Any Game: Custom Charms & Spells
Throne of Vines
Terrestrial Circle Sorcery.
When the earth shakes or the wind scours the land, the oak endures. The willow, by contrast, bends. Wood is the element of adaptability, of struggle, of life. By drawing deeply on the tenacious and adaptable essence of wood, a sorcerer can call up an impressive living throne made entirely of living vines. A rare and odd spell, most sorcerers who know of it think it little more than a vain display of power- for the effects of the are subtle and easily missed. Rooted in the stable essence of earth, the throne gives the sorcerer's work an uncanny resilience, as the essence he shapes fights to maintain its integrity in the face of attack.
The Heptagram has no record of this spell, as it was expunged at the demands of the Immaculate Order. Some students who learn of this, especially Wood Aspects, wonder at that demand- for are the Princes of the Earth not allowed some vanity?
Main spell effect:
- Cost: 20sm, 1wp.
- Keywords: None
- Duration: 1 Scene, or until out of Close range of the Throne.
- Distortion Goal Number: 7.
- The spell summons an immobile throne rooted to a significant surface of earth, wood, metal, stone or magical material.
- +2 Difficulty for attempts to Distort the casters spells within Long Range of the Throne.
- Can see immaterial spirits while seated on the Throne.
- -1 to Defense & cannot apply Dodge to area attacks.
- Benefits of spell only apply while seated on the Throne.
- The user may waive all penalties and benefits of this spell by getting up from the throne for a round as a Movement Action.
Power 1:
(4m; Simple; Scene; None): The Throne can now also be on top of a significant surface of less flavorfully appropriate stuff (like the small puffy cloud summoned by the cirrus skiff spell or an ox by having the vines root themselves in some poor animal).
Power 2:
(5m; Simple; Instant; None): Countermagic or Distort action out to Medium range from the Throne with a +2 non-charm bonus dice.
Power 3:
(1m; Simple; One Sorcerous Working Interval; None): If sat on or within Close Range of the Throne for one Interval, the caster can count this spell as a Means for Sorcerous Workings, adding two rolls to the Terminus. This cannot benefit the same Sorcerous Working more than once.
Distortion: The Throne becomes more of a sarcophagus, trapping the sorcerer in its living confines. Both dodge and parry are dropped to one, and the sorcerer may not waive these penalties. The sorcerer can only escape the Throne with a feat of strength (Str 3 needed, 5 successes required) or by dismissing the Throne.
Control Spell:
Upon learning the spell, choose one Power. The chosen Power can be used while the spell is active at no mote cost. This explicitly allows mortals to use their chosen Power despite not having an Essence pool.
This message was last edited by the GM at 10:07, Fri 05 Mar 2021.