Viper
Maissa rolled 4dF(0) + Athletics (+2) + Covering Fire (unknwn) vs Marines (+2) : Success
The free invoke on
Covering Fire is now used up. The Aspect remains in play, however, as the tech-crew will continue to fire at least until the round/exchange is complete... Anyone else using for dice-advantage, will need to spend a fate-point to invoke it.
She forgot to shout to Gilina to also use this diversion to change places...
I hadn't forgotten. She'll be following momentarily. I just wanted to see how you directed things first. :)
Maissa rolled Shoot (1). Is there a way I can spend 1 Will point to help hit the target? "The desire to hit guides the bullet" is an old saying among shooters...
Correction:
Viper rolled 4dF(+1) + her Skill: Shoot(+3) for a result of Shoot(+4).
Marine-mob rolled 4dF(-1) + Shoot(+2) for defend(+1)
So, my interpretation:
Viper attacked with Shoot(+4) vs Marine-Mob Shoot(+1), giving Viper a 3-shift success, which is a
SUCCESS WITH STYLE
Marine-Mob takes 3-shifts of stress, which takes their physical stress track from
P:[X][2][3] to
P:[X][2][X], but they don't take any additional consequences.
Because you had a success with style,
you also get a boost (a transitory Aspect).
It's up to you to define that how you wish, but the Aspect will disappear and become unavailable once it's invoked.
Although it's not necessary because of the success of Viper's roll, you still have two fate-points to spend if you want to. You just need to find an existing Aspect to use, and find a ways to tie it to the narrative.
Hm. In looking over the
Aspects in Play thread, I notice that Lincoln Spohr had
also created an Aspect called
"Covering Fire". So... since I had the tech-crew created it too, I guess it's just easier to say that one free invoke remains on it... which means you wouldn't need to spend a fate-point to invoke it. You could also invoked Sheng-Xion's
Psi-Cloud to say that the marines were made too "slow and stupid" to avoid her return fire...
Invoking one of those now
would increase the levels of stress applied and force them to take additional Consequences. So,...
actually doing damage. The marines currently have a Consequence track that looks like this:
C:[2][X][6]. If you invoke one free Aspect (applying 5-shifts of stress), you could force them to take a minor consequence.
P:[X][2][X], C:[X][X][6]. Invoking
both, would allow you to apply 7-shifts of stress and allow you to force them to take a Severe Consequence instead.
P:[X][X][3], C:[2][X][X].
Both invokes, however, would deprive anybody else of invoking those Aspects for free after this.
It's your call. How would you like to proceed?
This message was last edited by the GM at 07:22, Thu 29 Apr 2021.