1)
Do'Jherak
Cleric, 102 posts
Cat Folk
Hunter Cleric
Sat 28 Jul 2018
at 19:47
  • msg #343

Re: A Mess In Marbleton

Do'Jherak lunges at one of the golems in the spot prescribed by The Wizard.

Target Vitals Success! 9 Impaling to Vitals!

HP: 11/11     FP: 12/12    ER: 0/5     Status: Shield 3, Blur 4, Haste 1
GM
GM, 113 posts
Tue 31 Jul 2018
at 05:49
  • msg #344

Re: A Mess In Marbleton

Faelar shoots at Golem 2 and you can all see internal fluids launch from the golem's back.

Gorok shoves Golem 3 out of the way and then follows.
It tries to impale you with a sickle. Defend once or take 9 imp.

Do'Jherak steps forward and tries to stab the wounded golem, but it parries the blow aside.
Defend twice or take 11 and 9 imp.

Fluffy joins Do'Jherak and tries to attack the same golem. While the golem manages to parry the bite, it does not get a good enough angle to cut into the snake.

Siirist casts a spell on Do'Jherak.


Golems 1 and 2 attack Do'Jherak. Golem 3 attacks Gorok.

Fluffy HP: 9/25



Combat Details
  • No lighting penalty
  • All golems SM 0
  • Each has a pair of scythe-hands


Golem 1 HP: 18/18
Golem 2 HP: -9/18
Golem 3 HP: 7/18
Siirist Reyzorwyn
Wizard, 111 posts
Red Headed Wizard
SQUIRREL
Tue 31 Jul 2018
at 06:15
  • msg #345

Re: A Mess In Marbleton

The Wizard charges up a bright light in the top of his staff to attack the Golems with.

Success: Cast Sunbolt 3d


HP:10/10     FP:11/11 ER:0/3 PI: 2/6     Status:Levitating     Spells On:3 (levitation/Blur4/Haste1)
Faelar Blackleaf
Urban Scout, 98 posts
Basic speed 7
Tue 31 Jul 2018
at 06:23
  • msg #346

Re: A Mess In Marbleton

Faelar grins at the carnage, and targets the other nipple on the same golem

7 imp to vitals on golem 2

HP 8/10; FP 12/12; Arrows 53/55, 20/20(cut)
Gorok
Barbarian, 92 posts
The Mountain
Half-Ogre Gladiator
Tue 31 Jul 2018
at 12:20
  • msg #347

Re: A Mess In Marbleton

Gorok batted the sickle aside with his shield, then swung with his morningstar.

Block success.
CA (Det): Success.
Target defends at -2, 13 cr

Do'Jherak
Cleric, 104 posts
Cat Folk
Hunter Cleric
Tue 31 Jul 2018
at 14:43
  • msg #348

Re: A Mess In Marbleton

Do'Jherak ducks and twists aside the golems strikes then tries again to stab it's weak spot.

Target Vitals Success! 4 Impaling to Vitals!

HP: 11/11     FP: 12/12    ER: 0/5     Status: Shield 3, Blur 4, Haste 1
GM
GM, 114 posts
Tue 31 Jul 2018
at 17:26
  • msg #349

Re: A Mess In Marbleton

Faelar shoots at Golem 2. It sees the arrow coming and tries to dodge, but it fails. The golem collapses in a puddle of nipple goo.

Gorok lands a nice heavy blow on the golem.
Defend once or take 6 imp.

Do'Jherak attacks the unwounded golem, but it bats the spear aside.
Defend once or take 11 imp.

Fluffy sinks a deep blow into the golem flesh.

Siirist casts a spell on Do'Jherak.


Golems 1 attacks Do'Jherak. Golem 3 attacks Gorok.

Fluffy HP: 9/25



Combat Details
  • No lighting penalty
  • All golems SM 0
  • Each has a pair of scythe-hands


Golem 1 HP: 8/18
Golem 2 Dead
Golem 3 HP: -4/18
Siirist Reyzorwyn
Wizard, 113 posts
Red Headed Wizard
SQUIRREL
Tue 31 Jul 2018
at 20:02
  • msg #350

Re: A Mess In Marbleton

The Wizard takes aim at the healthiest Golem

Maneuver: Aim


HP:10/10     FP:11/11 ER:0/3 PI: 2/6     Status:Levitating     Spells On:3 (levitation/Blur4/Haste1)
Faelar Blackleaf
Urban Scout, 99 posts
Basic speed 7
Tue 31 Jul 2018
at 22:03
  • msg #351

Re: A Mess In Marbleton

Fealar steps to the right to get a clear shot at a golem.

Deceptive arrow to vitals, -1 defense. 3 damage

HP 8/10; FP 12/12; Arrows 52/55, 20/20(cut)
Gorok
Barbarian, 93 posts
The Mountain
Half-Ogre Gladiator
Tue 31 Jul 2018
at 22:12
  • msg #352

Re: A Mess In Marbleton

Gorok blocked again, then swung his morningstar again.

Block, success.
CA(Det): success.
Target defends at -2, 16 cr.

Do'Jherak
Cleric, 107 posts
Cat Folk
Hunter Cleric
Wed 1 Aug 2018
at 01:43
  • msg #353

Re: A Mess In Marbleton

Do'Jherak dodges the sickle with grace then drives his spear towards the golem.

Crit Success on Dodge! Target Vitals Success! 5 Impaling to Vitals!

HP: 11/11     FP: 12/12    ER: 0/5     Status: Shield 3, Blur 4, Haste 1
GM
GM, 118 posts
Wed 1 Aug 2018
at 18:44
  • msg #354

Re: A Mess In Marbleton

Faelar steps and shoots at Golem 1. The arrow does not appear to do a lot of damage.

Gorok ends the golem.

Do'Jherak defends so well the golem dislocates its shoulder with an audible pop. The spear stabs deep into golem flesh, and the golem seems to be unbalanced. It takes a step back to regain its footing.

Fluffy bites deeply again.

Siirist aims.



Golem 1 steps back to regain its footing.

Fluffy HP: 9/25



Combat Details
  • No lighting penalty
  • All golems SM 0
  • Each has a pair of scythe-hands


Golem 1 HP: -12/18
Golem 2 Dead
Golem 3 Dead
Faelar Blackleaf
Urban Scout, 102 posts
Basic speed 7
Wed 1 Aug 2018
at 19:36
  • msg #355

Re: A Mess In Marbleton

Chuckling to himself, Fealar shoots again, hoping to end the monster before the others can. In his haste, he didn't pull the arrow back all the way. the arrow flew towards the golem, but not as fast as he would like.

2 imp to vitals


HP 8/10; FP 12/12; Arrows 51/55, 20/20(cut)
Do'Jherak
Cleric, 109 posts
Cat Folk
Hunter Cleric
Wed 1 Aug 2018
at 21:10
  • msg #356

Re: A Mess In Marbleton

Do'Jherak stabs at the golem but his attack is just off the vital area.

Target Vitals fail by 1; hits torso instead! 7 Impaling.

HP: 11/11     FP: 12/12    ER: 0/5     Status: Shield 3, Blur 4, Haste 1
Gorok
Barbarian, 96 posts
The Mountain
Half-Ogre Gladiator
Wed 1 Aug 2018
at 22:56
  • msg #357

Re: A Mess In Marbleton

Gorok turned to the remaining golem, took a step, and attacked. His flail made an audible whoosh as it swung at the creature.

Attack, success.
Defend at -2, 10 cr.

Siirist Reyzorwyn
Wizard, 115 posts
Red Headed Wizard
SQUIRREL
Wed 1 Aug 2018
at 23:21
  • msg #358

Re: A Mess In Marbleton

The Wizard continues to aim
GM
GM, 120 posts
Fri 3 Aug 2018
at 03:54
  • msg #359

Re: A Mess In Marbleton

Faelar gets a bit too trigger happy. The arrow doesn't make it through the thick armor the golem is wearing.

Gorok ends the final golem.



The three golems are now just piles of rotting meat on the floor. The scythes rust away to nothing as you watch.
You can resize their human heavy leather armor to fit SM 0 with an Armory (Body Armor) roll.

Fluffy HP: 9/25
Faelar Blackleaf
Urban Scout, 105 posts
Basic speed 7
Fri 3 Aug 2018
at 18:30
  • msg #360

Re: A Mess In Marbleton

"Well that was fun." Says Fealar as he walks into the room. "I wonder what else might be in this place." He set about searching the room and collecting his spent arrows.

Found 2 arrows, succeeded tracking by 5( want to see where they came from and or where the person that made them came from), traps by 3, and search by 3, (any hidden objects or doors?)


HP 8/10; FP 12/12; Arrows 53/55, 20/20(cut)
Siirist Reyzorwyn
Wizard, 118 posts
Red Headed Wizard
SQUIRREL
Fri 3 Aug 2018
at 18:39
  • msg #361

Re: A Mess In Marbleton

seeing the Scout searching the room, the Wizard gives him magesight to assist his search.


Success: Magesight on Faelar
Maneuver:go sit in a corner and recover for 6 minutes.

GM
GM, 121 posts
Sat 4 Aug 2018
at 03:33
  • msg #362

Re: A Mess In Marbleton

Faelar retrieves some of his arrows, but that is all he finds in this cell. The stone floor does not reveal anything about where the where the golems came from, or who else was ever in the room. There looks to be plenty of darker bloodstains over the rusty paint though.
A Diagnosis roll would tell you more about the corpses' origins. Tracking is not really helpful on a magically carved stone floor.
Faelar Blackleaf
Urban Scout, 107 posts
Basic speed 7
Tue 7 Aug 2018
at 00:24
  • msg #363

Re: A Mess In Marbleton

"Well, since there is nothing here, let's go try the next door."

Success on traps by 7, and lockpicking by 6
GM
GM, 123 posts
Tue 7 Aug 2018
at 01:21
  • msg #364

Re: A Mess In Marbleton

Faelar manages to open the locked door easily. Do'Jherak opens the door cautiously just like the last one. The room inside looks almost identical to the last one, but the occupant is quite different. Standing before you in the middle of the room looks to be a suit of armor wielding a broadsword and shield. The instant you open the door it takes two steps forward with the sword raised to attack.

Combat begins!
Siirist Reyzorwyn
Wizard, 120 posts
Red Headed Wizard
SQUIRREL
Tue 7 Aug 2018
at 04:57
  • msg #365

Re: A Mess In Marbleton

The Wizard starts to cast a spell
"It appears to be humanoid in shape and in weaknesses though it is actually more of a construct, as far as killing goes though treat it like any armor wielding self reviving thug on the street."


Maneuver: concentrate on great haste


HP:10/10     FP:11/11 ER:3/3 PI: 2/6     Status:Levitating     Spells On:1 (levitation)
This message was last edited by the player at 05:37, Tue 07 Aug 2018.
Faelar Blackleaf
Urban Scout, 108 posts
Basic speed 7
Tue 7 Aug 2018
at 18:20
  • msg #366

Re: A Mess In Marbleton

"Do'Jherak, I need a clear shot to hit its eyes. Move into the room." When the Catboy moves, Faelar will step into the door and fire at the creature's eye.

Wait for Do' to move, then step and deal 2 damage to eye.

HP 8/10; FP 12/12; Arrows 52/55, 20/20(cut)
Do'Jherak
Cleric, 113 posts
Cat Folk
Hunter Cleric
Tue 7 Aug 2018
at 22:18
  • msg #367

Re: A Mess In Marbleton

"This one goes now!" Do'Jherak says and charges into the room.

Full move forward and left, construct should be on my front/right.

HP: 11/11     FP: 12/12    ER: 0/5     Status: Shield 3.
Gorok
Barbarian, 100 posts
The Mountain
Half-Ogre Gladiator
Wed 8 Aug 2018
at 00:27
  • msg #368

Re: A Mess In Marbleton

Gorok moved into the room, taking the left side to leave room for future ranged attacks by Faelar. He came at the golem from its shield side and took a swing at him. The swing went wide.

"I’ll try to leave you some room as well," he said.

Berserk SCR: Success.
Move and Attack: Fail.
Description assuming the golem is right-handed.

GM
GM, 125 posts
Wed 8 Aug 2018
at 01:26
  • msg #369

Re: A Mess In Marbleton

Faelar steps up to the door and looses an arrow. The armor attempts to raise the shield to block, but not fast enough. Despite that, the arrow bounces off the helm without causing any harm.

Gorok moves up to the armor and attempts to swing, but goes wide.

Do'Jherak runs up to the side of the golem.
Defend once or take 11 cut.

Fluffy follows a bit behind Do'Jherak.

Siirist concentrates on a spell.



The Armor-Golem swings at Do'Jherak.

Fluffy HP: 9/25



Combat Details
  • No lighting penalty
  • Golem is SM 0
  • It wields a broadsword and shield


Armor-Golem HP: 13/13
Siirist Reyzorwyn
Wizard, 121 posts
Red Headed Wizard
SQUIRREL
Wed 8 Aug 2018
at 03:26
  • msg #370

Re: A Mess In Marbleton

The Wizard steps towards the doorway on his way through as he continues to concentrate on his spell
"So, Arrows do you think you will be able to hurt this guy or should I focus on helping the others?"


Maneuver: concentrate on great haste 2/3


HP:10/10     FP:11/11 ER:3/3 PI: 2/6     Status:Levitating     Spells On:1 (levitation)
Faelar Blackleaf
Urban Scout, 110 posts
Basic speed 7
Wed 8 Aug 2018
at 03:39
  • msg #371

Re: A Mess In Marbleton

"Of course I can hurt him. I just need to hit the right spot." The elf takes a step forward and aims at the golem.

ready arrow, step, and aim

HP 8/10; FP 12/12; Arrows 52/55, 20/20(cut)
This message was last edited by the player at 03:40, Wed 08 Aug 2018.
Gorok
Barbarian, 102 posts
The Mountain
Half-Ogre Gladiator
Wed 8 Aug 2018
at 04:11
  • msg #372

Re: A Mess In Marbleton

Gorok stepped behind the golem’s shield side and took a swing.

Attack: success.
Target defends at -2, or takes 13 cr.
I think that’s considered a runaround attack due to face mask (an extra -2 to defend).

Do'Jherak
Cleric, 116 posts
Cat Folk
Hunter Cleric
Sat 11 Aug 2018
at 17:07
  • msg #373

Re: A Mess In Marbleton

Do'Jherak dodges back from the seeing them lunges back in and stabs the golem. "Fluffy! Take down from behind!"

Successful Dodge. Successful attack. Didn't bother to roll damage TBH...

HP: 11/11     FP: 12/12    ER: 0/5     Status: Shield 3
GM
GM, 128 posts
Sat 11 Aug 2018
at 17:40
  • msg #374

Re: A Mess In Marbleton

Faelar aims at the armor.

Gorok lands a solid blow on the armor's upper torso. It clangs off without causing visible damage.
Defend or take 11 cut.

Do'Jherak stabs the armor, but the blow barely scratches the metallic surface.

Fluffy tries to move around behind the armor and grapple, but misses.

Siirist continues to concentrate.



The Armor-Golem turns to face the larger threat. It swings once at Gorok.

Fluffy HP: 9/25



Combat Details
  • No lighting penalty
  • Golem is SM 0
  • It wields a broadsword and shield


Armor-Golem HP: 13/13
Gorok
Barbarian, 104 posts
The Mountain
Half-Ogre Gladiator
Sat 11 Aug 2018
at 22:07
  • msg #375

Re: A Mess In Marbleton

Gorok took the hit, ignored the pain, and took a swing at the golem’s sword.

Block: Failure (1 HP injury).
Attack (Break Weapon): Success.
Defend or weapon takes 17 cr.


HP: 29/30
Siirist Reyzorwyn
Wizard, 127 posts
Red Headed Wizard
SQUIRREL
Sun 12 Aug 2018
at 00:29
  • msg #376

Re: A Mess In Marbleton

The Wizard steps in and to the right as he points his staff towards the brute and gives him a great boost of speed.


Success: Cast Great Haste on Gorok
Maneuver: Concentrate and step and point staff
I believe I go last so great haste would not start until next turn for Gorok.


HP:10/10     FP:5/11 ER:0/3 PI: 2/6     Status:Levitating     Spells On:2 (levitation:Self/GreatHaste:Gorok)
This message was last edited by the player at 16:33, Wed 15 Aug 2018.
Faelar Blackleaf
Urban Scout, 112 posts
Basic speed 7
Sun 12 Aug 2018
at 04:07
  • msg #377

Re: A Mess In Marbleton

The elf takes another step forward and continues to aims at the golem.

step, and aim some more

HP 8/10; FP 12/12; Arrows 52/55, 20/20(cut)
GM
GM, 134 posts
Sun 19 Aug 2018
at 04:55
  • msg #378

Re: A Mess In Marbleton

Faelar continues to aim.

Gorok definitely does some damage to the sword, but it appears to be still functional.

Do'Jherak heals Fluffy.
7 FP for 16 HP healed with Major Healing. I think I calculated that correctly.

Fluffy successfully grapples the Armor-Golem.

Siirist casts Great Haste on Gorok.



The Armor-Golem tries to swing at the giant snake on its torso, but fails.

Fluffy HP: 25/25



Combat Details
  • No lighting penalty
  • Golem is SM 0
  • It wields a broadsword and shield


Armor-Golem HP: 13/13 (Grappled)
Broadsword HP: 1/12
Gorok
Barbarian, 106 posts
The Mountain
Half-Ogre Gladiator
Sun 19 Aug 2018
at 05:02
  • msg #379

Re: A Mess In Marbleton

Gorok swung again at the golem’s weapon.

Attack (Break Weapon): Success.
Defend or weapon takes 11 cr.


HP: 29/30
Faelar Blackleaf
Urban Scout, 114 posts
Basic speed 7
Sun 19 Aug 2018
at 06:07
  • msg #380

Re: A Mess In Marbleton

Faelar fires his arrow.

AOD Determined TA eye, 4imp damage

HP 8/10; FP 12/12; Arrows 51/55, 20/20(cut)
Do'Jherak
Cleric, 118 posts
Cat Folk
Hunter Cleric
Sat 25 Aug 2018
at 15:14
  • msg #381

Re: A Mess In Marbleton

Do'Jherak pings the tip of his spear off the golems back once more, then shouts, "Fluffy, Take it down!"

It seemed pointless to roll, so I just flavor texted it.

HP: 11/11     FP: 5/12    ER: 0/5     Status: Shield 3
Siirist Reyzorwyn
Wizard, 128 posts
Red Headed Wizard
SQUIRREL
Mon 27 Aug 2018
at 04:31
  • msg #382

Re: A Mess In Marbleton

"Guys, I think it best we come back for this thing, it doesn't seem to be taking any damage and will likely tire us out well before we break through..."

The wizard says as he slowly walks back through the door.

"If we can get back through and close the door I can lock it so it will have to break the door down to get out. It might be programmed to not leave the room... I hope."

AoD: Double Defense

HP:10/10     FP:5/11 ER:0/3 PI: 2/6     Status:Levitating     Spells On:2 (levitation:Self/GreatHaste:Gorok)
GM
GM, 135 posts
Mon 27 Aug 2018
at 23:03
  • msg #383

Re: A Mess In Marbleton

Faelar hits the armor in the back of the skull, but the arrow just bounces off.
You can't target the eyes from the back.

Gorok hits the blade and it snaps off at the hilt.

Do'Jherak makes a pinging noise and yells at his snake.

Fluffy easily bears the Armor to the ground.

Siirist retreats.



The Armor-Golem tries to break free of Fluffy's grasp, but fails miserably.

Fluffy HP: 25/25



Combat Details
  • No lighting penalty
  • Golem is SM 0
  • It wields a broadsword and shield


Armor-Golem HP: 13/13 (Grappled & Lying Down)
Broadsword HP: -4/12
Do'Jherak
Cleric, 119 posts
Cat Folk
Hunter Cleric
Mon 27 Aug 2018
at 23:18
  • msg #384

Re: A Mess In Marbleton

"Fluffy, Pin it!" Do'Jherak shouts then turns to The Wizard, "This one thinks he can find a way to peel it open or something. Fluffy has it held down after all."

Not even gonna bother to roll...

HP: 11/11     FP: 5/12    ER: 0/5     Status: Shield 3
Gorok
Barbarian, 107 posts
The Mountain
Half-Ogre Gladiator
Tue 28 Aug 2018
at 02:25
  • msg #385

Re: A Mess In Marbleton

"Hold something sharp in place by the eye slit," he said. "I will smash it in!"

Gorok evaluated the golem as the snake pinned the creature and his allies lined up a spike for him, then he bashed the thing into the golem’s eye with his shield over and over. And over.

And. Over.

Berserk SCR: Success.
Shield Bash: 8 rounds of Success.
Damage: 6, 9, 7, 8, 10, 8, 7, 8 impaling.

GM
GM, 136 posts
Tue 28 Aug 2018
at 03:49
  • msg #386

Re: A Mess In Marbleton

Fluffy does not have much trouble at all pinning the Armor-Golem and making it incapable of moving.
Fluffy can keep the Armor-Golem pinned until the snake runs out of energy, which is plenty of time for some invasive surgery.

Gorok smashes a javelin through the eye-slits in the armor. The fourth blow destroys the flesh-golem. The remaining blows destroy the armor-golem when it reactivates in a few seconds.

Good job! That encounter is the only one in this dungeon that the book refers to as very challenging. Plus, it is technically two deaths so it is worth 2 points.

The sword is disabled and not broken beyond repair. The scrap metal coating the construct is 200 pounds, but is worth $600. It is up to you if you want to try and lug it all back. It will wait just fine in the room though while you clear the rest of the dungeon.

Which door next?

Gorok
Barbarian, 108 posts
The Mountain
Half-Ogre Gladiator
Thu 30 Aug 2018
at 01:52
  • msg #387

Re: A Mess In Marbleton

Gorok sat to rest a bit after the Wizard’s spell.

"That one always gets me," he said. "I like it!"

Once everyone was rested up, he stood and headed back out the door into the hall, and towards the door opposite the golem’s room.

Actually can’t remember the layout of the hallway, but someone has to pick a door...
Siirist Reyzorwyn
Wizard, 129 posts
Red Headed Wizard
SQUIRREL
Thu 30 Aug 2018
at 02:09
  • msg #388

Re: A Mess In Marbleton

"That one may always get you, but it gets me worse giving it to you Giant." The Wizard says as he rests
Faelar Blackleaf
Urban Scout, 115 posts
Basic speed 7
Thu 30 Aug 2018
at 02:56
  • msg #389

Re: A Mess In Marbleton

Faelar picks up a spent arrow and fingers the point. "You are going to need to get a few bodkin points if we run into another one of these." Sattisfied that the arrow would still serve, he put it in his quiver and headed out of he room. He set up on the next door, and checking for traps, he attempted to pick the lock.

succeed lockpicking by 2, traps by 4

HP 8/10; FP 12/12; Arrows 52/52, 20/20(cut)
Do'Jherak
Cleric, 120 posts
Cat Folk
Hunter Cleric
Thu 30 Aug 2018
at 04:59
  • msg #390

Re: A Mess In Marbleton

"This one thinks we should come back for the scrap metal later if it is possible." Do'Jherak says as he sits cross-legged on the floor to rest. Fluffy comes and coils up near him awaiting instructions, he pats the great serpent on the head, "You have done extremely well, The Hunter will be most pleased."

When he is fully rested he readies his spear and cloak, leading Fluffy and the group through the door Gorok picked.
GM
GM, 137 posts
Fri 31 Aug 2018
at 04:24
  • msg #391

Re: A Mess In Marbleton

The third door on this wall leads to a familiar looking cell. Whoever carved them out of the rock really did not have an imagination. At the far end of the cell is a hulking mass of rock the size of Gorok. It holds a massive crude maul in one hand. With a scrape of stone on stone, it rises from its crouch and takes an attack posture.

Combat begins again!
Siirist Reyzorwyn
Wizard, 130 posts
Red Headed Wizard
SQUIRREL
Sat 1 Sep 2018
at 14:03
  • msg #392

Re: A Mess In Marbleton

seeing the massive stone golem in the room, The Wizard decides its best that his friends not get hit too easily.



success: blur 2 on The Cleric
Maneuver: Concentrate and step forward



HP:10/10     FP:11/11 ER:3/3 PI:2/6     Status:Levitating     Spells on:2:Levitate(Self)/Blur2(Catboy)
Gorok
Barbarian, 109 posts
The Mountain
Half-Ogre Gladiator
Sat 1 Sep 2018
at 17:56
  • msg #393

Re: A Mess In Marbleton

Gorok charges headlong toward the stony creature.

Move and Attack: Fail.
Faelar Blackleaf
Urban Scout, 116 posts
Basic speed 7
Sun 2 Sep 2018
at 00:12
  • msg #394

Re: A Mess In Marbleton

"Oh for the love of..." The elf's words trailed off as he entered the room and stood to the left of the door. It didn't look like his arrows would harm this foe either, but it wouldn't stop him from trying. "I wonder what will happen if I shoot its eyes?"

Move in to room, and ready arrow.

Do'Jherak
Cleric, 121 posts
Cat Folk
Hunter Cleric
Tue 4 Sep 2018
at 03:52
  • msg #395

Re: A Mess In Marbleton

"Fluffy, grapple from behind!" Do'Jherak shouts as he charges into position close to the golem to attack.

Move to one side of the golem.

HP: 11/11     FP: 12/12    ER: 5/5     Status: Shield 3     Spells On: 1
This message was last edited by the player at 03:52, Tue 04 Sept 2018.
GM
GM, 138 posts
Wed 5 Sep 2018
at 04:12
  • msg #396

Re: A Mess In Marbleton

Faelar moves into the room.

Gorok charges and swings, but misses.
Golem rolled a 4. Take 21 crushing.

Do'Jherak runs into the room and is almost at the stone golem.

Fluffy moves along the right wall toward the golem.

Siirist takes a step forward and casts a spell.



The golem swings deceptively fast at Gorok and lands a nasty blow.

Fluffy HP: 25/25



Combat Details
  • No lighting penalty
  • Golem is SM +1
  • It wields a massive maul

Gorok
Barbarian, 110 posts
The Mountain
Half-Ogre Gladiator
Wed 5 Sep 2018
at 05:11
  • msg #397

Re: A Mess In Marbleton

Gorok grunted at the blow.

"OUCH."

His morningstar whistled through the air towards the creature’s gut.

Took 6 HP injury.
Attack: Success.
Defend at -2, or take 14 cr.


HP: 23/30
Faelar Blackleaf
Urban Scout, 117 posts
Basic speed 7
Wed 5 Sep 2018
at 23:19
  • msg #398

Re: A Mess In Marbleton

Fealar aims at the golem
Do'Jherak
Cleric, 122 posts
Cat Folk
Hunter Cleric
Thu 6 Sep 2018
at 03:20
  • msg #399

Re: A Mess In Marbleton

Do'Jherak steps forward and attacks the golem with his spear to draw it's attention away from his flanking serpent.

8 impaling damage

HP: 11/11     FP: 12/12    ER: 5/5     Status: Shield 3, Blur 2     Spells On: 1
This message was last edited by the player at 16:54, Sat 08 Sept 2018.
Siirist Reyzorwyn
Wizard, 131 posts
Red Headed Wizard
SQUIRREL
Sat 8 Sep 2018
at 03:14
  • msg #400

Re: A Mess In Marbleton


seeing the massive stone golem in the room, The Wizard decides its best that his friends not get hit too easily.



success: blur 1 on The Hill
Maneuver: Concentrate and step forward



HP:10/10     FP:11/11 ER:3/3 PI:2/6     Status:Levitating     Spells on:2:Levitate(Self)/Blur2(Catboy)/blur1(Gorok)
This message was last edited by the player at 16:00, Sat 08 Sept 2018.
GM
GM, 139 posts
Sat 8 Sep 2018
at 15:26
  • msg #401

Re: A Mess In Marbleton

Faelar aims.

Gorok lands a solid blow and shatters some of the stone.

Do'Jherak stabs the side of the stone, but just leaves a tiny groove in the stone.

Fluffy moves right behind the golem.

Siirist takes a step forward and casts a spell.



The golem swings again at Gorok, but loses balance in the middle of the swing. The blow glances off of its own leg!

Fluffy HP: 25/25



Combat Details
  • No lighting penalty
  • Golem is SM +1
  • It wields a massive maul


Stone Golem HP: 28/45
Gorok
Barbarian, 111 posts
The Mountain
Half-Ogre Gladiator
Sat 8 Sep 2018
at 15:39
  • msg #402

Re: A Mess In Marbleton

Gorok attacked again.

Attack: Success.
Defend at -2, or take 17 cr.


HP: 23/30
Siirist Reyzorwyn
Wizard, 132 posts
Red Headed Wizard
SQUIRREL
Sat 8 Sep 2018
at 16:07
  • msg #403

Re: A Mess In Marbleton

Deciding it was time to help with some damage The Wizard begins to form a glowing orb on the tip of his staff



success: sunbolt 6fp
Maneuver: Concentrate and step forward



HP:10/10     FP:10/11 ER:0/3 PI:2/6     Status:Levitating     Spells on:3:Levitate(Self)/Blur2(Catboy)/blur1(Gorok)
This message was last edited by the player at 23:13, Sat 15 Sept 2018.
Do'Jherak
Cleric, 123 posts
Cat Folk
Hunter Cleric
Sat 8 Sep 2018
at 20:21
  • msg #404

Re: A Mess In Marbleton

Do'Jherak strikes the golem again with his spear shouting, "This one is your target. You cannot squash me!"

9 impaling damage

HP: 11/11     FP: 12/12    ER: 5/5     Status: Shield 3, Blur 2     Spells On: 1
Faelar Blackleaf
Urban Scout, 118 posts
Basic speed 7
Sat 8 Sep 2018
at 20:50
  • msg #405

Re: A Mess In Marbleton

Fealar steps forward and shoots at the golem's eye. He was not terribly confident about his chances of actually doing damage, but it was better than doing nothing.

step forward, 4imp to eye

HP 8/10; FP 12/12; Arrows 51/52, 20/20(cut)
GM
GM, 140 posts
Sun 9 Sep 2018
at 04:40
  • msg #406

Re: A Mess In Marbleton

Faelar definitely shoots the golem in the eye, but it does no appreciable damage.

Gorok swings at the golem again, but this time it manages to move out of the way of the blow.

Do'Jherak tries to stab the golem, but the stone is swifter than it appears.

Fluffy manages to move in and grapple the golem.

Siirist takes a step forward and casts a spell.



The golem twists in an odd manner, and barely manages to get Fluffy to let go.

Fluffy HP: 25/25



Combat Details
  • No lighting penalty
  • Golem is SM +1
  • It wields a massive maul


Stone Golem HP: 28/45
Gorok
Barbarian, 112 posts
The Mountain
Half-Ogre Gladiator
Wed 12 Sep 2018
at 02:35
  • msg #407

Re: A Mess In Marbleton

"STOP MOVING, DUMB ROCK."

His morningstar came back around for another attack.

Attack: Success.
Defend at -2, or take 11 cr.


HP: 23/30
Faelar Blackleaf
Urban Scout, 119 posts
Basic speed 7
Thu 13 Sep 2018
at 00:08
  • msg #408

Re: A Mess In Marbleton

Faelar scowls. He was tempted to head back to town and buy some bodkin arrows while the others dealt with the golem.

do nothing
Siirist Reyzorwyn
Wizard, 133 posts
Red Headed Wizard
SQUIRREL
Fri 14 Sep 2018
at 05:03
  • msg #409

Re: A Mess In Marbleton

The Wizard floats quickly into the room and stretches out his staff towards the golem throwing the light from his staff into the Golems around The Hill.


Maneuver:AoA Determined, Move 2 steps in, -2 to defend
Success: 18 Burning Damage.




HP:10/10     FP:10/11 ER:0/3 PI:2/6     Status:Levitating     Spells on:3:Levitate(Self)/Blur2(Catboy)/blur1(Gorok)
This message was last edited by the player at 23:14, Sat 15 Sept 2018.
Do'Jherak
Cleric, 124 posts
Cat Folk
Hunter Cleric
Sat 15 Sep 2018
at 17:45
  • msg #410

Re: A Mess In Marbleton

"Again Fluffy! Grab it!" Do' commands as he stabs the golem with his spear again.

5 impaling damage

HP: 11/11     FP: 12/12    ER: 5/5     Status: Shield 3, Blur 2     Spells On: 1
GM
GM, 141 posts
Sat 15 Sep 2018
at 22:31
  • msg #411

Re: A Mess In Marbleton

Faelar does nothing.

Gorok watches as the stone golem dances out of the way.

Do'Jherak hits the side of the stone golem, but this time the spear merely skitters along the side of the golem not causing any visible damage.

Fluffy manages to grapple the golem once again.

Siirist takes two steps forward and launches a bolt of light into the golem. A small crater appears in the torso of the rock.



The golem again manages to throw Fluffy off using a sharp twist of its shoulders.

Fluffy HP: 25/25



Combat Details
  • No lighting penalty
  • Golem is SM +1
  • It wields a massive maul


Stone Golem HP: 15/45
Siirist Reyzorwyn
Wizard, 134 posts
Red Headed Wizard
SQUIRREL
Sat 15 Sep 2018
at 23:17
  • msg #412

Re: A Mess In Marbleton

The Wizard prepares for making another crater in the body of The New Mountain

Maneuver: Concentrate and step
Success: CRIT!

Spell:Sunbolt 6d6 12d6



HP:10/10     FP:10/11 ER:0/3 PI:2/6     Status:Levitating     Spells on:3:Levitate(Self)/Blur2(Catboy)/blur1(Gorok)
This message was last edited by the player at 20:18, Sun 16 Sept 2018.
Do'Jherak
Cleric, 125 posts
Cat Folk
Hunter Cleric
Sun 16 Sep 2018
at 04:20
  • msg #413

Re: A Mess In Marbleton

"Fluffy! Again!" Do' commands as he stabs the golem with his spear again.

6 impaling damage

HP: 11/11     FP: 12/12    ER: 5/5     Status: Shield 3, Blur 2     Spells On: 1
Gorok
Barbarian, 113 posts
The Mountain
Half-Ogre Gladiator
Sun 16 Sep 2018
at 21:52
  • msg #414

Re: A Mess In Marbleton

"I DON’T LIKE SLIPPERY ROCKS."

Gorok followed through the missed attack, swinging all the way back around for another attempt.

Attack: Success.
Defend at -2, or take 12 cr.


HP: 23/30
GM
GM, 142 posts
Sun 16 Sep 2018
at 22:11
  • msg #415

Re: A Mess In Marbleton

Faelar does nothing.

Gorok hits the golem solidly breaking off a few rocks in the process.

Do'Jherak leaves a noticeably notch this time along the side of the golem.

Fluffy again grapples the stone golem.

Siirist charges up another missile.



The golem tries to break free of Fluffy, but this time the shoulder throw is unsuccessful.

Fluffy HP: 25/25



Combat Details
  • No lighting penalty
  • Golem is SM +1
  • It wields a massive maul


Stone Golem HP: 7/45 (Grappled)
Do'Jherak
Cleric, 126 posts
Cat Folk
Hunter Cleric
Sun 16 Sep 2018
at 22:25
  • msg #416

Re: A Mess In Marbleton

"Fluffy! Take it down!" the cat boy yells as he continues his slow chipping away at the golem.

8 impaling damage

HP: 11/11     FP: 12/12    ER: 5/5     Status: Shield 3, Blur 2     Spells On: 1
Gorok
Barbarian, 114 posts
The Mountain
Half-Ogre Gladiator
Sun 16 Sep 2018
at 23:13
  • msg #417

Re: A Mess In Marbleton

"FINALLY. DIE YOU DUMB ROCK."

Gorok whipped the flail over his head around for another strike.

Attack: Success.
Defend at -2, or take 13 cr.


HP: 23/30
Faelar Blackleaf
Urban Scout, 120 posts
Basic speed 7
Sun 16 Sep 2018
at 23:17
  • msg #418

Re: A Mess In Marbleton

Fealar steps aside to dodge a flake of stone. He continues to wait for his companions to finish the golem off.
Siirist Reyzorwyn
Wizard, 135 posts
Red Headed Wizard
SQUIRREL
Mon 17 Sep 2018
at 02:48
  • msg #419

Re: A Mess In Marbleton

The Wizard releases the giant sunbolt from his staff to try and level the New Mountain so he could once more call his friend Mountain


Success:Innate attack
Maneuver: Deceptive AoA:Determined
Defend at -1 or take 57 burning damages

GM
GM, 143 posts
Mon 17 Sep 2018
at 03:19
  • msg #420

Re: A Mess In Marbleton

Faelar does nothing.

Gorok lands another solid hit on the golem.

Do'Jherak leaves scratches another furrow into the rock.

Fluffy tries to bear the golem to the ground, but cannot quite manage.

Siirist blasts a hole straight through the golem. It immediately goes down. The beam narrowly misses Fluffy coming out the other side, and scorches the wall a tiny bit.



Well done! Siirist did massive damage thanks to that crit. You now have three doors on the south wall to try. The left and right doors are nowhere near the size of the cell doors, although they are still painted rust-colored. The middle door is down the hallway. Which one do you opt for?
Siirist Reyzorwyn
Wizard, 136 posts
Red Headed Wizard
SQUIRREL
Mon 17 Sep 2018
at 03:35
  • msg #421

Re: A Mess In Marbleton

After resting up and making sure every else was ready, The Wizard walks over to the next closest door and tries to open it, feeling rather confident after his recent light display.

Cast:Lockmaster success by 11
Faelar Blackleaf
Urban Scout, 121 posts
Basic speed 7
Mon 17 Sep 2018
at 04:44
  • msg #422

Re: A Mess In Marbleton

Faelar walks around the room searching to see if there were any hidden items. Along the way he picked up his arrow. The tip was broken off, so he tossed it aside.

success in search by 2
Do'Jherak
Cleric, 127 posts
Cat Folk
Hunter Cleric
Wed 19 Sep 2018
at 00:04
  • msg #423

Re: A Mess In Marbleton

"Excellent work Fluffy! The Hunter will be most pleased." Do'Jherak says patting the snake on the head, "This one thinks it must be strange for you to be hunting in a pack though."

After checking in on his ally he searches the room for valuables or hidden compartments.

Search success by 6.
GM
GM, 144 posts
Wed 19 Sep 2018
at 02:22
  • msg #424

Re: A Mess In Marbleton

Do'Jherak notices a slight glimmer on one of the fragments of the golem. Upon closer inspection, he manages to chip out a small gemstone. Faelar thinks it is a clear sapphire, and Gorok confirms it as such.

1 carat sapphire worth $175*.



Siirist is impatient to open the rightmost door on the southern side of the hallway, but his spell fails to open the lock.
Faelar Blackleaf
Urban Scout, 122 posts
Basic speed 7
Wed 19 Sep 2018
at 02:37
  • msg #425

Re: A Mess In Marbleton

"Magic can't solve every problem. Let me look at that lock."
But he has no luck.
Do'Jherak
Cleric, 128 posts
Cat Folk
Hunter Cleric
Wed 19 Sep 2018
at 02:48
  • msg #426

Re: A Mess In Marbleton

"This one thinks breaking the door down might be the best path here." Do'Jherak says, "Gorok?"
Gorok
Barbarian, 115 posts
The Mountain
Half-Ogre Gladiator
Wed 19 Sep 2018
at 05:16
  • msg #427

Re: A Mess In Marbleton

Gorok shrugged and started bashing the door repeatedly with his morningstar.

"This is fun!"

Damage: 10, 17, 14, 17, 16, 14, 10, 15, 17, and 17 cr.
GM
GM, 145 posts
Wed 19 Sep 2018
at 13:48
  • msg #428

Re: A Mess In Marbleton

With a mere 4 blows Gorok smashes the door to splinters.
Good job! That door had no chance at all.

The room beyond is 15' by 20' and is lit by a sickly green glow coming from a creepy cloud of vapor. Your lights brighten the room a bit, but it is still difficult to see through all the vapor. The room is filled with upended furniture and fragments of shattered glassware. It looks like the room was a lab of some kind, but there was an explosion!

You may be able to salvage some of the equipment with a knowledge of Alchemy.
Siirist needs to roll against the lower of Alchemy or Scrounging.
Do'Jherak
Cleric, 129 posts
Cat Folk
Hunter Cleric
Wed 19 Sep 2018
at 14:42
  • msg #429

Re: A Mess In Marbleton

"Fluffy, slither through and search out any who may wait to ambush us." Do'Jherak says as he creeps forward into the room, spear and cloak at the ready, keeping to the opposite side as his snake.
Siirist Reyzorwyn
Wizard, 137 posts
Red Headed Wizard
SQUIRREL
Wed 19 Sep 2018
at 14:56
  • msg #430

Re: A Mess In Marbleton

Seeing all the messed up furniture and labware, The Wizard decides to attempt to put together some of the equipment and see if he can't make something useful or learn something about what was being done here. Once done, he makes sure to grab the lock to look at it more thoroughly in a bit.
Success by 4 for scrounging
This message was last edited by the player at 14:57, Wed 19 Sept 2018.
GM
GM, 146 posts
Wed 19 Sep 2018
at 22:56
  • msg #431

Re: A Mess In Marbleton

The vapor seems to pull back a bit from Do'Jherak as he walks around the room. It clings to the rest of you. At the point when Do'Jherak makes it to the far wall, part of the vapor condenses into a smudgy evil green cloud and flees the room. The rest of the vapor loses a bit of the glow, but now clings to Do'Jherak as well.
It has a move of 12, so while you can give chase it is going to be hard to catch up. For reasons Siirist can explain, I'm going to consider it a win for you guys without a fight.

[Private to Siirist Reyzorwyn: Siirist recognizes it as a Toxifier. They can only be killed with magic weapons, and they flee from holy objects.]

Assuming you do not give chase, Siirist manages to find enough glassware for a cobbled together and bulky version of a backpack alchemy lab.
It is worth $500* and weighs 15 lbs.

Since Siirist now has an alchemy lab there are a few rolls he can make:
  1. Roll Alchemy to figure out what is going on with the locks
  2. Roll Alchemy-2 to try and salvage some of the magical reagants that have spilled all over the floor of the room
  3. Roll Alchemy and spend 4 hours to figure out what is going on with the torches (probably sometime later)

Faelar Blackleaf
Urban Scout, 123 posts
Basic speed 7
Thu 20 Sep 2018
at 02:00
  • msg #432

Re: A Mess In Marbleton

Faelar waves his hand, trying to fan the mist away. But it doesn't seem to harm him, so he soon ignores it and helps search the room.

Success by 0 on search, 2 on traps
Siirist Reyzorwyn
Wizard, 138 posts
Red Headed Wizard
SQUIRREL
Thu 20 Sep 2018
at 17:27
  • msg #433

Re: A Mess In Marbleton

The Wizard turned Alchemist uses his newly found kit to try to recover some of the goo on the ground and investigate this annoying lock that is used in this place.


success by 2 on lock 1 on reagents
GM
GM, 147 posts
Fri 21 Sep 2018
at 14:25
  • msg #434

Re: A Mess In Marbleton

Faelar does not find anything as he wanders around the room. A few bits of glass look like they could do a number on his feet, but that is the closest thing he finds to a trap.

Siirist works hard to try and save some of the magic goo.
[Private to Siirist Reyzorwyn: The paint on the lock has a large amount of meteoric iron in it. Spells will be quite difficult to cast on or through anything coated in that paint. Siirist is not quite sure how the paint was formulated, as he has never heard of meteoric paint available for purchase.

As far as the goo he saves, Siirist manages to salvage two potions. Both look and smell iffy so they would probably not be possible to sell back in town, but the results of his alchemical tests assure him that they will work just fine. You now have a minor healing potion (0.5 lbs.) and a glow vial (0.5 lbs.).
]
Siirist Reyzorwyn
Wizard, 139 posts
Red Headed Wizard
SQUIRREL
Fri 21 Sep 2018
at 15:13
  • msg #435

Re: A Mess In Marbleton

"Well if that is all, how about we go open the last door? the walls are anti-magic, well the paint is, so would you do the honors mr thief archer person?"
Faelar Blackleaf
Urban Scout, 124 posts
Basic speed 7
Sat 22 Sep 2018
at 17:22
  • msg #436

Re: A Mess In Marbleton

The elf tried, and he came closer this time, but once again he failed to open the door. He stepped back. "Blast and confound this place. Gorok... go a head and open the door."

fail lockpicking by 1
GM
GM, 148 posts
Sun 23 Sep 2018
at 15:26
  • msg #437

Re: A Mess In Marbleton

Gorok takes only a second longer than the last to bash this door in.

While the size is similar to the destroyed lab area you just left, this one is fully intact. Bookshelves line the walls, and a haphazard collection of books lines the shelves. A long table with two chairs on either side stretches away from you, and it looks like squeezing past the chairs and the bookshelves will be a tight fit. There is an oil lamp on the table. At the far end of the room in the center sits a lectern with an imposing black tome sitting on top of it.

Enter the room?
Siirist Reyzorwyn
Wizard, 140 posts
Red Headed Wizard
SQUIRREL
Sun 23 Sep 2018
at 21:43
  • msg #438

Re: A Mess In Marbleton

The Wizard casts magesight on himself before floats cross legged into the room browsing the spines of the top couple shelves of the books looking for anything interesting or arcane looking on his way to look at the big black book.


success: magesight and Perception by 5
Do'Jherak
Cleric, 130 posts
Cat Folk
Hunter Cleric
Sun 23 Sep 2018
at 22:07
  • msg #439

Re: A Mess In Marbleton

While the wizard is casting his spell, Do'Jherak and Fluffy make their way into the room, scanning for traps and monsters. With spells maintained and weapons at the ready, the cleric hopes he is prepared got whatever lurks inside.

Unless something exciting happens while clearing the room, he'll end up at the book with The Wizard.

PER by 8, Scrounging critical success, Search by 3, and Traps by 4.
This message was last edited by the player at 00:40, Mon 24 Sept 2018.
Faelar Blackleaf
Urban Scout, 125 posts
Basic speed 7
Sun 23 Sep 2018
at 22:51
  • msg #440

Re: A Mess In Marbleton

Faelar followed the cleric in, searching the room as he did.

Crited scrounging, succeeded search by 5, and tracking by 1. I figure if there was a hidden door, tracking might lead me to it. Traps was a fail.

GM
GM, 149 posts
Mon 24 Sep 2018
at 04:03
  • msg #441

Re: A Mess In Marbleton

The room smells of musty paper and burnt oil. It is just as difficult to move down the sides of the room as it looked like. As Do'Jherak gets within just a few yards of the tome, the books begin flying from the shelves like rabid bats! The furniture starts sliding around at random attempting to block any movement. The sheer volume of paper in the air actually begins to hurt.

[Private to Do'Jherak: Do'Jherak notes immediately upon entering the room that there is an evil force present. The black tome is clearly the source. Feel free to indicate that you said it is evil right upon entering the room.]

[Private to Siirist Reyzorwyn: Siirist does not see anything magical in the room.]

Combat Turn Sequence starts now.

Room Rules:
  • Each second in the storm of books inflicts 1d crushing as large area injury.
  • Roll ST each second or be knocked prone by the flying books.
  • Movement through the book storm costs +2 movement points per hex (so Move 6-8 only allows 2 yards per/second of forward movement)

Gorok
Barbarian, 116 posts
The Mountain
Half-Ogre Gladiator
Tue 25 Sep 2018
at 22:54
  • msg #442

Re: A Mess In Marbleton

Gorok charged forward through the storm of books, swinging out almost beyond his reach to hit the black book.

"RAAAAAAAAH!"

Movement: 2 yards toward the book.
AOA (Long): Critical Success.
Critical Table: Maximum normal damage, which is 17 cr.

Do'Jherak
Cleric, 131 posts
Cat Folk
Hunter Cleric
Tue 25 Sep 2018
at 23:03
  • msg #443

Re: A Mess In Marbleton

As the party enters the room Do'Jherak points to the black tome and says, "This one senses a great evil from the dark book"

As the other books batter the party Do' trudges forward through the storm of stories to get to the black book, hoping to deactivate it with an exorcism.

3 damage, stayed upright. Move 1 yard forward; success by 3 on exorcism.

HP: 8/11     FP: 12/12    ER: 5/5     Status: Shield 3, Blur 2     Spells On: 1
Faelar Blackleaf
Urban Scout, 126 posts
Basic speed 7
Wed 26 Sep 2018
at 01:07
  • msg #444

Re: A Mess In Marbleton

Faelar took a sizeable series of hits from the flying books, but surprisingly he stayed on his feet. He drew a cutting arrow and fired it at the book, striking it squarely. As the arrow was on it's way, he took a step back. staying in this room was not going to be good for his health.

Forgot to clear the roller, and rolled 4 time at once, but I needed 4 rolls of 3d6, so waste not want not.
Succeeded ST, then fastdraw and ready cutting arrow, the crited the attack, normal damage only 6 cutting damage to book. 4 damage to Faelar from books


HP 4/10; FP 12/12; Arrows 52/52, 19/20(cut)
Siirist Reyzorwyn
Wizard, 142 posts
Red Headed Wizard
SQUIRREL
Wed 26 Sep 2018
at 01:24
  • msg #445

Re: A Mess In Marbleton

The Wizard steps back towards the hall while charging up a large sunbolt ready to assault the source of the commotion. Right before he finishes the casting a large tome, with a picture of a skeleton on it's cover, came straight for his face and he had to phase out of the material plane for a moment, losing his bolt in the process.


Failure: Sunbolt
Success:Phase
Step




FP:10/11 ER:0/3
This message was last edited by the player at 01:30, Wed 26 Sept 2018.
GM
GM, 150 posts
Wed 26 Sep 2018
at 02:25
  • msg #446

Re: A Mess In Marbleton

Faelar shoots the book. The arrow cuts into the book and leaves a visible gash.

Gorok moves forward into striking range of the book.

Do'Jherak trudges forward.[Private to Do'Jherak: He thinks the Exorcism would work, given enough time.]

Fluffy moves forward two yards while getting pummeled by books.

Siirist phases but loses focus of his damaging spell.

Room Rules:
  • Each second in the storm of books inflicts 1d crushing as large area injury.
  • Roll ST each second or be knocked prone by the flying books.
  • Movement through the book storm costs +2 movement points per hex (so Move 6-8 only allows 2 yards per/second of forward movement)


Fluffy HP: 23/25

Book HP: 14/18
Siirist Reyzorwyn
Wizard, 143 posts
Red Headed Wizard
SQUIRREL
Wed 26 Sep 2018
at 05:21
  • msg #447

Re: A Mess In Marbleton

The Wizard once more steps towards the door and prepares a large bolt in his hand, this time feeling it form successfully before another large tome with a picture of a penguin on it tried to take out his future children, once more phasing out just in time.


Success:Cast Sunbolt 5d, phase



FP:4/11 ER:0/3
Gorok
Barbarian, 117 posts
The Mountain
Half-Ogre Gladiator
Wed 26 Sep 2018
at 16:36
  • msg #448

Re: A Mess In Marbleton

Gorok took a brutal swing at the book.

"RAAAAAAAAH!"

AOA (Strong): Critical Success.
Critical Table: Maximum normal damage, which is 23 cr.

Faelar Blackleaf
Urban Scout, 127 posts
Basic speed 7
Thu 27 Sep 2018
at 01:56
  • msg #449

Re: A Mess In Marbleton

Faelar takes another solid hit from the books, but still maintains his feet. He readied another cutting arrow, and fired at the book as he retreated again.

.4 cut to book, 2 damage to Faelar from books retreat a step.

HP 2/10; FP 12/12; Arrows 52/52, 18/20(cut)
Do'Jherak
Cleric, 132 posts
Cat Folk
Hunter Cleric
Thu 27 Sep 2018
at 03:11
  • msg #450

Re: A Mess In Marbleton

Do'Jherak keeps exorcising whole approaching the book.

0 damage, stayed upright. Move 1 yard forward; keeping up the exorcism.

HP: 8/11     FP: 12/12    ER: 5/5     Status: Shield 3     Spells On: 1
GM
GM, 151 posts
Thu 27 Sep 2018
at 04:00
  • msg #451

Re: A Mess In Marbleton

Faelar shoots the book again and tears it further.

Gorok smashes the book flat. It looks rather wilted, but the book storm keeps going.

Do'Jherak trudges forward.

Fluffy bites the book and the storm collapses into a cloud of paper fragments.

Siirist phases again and charges a spell.

Fluffy HP: 22/25

Book Destroyed

The books fall to the floor right after Fluffy bites the evil tome. Hundreds of books have been torn into paper shreds in just a few seconds. The stone floor is difficult to see under all of the paper fragments. With a careful search, only two books managed to survive the encounter out of the original hundreds in the room. The two books are titled Elrem's Curses and The Lesser Kunsian Book of the Dead. Both are spellbooks, but the former is for wizards and the latter is for clerics. Both are heavy books weighing 12 pounds apiece.
Roll Thaumatology to identify the spells in the first and Religious Ritual to identify spells in the second.
Siirist Reyzorwyn
Wizard, 144 posts
Red Headed Wizard
SQUIRREL
Thu 27 Sep 2018
at 05:49
  • msg #452

Re: A Mess In Marbleton

The Wizard lets his sunbolt dissipate and picks up the last remaining books before sitting down to rest, realizing one of them was of a clerical nature he tosses it at the back of catmans head(missing by about 4 feet) before quietly saying "this is for you" and sits down to rest and study the more wizardly spellbook.


success by 5 Thaum
This message was last edited by the player at 16:40, Fri 28 Sept 2018.
Faelar Blackleaf
Urban Scout, 128 posts
Basic speed 7
Fri 28 Sep 2018
at 04:54
  • msg #453

Re: A Mess In Marbleton

Faelar leans against the table and grimaces He limped over to the book, and recovers one of the arrows. "Do'Jherak, any way you can heal me? Those books really beat me up."

HP 2/10; FP 12/12; Arrows 52/52, 18/20(cut)
Do'Jherak
Cleric, 133 posts
Cat Folk
Hunter Cleric
Sat 29 Sep 2018
at 03:54
  • msg #454

Re: A Mess In Marbleton

"This one will heal you." Do'Jherak says, and promptly fails Major Healing on the scout, "Truly you are testing the limits of The Hunter's mercy today. If we do not camp this one will be unable to heal Faelar."

He successfully casts a Minor Healing spell to relive some of the wounds and allow Faelar to move about so they can make camp. Once they are barricaded in the room of the stone golem Do'Jherak casts Healing Slumber on Faelar, "You will be good as new in the morning."

After that, Do'Jherak rests and is completely baffled by the religious text that The Wizard so rudely hit him with. He stuffs the book in his bag and curls up next to Fluffy and goes to sleep until it is his turn to watch.
Siirist Reyzorwyn
Wizard, 145 posts
Red Headed Wizard
SQUIRREL
Sat 29 Sep 2018
at 04:39
  • msg #455

Re: A Mess In Marbleton

Once in their room for the evening, The Wizard locks the door with magiks to help give them a bit more of a warning in case something decides to come after them and then volunteers for first watch wanting more time to study his new book.




magelock success by 11(7 w/ rule 16)
Gorok
Barbarian, 118 posts
The Mountain
Half-Ogre Gladiator
Sat 29 Sep 2018
at 05:28
  • msg #456

Re: A Mess In Marbleton

"I’ll sleep in front of the door," said Gorok. "I’ve got some scrapes too, if you got some healing left."

He slumped down in font of the door, set his flail haft across his lap, and tried to relax, leaning back against the door.

I’m down 7 HP.
GM
GM, 153 posts
Sat 29 Sep 2018
at 06:48
  • msg #457

Re: A Mess In Marbleton

You all bunk down in the most secure cell. Nothing tries to get in while you recuperate, although Do'Jherak can feel evil lingering in the air.
I think you all have water and rations between you, but figure out how to deduct two rations per character and your canteens are nearly empty. If you have to camp overnight again you may start to lose FP to dehydration.

[Private to Siirist Reyzorwyn: Siirist notes that the spellbook contains the spells: Deathtouch, Entombment, Flesh to Stone, and Wither Limb.]

[Private to Do'Jherak: Do'Jherak has no idea what spells are in the spellbook. Whoever wrote it had awful penmanship. It would take actually learning the spells over the course of a few days to figure out what they actually did.]

You all wake up after your rest and head down the side hallway to the shiny set of doors. Upon getting closer, you note that the doors are actually coated in a bright copper alloy and embossed with demonic visages. The doors look to be quite heavy, and the hinges appear to be of really sturdy metal. The lock appears to be built for sturdiness as well, although perhaps not as complicated as the last two doors. Unlike the last five doors, there is no meteoric iron paint on these.

The doors are locked.
This message was last edited by the GM at 06:53, Sat 29 Sept 2018.
Do'Jherak
Cleric, 134 posts
Cat Folk
Hunter Cleric
Mon 1 Oct 2018
at 23:53
  • msg #458

Re: A Mess In Marbleton

While they are preparing to enter the final door Do'Jherak casts Shield 3 on himself, then rests to recover his energy. After everyone is buffed and rested he pats Fluffy on the head, readies his cloak and spear, and says, "This one thinks we are ready. Faelar, would you see to the door?"
Faelar Blackleaf
Urban Scout, 129 posts
Basic speed 7
Tue 2 Oct 2018
at 01:39
  • msg #459

Re: A Mess In Marbleton

Fealar stretched as he woke up. He felt good again, the pain and bruises from the books were gone. Once everybody was ready, he picked the lock. Leaving the door shut he stepped back and readied an arrow. "It's ready when you are Do'Jherak."

beat lockpicking by 4

GM
GM, 154 posts
Tue 2 Oct 2018
at 03:00
  • msg #460

Re: A Mess In Marbleton

Faelar gets the doors open in just a short amount of time. They open inward into a large chamber about 40' by 30'. The ceiling is rather high at about 15'. Not only is the room completely unfurnished from what you can see, but every surface seems scorched, pockmarked, or cracked in some way. Perhaps it was used to test grenade potions, combat spells, or weapons?

You do not get much of a chance to look around though, because as soon as you wander in two things advance from the far corners. They appear vaguely humanoid but made somehow of pure darkness.

Combat Begins!
Do'Jherak
Cleric, 135 posts
Cat Folk
Hunter Cleric
Tue 2 Oct 2018
at 03:20
  • msg #461

Re: A Mess In Marbleton

Do'Jherak sees the shadows incoming and prepares himself to defend against their attacks.

All Out Defense: Increased Dodge.

HP: 8/11     FP: 12/12    ER: 5/5     Status: Shield 3     Spells On: 1
Gorok
Barbarian, 119 posts
The Mountain
Half-Ogre Gladiator
Tue 2 Oct 2018
at 12:00
  • msg #462

Re: A Mess In Marbleton

Gorok charged to his right, heading around the creature and ending up directly behind it. He took a swing as he came within reach, but his attack fell short.

"What are these things?" he said.

Berserk SCR: Success.
Move to behind the one on the left (Gorok’s right).
Should be able to do that without coming closer 2 yards until his last step.
Move and Attack failed.

This message was last edited by the player at 12:02, Tue 02 Oct 2018.
Faelar Blackleaf
Urban Scout, 130 posts
Basic speed 7
Tue 2 Oct 2018
at 17:19
  • msg #463

Re: A Mess In Marbleton

Faelar fires an arrow at a shadows, but the arrow misses.
Siirist Reyzorwyn
Wizard, 146 posts
Red Headed Wizard
SQUIRREL
Tue 2 Oct 2018
at 17:39
  • msg #464

Re: A Mess In Marbleton

The Wizard sees the shapes of darkness and thinks maybe they could use some light and starts charging up a large bolt of light in his staff



Success:Charge Sunbolt 6d





FP:10/11 ER:0/3
GM
GM, 155 posts
Tue 2 Oct 2018
at 23:38
  • msg #465

Re: A Mess In Marbleton

Faelar shoots at a shadow but misses.
Take 4 toxic damage. DR does not protect.

Gorok charges around behind a shadow but can't quite land a hit.

Do'Jherak prepares to defend.
Defend twice or take 7 and 2 toxic damage. DR does not protect.

Fluffy slithers forward and bites the other shadow.

Siirist phases again and charges a spell.
Take 4 toxic damage and treat it as a major wound. DR does not protect.



Two more of the shadow things appear behind the party! One completely gets the drop on Faelar, and the other lands a critical hit on Siirist. The two shadow things near Gorok seem to be easier to see than the others. It is almost like they are partially blending in with the shadows your bodies create.

Fluffy HP: 25/25

Shadow 1 HP: 21/21
Shadow 2 HP: 11/21
Shadow 3 HP: 21/21
Shadow 4 HP: 21/21
Gorok
Barbarian, 120 posts
The Mountain
Half-Ogre Gladiator
Tue 2 Oct 2018
at 23:56
  • msg #466

Re: A Mess In Marbleton

Gorok tried to smash the shadow in front of him.

Committed Attack: Success.
Defend at -2, or take 9 crushing damage.

Faelar Blackleaf
Urban Scout, 131 posts
Basic speed 7
Wed 3 Oct 2018
at 00:51
  • msg #467

Re: A Mess In Marbleton

Faelar retreated a step into the doorway, and seeing the wizard fall down, he took a shot at the shadow attacking the wizard.

retreat nd then 2 damage to the shadow.

HP 6/10; FP 12/12; Arrows 50/52, 19/20(cut)
This message was last edited by the player at 04:43, Wed 03 Oct 2018.
Siirist Reyzorwyn
Wizard, 147 posts
Red Headed Wizard
SQUIRREL
Wed 3 Oct 2018
at 16:19
  • msg #468

Re: A Mess In Marbleton

The Wizard falls over stunned and unmoving as the shadows jump him from beside the doorway.


Success:will to not hit self
Fail: HT to not get knocked down, HT to recover from stunning.
Maneuver:Do Nothing




HP:6/10     FP:10/11 ER:0/3
Do'Jherak
Cleric, 136 posts
Cat Folk
Hunter Cleric
Fri 5 Oct 2018
at 22:43
  • msg #469

Re: A Mess In Marbleton

Against all odds Do'Jherak gets hit by one of the incoming attacks, he keeps his guard up and retreats toward the rest of his team.

All Out Double; retreat as much as possible.

HP: 4/11     FP: 12/12    ER: 5/5     Status: Shield 3     Spells On: 1
GM
GM, 156 posts
Fri 5 Oct 2018
at 23:04
  • msg #470

Re: A Mess In Marbleton

Faelar shoots the shadow, but the arrow skitters off what looks like dark energy emanating from the shadow.
Defend twice or take 7 and 7 toxic. DR does not protect.

Gorok lands a hit on the shadow, but the full force does not seem to reach the enemy.
Defend once or take 5 toxic. DR does not protect.

Do'Jherak gets hit and backs up a step.

Fluffy tries to bite the shadow again, but it sidesteps the snake. It tries to return the favor with that weird touch, but Fluffy smartly retreats away.

Siirist gets knocked to the floor. The sunbolt he was charging chars the floor and produces an acrid smell.



The shadow that took down Siirist moves toward Faelar and attacks subsequently. The shadow that Gorok hit manages to touch Do'Jherak. Gorok can see the wound he inflicted is healing back up before his eyes. Shadow 2 tries to touch Fluffy, but the snake avoid the darkness.

Fluffy HP: 25/25

Shadow 1 HP: 21/21
Shadow 2 HP: 11/21
Shadow 3 HP: 21/21
Shadow 4 HP: 21/21
This message was last edited by the GM at 23:30, Fri 05 Oct 2018.
Gorok
Barbarian, 121 posts
The Mountain
Half-Ogre Gladiator
Fri 5 Oct 2018
at 23:18
  • msg #471

Re: A Mess In Marbleton

Gorok tried again to smash the shadow’s skull in.

Block: Success.
Committed Attack (Skull): Success.
Defend, or take 8 crushing damage to the skull.

Siirist Reyzorwyn
Wizard, 148 posts
Red Headed Wizard
SQUIRREL
Fri 5 Oct 2018
at 23:24
  • msg #472

Re: A Mess In Marbleton

The Wizard stays unmoving on the floor


Fail: HT to recover from stunning.
Maneuver:Do Nothing




HP:6/10     FP:10/11 ER:0/3
This message was last edited by the player at 23:24, Fri 05 Oct 2018.
Do'Jherak
Cleric, 137 posts
Cat Folk
Hunter Cleric
Sat 6 Oct 2018
at 00:59
  • msg #473

Re: A Mess In Marbleton

Do'Jherak takes another step back and heals himself, "Wizard! This one thinks we need more light!"

Major Healing success. 3FP-1= 2FP for 6 HP healed.

HP: 10/11     FP: 12/12    ER: 3/5     Status: Shield 3     Spells On: 1
This message was last edited by the player at 01:08, Sun 07 Oct 2018.
Faelar Blackleaf
Urban Scout, 132 posts
Basic speed 7
Sat 6 Oct 2018
at 03:24
  • msg #474

Re: A Mess In Marbleton

The elf retreats a step and dodges both of the attacks then fired another arrow at the shadow. it didn't seem to do much again.

retreat dodge, acrobatic dodge, and then 2 damage to the shadow.

HP 6/10; FP 12/12; Arrows 49/52, 19/20(cut)
</quote>
GM
GM, 157 posts
Sat 6 Oct 2018
at 04:20
  • msg #475

Re: A Mess In Marbleton

Faelar manages to dodge back and then shoot at the shadow, but the shadow dodges out of the way.
You are now 1 yard further into the hallway, but the map does not reflect that. Defend twice or take 5 and 3 toxic. DR does not protect.

Gorok swings hard at the shadow, but it fails to connect as the shadow slides out of the way.
Defend once or take 5 toxic. DR does not protect.

Do'Jherak takes a step back as he heals himself.

Fluffy moves forward and strikes the enemy so fast the shadow cannot even move. The shadow attempts to retaliate but Fluffy is too fast and retreats back before it can touch.

Siirist stays down.



Both shadows continue to press their attack against Faelar, which means they are now flush with the doors. Gorok is fighting with a shadow at full health. Fluffy is proving once again to be the MVP.

Fluffy HP: 25/25

Shadow 1 HP: 21/21
Shadow 2 HP: -7/21
Shadow 3 HP: 21/21
Shadow 4 HP: 21/21
Siirist Reyzorwyn
Wizard, 149 posts
Red Headed Wizard
SQUIRREL
Sat 6 Oct 2018
at 04:49
  • msg #476

Re: A Mess In Marbleton

The wizard continues laying silently on the ground, completely unresponsive.
Gorok
Barbarian, 122 posts
The Mountain
Half-Ogre Gladiator
Sat 6 Oct 2018
at 15:34
  • msg #477

Re: A Mess In Marbleton

Gorok tried yet again to smash the shadow’s skull in.

"STOP MOVING!"

Block: Success.
Committed Attack (Skull): Success.
Defend, or take 14 crushing damage to the skull.

Faelar Blackleaf
Urban Scout, 133 posts
Basic speed 7
Sat 6 Oct 2018
at 20:10
  • msg #478

Re: A Mess In Marbleton

Determined to not get too far from his friends, Faelar retreats and dodges both attacks. Then he shot again.

retreat dodge, acrobatic dodge, and then 5 damage to the shadow -3 to defend.

HP 6/10; FP 12/12; Arrows 48/52, 19/20(cut)
Do'Jherak
Cleric, 138 posts
Cat Folk
Hunter Cleric
Sun 7 Oct 2018
at 01:08
  • msg #479

Re: A Mess In Marbleton

His wounds healed Do'Jherak lunges forward and stabs at the shadow being Fluffy has been eating.

Succeeded attack. 7 Impaling Damage.

HP: 10/11     FP: 12/12    ER: 3/5     Status: Shield 3     Spells On: 1
GM
GM, 158 posts
Sun 7 Oct 2018
at 05:38
  • msg #480

Re: A Mess In Marbleton

Faelar keeps dodging back and launches an arrow into one of the shadows.
You are now 2 yards into the hallway, but the map does not reflect that. Defend twice or take 3 and 7 toxic. DR does not protect.

Gorok visibly dents the shadow's skull. The shadow immediately falls to the ground.

Do'Jherak stabs the shadow, although the darkness surrounding it prevents the injury from being more serious.
Defend once or take 4 toxic. DR does not protect.

Fluffy tries to bite the wounded shadow, but overextends and misses his attack.

Siirist continues to stay on the ground.



The shadows continue trying to touch Faelar with their creepy darkness. The shadow that Fluffy keeps biting tries to attack Do'Jherak instead.

Fluffy HP: 25/25

Shadow 1 HP: -11/21 (Unconscious)
Shadow 2 HP: -13/21
Shadow 3 HP: 19/21
Shadow 4 HP: 21/21
Gorok
Barbarian, 123 posts
The Mountain
Half-Ogre Gladiator
Sun 7 Oct 2018
at 13:53
  • msg #481

Re: A Mess In Marbleton

"GOOD SHADOW," saiid Gorok to the downed foe.

He headed towards the hallway to help Faelar, taking a swing at the back of one shadow’s head, but his momentum carried the swing too wide.

Berserk SCR: Success.
Move & Attack: Fail.

Do'Jherak
Cleric, 139 posts
Cat Folk
Hunter Cleric
Sun 7 Oct 2018
at 14:16
  • msg #482

Re: A Mess In Marbleton

Once again Do'Jherak lunges forward and stabs at the shadow being.

Succeeded attack. 4 Impaling Damage.

HP: 10/11     FP: 12/12    ER: 3/5     Status: Shield 3     Spells On: 1
Siirist Reyzorwyn
Wizard, 150 posts
Red Headed Wizard
SQUIRREL
Sun 7 Oct 2018
at 15:41
  • msg #483

Re: A Mess In Marbleton

The Wizard begins to move a bit and lets out a quiet groan.


Success:HT to recover from stun
Maneuver:Do Nothing

This message was last edited by the player at 15:54, Sun 07 Oct 2018.
Faelar Blackleaf
Urban Scout, 134 posts
Basic speed 7
Mon 8 Oct 2018
at 00:07
  • msg #484

Re: A Mess In Marbleton

Seeing the charging Gorok, Faelar decides against trying to get past the shadows. Instead he continues to retreat, and fires another arrow at the wounded shadow

retreat dodge, acrobatic dodge (needed a luck re-roll), and then 6 damage to the shadow -3 to defend.

HP 6/10; FP 12/12; Arrows 47/52, 19/20(cut)
GM
GM, 159 posts
Mon 8 Oct 2018
at 00:18
  • msg #485

Re: A Mess In Marbleton

Faelar dodges back yet again. He fires an arrow again into the same injured shadow.
You are now 3 yards into the hallway. Defend twice or take 7 and 3 toxic. DR does not protect.

Gorok charges behind the two shadows, but misses his swing. Fortunately, they are both fixated on Faelar.

Do'Jherak again stabs into the shadow, but this time the blow does not make it through the dark energy.

Fluffy bites and finishes off one shadow. Rather than leave a corpse behind, the shadow creature just sort of begins to melt.

Siirist finally shakes off the stun.



The shadows continue trying to touch Faelar with their creepy darkness. Gorok is 1 yard from the shadows in the hallway.

Fluffy HP: 25/25

Shadow 1 HP: -11/21 (Unconscious)
Shadow 2 Dead
Shadow 3 HP: 15/21
Shadow 4 HP: 21/21
Faelar Blackleaf
Urban Scout, 135 posts
Basic speed 7
Mon 8 Oct 2018
at 00:32
  • msg #486

Re: A Mess In Marbleton

"Ha! I can keep doing this all day long!" said the elf, hoping to keep distracting the shadows.

retreat dodge, acrobatic dodge, and then 4 damage to the shadow -3 to defend.

HP 6/10; FP 12/12; Arrows 46/52, 19/20(cut)
Siirist Reyzorwyn
Wizard, 151 posts
Red Headed Wizard
SQUIRREL
Mon 8 Oct 2018
at 00:42
  • msg #487

Re: A Mess In Marbleton

The Wizard begins to levitate himself off the floor and wipes his mouth of the small drool that has appeared in the corner.




Success: Levitate
Gorok
Barbarian, 124 posts
The Mountain
Half-Ogre Gladiator
Mon 8 Oct 2018
at 01:27
  • msg #488

Re: A Mess In Marbleton

Gorok took two more swings, with better aim, at each of the shadows’ heads.

Telegraphic AoA (skulls): Both Success.
Damage (Mighty Blows): 18 and 15 crushing to the skulls.


FP: 11/13
Do'Jherak
Cleric, 140 posts
Cat Folk
Hunter Cleric
Mon 8 Oct 2018
at 02:23
  • msg #489

Re: A Mess In Marbleton

"Fluffy, let us assist our friends." Do' says turning to chase after the shadows pursuing the elf.

Full move.

HP: 10/11     FP: 12/12    ER: 3/5     Status: Shield 3     Spells On: 1
GM
GM, 160 posts
Mon 8 Oct 2018
at 03:48
  • msg #490

Re: A Mess In Marbleton

Faelar dodges and shoots, but his arrow does no damage to the shadowy figure.

Gorok turns one shadow into dark goo, and the other one gets knocked to the ground with a deformed skull.

Do'Jherak moves to help the elf.

Fluffy moves with Do'Jherak, but takes a wide path around Siirist.

Siirist levitates up.



Shadow 4 manages to shake off the stun, but remains prone on the floor of the dungeon. You know what to do!

Fluffy HP: 25/25

Shadow 1 HP: -11/21 (Unconscious)
Shadow 2 Dead
Shadow 3 Dead
Shadow 4 HP: -15/21 (Prone)
Siirist Reyzorwyn
Wizard, 152 posts
Red Headed Wizard
SQUIRREL
Mon 8 Oct 2018
at 04:10
  • msg #491

Re: A Mess In Marbleton

The Wizard grabs his staff


Maneuver: Ready weapon
Gorok
Barbarian, 125 posts
The Mountain
Half-Ogre Gladiator
Mon 8 Oct 2018
at 04:18
  • msg #492

Re: A Mess In Marbleton

Gorok took one final swing at the shadow.

AoA: Success.
Defend at -3, or take 10 crushing.

Faelar Blackleaf
Urban Scout, 136 posts
Basic speed 7
Mon 8 Oct 2018
at 04:23
  • msg #493

Re: A Mess In Marbleton

"Thanks Gorok, I would have finished them off eventually, but I don't mind seeing you crush their skull either" He tried to retrieve some arrows, but the black goo had fouled the feathers, and he left them on the floor. "Is the wizard still alive?"
failed scrounging

HP 6/10; FP 12/12; Arrows 46/46, 19/20(cut)
GM
GM, 161 posts
Mon 8 Oct 2018
at 13:40
  • msg #494

Re: A Mess In Marbleton

Gorok finishes off the prone shadow while Do'Jherak destroys the unconscious one. Nothing further attempts to attack you, and your movements echo in the large room.

Combat over. Make your standard rolls if you want them.
Gorok
Barbarian, 126 posts
The Mountain
Half-Ogre Gladiator
Mon 8 Oct 2018
at 14:12
  • msg #495

Re: A Mess In Marbleton

The gladiator calmed down as the shadow’s skull crunched under his morningstar.

"Shadow blood is not red," he said, frowning. "Dumb shadows."

He shrugged and tried to pick the shadow brains from between the spikes on the head of his weapon before sweeping the room for anything useful.

Failed Scrounging roll.
Siirist Reyzorwyn
Wizard, 153 posts
Red Headed Wizard
SQUIRREL
Mon 8 Oct 2018
at 16:15
  • msg #496

Re: A Mess In Marbleton

"So what did I miss my friends?" The Wizard said while levitating in the air cross legged and readjusting his shirt.
Do'Jherak
Cleric, 141 posts
Cat Folk
Hunter Cleric
Mon 8 Oct 2018
at 21:29
  • msg #497

Re: A Mess In Marbleton

"Not sleep, that much is certain." Do'Jherak says wryly as he stalks by with his spear in both hands, "This one will dispense with the healing after this shadow creature is dead."

With that said the cat boy methodically stabs the shadow being in the chest and eyes, then drags his spear tip across it's throat to ensure it is dead.

"Alright, this one is ready to impart the mercy of The Hunter."
Siirist Reyzorwyn
Wizard, 154 posts
Red Headed Wizard
SQUIRREL
Mon 8 Oct 2018
at 21:33
  • msg #498

Re: A Mess In Marbleton

"Twas not much more than a startle, but sometimes I do get startled into a rather comfy nap..."



HP:6/10
This message was last edited by the player at 21:33, Mon 08 Oct 2018.
Gorok
Barbarian, 127 posts
The Mountain
Half-Ogre Gladiator
Mon 8 Oct 2018
at 23:23
  • msg #499

Re: A Mess In Marbleton

"If the Wizard would stop taking naps while we fight, maybe we’d be done with this place already," said Gorok. "Sleep on your own time."
Faelar Blackleaf
Urban Scout, 137 posts
Basic speed 7
Tue 9 Oct 2018
at 02:27
  • msg #500

Re: A Mess In Marbleton

"I could use some healing. They sneaked up behind me, otherwise they would never have touched me."

4 HP please
Siirist Reyzorwyn
Wizard, 155 posts
Red Headed Wizard
SQUIRREL
Tue 9 Oct 2018
at 02:36
  • msg #501

Re: A Mess In Marbleton

"yeah they snuck up on us both because someone couldn't look around the room before charging into it..."


Success by 2 on Counterfeiting
Do'Jherak
Cleric, 142 posts
Cat Folk
Hunter Cleric
Tue 9 Oct 2018
at 03:49
  • msg #502

Re: A Mess In Marbleton

"This one resents those words. This one looked most carefully..." Do'Jherak says as he heals The Wizard and Faelar, "Besides, this one was much more seriously wounded by their ambush than were you or the elf... Sometimes even the most vigilant predator can find himself in a dangerous position."

His comrades healed the cat boy sulks by surveying the room, then he sits to rest, "The embossing on the doors seems to be the only thing of value here. Gorok, everyone grab a javelin and let's chip it off. This one will join you as soon as his energy is returned."
GM
GM, 162 posts
Tue 9 Oct 2018
at 04:25
  • msg #503

Re: A Mess In Marbleton

The copper sheets peel off of the doors with a bit of brute force. Crumpling the sheets makes lumps of copper that are easy enough to carry or drag along. It appears to be high quality copper to Gorok and Faelar.

You recover 30 pounds of coin-purity copper. The melting into ingots would best be left for the inn as it will take a long time, but Siirist will be successful in doing so.

Anything else before you enter the blasted-out passage?

GM
GM, 163 posts
Wed 10 Oct 2018
at 00:20
  • msg #504

Re: A Mess In Marbleton

After carefully moving all your loot, you journey to the altar room once again. The hole in the south wall leads to a 10' wide tunnel that leads downward. It seems to follow a general southern direction, but you can only see only 20 yards or so until the tunnel curves.

Unlike the rest of the dungeon, this tunnel is not squared-off. If anything, it looks like something blasted through the south wall of the altar room - and kept going! The walls of the tunnel give off a flickering prismatic light and make it very easy to see compared to the sewers.

As you move into the tunnel you find that it follows a meandering path. There are several fissures in the rock that go deeper than what your lights can illuminate. The temperature drops slightly. About 500' into the tunnel you hear what sounds like rocks being ground upon one another ahead. You cannot see what is making the noise without moving further forward.

The tunnel walls make the lighting penalty only -3.

Do you approach cautiously, or move forward with haste?

GM
GM, 164 posts
Fri 12 Oct 2018
at 03:29
  • msg #505

Re: A Mess In Marbleton

With a measure of caution you all creep forward. Around the bend in the tunnel you can hear the sound getting louder progressively, until you finally see what is making the noise about 60' in front of you. They, whatever they are, resemble headless stone pygmies. They have a vague resemblance to an egg made out of stone, with stumpy arms and legs sticking out from it. At the top of the weird egg-shape is something like an open maw filled with magma. The noise emanates from this "mouth" as the things keep placing rocks inside and chomping down.

  • The things are SM-1.
  • They are 20 yards from you.
  • There are 5 of them sitting in a loose circle in the middle of the tunnel.


Siirist Reyzorwyn
Wizard, 156 posts
Red Headed Wizard
SQUIRREL
Fri 12 Oct 2018
at 22:08
  • msg #506

Re: A Mess In Marbleton

seeing the bloodlust in his friends eyes, The Wizard says "if you guys can hold up for a few minutes I can charge up a good size bolt of energy and recover fully so I can attack and still use other helpful spells during the fight...
Do'Jherak
Cleric, 143 posts
Cat Folk
Hunter Cleric
Tue 23 Oct 2018
at 21:46
  • msg #507

Re: A Mess In Marbleton

"Hurry up... This one does not wish to delay their demise." Do'Jherak says checking over his gear. With spear and cloak readied he keeps up his shield spell and waits for now...

Made my impulsiveness roll, so I guess we can wait if that's allowed.
GM
GM, 165 posts
Wed 24 Oct 2018
at 01:17
  • msg #508

Re: A Mess In Marbleton

As you all wait for a few minutes to let Siirist recharge, one of the rock mites moves down a fissure. Only 4 of them remain visible in the tunnel ahead, and none of them seem aggressive toward you at the moment.

Press forward, or wait longer?
Do'Jherak
Cleric, 144 posts
Cat Folk
Hunter Cleric
Wed 24 Oct 2018
at 02:18
  • msg #509

Re: A Mess In Marbleton

"We should move quietly by." Do'Jherak says "If they see us or if there is anything worth our time we can kill them then, perhaps we will see something that will work for our advantage."

Critical Success on Stealth! Success by 5 on PER, looking for anything worth the fight like treasure, exposed raw gemstones, etc. Also would like to keep an eye out for weak spots in the tunnel, maybe to collapse it on them and kill them that way.
Gorok
Barbarian, 128 posts
The Mountain
Half-Ogre Gladiator
Wed 24 Oct 2018
at 02:37
  • msg #510

Re: A Mess In Marbleton

Gorok nodded, and tried to move quietly.... instead, he kicked a rock, stubbing his toe and blurting out some Ogre profanity.

19:36, Today: Gorok rolled 17 using 3d6.  Stealth 13.
Faelar Blackleaf
Urban Scout, 138 posts
Basic speed 7
Wed 24 Oct 2018
at 02:44
  • msg #511

Re: A Mess In Marbleton

With his bow out and readied, Faelar sneaks past the rock things.

Stealth success by 8, arrow readied to fire should Goro--something disturb them
GM
GM, 166 posts
Thu 25 Oct 2018
at 00:33
  • msg #512

Re: A Mess In Marbleton

You all manage to get fairly close to the rock mites before triggering an attack. Do'Jherak even manages to get around behind the group before they notice everyone else and look ready to charge.

Combat Time Begins

Initial Distance to Mites
  • Do'Jherak is behind whichever one he wants
  • Fluffy is 5 yards away
  • Siirist is 6 yards away
  • Faelar is 7 yards away
  • Gorok is 8 yards away


Faelar Blackleaf
Urban Scout, 139 posts
Basic speed 7
Thu 25 Oct 2018
at 00:41
  • msg #513

Re: A Mess In Marbleton

Fealar wasn't sure if they had brains, but the eye is always a good target, so he took a step forward and aimed.


step and aim at one of them

Gorok
Barbarian, 129 posts
The Mountain
Half-Ogre Gladiator
Thu 25 Oct 2018
at 01:04
  • msg #514

Re: A Mess In Marbleton

Gorok charged into range, swinging the flail over his head, but missing by a bit.

Move and Attack: Miss.
Siirist Reyzorwyn
Wizard, 157 posts
Red Headed Wizard
SQUIRREL
Thu 25 Oct 2018
at 15:18
  • msg #515

Re: A Mess In Marbleton

The Wizard notices not the mites movements to attack as he was looking at the shadows being created by his allies and their lights, but he did notice the arrow being nocked and loosed, and as such loosed his bolt too at one of the mites.


Success: attack(by 0)
21 burning damage



HP:10/10     FP:11/11 ER:3/3 PI:2/6     Status:Levitating     Spells on:1
Do'Jherak
Cleric, 145 posts
Cat Folk
Hunter Cleric
Fri 26 Oct 2018
at 02:44
  • msg #516

Re: A Mess In Marbleton

From his spot behind the group of rock mites Do'Jherak stabs his spear at the skull of the one in the back.

Telegraphic Skull Attack Success! 4 Impaling Damage.

HP: 11/11     FP: 12/12    ER: 5/5     Status: Shield 3     Spells On: 1
GM
GM, 167 posts
Fri 26 Oct 2018
at 04:11
  • msg #517

Re: A Mess In Marbleton

Faelar aims at Rock Mite 2.
Gorok is largely blocking your shot, but you can still see glimpses of the rock mite.

Gorok runs forward and attempts to attack Rock Mite 1, but misses.
Rock Mites 1, 2, & 5 move into CC with Gorok from all three front hexes.

Fluffy moves forward into combat range.

Do'Jherak attempts to stab Rock Mite 4 from behind, but the blow glances off the thick rock.
Defend or take 1 cut + 8 burn. If you fail you are grappled.

Siirist blasts Rock Mite 2.



The rock mites instantly focus on Gorok as he approaches. Even the one that moved down a fissure reappears going for the big brute.

Distance to Mites
  • Do'Jherak is in CC with Rock Mite 4
  • Fluffy is in CC with Rock Mite 3
  • Siirist is 6 yards away
  • Faelar is 6 yards away
  • Gorok is in CC with Rock Mite 1, 2, & 5


Rock Mite 1: HP 12/12
Rock Mite 2: HP -4/12
Rock Mite 3: HP 12/12
Rock Mite 4: HP 12/12
Rock Mite 5: HP 12/12

Do'Jherak
Cleric, 146 posts
Cat Folk
Hunter Cleric
Fri 26 Oct 2018
at 16:57
  • msg #518

Re: A Mess In Marbleton

Do'Jherak grunts his dissatisfaction as he dodges back, then he lunges forward and stabs at the same mite.

Attack Success! 8 Impaling Damage.

HP: 11/11     FP: 12/12    ER: 5/5     Status: Shield 3     Spells On: 1
Gorok
Barbarian, 130 posts
The Mountain
Half-Ogre Gladiator
Fri 26 Oct 2018
at 17:48
  • msg #519

Re: A Mess In Marbleton

Gorok swung at one of the rock things, despite it being a bit close for comfort.

Committed Attack: Success.
7 crushing damage.

Siirist Reyzorwyn
Wizard, 158 posts
Red Headed Wizard
SQUIRREL
Mon 29 Oct 2018
at 17:59
  • msg #520

Re: A Mess In Marbleton

The Wizard sees the mite attacking The Catboy and decides to help him a bit.


Success:Cast blur 4 on Do'




FP:11/11 ER:1/3     Status:Levitating
GM
GM, 168 posts
Mon 29 Oct 2018
at 23:51
  • msg #521

Re: A Mess In Marbleton

Faelar keeps aiming at Rock Mite 2.
Gorok is still in your way a bit, but you can see glimpses of the rock mite.

Gorok thwacks his mace into Rock Mite 1 and a few shards break loose.
Defend twice or take 3 cut + 6 burn and 2 cut + 6 burn. Failure means you are grappled.

Fluffy attempts to bite Rock Mite 3, but it doesn't seem to do much.

Do'Jherak again stabs with his spear, and this time flakes off a piece of the rock.
Defend or take 1 cut + 7 burn. Failure means you are grappled.

Siirist casts a spell on Do'Jherak.



The rock mites instantly focus on Gorok as he approaches. Even the one that moved down a fissure reappears going for the big brute.

Combat Info
  • Do'Jherak is in CC with Rock Mite 4
  • Fluffy is in CC with Rock Mite 3
  • Siirist is 6 yards away
  • Faelar is 6 yards away
  • Gorok is in CC with Rock Mite 1, 2, & 5
  • Rock Mites are SM -1


Rock Mite 1: HP 10/12
Rock Mite 2: HP -4/12
Rock Mite 3: HP 11/12
Rock Mite 4: HP 11/12
Rock Mite 5: HP 12/12

Faelar Blackleaf
Urban Scout, 140 posts
Basic speed 7
Tue 30 Oct 2018
at 01:20
  • msg #522

Re: A Mess In Marbleton

Fealar steps forward, still aiming. "Gorok! move a little to the left!" If Gorok moves, then Fealar will shoot at the the eye of number 2.

If the shot is clear, 6 damage to eye, the shot doesn't have too be too clear tho, I succeeded by 8.
Gorok
Barbarian, 131 posts
The Mountain
Half-Ogre Gladiator
Tue 30 Oct 2018
at 02:06
  • msg #523

Re: A Mess In Marbleton

Gorok smacked his shield into the face of the first rock, and tried to pull away from the second, but it latched onto him. That one, Gorok pummeled with his flail.

"GET OFF ME ROCK!"

Block: Success
Dodge: Fail.
Committed Attack: Success.
Damage: 12 crushing.

Siirist Reyzorwyn
Wizard, 159 posts
Red Headed Wizard
SQUIRREL
Tue 30 Oct 2018
at 13:59
  • msg #524

Re: A Mess In Marbleton

The Wizard begins charging up another bolt of energy


Success: cast sunbolt 4d



FP:10/11 ER:0/3     Status:Levitating     Spells on:2
Do'Jherak
Cleric, 147 posts
Cat Folk
Hunter Cleric
Wed 31 Oct 2018
at 00:35
  • msg #525

Re: A Mess In Marbleton

Do'Jherak dodges back then attacks the rock mite again, with little success...

Attack Success! 4 Impaling Damage...

HP: 11/11     FP: 12/12    ER: 5/5     Status: Shield 3     Spells On: 1
GM
GM, 169 posts
Wed 31 Oct 2018
at 02:17
  • msg #526

Re: A Mess In Marbleton

Faelar shoots what he thinks is an eye on Rock Mite 2. The arrow definitely embeds in the rock mite, but the rock mite keeps trying to bite Gorok.

Gorok attempts to hit the rock mite that latched on to his torso, but the rock mite manages to dodge out of the way.
Take 11 burn from the latched on rock mite.

Fluffy coils around Rock Mite 3 and looks ready to squeeze the rock in half.

Do'Jherak does not manage to get a good enough angle to stab through the thick rock.

Siirist charges up a spell.



The rock mites keep up their attack on Gorok as if they aren't even aware of anything else.

Combat Info
  • Do'Jherak is in CC with Rock Mite 4
  • Fluffy is in CC with Rock Mite 3
  • Siirist is 6 yards away
  • Faelar is 6 yards away
  • Gorok is in CC with Rock Mite 1, 2, & 5
  • Rock Mites are SM -1


Rock Mite 1: HP 10/12
Rock Mite 2: HP -6/12 (One eye?)
Rock Mite 3: HP 11/12 (Grappled by Fluffy)
Rock Mite 4: HP 11/12
Rock Mite 5: HP 12/12 (Grappling Gorok)

Gorok
Barbarian, 132 posts
The Mountain
Half-Ogre Gladiator
Wed 31 Oct 2018
at 02:57
  • msg #527

Re: A Mess In Marbleton

Gorok stopped trying to hit the thing and tried to break free from its maw.

"I SAID GET OFF!"

Break Free (ST): Success by 6.
Do'Jherak
Cleric, 148 posts
Cat Folk
Hunter Cleric
Wed 31 Oct 2018
at 03:05
  • msg #528

Re: A Mess In Marbleton

Do'Jherak gets tipsy trying to attack the rock mite.

"You lose your balance. You can do nothing else (not even a free action) until your next turn, and all your active defenses are at -2 until then."

HP: 11/11     FP: 12/12    ER: 5/5     Status: Shield 3     Spells On: 1
Siirist Reyzorwyn
Wizard, 160 posts
Red Headed Wizard
SQUIRREL
Wed 31 Oct 2018
at 17:21
  • msg #529

Re: A Mess In Marbleton

Siirist took a moment to get a good shot at one of the Mites

Maneuver:Aim
Faelar Blackleaf
Urban Scout, 141 posts
Basic speed 7
Thu 1 Nov 2018
at 00:14
  • msg #530

Re: A Mess In Marbleton

taking two steps forward, Fealar switched targets and fired at number 4. He had seen a crack, and was hoping that the arrow might penetrate farther

AOA determined, 2 steps, target crack at -8. 7imp damage

HP 6/10; FP 12/12; Arrows 44/46, 19/20(cut)
GM
GM, 170 posts
Thu 1 Nov 2018
at 01:50
  • msg #531

Re: A Mess In Marbleton

Faelar shoots into what looks like a crack in the rocky surface of Rock Mite 2.

Gorok shakes loose the rock mite easily, but it just tries to bite again.
Defend twice or take 2 cut + 6 burn and 2 cut + 5 burn. Failure means you are grappled again.

Fluffy begins to squeeze the rock mite. The rocks make an awful crunching noise.

Do'Jherak loses his balance.

Siirist aims his spell.



The rock mites keep up their attack on Gorok as if they aren't even aware of anything else.

Combat Info
  • Do'Jherak is in CC with Rock Mite 4
  • Fluffy is in CC with Rock Mite 3
  • Siirist is 6 yards away
  • Faelar is 6 yards away
  • Gorok is in CC with Rock Mite 1, 2, & 5
  • Rock Mites are SM -1


Rock Mite 1: HP 10/12
Rock Mite 2: HP -8/12 (One eye?)
Rock Mite 3: HP 9/12 (Grappled by Fluffy)
Rock Mite 4: HP 11/12
Rock Mite 5: HP 12/12

Gorok
Barbarian, 133 posts
The Mountain
Half-Ogre Gladiator
Thu 1 Nov 2018
at 02:23
  • msg #532

Re: A Mess In Marbleton

Beginning to regain momentum, the Half-Ogre raised his shield to meet one Rock, and twisted out of the way of the other. The twisting motion continued around into the impact of his morningstar, swung around from his other side.

"NOW YOU DIE ROCK!"

Block: Success
Dodge: Success.
Committed Attack: Success.
Targeting most injured Rock Mite.
Defend at -2, or take 11 crushing.


HP: 28/30
Do'Jherak
Cleric, 149 posts
Cat Folk
Hunter Cleric
Fri 2 Nov 2018
at 21:29
  • msg #533

Re: A Mess In Marbleton

Do'Jherak regains his balance, though not enough to hit the rock mite.

Failed attack.

HP: 11/11     FP: 12/12    ER: 5/5     Status: Shield 3     Spells On: 1
Siirist Reyzorwyn
Wizard, 161 posts
Red Headed Wizard
SQUIRREL
Sat 3 Nov 2018
at 16:55
  • msg #534

Re: A Mess In Marbleton

The Wizard took a step forward and unleashed his sunbolt at a mite attacking his cleric friend, but missed.



Failure: Innate Attack, fail by 2
step

This message was last edited by the player at 18:00, Sat 03 Nov 2018.
Faelar Blackleaf
Urban Scout, 142 posts
Basic speed 7
Sat 3 Nov 2018
at 18:39
  • msg #535

Re: A Mess In Marbleton

Faelar continues to shoot at the mite.

6imp to mite 2

GM
GM, 171 posts
Sat 3 Nov 2018
at 18:52
  • msg #536

Re: A Mess In Marbleton

Faelar shoots the same rock mite, but does minimal damage.

Gorok obliterates the rock mite. Chunks of rock and magma sprinkle the tunnel floor.
Defend twice or take 2 cut + 6 burn and 2 cut + 5 burn. Failure means you are grappled again.

Fluffy continues to squeeze the rock mite. Magma is now visible in the cracks all over the rock mite's surface.

Do'Jherak misses his attack after losing his balance.

Siirist misses his intended attack, but accidentally hits Rock Mite 5.



The rock mites keep up their attack on Gorok as if they aren't even aware of anything else.

Combat Info
  • Do'Jherak is in CC with Rock Mite 4
  • Fluffy is in CC with Rock Mite 3
  • Siirist is 5 yards away
  • Faelar is 5 yards away
  • Gorok is in CC with Rock Mite 1 & 5
  • Rock Mites are SM -1


Rock Mite 1: HP 10/12
Rock Mite 2: Destroyed
Rock Mite 3: HP -2/12 (Grappled by Fluffy)
Rock Mite 4: HP 11/12
Rock Mite 5: HP -3/12

This message was last edited by the GM at 18:54, Sat 03 Nov 2018.
Gorok
Barbarian, 134 posts
The Mountain
Half-Ogre Gladiator
Sat 3 Nov 2018
at 21:08
  • msg #537

Re: A Mess In Marbleton

Gorok continued his swing around and at the next rock.

"DIE!"

Block: Success
Dodge: Success.
Committed Attack: Success.
Targeting most injured Rock Mite.
Damage: 9 crushing.


HP: 28/30
Faelar Blackleaf
Urban Scout, 143 posts
Basic speed 7
Sat 3 Nov 2018
at 21:46
  • msg #538

Re: A Mess In Marbleton

Fealar smiled as his target crumbled. He looked for another mite and grabbed a bladed arrow. The normal ones didn't seem to do too much damage, maybe these would work better.

AOA determined, 6 cut damage to mite 1

HP 10/10; FP 12/12; Arrows 43/46, 18/19(cut)
Do'Jherak
Cleric, 150 posts
Cat Folk
Hunter Cleric
Sat 3 Nov 2018
at 22:19
  • msg #539

Re: A Mess In Marbleton

Do'Jherak manages to get a hit in this time.

6 Impaling Damage

HP: 11/11     FP: 12/12    ER: 5/5     Status: Shield 3     Spells On: 1
Siirist Reyzorwyn
Wizard, 162 posts
Red Headed Wizard
SQUIRREL
Sun 4 Nov 2018
at 06:43
  • msg #540

Re: A Mess In Marbleton

The Wizard begins charging up another bolt of energy


Success: cast sunbolt 4d



FP:10/11 ER:0/3     Status:Levitating     Spells on:2
GM
GM, 172 posts
Sun 4 Nov 2018
at 06:53
  • msg #541

Re: A Mess In Marbleton

Faelar shoots a cutting arrow and leaves a deep scratch on the rock mite.

Gorok connects with the rock mite, but does not do a lot of damage.

Fluffy keeps squeezing, and the rock mite turns into a pile of rocks and liquid magma.

Do'Jherak stabs in the correct direction, but the rock mite manages to scurry out of the way.
Defend or take 1 cut + 10 burn. Failure means you are grappled.

Siirist charges up another spell.



The rock mites keep up their attack on Gorok as if they aren't even aware of anything else.

Combat Info
  • Do'Jherak is in CC with Rock Mite 4
  • Fluffy is in CC with Rock Mite 3's pieces
  • Siirist is 5 yards away
  • Faelar is 5 yards away
  • Gorok is in CC with Rock Mite 1 & 5
  • Rock Mites are SM -1


Rock Mite 1: HP 9/12
Rock Mite 2: Destroyed
Rock Mite 3: Destroyed
Rock Mite 4: HP 11/12
Rock Mite 5: HP -7/12

Do'Jherak
Cleric, 151 posts
Cat Folk
Hunter Cleric
Sun 4 Nov 2018
at 15:04
  • msg #542

Re: A Mess In Marbleton

Do'Jherak dodges back then stabs at the rock mite again.

Successful Retreat Dodge and Attack5 Impaling Damage

HP: 11/11     FP: 12/12    ER: 5/5     Status: Shield 3     Spells On: 1
Gorok
Barbarian, 135 posts
The Mountain
Half-Ogre Gladiator
Sun 4 Nov 2018
at 15:35
  • msg #543

Re: A Mess In Marbleton

As shards of rock flung away from his last swing, Gorok continued the momentum around yet again to hit another rock.

"RAAAAAH!"

Committed Attack: Success.
Targeting most injured Rock Mite.
Damage: 12 crushing.


HP: 28/30
Faelar Blackleaf
Urban Scout, 144 posts
Basic speed 7
Mon 5 Nov 2018
at 21:55
  • msg #544

Re: A Mess In Marbleton

Faelar drew another pointy arrow and aimed at mite number 4 as he stepped closer.

Step, Ready arrow, (crit! +1 to upcoming attack), and aim at #4.
Siirist Reyzorwyn
Wizard, 163 posts
Red Headed Wizard
SQUIRREL
Mon 5 Nov 2018
at 22:43
  • msg #545

Re: A Mess In Marbleton

The Wizard takes aim at rock mite 1.

Maneuver: Aim
GM
GM, 173 posts
Tue 6 Nov 2018
at 00:45
  • msg #546

Re: A Mess In Marbleton

Faelar aims at Rock Mite 4.
Keep in mind that Fluffy is in the way now.

Gorok dusts another rock mite.
Defend or take 3 cut + 4 burn. Failure means you are grappled.

Fluffy moves to grapple Rock Mite 4, but misses in his haste.
I think Do'Jherak has had to retreat 6 total times, so that is 6 yards of extra distance to cover.

Do'Jherak bounces his spear off of the thick rock.

Siirist aims once again, but this time at Rock Mite 1.



Only 2 rock mites left!

Combat Info
  • Do'Jherak is in CC with Rock Mite 4
  • Fluffy is 1 yard from Rock Mite 4
  • Siirist is 5 yards away
  • Faelar is 5 yards away
  • Gorok is in CC with Rock Mite 1
  • Rock Mites are SM -1


Rock Mite 1: HP 9/12
Rock Mite 2: Destroyed
Rock Mite 3: Destroyed
Rock Mite 4: HP 11/12
Rock Mite 5: Destroyed

Do'Jherak
Cleric, 152 posts
Cat Folk
Hunter Cleric
Tue 6 Nov 2018
at 00:51
  • msg #547

Re: A Mess In Marbleton

Do'Jherak steps back and stabs the mite again hard.

Successful Attack. 8 Impaling Damage

HP: 11/11     FP: 12/12    ER: 5/5     Status: Shield 3     Spells On: 1
Gorok
Barbarian, 136 posts
The Mountain
Half-Ogre Gladiator
Tue 6 Nov 2018
at 02:14
  • msg #548

Re: A Mess In Marbleton

"I AM WINNING," said Gorok.

He swung around again.

Block: Success.
Committed Attack: Success.
Targeting Rock Mite 1.
Damage: 12 crushing.


HP: 28/30
Siirist Reyzorwyn
Wizard, 164 posts
Red Headed Wizard
SQUIRREL
Tue 6 Nov 2018
at 18:02
  • msg #549

Re: A Mess In Marbleton

The Wizard loosed his blast at the rock mite he had been aiming at.

Success: Attack
10 burning

GM
GM, 174 posts
Wed 7 Nov 2018
at 23:52
  • msg #550

Re: A Mess In Marbleton

Faelar keeps aiming at Rock Mite 4.
Fluffy is still in the way.

Gorok breaks another few pieces off of the rock mite.

Fluffy grapples Rock Mite 4!

Do'Jherak attempts to stab with his spear, but even after being grappled the rock mite somehow dodges out of the way.

Siirist watches as the rock mite somehow dodges out of the way of the bolt of light.



Only 2 rock mites left!

Combat Info
  • Do'Jherak is in CC with Rock Mite 4
  • Fluffy is 1 yard from Rock Mite 4
  • Siirist is 5 yards away
  • Faelar is 5 yards away
  • Gorok is in CC with Rock Mite 1
  • Rock Mites are SM -1


Rock Mite 1: HP 2/12
Rock Mite 2: Destroyed
Rock Mite 3: Destroyed
Rock Mite 4: HP 11/12 (Grappled by Fluffy)
Rock Mite 5: Destroyed

Do'Jherak
Cleric, 153 posts
Cat Folk
Hunter Cleric
Thu 8 Nov 2018
at 00:05
  • msg #551

Re: A Mess In Marbleton

Do'Jherak steps back and stabs the mite again hard.

Successful Attack. 8 Impaling Damage

HP: 11/11     FP: 12/12    ER: 5/5     Status: Shield 3     Spells On: 1
Gorok
Barbarian, 137 posts
The Mountain
Half-Ogre Gladiator
Thu 8 Nov 2018
at 01:31
  • msg #552

Re: A Mess In Marbleton

Gorok stepped to the side, and swung again.

Committed Attack: Success.
Targeting Rock Mite 1.
Defend at -2.
Damage: 12 crushing.


HP: 28/30     FP: 12/13
This message was last edited by the player at 01:55, Thu 08 Nov 2018.
Faelar Blackleaf
Urban Scout, 145 posts
Basic speed 7
Thu 8 Nov 2018
at 02:55
  • msg #553

Re: A Mess In Marbleton

Faelar continues to aim, hoping that fluffy will move out of the way.
Siirist Reyzorwyn
Wizard, 165 posts
Red Headed Wizard
SQUIRREL
Fri 9 Nov 2018
at 05:10
  • msg #554

Re: A Mess In Marbleton

The Wizard decides to let his companions finish of the remaining rocks
GM
GM, 175 posts
Fri 9 Nov 2018
at 05:36
  • msg #555

Re: A Mess In Marbleton

Faelar keeps aiming at Rock Mite 4.
Fluffy is still in the way.

Gorok keeps breaking rocks into smaller rocks.

Fluffy squeezes the rock mite.

Do'Jherak gouges out a small piece of rock.

Siirist does nothing.



Only 2 rock mites left!

Combat Info
  • Do'Jherak is 1 yard from Rock Mite 4
  • Fluffy is in CC with Rock Mite 4
  • Siirist is 5 yards away
  • Faelar is 5 yards away
  • Gorok is in CC with Rock Mite 1
  • Rock Mites are SM -1


Rock Mite 1: HP -5/12
Rock Mite 2: Destroyed
Rock Mite 3: Destroyed
Rock Mite 4: HP 1/12 (Grappled by Fluffy)
Rock Mite 5: Destroyed

Gorok
Barbarian, 138 posts
The Mountain
Half-Ogre Gladiator
Fri 9 Nov 2018
at 13:15
  • msg #556

Re: A Mess In Marbleton

Gorok stepped to the other side, and swung hard.

Committed Attack: Success.
Targeting Rock Mite 1.
Defend at -2.
Damage: 11 crushing.


HP: 28/30     FP: 11/13
Faelar Blackleaf
Urban Scout, 146 posts
Basic speed 7
Sat 10 Nov 2018
at 06:50
  • msg #557

Re: A Mess In Marbleton

Faelar keeps aiming.
GM
GM, 176 posts
Sat 10 Nov 2018
at 17:06
  • msg #558

Re: A Mess In Marbleton

It takes two more turns for Gorok to crush his rock mite into oblivion. At the same Fluffy manages to squeeze the other rock mite hard enough that some of the magma remnants hit the ceiling of the tunnel.

The tunnel drops to eerily quiet levels once you finish off the rock mites. The walls continue to pulsate with prismatic color changes. Nothing appears to attack you, but the tunnel does not put any of you at ease.

Anyone down HP and need a healing spell? Now is the time to do so or recover lost FP before moving on. Feel free to RP a bit, and then I will move this forward in a day or so if there is no further discussion.
Do'Jherak
Cleric, 154 posts
Cat Folk
Hunter Cleric
Sat 10 Nov 2018
at 19:17
  • msg #559

Re: A Mess In Marbleton

"This one totally had it." the Cleric jokes, "Is anyone injured? I can heal, but then we must take a quick rest before moving on."
Faelar Blackleaf
Urban Scout, 147 posts
Basic speed 7
Sat 10 Nov 2018
at 20:30
  • msg #560

Re: A Mess In Marbleton

Faelar kicked a couple of pebbles aside as he retrieved the two arrows that survived the fight. As he walked, he looked around for hidden passages, traps, and tracks.

Successes: PER by 1, tracking by 5, traps by 6. fail search, recover 2 arrows.
Gorok
Barbarian, 139 posts
The Mountain
Half-Ogre Gladiator
Sun 11 Nov 2018
at 00:08
  • msg #561

Re: A Mess In Marbleton

"Not badly injured," said Gorok. "Your call."
Siirist Reyzorwyn
Wizard, 166 posts
Red Headed Wizard
SQUIRREL
Mon 12 Nov 2018
at 18:48
  • msg #562

Re: A Mess In Marbleton

"I am not getting a good feeling of this passage, we are far farther into this tunnel than would be expected from the size of the previous area... Something happened to make this..."

The Wizard sits down to think about this and recover his FP(6 minutes)
GM
GM, 177 posts
Mon 12 Nov 2018
at 23:19
  • msg #563

Re: A Mess In Marbleton

Nothing bothers your group as you wait a few minutes to recover energy. The walls continue to slow pulse with color. As you keep wandering down the tunnel the walls slowly begin to brighten in their coloration. Combined with your lights is has a very disorienting effect, and it is difficult to tell exactly how far you have journeyed. Sometime later Do'Jherak rounds a bend and notices a potential threat ahead.

About 20 yards in front of you the tunnel widens. It appears to be a roughly circular area maybe 10 yards wide with a domed ceiling, all carved out of the rock. The pulsating colors are especially bright in this room. Standing in the middle of the room is what appears to be a man. He is wearing a thick, filthy robe with occult symbols all over it. His head is bowed as if in prayer, meditation, or deep thought.

The man does not appear to notice you.

Distance to the room is 20 yards, and the man is standing in the middle placing him about 25 yards from your party. How do you approach?
Faelar Blackleaf
Urban Scout, 148 posts
Basic speed 7
Tue 13 Nov 2018
at 00:04
  • msg #564

Re: A Mess In Marbleton

"Let me try to shoot him first." whispered the elf, as he drew an arrow and aimed.
Siirist Reyzorwyn
Wizard, 167 posts
Red Headed Wizard
SQUIRREL
Tue 13 Nov 2018
at 06:50
  • msg #565

Re: A Mess In Marbleton

"I too shall prepare to shoot him" says the Wizard


Success: Sunbolt 6D





FP:10/11 ER:0/3
Gorok
Barbarian, 140 posts
The Mountain
Half-Ogre Gladiator
Wed 14 Nov 2018
at 00:57
  • msg #566

Re: A Mess In Marbleton

Gorok nodded and waited, weapon and shield at the ready.

If possible, he'll step up nearer the front, but not if it would block LoS for the scout or wizard.
Do'Jherak
Cleric, 155 posts
Cat Folk
Hunter Cleric
Wed 14 Nov 2018
at 03:28
  • msg #567

Re: A Mess In Marbleton

Do'Jherak casts Shield on Faelar.

Casting Shield success. Faelar gets +2DB.

HP: 11/11     FP: 12/12    ER: 2/5     Status: Shield 3     Spells On: 1
This message was last edited by the player at 14:03, Thu 15 Nov 2018.
GM
GM, 178 posts
Wed 14 Nov 2018
at 05:25
  • msg #568

Re: A Mess In Marbleton

Readying an arrow or casting a spell does not alert the figure in the chamber.

I'm going to skip ahead to the end of however many aim maneuvers Faelar wants. That means Do'Jherak can cast as many spells as there are seconds of aiming, and then we will resume the combat turn sequence.
Faelar Blackleaf
Urban Scout, 149 posts
Basic speed 7
Wed 14 Nov 2018
at 05:37
  • msg #569

Re: A Mess In Marbleton

Faelar aimed for another second, then released the arrow, targeting the cultist's head

AOD determined, TA head, 7 imp to head

HP 10/10; FP 12/12; Arrows 43/44, 19/19(cut)
Siirist Reyzorwyn
Wizard, 168 posts
Red Headed Wizard
SQUIRREL
Thu 15 Nov 2018
at 19:49
  • msg #570

Re: A Mess In Marbleton

The Wizard takes his time aiming as he slowly moves towards the cultist.


2 turns of step and aim
GM
GM, 179 posts
Fri 16 Nov 2018
at 03:00
  • msg #571

Re: A Mess In Marbleton

Faelar watches as his shot arcs perfectly into the robed figure's hood. The arrow makes contact, but it does not make the usual sound. There is a slight flare of prismatic colors from where the arrow struck, and then the figure sharply raises its head.

The thing standing before you used to be a man, but now it is a husk for something ... else. The eyes have a striking resemblance to the glow of the cave walls, and the skin appears to sag on the bones of the body. The arrow did not penetrate through the skull of the thing, but it is definitely aware of your presence now. The light from the eyes grows in intensity, and a flash of prismatic colors gets flung at Siirist. At the same time the husk begins to wildly cackle, "Heeeeheeeeheeeeheeeeheeee!"

Siirist needs to dodge (parry and block not allowed) or take 5 burning.

Room Modifiers:
No lighting penalty
Initial distance is 25 yards (Please keep track of how far you are, and I'll provide a map once you get close enough)

Gorok
Barbarian, 141 posts
The Mountain
Half-Ogre Gladiator
Fri 16 Nov 2018
at 04:26
  • msg #572

Re: A Mess In Marbleton

"ATTAAACK!!" Gorok yelled as he charged towards the rainbow man.

Move: 7.
Distance: 18.

Do'Jherak
Cleric, 156 posts
Cat Folk
Hunter Cleric
Fri 16 Nov 2018
at 05:27
  • msg #573

Re: A Mess In Marbleton

"Ok Fluffy! Let's go!" Do'Jherak shouts and charges after the barbarian.

Before the combat started; Casting Shield success. Siirst got +2DB.

Charge 6 yards forward.


HP: 11/11     FP: 11/12    ER: 0/5     Status: Shield 3     Spells On: 1
Faelar Blackleaf
Urban Scout, 150 posts
Basic speed 7
Mon 19 Nov 2018
at 16:53
  • msg #574

Re: A Mess In Marbleton

Swearing to himself, Faelar charges forward to close the distance

Full move forward

HP 10/10; FP 12/12; Arrows 43/44, 19/19(cut)
Siirist Reyzorwyn
Wizard, 169 posts
Red Headed Wizard
SQUIRREL
Mon 19 Nov 2018
at 17:01
  • msg #575

Re: A Mess In Marbleton

The Wizard jumps back and out of the way before stepping back forward and throwing his own bolt of magical energy at his enemy, missing horribly.


Success:Dodge
Failure:Innate Attack

GM
GM, 180 posts
Mon 19 Nov 2018
at 20:04
  • msg #576

Re: A Mess In Marbleton

Faelar moves forward.

Gorok charges ahead.

Do'Jherak runs forth.

Fluffy slithers.

Siirist dodges and stays put.


The husk tilts its head much too far to one side to appear human, and this time launches a blast at Faelar. The mad cackle continues, "Hahahahaha!"

Faelar needs to dodge (parry and block not allowed) or take 5 burning.

Room Modifiers:
No lighting penalty
Initial distance is 25 yards (Please keep track of how far you are, and I'll provide a map once you get close enough)

Faelar Blackleaf
Urban Scout, 151 posts
Basic speed 7
Tue 20 Nov 2018
at 03:58
  • msg #577

Re: A Mess In Marbleton

Seeing the projectile, Faelar jumped, twisting as it passed by. He landed, and continued forward.

acrobatic dodge, Full move forward. 16yds moved so far.

HP 10/10; FP 12/12; Arrows 43/44, 19/19(cut), Buffs +2DB
This message was last edited by the player at 22:45, Tue 20 Nov 2018.
Gorok
Barbarian, 142 posts
The Mountain
Half-Ogre Gladiator
Tue 20 Nov 2018
at 05:09
  • msg #578

Re: A Mess In Marbleton

"RAAAAAAAAGH!"

Gorok started to run.

Move: 8.
Distance: 10.

Siirist Reyzorwyn
Wizard, 170 posts
Red Headed Wizard
SQUIRREL
Tue 20 Nov 2018
at 16:54
  • msg #579

Re: A Mess In Marbleton

The Wizard, just glad he wasn't the target this time follows his companions forward as fast as he can.

Full move(3, still levitating)
20 yards away

This message was last edited by the player at 16:55, Tue 20 Nov 2018.
Do'Jherak
Cleric, 157 posts
Cat Folk
Hunter Cleric
Tue 20 Nov 2018
at 20:22
  • msg #580

Re: A Mess In Marbleton

Do'Jherak sprints to keep closing the distance.

Charge 7 yards forward.

Distance: 12 yards.


HP: 11/11     FP: 11/12    ER: 0/5     Status: Shield 3     Spells On: 1
GM
GM, 181 posts
Wed 21 Nov 2018
at 07:27
  • msg #581

Re: A Mess In Marbleton

Faelar artfully moves aside of the blast and keeps his forward momentum.

Gorok is now sprinting.

Do'Jherak sprints as well.

Fluffy slithers in a faster manner.

Siirist slowly levitates forward.


The laughter continues, "Kekekekeke!"

Gorok needs to dodge (parry and block not allowed) or take 13 burning.

Room Modifiers:
No lighting penalty
Initial distance is 25 yards (I think Gorok is now close enough for the map, but I don't have GIMP on my laptop. Let me know if you are confused about positions.)

Gorok
Barbarian, 143 posts
The Mountain
Half-Ogre Gladiator
Wed 21 Nov 2018
at 12:45
  • msg #582

Re: A Mess In Marbleton

"HEY!"

Gorok frowned at the rainbow man as he charged forward.

Dodge: Success.
Move: 8.
Distance: 2.

Do'Jherak
Cleric, 158 posts
Cat Folk
Hunter Cleric
Thu 22 Nov 2018
at 00:54
  • msg #583

Re: A Mess In Marbleton

Do'Jherak keeps running.

Charge 7 yards forward.

Distance: 5 yards.


HP: 11/11     FP: 11/12    ER: 0/5     Status: Shield 3     Spells On: 1
Faelar Blackleaf
Urban Scout, 152 posts
Basic speed 7
Thu 22 Nov 2018
at 01:42
  • msg #584

Re: A Mess In Marbleton

Faelar moved forward another 5 yards before stopping. He drew an arrow but fumbled a little readying it.

21yds moved so far, 4 yards from thing. arrow drawn, but not readied

HP 10/10; FP 12/12; Arrows 43/44, 19/19(cut), Buffs +2DB
GM
GM, 182 posts
Thu 22 Nov 2018
at 08:05
  • msg #585

Re: A Mess In Marbleton

Faelar has a bit of trouble multitasking but moves forward just the same.

Gorok is really close to the thing.
The proximity seems to have drawn its focus. Dodge at -2 or take the damage listed below.

Do'Jherak is nearing the thing as well.

Fluffy slithers right alongside Do'Jherak.

Siirist slowly levitates forward.


The laughter continues, "Kikikikiki!"

Gorok needs to dodge at -2 (parry and block not allowed) or take 11 burning.

Room Modifiers:
No lighting penalty
Initial distance is 25 yards (I think Gorok is now close enough for the map, but I don't have GIMP on my laptop. Let me know if you are confused about positions.)

Gorok
Barbarian, 144 posts
The Mountain
Half-Ogre Gladiator
Thu 22 Nov 2018
at 16:42
  • msg #586

Re: A Mess In Marbleton

Gorok took the hit, almost directly, but he mostly ignored the injury as he plowed into the rainbow man.

"OUCH."

Shield Rush: Success.
Damage: 13 cr.


HP: 27/30
This message was last edited by the player at 20:18, Thu 22 Nov 2018.
Do'Jherak
Cleric, 159 posts
Cat Folk
Hunter Cleric
Sun 25 Nov 2018
at 22:07
  • msg #587

Re: A Mess In Marbleton

Do'Jherak closes the distance, "Fluffy, grab it!"

Charge 5 yards forward.

Distance: 0 yards.


HP: 11/11     FP: 11/12    ER: 0/5     Status: Shield 3     Spells On: 1
This message was last edited by the player at 22:08, Sun 25 Nov 2018.
Faelar Blackleaf
Urban Scout, 153 posts
Basic speed 7
Sun 25 Nov 2018
at 22:26
  • msg #588

Re: A Mess In Marbleton

The elf found the string and readied the arrow. He too careful aim at the creature.

21yds moved so far, aim

HP 10/10; FP 12/12; Arrows 43/44, 19/19(cut), Buffs +2DB
Siirist Reyzorwyn
Wizard, 171 posts
Red Headed Wizard
SQUIRREL
Mon 26 Nov 2018
at 18:45
  • msg #589

Re: A Mess In Marbleton

The Wizard, just glad he wasn't the target this time follows his companions forward as fast as he can. Realizing that levitating was easier but running might be ever so slightly faster, The Wizard sticks his legs out onto the floor and begins running the last few yards to get in range.

Full move(4, walking)
13 yards away

GM
GM, 183 posts
Tue 27 Nov 2018
at 00:08
  • msg #590

Re: A Mess In Marbleton

Faelar aims from only 4 yards away.

Gorok attempts to slam the thing, but a blast of prismatic light emerges from the husk's eyes and stops Gorok short.
It continues fire. Dodge at -3 or take the damage listed below.

Do'Jherak is right next to the husk.

Fluffy slithers around the back of the husk.

Siirist is getting closer.


The laughter warps into: "Chichichichichi!"

Gorok needs to dodge at -3 (parry and block not allowed) or take 15 burning.

Room Modifiers:
No lighting penalty

Do'Jherak
Cleric, 160 posts
Cat Folk
Hunter Cleric
Tue 27 Nov 2018
at 00:25
  • msg #591

Re: A Mess In Marbleton

Do'Jherak moves around behind the husk.

Charge 5 yards around the husk.

Distance: 0 yards.


HP: 11/11     FP: 11/12    ER: 0/5     Status: Shield 3     Spells On: 1
Gorok
Barbarian, 145 posts
The Mountain
Half-Ogre Gladiator
Tue 27 Nov 2018
at 00:51
  • msg #592

Re: A Mess In Marbleton

Gorok took another scalding blow from the light, stepped to the creature’s left side, and swung his flail around at the rainbow man’s torso.

"HEY. THAT HURTS."

Dodge: Fail, taking 3 injury.
Committed Attack: Success.
Defend at -2 (-6 if Parry), or take 12 crushing damage.


HP: 24/30
Faelar Blackleaf
Urban Scout, 154 posts
Basic speed 7
Tue 27 Nov 2018
at 03:48
  • msg #593

Re: A Mess In Marbleton

the elf waits to see if the others get out of his way and then continues to aim.
wait, then aim round 2
This message was last edited by the player at 04:25, Tue 27 Nov 2018.
Siirist Reyzorwyn
Wizard, 172 posts
Red Headed Wizard
SQUIRREL
Tue 27 Nov 2018
at 18:25
  • msg #594

Re: A Mess In Marbleton

The Wizard, just glad he wasn't the target this time follows his companions forward as fast as he can.

Full move(4, walking)
9 yards away

GM
GM, 184 posts
Tue 27 Nov 2018
at 18:28
  • msg #595

Re: A Mess In Marbleton

Faelar aims again.

Gorok lands a blow on the thing.

Do'Jherak moves to the rear of the husk.

Fluffy grapples the husk.
HP: 16/25

Siirist is getting closer.


The laughter warps into: "Kakakakaka!"

Fluffy loses a good chunk of flesh as the husk looks down and launches an eye blast.

Room Modifiers:
No lighting penalty

Husk HP: 2/9

Siirist Reyzorwyn
Wizard, 173 posts
Red Headed Wizard
SQUIRREL
Tue 27 Nov 2018
at 23:19
  • msg #596

Re: A Mess In Marbleton

The Wizard slows to a slow walk as he begins to cast a powerful spell.


Concentrate on Great Haste and step.
8 yards

Do'Jherak
Cleric, 161 posts
Cat Folk
Hunter Cleric
Tue 27 Nov 2018
at 23:21
  • msg #597

Re: A Mess In Marbleton

Do'Jherak attempts a tricky attack, but just misses.

Failed attack by 1.

HP: 11/11     FP: 11/12    ER: 0/5     Status: Shield 3     Spells On: 1
Gorok
Barbarian, 146 posts
The Mountain
Half-Ogre Gladiator
Wed 28 Nov 2018
at 00:13
  • msg #598

Re: A Mess In Marbleton

Taking advantage of the Rainbow man’s attention being taken by the snake, Gorok took a vicious swing at the husk’s skull.

"WHAT ARE YOU DOING STUPID RAINBOW MAN.”

AOA: Success (after using Luck...)
Damage: 18 crushing to the skull.
If he’s facing away, I assume he has -2 to defend for attack from the side, plus -2 for looking down?


HP: 24/30     FP: 12/13
Faelar Blackleaf
Urban Scout, 155 posts
Basic speed 7
Wed 28 Nov 2018
at 05:27
  • msg #599

Re: A Mess In Marbleton

Waiting for each of his companions to act first, Faelar finally looses his arrow targeting the eye.

Success, 7 imp to eye
GM
GM, 185 posts
Wed 28 Nov 2018
at 06:04
  • msg #600

Re: A Mess In Marbleton

Faelar waits until everyone else has acted, and then fires an arrow into the husk's eye. A burst of prismatic color washes out from the socket.

Gorok dents the husks's skull, and there is a visible patch of colored lights shining through the husk's skull.

Do'Jherak misses his attack.

Fluffy grapples the husk.
HP: 7/25

Siirist casts a spell.


The laughter shows no sign of diminishing despite the massive amount of damage the husk took, "Kyukkyukkyukkyukkyuk!"

Fluffy again takes a good bit of damage from the blast.

Room Modifiers:
No lighting penalty

Husk HP: -81/9 (Grappled, One Eye)

Gorok
Barbarian, 147 posts
The Mountain
Half-Ogre Gladiator
Wed 28 Nov 2018
at 12:25
  • msg #601

Re: A Mess In Marbleton

Gorok swung again at the husk’s skull.

"DIE.”

AOA: Success.
Damage: 14 crushing to the skull.


HP: 24/30     FP: 11/13
GM
GM, 186 posts
Wed 28 Nov 2018
at 17:06
  • msg #602

Re: A Mess In Marbleton

The husk gets hit in the skull, and lets out one last chuckle as the light leaves the corpse, "Hahhahhahhahhah!"

The robes fall to the floor of the cavern and the desiccated body sends bits out everywhere. Some of it looks quite a bit like jerky.

Congrats on beating the last enemy in this dungeon! This husk was a only a "boss" in the sense that it was finishing up part of the story. There were other much more difficult enemies that you already fought.

Make any rolls you think are relevant for this room.

Do'Jherak
Cleric, 162 posts
Cat Folk
Hunter Cleric
Wed 28 Nov 2018
at 17:19
  • msg #603

Re: A Mess In Marbleton

Do'Jherak smiles as the husk disintegrates, "Excellent work Fluffy! Rest now, I will heal you before we leave."

He then sets about searching the room for valuables.

Search success by 2, Per 15 success by 7, Scrounging 15 success by 6.
GM
GM, 187 posts
Wed 28 Nov 2018
at 18:39
  • msg #604

Re: A Mess In Marbleton

Do'Jherak finds a gold-and-ruby signet ring among the jerky remains.

[Private to Siirist Reyzorwyn: Siirist recognizes the markings on the ring as being associated with Lee's rich merchant family.]

[Private to Gorok: Gorok estimates the worth of the item at around $775 (subject to Getting a Good Deal, of course).]
This message was last edited by the GM at 02:39, Thu 29 Nov 2018.
Faelar Blackleaf
Urban Scout, 156 posts
Basic speed 7
Thu 29 Nov 2018
at 02:55
  • msg #605

Re: A Mess In Marbleton

Faelar pulled the arrow out of the eye, the tip was still sharp, It looked good for another shot. The other one was a shattered mess thanks to Gorok's frenzied smashing. The elf shrugged. It was a small price to pay. He thoroughly searched the body and room, looking for items of worth and any hidden doors.

successes on scrounging by 1, PER by 3, traps by 5, and search by 4

HP 10/10; FP 12/12; Arrows 43/44, 19/19(cut), Buffs +2DB
Gorok
Barbarian, 148 posts
The Mountain
Half-Ogre Gladiator
Thu 29 Nov 2018
at 13:12
  • msg #606

Re: A Mess In Marbleton

"Tht ring looks pretty valuable," said Gorok, absently picking brains off his flail. "What the hell was that thing. Rainbow demon possessing some corpse or something? This is why you don’t do evil rituals. That shit will mess you up."
Siirist Reyzorwyn
Wizard, 174 posts
Red Headed Wizard
SQUIRREL
Thu 29 Nov 2018
at 22:53
  • msg #607

Re: A Mess In Marbleton

"The ring appears to be some sort of marking I have seen recently... now where was that" The Wizard says stooping to look at the ring and scratching his head.
"I think it may have been on the Inn upstairs... or maybe it was the merchant lady was wearing it... I don't remember exactly but something like that."
Do'Jherak
Cleric, 163 posts
Cat Folk
Hunter Cleric
Thu 29 Nov 2018
at 23:04
  • msg #608

Re: A Mess In Marbleton

"This ring belongs to Lee's family then?" Do'Jherak asks, "Excellent! Perhaps we can get a reward for it's safe return!"
Siirist Reyzorwyn
Wizard, 175 posts
Red Headed Wizard
SQUIRREL
Thu 29 Nov 2018
at 23:08
  • msg #609

Re: A Mess In Marbleton

"Perhaps this was Lee's Uncle... She said he dabbled in magic down here and disappeared..."
GM
GM, 188 posts
Fri 30 Nov 2018
at 02:23
  • msg #610

Re: A Mess In Marbleton

You can all discuss what you want to do with the ring on the way back. To leave the dungeon though you all need to cross back through the room lined with evil runes. That means I need the same HT roll from everyone (after any buffs you cast, of course).
Gorok
Barbarian, 149 posts
The Mountain
Half-Ogre Gladiator
Fri 30 Nov 2018
at 02:31
  • msg #611

Re: A Mess In Marbleton

"I guess that explains where he disappeared to," said Gorok. "Serves him right for dabbling with evil magic."
Faelar Blackleaf
Urban Scout, 157 posts
Basic speed 7
Fri 30 Nov 2018
at 02:50
  • msg #612

Re: A Mess In Marbleton

"I don't know if we should tell her that we killed him. Maybe we should just say that we found him like this."
Gorok
Barbarian, 150 posts
The Mountain
Half-Ogre Gladiator
Fri 30 Nov 2018
at 03:34
  • msg #613

Re: A Mess In Marbleton

"I don’t think it was him," he said. "Look at the corpse. It’s completely dried out, and it looked like that the whole time. I think whatever the rainbow thing is was using him like a vessel."
Faelar Blackleaf
Urban Scout, 158 posts
Basic speed 7
Fri 30 Nov 2018
at 05:40
  • msg #614

Re: A Mess In Marbleton

"Like I said. He was dead when we found him. It will be best."
Gorok
Barbarian, 151 posts
The Mountain
Half-Ogre Gladiator
Fri 30 Nov 2018
at 13:55
  • msg #615

Re: A Mess In Marbleton

"Makes sense," he said. "She’ll probably want the ring. Maybe even a reward for it."

HT: Success by 4.
Lee
NPC, 11 posts
Sat 1 Dec 2018
at 16:03
  • msg #616

Re: A Mess In Marbleton

The party begins the slow trudge back up to the inn. The walls of the tunnel continue to glow even after ending the threat.

After grabbing all the loot, Gorok looks a bit ridiculous but manages to keep moving forward at a slow pace. Everyone makes it through the evil runes just fine, but Siirist feels really thirsty after his crossing. The rest of the journey is uneventful and soon enough you arrive at the door exiting to the inn.

It takes Lee much longer than the past few times to open the door. When it does finally crack open, you can see Lee holding a knife by her side, but she quickly puts it away when she recognizes you all. She exclaims, "I wasn't sure you lot were still alive after you did not come back last night!"
This message was last updated by the player at 16:03, Sat 01 Dec 2018.
Gorok
Barbarian, 152 posts
The Mountain
Half-Ogre Gladiator
Sat 1 Dec 2018
at 16:31
  • msg #617

Re: A Mess In Marbleton

"Yeah, we got tired and found an evil shrine to sleep in instead of get melted by evil magic," said Gorok. "Also, I think we found your dead uncle. He got killed by some evil magic he was playing with. We brought souvenirs." He smiled and held up the enormous mound of loot.
Do'Jherak
Cleric, 164 posts
Cat Folk
Hunter Cleric
Sat 1 Dec 2018
at 16:35
  • msg #618

Re: A Mess In Marbleton

"This one had his doubts as well." Do'Jherak says, then he fishes the ring out of his pocket, "As Gorok said we did find where your uncle had been 'dabbling' and it had been cleansed. The Wizard believe this ring belonged to him?"

"In any case, the ring belongs to you." the cat-boy says handing it over,"We should wash up from the stench before we go to the market. Perhaps you can help us avoid any merchants who are known to cheat adventurers like us?"
Lee
NPC, 11 posts
Sat 1 Dec 2018
at 16:51
  • msg #619

Re: A Mess In Marbleton

Lee is startled by the ring and says, "Uncle Merle's ring! You found it!"

She briefly composes herself and says, "The family had suspicions about Merle, but we could not confirm them. Thank you for giving me the ring, as now we can hopefully keep our name out of the mud. Thank you for taking care of the problem."

With a deft twist, Lee tries the ring on several of her fingers until she finds one it fits on. She continues, "Now, let's discuss a reward for your actions. Certainly this ring is worth a good amount of money by itself, but sadly I do not have that kind of coin on me. What I can do is talk with the Merchant Guild in town and make sure you get the maximum possible amount for anything you sell in the next few weeks. I will also extend your stay here at this inn for free for a week starting now. Does that sound agreeable to you?"

To clarify exactly what the deal is, you would be able to sell stuff as if you were Very Wealthy for the next few weeks in this town. You also get an extended stay at the inn since you've already used a few days.
This message was last updated by the player at 16:51, Sat 01 Dec 2018.
Gorok
Barbarian, 154 posts
The Mountain
Half-Ogre Gladiator
Sun 2 Dec 2018
at 02:42
  • msg #620

Re: A Mess In Marbleton

Gorok shrugged. "Can’t argue with that."

He almost forgot his pants had burned off.

"Hey, would one of you guys mind grabbing me a loincloth? Something more sturdy than my previous pants..."



Gorok spent the next day or so taking advantage of the good sell prices and upgraded his weapon and shield.
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