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, welcome to Sins of the Orishi (CLOSED)

10:44, 1st May 2024 (GMT+0)

02: Episode 02 meta-game discussion.

Posted by ControlFor group 0
Control
GM, 442 posts
GM
--
Wed 12 May 2021
at 05:39
  • msg #1

Session 02: Meta-game discussion


SO...  We're free of the station.  In an unknown part of a strange galaxy, with a bunch of people you don't know--and you don't even really know yourself.

You've got three critically-injured people (Commander Amin, Tech-Crew-1, Marine-1).  If any of you would care to give them names, you're welcome to.

I envision the Orishi as being about the size of a small terrestrial mansion. (think how big a three-storey house with, say, twenty-five rooms would be).

So.  What now?
Chang Sheng Xin
Player, 90 posts
"Thou hast attended to
my thoughts from afar."
Wed 12 May 2021
at 06:15
  • msg #2

Session 02: Meta-game discussion

Triage.  Stabilize.  Heal.  Recover.  Repeat...

It looks like I will be feeling their pain for awhile.  :o

Just how long does it take for me to go through the above cycle?

Can I speed up my turnaround time if I heal patient #1 just enough to stabilize, then quickly recover, then heal patient #2 just enough to stabilize, etc., to keep them all alive and improving?
Maissa Haukea
Player, 34 posts
"Viper"
exhilarated pilot
Wed 12 May 2021
at 07:10
  • msg #3

Session 02: Meta-game discussion

now that a common menace is out, how are we going to justify our PC sticking together? Since a reasonable plan for Maissa would be to reach the nearest frontier planet, and let everybody leave to go on their lives... :)
Control
GM, 446 posts
GM
--
Wed 12 May 2021
at 07:35
  • msg #4

Session 02: Meta-game discussion

That is worth discussing.

As soon as you manage to get through the Orishi's firewall, you can access the Galactic Extranet and find out who you are--but it's not the same thing as remembering. And it's my intention for each of your precis backstories to have a couple of twists and layers to work through as we go.

However, right here, right now... this is where Wanted by the Galactic Authority and the Quick-Load Amnesia Aspects come into play.

From a metagame perspective, I'm okay doing the occasional solo-scene, but I'm not interested in running solo adventures.  If you can convince one or two other PCs to go with you, that's got potential.  So long as it eventually loops back to the others.  So... yeah.  I'm looking to you folks to determine why you stay together as a group for now.
Rayfe Karnell
Player, 27 posts
Wed 12 May 2021
at 08:32
  • msg #5

Session 02: Meta-game discussion

Well, let me see. I can put my two penn'orth out there!

Obviously, my next moves are to get the data off the chip, so we can all finally find out who we are. And Karnell has a definite plan to find out what Amin has been cryptically letting slip. Karnell suspects... a plot!

Once he does learn who he is, and his memory starts to return, Karnell has only two major goals:

1 - Vengeance. He needs to punish those who took away from him the only thing he ever loved.

2 - Money. He still plans to steal a stupendous amount of it. His last plan relied on other people too much. This time, now he has learned from his mistakes, he will probably be more successful. This particular goal may well appeal to some of the other PCs. I suspect Baylee, at the very least, would not be averse to stealing an idiotically large sum of money for her own personal use. I mean, pirate is as pirate does!
This message was last edited by the player at 08:33, Wed 12 May 2021.
Control
GM, 448 posts
GM
--
Wed 12 May 2021
at 09:34
  • msg #6

Session 02: Meta-game discussion

What made Dark Matter somewhat intriguing was that by the time some of them regained some of their memories, they'd become very different people.

You all have some intense personal goals tied in with your back-stories.  But consider that knowing the facts of the back-story doesn't carry the emotional weight of it..   I want the formation of the group to become a tool that the previous you didn't have, which makes your goal a real possibility.  We've got some steps to go through before we can get there, not the least of which is developing some sort of a bond of trust with some of your co-PCs.  And that's about as long as the amnesia is going to last.  By that point, who you are should also be different from who you were... giving you different angles to approach your goals...

Does that make sense?
Control
GM, 449 posts
GM
--
Wed 12 May 2021
at 09:36
  • msg #7

Session 02: Meta-game discussion

When I asked "what now"?  I meant it literally.  what now--right now?  This session.

Ice-mining sounds dreadful.  But it might be a good excuse to get some of the mobs off-ship and out-of-the-scene.

You've got at least three NPCs who need serious medical attention.  You've probably got enough Oxygen.  But the ship was being stripped for contraband.  So, there's probably no food and minimal water on-board.  There's an Android somewhere on the ship... but where it is and what it's doing?

You might decide to follow up on your own personal data packets & back-stories.  How are you going to get there?  How are you going to get the money to follow-up on it?
Rayfe Karnell
Player, 29 posts
Wed 12 May 2021
at 09:41
  • msg #8

Session 02: Meta-game discussion

Lots of things to work on with that! It sounds like we are going to have to make our first priority getting supplies, and finding something we can use to buy supplies. Karnell has no assets at all now, which is beautifully ironic, considering how he intended to be stupidly wealthy at this point. :P
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