In reply to The World (msg # 132):
On the premise it is fun to tinker with the game I will play along here.
First lets acknowledge the rule from the phb:
quote:
To make a group ability check, everyone in the group makes the ability check. If at least half the group succeeds, the whole group succeeds. Otherwise, the group fails.
This makes since to me for all situations where the group is collectively discussing their knowledge or working as one.
I would consider different approaches for circumstances such as below.
- The player is acting individually and may not be sharing with the group
- It is pass fail per player and not per group
I see a temptation for reducing the number of rolls but having been chastised in the past for only the appearance of limiting it to a single roll I cringe for the time it does not go the players way.
In short I think it is appropriate to use the default rules in all group scenarios and individual rolls where the DM sees necessary.
I also think that most skill rolls should be behind the screen for most skill checks. Over the table I try to have players roll as much as possible because it is fun. On the forum it is not fun. It is even a chore. I would happily push everything to the DM to roll. As a DM I would keep a set of dice where I posted from just to whip out rolls without dealing with the dice roller. It makes it more fun and less of a chore.
Whatever anomaly exist, such as the weakest person forcing opening the door instead of the strongest, can be easily narrated to make since. (The strongest guy weakened the door and not realizing it was about to give stopped only to have the gnome knock it over with a well placed shoulder).