Apologies for the delay ... been a tiring week ...
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Round Four
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Initiative
17
Zombies
16
Matrim
15
Myra
14
Raieylan
14
??? (
eerie nocturnal shadowy shapes)
13
Kvanlanir
13
Huge human in black plate mail
11
Bhelmyr
6
Bandish
5
Elora
4
Nija Necrosis
2
Ogre Zombie
1
Ghosts
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Zombie 1 (
Z1) attempts to smash the huge
wolf-spider in front of him (
Bandish).
DM rolled 7 using 1d20+3. zombie vs bandish
The
zombie misses, instead smashing his fists into the ground.
Thump!
The
barely-intact, very injured zombie 2 (
Z2), like his
undead comrade, also attempts to smash
Bandish.
DM rolled 7 using 1d20+3. zombie vs bandish
Just like his
comrade,
he also swings and misses, thumping his fists into the ground.
Succumbing to peer-pressure,
zombie 5 (
Z5) also attempts to smash the
Bandish wolf-spider to smithereens.
DM rolled 23 using 1d20+3. zombie vs bandish CRIT !
DM rolled 5 using 2d6+1. zombie damage crit
This
zombie smashes down hard upon
Bandish's spidery head,
pummeling
Bandish into the soft ground, for
5 HP damage.
The
barely-intact, very injured zombie 7 (
Z7) attempts to smash
Matrim.
DM rolled 22 using 1d20+3. zombie vs matrim
DM rolled 7 using 1d6+1. zombie damage
The
zombie smashes
Matrim in the face for
3 HP damage.
Zombie 8 (
Z8) moves forward, towards
Matrim, and swings its undead fists at the
goliath.
DM rolled 9 using 1d20+3. zombie vs matrim
The
useless zombie swings and misses.
He probably couldn't hit the side of a barn.
Zombies 9 and
10 (
in the top-right corner of the map) stand motionless,
not yet comprehending that
Raieylan has escaped from them ...
Retaliating against the
zombies attacking him,
Matrim swings his mighty greatsword, chopping
zombie 7 (
Z7) down the middle, vertically.
DM rolled 7 using 1d20+3. zombie con save DC 19
The
zombie halves, each with an
arm and a
leg, and one with the
zombie head,
thud! to the ground,
twitching and
eternally dying.
Zombie 7 is
annihilated.
Continuing the assault,
Matrim swings upwards, hacking through
zombie 8's (
Z8) torso,
spraying
rotting zombie entrails up into the air (some entrails land upon
Bhelmyr, flying above, nearby).
DM rolled 17 using 1d20+3. zombie con save DC 19
Zombie 8 staggers back ... then falls to the ground.
Zombie 8 is
dead.
Myra pokes her head out from her hiding place, and sees
no zombies standing.
(
Zombies 1, 2 and 5 are just over the hill, on the north-east side, fighting Bandish.)
Myra fires an arrow at the
large human in black plate mail.
The arrow finds a weak spot in the
armor, piercing deeply into the
human's chest.
Not expecting the attack, the
human whirls around, looking for the attacker.
Myra calls out,
"Beware of the edge of the forest to the west of the hill!"
Myra slips back down behind the
stone blocks,
somewhat confidant she's not been spotted ...
Raieylan continues moving towards the
sounds of battle.
Exiting the
dark billowing cloud (standing just at the edge of it),
Raieylan kneels and severs the
rope tying his hands together.
From her hiding spot,
Myra can see the
eerie nocturnal shadowy shapes begin swiftly drifting south,
along the edge of the
dark forest, towards her location.
Myra can see the shapes are
vaguely humanoid, and of the
blackest blackness she's ever seen.
Standing his ground,
Kvanlanir fires an arrow at one of the
zombies attacking
Bandish wolf-spider (
Z5).
Kvanlanir's arrow smashes through the
zombies head, destroying the head completely.
The
headless zombie staggers a moment ... and remains standing.
A gruesome sight!
The
huge human in black plate mail, momentarily distracted by
Myra's attack,
continues to charge towards the hill.
Moving swiftly, he makes it all the way up to where
Elora stands.
Bhelmyr orders his
spiritual weapon to move and attack a
zombie attacking
Bandish.
The
spiritual weapon strikes deeply through
zombie 2, hacking the
zombie in two.
The
zombie pieces fall to the ground.
Zombie 2 is
slaughtered.
Bhelmyr then calls
sacred flames down upon the
two other zombies attacking
Bandish (
zombies 1 and
5).
DM rolled 0 using 1d20-2. zombie dex save
DM rolled 13 using 1d20-2. zombie dex save
Both
zombies are engulfed in the
sacred flames,
with
zombie 5 succumbing to the
radiant power, falling to the ground, burning in the
holy light.
Zombie 5 is
destroyed.
Bhelmyr then flies south, towards
Myra's position amongst the
stone blocks.
As the flies,
Bhelmyr passes over the top of the
huge human in black plate mail.
Bhelmyr can now also see the
eerie nocturnal shadowy shapes to the west.
Bandish one again tries to sink his
spider fangs into the nearest
zombie (
Z1),
but he hesitates for a moment remembering the
putrid taste.
Bandish wolf-spider snaps! at the air and spits onto the ground.
Elora, confronted by the sudden charge of the
huge human in black plate mail,
swings her mace at the
huge human. (
I did mention she had a mace, didn't I?)
DM rolled 20 using 1d20+2. Elora attack
DM rolled 6 using 1d6. Elora mace damage
Elora smashes her mace into the
side of the humans face,
smashing teeth and enraging the
human.
Elora then quickly summons a
spiritual weapon, in the shape of a
mace,
which also swings at the
huge human.
DM rolled 12 using 1d20+5. elora spiritual weapon attack
The
spiritual mace thuds! against the
humans black plate armor.
The
human laughs in
Elora's face
"BwaAHAHAHAHA !"
Suddenly from ...
somewhere ... a
wicked-evil-looking tiefling appears atop the
hill summit,
along with her
bodyguard, a
huge ogre zombie (nearby) !
The
tiefling wears
black leather armor and a
strange shimmering cloak, and carries a
twisted evil-looking staff.
She laughs maniacally
"Ahahah haha Ahahaha hahah AHAhAHahaha !!!",
then slams the
staff down into the soft earth at the
summit of the hill, so that it stands vertically on its own.
The
tiefling then twists her body
this-way-and-that, surveying the scene.
She points a
twisted gnarled tiefling finger towards
Elora, ordering her
ogre zombie to
"Kill!"
The
ogre zombie stands around
scratching its head.
The
evil tiefling glares at the
ogre zombie, while continuing to point at
Elora.
The
evil tiefling repears
her orders,
"Kill, you idiot! Kill! KILL!"
The
ghosts at the
hill summit continue their
haunting dance,
apparently
engrossed in their ritual and oblivious to the combat surrounding them ...
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DM rolled 4 using 1d20-1. Nija Necrosis initiative
DM rolled 2 using 1d20-2. ogre zombie initiative
The
billowing dark cloud of smoke has stopped expanding ... for now.
Bandish wolf-spider is very hurt.
Three zombies remain, but most
adventurers (except
Raieylan) only know of
zombie 1.
Zombie 1 remains standing (barely).
Zombie 9 and
10 are in the top-right part of the map ...
There are also the
eerie nocturnal shadowy shapes,
as well as the sudden appearance of the
wicked-evil tiefling,
and her
ogre zombie bodyguard.
Please check out the
maps (links below) to see where everyone is positioned.
Wow, you guys took down (almost all of)
those zombies really quick !
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DM has adjusted
adventurers
HP in your BIO sections.
Please check out the
FULL MAP and the
ZOOMED-IN MAP !
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This message was last edited by the GM at 01:20, Sat 27 June 2020.