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Visitor's Guide to Atlantis.

Posted by DMFor group 0
DM
GM, 8 posts
Thu 14 Jun 2018
at 22:10
  • msg #1

Visitor's Guide to Atlantis

Basically a text description of the parts of Atlantis someone has visited (and, hence, that I've determined the contents of). It will grow if and as folks spend more time in town and have cause to visit other areas of it.
DM
GM, 9 posts
Thu 14 Jun 2018
at 22:12
  • msg #2

Overview of Atlantis

Atlantis is divided into four quarters by 4 major roads called Promenades. Each is at least twice the size of any other road in Atlantis, and extends from the center of the city towards each of the cardinal points of the compass.

The center of the city, where the four Promenades meet is a small public park with grass, flowers, walking trails, statuary and fountains, and the occasional stone bench.

The Docks mark the southern extreme, with East, West, and North Gates marking the other three borders of the city.

The Southern Promenade is the Promenade of Merchants, as benefits an island kingdom dependent of sea trade.

The Western Promenade is the Promenade of Sages. The Lodge of the All Seeing Eye is located a ways down this Promenade on the southern side. It is a place where diviners and sages of all stripes have offices... as well as other such Gentlemen's Clubs which act as private libraries for their memberships.
DM
GM, 10 posts
Thu 14 Jun 2018
at 22:13
  • msg #3

The Southwest Quarter

TBD
DM
GM, 11 posts
Thu 14 Jun 2018
at 22:13
  • msg #4

The Northwest Quarter

TBD
This message was lightly edited by the GM at 22:14, Thu 14 June 2018.
DM
GM, 12 posts
Thu 14 Jun 2018
at 22:14
  • msg #5

The Northeast Quarter

TBD
This message was last updated by the GM at 22:14, Thu 14 June 2018.
DM
GM, 13 posts
Thu 14 Jun 2018
at 22:15
  • msg #6

The Southeast Quarter

TBD
DM
GM, 14 posts
Thu 14 Jun 2018
at 22:16
  • msg #7

The Docks

In addition to the expected docks for the ships to tie up at, there are services for sailors, ship's officers.

The Docks district is an unofficial fifth quarter of Atlantis.

Carl's Cartography and Scriptorium: Blank books, inks, pens, paper, parchment, etc. Also Cartographer's and Calligrapher's tools. Navigator's Tools.
Note: The sign for this establishment is not a shingle, but a plaque, with actual words.

Barrel Barn: Barrels, chest, baskets, sacks, etc for carrying...anything.

(Fabric)Bolt and Needle: Seamstress and Weaver's supplies and tools. basically, a sails shop.

Red Ropery: Ropes and strings and chains, oh my. Even whips. Cobbler's and Leatherworker's tools.

Crimson Curios: Scrimshaw and other sailors' hobbycraft. Woodcarver's and Jeweler's tools.

Peacock Pawnship: Anything and everything that can fit in a pouch or pack and be sold for beer or ale...

Cracker's Barrel: Dried foods in large lots. Also Brewer's tools and Cooks utensils.

Hammer and Tongs: Carpenter's, Smith's and Tinker's tools. Also bulk lumber for ship's repairs and metal ingots for making..the metal bits and bobs. Your one stop pre-need repair shop.

Bartley's Waterworks: A pub run in the front of a warehouse. The back of the warehouse is also owned by Bartley, and produces his Waters. Being int he warehouse section,this pub is in the north end of the dock area, and holds a mixof sailor and local. Anyone who might have acquired a taste for Bartley's Water.
Note: You have to know where to find this place, as "Bartley" isn't something that you'd recognize on a shingle.

This message was last edited by the GM at 22:38, Thu 07 Nov 2019.
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