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01: Meta-game discussion.

Posted by ControlFor group 0
Control
GM, 413 posts
GM
--
Wed 28 Apr 2021
at 21:30
  • msg #117

Re: 01.01: Meta-game discussion

Re: Baylee's Crotch Grab
Baylee: Crotch Grab: 4dF(-1) + Fight(+4) vs Amin: 4dF(+0) + Fight(+3) = TIE
Success  at a Cost

So, as always, you have the option of accepting success at a cost or investing a fate-point again.  Amin is not conceding at this point.

HOWEVER...
In the IC post, you wrote that you rolled with Provoke, but the dice-roller days you rolled with fit.  Baylee has both at +4, but one is a physical attack, the other is a social attack, and both will have radically different outcomes.   Which do you prefer?
Bai Ling-Li
Player, 45 posts
Thu 29 Apr 2021
at 04:17
  • msg #118

Re: 01.01: Meta-game discussion

Provoke. I wanted to set up for a stunt if I succeed. I want to save my last Fate Point here, so success at a cost seems fine. Is it for me to define the cost?
Control
GM, 414 posts
GM
--
Thu 29 Apr 2021
at 05:00
  • msg #119

Re: 01.01: Meta-game discussion

Sure, if you like. I'm quite happy to have you make those suggestions.
Control
GM, 415 posts
GM
--
Thu 29 Apr 2021
at 06:29
  • msg #120

Re: 01.01: Meta-game discussion

Viper
Maissa rolled 4dF(0) + Athletics (+2) + Covering Fire (unknwn) vs Marines (+2) : Success

The free invoke on Covering Fire is now used up.  The Aspect remains in play, however, as the tech-crew will continue to fire at least until the round/exchange is complete...  Anyone else using for dice-advantage, will need to spend a fate-point to invoke it.


She forgot to shout to Gilina to also use this diversion to change places...
I hadn't forgotten.  She'll be following momentarily. I just wanted to see how you directed things first.  :)

Maissa rolled Shoot (1). Is there a way I can spend 1 Will point to help hit the target? "The desire to hit guides the bullet" is an old saying among shooters...

Correction: 
Viper rolled 4dF(+1) + her Skill: Shoot(+3) for a result of Shoot(+4).

Marine-mob rolled 4dF(-1) + Shoot(+2) for defend(+1)

So, my interpretation:
Viper attacked with Shoot(+4) vs Marine-Mob Shoot(+1), giving Viper a 3-shift success, which is a SUCCESS WITH STYLE

Marine-Mob takes 3-shifts of stress, which takes their physical stress track from  P:[X][2][3] to P:[X][2][X], but they don't take any additional consequences.

Because you had a success with style, you also get a boost (a transitory Aspect). It's up to you to define that how you wish, but the Aspect will disappear and become unavailable once it's invoked.



Although it's not necessary because of the success of Viper's roll, you still have two fate-points to spend if you want to.  You just need to find an existing Aspect to use, and find a ways to tie it to the narrative.

Hm.  In looking over the Aspects in Play thread, I notice that Lincoln Spohr had also created an Aspect called "Covering Fire".  So... since I had the tech-crew created it too, I guess it's just easier to say that one free invoke remains on it...  which means you wouldn't need to spend a fate-point to invoke it.  You could also invoked Sheng-Xion's Psi-Cloud to say that the marines were made too "slow and stupid" to avoid her return fire...

Invoking one of those now would increase the levels of stress applied and force them to take additional Consequences. So,... actually doing damage. The marines currently have a Consequence track that looks like this: C:[2][X][6].    If you invoke one free Aspect (applying 5-shifts of stress), you could force them to take a minor consequence.  P:[X][2][X], C:[X][X][6].   Invoking both, would allow you to apply 7-shifts of stress and allow you to force them to take a Severe Consequence instead.  P:[X][X][3], C:[2][X][X].

Both invokes, however, would deprive anybody else of invoking those Aspects for free after this.

It's your call.  How would you like to proceed?
This message was last edited by the GM at 07:22, Thu 29 Apr 2021.
Chang Sheng Xin
Player, 80 posts
"Thou hast attended to
my thoughts from afar."
Thu 29 Apr 2021
at 06:55
  • msg #121

Re: 01.01: Meta-game discussion

Bai Ling-Li:
The narrative/crunchy balance in this system is intriguing.

+1.  I have noticed the former more than the latter in my previous Fate experience.  Following the crunchy details in this thread is very interesting.  :)
Maissa Haukea
Player, 27 posts
"Viper"
exhilarated pilot
Thu 29 Apr 2021
at 19:19
  • msg #122

Re: 01.01: Meta-game discussion

Control:
Because you had a success with style, you also get a boost (a transitory Aspect). <Blue>It's up to you to define that how you wish, but the Aspect will disappear and become unavailable once it's invoked.

Maissa finds out this pistol takes a gentle shape in her hand ;) and feels this toy is like an extension of herself, hence I suggest an aspect of : "These Peps are Made for Shooting". She may get bored of it, or the nice handle will wear off

quote:
Lincoln Spohr had also created an Aspect called "Covering Fire".

I knew, but I felt - metagaming-wise - that it would not be nice from me to give orders to a player, and have his PC keep covering me and shooting like an automatic tennis-partner machine throws a ball every 3 seconds - instead of doing what the player wanted Spohr to do. So I did not count on him - now I discover he's a NPC ;)
But it's also good to know that, amongst the tech-crew, only one was actually firing at the Marines! ;)
Control
GM, 417 posts
GM
--
Thu 29 Apr 2021
at 20:24
  • msg #123

Re: 01.01: Meta-game discussion

I'm gonna change it a little bit... but I love the underlying justification.  This one should probably be private, since you're the only one holding that particular pep...

Boost: Like This Pep Was Made for Me (Viper) introduced.

Spohr is my GM-PC,  Unlike the others, I"m treating him like a PC with a full stat workup.  He's got motivations, etc... but he is still a NPC.  As such, he's open to your manipulation.   But there may be times when your manipulation goes against his core motives... and then there may be conflicts...

The Tech-Crew is basically unarmed.  They were working on the ship and probably realized that this was their best chance of getting off-station once the reactor core ejection failed.  So, they were patching parts of it back together to get her space-worthy, when the marine-mob came onto the scene.  It's pure luck that they even had one pep among them...

And Gilina... I figure she burned her hand during the rebuild and was across the room at the toolbox accessing a first aid station for med-gel when the marine-mob came into it...

But hey, they're a tech-crew.  They can jury-rig stuff together. That's what they do!
This message was last edited by the GM at 20:25, Thu 29 Apr 2021.
Control
GM, 418 posts
GM
--
Fri 30 Apr 2021
at 03:48
  • msg #124

Re: 01.01: Meta-game discussion

Ongoing Klaxons
Decompression Immanent

So...  We may have another PC incoming.  I'm gonna say that they were among the convict-mob that were inside the flight-deck...  And Barrett... well, Barrett's going to have to find another way off the station.

Remember, these kinds of shows, there's all sorts of "but he didn't really die!" events...
Chang Sheng Xin
Player, 82 posts
"Thou hast attended to
my thoughts from afar."
Fri 30 Apr 2021
at 06:19
  • msg #125

Re: 01.01: Meta-game discussion

Sorry, I'm a bit confused.  Where exactly are the good guys and the bad guys now?

As soon as the mesmerizing light show starts, CSX is going to make his move (and conveniently avoid getting locked out, if he is still in the hallway?).

If there are any good guys needing help, he would want to come to their aid.

Do we have any maps handy of the current layout and current people nearby?  O_o
Control
GM, 419 posts
GM
--
Fri 30 Apr 2021
at 06:46
  • msg #126

Re: 01.01: Meta-game discussion

General placement hasn't changed, except that Viper and Gilina nave made it to the tech-crew.  Bek & Spohr are on the right side, behind barrels, I presume.   Marines are where they were, control-room folks are where they were.

Doors to corridor are locked.  Door from control-room to flight deck isn't.

Yeah, okay. I'll put another map together.  It's the single biggest thing I despise about gaming on this forum, though.
This message was last edited by the GM at 06:47, Fri 30 Apr 2021.
Chang Sheng Xin
Player, 83 posts
"Thou hast attended to
my thoughts from afar."
Fri 30 Apr 2021
at 06:53
  • msg #127

Re: 01.01: Meta-game discussion

Sorry, and thanks!  :)
Maissa Haukea
Player, 29 posts
"Viper"
exhilarated pilot
Fri 30 Apr 2021
at 08:26
  • msg #128

Re: 01.01: Meta-game discussion

I'm afraid I'll need some help to visualize the ship in the scene :)

quote:
her eyes flickered ...to the opened on-ramp to the Orishi

quote:
there was a burst of white-ish exhaust from the rear of the Orishi as a small orange light above the entry started blinking, heralding the imminent opening of the ship's airlock.

quote:
there was a hiss of decompression as the orange beacon at the rear of the Orishi lit up, warning of imminent airlock opening.


So there's a ramp, I imagine at the rear of the Orishi, leading to the hull. The hull is isolated by airlocks from the other parts external-facing (Bridge / Command, propulsion), which have at least one entry (or does it have entries on both sides?). While the flight deck and the control room are being ready to have their atmosphere flushed out, the not-hull parts of the Orishi were pressurized and are now opening. Does Viper see one of the tech remotely opening the entry with some device?
This message was last edited by the player at 16:20, Fri 30 Apr 2021.
Virtanen
Player, 3 posts
Fri 30 Apr 2021
at 09:26
  • msg #129

Re: 01.01: Meta-game discussion

As I understand it, two things are going on right now:
  • Ongoing fight in the Control Room. People need to get out soon. "Campbell" + 1 are in a situation.
  • Imminent fight in the Orishi's Flight Deck. PCs and the allied station hands are locked in with the Marines (6).


I have a few proposals for you all to consider in order of my personal preference - whichever you'd express more interest in is what I'm going to work on.
  1. Virtanen took advantage of the chaos and nicked a dead Marine's equipment & is among the Marines (6) on the Flight Deck. Working ship, survivors, bolted entrance. Good juncture to turn on them.
  2. From elsewhere in the ship, Virtanen is fighting his way into the Control Room. He may have gathered a party of last-minute convict comrades. He may have screwed with explosives along the way.
  3. Virtanen attends to the situation "Campbell" + 1 are in and meet the PCs in the Control Room. They're either last-minute comrades or has something he needs. Virtanen possibly wanted to solo what the PCs are doing.


Non-exhaustive but this is what I can think of. LMK what you think.
This message was last edited by the player at 09:31, Fri 30 Apr 2021.
Control
GM, 424 posts
GM
--
Fri 30 Apr 2021
at 09:35
  • msg #130

Re: 01.01: Meta-game discussion

Viper
OH, I guess I did say the ramp was down...  WHoops.  Well why the hell didn't the tech-crew withdraw into the Orishi to begin with?  THat's kinda stupid.  So... I'm saying that ramp was down, but airlock had just now cycled.   I'll make a point of making a narrative explanation for that later.   I think you can blame the ship's on-board AI for that one!

There is but one accessible entry to the Orishi at the moment, and that's through the rear on-ramp, between the two large thrusters.  We can say there's another elsewhere if you like, but it's not accessible at the moment


While the flight deck/control room is being ready to have its atmosphere flushed out, the not-hull parts of the ship were pressurized and are now opening. Does Viper see one of the tech remotely opening the entry with some device?

The hull opening procedure was triggered by Rayfe's successful hacking of the control-room systems.  Standard procedure would give klaxons and lights warning of depressurization, after a set period it would go to internal lockdown (so nobody accidentally opens the door to the corridor while there's no atmo on the other side), vent flight deck atmo, declamp flight deck contragravity, and let the ship go...

If someone's stuck on the flight deck at that time... they probably wouldn't be blown out into space, because depressurization happened in a controlled manner.   But it's still zero-atmo and zero-gee.  They wouldn't survive long.

I'm envisioning that the tech-crew had been fighting to hack their way back into the Orishi after emergency lockdown procedures happened.  Why that happened?  I dunno.


Does that help?
Control
GM, 425 posts
GM
--
Fri 30 Apr 2021
at 09:49
  • msg #131

Re: 01.01: Meta-game discussion

Virtanen

Thanks for jumping in!

Some clarifications:
Campbell is one of the marine-mob.  He's bleeding out.  So, one of the other marine-mob guys is probably doing the medtech thing.

Those in the control room.  Yup.  They need to get to the Orishi in the next minute.  And it looks like they need to go through the marine-mob to do so.  Though, really, I'm thinking the marine-mob is aware of the immanent depressurization and are probably about to rush the tech-crew and the entrance to the Orishi.  I think everybodoy is about to make for the ships' entry as there really is no other practical way off the space station flight deck.

PCs and the allied station hands are locked in with the Marines (6).
That is an accurate assessment

On the map:
Dark Blue are PCs.
Pink are PCS (Spohr, Maxir, Lone-Eye, Gilina, tech-mob (x2), Scattered convict mob)
Red are marine-mob (now down to x4)

Virtanen took advantage of the chaos and nicked a dead Marine's equipment & is among the Marines (6) on the Flight Deck. Working ship, survivors, bolted entrance. Good juncture to turn on them.
This is the best of the three suggestions, for me.  It's simple, straight-forward, and in-keeping with what has gone before.  So, hoorah for narrative consistency.

Bek's player had introduced a thick-set one-eyed woman who was a lousy shot with a pep (particle-projection pistol)...
This message was last edited by the GM at 09:49, Fri 30 Apr 2021.
Rayfe Karnell
Player, 22 posts
Fri 30 Apr 2021
at 12:33
  • msg #132

Re: 01.01: Meta-game discussion

Apologies in advance if I went too far, but I thought that posting Karnell's actions on the glass breaking would save us a little time. If he hasn't done enough damage to get through the glass, do feel free to delete that final paragraph!
Chang Sheng Xin
Player, 85 posts
"Thou hast attended to
my thoughts from afar."
Mon 3 May 2021
at 00:25
  • msg #133

Re: 01.01: Meta-game discussion

Chang Sheng Xin:
If there are any good guys needing help, he would want to come to their aid.

Narrator:
Tech-Crew rolled 4dF(+3) + Shoot(+1) vs Marine-Mob 4dF(+2) + Shoot(+2) to create Aspect Covering Fire
Result is a TIE: Success with a cost
Tech-Crew creates Covering Fire but they lose a man in the cross-fire

CSX is looking for any good guys needing help.  Where exactly is the tech crew member that was hit in the cross-fire?  Was the damage obviously lethal, or is the man potentially savable?
Control
GM, 429 posts
GM
--
Mon 3 May 2021
at 17:05
  • msg #134

Re: 01.01: Meta-game discussion

CSX is looking for any good guys needing help.  Where exactly is the tech crew member that was hit in the cross-fire?  Was the damage obviously lethal, or is the man potentially savable?

On the map, they'd have been clustered with tech-12 & tech2 behind Barrels of Plesian Slug Wine, but before the ship.

The "lose a man" thing came about because of the abstraction of dealing with mob-mechanics.  Technically, they are "taken out", which could be dead, could be unconscious, could be jibbering in fear, could be "gone catatonic".    Regardless, they're not in the fight anymore.

Where is CSX?  I don't have a clue about this from what you've posted.

Moving forward today.
Control
GM, 430 posts
GM
--
Tue 4 May 2021
at 22:41
  • msg #135

Re: 01.01: Meta-game discussion

Baylee's Attack
Baylee Attack: 4dF(-2) + Fight(4) + invoke: Amin:Internal Damage(+2)
Baylee -1 fate point (now at zero)
Amin Defend:  4dF(-1) + Fight(+3) --> Baylee Attack(+4) vs Amin Defend(+2)
Baylee's Attack SUCCEEDED
Amin takes 2 shifts of stress
Amin takes on the Moderate Consequence Cracked Ribs.
Amin: P:[X][X][X], C[X][4][X] becomes P:[X][X][X], C[X][X][X]

In reviewing the scene, I'd say that you definitely played up Hot or Cold--I am Never In-Between.  So, I'll give you a fate point back for that.  Kinda phyrric at this stage of the scene, but there it is.

As Amin's Stress-track and Consequence track are full, I am having him concede the fight. From a meta-game perspective, this means I define how he goes out, not you.

However, I want the decision as to whether he makes it on-board the Orishi to be the PCs call, not mine.  I can run it either way.  My only requirement is that he is not killed in this scene.  If you leave him behind, that's not killing him...
Control
GM, 431 posts
GM
--
Tue 4 May 2021
at 22:55
  • msg #136

Re: 01.01: Meta-game discussion

Virtanen: Re: Attack on Marines

I'm still dealing with this as Mob mechanics.  But the marines are currently split 2 facing the control-room, two facing the tech-crew.  Which two are you dealing with?

Virtanen rolled 4dF(-2) + Fight(+3) to jump one of the marines.
Marine-Mob-A(2) rolled 4dF(-2) + Fight(+3) for Defense
Result: TIE == No Damage, but you gain a boost

What do you want for a boost?
Virtanen
Player, 5 posts
Tue 4 May 2021
at 23:04
  • msg #137

Re: 01.01: Meta-game discussion

You pick one.

Shoulder (& Formation) Broken
Locked In Here With Them
Doesn't Know They Lost The Clip
Vision Blurring From Adrenaline


- Sidhe
Control
GM, 432 posts
GM
--
Tue 4 May 2021
at 23:23
  • msg #138

Re: 01.01: Meta-game discussion

Love the "Doesn't Know They Lost the Clip!

Since we're dealing with mob-mechanics, a one-shift success is enough to diminish the mob by 1.  Two shifts... well, there's only two left...  The third one (after Spohr shot the fourth) is fleeing...  not that he's got anywhere to go at the moment...
Control
GM, 433 posts
GM
--
Tue 4 May 2021
at 23:30
  • msg #139

Re: 01.01: Meta-game discussion

CSX:
OOC: I am self-compelling We Feel Your Pain, whether or not it is worth a fate point.  In character, that is definitely what CSX would do.  :)

Given where we are and how the scene is going, I'm not going to require mechanics to determine this.  It's enough that CSX is dragging the downed tech-crew member into the Orishi...
Control
GM, 434 posts
GM
--
Tue 4 May 2021
at 23:30
  • msg #140

In general...


The scene is just about wrapped up.  Just two more pesky marines to take care of, and I'm looking for Baylee & Rayfe to either engage the remaining marines (with Virtanen), or skirt past them to the Orishi.  Also, Virtanen...

One that's wrapped up, we can prose-out (no mechanics) the departure and that will wrap up the scene & session.
Control
GM, 437 posts
GM
--
Tue 11 May 2021
at 22:41
  • msg #141

Okay, scene wrap-up...

Sorry for shorting the combat, but I think we've had enough of that for right now.  You guys are really getting into the flow of FATE!

All of you refresh your FATE Pool, back to your starting levels except Bek & Sheng-Xin who remain at 4 fate-points, as refreshing does not lower your pool.


  • Viper made her way through to the cockpit.  She's actually flying the rig with Tech-Girl Gilina working on systems operations at the moment.
  • Baylee, Rayfe, Sheng-Xin , Bek, Virtanen, Lincoln all made it aboard and are currently in the rear hold of the Orishi.
  • Commander Amin & Tech-Crew 1 are both Heavily injured
  • Other people on-board are:
  • Maxir
  • Tech-Crew  Mob (+2)
  • Penal Colonist Mob (henceforth "PCM") - an undefined number of people with various skill-sets we can use as needed, particularly useful for time-consuming projects of little to no dramatic value.
  • Android Tau

This message was last edited by the GM at 22:43, Tue 11 May 2021.
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