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04:38, 6th May 2024 (GMT+0)

Chapter One : Greyhawk City.

Posted by DMFor group archive 0
Bhelmyr Godstouched
player, 9 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Sat 30 Jun 2018
at 14:02
  • msg #24

Chapter One : Greyhawk City

"I believe those men by the window intend to rob him. Just one moment... privy trouble." Bhelmyr winks at his friend and heads towards the outside restrooms.
DM
GM, 20 posts
Sat 30 Jun 2018
at 22:37
  • msg #25

Chapter One : Greyhawk City

I've made a rough map of the Blue Dragon Inn as it's helpful to know where people are in case some action breaks out ! It's not quite to scale, but you'll get the idea. The characters are B, D, H and M. If you think you should be sitting elsewhere, let me know before we continue.

https://drive.google.com/open?...HloMNgWq-8brVYLjJxzm


---------------------------

Bhelmyr, as you take a few steps towards the narrow passageway leading to the outside restrooms, you witness the gambler with messy hair and missing teeth stumble into the passageway from the outside / back door. He slumps against the wall, clutching his throat and making horrible gurgling noises. A lot of blood is on his hands and clothes. He looks down the hallway at you, and attempts to say something before slumping to the ground. A pool of blood is forming around his neck and head area.

This happened rather quickly and you are the only one to see. Felipe is close by, at the bar. The musicians on the stage continue their mediocre songs.
Bhelmyr Godstouched
player, 10 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Sun 1 Jul 2018
at 00:28
  • msg #26

Chapter One : Greyhawk City

Damn! too late! Thought Bhelmyr. "They've cut his throat!" he shouts as he rushes over to the man and kneels down, taking his hand. "Its gonna be okay!" He says quietly. He gestures and chants and his hands glow. If the man was still alive, he will remain that way.


Bhelmyr casts Spare the Dying

Matrim Rogthor
player, 5 posts
Goliath Barbarian
HP 14/14 AC 14
Sun 1 Jul 2018
at 05:50
  • msg #27

Chapter One : Greyhawk City

Hearing Bhelmyr, Matrim gets up and walks over to the bar, looking down the back hallway. Seeing the two men, he looks down at Felip, and asks in a deep voice "You have a problem if I need to use this?" while holding the warhammer he had kept under the table in his right hand.
DM
GM, 21 posts
Sun 1 Jul 2018
at 06:36
  • msg #28

Chapter One : Greyhawk City

In the doorway at the end of the narrow passageway are the two gamblers of similar features (man and woman). Seeing Bhelmyr, they duck out the doorway, into the rear outside yard, out of view for now. Bhelmyr and Matrim, you believe these two are responsible for cutting the poor man's throat.

Bhelmyr, the man is alive (you saved him) ! He is unconscious and in need of healing or medical attention. Someone also needs to mop up the blood (Donatel, serving girl, probably).

Matrim, Felipe looks at your warhammer, and then notices the bleeding man in the passageway. "Murder ! In my establishment ! How terrible !" At his exclamation, the two old adventurers in the main bar room look around, then rise to their feet. Weapons are in their hands, all of a sudden. A flail and mace. Felipe mutters "That new bouncer sure let a lot of hidden weapons in through the door..." (referring to Bhelmyr).
This message was last edited by the GM at 06:54, Sun 01 July 2018.
Matrim Rogthor
player, 6 posts
Goliath Barbarian
HP 14/14 AC 14
Sun 1 Jul 2018
at 07:16
  • msg #29

Chapter One : Greyhawk City

With quick, long strides, Matrim pounds past the two men on the floor and out the back door, searching, looking for the two people, or anyone else who looks like they may be responsible.

Matrim Rogthor rolled 17 using 1d20
Harlo Sap
player, 10 posts
Human Wizard
HP 7/7 AC 10
Sun 1 Jul 2018
at 11:37
  • msg #30

Chapter One : Greyhawk City

The word from Felipe of “Murder” and Harlo looks towards Duncan, ”Well, I guess maybe there will be some excitement today!” Harlo stands up and moves to the hallway which seems to be drawing everyone’s attention. Moving swiftly he flexes each hand hearing a few pops of his knuckle and takes takes a deep breath to calm his mind. “Careful....careful” Harlo mumbles under his breath to himself.
DM
GM, 24 posts
Mon 2 Jul 2018
at 08:09
  • msg #31

Chapter One : Greyhawk City

Matrim, you look out the doorway into the yard and are confronted by the two gamblers. Although wearing the same clothes and brown cloaks as before, their appearance has changed. They now look a lot hairier, with very pronounced rat-like features. One is squatting atop a crate in the corner of the yard, while the other is near one of the toilet-booths. Both carry daggers.

Everyone roll initiative to determine the order of actions ! (Dex check)

Monster pic :
https://drive.google.com/open?...nevh4w1vgq_uiSg0CMg4

Updated map / positions :
https://drive.google.com/open?...9KEh5D3MPaEcNX5CLwuj

-------------------------

DM rolled 16 using 1d20+2.  Monster Initiative.
Matrim Rogthor
player, 9 posts
Goliath Barbarian
HP 14/14 AC 14
Mon 2 Jul 2018
at 08:51
  • msg #32

Chapter One : Greyhawk City

Initiative Roll: Matrim Rogthor rolled 19 using 1d20+2

Matrim lets loose a large challenging bellow as he begins to RAGE.

"Hold a dagger at me, will you?!"

He charges the creature closest to the restrooms, and brings his war-hammer down two-handed, aiming for its head.

Roll to hit: Matrim Rogthor rolled 19 using 1d20+6.

Damage: Matrim Rogthor rolled 15** using 1d10+6**.




**forgot to add RAGE damage until after the roll. If preferable, I can re-roll.**
Harlo Sap
player, 11 posts
Human Wizard
HP 7/7 AC 10
Mon 2 Jul 2018
at 12:00
  • msg #33

Chapter One : Greyhawk City

When Harlo sees an opening he, with a quick pace, makes it down the Hall to see the man with the Hammer engage. If the opportunity presents itself Harlo reaches out with his hand and speaks several, quiet though haunting words aimed at the “Ratman” closest to him. This with a grin and a “Pardon.” to the man with a hammer.


11:50, Today: Harlo Sap rolled 7 using 1d20.  Initiative .

If there is no shot available then Harlo will just go to the end of the hallway and ready for the next round.


11:51, Today: Harlo Sap rolled 5 using 1d20+4.  Chill Touch. (NATURAL 1)

Chill Touch
Necromancy Cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
At Higher Levels This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).



Bhelmyr Godstouched
player, 13 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Mon 2 Jul 2018
at 13:24
  • msg #34

Chapter One : Greyhawk City

Bhelmyr stands and carefully walks around the bleeding man, drawing his battleaxe as he moves toward the door. If he has enough time, he chants an incantation while raising a hand, fingers spread, and when he brings the hand down the nearest wererat is bathed in harsh light from above.


My intention is to move out and cast Sacred Flame on the nearest of the wererats. If that's not possible, Bhelmyr will double move.

06:09, Today: Bhelmyr Godstouched rolled 10 using 1d20+2.  Initiative.
06:10, Today: Bhelmyr Godstouched rolled 5 using 1d8. Sacred Flame.
Spell Save DC is 12

Sacred  Flame
Evocation cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).


DM
GM, 26 posts
Tue 3 Jul 2018
at 04:39
  • msg #35

Chapter One : Greyhawk City

Initiative Order:

Matrim 19
Monsters 16
Bhelmyr 10
Harlo 7

Matrim, you smash the warhammer into the wererat's head, causing a devastating wound. The blow forces the wererat to it's knees, but it still lives.

The wererat near Matrim retaliates with it's dagger, slashing at your guts and causing 5 points of damage. Ouch !

DM rolled 18 using 1d20+4.  Wererat (1) attack roll.
DM rolled 5 using 1d4+2.  Wererat (1) damage.


The other wererat leaps from the crate and scurries to the doorway, to block your escape.

Bhelmyr, you see the wererat in the doorway. You hear the sounds of combat from the back yard. Your sacred flame descends towards the wererat in the doorway but it dodges it easily.

DM rolled 21 using 1d20+2.  Wererat Dex saving throw vs sacred flame.

Harlo, you move down the hallway to where Bhelmyr is. The unconcious man lies right here, too. You unleash your Chill Touch towards the wererat in the doorway, but miss terribly.

The wererat (female) in the doorway is glaring at Bhelmyr and Harlo in the passageway. The wererat (male) outside is bleeding from a head wound. He glares at Matrim and looks like he intends to continue defending himself from the barbarian.

Duncan will notice the two old adventurers slowly make their way towards the hallway. (Duncan, you are late to the fight, but roll initiative and we will slot you into the order of actions)

That's round 1 completed.
Here is an updated map:
https://drive.google.com/open?...VquuFNwF3Sj7xY2yNysL

From the PHB :  "The initiative order remains the same from round to round.", so just declare actions and make rolls for round 2.

Matrim Rogthor
player, 13 posts
Goliath Barbarian
HP 12/14 AC 14
Tue 3 Jul 2018
at 16:11
  • msg #36

Chapter One : Greyhawk City

Grinning, Matrim lets out a throaty chuckle as he looks at the scratch through his robes.

"Aw that's a cute toothpick little one. But mine's bigger!"

Matrim raise the war-hammer again, and does a repeat of his first attack. (second verse same as the first)

Roll to hit: Matrim Rogthor rolled 14 using 1d20+6

Damage: Matrim Rogthor rolled 13 using 1d10+6

Harlo Sap
player, 13 posts
Human Wizard
HP 7/7 AC 10
Tue 3 Jul 2018
at 22:42
  • msg #37

Chapter One : Greyhawk City

Harlo sees the wererat in the doorframe and again shoots off a spell, as the Magic leaves his fingertips he knew something was off about his casting. His want of keeping his eyes on the world around him instead of keeping his nose in books once again rears it’s ugly head.




18:34, Today: Harlo Sap rolled 7 using >1d20+4 ((3)).

If combat is over by the time Harlo can go he will wait in the hallway and take a look at the injured man.


<orange>
Chill Touch
Necromancy Cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
At Higher Levels This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).


Bhelmyr Godstouched
player, 14 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Wed 4 Jul 2018
at 04:23
  • msg #38

Chapter One : Greyhawk City

Bhelmyr moves so that the wererat would have to run past him to get to Harlo, but not into its melee range, or into Harlo's line of fire, and repeats his Sacred Flame, hoping she doesn't dodge this time. Either way, he shifts his axe into a two-handed grip.

21:11, Today: Bhelmyr Godstouched rolled 7 using 1d8.  Sacred Flame.
This message was last edited by the player at 04:24, Wed 04 July 2018.
DM
GM, 28 posts
Wed 4 Jul 2018
at 08:28
  • msg #39

Chapter One : Greyhawk City

Round 2

Initiative Order:

Matrim 19
Monsters 16
Bhelmyr 10
Harlo 7


Matrim smashes his warhammer into the male wererat again, causing extreme damage. Wererat ribs snap under the blow and the creature squeaks and squeels ! The wererat is seriously hurt !

The male wererat slashes once more at Matrim, again in the guts. Your barbarian rage reduces the damage to only 2 hp damage.

DM rolled 22 using 1d20+4.  Wererat second dagger attack.
DM rolled 5 using 1d4+2.  Wererat dagger damage.


Both wererats will attempt to make their escape. The male wererat fighting Matrim dashes towards the crates in the corner of the yard.

Matrim, you can use your reaction to make an opportunity attack against this wererat, right now ! If the wererat survives this attack, he will climb onto the crates in the corner of the yard.

The female wererat dashes from the doorway towards the crates and leaps onto one, intending to probably jump over the fence into the alley (next round).

Bhelmyr and Harlo, due to the female wererat in the doorway moving out of sight, you can both change your round 2 actions now, if you like. You both notice the old adventurers enter the hallway behind you. One asks "In a spot of trouble, lads?"

Duncan notices the rough-looking pair, who Bhelmyr was eavesdropping on earlier, stand and move towards the front entrance of the building.

Updated map:
https://drive.google.com/open?...qJfyHoZonAZkNDKAdhOf
Matrim Rogthor
player, 14 posts
Goliath Barbarian
HP 10/14 AC 14
Wed 4 Jul 2018
at 09:12
  • msg #40

Chapter One : Greyhawk City

"COWARD!" Matrim bellows as he swings his hammer two-handed at the retreating rat-man.

To hit: 22 - Matrim Rogthor rolled 22 using 1d20+6 ((16))

Damage: 11 - Matrim Rogthor rolled 11 using 1d10+6 ((5))

DM
GM, 29 posts
Wed 4 Jul 2018
at 09:32
  • msg #41

Chapter One : Greyhawk City

Matrim, you completely smash the wererat's brains in. It's corpse slumps to the ground, while the other wererat continues (as previously stated) to leap onto the crates in the corner of the yard.
Bhelmyr Godstouched
player, 15 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Wed 4 Jul 2018
at 12:41
  • msg #42

Chapter One : Greyhawk City

Bhelmyr should still be able to do what he had planned, he'll just be moving farther.
DM
GM, 31 posts
Thu 5 Jul 2018
at 06:57
  • msg #43

Chapter One : Greyhawk City

Bhelmyr, you move to the doorway and unleash your Sacred Flame.
This flame descends upon the wererat on the crate with absolute accuracy !
The wererat didn't even see it coming !

DM rolled 3 using 1d20+2 ((1))

The wererat howls as it takes the 7 hp damage !

Harlo, do you want to alter your action, move to near Bhelmyr in the doorway perhaps?
You don't have to do the Chill Touch, as the wererat has moved out of your vision.
This message was last edited by the GM at 07:00, Thu 05 July 2018.
DM
GM, 32 posts
Fri 6 Jul 2018
at 19:31
  • msg #44

Chapter One : Greyhawk City

Harlo, you look at the unconcious man on the floor. He has messy hair, missing teeth and is wearing common clothes and tattered old boots. His wounds have stopped bleeding, but he is still in bad shape. Due to his stumbling and falling, he has spilled some of the contents of his pockets onto the floor. Some coloured gambling chips and playing cards, as well as a few silver pieces (coins) are on the floor.

Harlo, you can choose to either stay in the hallway or move to the doorway to outside, near Bhelmyr.

I believe that is round 2 done. One wererat remains alive, crouched on the crate in the back yard. The old adventurers are moving down the hallway towards Harlo and the injured man.
Matrim Rogthor
player, 17 posts
Goliath Barbarian
HP 10/14 AC 14
Sat 7 Jul 2018
at 10:59
  • msg #45

Chapter One : Greyhawk City

Matrim hears the scurrying of the other wererat, charges, and attempts to grapple it to prevent its escape.

Grapple check: Matrim Rogthor rolled 15 using 1d20+4 ((11)).

DM
GM, 33 posts
Sat 7 Jul 2018
at 12:14
  • msg #46

Chapter One : Greyhawk City

Round 3 !

Matrim acts (above), and the wererat (next in initiative order), while still atop the crate, attempts to break free of Matrim's grapple.

DM rolled 18 using 1d20+2.  Wererats Acrobatics to escape grapple.

The wererat performed a nifty manoeuvre* to evade Matrim's grapple ! The wererat responds with a bite attack against Matrim's arm.

DM rolled 14 using 1d20+4.  Wererat bite attack.
DM rolled 4 using 1d4+2.  Wererat bite damage.

The wererat bite just barely scrapes Matrim's arm for 2 hp damage (due to his barbarian rage).
Matrim doesn't feel very well, however, and must succeed on a DC 11 Constitution saving throw right now or be cursed with wererat lycanthropy.

The wererat uses its move action to climb over the fence, attempting to land in the alley ...
Matrim, you can use your reaction to make an opportunity attack against the wererat right now !

Next in initiative order is Bhelmyr and then Harlo ...

----------------
*also spelled maneuver according to https://www.thefreedictionary.com/manoeuvre
Matrim Rogthor
player, 18 posts
Goliath Barbarian
HP 8/14 AC 14
Sun 8 Jul 2018
at 10:59
  • msg #47

Chapter One : Greyhawk City

CON save:  Matrim Rogthor rolled 17 using 1d20+4 ((13))

Angered by the bite, Matrim roars again, and swings his hammer in anger and frustration, one-handed.

Roll to hit: Matrim Rogthor rolled 11 using 1d20+6 ((5))

Damage: Matrim Rogthor rolled 8 using 1d8+6 ((2))

Bhelmyr Godstouched
player, 17 posts
Mountain Dwarf Sorcerer
HP 9/9 AC 16
Mon 9 Jul 2018
at 13:16
  • msg #48

Chapter One : Greyhawk City

Bhelmyr puts his axe away to scramble up the crates. If he can see the fleeing wererat, he clutches the crystal hanging from his neck, whose dull surface becomes momentarily clear as he chants a sleep spell.

06:11, Today: Bhelmyr Godstouched rolled 14 using 1d20+2.  Athletics.
06:12, Today: Bhelmyr Godstouched rolled 19 using 5d8.  Sleep.

Sleep
1st-level enchantment
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a pinch of fine sand, rose petals,
or a cricket)
Duration: 1 minute
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of
a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

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