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07:57, 27th April 2024 (GMT+0)

[OOC] The Tavern.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 1 post
Lord of Lies
Teller of Tales
Sat 23 Jun 2018
at 01:23
  • msg #1

[OOC] The Tavern

Typical OOC thread. Come on in and kick your feet up!
Dungeon Master
GM, 2 posts
Lord of Lies
Teller of Tales
Sat 23 Jun 2018
at 01:24
  • msg #2

[OOC] Character & Party Creation

I know everyone is going to want to talk about what they rolled and what they should do so here is the place to ask and dispense advice, or just be amazed at what other people have come up with.
Dungeon Master
GM, 7 posts
Lord of Lies
Teller of Tales
Sat 23 Jun 2018
at 15:20
  • msg #3

[OOC] Character & Party Creation

Holy cow! Nearly two dozen RTJ's within 12 hours! This might be a new record for me. I suppose a post like "Only for the daring" is a lure too shiny to resist :P
Dungeon Master
GM, 8 posts
Lord of Lies
Teller of Tales
Sat 23 Jun 2018
at 19:27
  • msg #4

[OOC] Character & Party Creation

For those watching I am turning off the requesting players flag just so I stop accumulating new RTJs. There are plenty for me to sort through so I'm calling now the cutoff point. I will let you know if you've been accepted or not.
Dungeon Master
GM, 11 posts
Lord of Lies
Teller of Tales
Sat 23 Jun 2018
at 21:55
  • msg #5

[OOC] Character & Party Creation

Hey gang, do me a favor. Copying your rolls into your PMs makes it a lot easier for me rather then digging through the dice roller.
Dungeon Master
GM, 13 posts
Lord of Lies
Teller of Tales
Sat 23 Jun 2018
at 22:16
  • msg #6

[OOC] Character & Party Creation

Looking at the dice roller log makes me regret being cute with everyone's names... :P
Player One
player, 1 post
Sat 23 Jun 2018
at 22:19
  • msg #7

[OOC] Character & Party Creation

Ha! I bet! Player...crap which One/1/Uno was it again?
Player Uno
player, 1 post
Sat 23 Jun 2018
at 22:19
  • msg #8

[OOC] Character & Party Creation

Did everyone at least pick different colors?
Player Eitt
player, 1 post
Sat 23 Jun 2018
at 22:23
  • msg #9

[OOC] Character & Party Creation

quote:
Looking at the dice roller log makes me regret being cute with everyone's names... :P


I bet! :D

I'll PM you a name so you can start changing it.

Also, I'm picking Royal Red as my colour.
Player Uno
player, 2 posts
Sat 23 Jun 2018
at 22:24
  • msg #10

[OOC] Character & Party Creation

Purple is my color of choice!

Edit: And I'll come up with a character name and PM it to you as well...
This message was last edited by the player at 22:24, Sat 23 June 2018.
Player Alpha
player, 2 posts
Sat 23 Jun 2018
at 22:25
  • msg #11

[OOC] Character & Party Creation

Oh crud we have to pick colors

Wait wait

No......

I can't choose RainBow can I?

No that sounds frustrating.

I guess this is me then!
Player Alpha
player, 3 posts
Sat 23 Jun 2018
at 22:29
  • msg #12

[OOC] Character & Party Creation

... Albeit the Rainbow thing is kinda growing on me.
Player One
player, 2 posts
Sat 23 Jun 2018
at 22:31
  • msg #13

[OOC] Character & Party Creation

I don't think it's necessary for everyone to have their own color really, is it? I mean, we'll have character names and portraits to differentiate us, right?
Player Uno
player, 3 posts
Sat 23 Jun 2018
at 22:52
  • msg #14

[OOC] Character & Party Creation

I asked about colors for the dice roller itself to help the GM keep up with who rolled what.

As for everything else,  most games typically use color for text in conversation.  Not necessary, but a nice addition.
Player One
player, 3 posts
Sat 23 Jun 2018
at 22:55
  • msg #15

[OOC] Character & Party Creation

...huh. You can color dice rolls. I never noticed that before and never used it. That's cool.
Dungeon Master
GM, 14 posts
Lord of Lies
Teller of Tales
Sat 23 Jun 2018
at 23:22
  • msg #16

[OOC] Character & Party Creation

So far two elves and two halflings...add in a couple of dwarves and scrap Pathfinder we can switch over to Lord of the Rings :P
Player Alpha
Elven Rogue, 4 posts
Sat 23 Jun 2018
at 23:24
  • msg #17

[OOC] Character & Party Creation

To be fair I random’d mine to go true to theme!
Player One
player, 4 posts
Sat 23 Jun 2018
at 23:47
  • msg #18

[OOC] Character & Party Creation

I narrowed down the list of races and rolled myself.
Player Alpha
Elven Rogue, 5 posts
Sat 23 Jun 2018
at 23:51
  • msg #19

[OOC] Character & Party Creation

In reply to Player One (msg # 18):

I didn't want to play one of the smaller races but decided I joined the game for RNG and I'd use RNG. Rolled Elf and so an Elf I will be. Had I chosen it would have been Human or possibly Half-Orc.
Player One
player, 5 posts
Sat 23 Jun 2018
at 23:58
  • msg #20

[OOC] Character & Party Creation

So what are people thinking about playing class-wise?
Player Uno
Halfling Magus, 4 posts
Sun 24 Jun 2018
at 00:03
  • msg #21

[OOC] Character & Party Creation

I haven't played a lot of Halflings. So after rolling my stats, I decided to just give it a try.

I will be a Halfling Magus.

This will also be my first time playing a Magus.
This message was last edited by the player at 00:04, Sun 24 June 2018.
Player Alpha
Elven Rogue, 6 posts
Sun 24 Jun 2018
at 00:51
  • msg #22

[OOC] Character & Party Creation

In reply to Player Uno (msg # 21):

I am unsure if the GM wanted us discussing that, I'm happy to state if he's okay with it just kinda got the vibe he wanted us to rng/choose before worrying about party builds. ^^ And I know if I read everyone's classes I think 'oh we need this class for balance'.
Dungeon Master
GM, 15 posts
Lord of Lies
Teller of Tales
Sun 24 Jun 2018
at 00:52
  • msg #23

[OOC] Character & Party Creation

Well for those of you watching on the sidelines you should have been contacted if you are in or out. If you haven't I apologize but all planned slots are now full.

For those of you Players, if you wish to discuss your characters please take it to the other thread marked for that. I just want to keep that stuff contained in one spot for easy reference later on.
Verna Underbough
Halfling Cavalier, 2 posts
Sun 24 Jun 2018
at 00:53
  • msg #24

[OOC] Character & Party Creation

In reply to Player Alpha (msg # 22):

I concur.
Karella
Elven Wizard, 1 post
Sun 24 Jun 2018
at 01:02
  • msg #25

[OOC] Character & Party Creation

Hello folks
Dungeon Master
GM, 16 posts
Lord of Lies
Teller of Tales
Sun 24 Jun 2018
at 01:11
  • msg #26

[OOC] Character & Party Creation

Please please please send me your vetoes. I'd reaallly like to get as much time in advance as possible for the game we end up playing and I'm sure many of you would be interested in knowing before you build your final character.

I was thinking about pushing something like Hell's Rebels due to the large number of halflings we might have but I think in spirit of the game we will let the RNGods decide our fate.

Reminder: If you absolutely don't care what game we play, let me know that too! Once everyone is checked in I can make the fateful final dice roll!
Player First
player, 1 post
Sun 24 Jun 2018
at 01:14
  • msg #27

[OOC] Character & Party Creation

Are we allowed to take Hybrid classes? They don't have a section in the background generator, so thought I'd ask. I'm leaning towards a Slayer, but I can make Fighter work if Slayer is off the table. Or, I can take Slayer and roll on the Fighter tables. Whatever works for you.
Dungeon Master
GM, 17 posts
Lord of Lies
Teller of Tales
Sun 24 Jun 2018
at 01:26
  • msg #28

[OOC] Character & Party Creation

Nope. Gotta be one of the core/base classes that has a background. This is OLD SCHOOL, we don't have time for your nimbly pimbly hah-bred classes! This here is DUNGENS & DRAGUNS not SWASHBUCKLORS AND WAHPRIESTS!!!

:P
Player Alpha
Elven Rogue, 8 posts
Sun 24 Jun 2018
at 01:28
  • msg #29

[OOC] Character & Party Creation

In reply to Dungeon Master (msg # 28):

I considered it, had their been a fighter/rogue combo I might have asked myself. Decided to just go with straight rogue though and have fun with it, oldschool style!
Player Alpha
Elven Rogue, 9 posts
Sun 24 Jun 2018
at 01:32
  • msg #30

[OOC] Character & Party Creation

Actually let me tag on another question.

ARCHETYPES.
Yay or Nay.
Dungeon Master
GM, 18 posts
Lord of Lies
Teller of Tales
Sun 24 Jun 2018
at 01:47
  • msg #31

[OOC] Character & Party Creation

Archetypes are an option but hold off on those until we have an AP. If say Skulls & Shackles gets picked that might mean something very different then say Reign of Winter or some other localized environmental one.
Dungeon Master
GM, 19 posts
Lord of Lies
Teller of Tales
Sun 24 Jun 2018
at 02:06
  • msg #32

[OOC] Character & Party Creation

Alright the list has been set....drum roll pleaaaaaase.....
Dungeon Master
GM, 20 posts
Lord of Lies
Teller of Tales
Sun 24 Jun 2018
at 02:09
  • msg #33

[OOC] Character & Party Creation

Well I’ll be... RETURN OR THE RUINLORDS HAS BEEN CHOSEN!!!
Karella
Elven Wizard, 2 posts
Sun 24 Jun 2018
at 02:14
  • msg #34

[OOC] Character & Party Creation

Return of the Runelords, not the Rise. Quick question... is Ameiko in Sandpoint or has she gone East?
Player Alpha
Elven Rogue, 12 posts
Sun 24 Jun 2018
at 02:17
  • msg #35

[OOC] Character & Party Creation

In reply to Dungeon Master (msg # 33):

So I googled it and....

Return of the Runelords is the twenty-third Pathfinder Adventure Path and is expected to begin in August 2018. It is a continuation of the Runelords storylines from Rise of the Runelords and Shattered Star, and the first adventure path to span player character levels 1 through 20.[1]

Is the wiki screwing with me or do we begin with Rise and keep going? (I don't normally AP so i'm clueless)
This message was last edited by the player at 02:18, Sun 24 June 2018.
Dungeon Master
GM, 21 posts
Lord of Lies
Teller of Tales
Sun 24 Jun 2018
at 02:19
  • msg #36

[OOC] Character & Party Creation

Dont know...the AP doesn’t publish until August. Pro is its a brand new adventure and I can preorder for a discount. Con means waiting until then.

We can slide it out and pick Ire of the Storm instead. That will have to be a majority vote among you guys. I am fine either way.
Player Alpha
Elven Rogue, 13 posts
Sun 24 Jun 2018
at 02:21
  • msg #37

[OOC] Character & Party Creation

The first part of six comes out in August and I’d rather not delay over a month myself so I vote ire
Player One
player, 6 posts
Sun 24 Jun 2018
at 02:25
  • msg #38

[OOC] Character & Party Creation

I vote Rise of the Runelords lol =)
Dungeon Master
GM, 22 posts
Lord of Lies
Teller of Tales
Sun 24 Jun 2018
at 02:28
  • msg #39

[OOC] Character & Party Creation

To clarify it is not a continuation, but it does progress the metaplot. Given the pace it will probably be about 2 weeks before game on no matter what so yeah it would be about a 2-4 week delah before Return of the Runelords releases
Player Omega
player, 1 post
Sun 24 Jun 2018
at 02:29
  • msg #40

[OOC] Character & Party Creation

I vote for playing Ire of the Storm, as opposed to doing nothing until August 29th.
This message was last edited by the player at 02:32, Sun 24 June 2018.
Garlad
Human Fighter, 4 posts
Sun 24 Jun 2018
at 02:38
  • msg #41

[OOC] Character & Party Creation

Two months of downtime just waiting for a book to come out does seem a little excessive. I'm not usually a fan of the one-off adventures like Ire of the Storm, but I'm also not a fan of anything else the dice roller has decided for me so far. Why break the pattern now? :P
Karella
Elven Wizard, 3 posts
Sun 24 Jun 2018
at 02:41
  • msg #42

[OOC] Character & Party Creation

REROLL :)
Dungeon Master
GM, 23 posts
Lord of Lies
Teller of Tales
Sun 24 Jun 2018
at 02:52
  • msg #43

[OOC] Character & Party Creation

I have a solution. Why dont we run a smaller one off adventure close to where Return starts. By the time we finish that I can have Return locked and loaded. Does that sound like a plan?
Karella
Elven Wizard, 4 posts
Sun 24 Jun 2018
at 02:53
  • msg #44

[OOC] Character & Party Creation

Sure why not
Player Prime
player, 1 post
Sun 24 Jun 2018
at 02:54
  • msg #45

[OOC] Character & Party Creation

A one off that leads into the new AP sounds like a win to me.
Talla
Halfling Magus, 6 posts
Sun 24 Jun 2018
at 02:56
  • msg #46

[OOC] Character & Party Creation

Works for me!

I'm good with whatever you decide!
Verna Underbough
Halfling Cavalier, 4 posts
Sun 24 Jun 2018
at 02:56
  • msg #47

[OOC] Character & Party Creation

I have no preference of AP. I rolled my veto in the spirit of RNG. :D
Player Omega
player, 2 posts
Sun 24 Jun 2018
at 03:02
  • msg #48

[OOC] Character & Party Creation

Yeah, sounds good to me.
Player Alpha
Elven Rogue, 14 posts
Sun 24 Jun 2018
at 03:03
  • msg #49

[OOC] Character & Party Creation

In reply to Dungeon Master (msg # 43):

1. I rarely if ever AP and in general i have had bad luck with them on Rpol, so I'm clueless and open to whatever. I just adored the format so much it had to be played! ^-^

2. My only suggestion is this, the longer a gap between 'character creation' and 'game start', the more likely you are (from my experience on rpol) to have players drop. Especially over weeks if not months, its easy to disconnect from a character you've never actually played and lose interest. So my vote is 'whatever works but the sooner we can start the better'.
This message was last edited by the player at 03:03, Sun 24 June 2018.
Verna Underbough
Halfling Cavalier, 5 posts
Sun 24 Jun 2018
at 03:06
  • msg #50

[OOC] Character & Party Creation

Point number two is valid.
Dungeon Master
GM, 24 posts
Lord of Lies
Teller of Tales
Sun 24 Jun 2018
at 03:18
  • msg #51

[OOC] Character & Party Creation

See my experience is different. Solid players are solid, flakes are flakes. If waiting a couple of weeks is the difference between you playing and you flaking, you were always going to flake. Maybe not right away but within the first couple of months or so you were probably going to flake out. Then again I have been doing this for a loooong time and fully admit that I am a bit judgey and jaded at time :P

That being said I see on the store it is August 29th which is too long for me to wait so I will look at a couple of one shots I have my eye on and get thins started. For now we will just leave the campaign trait slots blank and do a light touch on backgrounds, In addition when the players guide finally comes out I will build in some downtime so players can retrain to better suit the AP.

The more I think about it, the more I want to run Return of th Ruinlords. The fact that RNG picked it is too powerful an omen to ignore.
Karella
Elven Wizard, 5 posts
Sun 24 Jun 2018
at 03:20
  • msg #52

Re: [OOC] Character & Party Creation

Dungeon Master:
The fact that RNG picked it is too powerful an omen to ignore.


The dice-gods have spoken
Talla
Halfling Magus, 7 posts
Sun 24 Jun 2018
at 03:24
  • msg #53

Re: [OOC] Character & Party Creation

Karella:
Dungeon Master:
The fact that RNG picked it is too powerful an omen to ignore.


The dice-gods have spoken


Indeed.
Player Alpha
Elven Rogue, 15 posts
Sun 24 Jun 2018
at 03:25
  • msg #54

[OOC] Character & Party Creation

In reply to Dungeon Master (msg # 51):

Here I find a disconnect from a character is just really hard to come back from. I've played in games for years straight, but also walked out when I lost touch with my character and just couldn't care about them anymore.

I'm fine with RotR but the Only question I have is.... RotR says it starts at level 1 and goes to 20, so would a short adventure path leave us at level 1 and we use it as a bonding experience?
Dungeon Master
GM, 25 posts
Lord of Lies
Teller of Tales
Sun 24 Jun 2018
at 11:14
  • msg #55

[OOC] Character & Party Creation

Yep. And if it bumps you to level 2....shrug. I can easily work around thar.
Dungeon Master
GM, 27 posts
Lord of Lies
Teller of Tales
Sun 24 Jun 2018
at 11:45
  • msg #56

[OOC] Character & Party Creation

I an super impressed and excited for this group. From what I have seen so far this is going to be awesome. Many of you are done with background generation. PM if you want input on fleshing it out into a full story or tying it to Golarion setting.
Verna Underbough
Halfling Cavalier, 6 posts
Mon 25 Jun 2018
at 00:46
  • msg #57

[OOC] Character & Party Creation

It seems we have all our classes and races in. Of course we have the token human. Too bad he's a jerk. :P

Gonna look forward to roleplay with you guys. Seems you all know what you are doing. ;)
Dungeon Master
GM, 30 posts
Lord of Lies
Teller of Tales
Mon 25 Jun 2018
at 14:36
  • msg #58

[OOC] Character & Party Creation

Updated character creation guidelines to include more information of where people can be from and why they're in the area of the adventure start. It is not a comprehensive list but it should give you a good starting point.
Dungeon Master
GM, 33 posts
Lord of Lies
Teller of Tales
Tue 26 Jun 2018
at 16:22
  • msg #59

[OOC] Character & Party Creation

Is anyone planning to be a local to Ravenmoor? So far seems like everyone is traveling or part of carnival.
Talla
Halfling Magus, 9 posts
Tue 26 Jun 2018
at 16:45
  • msg #60

[OOC] Character & Party Creation

Traveling
Garlad
Human Fighter, 8 posts
Tue 26 Jun 2018
at 17:08
  • msg #61

[OOC] Character & Party Creation

I think Garlad is going to be a local. Mind if I name the captain of the local militia that's going to be 'The Boss' I rolled during creation or did you already have an NPC in that spot?
Dungeon Master
GM, 34 posts
Lord of Lies
Teller of Tales
Tue 26 Jun 2018
at 17:15
  • msg #62

[OOC] Character & Party Creation

Alright so here is the basic premise to get you guys into the right frame of mind. The Umbra carnival (a fairly well known and popular traveling show in Varisia) has decided to set up shop outside of the small town of Ravenmoor. Most people who hear are like “where? Never heard of it.”

Ravenmoor it turns out is a small marshy village (around 130 people) that is notoriously closed off to strangers. The town doesn’t even have an inn. Unfortunately the Carnival has already paid bards weeks in advance to advertise the location so everyone is stuck. The locals don’t want the carnival but with so many travelers en route they can’t kick it out or everyone will arrive with no where to go. The carnival is upset that this location that seemed good on the map turned out to be a swampy mess and visitors have no place to stay.

In an uneasy truce, the villagers helped the carnival erect some tents to keep the bugs out and the carnival is using their crew to “escort” groups of visitors through town and into the carnival so nobody gets “lost” or causes trouble in town. This means that the carnival itself is woefully understaffed and the overall experience is more like a guided tour than a free roaming experience.

You lot have been lumped together into a group with Torgan as your tour guide. He will be responsible for keeping you guys happy and entertained (and safe) during your visit to the carnival.




Garlad, we will talk privately if you want to be local.
Garlad
Human Fighter, 9 posts
Tue 26 Jun 2018
at 17:31
  • msg #63

[OOC] Character & Party Creation

Just clicked the Ravenmoor link and saw "Government: Secret Society." Well, can't say Garlad would be super opposed to the idea. Definitely getting Hot Fuzz vibes.
Amara
Elven Rogue, 22 posts
Tue 26 Jun 2018
at 23:48
  • msg #64

[OOC] Character & Party Creation

Awesome and I’m all good to go with Amara I think :) how’s everyone else doing? Amara ended up playing up an almost-ranger path in her background story which was fun to explore
Dungeon Master
GM, 35 posts
Lord of Lies
Teller of Tales
Wed 27 Jun 2018
at 05:37
  • msg #65

[OOC] Character & Party Creation

Added a map of Ravenmoor to Group 1. Also cleaned up some stuff and renamed the game.
Torgan Dul
Half-Orc Bard, 7 posts
Sun 1 Jul 2018
at 12:56
  • msg #66

[OOC] Character & Party Creation

Are we still waiting on Garlad and Talla?
Talla
Halfling Magus, 10 posts
Sun 1 Jul 2018
at 15:28
  • msg #67

[OOC] Character & Party Creation

I sent in my narrative backstory and had it approved, finished my character sheet,  picked a portrait.  Just need to write up a character description.
Amara
Elven Rogue, 26 posts
Sun 1 Jul 2018
at 15:32
  • msg #68

[OOC] Character & Party Creation

In reply to Talla (msg # 67):

I cheated with a picture albeit I probably should type something specific up too
Verna Underbough
Halfling Cavalier, 9 posts
Sun 1 Jul 2018
at 21:03
  • msg #69

[OOC] Character & Party Creation

Oh... Garlad is out.. :(

No humans in our group now. :(
Amara
Elven Rogue, 27 posts
Sun 1 Jul 2018
at 21:17
  • msg #70

[OOC] Character & Party Creation

Aww our token human

Edit: Note sure I like my description much, may edit it again in the future, but it'll work for now.
This message was last edited by the player at 10:01, Mon 02 July 2018.
Rynwyrd Darkmoon
Elven Alchemist, 12 posts
Blood is hard to wash off
Flame works a bit better
Mon 2 Jul 2018
at 16:53
  • msg #71

[OOC] Character & Party Creation

Hm..so Torgan wasn't with the party, he's the half-orc waiting to guide us? I didn't realize that.
Torgan Dul
Half-Orc Bard, 10 posts
Mon 2 Jul 2018
at 16:59
  • msg #72

[OOC] Character & Party Creation

Sorry if that wasn't clear from my introduction.  Torgan is here with the circus.
Dungeon Master
GM, 46 posts
Lord of Lies
Teller of Tales
Mon 9 Jul 2018
at 22:12
  • msg #73

[OOC] Character & Party Creation

Just to peel back the curtain a bit, the idea for this is to give you guys a chance to just interact with one another and get to know one another. Also I personally find it amusing to put a bunch of adventurer's through a carnival.

Oh look! An orc in a cage! :P

HOWEVER I also fully acknowledge that some people aren't that interested in the "talky talky" bits and want to get on with a sense of purpose or direction. It doesn't necessarily have to jump straight into combat but I get people want something to happen.

Therefore I'm happy slow playing things and letting you guys interact with one another and the carnival but just shoot me a PM when you're ready for things to move on. Judging by how strongly you word that PM I might summarize things up and push you along or even just summarize the rest of the evening to really toss you guys into the action.

No matter what, if you're not finding it fun then just shoot me a PM and let me know!
Amara
Elven Rogue, 33 posts
Mon 9 Jul 2018
at 22:25
  • msg #74

[OOC] Character & Party Creation

I’m happy with both but thank you for the heads up
Verna Underbough
Halfling Cavalier, 17 posts
Mon 9 Jul 2018
at 22:30
  • msg #75

[OOC] Character & Party Creation

I'm looking forward to this horror. Painted bull seems likely though.
Rynwyrd Darkmoon
Elven Alchemist, 16 posts
Blood is hard to wash off
Flame works a bit better
Tue 10 Jul 2018
at 00:45
  • msg #76

[OOC] Character & Party Creation

Ryn doesn't have much to say yet to these people he doesn't know much, but that will change once they are more acquainted. I am not in a rush, however, and interacting (even mostly silently) with the other PCs is fun. Trust me...later on, you will long for the times when Rynwyrd said nothing at all LOL
Verna Underbough
Halfling Cavalier, 18 posts
Tue 10 Jul 2018
at 00:53
  • msg #77

[OOC] Character & Party Creation

In reply to Rynwyrd Darkmoon (msg # 76):

Verna is already thinking "oh shut up already." :P
Rynwyrd Darkmoon
Elven Alchemist, 18 posts
Blood is hard to wash off
Flame works a bit better
Tue 10 Jul 2018
at 01:01
  • msg #78

[OOC] Character & Party Creation

In reply to Verna Underbough (msg # 77):

<sob>

Lol!
Karella
Elven Wizard, 13 posts
Tue 10 Jul 2018
at 01:05
  • msg #79

[OOC] Character & Party Creation

But you know what happens when someone leaves the group... right? It happens in all of the horror movies! *gasps*
Rynwyrd Darkmoon
Elven Alchemist, 19 posts
Blood is hard to wash off
Flame works a bit better
Tue 10 Jul 2018
at 01:07
  • msg #80

[OOC] Character & Party Creation

I'll be right baaaaack...lol
Torgan Dul
Half-Orc Bard, 15 posts
Tue 10 Jul 2018
at 02:21
  • msg #81

[OOC] Character & Party Creation

Finally, I can start my real plan of murdering the party one by one!
Rynwyrd Darkmoon
Elven Alchemist, 20 posts
Blood is hard to wash off
Flame works a bit better
Tue 10 Jul 2018
at 02:35
  • msg #82

[OOC] Character & Party Creation

Scream: Pathfinder Edition.
Torgan Dul
Half-Orc Bard, 17 posts
Wed 11 Jul 2018
at 04:08
  • msg #83

[OOC] Character & Party Creation

As fun of a roleplaying challenge as it is trying to sell the party on this maybe-not-so-great carnival, it might be time to speed things up a bit.  Maybe after we're through the Danger Wing?
This message was last edited by the player at 04:09, Wed 11 July 2018.
Verna Underbough
Halfling Cavalier, 20 posts
Wed 11 Jul 2018
at 04:33
  • msg #84

[OOC] Character & Party Creation

Are you sure we're done making fun of Rynwyrd? :D
Rynwyrd Darkmoon
Elven Alchemist, 21 posts
Blood is hard to wash off
Flame works a bit better
Wed 11 Jul 2018
at 05:09
  • msg #85

[OOC] Character & Party Creation

By the by, it's pronounced "rin-weird".
Dungeon Master
GM, 47 posts
Lord of Lies
Teller of Tales
Wed 11 Jul 2018
at 20:33
  • msg #86

[OOC] Character & Party Creation

So every Pathfinder low level adventure tends to start out with a basic "learn how to roll dice" section. It's either a very trivial combat or more often a series of low-pressure skill checks.

So the idea behind the carnival adventure is that you explore the carnival making knowledge checks to figure out the tricks or gimmicks behind attractions as well as basic skill checks to win at the carnival games

BUT ultimately it's all low-key RP stuff. If you're having fun diving into things by all means we can move things along and you guys can win some coppers at carnival games BUUUT I get the sense from some of you that you're looking for the actual plot line to trigger. There are actually several places that could trigger an adventure and I was waiting to see where you guys went to first to make it more organic so if you vote to move along, please PM me that and I'll give you a list of locations and you can list out the order you'd like to visit them. Based on those votes I can trigger the plot line and move things along...
Verna Underbough
Halfling Cavalier, 21 posts
Wed 11 Jul 2018
at 20:51
  • msg #87

[OOC] Character & Party Creation

In reply to Dungeon Master (msg # 86):

Do you want us to split up or stay together in an eight man party? Or just do what comes along naturally?
Dungeon Master
GM, 49 posts
Lord of Lies
Teller of Tales
Wed 11 Jul 2018
at 20:55
  • msg #88

[OOC] Character & Party Creation

It would help me out considerably if you guys would try to stay together but if it gets really difficult just shoot me a PM about your thoughts.
Amara
Elven Rogue, 36 posts
Wed 11 Jul 2018
at 21:38
  • msg #89

[OOC] Character & Party Creation

In reply to Dungeon Master (msg # 88):

I'm absolutely fine staying together, in a situation like this it worked out great since I could just state Amara was waiting at the end of the tent.
Dungeon Master
GM, 50 posts
Lord of Lies
Teller of Tales
Fri 13 Jul 2018
at 14:50
  • msg #90

[OOC] Character & Party Creation

Also as a change of pace I think I'm going to shift NPC dialogue based upon their attitude.

So Helpful NPCs will speak in Blue, friendly in Green, neutral in Black, unfriendly in orange and hostile in red.

Does that sound like something that would be cool and helpful and fun?
Rynwyrd Darkmoon
Elven Alchemist, 22 posts
Blood is hard to wash off
Flame works a bit better
Sat 14 Jul 2018
at 00:04
  • msg #91

[OOC] Character & Party Creation

It sounds like something I won't remember and will have to look up every time <laugh>, but if it enhances the experience for people and you as the DM, then go for it!
Torgan Dul
Half-Orc Bard, 21 posts
Tue 17 Jul 2018
at 04:41
  • msg #92

[OOC] Character & Party Creation

Talla's pretty confident for a level 1 character.  Don't you know tiny towns like this always have a level 4 ranger for their sheriff, and a pack of level 3 clerics hanging out at church?

Though in this case, there's explicitly no sheriff or church in town...

We're the toughest people in town!  Lets skip the murder mystery and pillage this village!
This message was last edited by the player at 05:20, Tue 17 July 2018.
Verna Underbough
Halfling Cavalier, 27 posts
Tue 17 Jul 2018
at 04:54
  • msg #93

[OOC] Character & Party Creation

In reply to Torgan Dul (msg # 92):

YES!! Oh wait I forgot my CE character in my other pants.
Torgan Dul
Half-Orc Bard, 23 posts
Tue 17 Jul 2018
at 05:19
  • msg #94

[OOC] Character & Party Creation

Oh right, cavalier.  Lets... liberate the village from it's tyrannical rulers, establish ourselves as the local government, then collect taxes?  Taxes of course meaning every thing of value in town.
Amara
Elven Rogue, 39 posts
Tue 17 Jul 2018
at 05:29
  • msg #95

[OOC] Character & Party Creation

In reply to Torgan Dul (msg # 94):

how about we liberate the village, tax it to the ground, then use that money to move these people out of this mosquito laden shithole and build them a new town somewhere nice and less creepy.
Talla
Halfling Magus, 19 posts
Tue 17 Jul 2018
at 12:56
  • msg #96

Re: [OOC] Character & Party Creation

Torgan Dul:
Talla's pretty confident for a level 1 character.


Hopefully her pride and overconfidence won't be the death of her.
Moggrim Greyfist
Dwarven Monk, 4 posts
Tue 17 Jul 2018
at 17:49
  • msg #97

Re: [OOC] Character & Party Creation

Actually liberate the town from the corrupt mayor, tear down his home for raw materials and rebuild the church into a martial religious bastion.  Nothing like a little religion to empty willing pockets, make sure the more morally inclined go along with it and line the pockets of the less so quite favorably.
Torgan Dul
Half-Orc Bard, 24 posts
Tue 17 Jul 2018
at 18:01
  • msg #98

Re: [OOC] Character & Party Creation

Damn that presumably evil mayor!  His presumed reign of terror must end!
Moggrim Greyfist
Dwarven Monk, 5 posts
Tue 17 Jul 2018
at 18:08
  • msg #99

Re: [OOC] Character & Party Creation

Of course they are evil...

After having fleeced the village all he can he helped secure the arrival of the carnival to have the death make the locals fall on the visitors in mob justice.  A few hours later he’s one of the few standing and sole owner of all the ‘assets’ left behind.

Edit:
Will make a proper in game post when I’m not on my tiny phone.
This message was last edited by the player at 18:12, Tue 17 July 2018.
Dungeon Master
GM, 53 posts
Lord of Lies
Teller of Tales
Wed 18 Jul 2018
at 21:50
  • msg #100

Re: [OOC] Character & Party Creation

Just as a bit of funsies I didn't have this adventure pre-planned. Seemed a shame to do all this RNG and then throw you guys on railroads. The reason you guys were free to wander around is that there were different adventures planned depending on which "trigger" you hit first.

To the sphinx!
Karella
Elven Wizard, 18 posts
Thu 19 Jul 2018
at 00:12
  • msg #101

Re: [OOC] Character & Party Creation

Oh... so if we detour, we can trigger everything all at once :)
Moggrim Greyfist
Dwarven Monk, 7 posts
Thu 19 Jul 2018
at 00:25
  • msg #102

Re: [OOC] Character & Party Creation

Just like a little kid in the candy store running down the aisles touching all the candy and saying mine, mine, mine, mine, mine...
Torgan Dul
Half-Orc Bard, 27 posts
Thu 19 Jul 2018
at 01:12
  • msg #103

Re: [OOC] Character & Party Creation

What I'm hearing is that telling this shady jerk to solve the murder herself and going to check out the zoo is totally an option!

I mean, I'm up for a good murder mystery, but the zoo has a manticore!  (Probably.  Torgan doesn't really know his magical beasts.)
Dungeon Master
GM, 54 posts
Lord of Lies
Teller of Tales
Thu 19 Jul 2018
at 13:56
  • msg #104

Re: [OOC] Character & Party Creation

Lol. For all you know it's just this with wings pinned on:


Rynwyrd Darkmoon
Elven Alchemist, 27 posts
Blood is hard to wash off
Flame works a bit better
Thu 19 Jul 2018
at 14:14
  • msg #105

Re: [OOC] Character & Party Creation

That would be worth a silver piece to see, depending on the quality of the wings. =P
Talla
Halfling Magus, 20 posts
Thu 19 Jul 2018
at 14:18
  • msg #106

Re: [OOC] Character & Party Creation

I would be willing to pay to see something that cute!!
Torgan Dul
Half-Orc Bard, 28 posts
Thu 19 Jul 2018
at 15:48
  • msg #107

Re: [OOC] Character & Party Creation

Jokes aside, are we taking the job if Delisen keeps refusing to pay?  Walking away would fit Torgan's character (more due to feeling insulted than anything else,) but I'll go along with what the group's decision.

Because while the murder investigation itself seems pretty interesting and my instinct is to "yes, and" the plot hook, this lady is giving off a pretty bad vibe.  "This murder is...inconvenient to me.  I know none of my people did it, because my people are apparently super good at hiding murders.  Now go save my business, and maybe I'll pay you if I feel like it.  Chop chop!"
This message was last edited by the player at 16:19, Thu 19 July 2018.
Moggrim Greyfist
Dwarven Monk, 8 posts
Thu 19 Jul 2018
at 16:14
  • msg #108

Re: [OOC] Character & Party Creation

I agree, and why Moggrim did too.

Time and effort costs.  Quarter pay to show good faith rather than go do this and then we’ll pay you afterwards has the we’re gonna potentially not give you full pay or any at the end.
Karella
Elven Wizard, 19 posts
Thu 19 Jul 2018
at 18:13
  • msg #109

Re: [OOC] Character & Party Creation

Karella already agreed to the job. But of course, she would want to get whatever was negotiated via collective bargaining.
Amara
Elven Rogue, 41 posts
Thu 19 Jul 2018
at 19:10
  • msg #110

Re: [OOC] Character & Party Creation

Torgan Dul:
Jokes aside, are we taking the job if Delisen keeps refusing to pay?  Walking away would fit Torgan's character (more due to feeling insulted than anything else,) but I'll go along with what the group's decision.

Because while the murder investigation itself seems pretty interesting and my instinct is to "yes, and" the plot hook, this lady is giving off a pretty bad vibe.  "This murder is...inconvenient to me.  I know none of my people did it, because my people are apparently super good at hiding murders.  Now go save my business, and maybe I'll pay you if I feel like it.  Chop chop!"


The reason Amara pushed for a quarter pay is simply in case this goes to shit and we have to run because she pins the murders on us and sets the town against us (and maybe the sphinx).

I got lucky and kept passing my sense motives (or she got unlucky). So while the safe place to sleep is tempting, I'm hesitant on how to respond cause Amara's ready to bail. This is how you pin a murder on someone kids.
Torgan Dul
Half-Orc Bard, 29 posts
Thu 19 Jul 2018
at 20:51
  • msg #111

Re: [OOC] Character & Party Creation

It is?  How would she go about framing us for the murder?  Send us to the crime scene, burst in with the mayor, and shout "There's the killers!  Over there!  The ones with no blood on their clothes, who everyone saw enter town an hour ago!  Get them, before they use those weapons that don't resemble sphinx claws at all!"
This message was last edited by the player at 20:52, Thu 19 July 2018.
Talla
Halfling Magus, 21 posts
Thu 19 Jul 2018
at 21:28
  • msg #112

Re: [OOC] Character & Party Creation

Torgan Dul:
It is?  How would she go about framing us for the murder?  Send us to the crime scene, burst in with the mayor, and shout "There's the killers!  Over there!  The ones with no blood on their clothes, who everyone saw enter town an hour ago!  Get them, before they use those weapons that don't resemble sphinx claws at all!"


The Mayor rolls a 1 on Sense Motive.

Besides, this would explain how we ended up having to overthrow him and take over the town.


Honestly, Talla wants a bit of adventure, and this isn't nearly as boring as the journey and carnival thus far.

Quarter upfront sounds GREAT to her. She definitely has had her experience with seedy, criminal types, so she never really trusts anyone, but she could always leave. She won't blindly trust. She is happy letting others question and haggle. They seem to be doing a good job. If the majority of the group is in, she would be, too.
Dungeon Master
GM, 55 posts
Lord of Lies
Teller of Tales
Thu 19 Jul 2018
at 22:16
  • msg #113

Re: [OOC] Character & Party Creation

Torgan Dul:
"This murder is...inconvenient to me.  I know none of my people did it, because my people are apparently super good at hiding murders.  Now go save my business, and maybe I'll pay you if I feel like it.  Chop chop!"


Sorry if this came off sounding shadier than it was supposed to be. Her point was mainly that the murder wouldn't make much sense for an insider to do. Her point was that if the head of the guards who discovered the body was the killer he could probably just throw a tarp over it and dump it quietly in the swamp someplace.

Also from her perspective she's offering up a lot of money to complete strangers mostly because they're the only possibly competent people in the area but that hardly makes them trustworthy. They could take the gold and run away a lot easier then it Almara could pack up the carnival...
Moggrim Greyfist
Dwarven Monk, 9 posts
Thu 19 Jul 2018
at 22:26
  • msg #114

Re: [OOC] Character & Party Creation

Yes but if they take the money and run it's easy to say we killed the man and stole his money and pin it on us because we are the well armed outsiders ;)
Venlok the Scourge
NPC, 1 post
Human Male
Head of Security
Fri 20 Jul 2018
at 18:45
  • msg #115

Re: [OOC] Character & Party Creation

Officially Venlok = Beefcake!
Verna Underbough
Halfling Cavalier, 29 posts
Sun 22 Jul 2018
at 02:41
  • msg #116

Re: [OOC] Character & Party Creation

I'm away this weekend. Verna is following along.
Verna Underbough
Halfling Cavalier, 32 posts
Wed 25 Jul 2018
at 03:38
  • msg #117

[OOC] Character & Party Creation

I'm trying to roleplay some chaos into this if you all don't mind. Having a conversation isn't always easy at a new crime scene. ;)

I'd like some one to follow, just in case i don't become another murder victim.

This might even be split into two threads for a while if the scent leads far off.
Amara
Elven Rogue, 47 posts
Wed 25 Jul 2018
at 22:31
  • msg #118

[OOC] Character & Party Creation

In reply to Verna Underbough (msg # 117):

I'll come with, as someone with nature-skills if we're going a tracking. Amara is not meant to be a diplomatic character anyway.
Rynwyrd Darkmoon
Elven Alchemist, 31 posts
Blood is hard to wash off
Flame works a bit better
Thu 26 Jul 2018
at 20:11
  • msg #119

[OOC] Character & Party Creation

Corrected the weird color issue in my last post.
Rynwyrd Darkmoon
Elven Alchemist, 33 posts
Blood is hard to wash off
Flame works a bit better
Sat 4 Aug 2018
at 17:07
  • msg #120

[OOC]

Sorry, rl got a bit crazy, will post today.
Torgan Dul
Half-Orc Bard, 38 posts
Fri 10 Aug 2018
at 03:39
  • msg #121

[OOC]

I updated my last post to have Torgan barge in on the conversation.  I don't mean to step on your toes, Moggrim, but we've been waiting on you for 3 days now.

Of course, Moggrim can still post as normal, since Torgan didn't really add much to the conversation other than barging in and confidently saying the same thing Moggrim had just said, but worse.
Torgan Dul
Half-Orc Bard, 40 posts
Wed 15 Aug 2018
at 05:59
  • msg #122

[OOC]

Oof, I just looked at the dice roller.  Good luck guys!  Whatever it is that you're fighting looks pretty nasty, based on those damage dice.
Rynwyrd Darkmoon
Elven Alchemist, 37 posts
Blood is hard to wash off
Flame works a bit better
Mon 20 Aug 2018
at 22:02
  • msg #123

[OOC]

My apologies! The days slipped away from me and I hadn't realized it had been that many days since my last post. I will try to catch up.
Dungeon Master
GM, 73 posts
Lord of Lies
Teller of Tales
Tue 21 Aug 2018
at 21:20
  • msg #124

[OOC]

Just as an FYI, my posting is going to be slower than normal this week and next week. After that I should be able to pick things up considerably.
Amara
Elven Rogue, 59 posts
Wed 22 Aug 2018
at 19:54
  • msg #125

[OOC]

PM
Dungeon Master
GM, 75 posts
Lord of Lies
Teller of Tales
Mon 27 Aug 2018
at 22:51
  • msg #126

[OOC]

Apologies for the long delay. As I said, posting is going to be rough this last week but I'm hoping things will wiggle loose and I can squeeze in an update or two.

Next week should return to a more regular and frequent update.
Torgan Dul
Half-Orc Bard, 43 posts
Wed 29 Aug 2018
at 18:13
  • msg #127

[OOC]

This delay actually worked out for me, since I was on vacation for the last week or so, too.

My posting rate was gonna be pretty low no matter what, and this way it's not my fault!
This message was last edited by the player at 18:19, Wed 29 Aug 2018.
Dungeon Master
GM, 76 posts
Lord of Lies
Teller of Tales
Wed 29 Aug 2018
at 21:08
  • msg #128

[OOC]

Waiting on Talla and Amara...
Talla
Halfling Magus, 33 posts
Thu 30 Aug 2018
at 12:14
  • msg #129

[OOC]

I don't have a lot of options, right? My understanding is that just about anything I do would result it hitting -1. I can move. But most other actions are too strenuous.

If I am wrong, I will post ASAP.
Torgan Dul
Half-Orc Bard, 44 posts
Thu 30 Aug 2018
at 17:09
  • msg #130

[OOC]

Blaze of glory, Talla!  Blaze of glory!  The others can stabilize you if they win.
Amara
Elven Rogue, 60 posts
Thu 30 Aug 2018
at 22:11
  • msg #131

[OOC]

In reply to Dungeon Master (msg # 128):

I was waiting for a response to the question I left you.
Talla
Halfling Magus, 34 posts
Thu 30 Aug 2018
at 23:55
  • msg #132

Re: [OOC]

Torgan Dul:
Blaze of glory, Talla!  Blaze of glory!  The others can stabilize you if they win.


Sure. Why not! I guess the worst that could happen is my character dies, right? hah!
Dungeon Master
GM, 77 posts
Lord of Lies
Teller of Tales
Fri 31 Aug 2018
at 18:10
  • msg #133

Re: [OOC]

Amara:
In reply to Dungeon Master (msg # 128):

I was waiting for a response to the question I left you.


The grid shifted because of a glitch in the program but the positions are all still correct.
Amara
Elven Rogue, 62 posts
Fri 31 Aug 2018
at 21:10
  • msg #134

Re: [OOC]

In reply to Dungeon Master (msg # 133):

Ty!
Dungeon Master
GM, 79 posts
Lord of Lies
Teller of Tales
Sat 1 Sep 2018
at 16:29
  • msg #135

Re: [OOC]

Good news bad news. The good news is that I have a copy of the Return of the Runelords AP and flipping through the pages makes me think its going to be fun. It seems pretty open for adventure. Bad news is that as far as I can tell there isn’t a player guide which is annoying becaus the AP mentions it pretty frequently...

So once this adventure is wrapped up I have a not too gimmicky way to transition over to the AP proper.
Amara
Elven Rogue, 63 posts
Sat 1 Sep 2018
at 18:15
  • msg #136

Re: [OOC]

Awesome!
Torgan Dul
Half-Orc Bard, 47 posts
Sat 1 Sep 2018
at 22:06
  • msg #137

Re: [OOC]

Is the transition everyone making new characters because their old ones got slammed to death by some unstoppable killing machine? 

A quick search of the forum hints that the player's guide should be out within a week or so.  Guess it's good that we made our characters randomly, anyways.
This message was last edited by the player at 22:14, Sat 01 Sept 2018.
Karella
Elven Wizard, 34 posts
Thu 6 Sep 2018
at 14:03
  • msg #138

Re: [OOC]

Guide is available now
Dungeon Master
GM, 86 posts
Lord of Lies
Teller of Tales
Sat 15 Sep 2018
at 23:48
  • msg #139

Re: [OOC]

@Torgan: Pretty is of course a matter of perspective. Statwise she's at a 15 CHA so definitely above average but in a place like this she might as well be an avatar of Shelyn herself :P
Torgan Dul
Half-Orc Bard, 50 posts
Sun 16 Sep 2018
at 00:19
  • msg #140

Re: [OOC]

Yeah, that's more or less how I had her pegged, as "Yeah, she's pretty enough for a townie, but Torg has more important things to do than hit on her."  He's half suspicious about how much she stands out, and half hoping that she'll be more talkative then her (presumed) parents.
Torgan Dul
Half-Orc Bard, 54 posts
Thu 27 Sep 2018
at 22:05
  • msg #141

Re: [OOC]

I'm a little confused as to what's going on here.  My take on Rynwyrd's post was that he was walking around the outside of the shop to see if Eliza was sneaking out a back door.  But the DM post says he walked into the shop.  Torgan probably would have tried to stop him, since he smells a trap, but that can be waved off as him being a bit slow to react when Ryn brushes past him.

Anyways, is Ryn inside the shop, or outside?
Rynwyrd Darkmoon
Elven Alchemist, 45 posts
Blood is hard to wash off
Flame works a bit better
Thu 27 Sep 2018
at 22:21
  • msg #142

Re: [OOC]

huh. Yeah. My intention was to go around back to make sure Eliza didn't escape out the back or something. I mean, whatever, and we can roll with it but that wasn't my intent.
Dungeon Master
GM, 95 posts
Lord of Lies
Teller of Tales
Fri 28 Sep 2018
at 21:23
  • msg #143

Re: [OOC]

Oops! There isn't a "back of the story" just the little room the crone sleeps in so I thought that Ryn was following.

Your call if you want to proceed as is or rewind a bit. I don't know what your plans are after realizing there isn't a back entrance...
Torgan Dul
Half-Orc Bard, 56 posts
Fri 28 Sep 2018
at 23:15
  • msg #144

Re: [OOC]

I'm fine either way, leaning slightly towards going ahead as-is.  Makes things a bit more interesting.
Rynwyrd Darkmoon
Elven Alchemist, 46 posts
Blood is hard to wash off
Flame works a bit better
Sat 29 Sep 2018
at 16:12
  • msg #145

Re: [OOC]

Shrug. Yeah, that's fine. We're there already. We'll just move forward AND ALL DIE OR KILL TOWNSFOLK!! lol

Also, it looks like my AC is lower than what's on my sheet?

Should I wait to post until after Eliza goes? And...were we allowed to carry weapons around in town?
This message was last edited by the player at 16:15, Sat 29 Sept 2018.
Torgan Dul
Half-Orc Bard, 57 posts
Sat 29 Sep 2018
at 20:05
  • msg #146

Re: [OOC]

Honestly, I'd say our best course of action is to just withdraw out of the store.  Killing them is going to be pretty hard to justify unless there's something damning in the back room, like a shrine to Lamashtu or a pile of heroin.  And I don't know if we're tough enough to risk using non-lethal force.

As for weapons, you haven't really had a chance to put your gear away, so I'd assume you're still carrying your full travelling kit.
This message was last edited by the player at 20:07, Sat 29 Sept 2018.
Rynwyrd Darkmoon
Elven Alchemist, 47 posts
Blood is hard to wash off
Flame works a bit better
Sun 30 Sep 2018
at 01:43
  • msg #147

Re: [OOC]

Well there IS such a thing as doing non-lethal damage, you just take a penalty to attack. =)
Dungeon Master
GM, 96 posts
Lord of Lies
Teller of Tales
Sun 30 Sep 2018
at 02:38
  • msg #148

Re: [OOC]

Just as an FYI we are getting relatively close to the end of the module. Assuming quick responses and progress I could see us moving to the actual AP by November.

now that you've had a chance to play around with your random characters I am no longer holding you to a requirement to continue those characters or RNG a new character. We've had some obstacles, we've had some combat, we've had some good characterization.

So going forward there are a couple of things to consider:
  • Do you want to keep your character or create a new one?

  • If creating a new one, do you want to follow the same RNG pattern or create a more standard one using 15-point buy?





Independent of that, everyone has unlocked their 3rd traits for the campaign. You have to look at the Player's guide because neither Archives of d20pfsrd have them posted ubt here is a quick summary:

Accidental Clone - +1 trait bonus to Bluff and Diplomacy as well as 1/chapter you can add +20 to a single saving throw vs. mind-affecting effects after learning the aoutcome.

Audrahni's Ally - you have a connection to a major NPC for the adventure. In addition to knowing more about her backstory than others would, 1/chapter you can cast one of these spells at your character level: calm emotions, cure moderate wounds, lesser restoration

Close Allies - You and another PC are close friends. Both of you have to take it. Whenever you are adjacent to your ally, gain +1 trait bonus to all saving throws. 1/chapter you can grant your close ally a bonus equal to 1d6 to their 1d20 roll. This bonus can be granted after the roll but before results are known.

Intrigued by Thassilon - You gain Thassilonian as a bonus language, and at 1st (and every odd level) you gain a bonus skill rank that can only be applied to: Know(Arcana), Know(History), Linguistics, or UMD. 1/chapter you can EITHER take a 20 on a UMD check OR activate a charged magic item without expending any charges.


Scion of Legend - You have a link to a hero from a previous AP (Shattered Star or Rise of the Runelords). Choose two skills. You get +1 on them and they're both class skills. 1/chapter as a free action you can gain an insight bonus equal to your level (minimum +10) to a skill check. Can apply after roll but before results known.

Spirit Touched - had a close encounter with ghosts/undead etc. You gain +2 bonus on all saving throws against supernatural attacks, spells, or SLA from undead. 1/adventure you can automatically succeed at a Con check to stabilize or a saving throw to remove negative levels.

Time Lost - Gain +2 trait bonus on initiative checks. 1/adventure as immediate action you can use your connection to time to force the GM to reroll a d20.
Amara
Elven Rogue, 74 posts
Sun 30 Sep 2018
at 04:02
  • msg #149

Re: [OOC]

I like Amara, albeit I didn’t get unlucky in her rolling so that may be why. I’ve also never pushed a rogue so it will be fun.

Audrahni offhand strikes me as the most useful just for lesser restoration or cmw 1/ Chapter, but I think Time Lost might fit the thief most. Intrigued by Thassilon is almost tempting for UMD tho.
This message was last edited by the player at 04:02, Sun 30 Sept 2018.
Torgan Dul
Half-Orc Bard, 58 posts
Sun 30 Sep 2018
at 08:38
  • msg #150

Re: [OOC]

I'd definitely prefer to keep Torgan.

I could probably retcon him to be a Scion of Legend.  Maybe the half-orc bard who trained him was more than they seemed.
Karella
Elven Wizard, 42 posts
Sun 30 Sep 2018
at 23:40
  • msg #151

Re: [OOC]

Let me read the player's guide :)
Rynwyrd Darkmoon
Elven Alchemist, 48 posts
Blood is hard to wash off
Flame works a bit better
Mon 1 Oct 2018
at 01:05
  • msg #152

Re: [OOC]

I don't know. I like the backstory of Rynwyrd, but in play he seems....stilted and hard to connect with. I'll see if I can read the Player's Guide in the next day or so and get back to you.
Karella
Elven Wizard, 43 posts
Mon 1 Oct 2018
at 02:38
  • msg #153

Re: [OOC]

I'd like to create a new character with the point buy system.
Verna Underbough
Halfling Cavalier, 49 posts
AC: 17/13/15. HP:7/14.
Saves: 6/3/2*. Init: +2.
Mon 1 Oct 2018
at 11:41
  • msg #154

Re: [OOC]

As things stand now I'll probably create a new character. Haven't decided on RNG or point buy.
Karella
Elven Wizard, 44 posts
Mon 1 Oct 2018
at 17:16
  • msg #155

Re: [OOC]

What is RNG again? :)
Amara
Elven Rogue, 76 posts
Mon 1 Oct 2018
at 17:42
  • msg #156

Re: [OOC]

In reply to Karella (msg # 155):

Random Number Generator I believe.
Karella
Elven Wizard, 45 posts
Mon 1 Oct 2018
at 20:49
  • msg #157

Re: [OOC]

Right... b/c I was getting that confused with  [PF] Return of the RNGlords. The name of our game. :)
Dungeon Master
GM, 98 posts
Lord of Lies
Teller of Tales
Tue 2 Oct 2018
at 14:03
  • msg #158

Re: [OOC]

If you are planning to do a new character please send me the details asap. Also please PM me a vote for the followong:

We are approaching the end of the main challenges planned but there will be a comsiderable amount of wrap up to put all the pieces into place. Let me know if you want to RP that out OR if you would rather just receive a summary of events.
Rynwyrd Darkmoon
Elven Alchemist, 50 posts
Blood is hard to wash off
Flame works a bit better
Wed 3 Oct 2018
at 15:25
  • msg #159

Re: [OOC]

hahahaha oh random number generator, how you hate me so!

"I have no wish to harm you!" And apparently no ability to do so! LOL!


Edit: I assume the other group is actually moving the plot forward and making a lot more progress than Torgan and I. =)
This message was last edited by the player at 15:26, Wed 03 Oct 2018.
Amara
Elven Rogue, 78 posts
Wed 3 Oct 2018
at 15:50
  • msg #160

Re: [OOC]

We got delayed by a few near deaths. Still might have to bury a halfling, but that would be for fun and profit rather then tragedy.
Rynwyrd Darkmoon
Elven Alchemist, 51 posts
Blood is hard to wash off
Flame works a bit better
Fri 5 Oct 2018
at 15:43
  • msg #161

Re: [OOC]

Oh what the hell? Shit just got real! LOL
Rynwyrd Darkmoon
Elven Alchemist, 54 posts
Blood is hard to wash off
Flame works a bit better
Sat 13 Oct 2018
at 01:41
  • msg #162

Re: [OOC]

Do people that are switching know what they are switching to?
Dungeon Master
GM, 105 posts
Lord of Lies
Teller of Tales
Sat 13 Oct 2018
at 01:43
  • msg #163

Re: [OOC]

Reminder. If you're planning on swapping characters please consider what you want to switch to sooner than later. It'd be nice to do a clean transition from this prologue to the main game without having to wait a couple weeks of downtime while people regen characters.
Dungeon Master
GM, 109 posts
Lord of Lies
Teller of Tales
Fri 2 Nov 2018
at 20:45
  • msg #164

Re: [OOC]

I live! But barely. I've been sick as a dog for two weeks which just happened to coincide with a new job with brand new responsibilities.

Things are finally turning around and as part of that I've shut down a bunch of my newer games and more time intensive games. I've marked this game as being one that I actually have the time and ability to keep updating so good news, updates should be incoming!
Torgan Dul
Half-Orc Bard, 68 posts
Fri 2 Nov 2018
at 22:07
  • msg #165

Re: [OOC]

Hooray!
Amara
Elven Rogue, 84 posts
Sat 3 Nov 2018
at 04:50
  • msg #166

Re: [OOC]

Yay! Not dead!
Verna Underbough
Halfling Cavalier, 53 posts
AC: 17/13/15. HP:7/14.
Saves: 6/3/2*. Init: +2.
Sun 4 Nov 2018
at 13:16
  • msg #167

Re: [OOC]

Torgan, shouldn´t you roll a d4 instead of d3 for the mirror images? There are 3 mirror images but there´s also a real Weaver and there´s a chance that you´ll hit it. Which will give the rest of us a chance to see who the real one is too until it's turn.
Torgan Dul
Half-Orc Bard, 70 posts
Sun 4 Nov 2018
at 17:05
  • msg #168

Re: [OOC]

Right, I got mixed up about how many images were left.  Fixed it.
Dungeon Master
GM, 111 posts
Lord of Lies
Teller of Tales
Sat 10 Nov 2018
at 06:28
  • msg #169

Re: [OOC]

So the illness is passing. I'm hoping to get back into regular swing of things next Monday.
Dungeon Master
GM, 113 posts
Lord of Lies
Teller of Tales
Sat 10 Nov 2018
at 06:37
  • msg #170

Re: [OOC]

Map has been fixed.
Rynwyrd Darkmoon
Elven Alchemist, 58 posts
Blood is hard to wash off
Flame works a bit better
Sat 10 Nov 2018
at 17:58
  • msg #171

Re: [OOC]

I'm sorry you were sick, but glad you're feeling better
Dungeon Master
GM, 114 posts
Lord of Lies
Teller of Tales
Sun 25 Nov 2018
at 02:22
  • msg #172

Re: [OOC]

Apologies again for the long delay. Transitioning jobs is...time consuming. And holidays. Happy holidays :D

That being said everyone please finalize your ideas for your next characters ASAP. The plan is to finish this section up in December and kick off the new year with the actual AP.

You will be carrying over XP and your choice of either specific loot you have acquired or equivalent sale price in gold so your new characters will most likely start at around 2nd lvl and with ~500gp extra pocket money, give or take.
Verna Underbough
Halfling Cavalier, 55 posts
AC: 17/13/15. HP:7/14.
Saves: 6/3/2*. Init: +2.
Sun 25 Nov 2018
at 02:30
  • msg #173

Re: [OOC]

In reply to Dungeon Master (msg # 172):

Sweet! happy holidays!
Amara
Elven Rogue, 87 posts
Sun 25 Nov 2018
at 03:20
  • msg #174

Re: [OOC]

Happy holidays
Karella
Elven Wizard, 50 posts
Sun 25 Nov 2018
at 03:26
  • msg #175

Re: [OOC]

Glad to here. I'm recovering from a broken leg... I'll be here a lot!
Torgan Dul
Half-Orc Bard, 73 posts
Wed 28 Nov 2018
at 06:18
  • msg #176

Re: [OOC]

Well, we're fucked.  Nobody in the crowd bothered to look through the door, the web disappeared despite not being a spell, (and I guess nobody looked at IT either, even though it was outside.)  Turns out we have zero real proof, the mayor is in on it, and he's an even better diplomancer than Torgan.

My suggestion, though I'm trying not to be the guy who just tells everyone else what to do, is for Karella to get more detail on those magical auras she detected, someone with a good perception score to search the place (especially the back room, and the corner with all the silkworms,) and/or someone with decent diplomacy to start using aid another on Torgan.

Worst case scenario, I use fascinate and we run.

EDIT: A quick check of the fascinate ability reminded me that its still useless.  I don't suppose anybody has obscuring mist?
This message was last edited by the player at 21:58, Wed 28 Nov 2018.
Amara
Elven Rogue, 89 posts
Thu 29 Nov 2018
at 05:31
  • msg #177

Re: [OOC]

Can other people roll diplomacy or is Torgan's all we get? Cause Torgan's not rolling well, Amara's not much of a face but she can still outroll that with a decent roll
Verna Underbough
Halfling Cavalier, 57 posts
AC: 17/13/15. HP:7/14.
Saves: 6/3/2*. Init: +2.
Thu 29 Nov 2018
at 05:33
  • msg #178

Re: [OOC]

I could roll diplomacy with my -1 i suppose. :P
Amara
Elven Rogue, 90 posts
Thu 29 Nov 2018
at 05:42
  • msg #179

Re: [OOC]

In reply to Verna Underbough (msg # 178):

Amara has a +5 to Bluff and Diplomacy. Figured investing a point in each would make sense for a Rogue who doesn't wanna be killed.
Torgan Dul
Half-Orc Bard, 75 posts
Thu 29 Nov 2018
at 06:20
  • msg #180

Re: [OOC]

The question isn't whether you can beat my 13, but whether you can beat the mayor's roll.  Keep in mind I rolled a 26 diplomacy last turn and Kriegler still dumpstered me.  I think it would probably be better to use your social skills to aid my checks.  With Amara's help, Torgan can roll with a +13, which is hopefully enough to get by.

But either way, I wouldn't mind some help.
This message was last edited by the player at 06:55, Thu 29 Nov 2018.
Karella
Elven Wizard, 51 posts
Sun 2 Dec 2018
at 08:00
  • msg #181

Re: [OOC]

Sorry I missed out on the opportunity to be more helpful. Broke my leg last week and I've been in/out of hospital, ER and doctors' offices. I'm on the mend, but with lots of pain meds.

BUT that said, I'm getting back on track since I have a lot of time on my hands.
Amara
Elven Rogue, 91 posts
Sun 2 Dec 2018
at 08:04
  • msg #182

Re: [OOC]

In reply to Karella (msg # 181):

Feel better soon, all i can say is ouch!
Dungeon Master
GM, 116 posts
Lord of Lies
Teller of Tales
Mon 3 Dec 2018
at 23:08
  • msg #183

Re: [OOC]

To save time I rolled for everyone in case they see the vials...and everyone failed. I rolled below 10 5 times in a row...
Amara
Elven Rogue, 93 posts
Wed 5 Dec 2018
at 07:11
  • msg #184

Re: [OOC]

Rynwyrd 7 13 6/10 Branched Spear+3 1d8-1 Inspired

How was Rynwyrd hurt? Is it obvious?
Torgan Dul
Half-Orc Bard, 76 posts
Wed 5 Dec 2018
at 15:53
  • msg #185

Re: [OOC]

Eliza (viorecs widow) slashed him up with her sickle.
This message was last edited by the player at 15:54, Wed 05 Dec 2018.
Torgan Dul
Half-Orc Bard, 77 posts
Thu 6 Dec 2018
at 17:07
  • msg #186

Re: [OOC]

Speaking of which, is the widow dead?  Most of the damage on her was non-lethal, so I assumed she was unconscious with positive hit points.
Dungeon Master
GM, 117 posts
Lord of Lies
Teller of Tales
Tue 18 Dec 2018
at 19:26
  • msg #187

Re: [OOC]

Unconscious only.
Dungeon Master
GM, 118 posts
Lord of Lies
Teller of Tales
Tue 18 Dec 2018
at 19:50
  • msg #188

Re: [OOC]

And thus concludes the prologue for our little game.

For the official start of the game you will be getting to create your new character with the following notes:

1) Everyone is level 2. If you are keeping your character then level them up otherwise build at level 2.
2) For wealth everyone is getting their starting gold + 500gp. That represents the value of misc. loot found exploring the abandoned farmhouse + the reward given to you by Almara (circus manager) + an additional bonus of gold given by Andretti as a "thanks for your work now I'm paying you to leave"  kind of thing.
Karella
Elven Wizard, 54 posts
Wed 19 Dec 2018
at 07:14
  • msg #189

Re: [OOC]

Hurrah!

Please tell me that we're not going with the stats from here :)
link to a message in this game
Torgan Dul
Half-Orc Bard, 80 posts
Wed 19 Dec 2018
at 23:53
  • msg #190

Re: [OOC]

@Karella: I believe you get your choice between random rolls and 15 point buy.
Amara
Elven Rogue, 96 posts
Thu 20 Dec 2018
at 17:41
  • msg #191

Re: [OOC]

In reply to Dungeon Master (msg # 188):

Should I forget about the rest of the potions then for the +500 gold?
Karella
Elven Wizard, 55 posts
Fri 21 Dec 2018
at 14:50
  • msg #192

Re: [OOC]

Torgan Dul:
@Karella: I believe you get your choice between random rolls and 15 point buy.


His previous game used as 20 point buy. I'll use that unless I hear otherwise.
Torgan Dul
Half-Orc Bard, 81 posts
Fri 21 Dec 2018
at 17:04
  • msg #193

Re: [OOC]

Dungeon Master:
So going forward there are a couple of things to consider:
[list]
[*] Do you want to keep your character or create a new one?


[*] If creating a new one, do you want to follow the same RNG pattern or create a more standard one using 15-point buy?

Karella
Elven Wizard, 56 posts
Fri 21 Dec 2018
at 17:33
  • msg #194

Re: [OOC]

Thanks!
Karella
Elven Wizard, 57 posts
Sun 23 Dec 2018
at 05:54
  • msg #195

Re: [OOC]

Need character sheet unlocked for me to edit
Rynwyrd Darkmoon
Elven Alchemist, 61 posts
Blood is hard to wash off
Flame works a bit better
Sun 23 Dec 2018
at 17:36
  • msg #196

Re: [OOC]

Well, I am certainly not feeling Rynwyrd. Too stiff and...I don't know. But not very fun to play. I'll have to ponder during the holidays if I have another concept (or want to brave random rolls for race and class in addition to everything else for truly random character).
Amara
Elven Rogue, 97 posts
Sun 23 Dec 2018
at 19:45
  • msg #197

Re: [OOC]

In reply to Rynwyrd Darkmoon (msg # 196):

While Amara’s stats on their own tempt me to keep playing her for some reason I am really grooving on her as a character, I would have likely kept her even if I had to redo stats. Rnging everything turned out fun I haven’t done it in so long
Dungeon Master
GM, 119 posts
Lord of Lies
Teller of Tales
Thu 3 Jan 2019
at 05:45
  • msg #198

Re: [OOC]

Hey gang. Happy holidays and happy new year. Updates incoming on a regular basis starting tomorrow!

Character sheets will be unlocked and just shoot me a PM for new character names.
Dungeon Master
GM, 120 posts
Lord of Lies
Teller of Tales
Fri 4 Jan 2019
at 23:03
  • msg #199

Re: [OOC]

Well shit. My computer was dying so I backed everything up and bought the parts to rebuild it but now I must have screwed something up. Either something wiggled loose or I bent a pin installing the CPU... I my weekend is now being spent diagnosing parts and/or saying fuck it and just buying something off the shelf. Sorry but delays until at least Monday unless a miracle happens and I get this working over the weekend.
Amara
Elven Rogue, 98 posts
Sat 5 Jan 2019
at 02:30
  • msg #200

Re: [OOC]

Good luck!

- Trying to decide what to spend 500 on, if not a duel wielder I’d just make
My weapon and armor MW. May still and just keep non mw offhand
Karella
Elven Wizard, 58 posts
Sat 5 Jan 2019
at 23:12
  • msg #201

Re: [OOC]

I'll be taking the Accidental Clone trait for the AP. I will bring in a cavalier from one of my previous games and ZAP, he died and was reborn as a woman. OMG :)
Amara
Elven Rogue, 99 posts
Sat 5 Jan 2019
at 23:26
  • msg #202

Re: [OOC]

I don't know all the details so maybe I'll change it, but 'Time Lost - Gain +2 trait bonus on initiative checks. 1/adventure as immediate action you can use your connection to time to force the GM to reroll a d20.' Seems ideal for Amara. Generally the Initiative bonus fits her and 1/Adventure being able to negate a critical attack could be damned useful. But I may want to know more specifics on what it means lorewise for her.

Audrahni's Ally, Intrigued by Thasslion, or even Spirittouched might also work for Amara's backstory.
Dungeon Master
GM, 121 posts
Lord of Lies
Teller of Tales
Mon 7 Jan 2019
at 21:46
  • msg #203

Re: [OOC]

So good news and good news. I ended up not borking my build and it works fine now (note to self, make sure graphics card clamps in completely next time....grr.....) Updates incoming tonight!
Amara
Elven Rogue, 100 posts
Tue 8 Jan 2019
at 05:34
  • msg #204

Re: [OOC]

In reply to Dungeon Master (msg # 203):

Awesome. Since I don't have the AP, I should ask. Are their any RP Aspects to the campaign traits we need to know about, or are we choosing them blindly based on what they do? Also is 1/Adventure the entire campaign or just a portion of it?
Kamea Asano
Human Cavalier, 59 posts
Tue 8 Jan 2019
at 05:38
  • msg #205

Re: [OOC]

Dungeon Master
GM, 122 posts
Lord of Lies
Teller of Tales
Tue 8 Jan 2019
at 06:22
  • msg #206

Re: [OOC]

I will be setting some time aside to start throwing up information about the starting town. As Kamea helpfully posted please familiarize yourself with the player's guide, at least insofar as the local town information is concerned. My goal is to get us moving again by the end of this week!
Amara
Elven Rogue, 101 posts
Tue 8 Jan 2019
at 06:30
  • msg #207

Re: [OOC]

Thanks so Much Kamea. Time-lost definitely doesn't fit Amara as a character, but I think audrahni’s ally does. Gonna PM the DM, I can see several places where they could have interacted in Amara's past.
Dungeon Master
GM, 123 posts
Lord of Lies
Teller of Tales
Tue 22 Jan 2019
at 04:14
  • msg #208

Re: [OOC]

Okay gang, I'm finally in a good place to get this game kicked off. I know characters are in various stages of completion so please get to work on that ASAP!!!

In the meantiime in case you haven't looked at the player's guide here is the rundown for the start of the adventure:




Roderic's Cove is a small town about 50 miles southwest of Riddleport (and about 75 miles west of Ravenmoor as the crow flies). It has a population of ~1,100 and was built up from a traditional Varisian gathering point. Constant struggles keep the small and insular town from developing into something more, and gossip and superstition both bolster and restrict the community. As often as the town has resisted corrupt rule, its people have exhibited voluntary ignorance when choosing what to accept due to family or tradition, resulting in a tightly knit community of people resistant to outside influence.

The town is named after Sir Roderic who lead a group of emigrants from Magnimar to settle here about 80 years ago. He settled in the natural harbor of the cove and the town has been quite prosperous being a natural port along the coast between Riddleport and Magnimar although it has to constantly resist the influences of Riddleport that have stymied it from expanding.

Recently (for those who are local or have Knowledge:Local) there has been a sudden escalation in gang violence. There are several thieves guilds/gangs that operate in Roderic's Cove in an uneasy peace that has been recently shattered by brazen murders at night right in the town's square! The locals are trying to keep it quiet but those with an ear to the ground looking for adventures would be keen to realize that something has triggered this rise and the growing unease in the city could mean a lot of extra gold floating around for sellswords and additional guards in the city.

Right now the PCs will start in the Circle Market, an open air market where locals are chatting and shopping.

Obviously Amara and Torgan know each other and traveled her together but I'll leave it to Goril and Kamea to figure out how they got attached. Maybe they're an old friend, maybe they're a local sellsword and was part of a caravan that Amara and Torgan attached to, or maybe they were all in a tavern last night and had such a great time that they agreed to hang out and tour the town together for the market.
Amara
Elven Rogue, 102 posts
Tue 22 Jan 2019
at 04:35
  • msg #209

Re: [OOC]

I ended up stuck with Torgan? Eesh talk about bad luck.
Joking I’m sure he’s a better companion then carnival guide

Also I think Amaras all done?
Torgan Dul
Half-Orc Bard, 82 posts
Thu 24 Jan 2019
at 15:06
  • msg #210

Re: [OOC]

Torgan was a great tour guide.  Not his fault that the attractions were mostly stuff like "a woman who kinda looks like an orc."
Dungeon Master
GM, 127 posts
Lord of Lies
Teller of Tales
Wed 30 Jan 2019
at 21:59
  • msg #211

Re: [OOC]

Hey gang, bad news. I picked up the mantle of GMing at my local table so I'm going to have to cut back on some of the games on my plate online. Apologies for shutting it down before it ever really got started but such is life.
Amara
Elven Rogue, 103 posts
Thu 31 Jan 2019
at 19:26
  • msg #212

Re: [OOC]

Understandable, sad but understandable. Enjoy your new game!
Torgan Dul
Half-Orc Bard, 83 posts
Thu 31 Jan 2019
at 20:28
  • msg #213

Re: [OOC]

dang it!  Oh well, at least we got to the end of one mini-arc, which is more than I can say for a lot of games lately.
Amara
Elven Rogue, 104 posts
Thu 31 Jan 2019
at 20:43
  • msg #214

Re: [OOC]

I can at least now state Amara's stats where frigging insane. I know RNG can go well but Amara was just brokenly high.

I believe offhand she's a 45 point buy equiv?
This message was last edited by the player at 20:43, Thu 31 Jan 2019.
Kamea Asano
Human Cavalier, 60 posts
Fri 1 Feb 2019
at 00:03
  • msg #215

Re: [OOC]

Amara:
I can at least now state Amara's stats where frigging insane. I know RNG can go well but Amara was just brokenly high.

I believe offhand she's a 45 point buy equiv?


LOL
So jealous, I got the opposite :)
Dungeon Master
GM, 128 posts
Lord of Lies
Teller of Tales
Fri 8 Mar 2019
at 04:32
  • msg #216

Re: [OOC]

Anybody still around? It turns out that things have settled down considerably and I just might have room in my schedule for this game, assuming there is still interested players...
Kamea Asano
Human Cavalier, 61 posts
Fri 8 Mar 2019
at 04:41
  • msg #217

Re: [OOC]

Still here. I don't think that I've finished the character :)
Let me know if we are continuing and I'll get it done.
Amara
Elven Rogue, 105 posts
Fri 8 Mar 2019
at 04:46
  • msg #218

Re: [OOC]

In reply to Dungeon Master (msg # 216):

I'm still around. I <3 Rpol so i'm usually on it.
Dungeon Master
GM, 129 posts
Lord of Lies
Teller of Tales
Sun 10 Mar 2019
at 04:30
  • msg #219

Re: [OOC]

Alright then. I'll look at setting up the RTJs and rounding out the party.
Dungeon Master
GM, 130 posts
Lord of Lies
Teller of Tales
Mon 11 Mar 2019
at 21:24
  • msg #220

Re: [OOC]

I've reached out to some applicants to other games. If either of you have players in other games you would like to reach out to, be my guest. 2-4 slots open and I'd rather not have to open it up to RTJs.
Player 3
player, 1 post
Tue 12 Mar 2019
at 04:16
  • msg #221

Re: [OOC]

The mysterious Player 3 drops out of the ceiling to say hi lol. I see we got a rogue and Cavalier so far. I was thinking about doing a Half-Elf Summoner. Thoughts?
Kamea Asano
Human Cavalier, 62 posts
Tue 12 Mar 2019
at 05:17
  • msg #222

Re: [OOC]

Seems fine. Welcome to the game!
Dungeon Master
GM, 131 posts
Lord of Lies
Teller of Tales
Tue 12 Mar 2019
at 05:22
  • msg #223

Re: [OOC]

I would prefer to use the Unchained variant for Summoner. It helps focus the eidolon into something actually imaginable instead of ending up like some kind of Cthulhu eldritch abomination :P
Amara
Elven Rogue, 106 posts
Tue 12 Mar 2019
at 05:59
  • msg #224

Re: [OOC]

In reply to Dungeon Master (msg # 223):

Hi and welcome

I’m a little curious do the new players get the rng option? Or are you sticking with the point buy from now on
Player 4
player, 1 post
Wed 13 Mar 2019
at 00:28
  • msg #225

Re: [OOC]

Evening,

What are the gods like here?  I was thinking cleric.
Kamea Asano
Human Cavalier, 63 posts
Wed 13 Mar 2019
at 00:38
  • msg #226

Re: [OOC]

Regular pathfinder deities
Player 4
player, 2 posts
Wed 13 Mar 2019
at 02:41
  • msg #227

Re: [OOC]

So if I make a human cleric of Torag, will anybody have any issues?
Amara
Elven Rogue, 107 posts
Wed 13 Mar 2019
at 02:48
  • msg #228

Re: [OOC]

In reply to Player 4 (msg # 227):

I don’t but they may not like Amara. Albeit she is a planner
Player 4
player, 3 posts
Wed 13 Mar 2019
at 03:14
  • msg #229

Re: [OOC]

I'll re-read his description...but unless she is evil (not asking) I think it would be OK.
Kamea Asano
Human Cavalier, 64 posts
Wed 13 Mar 2019
at 05:47
  • msg #230

Re: [OOC]

Player 4:
So if I make a human cleric of Torag, will anybody have any issues?


Only if you're trying to convert all of us ;)
Amara
Elven Rogue, 108 posts
Wed 13 Mar 2019
at 08:05
  • msg #231

Re: [OOC]

In reply to Player 4 (msg # 229):

She’s not evil but she is an opportunist and isn’t above suckering people who can afford to be suckered or taking a job to hunt down and kill someone if she finds the target wanting (ie not innocent).

I can see a priest of Torag not appreciating her suckering someone or picking pockets
Dungeon Master
GM, 132 posts
Lord of Lies
Teller of Tales
Wed 13 Mar 2019
at 20:31
  • msg #232

Re: [OOC]

@RNG: No new players will just do standard point buy. It was fun to go on an RNG adventure but unless people want to roll stats in order it's probably best to just treat it more like a regular game.

@Torag: Torag is a dwarven god. Anyone can worship him just it's not common so should have some kind of explanation or story behind it. Doesn't have to be overly detailed or complicated but just something to cover the gap.
Player 4
player, 4 posts
Wed 13 Mar 2019
at 21:41
  • msg #233

Re: [OOC]

I have an explanation on what/why.  I can post the story if wanted...just I too can see some conflict, which isn't bad around a table (faster to resolve, easier to communicate about it, etc.), but can cause hold-ups in a PBP.  I had a Kalamar campaign die because of character-on-character conflict.

But I'm rethinking things a little.
Amara
Elven Rogue, 109 posts
Thu 14 Mar 2019
at 04:03
  • msg #234

Re: [OOC]

In reply to Player 4 (msg # 233):

As long as we avoid the PVP drama I'm fine with a little character hate, rogue's aren't always well loved and that's okay. As long as the sniping and such stays IC, its fun sometimes for PC's to loathe each other but i don't wanna upset players
Dungeon Master
GM, 133 posts
Lord of Lies
Teller of Tales
Fri 15 Mar 2019
at 20:47
  • msg #235

Re: [OOC]

As a nod back to the original spirit of the game, I shall now decree that ALL hp rolls will be random :D

I'll keep the bonus HP every odd level though.
Player 4
player, 5 posts
Fri 15 Mar 2019
at 23:58
  • msg #236

Re: [OOC]

For the point buy...'standard' 15 points?
Amara
Elven Rogue, 110 posts
Sat 16 Mar 2019
at 05:14
  • msg #237

Re: [OOC]

In reply to Dungeon Master (msg # 235):

Dun dun dunnnnnn
Player 4
player, 6 posts
Sat 16 Mar 2019
at 21:43
  • msg #238

Re: [OOC]

Lvl 2?
Stat points to use?
Player 5
player, 1 post
Sun 17 Mar 2019
at 00:11
  • msg #239

Re: [OOC]

Greetings! :) I'd like to ask you about what kind of alignments would you seem hard or impossible to fit in with the existing characters/group. I'll choose concepts and ideas more fitting to it if possible.
Kamea Asano
Human Cavalier, 65 posts
Sun 17 Mar 2019
at 03:26
  • msg #240

Re: [OOC]

I'm Lawful Good
Amara
Elven Rogue, 111 posts
Sun 17 Mar 2019
at 03:36
  • msg #241

Re: [OOC]

Neutral Good but heavy On the Neutral
Player 5
player, 2 posts
Sun 17 Mar 2019
at 03:40
  • msg #242

Re: [OOC]

Alright. Thanks for the answers! Then Chaotic Evil is 100% out of the picture :D
I'll probably play a Chaotic Neutral male human caster (arcane) so far. But I'll possibly require further answers from our GM before finishing the character.
Player 3
player, 2 posts
Sun 17 Mar 2019
at 12:10
  • msg #243

Re: [OOC]

I’m Lawful Neutral
Player 5
player, 3 posts
Sun 17 Mar 2019
at 12:35
  • msg #244

Re: [OOC]

This is gonna be a load of fun :D
Kamea Asano
Human Cavalier, 66 posts
Sun 17 Mar 2019
at 14:41
  • msg #245

Re: [OOC]

Thinking of multi class with the paladin since we are starting as level 2.
Amara
Elven Rogue, 112 posts
Mon 18 Mar 2019
at 00:01
  • msg #246

Re: [OOC]

In reply to Kamea Asano (msg # 245):

I have no idea how Cavalier works, but if it works for you hope it goes well!
Horril the Mad
player, 4 posts
Preceding My Reputation
Is my middle name
Mon 18 Mar 2019
at 21:25
  • msg #247

Re: [OOC]

*cracks fingers*
Alright, closer and closer to being ready :)
Kamea Asano
Human Cavalier, 67 posts
Sorshen Look-Alike
Tue 19 Mar 2019
at 16:46
  • msg #248

Re: [OOC]

Did we use 1000gp to equip the characters since we are starting at level 2?
Horril the Mad
player, 5 posts
Preceding My Reputation
Is my middle name
Tue 19 Mar 2019
at 17:04
  • msg #249

Re: [OOC]

I don't know, but after the RNG character creation process I rolled up my starting money for level 1 and bought whatever equipment I could from it.

(Did you know that four adult leeches in a jar cost 5 gold? :D)
Player 4
player, 7 posts
Wed 20 Mar 2019
at 01:37
  • msg #250

Re: [OOC]

Would those be African or European leaches?
Horril the Mad
player, 6 posts
Preceding My Reputation
Is my middle name
Wed 20 Mar 2019
at 01:47
  • msg #251

Re: [OOC]

In reply to Player 4 (msg # 250):

*Inspects the jar*

I...I don't know that!

*Flies off the pier to the waters below*
Player 4
player, 8 posts
Thu 21 Mar 2019
at 23:48
  • msg #252

Re: [OOC]

I posted a character short in a private message.  Please let me know if that is OK.  If it is, I'll finish tonight.
Horril the Mad
player, 7 posts
Preceding My Reputation
Is my middle name
Sat 23 Mar 2019
at 00:43
  • msg #253

Re: [OOC]

*Starts preparing DM summoning rites*
Player 4
player, 9 posts
Sat 23 Mar 2019
at 14:13
  • msg #254

Re: [OOC]

Is that the one where we burn dice and a picture of Gary G., or the one where we sacrifice Mountain Dew and Pocci?
Cathran Synthiel
player, 3 posts
Sat 23 Mar 2019
at 15:26
  • msg #255

Re: [OOC]

We can use Doritos as kindling and the deaths of characters past as accelerant.
Horril the Mad
player, 8 posts
Preceding My Reputation
Is my middle name
Sat 23 Mar 2019
at 16:21
  • msg #256

Re: [OOC]

In reply to Cathran Synthiel (msg # 255):


Player 4
player, 10 posts
Sun 24 Mar 2019
at 21:17
  • msg #257

Re: [OOC]

So for a missing person, they say, "send out the dogs."  For a fantasy setting, why would be a better choice? "Send out the rangers"?  Worgs?  Maybe not good when person found....
Kamea Asano
Human Cavalier, 68 posts
Sorshen Look-Alike
Sun 24 Mar 2019
at 21:31
  • msg #258

Re: [OOC]

I'm sure he'll surface in time :)
Horril the Mad
player, 9 posts
Preceding My Reputation
Is my middle name
Sun 24 Mar 2019
at 21:34
  • msg #259

Re: [OOC]

Yeah he's got his hands on a lot of games, I'm sure he wouldn't just disappear if he didn't have a good reason for it.
Player 4
player, 11 posts
Sun 24 Mar 2019
at 21:59
  • msg #260

Re: [OOC]

Not worried...just playing around.  Will go to penalty box and feel shame.
Dungeon Master
GM, 134 posts
Lord of Lies
Teller of Tales
Tue 26 Mar 2019
at 20:53
  • msg #261

Re: [OOC]

Back. I'm in the middle of testing some software at work and for the second week in a row things have been broken beyond repair. Not my fault but I have to put in a lot of time making sure the mistake is one their end and I didn't mess up a test.

Unfortunately nobody ever takes ownership of their work. If I say something looks wrong then I have to not only prove that it is wrong but also prove that I didn't screw anything up AND provide reasoning on why they are wrong. I wish it was as simple as "hey, take a look at this" and they would but such is life.

Updates incoming tonight!
Kamea Asano
Human Cavalier, 69 posts
Sorshen Look-Alike
Tue 26 Mar 2019
at 21:06
  • msg #262

Re: [OOC]

Kamea Asano:
Did we use 1000gp to equip the characters since we are starting at level 2?

reposting
Player 4
player, 12 posts
Tue 26 Mar 2019
at 22:45
  • msg #263

Re: [OOC]

I love software testing.  "Hey Bob...Why is the price in the real time different than the price in the Yahoo feed?"  <slap forehead> Actual question...I don't know how that guy was a trader.
Dungeon Master
GM, 135 posts
Lord of Lies
Teller of Tales
Wed 27 Mar 2019
at 03:13
  • msg #264

Re: [OOC]

Kamea Asano:
Kamea Asano:
Did we use 1000gp to equip the characters since we are starting at level 2?

reposting


Yes
Dungeon Master
GM, 136 posts
Lord of Lies
Teller of Tales
Thu 28 Mar 2019
at 21:02
  • msg #265

Re: [OOC]

Good news everyone! All of our new players are (mostly) through character creation and while I quibble about this and that with them the game as a whole can get started. I don't have a great timeline as to when I will have a good time to get started but if I get my shit together I am hoping to get the opening post up tomorrow!
Horril the Mad
player, 10 posts
Preceding My Reputation
Is my middle name
Thu 28 Mar 2019
at 21:03
  • msg #266

Re: [OOC]

I'll buy some equipment, but I've been waiting for your an affirmation on my character first. Also not quite sure what to buy, but I'll figure it out for sure.
Dungeon Master
GM, 137 posts
Lord of Lies
Teller of Tales
Fri 29 Mar 2019
at 19:36
  • msg #267

Re: [OOC]

I will try to get characters loaded and approved this weekend. In the meantime we can get introductions and background stuff started.
Dungeon Master
GM, 138 posts
Lord of Lies
Teller of Tales
Fri 29 Mar 2019
at 20:04
  • msg #268

Re: [OOC]

Roderic's cove map posted and detailed.
Caydel Cailean
player, 13 posts
AC: 16, HP: 10
Human Cleric
Sat 30 Mar 2019
at 05:05
  • msg #269

Re: [OOC]

Character sheet updated.  Please review as time allows.  I'm here all weekend.
Horril the Mad
player, 17 posts
Preceding My Reputation
Is my middle name
Fri 12 Apr 2019
at 19:22
  • msg #270

Re: [OOC]

Sorry for my lack of presence in these last few days. I had some real life troubles, but they seem to be clearing now...kind of.
Cathran Synthiel
player, 10 posts
Half Elf Summoner
Time to pass judgement...
Fri 12 Apr 2019
at 20:03
  • msg #271

Re: [OOC]

Is the spirit moaning considered an enchantment effect?
Dungeon Master
GM, 142 posts
Lord of Lies
Teller of Tales
Sun 14 Apr 2019
at 06:39
  • msg #272

Re: [OOC]

Cathran Synthiel:
Is the spirit moaning considered an enchantment effect?


No but it is a mind-affecting fear effect if that matters to anyone.
Caydel Cailean
player, 22 posts
AC: 16, HP: 10
Human Cleric
Mon 15 Apr 2019
at 13:35
  • msg #273

Re: [OOC]

[OOC] What does the bar look like?  People in bar?  Shrine?
Dungeon Master
GM, 143 posts
Lord of Lies
Teller of Tales
Mon 15 Apr 2019
at 14:01
  • msg #274

Re: [OOC]

Two stories with the tavern on the first floor and an inn with a dozen rooms upstairs.

From the main entrance the bar runs perpendicular on the left and hooks to the right in an L-shape while the right hand side of the tavern has six smaller round tables and two large long tables. Finally in the far corner are two semi-private booths which is where the group is sitting now.

Overall the tavern is about half full. It's still early but as lunch approaches the tables are starting to fill up.

You are not in a shrine nor is a shrine visible.
Caydel Cailean
player, 23 posts
AC: 16, HP: 10
Human Cleric
Tue 16 Apr 2019
at 02:52
  • msg #275

Re: [OOC]

Who is in the group in the booth?
Dungeon Master
GM, 144 posts
Lord of Lies
Teller of Tales
Wed 17 Apr 2019
at 02:26
  • msg #276

Re: [OOC]

All the PCs plus Audrahni.
Dungeon Master
GM, 145 posts
Lord of Lies
Teller of Tales
Sat 20 Apr 2019
at 02:31
  • msg #277

Re: [OOC]

Everyone ready to move on? And if so what would you like to investigate first?
Cathran Synthiel
player, 13 posts
Half Elf Summoner
Time to pass judgement...
Sat 20 Apr 2019
at 12:33
  • msg #278

Re: [OOC]

Ladia Kelstrop
Kamea Asano
Human Cavalier, 75 posts
Sorshen Look-Alike
Sun 21 Apr 2019
at 16:35
  • msg #279

Re: [OOC]

Sure. Let's do it
Amara
Elven Rogue, 120 posts
Mon 22 Apr 2019
at 01:27
  • msg #280

Re: [OOC]

Cathran Synthiel:
Ladia Kelstrop

Works for me
Dungeon Master
GM, 148 posts
Lord of Lies
Teller of Tales
Wed 24 Apr 2019
at 20:48
  • msg #281

Re: [OOC]

You do not have to travel everywhere as a group. If you would like to split off and do something else just let me know and i can spin up more threads.
Caydel Cailean
player, 26 posts
AC: 16, HP: 10
Human Cleric
Sat 27 Apr 2019
at 17:25
  • msg #282

Re: [OOC]

How far is the shop from where the ghost appeared?  People acting normally? Talking about the ghost? Any groups of people gossiping?
Amara
Elven Rogue, 121 posts
Sun 28 Apr 2019
at 03:56
  • msg #283

Re: [OOC]

Sorry for the delay
Dungeon Master
GM, 149 posts
Lord of Lies
Teller of Tales
Mon 29 Apr 2019
at 03:03
  • msg #284

Re: [OOC]

Caydel Cailean:
How far is the shop from where the ghost appeared?  People acting normally? Talking about the ghost? Any groups of people gossiping?


The map thread has both locations listed and if you want to get the word from the street feel free to make a gather information (aka Diplomacy) check:

quote:
You can use Diplomacy to gather information about a specific topic or individual. To do this, you must spend at least 1d4 hours canvassing people at local taverns, markets, and gathering places. The DC of this check depends on the obscurity of the information sought, but for most commonly known facts or rumors it is 10. For obscure or secret knowledge, the DC might increase to 20 or higher. The GM might rule that some topics are simply unknown to common folk.


This would be DC 10 as it is a very public and recent event.
This message was last edited by the GM at 03:04, Mon 29 Apr 2019.
Dungeon Master
GM, 150 posts
Lord of Lies
Teller of Tales
Mon 29 Apr 2019
at 03:05
  • msg #285

Re: [OOC]

Also general word of apology. Many of you don't have finalized character sheets yet and that is entirely on me. It takes a long time for me to go through them all so I tend to carve out a specific slot of time during the week but this past week rPoL was down over that period. I should be able to get everything uploaded tomorrow though as another window is opening up.
Caydel Cailean
player, 27 posts
AC: 16, HP: 10
Human Cleric
Mon 29 Apr 2019
at 18:55
  • msg #286

Re: [OOC]

Is there a key for the map?  I assume that 'The Circle' is #9.  I was hunting for one online, but then you could have changed it...so...I thought I would ask.
Kamea Asano
Human Cavalier, 76 posts
Sorshen Look-Alike
Mon 29 Apr 2019
at 19:01
  • msg #287

Re: [OOC]

Caydel Cailean:
Is there a key for the map?  I assume that 'The Circle' is #9.  I was hunting for one online, but then you could have changed it...so...I thought I would ask.



link to a message in this game
Caydel Cailean
player, 28 posts
AC: 16, HP: 10
Human Cleric
Mon 29 Apr 2019
at 22:45
  • msg #288

Re: [OOC]

Thank you.  I did not remember that was out there.
Dungeon Master
GM, 151 posts
Lord of Lies
Teller of Tales
Tue 7 May 2019
at 21:14
  • msg #289

Re: [OOC]

You guys ready?
Amara
Elven Rogue, 125 posts
Tue 7 May 2019
at 21:22
  • msg #290

Re: [OOC]

Yup
Cathran Synthiel
player, 19 posts
Half Elf Summoner
Time to pass judgement...
Wed 8 May 2019
at 03:10
  • msg #291

Re: [OOC]

Yup
Kamea Asano
Human Cavalier, 78 posts
Sorshen Look-Alike
Wed 8 May 2019
at 10:03
  • msg #292

Re: [OOC]

Yes
Caydel Cailean
player, 31 posts
AC: 16, HP: 10
Human Cleric
Thu 9 May 2019
at 02:20
  • msg #293

Re: [OOC]

Yes
Caydel Cailean
player, 32 posts
AC: 16, HP: 10
Human Cleric
Thu 9 May 2019
at 23:19
  • msg #294

Re: [OOC]

We waiting on something?
Did we loose people?
Dungeon Master
GM, 152 posts
Lord of Lies
Teller of Tales
Sun 12 May 2019
at 04:58
  • msg #295

Re: [OOC]

Just waiting on me. Busy week for me.
Dungeon Master
GM, 154 posts
Lord of Lies
Teller of Tales
Tue 14 May 2019
at 17:22
  • msg #296

Re: [OOC]

So who's going to say hi?
Amara
Elven Rogue, 126 posts
Wed 15 May 2019
at 04:11
  • msg #297

Re: [OOC]

Sorry just getting over being ill
Dungeon Master
GM, 155 posts
Lord of Lies
Teller of Tales
Mon 20 May 2019
at 20:25
  • msg #298

Re: [OOC]

Long overdue update to the Adventure log.
Caydel Cailean
player, 39 posts
AC: 16, HP: 10
Human Cleric
Sun 2 Jun 2019
at 15:41
  • msg #299

Re: [OOC]

On your OOC, those of us that have just arrived would not know about the Order (?). Are they in other towns?
Dungeon Master
GM, 157 posts
Lord of Lies
Teller of Tales
Tue 4 Jun 2019
at 03:01
  • msg #300

Re: [OOC]

No they are unique to Roderic's Cove. Unfortunately it seems that you've lost your local as Horril's gone silent for a month now. You can always ask around, like with Audrahni.
Amara
Elven Rogue, 132 posts
Wed 5 Jun 2019
at 00:53
  • msg #301

Re: [OOC]

In reply to Dungeon Master (msg # 300):

Tsk, yea I was thinking of going back to Audrahni and asking her which she thought was the bigger lead. The Rapier or the Rune.
Dungeon Master
GM, 158 posts
Lord of Lies
Teller of Tales
Wed 5 Jun 2019
at 20:03
  • msg #302

Re: [OOC]

Is that the next course of action then? Back to Audrahni to get her thoughts on everything or did someone want to follow up with Thort about the dwarves?

Also if you think the game is going a bit slow just let me know publically or privately because I can speed some of these interactions up.

For example if you just want Audrahni to give you a big info dump I can do it all in one big post as opposed to actually engaging in her via RP.

You guys are free to set the pace, I don't want to drive you away by having the game hang on conversations where information is going to be given freely.

The flipside is I don't want to rush past opportunities for you to ask questions or develop a relationship with these NPCs.

Some people like talking to NPCs, some people just want to know where to point their sword. I can do both, just let me know.
Dungeon Master
GM, 159 posts
Lord of Lies
Teller of Tales
Sun 9 Jun 2019
at 05:43
  • msg #303

Re: [OOC]

Where to next?
Amara
Elven Rogue, 133 posts
Sun 9 Jun 2019
at 05:57
  • msg #304

Re: [OOC]

In reply to Dungeon Master (msg # 303):

My vote is head for Audrahni.
Cathran Synthiel
player, 26 posts
Half Elf Summoner
Time to pass judgement...
Sun 9 Jun 2019
at 11:51
  • msg #305

Re: [OOC]

Agreed
Caydel Cailean
player, 41 posts
AC: 16, HP: 10
Human Cleric
Sun 9 Jun 2019
at 16:26
  • msg #306

Re: [OOC]

I didn't want to double post, a no-no with some, but I will later today if cool.

Who is left in the game?
Cathran Synthiel
player, 27 posts
Half Elf Summoner
Time to pass judgement...
Sun 9 Jun 2019
at 17:39
  • msg #307

Re: [OOC]

Here
Amara
Elven Rogue, 134 posts
Mon 10 Jun 2019
at 00:45
  • msg #308

Re: [OOC]

In reply to Caydel Cailean (msg # 306):

Still here.
Caydel Cailean
player, 42 posts
AC: 16, HP: 10
Human Cleric
Mon 10 Jun 2019
at 21:08
  • msg #309

Re: [OOC]

OK...3...as a rule of thumb for later...anybody have an issue with double posting?

Sometimes, like now, to give things a push, you would post twice in a row.  Usually that happens after a day or so...there is some discretion there.
Dungeon Master
GM, 160 posts
Lord of Lies
Teller of Tales
Tue 11 Jun 2019
at 03:45
  • msg #310

Re: [OOC]

I don't mind.
Kamea Asano
Human Cavalier, 83 posts
Sorshen Look-Alike
Wed 12 Jun 2019
at 12:52
  • msg #311

Re: [OOC]

Still here. Got distracted
Torgan Dul
player, 1 post
Sun 16 Jun 2019
at 02:15
  • msg #312

Re: [OOC]

Hi everyone!  Torgan Dul, orcish bard extraordinaire here, coming back to the game after a bit of an absence.  I've just got to finish rebuilding my character sheet, then I'll be joining the party.
Cathran Synthiel
player, 30 posts
Half Elf Summoner
Time to pass judgement...
Sun 16 Jun 2019
at 22:21
  • msg #313

Re: [OOC]

Welcome back!
Amara
Elven Rogue, 137 posts
Mon 17 Jun 2019
at 09:50
  • msg #314

Re: [OOC]

Welcome back!
Caydel Cailean
player, 45 posts
AC: 16, HP: 10
Human Cleric
Wed 19 Jun 2019
at 02:23
  • msg #315

Re: [OOC]

Welcome back, your dreams were your ticket out
Welcome back, to that same old place that you laughed about
....wait...nevermind...to dated.
Dungeon Master
GM, 162 posts
Lord of Lies
Teller of Tales
Mon 24 Jun 2019
at 04:57
  • msg #316

Re: [OOC]

Adventure log has been updated with the new quest.
Caydel Cailean
player, 50 posts
AC: 16, HP: 10
Human Cleric
Wed 26 Jun 2019
at 00:01
  • msg #317

Re: [OOC]

Did I get a basic idea of the patron's path?
How many in the patrol?
How long ago did they leave?
Do I know how far they were to go and for how long?
Dungeon Master
GM, 163 posts
Lord of Lies
Teller of Tales
Wed 26 Jun 2019
at 21:19
  • msg #318

Re: [OOC]

Yes you would know roughly the direction they are heading. 4 guards in a patrol. Their route would be a full day’s journey south. The goblin den is only about 10 miles away but to go directly there would be almost impossible because of how dense the forest is. Instead they were planning on going East to the bridge then south through a thin part of the woods and then circling back to the goblin den. Overall that makes it about a 15 mile hike.
Dungeon Master
GM, 164 posts
Lord of Lies
Teller of Tales
Thu 27 Jun 2019
at 04:38
  • msg #319

Re: [OOC]

Is everyone ready to move on then? It's getting late so perhaps a stay at the inn would be warranted before heading out early the next morning?
Cathran Synthiel
player, 33 posts
Half Elf Summoner
Time to pass judgement...
Fri 28 Jun 2019
at 15:07
  • msg #320

Re: [OOC]

Agreed
Kamea Asano
Human Cavalier, 86 posts
Sorshen Look-Alike
Fri 28 Jun 2019
at 17:16
  • msg #321

Re: [OOC]

Sounds good
Caydel Cailean
player, 51 posts
AC: 16, HP: 10
Human Cleric
Sat 29 Jun 2019
at 02:29
  • msg #322

Re: [OOC]

Sounds good.
Do you want 'flavor posts' during the 'down time'?
Dungeon Master
GM, 165 posts
Lord of Lies
Teller of Tales
Sat 29 Jun 2019
at 04:58
  • msg #323

Re: [OOC]

It's up to you but I will prepare the next scenes once I have a bit more time to sit down and write.
Amara
Elven Rogue, 138 posts
Sat 29 Jun 2019
at 23:57
  • msg #324

Re: [OOC]

In reply to Dungeon Master (msg # 319):

sorry life's been a little hectic, i'm up for it though

Sidenote: That post hurt to write, and Amara's NG so she wants to help. But I kind of like the firm focus aspect of Amara.

Albeit my gamer heart cries at skipping sidequests.
This message was last edited by the player at 00:06, Sun 30 June 2019.
Dungeon Master
GM, 166 posts
Lord of Lies
Teller of Tales
Sun 30 Jun 2019
at 21:19
  • msg #325

Re: [OOC]

Not to get too metagamey but the missing guards and Roderic's ghost aren't sidequests...
Amara
Elven Rogue, 140 posts
Sun 30 Jun 2019
at 21:37
  • msg #326

Re: [OOC]

In reply to Dungeon Master (msg # 325):

From Amara's perspective the guards are. The ghost is the end goal they're working towards.

OOC I know its an AP Module and they're likely all connected. IC, she's a thief, and when she's 'working a job' she wants to focus on it. Getting too distracted is how you get caught.

..... buuut i'm also 100% going to follow the party's decision so don't worry about that. It's more fun for RP to have differing opinions ne? :)
Caydel Cailean
player, 52 posts
AC: 16, HP: 10
Human Cleric
Tue 2 Jul 2019
at 03:36
  • msg #327

Re: [OOC]

Playing the character is fine.  There is no issue from my end.
Dungeon Master
GM, 169 posts
Lord of Lies
Teller of Tales
Sun 7 Jul 2019
at 20:48
  • msg #328

Re: [OOC]

Pausing here to see if anyone wants to say or do anything but if everyone is ready to move forward that's fine with me.
Caydel Cailean
player, 55 posts
AC: 16, HP: 10
Human Cleric
Mon 8 Jul 2019
at 03:44
  • msg #329

Re: [OOC]

Sorry...the holiday took me out for a few days.  Back tomorrow.
Dungeon Master
GM, 171 posts
Lord of Lies
Teller of Tales
Wed 24 Jul 2019
at 20:15
  • msg #330

Re: [OOC]

Just realized this is the first combat we've had with the new group...
Kamea Asano
Human Cavalier, 91 posts
Sorshen Look-Alike
Wed 24 Jul 2019
at 20:17
  • msg #331

Re: [OOC]

Dungeon Master:
Just realized this is the first combat we've had with the new group...


Yes. I want to erase whatever happened with the previous game :)
Amara
Elven Rogue, 147 posts
Wed 24 Jul 2019
at 20:42
  • msg #332

Re: [OOC]

In reply to Kamea Asano (msg # 331):

Well I think I opened up well. I do wonder how well Pox will weather that though.
Dungeon Master
GM, 172 posts
Lord of Lies
Teller of Tales
Thu 25 Jul 2019
at 03:15
  • msg #333

Re: [OOC]

Just as a reminder, I am not expecting people to post in initiative order. All the players post their round 1 actions then I'll update everything at once using initiative order to resolve timing issues.
Dungeon Master
GM, 173 posts
Lord of Lies
Teller of Tales
Thu 25 Jul 2019
at 03:46
  • msg #334

Re: [OOC]

map is up
Dungeon Master
GM, 174 posts
Lord of Lies
Teller of Tales
Mon 29 Jul 2019
at 20:19
  • msg #335

Re: [OOC]

Apologies for the delay. I'll try and get an update done as soon as able.
Dungeon Master
GM, 175 posts
Lord of Lies
Teller of Tales
Tue 30 Jul 2019
at 03:58
  • msg #336

Re: [OOC]

@Cathran: Sorry I didn't catch this earlier

Cathran Synthiel:
<Orange>Cathran casts Enlarge Person on Gavel.
Gavel grows to Large, has -2 AC total, gains +10 hp from increase in size as a construct. Size becomes Large. Gavel attacks Pox.


Enlarge Person doesn't work on your eidolon according to RAW. While the Share Spell ability bypasses the type requirement as a construct it is immune to effects that have a Fortitude save unless they are harmless and Enlarge Person uses a fort save and isn't listed as harmless.

Relevant passages:

Enlarge Person
quote:
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature
Duration 1 min./level (D)
Saving Throw Fortitude negates; Spell Resistance yes


Construct Type
quote:
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).


Immunity
quote:
A creature with immunities takes no damage from listed sources. Immunities can also apply to afflictions, conditions, spells (based on school, level, or save type), and other effects. A creature that is immune does not suffer from these effects, or any secondary effects that are triggered due to an immune effect.


And finally

Share Spells
quote:
The summoner can cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner can cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.


Might be worthwhile to take to the FAQ as it is a weird interaction with a new archetype. I could easily see it going either way.
Cathran Synthiel
player, 40 posts
Half Elf Summoner
Time to pass judgement...
Tue 30 Jul 2019
at 13:47
  • msg #337

Re: [OOC]

It is a little wonky. I’ve never seen enlarge person cast with the intent of affecting an enemy which is why it is always cast on allies. Why does it have a fort save and not considered harmless boggles my mind. I’m cool with you making a ruling and following whatever you decide for sake of expediency since we are in combat. I can modify my post if necessary.
Amara
Elven Rogue, 149 posts
Tue 30 Jul 2019
at 23:49
  • msg #338

Re: [OOC]

In reply to Cathran Synthiel (msg # 337):

Turn someone large in a small tunnel for a guaranteed hard time!
Dungeon Master
GM, 177 posts
Lord of Lies
Teller of Tales
Wed 31 Jul 2019
at 01:19
  • msg #339

Re: [OOC]

Most likely because it is based off of the old Reduce Person spell which can be cast tactically on the enemies.

For fun times in d20 make on person a grappler focus and have a transmuter memorize reduce and enlarge person. Make your buddy big, make the enemy small, watch him choke 'em out in grapple.

Not effective universally but a fun novelty build.


But yeah, Enlarge Person is a no go on constructs. Not that it is necessary as the fight is basically over.
Dungeon Master
GM, 178 posts
Lord of Lies
Teller of Tales
Wed 31 Jul 2019
at 01:21
  • msg #340

Re: [OOC]

Also how long do you want to search for?
Dungeon Master
GM, 180 posts
Lord of Lies
Teller of Tales
Wed 31 Jul 2019
at 13:45
  • msg #341

Re: [OOC]

As this came up in another game, as a reminder it Detect Magic is a 60' cone and requires 1 round to cast and then 1 round to concentrate to detect the presence of a magical aura giving Lullaby two rounds to move. Including her spell that gives her three move actions although if she is being stealthy that is half her movement rate for a total of 45' of movement + 20' head start she had.


I don't want to give the impression that I am DM fiat-ing this.
Kamea Asano
Human Cavalier, 94 posts
Sorshen Look-Alike
Thu 1 Aug 2019
at 01:25
  • msg #342

Re: [OOC]

Dungeon Master:
Also how long do you want to search for?


A few minutes. So 3 minutes. We can go longer if another character suggests it.

NVM :)
Carry on!
This message was last edited by the player at 01:31, Thu 01 Aug 2019.
Dungeon Master
GM, 183 posts
Lord of Lies
Teller of Tales
Tue 6 Aug 2019
at 14:38
  • msg #343

Re: [OOC]

So leaving the bodies to rot? Got it. Moving on.
Amara
Elven Rogue, 152 posts
Tue 6 Aug 2019
at 15:01
  • msg #344

Re: [OOC]

In reply to Dungeon Master (msg # 343):

Eh, they'll *probably* be there later
Kamea Asano
Human Cavalier, 96 posts
Sorshen Look-Alike
Tue 6 Aug 2019
at 15:18
  • msg #345

Re: [OOC]

Dungeon Master:
So leaving the bodies to rot? Got it. Moving on.


We're focused on the one that is trying to get away :)
Caydel Cailean
player, 65 posts
AC: 16, HP: 10
Human Cleric
Tue 6 Aug 2019
at 18:43
  • msg #346

Re: [OOC]

This is D&D, they can getup and move in this game.  :^|
Amara
Elven Rogue, 153 posts
Sat 10 Aug 2019
at 06:23
  • msg #347

Re: [OOC]

Sorry for the delay, posting now!
Amara
Elven Rogue, 155 posts
Tue 13 Aug 2019
at 03:17
  • msg #348

Re: [OOC]

AA21 is Lullaby right? I'm confirming before I try a sneak attack. I dunno if i'll hit but it might spook her.
Kamea Asano
Human Cavalier, 102 posts
Sorshen Look-Alike
Tue 13 Aug 2019
at 03:27
  • msg #349

Re: [OOC]

That's how I see it.
Dungeon Master
GM, 186 posts
Lord of Lies
Teller of Tales
Wed 14 Aug 2019
at 14:31
  • msg #350

Re: [OOC]

Correct. Please get your actions in ASAP as I'll be doing updates this afternoon.
Caydel Cailean
player, 73 posts
AC: 16, HP: 10
Human Cleric
Wed 14 Aug 2019
at 20:15
  • msg #351

Re: [OOC]

Sorry...in other games you weight to post as you order can be important.  Sometimes....
Dungeon Master
GM, 187 posts
Lord of Lies
Teller of Tales
Wed 14 Aug 2019
at 21:57
  • msg #352

Re: [OOC]

90% of the time it doesn't matter or I can make minor adjustments to make it work. So if you're moving to attack guy A and he dies or moves out of range you attack guy B etc.

In the few instances where something happens which is a big shake up I can always call it out in the update and we can figure out what to do next.
Amara
Elven Rogue, 156 posts
Thu 15 Aug 2019
at 03:32
  • msg #353

Re: [OOC]

Sorry I missed your response but at least I hit so :)
Dungeon Master
GM, 189 posts
Lord of Lies
Teller of Tales
Thu 15 Aug 2019
at 03:47
  • msg #354

Re: [OOC]

Lullaby was 40' from you so wouldn't have been able to hit her anyway. I suppose you could have ran up and thrown a dagger at her but seemed better to bum rush the guards and then fight Lullaby en mass.
Amara
Elven Rogue, 157 posts
Thu 15 Aug 2019
at 04:09
  • msg #355

Re: [OOC]

In reply to Dungeon Master (msg # 354):

Yup was debating the dagger throw but wasn't sure I'd have gone with it
Dungeon Master
GM, 190 posts
Lord of Lies
Teller of Tales
Sat 17 Aug 2019
at 15:41
  • msg #356

Re: [OOC]

Up to you. If you switch quick enough I can retcon before next update.
Amara
Elven Rogue, 159 posts
Sat 17 Aug 2019
at 20:07
  • msg #357

Re: [OOC]

In reply to Dungeon Master (msg # 356):

Nah it’s fine but ty
Kamea Asano
Human Cavalier, 106 posts
Sorshen Look-Alike
Tue 27 Aug 2019
at 05:30
  • msg #358

Re: [OOC]

Still enlarged? Thought it was dropped in the last PC post.
Dungeon Master
GM, 194 posts
Lord of Lies
Teller of Tales
Tue 27 Aug 2019
at 23:54
  • msg #359

Re: [OOC]

Apologies, I missed that. I will be sure to fix that in the next update.
Caydel Cailean
player, 77 posts
AC: 16, HP: 10
Human Cleric
Fri 30 Aug 2019
at 03:14
  • msg #360

Re: [OOC]

Looking at map...shouldn't I be outside?  I just healed Kamea.
Dungeon Master
GM, 195 posts
Lord of Lies
Teller of Tales
Fri 30 Aug 2019
at 18:33
  • msg #361

Re: [OOC]

The healing didn't go through because you failed your resistance check against a stun so you spent the last round stunned like most of the others.

I did update the map as Cathran moved and Kamea is no longer large.
Kamea Asano
Human Cavalier, 107 posts
Sorshen Look-Alike
Sat 31 Aug 2019
at 01:14
  • msg #362

Re: [OOC]

Right! I had to look up Stunned and erase my entire post :)
Dungeon Master
GM, 197 posts
Lord of Lies
Teller of Tales
Tue 24 Sep 2019
at 05:25
  • msg #363

Re: [OOC]

Alright what's the plan? Rest and Recovery? Tracking the goblins? Recovering the guard bodies?
Cathran Synthiel
player, 60 posts
Half Elf Summoner
Time to pass judgement...
Tue 24 Sep 2019
at 13:00
  • msg #364

Re: [OOC]

I was thinking rest and recovery.
Kamea Asano
Human Cavalier, 111 posts
Sorshen Look-Alike
Wed 25 Sep 2019
at 01:13
  • msg #365

Re: [OOC]

Recover the bodies. How far was it back to the town?
Cathran Synthiel
player, 61 posts
Half Elf Summoner
Time to pass judgement...
Wed 25 Sep 2019
at 02:55
  • msg #366

Re: [OOC]

Recovering the bodies I think means we have to kill a tree creature/roper thing. That’s why there was a circular path that gave it a wide berth.
Kamea Asano
Human Cavalier, 112 posts
Sorshen Look-Alike
Wed 25 Sep 2019
at 15:20
  • msg #367

Re: [OOC]

Oh... had no idea about that :)
Ok. Then we want to rest and then tackle whatever that it might be?
Dungeon Master
GM, 198 posts
Lord of Lies
Teller of Tales
Wed 25 Sep 2019
at 20:31
  • msg #368

Re: [OOC]

When we say rest are you doing the full night? In the woods?

I believe its late afternoon and quite a trek back, something like 7-8 miles plus a ferry across the river.
Caydel Cailean
player, 82 posts
AC: 16, HP: 10
Human Cleric
Thu 26 Sep 2019
at 19:59
  • msg #369

Re: [OOC]

People need healing.  I'm ready now as I did not expend anything yet (there was the aborted attempt only).
Dungeon Master
GM, 200 posts
Lord of Lies
Teller of Tales
Mon 7 Oct 2019
at 14:42
  • msg #370

Re: [OOC]

Alright what is the new plan? Recovering the bodies? Tracking goblins? Going back to finish off the Roadkeepers?
Kamea Asano
Human Cavalier, 115 posts
Sorshen Look-Alike
Mon 7 Oct 2019
at 20:07
  • msg #371

Re: [OOC]

Let's recover the bodies.
Caydel Cailean
player, 87 posts
AC: 16, HP: 10
Human Cleric
Mon 7 Oct 2019
at 21:00
  • msg #372

Re: [OOC]

Bodies as well.  I do have to ask, you want to role play anything with the healing?  If not, I'm going to examine those that want it, offering a swig off the flask before staring, and then use a channel for those that want it.
Kamea Asano
Human Cavalier, 116 posts
Sorshen Look-Alike
Mon 7 Oct 2019
at 21:07
  • msg #373

Re: [OOC]

In reply to Caydel Cailean (msg # 372):

If you want to RP, then I'll follow :)
Cathran Synthiel
player, 66 posts
Half Elf Summoner
Time to pass judgement...
Mon 7 Oct 2019
at 21:27
  • msg #374

Re: [OOC]

Bodies. I will also rp the healing.
Dungeon Master
GM, 201 posts
Lord of Lies
Teller of Tales
Tue 8 Oct 2019
at 21:24
  • msg #375

Re: [OOC]

I'll leave the Churlwood thread open then for you guys to RP out your campsite and open up a new thread for the body recovery.
Dungeon Master
GM, 203 posts
Lord of Lies
Teller of Tales
Tue 8 Oct 2019
at 21:28
  • msg #376

Re: [OOC]

Map is updated.
Caydel Cailean
player, 88 posts
AC: 16, HP: 10
Human Cleric
Tue 8 Oct 2019
at 21:59
  • msg #377

Re: [OOC]

Will start some simple RP tonight on the healing then.
Caydel Cailean
player, 90 posts
AC: 16, HP: 10
Human Cleric
Sun 13 Oct 2019
at 15:47
  • msg #378

Re: [OOC]

Pet!
Amara
Elven Rogue, 171 posts
Wed 16 Oct 2019
at 15:47
  • msg #379

Re: [OOC]

In reply to Caydel Cailean (msg # 378):

Shake?
Dungeon Master
GM, 207 posts
Lord of Lies
Teller of Tales
Mon 28 Oct 2019
at 18:51
  • msg #380

Re: [OOC]

Super apologies it seems like the map updates haven't been updating. I must have uploaded an old version or something. I'll get that fixed tonight but for now just assume that Kamea and Amara are flanking.
Dungeon Master
GM, 208 posts
Lord of Lies
Teller of Tales
Tue 29 Oct 2019
at 03:13
  • msg #381

Re: [OOC]

Map has been updated...and verified. Again apologies for the mix-up.
Dungeon Master
GM, 213 posts
Lord of Lies
Teller of Tales
Thu 21 Nov 2019
at 20:59
  • msg #382

Re: [OOC]

Any lingering business or should we teleport back to town?
Kamea Asano
Human Cavalier, 125 posts
Sorshen Look-Alike
Thu 21 Nov 2019
at 21:11
  • msg #383

Re: [OOC]

Town teleport :)
Cathran Synthiel
player, 77 posts
Half Elf Summoner
Time to pass judgement...
Thu 21 Nov 2019
at 21:35
  • msg #384

Re: [OOC]

Beam me up Scotty!
Caydel Cailean
player, 104 posts
AC: 16, HP: 10
Human Cleric
Fri 22 Nov 2019
at 20:29
  • msg #385

Re: [OOC]

I'm good
Amara
Elven Rogue, 178 posts
Mon 25 Nov 2019
at 23:34
  • msg #386

Re: [OOC]

Illness is still kicking my ass RL, I might take another few days before posting. Sorry all but wanted to give a heads up.
Dungeon Master
GM, 214 posts
Lord of Lies
Teller of Tales
Tue 26 Nov 2019
at 07:03
  • msg #387

Re: [OOC]

Apologies for the delay. Big transitions like this usually take a bit longer for me to craft. I'll get an update out tomorrow.
Dungeon Master
GM, 216 posts
Lord of Lies
Teller of Tales
Mon 2 Dec 2019
at 05:03
  • msg #388

Re: [OOC]

Hope everyone had a lovely holiday. I know I did. Posts should resume tomorrow.
Cathran Synthiel
player, 79 posts
Half Elf Summoner
Time to pass judgement...
Tue 3 Dec 2019
at 16:56
  • msg #389

Re: [OOC]

Shall we go back to check out if the goblins have him?
Amara
Elven Rogue, 179 posts
Tue 3 Dec 2019
at 18:40
  • msg #390

Re: [OOC]

Sorry for the delay, between being sick and moving this weekend life is being a pain in the butt.
Dungeon Master
GM, 218 posts
Lord of Lies
Teller of Tales
Wed 4 Dec 2019
at 23:08
  • msg #391

Re: [OOC]

I don't want to rush anyone but if the plan is to head back into the forest I'm fine with speeding things back to that point. Let me know if there are any additional preparations or purchases you would like to make, like getting the necklace identified or reporting in with Audrahni.
Caydel Cailean
player, 107 posts
AC: 16, HP: 10
Human Cleric
Thu 5 Dec 2019
at 17:53
  • msg #392

Re: [OOC]

rest one night?  I can make sure we as healed as possible before resting...thinking Kamea.  She is bad.  I would make sure she is comfortable and would apply all of my channels since we will rest safe tonight.

Tell me if you want me to roll.  Should be 4d6....
This message was last edited by the player at 22:27, Fri 06 Dec 2019.
Dungeon Master
GM, 219 posts
Lord of Lies
Teller of Tales
Tue 10 Dec 2019
at 22:33
  • msg #393

Re: [OOC]

Looks good to me. Everyone else good jumping back to the woods?
Cathran Synthiel
player, 81 posts
Half Elf Summoner
Time to pass judgement...
Wed 11 Dec 2019
at 00:26
  • msg #394

Re: [OOC]

Yep
Caydel Cailean
player, 108 posts
AC: 16, HP: 10
Human Cleric
Wed 11 Dec 2019
at 17:18
  • msg #395

Re: [OOC]

yes
Kamea Asano
Human Cavalier, 127 posts
Sorshen Look-Alike
Wed 11 Dec 2019
at 21:24
  • msg #396

Re: [OOC]

Sure roll for it ;)
And then let's go!
Amara
Elven Rogue, 181 posts
Thu 12 Dec 2019
at 23:42
  • msg #397

Re: [OOC]

Just wanna apologize no internet after the move till the 18th so posts will be likely not happen until then unless I have some free time and a better connection!
Dungeon Master
GM, 220 posts
Lord of Lies
Teller of Tales
Tue 17 Dec 2019
at 04:16
  • msg #398

Re: [OOC]

Sorry for the delays. Holiday season and all that. I'll get a post up tomorrow and should be back to more regular posting in the coming weeks.
Kamea Asano
Human Cavalier, 128 posts
Sorshen Look-Alike
Tue 17 Dec 2019
at 21:24
  • msg #399

Re: [OOC]

Next morning!
Kamea is at full HP, correct?
Dungeon Master
GM, 222 posts
Lord of Lies
Teller of Tales
Wed 18 Dec 2019
at 03:44
  • msg #400

Re: [OOC]

Everyone is full up. Even if you weren't Audrahni would pump some free healing into you.
Dungeon Master
GM, 224 posts
Lord of Lies
Teller of Tales
Wed 18 Dec 2019
at 21:06
  • msg #401

Re: [OOC]

Map is updated
Kamea Asano
Human Cavalier, 130 posts
Sorshen Look-Alike
Thu 19 Dec 2019
at 04:51
  • msg #402

Re: [OOC]

Still seeing the same map for main and group 0
And yes, I did a ctrl f5 refresh
Dungeon Master
GM, 225 posts
Lord of Lies
Teller of Tales
Thu 19 Dec 2019
at 15:54
  • msg #403

Re: [OOC]

Not your fault. rPOL was being jerky so I ended up having to just outright delete the old map and upload it fresh again. Should be ready now.
Amara
Elven Rogue, 182 posts
Fri 20 Dec 2019
at 03:24
  • msg #404

Re: [OOC]

I have the interwebs again, hurrah!
Dungeon Master
GM, 227 posts
Lord of Lies
Teller of Tales
Fri 20 Dec 2019
at 05:15
  • msg #405

Re: [OOC]

Welcome back!
Dungeon Master
GM, 228 posts
Lord of Lies
Teller of Tales
Wed 25 Dec 2019
at 01:18
  • msg #406

Re: [OOC]

I will be quite busy this week handling family holiday stuff so we are going on a soft hiatus until next week (12/30).

Happy Holidays to all and to all a happy holiday!
Caydel Cailean
player, 111 posts
AC: 16, HP: 10
Human Cleric
Tue 7 Jan 2020
at 23:07
  • msg #407

Re: [OOC]

Sorry, I was sick and just got back to work.  Things are a little behind and crazy.

I killed a goblin, yeah.

So there is one blocking our retreat, I'm unhindered by the tight space (yeah...short!), and most likely slightly drunk (less pain from rusty weapon pricks then...).  I can work with that.

It is using a spear, so are 5' or 10' away from me?
Dungeon Master
GM, 232 posts
Lord of Lies
Teller of Tales
Wed 8 Jan 2020
at 02:44
  • msg #408

Re: [OOC]

Shortspears so 5'
Amara
Elven Rogue, 185 posts
Wed 8 Jan 2020
at 07:16
  • msg #409

Re: [OOC]

Just to confirm,can I acrobatics SE and then E right? risking provoking 2 AoO's (One at CMD DC, another at CMD DC +5) and get out of squeezing penalties? Those two squares don't seem 'narrowed'.
Caydel Cailean
player, 112 posts
AC: 16, HP: 10
Human Cleric
Wed 8 Jan 2020
at 22:30
  • msg #410

Re: [OOC]

Dazing Touch - as listed in the Pathfinder online forms, does not say ranged touch or not?  This is what Reddit says....

https://www.reddit.com/r/Pathf...zing_touch_say_what/

I'm ready to go after your review.
Dungeon Master
GM, 233 posts
Lord of Lies
Teller of Tales
Thu 9 Jan 2020
at 19:51
  • msg #411

Re: [OOC]

Dazing touch is a standard melee touch attack so you must roll to hit via an unarmed attack. IF you hit you auto-daze though.

Does that answer your question?
Caydel Cailean
player, 113 posts
AC: 16, HP: 10
Human Cleric
Fri 10 Jan 2020
at 17:47
  • msg #412

Re: [OOC]

Yes it does.
Amara
Elven Rogue, 186 posts
Sat 11 Jan 2020
at 05:26
  • msg #413

Re: [OOC]

In reply to Dungeon Master (msg # 411):

Still waiting on my question, when you get a chance.
Dungeon Master
GM, 234 posts
Lord of Lies
Teller of Tales
Tue 14 Jan 2020
at 20:06
  • msg #414

Re: [OOC]

Apologies I missed that. Yes, if you can acrobatics past the goblins you enter a roomier part of the cave.
Caydel Cailean
player, 115 posts
AC: 16, HP: 10
Human Cleric
Sun 19 Jan 2020
at 21:35
  • msg #415

Re: [OOC]

No goblins behind us, correct?

If so, the cleric took out two?  Not normal...step it up people!
Cathran Synthiel
player, 88 posts
Half Elf Summoner
Time to pass judgement...
Mon 20 Jan 2020
at 01:06
  • msg #416

Re: [OOC]

I believe one is dead and the other stunned when he ran into a tree.
Dungeon Master
GM, 236 posts
Lord of Lies
Teller of Tales
Wed 22 Jan 2020
at 23:25
  • msg #417

Re: [OOC]

On vacation so no combat updates until Saturday
Caydel Cailean
player, 117 posts
AC: 16, HP: 10
Human Cleric
Wed 5 Feb 2020
at 00:53
  • msg #418

Re: [OOC]

What is our order in the cave?
Cathran Synthiel
player, 91 posts
Half Elf Summoner
Time to pass judgement...
Wed 5 Feb 2020
at 02:34
  • msg #419

Re: [OOC]

Gavel third, Cathran 4th
Caydel Cailean
player, 118 posts
AC: 16, HP: 10
Human Cleric
Wed 5 Feb 2020
at 20:00
  • msg #420

Re: [OOC]

I'm assuming I'm toward the rear, but want to verify before doing something.
Kamea Asano
Human Cavalier, 136 posts
Sorshen Look-Alike
Wed 5 Feb 2020
at 20:13
  • msg #421

Re: [OOC]

Are we in a tunnel or have we entered a larger cave?
Dungeon Master
GM, 240 posts
Lord of Lies
Teller of Tales
Fri 7 Feb 2020
at 05:15
  • msg #422

Re: [OOC]

First of all fixed the maps. I accidentally uploaded the new map to group 1 instead of 0. That has been fixed.

Secondly this isn't a cave with clearly defined "rooms" vs. "tunnels". You turned the corner and turned right into a goblin campsite and one or more of them happened to be the stealth rolls of one or more of the party. Because of the situation though you do get a surprise round, essentially.
Amara
Elven Rogue, 190 posts
Tue 11 Feb 2020
at 04:57
  • msg #423

Re: [OOC]

Oh, is it my turn? I'm guessing the goblins term was 'the hell is this?'
Dungeon Master
GM, 241 posts
Lord of Lies
Teller of Tales
Tue 11 Feb 2020
at 22:25
  • msg #424

Re: [OOC]

Correct :D
Amara
Elven Rogue, 192 posts
Sat 22 Feb 2020
at 13:59
  • msg #425

Re: [OOC]

before I consider posting is anything alive?
Dungeon Master
GM, 243 posts
Lord of Lies
Teller of Tales
Tue 25 Feb 2020
at 18:50
  • msg #426

Re: [OOC]

Apologies for slowdown. I'm in training all week and that is cutting into my update & map time.

edit: Yeah, one and a half goblins are still alive. Gavel smashes but the rest of the targets are still fine.
This message was last edited by the GM at 18:51, Tue 25 Feb 2020.
Dungeon Master
GM, 244 posts
Lord of Lies
Teller of Tales
Sat 29 Feb 2020
at 20:37
  • msg #427

Re: [OOC]

Apologies for not posting this earlier. This past week I was out with full day offsite training so I am way behind on everything in the rest of my life, rPoL included. It is over and behind me and so posting should resume on its regular-ish basis.
Amara
Elven Rogue, 193 posts
Tue 3 Mar 2020
at 21:33
  • msg #428

Re: [OOC]

No worries glad all is well
Dungeon Master
GM, 246 posts
Lord of Lies
Teller of Tales
Wed 4 Mar 2020
at 20:32
  • msg #429

Re: [OOC]

Discuss your options and let me know when a decision is made on where to go next.
Dungeon Master
GM, 247 posts
Lord of Lies
Teller of Tales
Mon 9 Mar 2020
at 22:35
  • msg #430

Re: [OOC]

Apologies but for clarification are you continuing to explore the main path or going back to the other chambers?
Cathran Synthiel
player, 96 posts
Half Elf Summoner
Time to pass judgement...
Tue 10 Mar 2020
at 01:20
  • msg #431

Re: [OOC]

Explore others
Dungeon Master
GM, 248 posts
Lord of Lies
Teller of Tales
Tue 10 Mar 2020
at 06:18
  • msg #432

Re: [OOC]

Which way first? Bottom or top?
Cathran Synthiel
player, 97 posts
Half Elf Summoner
Time to pass judgement...
Tue 10 Mar 2020
at 13:50
  • msg #433

Re: [OOC]

Bottom
Amara
Elven Rogue, 196 posts
Tue 10 Mar 2020
at 21:06
  • msg #434

Re: [OOC]

To move things along, i'll back up Bottom
Kamea Asano
Human Cavalier, 140 posts
Sorshen Look-Alike
Tue 10 Mar 2020
at 23:33
  • msg #435

Re: [OOC]

Yup!
Caydel Cailean
player, 122 posts
AC: 16, HP: 10
Human Cleric
Wed 11 Mar 2020
at 15:41
  • msg #436

Re: [OOC]

yep...no change to last post or order.
Dungeon Master
GM, 250 posts
Lord of Lies
Teller of Tales
Fri 13 Mar 2020
at 04:32
  • msg #437

Re: [OOC]

map is updated
Amara
Elven Rogue, 197 posts
Fri 13 Mar 2020
at 09:58
  • msg #438

Re: [OOC]

In reply to Dungeon Master (msg # 437):

is Y8 (1W) an option to stand in? It's hard to tell with the mix of wall and open space.
Dungeon Master
GM, 251 posts
Lord of Lies
Teller of Tales
Fri 13 Mar 2020
at 17:30
  • msg #439

Re: [OOC]

Yes, Kamea is there. Did you mean Z6? Also a yes.
Amara
Elven Rogue, 198 posts
Sat 14 Mar 2020
at 22:38
  • msg #440

Re: [OOC]

In reply to Dungeon Master (msg # 439):

meant Y6 actually, but alright I can handle this.
Cathran Synthiel
player, 98 posts
Half Elf Summoner
Time to pass judgement...
Sun 15 Mar 2020
at 00:06
  • msg #441

Re: [OOC]

Are we still considered squeezed in the cave?
Dungeon Master
GM, 252 posts
Lord of Lies
Teller of Tales
Tue 17 Mar 2020
at 12:45
  • msg #442

Re: [OOC]

No.




Given the global health crisis I am trying to make accommodations for players impacted by the virus. Please via PM do a quick check in with the following information:


1) Will this crisis make it harder for you to post? While many people are home quarantined those working in vital services and especially medical are in for a long period of time.

2) Are you safe and healthy (COVID-wise)? If you get sick I completely understand dropping off for a couple of weeks so just let me know and I will make accommodations.

3) (Optional) Is there anything you're worried about or could use help with? I know I am a random anonoymous internet stranger but I am well read, have a background in psychology (IRL) and my full-time job is an emergency problem solver so while I am stuck at home handling other crises it is refreshing to be able to use my experiences helping people instead of corporations. I can't promise that I can help in every situation and I don't have all the answers but especially now when people are potentially very isolated sometimes even just having someone to talk to can help so for everyone here, please know that I, random anonymous internet stranger, am here for you :)
Cathran Synthiel
player, 99 posts
Half Elf Summoner
Time to pass judgement...
Sat 21 Mar 2020
at 01:33
  • msg #443

Re: [OOC]

Am I supposed to wait for Deadeye to take his turn before I act?
Dungeon Master
GM, 253 posts
Lord of Lies
Teller of Tales
Sun 22 Mar 2020
at 21:23
  • msg #444

Re: [OOC]

Nope. Everyone posts and I figure out initiative on my end.
Dungeon Master
GM, 255 posts
Lord of Lies
Teller of Tales
Mon 23 Mar 2020
at 22:16
  • msg #445

Re: [OOC]



I pride myself in being a solid GM. Not the best, not the worst, but a nice and solid GM. As part of that I am constantly trying to tinker and improve things to keep the game going at a solid pace.

So let me know what is working and what isn't. If you have thoughts or comments or concerns. Things you really like or things that don't work well or things that are frustrating you please comment here or via PM.

Your time and thoughts on the matter are greatly appreciated!
Cathran Synthiel
player, 101 posts
Half Elf Summoner
Time to pass judgement...
Mon 23 Mar 2020
at 23:18
  • msg #446

Re: [OOC]

I apologize for my slow posting rate as of late. Due to the increased need of products from my work to protect against the virus, I am working consistently 52+ hours a week. I should be able to post at least twice a week though.
Dungeon Master
GM, 256 posts
Lord of Lies
Teller of Tales
Thu 26 Mar 2020
at 20:50
  • msg #447

Re: [OOC]

RE: Kamea movement - noted
Caydel Cailean
player, 124 posts
AC: 16, HP: 10
Human Cleric
Wed 1 Apr 2020
at 03:20
  • msg #448

Re: [OOC]

Fortitude Save - 15

When I can, skewering the bad puppers.
Dungeon Master
GM, 258 posts
Lord of Lies
Teller of Tales
Sun 5 Apr 2020
at 21:17
  • msg #449

Re: [OOC]

You are perfectly allowed to strategize and communicate via OOC. You can also change your actions based on other people's actions up until I post an update.

By this time you have been working with one another for a couple days now so it is acceptable to assume you would know how to work well with one another.
Caydel Cailean
player, 127 posts
AC: 16, HP: 10
Human Cleric
Fri 10 Apr 2020
at 15:51
  • msg #450

Re: [OOC]

1) 10:49, Today: Caydel Cailean rolled 20 using 1d20+2 ((18)).

2) Did I hit the dog?

3) So I see how bad things have gotten "upfront"?

Bob
Kamea Asano
Human Cavalier, 146 posts
Sorshen Look-Alike
Fri 10 Apr 2020
at 17:41
  • msg #451

Re: [OOC]

Question: Anyone able to help Amara? Or shall I pull her back?
Cathran Synthiel
player, 105 posts
Half Elf Summoner
Time to pass judgement...
Fri 10 Apr 2020
at 18:13
  • msg #452

Re: [OOC]

Cathran and Gavel already attacked otherwise she would. She can pull her back next round.
Kamea Asano
Human Cavalier, 147 posts
Sorshen Look-Alike
Fri 10 Apr 2020
at 18:44
  • msg #453

Re: [OOC]

Cathran Synthiel:
Cathran and Gavel already attacked otherwise she would. She can pull her back next round.


Great. So then you'll be able to pull her in the next round. Kamea will stay in the gap.
Caydel Cailean
player, 128 posts
AC: 16, HP: 10
Human Cleric
Sat 11 Apr 2020
at 20:51
  • msg #454

Re: [OOC]

Was waiting on answers...but did spontaneous heal.
Dungeon Master
GM, 261 posts
Lord of Lies
Teller of Tales
Mon 13 Apr 2020
at 19:18
  • msg #455

Re: [OOC]

Oops, sorry. I missed that post. If you ask a question and don't get a response by the next time you sign on just shoot me a PM, either re-asking or pointing it out.

I am on here daily and while I don't do updates every time I look I try to get questions answered ASAP however I miss stuff so please, poke me so you get the answers you need. I don't mind.

If you worry about how often the golden rule I use is "next time you sign on to check it out." The next time you have time to post but can't because your question is lingering, fire off a PM to me so it doesn't happen again.
Caydel Cailean
player, 131 posts
AC: 16, HP: 10
Human Cleric
Fri 24 Apr 2020
at 04:24
  • msg #456

Re: [OOC]

I can't find my Pathfinder book.  I think it may be at my D&D game, which means it will be there for a while.  Is there an area affect heal in Pathfinder?  I didn't find it quickly, but will look more tomorrow.  It is getting late.
Dungeon Master
GM, 266 posts
Lord of Lies
Teller of Tales
Fri 24 Apr 2020
at 23:16
  • msg #457

Re: [OOC]

Channel energy. You get 5/day. It's an AoE 1d6 heal OR AoE 1d6 damage to undead in a 30' burst:

https://www.d20pfsrd.com/class...c/#Channel_Energy_Su
Kamea Asano
Human Cavalier, 152 posts
Sorshen Look-Alike
Sat 2 May 2020
at 05:27
  • msg #458

Re: [OOC]

How about we take positions at AF line, and we try to lure the goblin to AG9?
Dungeon Master
GM, 270 posts
Lord of Lies
Teller of Tales
Sat 2 May 2020
at 21:41
  • msg #459

Re: [OOC]

You are very welcome to discuss tactics in an OOC thread. As great as it is to do it IC I understand that is a huuuge commitment of time and you should be able to work together as a team.
Cathran Synthiel
player, 112 posts
Half Elf Summoner
Time to pass judgement...
Sat 2 May 2020
at 22:03
  • msg #460

Re: [OOC]

Sure. Sounds good to me.
Amara
Elven Rogue, 211 posts
14/21 HP
Thu 7 May 2020
at 21:17
  • msg #461

Re: [OOC]

Question!
Dungeon Master
GM, 274 posts
Lord of Lies
Teller of Tales
Mon 11 May 2020
at 19:41
  • msg #462

Re: [OOC]

Answer!
Dungeon Master
GM, 275 posts
Lord of Lies
Teller of Tales
Wed 13 May 2020
at 19:30
  • msg #463

Re: [OOC]

poke poke. Amara? Caydel?
Caydel Cailean
player, 136 posts
AC: 16, HP: 10
Human Cleric
Fri 15 May 2020
at 03:32
  • msg #464

Re: [OOC]

Sorry...I thought I was waiting...posting.
Amara
Elven Rogue, 212 posts
14/21 HP
Fri 15 May 2020
at 21:15
  • msg #465

Re: [OOC]

Sorry life was hectic
Caydel Cailean
player, 138 posts
AC: 16, HP: 10
Human Cleric
Sun 17 May 2020
at 21:44
  • msg #466

Re: [OOC]

How is the light in the cave?
Dungeon Master
GM, 277 posts
Lord of Lies
Teller of Tales
Mon 18 May 2020
at 03:23
  • msg #467

Re: [OOC]

Dark but Cathran has the light spell so I'm assuming you have lighting figured out. Easy enough to cantrip up some pebbles.
Dungeon Master
GM, 279 posts
Lord of Lies
Teller of Tales
Tue 19 May 2020
at 21:42
  • msg #468

Re: [OOC]

Apologies I forgot to update the map. That has been fixed.

FYI the goblin snake doesn't know that you know where it is. You are watching it, it is watching you.
Kamea Asano
Human Cavalier, 158 posts
Sorshen Look-Alike
Thu 28 May 2020
at 19:59
  • msg #469

Re: [OOC]

Sorry crazy busy right now.
Just wanted to drop by and let everyone know.
I'll try to check in later today.
Dungeon Master
GM, 282 posts
Lord of Lies
Teller of Tales
Wed 3 Jun 2020
at 06:02
  • msg #470

Re: [OOC]

No worries, I am here. Crazy busy weekend and all. I'll get posts up today.
Dungeon Master
GM, 284 posts
Lord of Lies
Teller of Tales
Thu 4 Jun 2020
at 00:46
  • msg #471

Re: [OOC]

Map has been uploaded.
Amara
Elven Rogue, 217 posts
14/21 HP
Sun 7 Jun 2020
at 17:51
  • msg #472

Re: [OOC]

Oh this is not going to be fun.
Dungeon Master
GM, 285 posts
Lord of Lies
Teller of Tales
Wed 10 Jun 2020
at 05:30
  • msg #473

Re: [OOC]

Alright so to recap: Caydel and Cathran both drop and Gavel is dismissed. Amara is badly wounded, as is Kamea.

Right now both enemies are out of view and the way back up to the surface is clear of enemies.

I will allow Amara and Kamea a moment to consider what they would like to do for this round's action and allow them to alter their posts accordingly.
Amara
Elven Rogue, 218 posts
14/21 HP
Thu 11 Jun 2020
at 09:22
  • msg #474

Re: [OOC]

Amara's actions took into consideration that. She can see the goblin snake, the caster can't see her and has to come to the door to reach the bodies.

Since he doesn't know there are other people outside her plan is really to gut him because if she tries to drag anyone away she lets him know there are other people outside. And really trying not to be the rogue who nopes out on the party ^^
Kamea Asano
Human Cavalier, 161 posts
Sorshen Look-Alike
Thu 11 Jun 2020
at 19:43
  • msg #475

Re: [OOC]

Right. I used my action to drink a potion.
Amara
Elven Rogue, 220 posts
14/21 HP
Fri 12 Jun 2020
at 22:49
  • msg #476

Re: [OOC]

15:48, Today: Amara rolled 6 using 1d20+2 with rolls of 4.  Will save.

15:48, Today: Amara rolled 9 using 1d20+5 with rolls of 4.  Readied Action: Sneak Attack.

Seriously? Two 4's. Good Hera.
Dungeon Master
GM, 287 posts
Lord of Lies
Teller of Tales
Sat 13 Jun 2020
at 05:02
  • msg #477

Re: [OOC]

Ouch. The fates are not on your side tonight :(
Kamea Asano
Human Cavalier, 162 posts
Sorshen Look-Alike
Sat 13 Jun 2020
at 05:11
  • msg #478

Re: [OOC]

Sorry got busy today. Let me go work on my post :)
And ouch! for all of us.
Kamea Asano
Human Cavalier, 163 posts
Sorshen Look-Alike
Sat 13 Jun 2020
at 05:21
  • msg #479

Re: [OOC]

OMG. It looks like everyone is down!
:(
Caydel Cailean
player, 145 posts
AC: 16, HP: 10
Human Cleric
Sun 14 Jun 2020
at 03:23
  • msg #480

Re: [OOC]  will save - rockin' good

Will save 10. Hahahahaha
Dungeon Master
GM, 288 posts
Lord of Lies
Teller of Tales
Tue 16 Jun 2020
at 03:47
  • msg #481

Re: [OOC]  will save - rockin' good

Alright then.
Kamea Asano
Human Cavalier, 165 posts
Sorshen Look-Alike
Tue 16 Jun 2020
at 03:49
  • msg #482

Re: [OOC]  will save - rockin' good

OMG
Druuuuuum roll
Amara
Elven Rogue, 221 posts
14/21 HP
Tue 16 Jun 2020
at 09:05
  • msg #483

Re: [OOC]  will save - rockin' good

I assume I need to make stabilizing checks?
Dungeon Master
GM, 291 posts
Lord of Lies
Teller of Tales
Wed 17 Jun 2020
at 21:16
  • msg #484

Re: [OOC]  will save - rockin' good

I made rolls for everyone already and they passed or these would be very different threads.
Dungeon Master
GM, 294 posts
Lord of Lies
Teller of Tales
Thu 18 Jun 2020
at 17:20
  • msg #485

Re: [OOC]  will save - rockin' good

Technically speaking everyone at negative is going to be knocked out for awhile but that is boring and unfun so Amara/Cathran/Caydel are free to speak as you wake up but just note you're still very badly injured.

Also now is a natural breaking point where if anyone would like to bring in a new character this would be the time to do it.

Finally I'll ask the group if you want me to expand the party size by adding another player or two.
Amara
Elven Rogue, 222 posts
14/21 HP
Thu 18 Jun 2020
at 21:40
  • msg #486

Re: [OOC]  will save - rockin' good

I’m fine with expanding or not but I do think a tank (perhaps a Paladin?) and/or an arcane blaster would be nice touches.

And I’m pretty happy with Amara so ty for saving her Kamea. It definitely gives a great rp reason for the selfish rogue to stay with the group. She feels indebted to Kamea.
Caydel Cailean
player, 146 posts
AC: 16, HP: 10
Human Cleric
Fri 19 Jun 2020
at 03:10
  • msg #487

Re: [OOC]  will save - rockin' good

I'm not melded with Caydel, but I don't dislike him either.  If we need a meat shield, I have a barbarian idea.
Kamea Asano
Human Cavalier, 168 posts
Sorshen Look-Alike
Fri 19 Jun 2020
at 03:28
  • msg #488

Re: [OOC]  will save - rockin' good

I can't believe that we almost had a TPK.
Strange that Kamea's campaign trait had her escaping a TPK with her first adventuring group. I don't know if she would want to venture out again... except she must. Afterall, she is an adventurer.
Caydel Cailean
player, 148 posts
AC: 16, HP: 10
Human Cleric
Sat 20 Jun 2020
at 03:37
  • msg #489

Re: [OOC]  will save - rockin' good

I've had so many TPKs that I stopped being shocked in the 80's.  Of course, I have benefited from the fates and recently had a DM with such bad rolls on FantasyGrounds that we survived what should have been a hard fight turn into a walk in the park.
Cathran Synthiel
player, 126 posts
Half Elf Summoner
Time to pass judgement...
Mon 22 Jun 2020
at 11:23
  • msg #490

Re: [OOC]  will save - rockin' good

I think this may be a good point for me to withdraw from the game. Work has been picking up and mandating overtime. It’s been fun gaming with you all.
Dungeon Master
GM, 295 posts
Lord of Lies
Teller of Tales
Tue 23 Jun 2020
at 03:20
  • msg #491

Re: [OOC]  will save - rockin' good

@Caydel: With Cathran bowing out if you want to reroll a new character now is the time. Amara and Kamea can heal up in town and recruit some help as well. Otherwise I'm fine running you on a solo mission as you work to stay alive and find out what's really going on down in the tunnels...

I'll open 'er up for a replacement for Cathran.
Amara
Elven Rogue, 223 posts
14/21 HP
Tue 23 Jun 2020
at 08:21
  • msg #492

Re: [OOC]  will save - rockin' good

In reply to Dungeon Master (msg # 491):

To be fair Amara may want to come back for vengeance
Caydel Cailean
player, 149 posts
AC: 16, HP: 10
Human Cleric
Thu 25 Jun 2020
at 02:33
  • msg #493

Re: [OOC]  will save - rockin' good

If you want, I can work on my barbarian idea.  But, we still need a healer.  I could do both....
Dungeon Master
GM, 296 posts
Lord of Lies
Teller of Tales
Thu 25 Jun 2020
at 05:49
  • msg #494

Re: [OOC]  will save - rockin' good

Well I can put out a call for a cleric if you'd like. I haven't actually bumped the wanted player thread yet so make your call if you want to stay as a cleric or shift over to a barbarian.
Caydel Cailean
player, 150 posts
AC: 16, HP: 10
Human Cleric
Fri 26 Jun 2020
at 03:55
  • msg #495

Re: [OOC]  will save - rockin' good

Let me shift.  I think it makes more sense in the game that a captured character is now an NPC or something.  I'll get you character in a day or so.

BobManGM
Kamea Asano
Human Cavalier, 169 posts
Sorshen Look-Alike
Fri 26 Jun 2020
at 08:21
  • msg #496

Re: [OOC]  will save - rockin' good

Never used to a TPK.
This was too close for comfort.
Vahan
player, 1 post
Sat 27 Jun 2020
at 10:09
  • msg #497

Re: [OOC]  will save - rockin' good

*grumbles grumbles*

Who in hellsteeth needs me healing eh?

Hey!
Amara
Elven Rogue, 225 posts
14/21 HP
Sat 27 Jun 2020
at 12:17
  • msg #498

Re: [OOC]  will save - rockin' good

In reply to Kamea Asano (msg # 496):

Right? No matter how often it happens it's always a wince moment.
Vahan
player, 2 posts
Sat 27 Jun 2020
at 12:21
  • msg #499

Re: [OOC]  will save - rockin' good

05:20, Today: Vahan rolled 4 using 1d6 with rolls of 4.  For the love of Torag! (OOC!).

Your healed! Next! lol

This'll be interesting as its the first time playing a cleric in Pathfinder!
Kamea Asano
Human Cavalier, 170 posts
Sorshen Look-Alike
Sat 27 Jun 2020
at 22:09
  • msg #500

Re: [OOC]  will save - rockin' good

Welcome aboard!
Vahan
player, 3 posts
Sun 28 Jun 2020
at 17:09
  • msg #501

Re: [OOC]  will save - rockin' good


Dungeon Master
GM, 297 posts
Lord of Lies
Teller of Tales
Sun 28 Jun 2020
at 18:12
  • msg #502

Re: [OOC]  New Blooood

Welcome newcomers.

Just as a reminder:
Roll 4d6 (take highest 3) for your stats but you can put them in any order.
1000gp
Roll for HP
2 traits, no flaws.
Don't worry about campaign traits, the ones for this module are pretty garbage. If you really want one, fine but I'm not requiring them either.

Your backstories aside I'd like the three new PCs (Caydel's new barbarian plus our cleric and mage) to maybe be a burgeoning adventuring group as well. Then the two groups can merge together.

Not required but putting it out there as an option.
Vahan
player, 4 posts
Sun 28 Jun 2020
at 18:54
  • msg #503

Re: [OOC]  New Blooood

That works for me!
Phelar Dragonfeather
player, 1 post
Sun 28 Jun 2020
at 20:18
  • msg #504

Re: [OOC]  New Blooood

Works for me as well!
Amara
Elven Rogue, 226 posts
14/21 HP
Sun 28 Jun 2020
at 20:57
  • msg #505

Re: [OOC]  New Blooood

Oh that's a good angle, finding the bloody remnants of a previous group and helping them is a pretty good hook
Vahan
player, 5 posts
Sun 28 Jun 2020
at 23:03
  • msg #506

Re: [OOC]  New Blooood

Help out? Willing to do it.
Beat down the baddies? Willing to do it.
Act like a dwarf? Priceless.
Phelar Dragonfeather
player, 2 posts
Sun 28 Jun 2020
at 23:43
  • msg #507

Re: [OOC]  New Blooood

Why do I have a feeling that Vahan and Phelar are going to have the typical Elf/Drawf rivalry? LOL
Vahan
player, 6 posts
Sun 28 Jun 2020
at 23:46
  • msg #508

Re: [OOC]  New Blooood



Dungeon Master
GM, 298 posts
Lord of Lies
Teller of Tales
Mon 29 Jun 2020
at 00:30
  • msg #509

Re: [OOC]  New Blooood

Oh Lego-lass, you were always such a softy.
Vahan
player, 7 posts
Mon 29 Jun 2020
at 17:42
  • msg #510

Re: [OOC]  New Blooood

Phel is the barbarian right? Whos' the mage?
Phelar Dragonfeather
player, 3 posts
Mon 29 Jun 2020
at 18:14
  • msg #511

Re: [OOC]  New Blooood

Phelan is the mage. More importantly, an Arcanist with the White Mage Archtype.
Vahan
player, 8 posts
Mon 29 Jun 2020
at 18:28
  • msg #512

Re: [OOC]  New Blooood

So mini-cleric. Gotcha :)
This message was last edited by the player at 18:29, Mon 29 June 2020.
Phelar Dragonfeather
player, 4 posts
Mon 29 Jun 2020
at 18:36
  • msg #513

Re: [OOC]  New Blooood

Cleric with cooler stuff, exactly. Lol
Vahan
player, 9 posts
Mon 29 Jun 2020
at 18:45
  • msg #514

Re: [OOC]  New Blooood

Cool thing bout a pathfinder cleric is they can use Channel enery and heal a bunch of people :)
Dungeon Master
GM, 299 posts
Lord of Lies
Teller of Tales
Mon 29 Jun 2020
at 20:31
  • msg #515

Re: [OOC]  New Blooood

Alright so we have Tanu the Barbarian, Vahan the Cleric and Phelar the Arcanist as a small adventuring party.

I'll leave it to you guys to figure out your recent shared history but if you'd like I have some ideas I can pitch as well.

Because the adventure is currently on hold I'd like to get it going as quickly as possible so I'll put up a new scene in the next couple of days to kick things off again. I don't expect you to have your relationships fully fleshed out but just try to remember that you're supposed to be friends with one another, or at least are throwing your lot in with one another at this point.
Tanu
player, 1 post
Always laughing
Island Barbarian
Tue 30 Jun 2020
at 04:06
  • msg #516

Re: [OOC]  New Blooood

Basics ready when you are....
Vahan
player, 10 posts
Tue 30 Jun 2020
at 17:43
  • msg #517

Re: [OOC]  New Blooood


Phelar Dragonfeather
player, 5 posts
Tue 30 Jun 2020
at 21:19
  • msg #518

Re: [OOC]  New Blooood

We had that in a game with my FtoF group once. We rotate GMing, and it was one of the other guys turns. And everyone knows I tend to play some off the wall stuff. So everyone was trying to beat me to the punch. It was a 15th level 3.5 game and everyone started rolling up there stuff, saying what they were playing, and the GM finally asked me and I said "I'm gonna sacrifice 3 levels, play a 12th Fey'ri Demonologist with a Pit Fiend Follower named Bob and a Quasit familier named Quasimoto." Worse thing was that it was all legal, funny thing was they all had the most fun in that game with me playing that character ever. Still, they laughed when that all flowed off, and as the GM's jaw just dropped.
Dungeon Master
GM, 300 posts
Lord of Lies
Teller of Tales
Wed 1 Jul 2020
at 20:39
  • msg #519

Re: [OOC]  New Blooood

Gods D&D 3.0 was busted. I remember a game coming to a complete halt because the GM put Rhino Hide on a raging barbarian and did something like 100+ damage to us. We were level...7 I think?
Phelar Dragonfeather
player, 6 posts
Thu 2 Jul 2020
at 05:43
  • msg #520

Re: [OOC]  New Blooood

3.x period was broke. That same character was able to steal the armor off of another character because of a hole in the rules. In fact, I stole all of said character gear from him then later sold it all back to him via favors owed thus making him a slave to my character under threat of 'Bob'. Pathfinder 1st thankfully fixed a lot of those....at first.
Vahan
player, 12 posts
Thu 2 Jul 2020
at 18:12
  • msg #521

Re: [OOC]  New Blooood

First time playing a dwarf on here.

Think I got it right haha.
Amara
Elven Rogue, 228 posts
?/21 HP
Half-Dead
Fri 3 Jul 2020
at 20:28
  • msg #522

Re: [OOC]  New Blooood

I found just like most systems, breaking it is definitely some people enjoy doing. But it generally boils down to players and GM's using a 'is this fun?' rule of thumb from my best games. No matter how off the wall or broken a concept can be, with a good player and the right GM it can be fun. It's only when people want to be dicks that things fall apart.
Vahan
player, 13 posts
Fri 3 Jul 2020
at 20:36
  • msg #523

Re: [OOC]  New Blooood

Well I have made a barbarian with the rhino hide and it can be broken. Course its one attack, and theres ways around it like not having enough room, elevated areas, damage reductions, ect. Think its better as a BBG then a PC hahaha.

But yeah your right Amara-depends on the game, who you are playing with, the DM, ect :)
Vahan
player, 15 posts
Fri 3 Jul 2020
at 20:43
  • msg #524

Re: [OOC]  New Blooood

*chuckles* So whos the patient I am operating on? Well not operating on per say!
Amara
Elven Rogue, 229 posts
?/21 HP
Half-Dead
Fri 3 Jul 2020
at 20:46
  • msg #525

Re: [OOC]  New Blooood

In reply to Vahan (msg # 524):

*Raises Hand*

Kamea's likely carrying me and I doubt she's in much better shape, but I'm the one who hit negatives and got carried out.
This message was last edited by the player at 20:47, Fri 03 July 2020.
Vahan
player, 16 posts
Fri 3 Jul 2020
at 20:47
  • msg #526

Re: [OOC]  New Blooood

Duh. Thought you brought the body in haha. I will need to redo my post slightly!
Phelar Dragonfeather
player, 8 posts
Fri 3 Jul 2020
at 20:57
  • msg #527

Re: [OOC]  New Blooood

I had edit mine to change the names in it too to reflect Phelar checking the other one. lol
Vahan
player, 19 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sat 4 Jul 2020
at 19:28
  • msg #528

Re: [OOC]  New Blooood

So Amera and Kamea are the ones in the tavern correct? Everyone else is either dead or a prisoner?
Dungeon Master
GM, 303 posts
Lord of Lies
Teller of Tales
Sun 5 Jul 2020
at 03:07
  • msg #529

Re: [OOC]  New Blooood

Yep yep. Just those two.
Vahan
player, 21 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sun 5 Jul 2020
at 23:15
  • msg #530

Re: [OOC]  New Blooood

Cool
Kamea Asano
Human Cavalier, 171 posts
Sorshen Look-Alike
Mon 6 Jul 2020
at 18:44
  • msg #531

Re: [OOC]  New Blooood

Alright. I'm back from my 4th of July celebration :)
Vahan
player, 23 posts
Bloody hellsteeth!
Where's my dwarven ale?
Mon 6 Jul 2020
at 18:55
  • msg #532

Re: [OOC]  New Blooood

I believe Amara got healed for 6 and Kamea got healed for 16. Or whoever got hurt more can heal for 16 and the other for 6 lol

Think that brings you up to concionsness?
This message was last edited by the player at 18:57, Mon 06 July 2020.
Vahan
player, 29 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 9 Jul 2020
at 17:47
  • msg #533

Re: [OOC]  New Blooood

*pulls out the warhammer*
Dungeon Master
GM, 304 posts
Lord of Lies
Teller of Tales
Fri 10 Jul 2020
at 20:40
  • msg #534

Re: [OOC]  New Blooood

Alright so if the plan is to go back and rescue those possibly captured then there are some options.

One is to proceed immediately. It will be past dark when you finally arrive back at the goblins nest and the woods are more dangerous at night. The upside is it would only end up being about 18 hour turnaround for those captured.

The second is to rest for the night so the party can be fresh in the morning. This would bump that out to over 24 hours since the party was defeated.

I will not reveal if the timing matters or not because your characters wouldn't know. I am just providing context of an 18 hour turnaround vs. more like a 26-28 hour turnaround.
Amara
Elven Rogue, 233 posts
?/21 HP
Half-Dead
Sat 11 Jul 2020
at 11:18
  • msg #535

Re: [OOC]  New Blooood

Amara would want to pick up some healing potions but I don't think either Amara or Kamea rely on spells and should be good to go?
Vahan
player, 32 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sat 11 Jul 2020
at 12:27
  • msg #536

Re: [OOC]  New Blooood

I bloody say let's got them goblins! Right now! Course after my cigar and ale of course....but shortly afterwards lol

Course be nice if I could get my Channel and spell back beforehand if possible?
Kamea Asano
Human Cavalier, 174 posts
Sorshen Look-Alike
Mon 13 Jul 2020
at 18:34
  • msg #537

Re: [OOC]  New Blooood

In reply to Vahan (msg # 536):

The characters have been captured for hours already. So best for us to head out in the morning.
Dungeon Master
GM, 305 posts
Lord of Lies
Teller of Tales
Mon 13 Jul 2020
at 20:33
  • msg #538

Re: [OOC]  New Blooood

Alright sounds like the plan is to rest, head out at first light? I will prepare the transition then.
Phelar Dragonfeather
player, 19 posts
Mon 13 Jul 2020
at 22:00
  • msg #539

Re: [OOC]  New Blooood

Yup. And Vahan and Phelar will make sure through healing magic that Kamea and Amara are at full HP before they go to rest.
Tanu
player, 10 posts
Always laughing
Island Barbarian
Tue 14 Jul 2020
at 04:03
  • msg #540

Re: [OOC]  New Blooood

I went back and could not find how you generate HP.
Vahan
player, 35 posts
Bloody hellsteeth!
Where's my dwarven ale?
Tue 14 Jul 2020
at 04:04
  • msg #541

Re: [OOC]  New Blooood

Max at Level 1. You can take the average or roll for it for level 2.
Vahan
player, 36 posts
Bloody hellsteeth!
Where's my dwarven ale?
Tue 14 Jul 2020
at 12:26
  • msg #542

Re: [OOC]  New Blooood

So bout 9 hours to get there, 9 hours to get home correct?

Thinking about a day to get spells back unless we can get the spells back while riding on horseback or taking a rest? :)

OOC-waiting for daylight makes sense.

IC-Vahan wants to get there even if he has to travel at night.

What time of day is it?

I'm curious: What happened to the Cavalier's mount?
This message was last edited by the player at 12:31, Tue 14 July 2020.
Dungeon Master
GM, 306 posts
Lord of Lies
Teller of Tales
Tue 14 Jul 2020
at 20:24
  • msg #543

Re: [OOC]  New Blooood

HP is always a roll to honor the spirit of the RNGods this game is named after. None of that wussy "average" crap. Everyone, PCs and monsters alike are touched by the RNGods.

@Vahan: Right now it is evening, say around 10pm.

The cavalier's mount is outside, how do you think she got the two of them back in any kind of timely manner? :D

Everyone ready to pull the trigger on the return trip tomorrow morning?
This message was last edited by the GM at 20:40, Tue 14 July 2020.
Vahan
player, 37 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 15 Jul 2020
at 00:07
  • msg #544

Re: [OOC]  New Blooood

Yes

I still think we should travel at night, get there as quick as possible but I do need sime time to get my 2 channel and spell back.
This message was last edited by the player at 00:08, Wed 15 July 2020.
Tanu
player, 11 posts
Always laughing
Island Barbarian
Wed 15 Jul 2020
at 04:44
  • msg #545

Re: [OOC]  New Blooood

All updated and needs review.

When we move out, I'll take only adventuring items (e.g. no bedroll, weaving tools, etc.).
Vahan
player, 38 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 15 Jul 2020
at 13:57
  • msg #546

Re: [OOC]  New Blooood

Tanu:
All updated and needs review.

When we move out, I'll take only adventuring items (e.g. no bedroll, weaving tools, etc.).


Kinda curious but why not take what you got? Never know what you may need! :)
Vahan
player, 39 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 15 Jul 2020
at 17:48
  • msg #547

Re: [OOC]  New Blooood

Really wish I leveled so I could take Resist Energy: Fire. 2nd level haha.
Tanu
player, 12 posts
Always laughing
Island Barbarian
Wed 15 Jul 2020
at 18:51
  • msg #548

Re: [OOC]  New Blooood

We were going for hours, not days.  Unless I misunderstood the time to travel....

For long hikes, water is needed, but not artisan tools or all my clothes.
Vahan
player, 40 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 15 Jul 2020
at 19:06
  • msg #549

Re: [OOC]  New Blooood

Never know what could happen. Hours could become days or weeks depending on what happens is all but to each their own!  I'd say yeah probably wouldn't need your artians tools but if you got a mount might as well bring them all with you. I'm bringing all my gear. Course I don't know what you have!
Tanu
player, 13 posts
Always laughing
Island Barbarian
Wed 15 Jul 2020
at 19:25
  • msg #550

Re: [OOC]  New Blooood

We 'fled', so was not sure on mount.  I wanted to talk about that....

I'm assuming we can have mounts, if we have the money, but do we?  Should we?  If we 'fled', did we leave anything behind?  I had sort of looked like I may not have all the things I normally would as I would have left something behind or not replenished them/it.  Just an idea....
Phelar Dragonfeather
player, 21 posts
Wed 15 Jul 2020
at 19:35
  • msg #551

Re: [OOC]  New Blooood

I always take everything unless your operating from a home base and alway coming back to that home base. Reason is backpacks can be dropped, and unless it's a surprise round you will always have time to drop or place a backpack before battle or any other time. Plus if you have a mount the mounts carrying the gear, not you.
Vahan
player, 41 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 15 Jul 2020
at 19:40
  • msg #552

Re: [OOC]  New Blooood

Forgot you played the cleric right?

I assume if you got the money-sure. I'm working on a pack animal for Vahan but not sure what for him to have so sent the DM some ideas :)

Got to agree with Phelar. Plus having a 9 hour trek is a good distance. You'll probably want all your gear but like I said, I would assume we'd help you out if needbe.
Tanu
player, 14 posts
Always laughing
Island Barbarian
Wed 15 Jul 2020
at 19:41
  • msg #553

Re: [OOC]  New Blooood

On the supplies/equipment...it is a game thing vs role play.  I can go either way...I know people that do it both ways.

Let's hear what the DM says on if we left anything behind, and we'll go from there.
Vahan
player, 42 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 15 Jul 2020
at 19:49
  • msg #554

Re: [OOC]  New Blooood

Think its up to whatever you prefer :)
Dungeon Master
GM, 307 posts
Lord of Lies
Teller of Tales
Thu 16 Jul 2020
at 16:20
  • msg #555

Re: [OOC]  New Blooood

Thanks for the reminder regarding equipment:

The newcomers have all their equipment, they had time to pack up their things before fleeing Riddleport.

Amara dropped her blades so that is something she will have to look to recover. Otherwise she has everything else. Same with Kamea who was able to leave under her own volition.

Regarding horses they aren't necessary as the previous party did not use horses. If desired you could cut the travel time in half by renting/buying horses however that brings its own problem of leaving horses behind while you go dungeoneering. Up to you. Horses can be rented for 5sp/day for a light riding horse plus a 20gp deposit if you're taking it out of the city limits.
Phelar Dragonfeather
player, 22 posts
Thu 16 Jul 2020
at 21:48
  • msg #556

Re: [OOC]  New Blooood

When it comes to blades Phelar can help Amara with that if it comes to that, she has a pair of dagger's she will likely  not use to often. However with her saying she needs to buy healing potions, I figure she'd see to that herself, but the option is there if needed. ;)

Phelar is likely a walker. And likely will be until such time as she get's so much stuff she cannot carry it or con Vahan to carry it for her. :) Then she might get a horse. lol
Kamea Asano
Human Cavalier, 175 posts
Sorshen Look-Alike
Thu 16 Jul 2020
at 21:54
  • msg #557

Re: [OOC]  New Blooood

I'd like to spend 8 gold to purchase a glaive if one is available. If not, then a shield and a longsword.
Dungeon Master
GM, 308 posts
Lord of Lies
Teller of Tales
Thu 16 Jul 2020
at 23:00
  • msg #558

Re: [OOC]  New Blooood

@Kamea: you have all your equipment still. If you want additional weapons that is fine too, I just want to make sure you understand that the only thing lost was Amara's blades in hand.
Kamea Asano
Human Cavalier, 176 posts
Sorshen Look-Alike
Fri 17 Jul 2020
at 01:09
  • msg #559

Re: [OOC]  New Blooood

Oh ok. I guess I was confused. But now I'm only hungry :)
Phelar Dragonfeather
player, 23 posts
Fri 17 Jul 2020
at 01:15
  • msg #560

Re: [OOC]  New Blooood

Foooooddddddd   :)
Amara
Elven Rogue, 237 posts
21/21 HP
Half-Dead
Fri 17 Jul 2020
at 07:12
  • msg #561

Re: [OOC]  New Blooood

In reply to Dungeon Master (msg # 555):

Okay so dagger and my masterwork sword? or...?
Tanu
player, 16 posts
Always laughing
Island Barbarian
Sat 18 Jul 2020
at 03:10
  • msg #562

Re: [OOC]  New Blooood

Sorry...I was gone for a day there, cyber issue that took some time.

Bob
Tanu
player, 17 posts
Always laughing
Island Barbarian
Sun 19 Jul 2020
at 04:04
  • msg #563

Re: [OOC]  New Blooood

Anybody else watch "Goblin Slayer".  Just askin'....
Amara
Elven Rogue, 238 posts
21/21 HP
Half-Dead
Sun 19 Jul 2020
at 09:13
  • msg #564

Re: [OOC]  New Blooood

In reply to Tanu (msg # 563):

Honestly just from what I heard about the first episode and the scenes they use to make sure you hate goblins made me toss it in the trash, so to speak. I prefer my fantasy more lighthearted.
Tanu
player, 18 posts
Always laughing
Island Barbarian
Mon 20 Jul 2020
at 03:32
  • msg #565

Re: [OOC]  New Blooood

Yes...sometime too far.  But makes me think of the adventure we are on now.  :^|
Amara
Elven Rogue, 240 posts
21/21 HP
Half-Dead
Mon 20 Jul 2020
at 23:29
  • msg #566

Re: [OOC]  New Blooood

In reply to Tanu (msg # 565):

For the previous PC's I hope not ^^;
Vahan
player, 47 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 22 Jul 2020
at 17:13
  • msg #567

Re: [OOC]  New Blooood

Is it possible to cut through the brambles?
Vahan
player, 49 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 22 Jul 2020
at 18:23
  • msg #568

Re: [OOC]  New Blooood

Tanu:

Dungeon Master
GM, 312 posts
Lord of Lies
Teller of Tales
Wed 22 Jul 2020
at 19:21
  • msg #569

Re: [OOC]  New Blooood

Vahan:
Is it possible to cut through the brambles?


Sure, why not? Just don't botch.

RE: Tanu - the brambles are placed but not in a way that would be easy to remove. It would probably take about an hour to remove them safely. They're really thick and sharp.
This message was last edited by the GM at 19:22, Wed 22 July 2020.
Vahan
player, 50 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 22 Jul 2020
at 22:10
  • msg #570

Re: [OOC]  New Blooood

Amara:
lmao
Amara
Elven Rogue, 244 posts
21/21 HP
Half-Dead
Wed 22 Jul 2020
at 23:01
  • msg #571

Re: [OOC]  New Blooood

In reply to Vahan (msg # 570):

Oh no, I feel like I nailed my response pretty well ^^
Phelar Dragonfeather
player, 28 posts
Thu 23 Jul 2020
at 00:29
  • msg #572

Re: [OOC]  New Blooood

Phelar loved it. :)
Vahan
player, 55 posts
Bloody hellsteeth!
Where's my dwarven ale?
Fri 24 Jul 2020
at 00:27
  • msg #573

Re: [OOC]  New Blooood

I assume all the bodies were looted right? :) The beastmaster, ect.
Amara
Elven Rogue, 247 posts
21/21 HP
Half-Dead
Fri 24 Jul 2020
at 00:59
  • msg #574

Re: [OOC]  New Blooood

Apparently IC Amara is going all out. Jeez.

26 Stealth, 26 Perception, 23 Survival for Tracking (IE 19-18-15 respectfully).

I just know I'm gonna be rolling for shit in actual combat but hopefully I won't eat an ambush to the throat again.
Vahan
player, 57 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sat 25 Jul 2020
at 00:01
  • msg #575

Re: [OOC]  New Blooood

I'd think checking out the area before going down does make sense. Don't want anything or anyone coming up from behind even thought they are probably dead. Being a dwarf and wanting to kill goblins does make sense :)
Vahan
player, 58 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sun 26 Jul 2020
at 01:20
  • msg #576

Re: [OOC]  New Blooood


Vahan
player, 61 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sun 26 Jul 2020
at 04:13
  • msg #577

Re: [OOC]  New Blooood

Amara:
Apparently IC Amara is going all out. Jeez.

26 Stealth, 26 Perception, 23 Survival for Tracking (IE 19-18-15 respectfully).

I just know I'm gonna be rolling for shit in actual combat but hopefully I won't eat an ambush to the throat again.


Your good. I'd be like 'Come at me bro!'

lmao
Dungeon Master
GM, 317 posts
Lord of Lies
Teller of Tales
Sun 26 Jul 2020
at 21:01
  • msg #578

Re: [OOC]  New Blooood

let me know when you're ready to head down.

For those of you who haven't played with me before I tend to roll all the passive checks when they are necessary. Perception checks, knowledge checks etc. When a situation would warrant them, I will just roll them to keep things going.

With that being said, if you're making checks and I don't respond to them the answer is "you don't detect anything." I'm happy to be reminded that a detection spell is active or you're specifically looking at an object but after years of running this I just get really tired of saying "You don't see anything" over and over and over again.

If you look closely at the dice roller you will sometimes spot me making dice rolls on your behalf so you can see why you didn't detect something, or did detect something.
Vahan
player, 62 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sun 26 Jul 2020
at 21:16
  • msg #579

Re: [OOC]  New Blooood

Gotcha!

Well I got Detect Evil up for 20 minutes so let me know when its up. I might make a Perception check being 'in the lead' but I understand totally!

I'm just checking the 'upper levels' first and then heading down. Having darkvision and being in the lead is a good thing but if someone wants to go head, that's fine.

I won't make the rolls unless asked, good to know. Hopefully I'm fitting the dwarf cleric role well :)
This message was last edited by the player at 21:19, Sun 26 July 2020.
Phelar Dragonfeather
player, 31 posts
Sun 26 Jul 2020
at 21:47
  • msg #580

Re: [OOC]  New Blooood

Sounds good bossman!
Vahan
player, 63 posts
Bloody hellsteeth!
Where's my dwarven ale?
Mon 27 Jul 2020
at 15:43
  • msg #581

Re: [OOC]  New Blooood

Starting to think I should have done a bard instead of a cleric lmao
Dungeon Master
GM, 318 posts
Lord of Lies
Teller of Tales
Mon 27 Jul 2020
at 18:40
  • msg #582

Re: [OOC]  New Blooood

You're fine to keep talking back and forth but if you're wondering why I'm not posting any updates its because nobody has said they're going down the tunnel.

@Vahan: Like I keep saying, the tunnels are cramped and winding so you're not getting very much distance with your Detect Evil. Your sight and detection lines are the exact same so far.

Not to spoiler too much but the party did reach much more open chambers in the lower levels where a detection spell might actually be useful.


To recap: I need someone to state "I'm going down first..." and I can work it from there.
Vahan
player, 65 posts
Bloody hellsteeth!
Where's my dwarven ale?
Mon 27 Jul 2020
at 19:15
  • msg #583

Re: [OOC]  New Blooood

"I'm going down first..."


This message was last edited by the player at 15:59, Tue 28 July 2020.
Dungeon Master
GM, 319 posts
Lord of Lies
Teller of Tales
Wed 29 Jul 2020
at 03:23
  • msg #584

Re: [OOC]  New Blooood

Apologies, I'll get something up first thing in the morning.
Kamea Asano
Human Cavalier, 178 posts
Sorshen Look-Alike
Wed 29 Jul 2020
at 15:26
  • msg #585

Re: [OOC]  New Blooood

Sorry. Had a run in with the ER. Everything should be good to go now :)
Tanu
player, 27 posts
Always laughing
Island Barbarian
Thu 30 Jul 2020
at 03:01
  • msg #586

Re: [OOC]  New Blooood

Is an ER a new monster?  Maybe a diseased one....
Amara
Elven Rogue, 251 posts
21/21 HP
Half-Dead
Thu 30 Jul 2020
at 08:30
  • msg #587

Re: [OOC]  New Blooood

In reply to Kamea Asano (msg # 585):

I'm glad to hear things seem better now!
Amara
Elven Rogue, 253 posts
21/21 HP
Half-Dead
Thu 30 Jul 2020
at 08:37
  • msg #588

Re: [OOC]  New Blooood

Also needed a 10 or higher to evasion the fireball for 0 damage. Rolled a 6. At least the CMW potion I fed to our cleric roller high. GET UP DORF! (I have a higher init then Vahan so I believe he should still get his turn yes?)
Dungeon Master
GM, 321 posts
Lord of Lies
Teller of Tales
Thu 30 Jul 2020
at 13:24
  • msg #589

Re: [OOC]  New Blooood

Correct.
Vahan
player, 67 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 30 Jul 2020
at 17:14
  • msg #590

Re: [OOC]  New Blooood

Do we have a map?
Dungeon Master
GM, 322 posts
Lord of Lies
Teller of Tales
Thu 30 Jul 2020
at 17:54
  • msg #591

Re: [OOC]  New Blooood

Yes, apologies I loaded it to the wrong group. The map is up.
Vahan
player, 68 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 30 Jul 2020
at 18:26
  • msg #592

Re: [OOC]  New Blooood

Okay.
Vahan
player, 69 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 30 Jul 2020
at 21:29
  • msg #593

Re: [OOC]  New Blooood

Cool map.
Amara
Elven Rogue, 254 posts
5/21 HP
Crispy
Fri 31 Jul 2020
at 00:41
  • msg #594

Re: [OOC]  New Blooood

Okay so
Me 5ft stepping next to the dwarf was totally viable good to know
Amara
Elven Rogue, 255 posts
5/21 HP
Crispy
Sat 1 Aug 2020
at 01:48
  • msg #595

Re: [OOC]  New Blooood

In reply to Vahan (msg # 593):

Please don’t forget to take your turn healing is needed. Cause ow my spleen.

Can’t believe nearly all of us failed that save, I knew those good skill checks would come at a cost.
Tanu
player, 29 posts
Always laughing
Island Barbarian
Sat 1 Aug 2020
at 01:54
  • msg #596

Re: [OOC]  New Blooood

The dice roller hates me.  It told me it does....

So...since I can't find my book (I think I know who has it)...if in negative numbers, the healing starts from there or zero?
This message was last edited by the player at 01:56, Sat 01 Aug 2020.
Phelar Dragonfeather
player, 36 posts
Sat 1 Aug 2020
at 02:02
  • msg #597

Re: [OOC]  New Blooood

Looking at this, https://aonprd.com/Rules.aspx?...Injury%20and%20Death it appears as though you start at where you are negative at.
Tanu
player, 30 posts
Always laughing
Island Barbarian
Sat 1 Aug 2020
at 02:57
  • msg #598

Re: [OOC]  New Blooood

Thought so...Pathfinder/3.5.  OK...working on post now.
Dungeon Master
GM, 324 posts
Lord of Lies
Teller of Tales
Sun 2 Aug 2020
at 21:04
  • msg #599

Re: [OOC]  New Blooood

Map is updated. That was almost another TPK :P
Amara
Elven Rogue, 256 posts
10/21 HP
Crispy
Sun 2 Aug 2020
at 21:57
  • msg #600

Re: [OOC]  New Blooood

In reply to Dungeon Master (msg # 599):

*Very* Glad I had money for potions
Phelar Dragonfeather
player, 37 posts
Sun 2 Aug 2020
at 22:13
  • msg #601

Re: [OOC]  New Blooood

Me too. Between your potions and my being a White Mage we got everyone back up.

Like I always say, can never have to much healing. :)
Vahan
player, 72 posts
Bloody hellsteeth!
Where's my dwarven ale?
Mon 3 Aug 2020
at 00:10
  • msg #602

Re: [OOC]  New Blooood

*coughs* Excuse me? lol

I healed everyone :)
This message was last edited by the player at 03:16, Mon 03 Aug 2020.
Phelar Dragonfeather
player, 38 posts
Mon 3 Aug 2020
at 22:09
  • msg #603

Re: [OOC]  New Blooood

In reply to Vahan (msg # 602):

Yes. After she used a potion to get you back positive, and I had healed Tanu. Also Kamea is still pretty low on HP.

Had she of not bought the healing potions, that would have left me as the only healer up, and us in a pickle. We'd of not recovered as quickly as a party. Like I said, can never have to much healing. :) No such thing as to much...  :)
Phelar Dragonfeather
player, 40 posts
Mon 3 Aug 2020
at 22:38
  • msg #604

Re: [OOC]  New Blooood

In reply to Phelar Dragonfeather (msg # 603):

DAMN! I'm really killing it with the Cure Lights, 2nd max roll! Max roll for Kamea! Get 10 HP back.
Vahan
player, 73 posts
Bloody hellsteeth!
Where's my dwarven ale?
Tue 4 Aug 2020
at 00:04
  • msg #605

Re: [OOC]  New Blooood

I know, just wanted some of the attention lol :)

Def like the channel energy.
Phelar Dragonfeather
player, 41 posts
Tue 4 Aug 2020
at 00:12
  • msg #606

Re: [OOC]  New Blooood

Nope, can't beat channel energy. :)

I do like being a white mage though. It is kinda neat. :) Need another level though so I can pick up a couple more offensive spells and an Arcanist Exploit.

2 more and I can get access to Cure Moderate Wounds. :)
Kamea Asano
Human Cavalier, 180 posts
Sorshen Look-Alike
HP: 9/20
Tue 4 Aug 2020
at 02:12
  • msg #607

Re: [OOC]  New Blooood

In reply to Phelar Dragonfeather (msg # 604):

@Whoot!
Kamea Asano
Human Cavalier, 181 posts
Sorshen Look-Alike
HP: 9/20
Tue 4 Aug 2020
at 02:14
  • msg #608

Re: [OOC]  New Blooood

Thought I would have made it to AG6 (see msg 97)
But if I am where I am shown currently on the map.

Can I climb over the wall and go directly to the right?
Or fight over the wall that is to the south of me?
Amara
Elven Rogue, 257 posts
10/21 HP
Crispy
Tue 4 Aug 2020
at 08:15
  • msg #609

Re: [OOC]  New Blooood

I'll add in, can I move to AF8 or is the wall in the square blocking it? And can I jump the wall (I'm not sure if I have the space for a running start to hop the wall so hesitant)
Vahan
player, 74 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 5 Aug 2020
at 14:04
  • msg #610

Re: [OOC]  New Blooood

Weather has been nasty in CT so posting will be sporadic at best. Posting from the library. Sorry!
Dungeon Master
GM, 325 posts
Lord of Lies
Teller of Tales
Wed 5 Aug 2020
at 19:01
  • msg #611

Re: [OOC]  New Blooood

Yeah a hurricane'll do that for ya.
Phelar Dragonfeather
player, 42 posts
Thu 6 Aug 2020
at 03:42
  • msg #612

Re: [OOC]  New Blooood

Only hurricane I been through was when I was stationed at Fort Bragg, eons ago, and it was bad enough that it reached that far inland. Funny thing was, just before it got there I was leaving for home on pass anyway.

Now Tornado's, I been through a couple of those.
Kamea Asano
Human Cavalier, 182 posts
Sorshen Look-Alike
HP: 9/20
Thu 6 Aug 2020
at 04:30
  • msg #613

Re: [OOC]  New Blooood

Kamea Asano:
Thought I would have made it to AG6 (see msg 97)
But if I am where I am shown currently on the map.

Can I climb over the wall and go directly to the right?
Or fight over the wall that is to the south of me?


Bumping my question :)
Dungeon Master
GM, 326 posts
Lord of Lies
Teller of Tales
Thu 6 Aug 2020
at 19:38
  • msg #614

Re: [OOC]  New Blooood

I never see edits, FYI unless you bring them to my attention. Yes you can move to AG6.
Vahan
player, 76 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 6 Aug 2020
at 22:32
  • msg #615

Re: [OOC]  New Blooood

Sorry posts are short using a iPad and not used to it lol
Tanu
player, 33 posts
Always laughing
Island Barbarian
Fri 7 Aug 2020
at 02:41
  • msg #616

Re: [OOC]  New Blooood

You placed me at AF9.  I had hoped for AH9.  Is that cool?  AH9 put me in movement to strike the last goblin.
Vahan
player, 77 posts
Bloody hellsteeth!
Where's my dwarven ale?
Fri 7 Aug 2020
at 21:09
  • msg #617

Re: [OOC]  New Blooood

Finally got my power back!
Phelar Dragonfeather
player, 43 posts
Fri 7 Aug 2020
at 21:28
  • msg #618

Re: [OOC]  New Blooood

*HE-MAN* "I HAVE THE POWER!"

:)

Having your power back is a good thing.

BTW, 7 back that time Kamea!
This message was last edited by the player at 21:34, Fri 07 Aug 2020.
Dungeon Master
GM, 328 posts
Lord of Lies
Teller of Tales
Sat 8 Aug 2020
at 00:51
  • msg #619

Re: [OOC]  New Blooood

Tanu:
You placed me at AF9.  I had hoped for AH9.  Is that cool?  AH9 put me in movement to strike the last goblin.


Sure, that's fine.
Vahan
player, 78 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sun 9 Aug 2020
at 23:10
  • msg #620

Re: [OOC]  New Blooood

Dungeon Master
GM, 329 posts
Lord of Lies
Teller of Tales
Tue 11 Aug 2020
at 00:50
  • msg #621

Re: [OOC]  New Blooood

I'll rebuttal with JourneyQuest. I love Zombie Orpheus and they have a lot of great series.
Kamea Asano
Human Cavalier, 184 posts
Sorshen Look-Alike
HP: 9/20
Tue 11 Aug 2020
at 03:44
  • msg #622

Re: [OOC]  New Blooood

Love how the bard drank a potion and the orcs began to speak in english :)
Nice!!!

Doesn't look good for Kamea :)
Phelar Dragonfeather
player, 45 posts
Tue 11 Aug 2020
at 03:49
  • msg #623

Re: [OOC]  New Blooood

Kamea Asano:
Doesn't look good for Kamea :)


Don't worry. I got your back! Promise! lol
Vahan
player, 80 posts
Bloody hellsteeth!
Where's my dwarven ale?
Tue 11 Aug 2020
at 11:34
  • msg #624

Re: [OOC]  New Blooood

I gotcha I gotcha :)
Tanu
player, 36 posts
Always laughing
Island Barbarian
Tue 11 Aug 2020
at 15:09
  • msg #625

Re: [OOC]  New Blooood

Dungeon Master - Tanu's character sheet reverted to the old version.  Before I go and change that, did you do that?
Kamea Asano
Human Cavalier, 185 posts
Sorshen Look-Alike
HP: 9/20
Tue 11 Aug 2020
at 15:43
  • msg #626

Re: [OOC]  New Blooood

Phelar Dragonfeather:
Kamea Asano:
Doesn't look good for Kamea :)


Don't worry. I got your back! Promise! lol


Don't worry about me. You got to save yourselves :)
Vahan
player, 81 posts
Bloody hellsteeth!
Where's my dwarven ale?
Tue 11 Aug 2020
at 15:46
  • msg #627

Re: [OOC]  New Blooood

Kamea Asano:
Phelar Dragonfeather:
Kamea Asano:
Doesn't look good for Kamea :)


Don't worry. I got your back! Promise! lol


Don't worry about me. You got to save yourselves :)

Its alright. We'll blame you if this is a TPK :)
Dungeon Master
GM, 331 posts
Lord of Lies
Teller of Tales
Tue 11 Aug 2020
at 18:25
  • msg #628

Re: [OOC]  New Blooood

Tanu:
Dungeon Master - Tanu's character sheet reverted to the old version.  Before I go and change that, did you do that?


Nope, I did not touch it. It shows you last edited it July 21st. Perhaps it didn't save?


RE: Channel - Channel's are 30' radius bursts. They hit everything.

RE: JourneyQuest - JQ is amazing. It starts a little slow but the people behind it are brilliant.

Here is a snippet of my favorite scene of all time:

https://youtu.be/PbrCLejR_lE?t=156
This message was last edited by the GM at 18:51, Tue 11 Aug 2020.
Kamea Asano
Human Cavalier, 186 posts
Sorshen Look-Alike
HP: 9/20
Tue 11 Aug 2020
at 19:54
  • msg #629

Re: [OOC]  New Blooood

Going to wait on DM ruling.
As I recall, the SAVE must be done prior to your actions in the round. This could mean that Kamea isn't healed. ;)
Vahan
player, 82 posts
Bloody hellsteeth!
Where's my dwarven ale?
Tue 11 Aug 2020
at 19:58
  • msg #630

Re: [OOC]  New Blooood

Well we both go after you so I think your safe. Your stabilized if healed in any way :) But yeah up to the DM.

This dwarf is getting angry :) haha.
Phelar Dragonfeather
player, 47 posts
Tue 11 Aug 2020
at 20:02
  • msg #631

Re: [OOC]  New Blooood

Actually your burst would put Kamea positive at 1 HP. The question comes if the bossman will allow Phelar's climatic heal as she collapses or not. lol
Vahan
player, 83 posts
Bloody hellsteeth!
Where's my dwarven ale?
Tue 11 Aug 2020
at 20:04
  • msg #632

Re: [OOC]  New Blooood

Good point. Either way, Kamea should be fine. I don't think I hit Phel though.

30' radious around the cleric.
Phelar Dragonfeather
player, 48 posts
Tue 11 Aug 2020
at 20:12
  • msg #633

Re: [OOC]  New Blooood

You should. Phelar is actually at AI5 right next to Kamea. She's been following her the entire fight. Either way the only thing it does for me is stabilize me. I'm out cold.
This message was last edited by the player at 00:58, Wed 12 Aug 2020.
Vahan
player, 84 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 12 Aug 2020
at 00:58
  • msg #634

Re: [OOC]  New Blooood

Phelar Dragonfeather
player, 49 posts
Wed 12 Aug 2020
at 00:59
  • msg #635

Re: [OOC]  New Blooood

LOL! That's so true!
Vahan
player, 85 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 12 Aug 2020
at 01:12
  • msg #636

Re: [OOC]  New Blooood

Good thing I got a +4 to my saves.

+2 Protectin from Evil
+2 vs Spells
Phelar Dragonfeather
player, 50 posts
Wed 12 Aug 2020
at 01:15
  • msg #637

Re: [OOC]  New Blooood

All my pluses to my saves did not help me one bit when I rolled so low. lol
Vahan
player, 86 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 12 Aug 2020
at 01:17
  • msg #638

Re: [OOC]  New Blooood

Got lucky it was a Will save. Best one haha.
Phelar Dragonfeather
player, 51 posts
Wed 12 Aug 2020
at 01:20
  • msg #639

Re: [OOC]  New Blooood

LOL! Same here. My best save. Still only rolled a 2. My bonuses looked at the roll and went 'yeah right'. LOL!
Amara
Elven Rogue, 259 posts
10/21 HP
Crispy
Wed 12 Aug 2020
at 09:07
  • msg #640

Re: [OOC]  New Blooood

02:07, Today: Amara rolled 4 using 1d20+2 with rolls of 2.  Will Save DC11.

I am just meant to fall to this chief. On the flip side, fuck that snake in particular I guess?

02:36, Today: Amara rolled 24 using 1d20+4 with rolls of 20.  Crit Check.

02:36, Today: Amara rolled 24 using 1d20+4 with rolls of 20.  Dagger at Goblin Snake.
This message was last edited by the player at 09:41, Wed 12 Aug 2020.
Vahan
player, 87 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 12 Aug 2020
at 16:18
  • msg #641

Re: [OOC]  New Blooood

Bad thing of being a dwarf?

Move Speed lol!
Tanu
player, 37 posts
Always laughing
Island Barbarian
Wed 12 Aug 2020
at 17:55
  • msg #642

Re: [OOC]  New Blooood

I don't play barbarians often (never...hmmm), so I'm enjoying the movement.

And, can I say, the rolls have been much better.  I know...I know...now that I said it....
Vahan
player, 88 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 12 Aug 2020
at 17:58
  • msg #643

Re: [OOC]  New Blooood

This is when I wish I played a archer! :)
Amara
Elven Rogue, 261 posts
10/21 HP
Crispy
Wed 12 Aug 2020
at 18:34
  • msg #644

Re: [OOC]  New Blooood

In reply to Vahan (msg # 643):

Yea, despite my theme fitting daggers, really wishing I had bought a short bow now. Eesh.
Vahan
player, 89 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 12 Aug 2020
at 18:46
  • msg #645

Re: [OOC]  New Blooood

Tanu:
I go after you so I believe you'll get hit with the channel if your within 15' of me. Course it will heal everyone within the range.
Tanu
player, 38 posts
Always laughing
Island Barbarian
Wed 12 Aug 2020
at 19:57
  • msg #646

Re: [OOC]  New Blooood

I won't turn it down.  But...I'm a little angry right now, so don't step in front....
Dungeon Master
GM, 332 posts
Lord of Lies
Teller of Tales
Wed 12 Aug 2020
at 20:15
  • msg #647

Re: [OOC]  New Blooood

Vahan:
Tanu:
I go after you so I believe you'll get hit with the channel if your within 15' of me. Course it will heal everyone within the range.


It isn't 15'. It's a 30' RADIUS. That is why the goblin cleric's channel tagged the goblin snake who knew what was about to happen and couldn't get out of the way fast enough. 30' radius hits almost everything on most maps. Its why selective channel is pretty common if you plan on doing this in battle.

Your first channel would have healed any of the enemies still alive but luckily they were either down for the count or untouched.
Kamea Asano
Human Cavalier, 187 posts
Sorshen Look-Alike
HP: 9/20
Wed 12 Aug 2020
at 20:23
  • msg #648

Re: [OOC]  New Blooood

Big question for me is if Kamea is up or down :)
Phelar Dragonfeather
player, 52 posts
Wed 12 Aug 2020
at 20:26
  • msg #649

Re: [OOC]  New Blooood

You are up, you have at least 1 HP thaanks to Vahan. But could have 11.
Dungeon Master
GM, 334 posts
Lord of Lies
Teller of Tales
Wed 12 Aug 2020
at 20:27
  • msg #650

Re: [OOC]  New Blooood

No she isn't, sorry. You didn't include the 6 negative energy she took from the goblin cleric's channel.
Phelar Dragonfeather
player, 53 posts
Wed 12 Aug 2020
at 20:29
  • msg #651

Re: [OOC]  New Blooood

Ah yea, I did forget that.
Vahan
player, 90 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 12 Aug 2020
at 21:17
  • msg #652

Re: [OOC]  New Blooood

https://www.youtube.com/watch?v=hi5pEHs76TE
That is hiliarious. But its like 5 hours long. DND game.
This message was last edited by the player at 16:55, Thu 13 Aug 2020.
Vahan
player, 91 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 13 Aug 2020
at 16:58
  • msg #653

Re: [OOC]  New Blooood

Hey Tanu we need a new mage! :)
Phelar Dragonfeather
player, 54 posts
Thu 13 Aug 2020
at 21:32
  • msg #654

Re: [OOC]  New Blooood

I'm still alive, and stabilized thank you.

And was doing your job most of the fight too. ;)
Vahan
player, 92 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 13 Aug 2020
at 21:39
  • msg #655

Re: [OOC]  New Blooood

Sorry I got sidetrack about the massive group of goblins and snake attacking us :)

Well I did heal the group twice with Channel Energy. Geesh!
Phelar Dragonfeather
player, 55 posts
Thu 13 Aug 2020
at 21:40
  • msg #656

Re: [OOC]  New Blooood

I'm just funnin' ya! Now hurry up and kill that goblin king and heal me and Kamea dang it!
Vahan
player, 94 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 13 Aug 2020
at 23:44
  • msg #657

Re: [OOC]  New Blooood

....I really really really...

Hate the dice roller.

Truly, I do.
Phelar Dragonfeather
player, 57 posts
Fri 14 Aug 2020
at 00:36
  • msg #658

Re: [OOC]  New Blooood

I know how you feel.
Phelar Dragonfeather
player, 58 posts
Fri 14 Aug 2020
at 00:48
  • msg #659

Re: [OOC]  New Blooood

Man, to bad I probably cannot use that roll from the cure light that I couldn't make because I failed the save. lol
Tanu
player, 41 posts
Always laughing
Island Barbarian
Fri 14 Aug 2020
at 02:49
  • msg #660

Re: [OOC]  New Blooood

My last hit was 7 damage, and that was not 'serious damage'.  Little freakin' tank goblin!!!  GRRRRR!!!!  Sorry my crit was on a regular goblin....
Vahan
player, 96 posts
Bloody hellsteeth!
Where's my dwarven ale?
Fri 14 Aug 2020
at 19:00
  • msg #661

Re: [OOC]  New Blooood

Phel-

Slow moving so only can move 20' and that gets me to you so take the bloody potion :) lol
Phelar Dragonfeather
player, 61 posts
Fri 14 Aug 2020
at 19:05
  • msg #662

Re: [OOC]  New Blooood

She'll take it, that doesn't me she can't protest! :)
Dungeon Master
GM, 336 posts
Lord of Lies
Teller of Tales
Fri 14 Aug 2020
at 20:50
  • msg #663

Re: [OOC]  New Blooood

Tanu:
My last hit was 7 damage, and that was not 'serious damage'.  Little freakin' tank goblin!!!  GRRRRR!!!!  Sorry my crit was on a regular goblin....


You didn't hit though. The goblin chief has an AC of 22.
Vahan
player, 97 posts
Bloody hellsteeth!
Where's my dwarven ale?
Fri 14 Aug 2020
at 21:33
  • msg #664

Re: [OOC]  New Blooood

Actually, does Tanu and Amara get attacks of oppurtunity? Goblin casted in combat?
Dungeon Master
GM, 338 posts
Lord of Lies
Teller of Tales
Fri 14 Aug 2020
at 22:33
  • msg #665

Re: [OOC]  New Blooood

He casted defensively and passed his concentration check.
Vahan
player, 99 posts
Bloody hellsteeth!
Where's my dwarven ale?
Fri 14 Aug 2020
at 22:44
  • msg #666

Re: [OOC]  New Blooood

Ahh gotcha!

You know...

Nobody hits Caterpiller.

No one.

:)
Tanu
player, 42 posts
Always laughing
Island Barbarian
Fri 14 Aug 2020
at 23:39
  • msg #667

Re: [OOC]  New Blooood

In reply to Dungeon Master (msg # 663):

Little squirrely goblin won't stand still.  Ggggrrrrrr!
Phelar Dragonfeather
player, 63 posts
Sat 15 Aug 2020
at 00:07
  • msg #668

Re: [OOC]  New Blooood

Either the die roller really loves me, or it both REALLY loves and REALLY hates Kamea. lol Because my heals towards her have been amazing, but so has DM's damage. lol
Vahan
player, 100 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sat 15 Aug 2020
at 00:56
  • msg #669

Re: [OOC]  New Blooood

As much as everyone just aggrivates Vahan...

Gotta love him too haha.
Phelar Dragonfeather
player, 64 posts
Sat 15 Aug 2020
at 01:06
  • msg #670

Re: [OOC]  New Blooood

Darn mountain fairy. :)
Amara
Elven Rogue, 263 posts
10/21 HP
Crispy
Sat 15 Aug 2020
at 08:55
  • msg #671

Re: [OOC]  New Blooood

okay I hate to push but can we get an updated map or at least a list of locations for everyone? I'm super confused
Phelar Dragonfeather
player, 65 posts
Sat 15 Aug 2020
at 09:03
  • msg #672

Re: [OOC]  New Blooood

Sadly, that's where everyone is. Phelar is just asking Kamea to wait before charging off, and with the chief in melee with you and Tanu deemed her crossbow worthless.
Amara
Elven Rogue, 264 posts
10/21 HP
Crispy
Sat 15 Aug 2020
at 09:12
  • msg #673

Re: [OOC]  New Blooood

In reply to Phelar Dragonfeather (msg # 672):

The map shows Tanu at.....

HUH. I loaded the map multiple times with no change but REFRESHING updated it. Weird glitch
Phelar Dragonfeather
player, 66 posts
Sat 15 Aug 2020
at 09:20
  • msg #674

Re: [OOC]  New Blooood

Yeah, I noticed rPol is like that sometimes. Once in awhile you have to hit Ctrl F5 to update the map. I forgot who it was that told me that.
Vahan
player, 101 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sat 15 Aug 2020
at 12:00
  • msg #675

Re: [OOC]  New Blooood

It would be amazing if someone flanked with me *coughs* Kameo *coughs* lol
This message was last edited by the player at 12:00, Sat 15 Aug 2020.
Kamea Asano
Human Cavalier, 191 posts
Sorshen Look-Alike
HP: 9/20
Sat 15 Aug 2020
at 15:40
  • msg #676

Re: [OOC]  New Blooood

Vahan:
It would be amazing if someone flanked with me *coughs* Kameo *coughs* lol


Sure. sure... maybe next time :)
Kamea Asano
Human Cavalier, 192 posts
Sorshen Look-Alike
HP: 9/20
Sat 15 Aug 2020
at 15:43
  • msg #677

Re: [OOC]  New Blooood

Phelar Dragonfeather:
Either the die roller really loves me, or it both REALLY loves and REALLY hates Kamea. lol Because my heals towards her have been amazing, but so has DM's damage. lol


The dice roller loves both Phelar and the GM. Kamea just had the poor luck. I think that in the last few months on rpol... all of my characters couldn't roll higher than a 5. That was when I found that "Help Other" actions.

We're probably going to need to use the Aid Other actions to get past the chief's AC :)
Phelar Dragonfeather
player, 67 posts
Sat 15 Aug 2020
at 23:44
  • msg #678

Re: [OOC]  New Blooood

Just to be fair, karma will bite me soon enough trust me. It always does. I'll have stint's where I'll role just GREAT, nothing could go wrong. Then next thing you know I can't make a roll to save my life, in some cases literally.
Kamea Asano
Human Cavalier, 193 posts
Sorshen Look-Alike
HP: 9/20
Sun 16 Aug 2020
at 04:35
  • msg #679

Re: [OOC]  New Blooood

I'm loving this!
Just wondering if Kamea will wake for the final strike... or if she will strike out :)
Vahan
player, 102 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sun 16 Aug 2020
at 04:40
  • msg #680

Re: [OOC]  New Blooood

Probably should have gone Druid lmao

Good thing I got a +1 to hit for goblins. Course I'm no warrior haha.
Phelar Dragonfeather
player, 68 posts
Sun 16 Aug 2020
at 04:58
  • msg #681

Re: [OOC]  New Blooood

I'll be honest, I don't think doing anything different would have affected thing's much. In the end the character's we needed to get the good roll's just aren't able to get them. The name of the game's living up to it, lol RNGlords.

Still, next level will make me a bit more magey and able to not only heal but also toss small but decent bolts of lightning when I've used up all my spells slots to heal.
Vahan
player, 103 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sun 16 Aug 2020
at 10:13
  • msg #682

Re: [OOC]  New Blooood

I have to agree. Actually I hate the dice roller cuz I feel I will get the s*** end of the stick lmao
Vahan
player, 104 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sun 16 Aug 2020
at 13:29
  • msg #683

Re: [OOC]  New Blooood

Well seeing as we may die....lol

We do have the goblin cleric outgunned sorta of. Think I'm the only person almost or fully healed? I got no healing.

EDITED
Forgot I got spontanous casting so I got 2 cure light spells.
This message was last edited by the player at 13:33, Sun 16 Aug 2020.
Phelar Dragonfeather
player, 69 posts
Sun 16 Aug 2020
at 17:51
  • msg #684

Re: [OOC]  New Blooood

I don't think we'll die, I still have spell's I can use. Only 1d3 damage, and range touch to hit, which means I'm at -4 to hit against his touch AC, but we can pull this off. There is also Aid Other too, where we start helping each other hit in hopes the one's with the higher chances to hit him (Tanu and Kamea) will hit him more often using our help.

And how can you forget you have spontaneous casting? The Scholarous White Mage, still a better cleric then the cleric. :) lol
Vahan
player, 105 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sun 16 Aug 2020
at 18:35
  • msg #685

Re: [OOC]  New Blooood

Well I'm more of the 'warrior cleric'.

With Protection from Evil I'm at 21. And thats with just chainmail.

Truly, I'm a dwarf. I attempt to hit things not aid another lmao

This is only like the 2nd cleric I ever played.
Phelar Dragonfeather
player, 70 posts
Sun 16 Aug 2020
at 21:27
  • msg #686

Re: [OOC]  New Blooood

Ahhh, okay. That makes sense.

Honestly when it comes to healing I think we are doing great as a pair then with one cleric. You are doing good with the group zap's and I'm handling the up close single heals pretty good because I have a lot of those to spare. So this route may have worked better as a whole.

Still I think I might of messed up my first feat. I need Precise Shot so I can pop off my range touch spells and abilities with incurring the -4 when the baddies are in melee, but I gotta grab Point Blank Shot first.
Vahan
player, 106 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sun 16 Aug 2020
at 21:31
  • msg #687

Re: [OOC]  New Blooood

Need Point Blank first then take Precise Shot. I believe its required.
Phelar Dragonfeather
player, 71 posts
Sun 16 Aug 2020
at 21:35
  • msg #688

Re: [OOC]  New Blooood

I...uh...said that. Said that's why I messed up my first feat. lol

Silly dwarf's. Got rock's in their heads. ;) lol
Vahan
player, 107 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sun 16 Aug 2020
at 21:38
  • msg #689

Re: [OOC]  New Blooood

Oh I thought you meant what you needed for it so I let you know. Wasn't sure if you were familiar with the ranged feats or whatnot :)

Rather have rocks in me head then butterflies flying around :P
Phelar Dragonfeather
player, 72 posts
Sun 16 Aug 2020
at 21:46
  • msg #690

Re: [OOC]  New Blooood

LOL! Nah I played archers a few times. Just keep forgetting that wizards need the same feats for several of their spells. lol

LOL! At least if I need to fly the butterflies will help. :)
Vahan
player, 108 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sun 16 Aug 2020
at 21:49
  • msg #691

Re: [OOC]  New Blooood

Well the rocks keep me grounded lol
Phelar Dragonfeather
player, 73 posts
Sun 16 Aug 2020
at 21:51
  • msg #692

Re: [OOC]  New Blooood

And rounded? :) lol
Vahan
player, 109 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sun 16 Aug 2020
at 21:52
  • msg #693

Re: [OOC]  New Blooood

*pats the big beer belly*
Vahan
player, 110 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sun 16 Aug 2020
at 23:57
  • msg #694

Re: [OOC]  New Blooood

Not too sure if this is right:
Kam is at 1

Goblin Cleric hit her with a spells so she would be at -10 and dead?

Unless Caydel heals her first and then she got hit with the spell so she'd be at -4

Phel heals her for 10 so she'd be at 6

She'd be on the ground so could do something this round.

Right?
This message was last edited by the player at 00:18, Mon 17 Aug 2020.
Dungeon Master
GM, 339 posts
Lord of Lies
Teller of Tales
Mon 17 Aug 2020
at 17:40
  • msg #695

Re: [OOC]  New Blooood

It's not automatic death at -10, that's' the old 3.5 way. Now it is when your negative HP goes past your CON score.
Vahan
player, 111 posts
Bloody hellsteeth!
Where's my dwarven ale?
Mon 17 Aug 2020
at 17:42
  • msg #696

Re: [OOC]  New Blooood

Kam is at 1

Goblin Cleric hit her with a spells so she would be at -10 and in bad shape.

Unless Caydel heals her first and then she got hit with the spell so she'd be at -4

Phel heals her for 10 so she'd be at 6

She'd be on the ground so could do something this round.

There right? :) lmao
This message was last edited by the player at 17:55, Mon 17 Aug 2020.
Dungeon Master
GM, 341 posts
Lord of Lies
Teller of Tales
Mon 17 Aug 2020
at 17:57
  • msg #697

Re: [OOC]  New Blooood

For those keeping score that is the goblin's second crit with spiritual weapon...
Phelar Dragonfeather
player, 75 posts
Mon 17 Aug 2020
at 19:50
  • msg #698

Re: [OOC]  New Blooood

Like I said, the dice love you and I.

But also like I said, those good rolls will eventually run out on me. lol I Barely made that Aid Another roll.
Vahan
player, 113 posts
Bloody hellsteeth!
Where's my dwarven ale?
Mon 17 Aug 2020
at 19:59
  • msg #699

Re: [OOC]  New Blooood

Its pretty bad when I rolled one 20 in 5 days and most rolls were like 10-12 total.
Amara
Elven Rogue, 267 posts
10/21 HP
Crispy
Mon 17 Aug 2020
at 20:00
  • msg #700

Re: [OOC]  New Blooood

1 off means I’d have hit with my MW sword. All the angst.
Phelar Dragonfeather
player, 76 posts
Mon 17 Aug 2020
at 20:07
  • msg #701

Re: [OOC]  New Blooood

I'd have to roll a crit to even hit with my sword. And with everyone in melee now same goes for the crossbow. So, now that I am out of cures I'm helping where I can. Giving those with the best chance to hit an even better chance to hit. So everyone, Aid Another Tanu and Kamea! :)
Vahan
player, 114 posts
Bloody hellsteeth!
Where's my dwarven ale?
Mon 17 Aug 2020
at 20:10
  • msg #702

Re: [OOC]  New Blooood

*shrugs and goes back to watching Critical Role*
Phelar Dragonfeather
player, 77 posts
Mon 17 Aug 2020
at 20:20
  • msg #703

Re: [OOC]  New Blooood

BTW GM I noticed on your resources tracker you've got mine off. I am out of first level spells, and have 1 Arcane Pool point left.

This is why I need to pick up something like Lightning Arc. lol
Vahan
player, 115 posts
Bloody hellsteeth!
Where's my dwarven ale?
Mon 17 Aug 2020
at 20:24
  • msg #704

Re: [OOC]  New Blooood

Don't think he updates it every time.
Phelar Dragonfeather
player, 78 posts
Mon 17 Aug 2020
at 20:28
  • msg #705

Re: [OOC]  New Blooood

He may not, some GM's don't when they know we're keeping tabs too.
Dungeon Master
GM, 342 posts
Lord of Lies
Teller of Tales
Mon 17 Aug 2020
at 20:44
  • msg #706

Re: [OOC]  New Blooood

It's just oversight on my part. I was marking off your arcane points but forgot to remove spells. I haven't run an arcanist before so I'm still getting used to the class from a GM perspective.

Congrats on being my first and witnessing all of my mistakes.
Phelar Dragonfeather
player, 79 posts
Mon 17 Aug 2020
at 21:08
  • msg #707

Re: [OOC]  New Blooood

It's all good!

I'll be honest despite playing them before I sometimes still have to remember their little quarks too. Like I do not have to memorize the same spell multiple times like a wizard, I only need to memorize it once. Then as long as I have it memorized I cast my spells like a sorcerer. I forget that ALOT on a Arcanist I been playing for YEARS and that groups laughs all the time about it.

That ability allows for more spells, but less spells to be memorized. So it's tricky. Take this fight for instance. I chose Gravity Bow and Mage Armor. Now as a White Mage I lost my 1 Arcane Exploit to get Spontaneous Casting of Cure Spells, so technically I get a 3rd First Level spell? But have to spend an Arcane Point to use it. Point is, while I used the one the other was pointless. Magic Missile or Burning Hands would have been more useful than Gravity Bow. lol

So playing an Arcanist takes a bit more thought, because you have a big spell book like a wizard, but can't spend time to change a spell like a wizard can. Once I preapre spell, that's what I have for the day, basically after I prepare my spells, I'm a Sorcerer with a book and cool abilities.
Vahan
player, 116 posts
Bloody hellsteeth!
Where's my dwarven ale?
Mon 17 Aug 2020
at 21:47
  • msg #708

Re: [OOC]  New Blooood

Like you know.....

Forgetting you can spontanous cast spells?

*stares*

If we survive this we sure better level up haha.
Vahan
player, 117 posts
Bloody hellsteeth!
Where's my dwarven ale?
Mon 17 Aug 2020
at 22:04
  • msg #709

Re: [OOC]  New Blooood

*GRINS*

I think I found a way to hit him.
Phelar Dragonfeather
player, 80 posts
Mon 17 Aug 2020
at 22:06
  • msg #710

Re: [OOC]  New Blooood

Phelar's going to be a challenge as a white mage. I don't play clerics very often. In fact they are my second least played class, paladin's being my least played class. Basically, the point is I don't play clerics enough to remember when they get the spells with Cure in the name, nor what all spells even have Cure in the name. LOL!

As to leveling up, I can't wait. Already got my feat and Arcainist Exploit picked out. :)
Vahan
player, 118 posts
Bloody hellsteeth!
Where's my dwarven ale?
Mon 17 Aug 2020
at 22:12
  • msg #711

Re: [OOC]  New Blooood

Honestly in DND clerics and druids are very broken.

Mages get there in time as well as sorcerors.

So basically:
Warriors in fromt of Mage level 1-5
Mages and warriors side by side 5-10
Mages don't need warriors 10+ LOL

Really I'm only playing a character because that's what the group needs-and Phel's doing a better job :)
Tanu
player, 44 posts
Always laughing
Island Barbarian
Tue 18 Aug 2020
at 03:10
  • msg #712

Re: [OOC]  New Blooood

DM - Is it a free action to drop both a short sword and shield in the same round?  I have had people play it is and it is not (basically only allowing some things to be a truly free action like talking and dropping one item.

If it is, it is 25' to him and then a grapple.  Sound good?
Vahan
player, 119 posts
Bloody hellsteeth!
Where's my dwarven ale?
Tue 18 Aug 2020
at 03:16
  • msg #713

Re: [OOC]  New Blooood

*blinks*? Grappling who...?

Thought you had a greatclub? lol
Tanu
player, 45 posts
Always laughing
Island Barbarian
Tue 18 Aug 2020
at 03:35
  • msg #714

Re: [OOC]  New Blooood

In the cave, had shield and short sword.  Been dishing that sweet short sword damage.  He is a big man and swinging a great club in here he thought could be an issue.

Our goblin friend...of course!
Vahan
player, 120 posts
Bloody hellsteeth!
Where's my dwarven ale?
Tue 18 Aug 2020
at 10:57
  • msg #715

Re: [OOC]  New Blooood

How are you 25' to him when your standing next to him?
Phelar Dragonfeather
player, 81 posts
Tue 18 Aug 2020
at 11:22
  • msg #716

Re: [OOC]  New Blooood

I was about to ask the same thing. lol
Vahan
player, 121 posts
Bloody hellsteeth!
Where's my dwarven ale?
Tue 18 Aug 2020
at 11:49
  • msg #717

Re: [OOC]  New Blooood

Never thought of grappling him. And I think Tanu's got a size advantage lol
Vahan
player, 122 posts
Bloody hellsteeth!
Where's my dwarven ale?
Tue 18 Aug 2020
at 13:59
  • msg #718

Re: [OOC]  New Blooood

I'm curious. I assume Grappling is considered a attack so would he get the flanking bonus?
Tanu
player, 46 posts
Always laughing
Island Barbarian
Tue 18 Aug 2020
at 14:58
  • msg #719

Re: [OOC]  New Blooood

I have to go around the short wall.
Vahan
player, 123 posts
Bloody hellsteeth!
Where's my dwarven ale?
Tue 18 Aug 2020
at 15:04
  • msg #720

Re: [OOC]  New Blooood

Well if you can hit him, why can you pull him over it? :)

He might get a AoO on you if you go around the wall.
Dungeon Master
GM, 343 posts
Lord of Lies
Teller of Tales
Tue 18 Aug 2020
at 20:57
  • msg #721

Re: [OOC]  New Blooood

The wall is about waist high so I would say you could bend over and grapple with him. You might not be able to pin him but you could grapple him.
This message was last edited by the GM at 14:48, Thu 20 Aug 2020.
Phelar Dragonfeather
player, 82 posts
Tue 18 Aug 2020
at 21:09
  • msg #722

Re: [OOC]  New Blooood

In reply to Dungeon Master (msg # 721):

Hell, pin him against the wall you just reached over! :) Maybe?
Tanu
player, 47 posts
Always laughing
Island Barbarian
Wed 19 Aug 2020
at 02:06
  • msg #723

Re: [OOC]  New Blooood

Fair enough...we are grabbing the little weasel and crushing the life out of him.  For what it is worth....
Vahan
player, 124 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 19 Aug 2020
at 02:19
  • msg #724

Re: [OOC]  New Blooood

If the goblin fails the grapple, doesn't he lose dexerity and Amara would hit?
Phelar Dragonfeather
player, 83 posts
Wed 19 Aug 2020
at 02:20
  • msg #725

Re: [OOC]  New Blooood

In reply to Vahan (msg # 724):

It should help Kamea hit better given I am giving her a +2 as well when she does her move.
This message was last edited by the player at 02:23, Wed 19 Aug 2020.
Vahan
player, 125 posts
Bloody hellsteeth!
Where's my dwarven ale?
Wed 19 Aug 2020
at 12:48
  • msg #726

Re: [OOC]  New Blooood

Phelar Dragonfeather:
In reply to Vahan (msg # 724):

It should help Kamea hit better given I am giving her a +2 as well when she does her move.


*chuckles* Should have given it to me. I'm running at a +3.
Phelar Dragonfeather
player, 84 posts
Wed 19 Aug 2020
at 20:01
  • msg #727

Re: [OOC]  New Blooood

Should have given it to Tanu, he'd of grappled then. LOL!

Hey Tanu, did you take the +2 from flanking into account? Both you AND Amara get it you know. :)
Tanu
player, 49 posts
Always laughing
Island Barbarian
Wed 19 Aug 2020
at 21:22
  • msg #728

Re: [OOC]  New Blooood

I did not.  I went by the CMB formula, which does not have s a 'misc' item in the formula, and the description does not have a note for that.  I did roll a 24, so I'm not sure it matters.  DM's call...I guess.  I would not allow it as the formula is specific.
Phelar Dragonfeather
player, 85 posts
Wed 19 Aug 2020
at 21:32
  • msg #729

Re: [OOC]  New Blooood

I mean the rule does say bonus that would apply to attack rolls do to feats, spells, and other effects. So even if the formula doesn't have a Misc spt, I'd think that qualifies but yeah, I'd wait on his call to be sure.
Dungeon Master
GM, 345 posts
Lord of Lies
Teller of Tales
Thu 20 Aug 2020
at 14:53
  • msg #730

Re: [OOC]  New Blooood

So because nobody saw that happening you can all re-do your actions for that round. Apologies for the sudden turn but I wasn't expecting my AFK roll for Kamea to even hit, let alone crit for nearly 20pts of damage...
Vahan
player, 127 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 20 Aug 2020
at 15:11
  • msg #731

Re: [OOC]  New Blooood

I really hate the dice roller.
Vahan
player, 128 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 20 Aug 2020
at 18:29
  • msg #732

Re: [OOC]  New Blooood

Still got a snake to find and kill :)
Phelar Dragonfeather
player, 87 posts
Thu 20 Aug 2020
at 18:52
  • msg #733

Re: [OOC]  New Blooood

Yup. Let chase the acid (or was it fire, I forgot) spitting snake with most of the party at single digit HP, of course I'm ALWAYS at single digit HP but that's besides the point. LOL!

Just feel it's in our best interests to wait. Likely explore the room Caiden burst from. Get healed up before we have to make new PC's to save our old one's. lol
Vahan
player, 129 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 20 Aug 2020
at 18:58
  • msg #734

Re: [OOC]  New Blooood

Big thing:

I'm a dwarf. Angry that I didn't kill the goblin. And I healed myself.

Probably not the best move but I'm going to find it :P But I am visible least for right now.

Its all good-2 clerics. If I go down, your still good right? :P
Phelar Dragonfeather
player, 88 posts
Thu 20 Aug 2020
at 19:06
  • msg #735

Re: [OOC]  New Blooood

Phelar has a Healer's Kit to bring you to stable. But I'm out of heal's, and remember, as an Arcanist while I can cure like crazy I lack Channel like you normal Clerics. ;)
Vahan
player, 130 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 20 Aug 2020
at 19:08
  • msg #736

Re: [OOC]  New Blooood

Well we got another cleric-Caydel though think he came in just to save our butts.
Amara
Elven Rogue, 268 posts
10/21 HP
Crispy
Mon 24 Aug 2020
at 08:04
  • msg #737

Re: [OOC]  New Blooood

Just a heads up I’ll post later or tomorrow rpol has been having problems for me the past few days. Still around tho!
Phelar Dragonfeather
player, 89 posts
Mon 24 Aug 2020
at 08:25
  • msg #738

Re: [OOC]  New Blooood

It had went down. From what Jace said on rPol's Discord server the host decided to migrate the server over to a new Rizen one without telling anyone.
Vahan
player, 131 posts
Bloody hellsteeth!
Where's my dwarven ale?
Mon 24 Aug 2020
at 15:00
  • msg #739

Re: [OOC]  New Blooood

Are we technically in combat or no?
Kamea Asano
Human Cavalier, 195 posts
Sorshen Look-Alike
HP: 9/20
Mon 24 Aug 2020
at 16:52
  • msg #740

Re: [OOC]  New Blooood

Phelar Dragonfeather:
It had went down. From what Jace said on rPol's Discord server the host decided to migrate the server over to a new Rizen one without telling anyone.


@slapshead

LOL.
Caydel Cailean
player, 152 posts
AC: 16, HP: 10
Human Cleric
Mon 24 Aug 2020
at 17:50
  • msg #741

Re: [OOC]  New Blooood

Oops!
This message was last edited by the player at 23:21, Tue 25 Aug 2020.
Vahan
player, 133 posts
Bloody hellsteeth!
Where's my dwarven ale?
Mon 24 Aug 2020
at 17:55
  • msg #742

Re: [OOC]  New Blooood

Wrong spot Cay lol
Vahan
player, 134 posts
Bloody hellsteeth!
Where's my dwarven ale?
Tue 25 Aug 2020
at 17:51
  • msg #743

Re: [OOC]  New Blooood

Well I'm checking out to see what the goblin has.
Phelar Dragonfeather
player, 95 posts
Thu 27 Aug 2020
at 19:45
  • msg #744

Re: [OOC]  New Blooood

In reply to Vahan (msg # 743):

Just an FYI Phelar is examining the magic dogslicer ATM Vahan. :) She's doing magey things to it.
This message was last edited by the player at 19:45, Thu 27 Aug 2020.
Vahan
player, 138 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 27 Aug 2020
at 19:46
  • msg #745

Re: [OOC]  New Blooood

Don't think any of the newer team know who Cay is but eh I'll go with the flow lol

got to look up more insults for goblins haha

That's fine Phel. Pick it up afterwards.
Phelar Dragonfeather
player, 97 posts
Thu 27 Aug 2020
at 19:48
  • msg #746

Re: [OOC]  New Blooood

Vahan:
Don't think any of the newer team know who Cay is but eh I'll go with the flow lol


He introduced himself. That's all Phelar needs.
Amara
Elven Rogue, 271 posts
10/21 HP
Crispy
Thu 27 Aug 2020
at 20:43
  • msg #747

Re: [OOC]  New Blooood

In reply to Vahan (msg # 745):

Ooc wise I absolutely am fine with loot distribution later. But IC I can’t imagine an experienced rogue trusting the entire haul to someone she met a day ago.
Vahan
player, 141 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 27 Aug 2020
at 21:06
  • msg #748

Re: [OOC]  New Blooood

Is the ingot like a gold bar?
Phelar Dragonfeather
player, 100 posts
Thu 27 Aug 2020
at 21:08
  • msg #749

Re: [OOC]  New Blooood

In reply to Vahan (msg # 748):

LOL! Yup. Generally.
Vahan
player, 143 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 27 Aug 2020
at 21:17
  • msg #750

Re: [OOC]  New Blooood

Its the battle of who will 'lead' them lol :)
Tanu
player, 53 posts
Always laughing
Island Barbarian
Fri 28 Aug 2020
at 02:13
  • msg #751

Re: [OOC]  New Blooood

I'll start to watch this game more; you all are posting a lot.  It is fine, just wasn't thinking about the number of posts per day.
Dungeon Master
GM, 348 posts
Lord of Lies
Teller of Tales
Fri 28 Aug 2020
at 18:23
  • msg #752

Re: [OOC]  New Blooood

So where are you sleeping? Right here in the middle of the room or are you picking the goblin's chambers or one of the above ground side chambers or what?
Vahan
player, 146 posts
Bloody hellsteeth!
Where's my dwarven ale?
Fri 28 Aug 2020
at 18:31
  • msg #753

Re: [OOC]  New Blooood

Pretty sure we're all going into the goblin chambers, least that's where I sat down.

Rather get attacked from 1 direction then sitting in a center of the room and get all attacked from all sides no? :)
Phelar Dragonfeather
player, 103 posts
Fri 28 Aug 2020
at 20:21
  • msg #754

Re: [OOC]  New Blooood

Agreed.
Vahan
player, 147 posts
Bloody hellsteeth!
Where's my dwarven ale?
Fri 28 Aug 2020
at 22:45
  • msg #755

Re: [OOC]  New Blooood

Who looks the most hurt?
Phelar Dragonfeather
player, 105 posts
Fri 28 Aug 2020
at 23:05
  • msg #756

Re: [OOC]  New Blooood

Looking at the last chart put up by DM we have the following:

Phelar: 7/8
Kamea: 9/20
Tanu: 4/20
Amara: 9/21
Vahan: 6/17 Vahan did cast cure light on himself after that chart so he's actually at 9/17
Vahan
player, 148 posts
Bloody hellsteeth!
Where's my dwarven ale?
Fri 28 Aug 2020
at 23:07
  • msg #757

Re: [OOC]  New Blooood

Phelar:  7/8
Kamea:  9/20
Tanu:   4/20
Amara:  9/21
Vahan:  9/17

So Tanu then.
This message was last edited by the player at 23:09, Fri 28 Aug 2020.
Phelar Dragonfeather
player, 106 posts
Fri 28 Aug 2020
at 23:12
  • msg #758

Re: [OOC]  New Blooood

All those high HP totals...then my lonely ol' 8. lol

Of course rolling a 2 for my level 2 HP didn't help. Nor does having a d6 for a hit die. lol
Dungeon Master
GM, 349 posts
Lord of Lies
Teller of Tales
Fri 28 Aug 2020
at 23:37
  • msg #759

Re: [OOC]  New Blooood

Not to mention a low CON score...
Vahan
player, 150 posts
Bloody hellsteeth!
Where's my dwarven ale?
Fri 28 Aug 2020
at 23:40
  • msg #760

Re: [OOC]  New Blooood

Well my Constution is only +1 lol
Phelar Dragonfeather
player, 107 posts
Fri 28 Aug 2020
at 23:41
  • msg #761

Re: [OOC]  New Blooood

Dungeon Master:
Not to mention a low CON score...


LOL! Well, I am an Elf and a Magic User. The first is the bane of the CON score, and the second is the bane of the hit die. LOL! I was doomed to start...  lol

If not for being an Elf I'd of at least had a +1 CON mod. Darn us elves and our low CON's. lol
Amara
Elven Rogue, 273 posts
10/21 HP
Crispy
Sat 29 Aug 2020
at 20:25
  • msg #762

Re: [OOC]  New Blooood

Phelar Dragonfeather:
Dungeon Master:
Not to mention a low CON score...


LOL! Well, I am an Elf and a Magic User. The first is the bane of the CON score, and the second is the bane of the hit die. LOL! I was doomed to start...  lol

If not for being an Elf I'd of at least had a +1 CON mod. Darn us elves and our low CON's. lol


.... She says even though the highest HP total on the chart belongs to an elf. Snickers.
Phelar Dragonfeather
player, 108 posts
Sat 29 Aug 2020
at 20:38
  • msg #763

Re: [OOC]  New Blooood

Amara:
.... She says even though the highest HP total on the chart belongs to an elf. Snickers.


hehe, better watch it! I'll steal some of those HP!
Vahan
player, 152 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sat 29 Aug 2020
at 20:40
  • msg #764

Re: [OOC]  New Blooood

Got to remember that I don't need cure spells as I can swap them lol

Trying to come up with different ways to improve people like protection from evil, bless, ect.
Amara
Elven Rogue, 275 posts
21/21 HP
Crispy
Sat 29 Aug 2020
at 20:45
  • msg #765

Re: [OOC]  New Blooood

In reply to Phelar Dragonfeather (msg # 763):

Probably the only reason Amara survived the first party wipe.
Vahan
player, 153 posts
Bloody hellsteeth!
Where's my dwarven ale?
Mon 31 Aug 2020
at 03:26
  • msg #766

Re: [OOC]  New Blooood

We got a bardbarian lol
Vahan
player, 159 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 3 Sep 2020
at 18:43
  • msg #767

Re: [OOC]  New Blooood

Amera:
Got to keep it in mind :)

Vahan has no clue what you are capable of doing. I know OOCly but there's a ton of different ways a rogue can be built!

Could be a assasin, con artist, performer, ect.

Plus there are slave dwarves :)
Amara
Elven Rogue, 278 posts
21/21 HP
Crispy
Thu 3 Sep 2020
at 19:07
  • msg #768

Re: [OOC]  New Blooood

In reply to Vahan (msg # 767):

Right it’s why Amara wasn’t condescending. Her pride was stung but she understood his act of passion and is letting him decide if speed or technical skill is more important.
Vahan
player, 160 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 3 Sep 2020
at 19:11
  • msg #769

Re: [OOC]  New Blooood

Heck Vahan does everything with passion.

Even swears LMAO
Vahan
player, 161 posts
Bloody hellsteeth!
Where's my dwarven ale?
Thu 3 Sep 2020
at 19:19
  • msg #770

Re: [OOC]  New Blooood

Phelar = Caterpiller :)

He doesn't want to get yelled at by her but knows it'll happen. It wasn't towards you haha.
Amara
Elven Rogue, 280 posts
21/21 HP
Crispy
Thu 3 Sep 2020
at 20:08
  • msg #771

Re: [OOC]  New Blooood

In reply to Vahan (msg # 770):

Oh haha it read to me as to me, so I’ll play it that way. Amara just thinks it’s what he calls all elves I guess &#128514;
Amara
Elven Rogue, 281 posts
21/21 HP
Crispy
Sat 5 Sep 2020
at 06:18
  • msg #772

Re: [OOC]  New Blooood

>1 over being able to take 10, damn it.

Am I able to take 20 this? Or is this situation not 'safe' enough for that?
Vahan
player, 162 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sat 5 Sep 2020
at 09:10
  • msg #773

Re: [OOC]  New Blooood

I thought Caydel was back at our 'makeshift' camp?
This message was last edited by the player at 09:52, Sat 05 Sept 2020.
Phelar Dragonfeather
player, 116 posts
Sun 6 Sep 2020
at 03:01
  • msg #774

Re: [OOC]  New Blooood

HE...is?
Vahan
player, 164 posts
Bloody hellsteeth!
Where's my dwarven ale?
Sun 6 Sep 2020
at 03:09
  • msg #775

Re: [OOC]  New Blooood

Phelar Dragonfeather:
HE...is?

That's what I thought? Didn't think he came with us. Thought he was at the goblin chiefs area.
Amara
Elven Rogue, 283 posts
21/21 HP
Crispy
Mon 7 Sep 2020
at 00:50
  • msg #776

Re: [OOC]  New Blooood

Reaaaaally hoping that was a situation I could take 20.
Dungeon Master
GM, 354 posts
Lord of Lies
Teller of Tales
Tue 8 Sep 2020
at 16:06
  • msg #777

Re: [OOC]  New Blooood

Caydel said he would keep camp but wandered over when he didn't hear any fighting.
Amara
Elven Rogue, 285 posts
21/21 HP
Crispy
Tue 8 Sep 2020
at 21:30
  • msg #778

Re: [OOC]  New Blooood

DM
Vahan
player, 168 posts
Bloody hellsteeth!
Where's my dwarven ale?
Tue 8 Sep 2020
at 21:50
  • msg #779

Re: [OOC]  New Blooood

Best of luck! Think its time for me to depart and I wish you the best!
Amara
Elven Rogue, 286 posts
21/21 HP
Crispy
Tue 8 Sep 2020
at 21:55
  • msg #780

Re: [OOC]  New Blooood

In reply to Vahan (msg # 779):

Take care and best of wishes
Phelar Dragonfeather
player, 118 posts
Tue 8 Sep 2020
at 22:56
  • msg #781

Re: [OOC]  New Blooood

Vahan:
Best of luck! Think its time for me to depart and I wish you the best!


Wait? What?
Dungeon Master
GM, 356 posts
Lord of Lies
Teller of Tales
Tue 8 Sep 2020
at 23:58
  • msg #782

Re: [OOC]  New Blooood

Vahan has decided to leave the game. I sincerely wish him well but I will say that this decision doesn't come as a surprise to me at all.

I'll work on getting a replacement player for him, no worries. As for the recent decision I personally object with unilateral decisions so we are going to rewind his decision a bit to make it an actual party discussion.
Phelar Dragonfeather
player, 120 posts
Wed 9 Sep 2020
at 00:06
  • msg #783

Re: [OOC]  New Blooood

Welp, thankfully I get access to all Cure spell's and Breadth of Life as I reach the levels that they are available on.
Amara
Elven Rogue, 288 posts
21/21 HP
Crispy
Wed 9 Sep 2020
at 00:10
  • msg #784

Re: [OOC]  New Blooood

Dungeon Master:
Vahan has decided to leave the game. I sincerely wish him well but I will say that this decision doesn't come as a surprise to me at all.

I'll work on getting a replacement player for him, no worries. As for the recent decision I personally object with unilateral decisions so we are going to rewind his decision a bit to make it an actual party discussion.

I feel like there was more going on behind the curtain from that first line.

As for the second I’m fine with it either way, Vahan taking two ingots and escorting the npcs out was a pretty acceptable exit stage left imo.
Dungeon Master
GM, 357 posts
Lord of Lies
Teller of Tales
Wed 9 Sep 2020
at 18:14
  • msg #785

Re: [OOC]  New Blooood

I considered it but I didn't like one person coming in and making those kinds of discussions without at least an OOC discussion, especially in a brand new group.

Given his strong ties to Tanu and Phelar with their shared backstory I would rather not just write him out just yet.
Phelar Dragonfeather
player, 122 posts
Wed 9 Sep 2020
at 18:47
  • msg #786

Re: [OOC]  New Blooood

That does make sense to me.
Tanu
player, 61 posts
Always laughing
Island Barbarian
Thu 10 Sep 2020
at 00:05
  • msg #787

Re: [OOC]  New Blooood

So, can we get a summation of where we are...?
Dungeon Master
GM, 358 posts
Lord of Lies
Teller of Tales
Thu 10 Sep 2020
at 13:57
  • msg #788

Re: [OOC]  New Blooood

I have re-written this like 5 times but instead of airing out dirty laundry all I will say is the player originally behind Vahan is now banned from all my games.




Please welcome NEW Vahan! He is getting caught up but things should resume shortly.
Amara
Elven Rogue, 290 posts
21/21 HP
Crispy
Thu 10 Sep 2020
at 20:45
  • msg #789

Re: [OOC]  New Blooood

In reply to Dungeon Master (msg # 788):

New Vahan. How ominous. HI!
Phelar Dragonfeather
player, 123 posts
Fri 11 Sep 2020
at 02:09
  • msg #790

Re: [OOC]  New Blooood

Welcome new Vahan! I'm Pheler!
Tanu
player, 62 posts
Always laughing
Island Barbarian
Fri 11 Sep 2020
at 03:07
  • msg #791

Re: [OOC]  New Blooood

In reply to Dungeon Master (msg # 788):

1. I don't know what happened with the player.  I don't care; seemed like something bad was happening and after that, I'm good.  Sorry to confuse....
2. I wanted to make sure I understood where things stood in game.
Tanu
player, 63 posts
Always laughing
Island Barbarian
Fri 11 Sep 2020
at 17:45
  • msg #792

Re: [OOC]  New Blooood

OK.  I saw message #225.  Is Vahan is here or not here?
Phelar Dragonfeather
player, 124 posts
Fri 11 Sep 2020
at 20:12
  • msg #793

Re: [OOC]  New Blooood

In reply to Tanu (msg # 792):

Here.
Vahan
player, 170 posts
Sun 13 Sep 2020
at 17:48
  • msg #794

Re: [OOC]  New Blooood

Bloody hellsteeth, how are yah.

^_^

Finally caught up.

Edit: Hope y’all don’t mind me switching up the speech color to be not sharing with another character.

I’ll try to be consistent with his established demeanor and behavior, but he will change a bit just from my writing style, and also because I don’t know exactly everything the old player had in mind.
This message was last edited by the player at 18:31, Sun 13 Sept 2020.
Phelar Dragonfeather
player, 126 posts
Sun 13 Sep 2020
at 20:49
  • msg #795

Re: [OOC]  New Blooood

In reply to Vahan (msg # 794):

I'm fine with it. :) Vahan and Phelar and Tanu were friends.

The story between Vahan and Phelar was he pulled her out of a pit trap that she didn't notice while she was investigating some Thesilon ruins. He heard her terrible singing and pulled her out. :) They been friends since.
Vahan
player, 172 posts
Sun 13 Sep 2020
at 21:55
  • msg #796

Re: [OOC]  New Blooood

Love it!
Dungeon Master
GM, 362 posts
Lord of Lies
Teller of Tales
Sat 19 Sep 2020
at 04:01
  • msg #797

Re: [OOC]  New Blooood

To clarify I already made the relevant spellcraft checks and assumed people would use detect magic so that is the information shared. Normally I make it private but literally everyone made their checks who could and once more than half the party knows something not much point in keeping it secret.
Phelar Dragonfeather
player, 130 posts
Sun 20 Sep 2020
at 00:56
  • msg #798

Re: [OOC]  New Blooood

I figured as much. What Phelar is trying to discern is it's exact purpose but I'm wagering to guess it's a summoning circle. Considering the the main purpose of conjuration magic. Yes?

That being said, and if that's the case, can she discern anything beyond that, specific about it?
Vahan
player, 174 posts
Sun 20 Sep 2020
at 22:25
  • msg #799

Re: [OOC]  New Blooood

In reply to Dungeon Master (msg # 797):

That makes a lot more sense of the post actually.

I’ll edit mine a bit.
Dungeon Master
GM, 364 posts
Lord of Lies
Teller of Tales
Tue 22 Sep 2020
at 05:05
  • msg #800

Re: [OOC]  New Blooood

There is nothing else that I can say. It radiates strong conjuration magic.
Phelar Dragonfeather
player, 131 posts
Tue 22 Sep 2020
at 05:14
  • msg #801

Re: [OOC]  New Blooood

Shoot. I was hoping to discern what specifically they were trying to summon. Oh well! :)

BTW ignore my PM. I sent it right before you sent this. :)
Dungeon Master
GM, 365 posts
Lord of Lies
Teller of Tales
Tue 22 Sep 2020
at 15:49
  • msg #802

Re: [OOC]  New Blooood

You could always try interacting with it. Right now I've rolled based on everyone standing in the doorway just looking at the thing from a distance...
Phelar Dragonfeather
player, 132 posts
Tue 22 Sep 2020
at 18:56
  • msg #803

Re: [OOC]  New Blooood

Phelar did walk into the room and begin examining it more closely in my last post. :) I apologize if I wasn't clear on that. My bad bossman!
Dungeon Master
GM, 369 posts
Lord of Lies
Teller of Tales
Tue 29 Sep 2020
at 05:35
  • msg #804

Re: [OOC]  New Blooood

New players should have languages set!
Dungeon Master
GM, 372 posts
Lord of Lies
Teller of Tales
Thu 1 Oct 2020
at 19:28
  • msg #805

Re: [OOC]  New Blooood

@Group: just waiting on Phelar before continuing, sorry.
Phelar Dragonfeather
player, 136 posts
Thu 1 Oct 2020
at 23:39
  • msg #806

Re: [OOC]  New Blooood

Sorry about that, rPol's been giving me some fits the last couple days on the notifications for new posts. That was 100% my bad because instead of relying on them I should have checked things. You all may tarr and feather me at your convenience.
Dungeon Master
GM, 383 posts
Lord of Lies
Teller of Tales
Mon 12 Oct 2020
at 19:19
  • msg #807

Re: [OOC]  New Blooood

Just pointing out I love these kind of moral dilemma discussions. You really find out what kind of characters you're dealing with in situations like this. Combat is easy. It's everything before and afterwards that is messy and complicated.
Phelar Dragonfeather
player, 148 posts
Mon 12 Oct 2020
at 20:42
  • msg #808

Re: [OOC]  New Blooood

LOL! Gotta love it. :)
Kamea Asano
Human Cavalier, 211 posts
Sorshen Look-Alike
HP: 9/20
Mon 12 Oct 2020
at 21:20
  • msg #809

Re: [OOC]  New Blooood

Kill everything that's out to get us.
Which is everything!!!

Yes, these morals... they get in the way :)
Let's keep unpacking this thingy.
Amara
Elven Rogue, 300 posts
21/21 HP
Crispy
Tue 13 Oct 2020
at 21:41
  • msg #810

Re: [OOC]  New Blooood

In reply to Dungeon Master (msg # 807):

.... Amara's not having any form of Moral dilemma, she's just trying to coax the party to her side. She's not 'every goblin must die' but 'he's part of a slaver clan, let's just kill him'.
Dungeon Master
GM, 386 posts
Lord of Lies
Teller of Tales
Fri 16 Oct 2020
at 17:45
  • msg #811

Re: [OOC]  New Blooood

Adventure log has been updated. With the dwarves rescued I've marked that quest completed.

As a reminder the main quest is getting to the bottom of Roderic's ghost haunting the town. The obvious lead from that is to go to Roderic's Wreck, his old haunted house, to try and find out more about the ghost and the haunting.

The other quest is to get to the bottom of the recent massacre and the party has clues pointing towards Peacock Manor, the home of the Order of Resplendence, a group of scholars interested in Varisian history.
Amara
Elven Rogue, 303 posts
21/21 HP
Crispy
Sat 17 Oct 2020
at 09:44
  • msg #812

Re: [OOC]  New Blooood

Can Amara take a charge attack or at least draw and throw a dagger as well? She's absolutely behind Kamea here but has been trying to 'go with the flow'.
Kamea Asano
Human Cavalier, 213 posts
Sorshen Look-Alike
HP: 9/20
Sat 17 Oct 2020
at 18:23
  • msg #813

Re: [OOC]  New Blooood

If you want to then you should. The GM will make a ruling in his post :)
Dungeon Master
GM, 388 posts
Lord of Lies
Teller of Tales
Sun 18 Oct 2020
at 14:27
  • msg #814

Re: [OOC]  New Blooood

Alright, that’s done with. What next?
Amara
Elven Rogue, 305 posts
21/21 HP
Crispy
Sun 18 Oct 2020
at 22:44
  • msg #815

Re: [OOC]  New Blooood

In reply to Dungeon Master (msg # 814):

Other tunnels imo
Dungeon Master
GM, 389 posts
Lord of Lies
Teller of Tales
Mon 19 Oct 2020
at 12:55
  • msg #816

Re: [OOC]  New Blooood

There are no other tunnels, that's why I posted a recap.

quote:
Adventure log has been updated. With the dwarves rescued I've marked that quest completed.

As a reminder the main quest is getting to the bottom of Roderic's ghost haunting the town. The obvious lead from that is to go to Roderic's Wreck, his old haunted house, to try and find out more about the ghost and the haunting.

The other quest is to get to the bottom of the recent massacre and the party has clues pointing towards Peacock Manor, the home of the Order of Resplendence, a group of scholars interested in Varisian history.


I've also updated the map so that you can see what I mean when I say there aren't any more tunnels to explore. There is evidence that the complex goes deeper however at this moment without a team of heavy laborers and a week of excavation it doesn't seem possible to continue to explore. Perhaps there is another entrance or perhaps clues can be gained by exploring other leads.
This message was last edited by the GM at 12:59, Mon 19 Oct 2020.
Tanu
player, 78 posts
Always laughing
Island Barbarian
Wed 21 Oct 2020
at 23:31
  • msg #817

Re: [OOC]  New Blooood

I should have been more precise with my wording; sorry for the side trip..
Dungeon Master
GM, 392 posts
Lord of Lies
Teller of Tales
Sun 25 Oct 2020
at 14:08
  • msg #818

Re: [OOC]  New Blooood

Just to clarify Roderic's Wreck is the local name for the dilapidated ruins of his home he built away from the town.

I just wanted to clarify things because it sounds like some people think that his home and Roderic's Wreck are two different locations.

It's close enough that it is easy to walk to but far enough away and isolated that nobody (or almost nobody) goes near it, so about a half mile out of town.
Kamea Asano
Human Cavalier, 216 posts
Sorshen Look-Alike
HP: 9/20
Sun 25 Oct 2020
at 18:08
  • msg #819

Re: [OOC]  New Blooood

Baring any other great idea that is presented.
Let's go to the ruins :)
Hopefully there is no "wrong" direction. LOL

Phelar Dragonfeather:
"Come on Tanu! It's rune's! Vahan, I know you like rune's! Maybe we'll find some dwarven one's!" She said enthusiastically, knowing that will get his attention!

Tanu
player, 82 posts
Always laughing
Island Barbarian
Wed 28 Oct 2020
at 03:46
  • msg #820

Re: [OOC]  New Blooood

Where did the fire come from...for the fire damage...the creatures???
Dungeon Master
GM, 395 posts
Lord of Lies
Teller of Tales
Wed 28 Oct 2020
at 19:27
  • msg #821

Re: [OOC]  New Blooood

Yep. When they bite their mouths kind of explode a bit with fire.
Phelar Dragonfeather
player, 159 posts
Wed 28 Oct 2020
at 23:32
  • msg #822

Re: [OOC]  New Blooood

Talk about some bad breath! They need to go to a dentist for that! :)
Dungeon Master
GM, 397 posts
Lord of Lies
Teller of Tales
Sat 31 Oct 2020
at 21:52
  • msg #823

Re: [OOC]  New Blooood

The party is rested but it is evening. It would be still be dusk when you get to the wreck.

Or if you want you can rest until morning before setting out although it seems like things are escalating if there are monsters attacking people in the street. Up to you.
Dungeon Master
GM, 398 posts
Lord of Lies
Teller of Tales
Sat 31 Oct 2020
at 22:09
  • msg #824

Re: [OOC]  New Blooood

Happy Halloween!


Dungeon Master
GM, 399 posts
Lord of Lies
Teller of Tales
Sun 1 Nov 2020
at 23:10
  • msg #825

Re: [OOC]  New Blooood

I'm writing a novel!

As part of NaNoWriMo I'm writing a novel based in a setting I'm developing. For those not familiar NaNoWriMo is a yearly contest where you try and write a novel (50,000 words) in 30 days. I've done it several times and it is a blast!

I have never shared my work out before so this is a big step for me. I would greatly appreciate any and all critiques or feedback but ultimately my purpose is to write a novel I would enjoy reading and therefore would like sharing it with the people I play with.

I will also be slowly developing the World Anvil page for this setting here and my hope is along with "publishing" this book free online but also to go back and hyperlink it so it is easy to learn more about concepts/locations/characters without constant exposition dumps.

Adding hyperlinks in the middle of narration is something I'm seeing more and more of in video game RPG design and a side goal is to try and do it with a full length novel.
Tanu
player, 84 posts
Always laughing
Island Barbarian
Mon 2 Nov 2020
at 22:15
  • msg #826

Re: [OOC]  New Blooood

Congratulations...it is something hard that you are doing.
Amara
Elven Rogue, 310 posts
21/21 HP
Crispy
Tue 3 Nov 2020
at 08:06
  • msg #827

Re: [OOC]  New Blooood

In reply to Dungeon Master (msg # 825):

Good luck and do your best DM!
Dungeon Master
GM, 406 posts
Lord of Lies
Teller of Tales
Mon 16 Nov 2020
at 20:43
  • msg #828

Re: [OOC]  New Blooood

After playing with the system for awhile I have to say that I absolutely love the new Pathfinder 2e system.

I know it isn't everyone's cup o' tea but I imagine as time goes on more and more players will convert.

I would be ver happy to convert this game over to 2nd edition but I know that isn't what everyone signed up for so IF we ever get unanimous consent we can begin the conversion process.
Kamea Asano
Human Cavalier, 222 posts
Sorshen Look-Alike
HP: 9/20
Mon 16 Nov 2020
at 20:47
  • msg #829

Re: [OOC]  New Blooood

I really like the AP and not too worried about the pathfinder system that we use. But I have touched on the 2nd edition of Pathfinder... and I like it. Not an expert, but I like it so far. That said, "Let's dive into PF2!"
Phelar Dragonfeather
player, 166 posts
Tue 17 Nov 2020
at 03:52
  • msg #830

Re: [OOC]  New Blooood

I'm fine with moving to 2e, issue is there is no Arcanist in 2e yet. Phelar would need a complete rebuild.
Dungeon Master
GM, 415 posts
Lord of Lies
Teller of Tales
Tue 24 Nov 2020
at 16:35
  • msg #831

Re: [OOC]  New Blooood

Because it is the holidays and because I want to get you guys converted over I am taking your characters on a little detour.
Dungeon Master
GM, 420 posts
Lord of Lies
Teller of Tales
Thu 26 Nov 2020
at 17:18
  • msg #832

Re: [OOC]  New Blooood

FYI I will be celebrating the US holidays this week so I don't intend to update for the rest of the week. I may pop on before then but don't expect real updates until Monday!

Happy holidays and enjoy the real world as best as you can!
Dungeon Master
GM, 421 posts
Lord of Lies
Teller of Tales
Mon 30 Nov 2020
at 14:34
  • msg #833

Re: [OOC]  New Blooood

Back in action!
Kamea Asano
Human Cavalier, 229 posts
Sorshen Look-Alike
HP: 9/20
Mon 30 Nov 2020
at 23:16
  • msg #834

Re: [OOC]  New Blooood

Kamea held out the key in the previous post #59 unless I missed something.
Dungeon Master
GM, 423 posts
Lord of Lies
Teller of Tales
Mon 30 Nov 2020
at 23:56
  • msg #835

Re: [OOC]  New Blooood

I wasnt sure if you were just looking at it or handing it over. Understood!
Tanu
player, 96 posts
Always laughing
Island Barbarian
Tue 1 Dec 2020
at 04:31
  • msg #836

Re: [OOC]  New Blooood

So I went ahead and ordered PF 2e Core book.  I found it on HPB for $27 or so, and with cyber Monday coupon and gift card, with tax and shipping it came to $11.  BUT...The shipping originally said the end of next week (11th).  After check-out, switched to the 21st.  Ugh.

Will we need the Advanced Player's book?
This message was last edited by the player at 19:34, Wed 02 Dec 2020.
Phelar Dragonfeather
player, 176 posts
Tue 1 Dec 2020
at 04:44
  • msg #837

Re: [OOC]  New Blooood

In reply to Tanu (msg # 836):

Some of has it, but you can find the same info for it on the SRD here: https://2e.aonprd.com/

The main book is the main thing you need though to get you going.
Kamea Asano
Human Cavalier, 230 posts
Sorshen Look-Alike
HP: 9/20
Tue 1 Dec 2020
at 05:31
  • msg #838

Re: [OOC]  New Blooood

In reply to Phelar Dragonfeather (msg # 837):

I found that there's enough info on https://2e.aonprd.com/ to get the hang of things without the book. But it is still nice to have physical pages to flip :)
Dungeon Master
GM, 424 posts
Lord of Lies
Teller of Tales
Tue 1 Dec 2020
at 14:42
  • msg #839

Re: [OOC]  New Blooood

$11 for a core rulebook isn't bad at all.

As with other Paizo products the other books have additional options but none of it is mandatory. The big thing in the APG is bringing more classes online, namely the Swashbuckler and Investigator.

I have access to most core books so if there are options available I think you might be overlooking I can help out with them.




On to book keeeping business, the Exchange is designed to allow us to keep playing without finalized character sheets so don't feel like you can't post because you don't have a 2e character approved.

And as always, I'm here to help!

If you want some help getting a character online here is a video that goes over it:

https://www.youtube.com/watch?v=xFFcizyTx8c
Dungeon Master
GM, 426 posts
Lord of Lies
Teller of Tales
Tue 1 Dec 2020
at 16:42
  • msg #840

Re: [OOC]  New Blooood

To put the Exchange into context, don't worry about having memorized every single item in your inventory. This is just an in-game way to "upgrade" your equipment to 2nd Edition.

As a general rule of thumb at 3rd level you're expected to have 1 level 2 item and 2 level 1 items.

Some examples of 2nd level items are: +1 weapons, Hat of disguise, hand of the mage, Cold Iron or Silver weapons etc.
Some examples of 1st level items are: minor healing potions, shielding salve, acid flask, alchemist's fire etc.

Don't feel like you have to identify specific items because the point of the Exchange is to not be limited by just what is available in the core rulebook. I have bookshelves full of books from all editions of Pathfinder and D&D and so maybe a custom item is in the cards.
Vahan
player, 187 posts
Wed 2 Dec 2020
at 03:17
  • msg #841

Re: [OOC]  New Blooood

Is a relic something that you would allow? I’m not super familiar, but thumbing through the various level 1 items I found it mentioned that a low powered one would be level 1, like one with lvl 1 Healing Wave gift. I have no idea how balanced it is over time, or how it works beyond the descriptor of that ability, so if it sounds like an outlandish request I apologize lol.
Dungeon Master
GM, 427 posts
Lord of Lies
Teller of Tales
Wed 2 Dec 2020
at 14:45
  • msg #842

Re: [OOC]  New Blooood

As I mentioned, don't get hung up on asking for specific items. Just look at your character and what you, the player, would want if given an open ended question.

Do you want to be more accurate, hit harder, defend better. Do you want to intimidate your enemies or be able to move quicker around the map.

While the general rule is X items of Y level I am trying to be very flexible with this to account for loot already recovered as well as what would excite you as a player.

Effectively you're being given a very very low powered wish, so make a wish :D
Vahan
player, 188 posts
Wed 2 Dec 2020
at 16:36
  • msg #843

Re: [OOC]  New Blooood

Well, the two things I’m thinking is: better back-up heals, and better at hitting things. The latter is easy statistically, just a +1 weapon (Warhammer seems most appropriate) will do it, and that falls into the level 2 item category. So I was looking at level 1 items that would help give more healing, as that seems to be something important as a healer. :D
Tanu
player, 97 posts
Always laughing
Island Barbarian
Wed 2 Dec 2020
at 20:31
  • msg #844

Re: [OOC]  New Blooood

Thinking....

"Before he died, my Ol' Man had a wicked little dagger.  Short and thick...off white...jagged...he always said it was made from shark tooth.  He said it had been his Da's before and it was made by the village elders.  We never found it after.  You see dat?"

I'm hunting for the article I read these in a long time ago.  But...on the right track?
Dungeon Master
GM, 429 posts
Lord of Lies
Teller of Tales
Thu 3 Dec 2020
at 18:05
  • msg #845

Re: [OOC]  New Blooood

Sure. Sounds perfect. It probably wouldn't be the exact same but if you want a sharktooth dagger you can totally get a sharktooth dagger :D
Dungeon Master
GM, 430 posts
Lord of Lies
Teller of Tales
Thu 3 Dec 2020
at 18:08
  • msg #846

Re: [OOC]  New Blooood

Vahan:
Well, the two things I’m thinking is: better back-up heals, and better at hitting things. The latter is easy statistically, just a +1 weapon (Warhammer seems most appropriate) will do it, and that falls into the level 2 item category. So I was looking at level 1 items that would help give more healing, as that seems to be something important as a healer. :D


Well like I said please don't try and pick out specific items and instead focus on what the character would say.

For example if you said that you would like to be better at healing they might give you an amulet that lets you reroll 1's when you cast Heal.

That isn't something you'll find in the books.
Dungeon Master
GM, 432 posts
Lord of Lies
Teller of Tales
Sat 5 Dec 2020
at 15:55
  • msg #847

Re: [OOC]  New Blooood

One thing that might help is if you know of some kind of magic item or effect that you think is really cool just let me know and I can figure out a level appropriate version of it.

For example the thing that inspired this was in a game I saw a guy asked for THE Vorpal Blade (at level 7, lol) but the GM was like "well it's not THE vorpal blade but you can have a +1 Vorpal Blade).

So as you can tell I can put powerful abilities on the items and just restrict it to X/day or X/week or something to keep the balance. One cool super nova ability isn't going to wreck the power curve and makes for some more interesting encounters and decisions.

From a different game I saw the players get the circlet of the Phoenix, which would turn the character who uses it into a Phoenix (CR 15) until the next Sunrise or Sunset but after that they are permanently destroyed. The players never ended up using it but it was always a source of drama about "will they or won't they" whenever the party was pushed against the wall or were watching the big bad fly away. From a GM perspective it was brilliant because it was game breaking, sure, but the players never ended up using it because of the classic video game trope where you hoarde all your items "just in case". For something that never entered the campaign it was a constant source of tension and drama and thus, excitement.

So yeah if there are cool magic items from any system or cool abilities from any system or even abilities or spells from this game I can throw it on an item no problem.
Vahan
player, 189 posts
Sun 6 Dec 2020
at 05:15
  • msg #848

Re: [OOC]  New Blooood

I’m struggling to word the concept in a way that’s not the mechanic terms of the game. So, in 1E a cleric could sacrifice spell slots for Cure spells, which meant you didn’t have to prepare Cure spells at all. It appears that now instead of that, and in place of channel energy, I have extra slots with which to cast healing, but I can’t burn spell slots for healing anymore. And with lower CHA than most, I’ve got just the one extra slot until I can improve that.

So, what I’m looking for is supplement healing, something to take the burden off spell slots that I could use for something else helpful. I’m not really sure how to word that. Perhaps “supplemental healing” is close enough? Seems forced to me. If I can’t think of something, “better at healing” might be what I can come up with. I have Battle Medicine, so maybe I’m not going to have to worry about it as much as I’m thinking, but that’s my thought process.
Dungeon Master
GM, 433 posts
Lord of Lies
Teller of Tales
Sun 6 Dec 2020
at 16:47
  • msg #849

Re: [OOC]  New Blooood

I'm fine handling this OOC. I think the easiest answer is a Wand of Healing. 1/day you can cast the heal spell. You can also risk casting it a 2nd time a day but then it is a flat 50/50 chance of destroying it.

A level 1 spell magic item is item level 3 so not to crazy given your current levels.

Another item that could be made is one that would let you deliver a magic potion via ranged so you can dump healing potions on people at a distance.

Another idea is mimicking the class feat that increases healing dice to d10s.

My last thought is to give you a "lingering" heal. So 1/day you cast your heal spell which does normal healing but on the following turn it heals for 1/2 that, and on the turn after 1/2 that modified, min 1.
Vahan
player, 190 posts
Sun 6 Dec 2020
at 19:30
  • msg #850

Re: [OOC]  New Blooood

Ah, yes. I forgot to even look up wands! That’s probably the safest bet. :D Thanks!
Phelar Dragonfeather
player, 179 posts
Wed 9 Dec 2020
at 02:32
  • msg #851

Re: [OOC]  New Blooood

Okay, so to understand the Orb they offered her better, I cast one spell in it to get the elemental effects of that spell for the next spell I cast against it only? Or does that effect hold in it indefinitely?
Dungeon Master
GM, 435 posts
Lord of Lies
Teller of Tales
Wed 9 Dec 2020
at 13:40
  • msg #852

Re: [OOC]  New Blooood

The former. Cast one spell into it to prime it to an energy type. The next spell cast using it  (for flavor you literally cast the spell "through" the orb the elemental type is changed) and the orb goes back to "neutral" requiring it to be primed again.
Phelar Dragonfeather
player, 180 posts
Thu 10 Dec 2020
at 04:20
  • msg #853

Re: [OOC]  New Blooood

Hmm...  Not sure how practical that is in combat. Even most cantrips are two action spells in 2e. Meaning she'd almost always be skipping a turn to use it because it'd be turn 1 cast spell to prime it (2 actions), turn 2 cast spell to use primed energy (2 actions), turn 3 reprime, etc etc. I'd have 1 action left a turn to cast say...shield to give myself a +1 AC.

While there are some advantages to such an item, the tactical drawbacks outweigh them.

Now to say all that IC. lol
Dungeon Master
GM, 436 posts
Lord of Lies
Teller of Tales
Thu 10 Dec 2020
at 05:45
  • msg #854

Re: [OOC]  New Blooood

It's designed to be done once per combat, basically. You'd prep it with a cantrip ahead of time between encounters. Once it is charged it holds the charge until it is used so you can prep it days in advance even. If you knew what you were going to face it could provide a fair amount of utility but you're free to pass.

A positive energy fireball when facing undead? An acid spray instead of fire when dealing with a fire elemental.

You gave them a half dozen things to go on and they rattled off the first thing that came to their head.
Phelar Dragonfeather
player, 182 posts
Thu 10 Dec 2020
at 05:54
  • msg #855

Re: [OOC]  New Blooood

I did notice one thing though, I do have an innate fire cantrip that is a single action casting. So she'll likely keep it in mind to convert her non-fire spells to fires, or like you said, convert things to other energies if they know what they are getting into (which is never. LOL).

Her thought process was to give a list, and see what they came up with, then see what she can get away with taking. ;)
Dungeon Master
GM, 437 posts
Lord of Lies
Teller of Tales
Thu 17 Dec 2020
at 21:33
  • msg #856

Re: [OOC]  New Blooood

Okay so how is everyone doing?

Amara seems happy with her shortswords.

Vahan has took the forgehammer.

Tanu are you taking the leviathan tooth?

Phelar/Kamea waiting for your thoughts on the options available.
Tanu
player, 105 posts
Always laughing
Island Barbarian
Thu 17 Dec 2020
at 21:48
  • msg #857

Re: [OOC]  New Blooood

I'm in.  I was waiting to post as others needed more attention.
Phelar Dragonfeather
player, 184 posts
Fri 18 Dec 2020
at 05:47
  • msg #858

Re: [OOC]  New Blooood

It's a toss-up between the crossbow (not sure I fully understand how it's supposed to work) and the orb (the thought of being able to pop off multi d12 burning grasps at whim could be entertaining, because she can prime it with fire in 1 action. :) ).
Dungeon Master
GM, 438 posts
Lord of Lies
Teller of Tales
Fri 18 Dec 2020
at 18:49
  • msg #859

Re: [OOC]  New Blooood

Crossbow lets you set a new "source" for a spell.

So for example, say the enemies are in formation but are 100' away. Too far to burning hands, right? Shoot the bolt at a square next to them and then you can cast Burning Hands into the crossbow and the spell comes out of the crossbow bolt that you shot into the ground.

You could even cast touch spells through it but that is assuming you can hit someone with the crossbow bolt as well. Note that unlike the gem this fades away after one turn so you would have to do something like:

A1: Shoot guy
A2-A3: Cast spell through bolt.


The gem doesn't store spells. It just lets you convert energy types.

For example:

(Before Combat): Cast Ray of Frost on Gem. Gem is now primed with frost.
(During Combat): Cast Burning Hands through the gem. Instead of dealing fire damage it now deals frost damage.


Does that help clarify things?
Phelar Dragonfeather
player, 185 posts
Sat 19 Dec 2020
at 03:52
  • msg #860

Re: [OOC]  New Blooood

Which makes both very useful. Because even though a crossbow has a reload of 1, I can still be casting a different spell with the other two actions.

And the orb, I have a single action fire spell I could prime it with every turn (Elemental Wrath, its Acid Splash, Fire Based, only verbal so single action) which means as a fire based Sorcerer I could use it every turn to turn my Shocking Grasp and Snowball to fire. :) Or as you said, if I know ahead of time we're going against something weak against Electricity or Ice, prime it with one of those.

So really, both have a great deal of value. TOUGH CHOICE! RAWR! lol
Dungeon Master
GM, 439 posts
Lord of Lies
Teller of Tales
Mon 21 Dec 2020
at 20:00
  • msg #861

Re: [OOC]  New Blooood

The crossbow can only be used to cast spells 1/short rest. You have to leave a bolt in the chamber for 10 minutes before it attunes to the crossbow and creates the connection.

Yes if you have a 1-action spell you can use that to prime and then convert with the gem every round.
Dungeon Master
GM, 440 posts
Lord of Lies
Teller of Tales
Thu 24 Dec 2020
at 15:47
  • msg #862

Re: [OOC]  New Blooood

Happy holidays everyone! Post when you can but I do not expect serious activity until after the New Years. I will continue to check on occasion so if you are active, great! Otherwise nothing major is planned for the near future so feel free to spend time unplugged and offline without fear of missing anything.
Tanu
player, 107 posts
Always laughing
Island Barbarian
Fri 25 Dec 2020
at 03:37
  • msg #863

Re: [OOC]  New Blooood

what did they take?  They are giving us each a potion?
Phelar Dragonfeather
player, 187 posts
Fri 25 Dec 2020
at 04:09
  • msg #864

Re: [OOC]  New Blooood

Basically they took anything that didn't convert over, or we couldn't buy, that was on our 1e sheets. Then gave us the items we took, plus a healing potion.
Dungeon Master
GM, 442 posts
Lord of Lies
Teller of Tales
Mon 28 Dec 2020
at 22:02
  • msg #865

Re: [OOC]  New Blooood

Yep. Please make sure to record down your new items. If you  have questions or want to verify what they do again shoot me a PM.
Tanu
player, 108 posts
Always laughing
Island Barbarian
Mon 28 Dec 2020
at 23:42
  • msg #866

Re: [OOC]  New Blooood

I'm going to rework Tanu as I cannot reconcile some of the items you have listed (different book).  I'll have him posted for review tonight/tomorrow.

The holidays have been worse than expected; father-in-law has taken a major turn for the worse and two others are in the hospital for Covid.  I'll be back on normal posting for this week (maybe extra...depends on kids who are home).  Thanks.
This message was last edited by the player at 23:45, Mon 28 Dec 2020.
Dungeon Master
GM, 443 posts
Lord of Lies
Teller of Tales
Tue 29 Dec 2020
at 05:35
  • msg #867

Re: [OOC]  New Blooood

I'm sorry to hear that! All the prayers for a recovery!
Amara
Elven Rogue, 332 posts
21/21 HP
Crispy
Tue 29 Dec 2020
at 22:28
  • msg #868

Re: [OOC]  New Blooood

Best of wishes Tanu
Phelar Dragonfeather
player, 189 posts
Wed 30 Dec 2020
at 04:15
  • msg #869

Re: [OOC]  New Blooood

Best wishes Tanu! I hope everything comes out okay man.
Dungeon Master
GM, 444 posts
Lord of Lies
Teller of Tales
Sat 2 Jan 2021
at 21:47
  • msg #870

Re: [OOC]  New Blooood

FYI taking the weekend off to recharge. It's been a hell of a year.
Dungeon Master
GM, 446 posts
Lord of Lies
Teller of Tales
Mon 4 Jan 2021
at 17:00
  • msg #871

Re: [OOC]  New Blooood

Does everyone have their new equipment recorded? I just want to make sure nobody forgets while it is still fresh in hte narrative.
Phelar Dragonfeather
player, 191 posts
Mon 4 Jan 2021
at 18:45
  • msg #872

Re: [OOC]  New Blooood

I got it all recorded in HLO.
Amara
Elven Rogue, 333 posts
21/21 HP
Crispy
Mon 4 Jan 2021
at 23:20
  • msg #873

Re: [OOC]  New Blooood

Should!
Vahan
player, 193 posts
Wed 6 Jan 2021
at 05:32
  • msg #874

Re: [OOC]  New Blooood

Equipment updated!
Kamea Asano
Human Cavalier, 236 posts
Sorshen Look-Alike
HP: 9/20
Wed 6 Jan 2021
at 21:57
  • msg #875

Re: [OOC]  New Blooood

Noted. Please check my sheet.
Dungeon Master
GM, 449 posts
Lord of Lies
Teller of Tales
Thu 7 Jan 2021
at 21:39
  • msg #876

Re: [OOC]  New Blooood

I've updated the map. To help in discussions

A = stairs going upstairs
B = little hatch under the staircase
C = down the hallway
D = far room to the right
E = closer room to the right.

Let me know where you want to go.
Dungeon Master
GM, 451 posts
Lord of Lies
Teller of Tales
Wed 13 Jan 2021
at 16:23
  • msg #877

Re: [OOC]  New Blooood

Where are you heading? Or are you just generally looking around...
Dungeon Master
GM, 453 posts
Lord of Lies
Teller of Tales
Fri 15 Jan 2021
at 19:26
  • msg #878

Re: [OOC]  New Blooood

So you guys hit swarms for your first 2e battle...wonderful.

Some big changes from how things worked in 1e:

1) It takes an action to identify targets: https://2e.aonprd.com/Actions.aspx?ID=26

2) You have three actions and 1 reaction. In your resource tracker if you have unlocked nonstandard actions I wrote them there. > means it takes an action, >> means it takes two actions, and ^ means reaction.

3) By default I will activate the first reaction that triggers. If you want to "save" a reaction for something special (i.e. you really want to save a shield block vs. the baddie with the greataxe) then specify that otherwise the first thing that triggers gets it.

4) Swarms work similar to 1e but there are some mechanical updates. So they are resistant (but not immune) to physical damage and weak to area of effects and they don't "attacK" but instead automatically inflict damage to a target.

5) I no longer do initiative. Everything is just in posting order.
Kamea Asano
Human Cavalier, 239 posts
Sorshen Look-Alike
HP: 9/20
Fri 15 Jan 2021
at 21:46
  • msg #879

Re: [OOC]  New Blooood

Run for your lives!!!!!

cockroaches are indestructible!
:)
Tanu
player, 113 posts
Always laughing
Island Barbarian
Tue 19 Jan 2021
at 17:55
  • msg #880

Re: [OOC]  New Blooood

Please adjust so that Tanu has his club ready.  That is still his weapon in hand.
Phelar Dragonfeather
player, 194 posts
Tue 19 Jan 2021
at 20:31
  • msg #881

Re: [OOC]  New Blooood

Kamea Asano:
Run for your lives!!!!!

cockroaches are indestructible!
:)


No doubt! When I was on active duty the one's in the barracks were even armor plated! You could stomp on them and hear your boot clank against their armor!
Dungeon Master
GM, 454 posts
Lord of Lies
Teller of Tales
Tue 19 Jan 2021
at 20:56
  • msg #882

Re: [OOC]  New Blooood

Done.
Phelar Dragonfeather
player, 195 posts
Tue 19 Jan 2021
at 21:05
  • msg #883

Re: [OOC]  New Blooood

Tanu:
Please adjust so that Tanu has his club ready.  That is still his weapon in hand.


Yes, Phelar still had her Crossbow ready. Not that it'll help here.
Amara
Elven Rogue, 335 posts
21/21 HP
Crispy
Wed 20 Jan 2021
at 06:09
  • msg #884

Re: [OOC]  New Blooood

Sorry for the delay all.
Phelar Dragonfeather
player, 197 posts
Thu 21 Jan 2021
at 05:32
  • msg #885

Re: [OOC]  New Blooood

GM did you see my question in the game thread?
Dungeon Master
GM, 456 posts
Lord of Lies
Teller of Tales
Thu 21 Jan 2021
at 21:42
  • msg #886

Re: [OOC]  New Blooood

@Phelar: Yes it is a window BUUUT

quote:
Moss grows on the roof and clings to the walls and where the moss doesn't touch there appears to be patches of black mold springing up where the boards are starting to rot. The moss and mold have gotten so bad that the windows are covered, inside and out with big patches of it.


You can break the window with an action which would definitely let you see into the room then.
Phelar Dragonfeather
player, 201 posts
Mon 1 Feb 2021
at 23:16
  • msg #887

Re: [OOC]  New Blooood

DM my HP's are 24, not 21 and my Spell Attack Bonus is +8 not +7. :)
Dungeon Master
GM, 463 posts
Lord of Lies
Teller of Tales
Wed 3 Feb 2021
at 21:15
  • msg #888

Re: [OOC]  New Blooood

Map updated. I'm showing 5 potential "unexplored" passages marked A-E to help you plan accordingly. A represents going upstairs, FYI.
Dungeon Master
GM, 464 posts
Lord of Lies
Teller of Tales
Mon 8 Feb 2021
at 22:58
  • msg #889

Re: [OOC]  New Blooood

@Tanu: Poison's work kind of differently and don't tend to cause ability damage anymore.

For this particular poison, when you failed it did 1 extra poison damage and enfeebled you for 1 round (-1 to any strength check or roll).

Different poisons do different things but so long as you didn't critically fail this one doesn't do very much outside of combat. Instead it is meant to be crippling if it accumulates so if you would have gotten lots of bites it could have been bad.
Tanu
player, 120 posts
Always laughing
Island Barbarian
Tue 9 Feb 2021
at 17:38
  • msg #890

Re: [OOC]  New Blooood

Thanks.
Dungeon Master
GM, 465 posts
Lord of Lies
Teller of Tales
Tue 9 Feb 2021
at 22:19
  • msg #891

Re: [OOC]  New Blooood

Where to next? A (upstairs), B, C, D, E (outside and around back)
Kamea Asano
Human Cavalier, 243 posts
Sorshen Look-Alike
HP: 9/20
Wed 10 Feb 2021
at 19:17
  • msg #892

Re: [OOC]  New Blooood

Room D
:)
Dungeon Master
GM, 467 posts
Lord of Lies
Teller of Tales
Thu 11 Feb 2021
at 23:00
  • msg #893

Re: [OOC]  New Blooood

To recap new exits:

A = main entrance stairs up
B = Door under staircase (A)
C = Hallway
D = back entrance stairs up
E = door under staircase (D) - will require a DC 12 strength check to break down and force open.
Dungeon Master
GM, 468 posts
Lord of Lies
Teller of Tales
Fri 12 Feb 2021
at 15:47
  • msg #894

Re: [OOC]  New Blooood

Thumping at the boards is good and all but I'll need that strength check to actually pry them off.
Vahan
player, 199 posts
Sat 13 Feb 2021
at 19:42
  • msg #895

Re: [OOC]  New Blooood

Rolled 18 for STR check.
Dungeon Master
GM, 472 posts
Lord of Lies
Teller of Tales
Fri 26 Feb 2021
at 19:13
  • msg #896

Re: [OOC]  New Blooood

Pick a door or staircase to continue exploring.
Amara
Elven Rogue, 342 posts
21/21 HP
Crispy
Fri 26 Feb 2021
at 19:44
  • msg #897

Re: [OOC]  New Blooood

I'm heading for D I assume unless someone suggests otherwise
Vahan
player, 201 posts
Sun 28 Feb 2021
at 05:09
  • msg #898

Re: [OOC]  New Blooood

D sounds good to me.
Kamea Asano
Human Cavalier, 246 posts
Sorshen Look-Alike
HP: 9/20
Sun 28 Feb 2021
at 05:26
  • msg #899

Re: [OOC]  New Blooood

Good here too
Tanu
player, 125 posts
Always laughing
Island Barbarian
Mon 1 Mar 2021
at 16:06
  • msg #900

Re: [OOC]  New Blooood

sounds good
Dungeon Master
GM, 475 posts
Lord of Lies
Teller of Tales
Mon 1 Mar 2021
at 18:00
  • msg #901

Re: [OOC]  New Blooood

Map has been updated. To recap:

A - door under stairs.
B - main floor hallway that curves to western rooms.
C - appears to lead into master bedroom
D - appears to lead to a study
E - appears to lead to a lounge
F - appears to lead to a sewing room
G - appears to lead to a map room
H - appears to lead to a child's room
I - appears to lead to a child's room
Dungeon Master
GM, 478 posts
Lord of Lies
Teller of Tales
Wed 3 Mar 2021
at 18:57
  • msg #902

Re: [OOC]  New Blooood

As this is our first 2e combat take it slow and steady. If you have questions feel free to ask or refer to the Archives of Nethys for answers. I hope once you get used to it you see how much more streamlined the rules are for 2e than 1e.

For your combat trackers I would like to point out a couple things:

1) Some of you have unlocked nonstandard actions. I've marked them as follows:
-> = takes 1 action to activate
->> = takes 2 actions to activate
<- = reaction. You get 1 reaction per turn and by default I trigger them automatically as they are triggered unless otherwise specified.

2) Everyone starts with a hero point. 1 hero point can be used to reroll. Dumping all your hero points allows you to avoid death.
Kamea Asano
Human Cavalier, 249 posts
Sorshen Look-Alike
HP: 9/20
Fri 5 Mar 2021
at 20:56
  • msg #903

Re: [OOC]  New Blooood

Hey Tanu. What is this that is posted with your dice roll?
quote:
[roll=1614976667.56901.346274]

Amara
Elven Rogue, 344 posts
21/21 HP
Crispy
Sun 7 Mar 2021
at 10:43
  • msg #904

Re: [OOC]  New Blooood

Sorry for the delay and apparently ow, posting now!
Tanu
player, 129 posts
Always laughing
Island Barbarian
Mon 8 Mar 2021
at 16:13
  • msg #905

Re: [OOC]  New Blooood

In reply to Kamea Asano (msg # 903):

I copied/pasted the lines as the appear in the dice roller.  The numbers are a unique ID.  The 'invalid' I had not noticed before.  The roll is still in the roller but it does not show that.  I wonder if it is a marker when you copy/paste to other pages in the site???
Phelar Dragonfeather
player, 211 posts
AC: 17 HP: 24 F:5 R:7 W:8
Wed 10 Mar 2021
at 03:30
  • msg #906

Re: [OOC]  New Blooood

In reply to Tanu (msg # 905):

I don't get that when I copy and paste. Odd. Are you using the original site or the test/new site?
Kamea Asano
Human Cavalier, 252 posts
Sorshen Look-Alike
HP: 9/20
Wed 10 Mar 2021
at 03:34
  • msg #907

Re: [OOC]  New Blooood

In reply to Phelar Dragonfeather (msg # 906):

The new site has issues with tables and the character details. Don't know if that's been fixed. I'm going to go out on a limb and guess that Tanu is on the new site :)
Phelar Dragonfeather
player, 212 posts
AC: 17 HP: 24 F:5 R:7 W:8
Wed 10 Mar 2021
at 03:48
  • msg #908

Re: [OOC]  New Blooood

In reply to Kamea Asano (msg # 907):

I'm figuring the same, which is why I asked.
Tanu
player, 130 posts
Always laughing
Island Barbarian
Wed 10 Mar 2021
at 14:46
  • msg #909

Re: [OOC]  New Blooood

r.rpol.net - I loath not having encryption on anything.
Tanu
player, 131 posts
Always laughing
Island Barbarian
Wed 10 Mar 2021
at 14:48
  • msg #910

Re: [OOC]  New Blooood

Is the thing down?  What are we fighting?  There is nothing on the table.
Dungeon Master
GM, 481 posts
Lord of Lies
Teller of Tales
Wed 10 Mar 2021
at 16:22
  • msg #911

Re: [OOC]  New Blooood

Yes the thing is down and dusted.
Kamea Asano
Human Cavalier, 254 posts
Sorshen Look-Alike
HP: 9/20
Thu 11 Mar 2021
at 00:09
  • msg #912

Re: [OOC]  New Blooood

I liked the idea that we gave another round to finally put that doll into the ground :)
Kinda like burning down the house to kill the spider. LOL
This message was last edited by the player at 00:10, Thu 11 Mar 2021.
Dungeon Master
GM, 483 posts
Lord of Lies
Teller of Tales
Thu 11 Mar 2021
at 18:15
  • msg #913

Re: [OOC]  New Blooood

Map is updated

A - door under stairs.
B - main floor hallway that curves to western rooms.
C - appears to lead to a child's room
D - appears to lead to a map room
E - appears to lead to a sewing room
F - appears to lead to a lounge
G - appears to lead to a study
H - appears to lead into master bedroom
Tanu
player, 132 posts
Always laughing
Island Barbarian
Mon 15 Mar 2021
at 15:49
  • msg #914

Re: [OOC]  New Blooood

I'm sorry.  I had a death in the family and have been away for a few days.  I'm starting to get caught up today.
Dungeon Master
GM, 485 posts
Lord of Lies
Teller of Tales
Mon 15 Mar 2021
at 19:41
  • msg #915

Re: [OOC]  New Blooood

No apologies necessary. Thanks for the heads up and take all the time you need to get things sorted before coming back.
Kamea Asano
Human Cavalier, 257 posts
Sorshen Look-Alike
HP: 9/20
Tue 16 Mar 2021
at 13:24
  • msg #916

Re: [OOC]  New Blooood

Oh no. Please take care of yourself and family.
Amara
Elven Rogue, 347 posts
21/21 HP
Crispy
Tue 16 Mar 2021
at 21:43
  • msg #917

Re: [OOC]  New Blooood

In reply to Tanu (msg # 914):

Definitely prioritize yourself Tanu and take care
Dungeon Master
GM, 487 posts
Lord of Lies
Teller of Tales
Mon 22 Mar 2021
at 20:40
  • msg #918

Re: [OOC]  New Blooood

poke poke
Phelar Dragonfeather
player, 216 posts
AC: 17 HP: 24 F:5 R:7 W:8
Mon 22 Mar 2021
at 20:53
  • msg #919

Re: [OOC]  New Blooood

Sorry for not posting over the weekend, as well as erratically, guys the last couple weeks. We were hit with a heavy workload and my normal workweek of 4 days a week had 2 extra days added the last couple weeks. I volunteered one, and was mandated the other. All I wanted to do is just come home and sleep. LOL! Now things are back to normal with the new hires so I am back on my normal schedule. Yay me!
Kamea Asano
Human Cavalier, 258 posts
Sorshen Look-Alike
HP: 9/20
Tue 23 Mar 2021
at 22:32
  • msg #920

Re: [OOC]  New Blooood

Checking in... took the 1st round of the COVID vaccine. I've been napping :)
Tanu
player, 137 posts
Always laughing
Island Barbarian
Mon 29 Mar 2021
at 21:45
  • msg #921

Re: [OOC]  New Blooood

I had a odd headache (for me)...from temple to corner of eye on both sides of my head.  Sinus headaches and headaches across the back of the skull, not new...but that was odd.  And while I had the headache, lights seemed bright.  And then I just crashed for a few hours.
Phelar Dragonfeather
player, 220 posts
AC: 17 HP: 24 F:5 R:7 W:8
Thu 1 Apr 2021
at 03:55
  • msg #922

Re: [OOC]  New Blooood

Kamea Asano:
Checking in... took the 1st round of the COVID vaccine. I've been napping :)


I get my first round April 26. :(
Dungeon Master
GM, 490 posts
Lord of Lies
Teller of Tales
Thu 1 Apr 2021
at 18:53
  • msg #923

Re: [OOC]  New Blooood

Map is updated

A - appears to lead to a map room
B - appears to lead to a sewing room
C - appears to lead to a lounge
D - appears to lead to a study
E - appears to lead into master bedroom
F - main floor hallway that curves to western rooms.
G - door under stairs.
Dungeon Master
GM, 496 posts
Lord of Lies
Teller of Tales
Mon 12 Apr 2021
at 21:47
  • msg #924

Re: [OOC]  New Blooood

Where to?

A - appears to lead to a map room
B - appears to lead to a sewing room
C - appears to lead to a lounge
D - appears to lead to a study
E - appears to lead into master bedroom
F - main floor hallway that curves to western rooms.
G - door under stairs.
Dungeon Master
GM, 498 posts
Lord of Lies
Teller of Tales
Wed 14 Apr 2021
at 21:17
  • msg #925

Re: [OOC]  New Blooood

Where to?

A - appears to lead to a map room
B - appears to lead to a sewing room
C - appears to lead to a lounge
D - appears to lead to a study
E - appears to lead into master bedroom
F - main floor hallway that curves to western rooms.
G - door under stairs.
Dungeon Master
GM, 500 posts
Lord of Lies
Teller of Tales
Tue 20 Apr 2021
at 15:29
  • msg #926

Re: [OOC]  New Blooood

Where to?

A - appears to lead to a map room
B - appears to lead to a sewing room
C - appears to lead to a lounge
D - appears to lead to a study
E - appears to lead into master bedroom
F - main floor hallway that curves to western rooms.
G - door under stairs.
Dungeon Master
GM, 505 posts
Lord of Lies
Teller of Tales
Fri 30 Apr 2021
at 13:20
  • msg #927

Re: [OOC]  New Blooood

You know the drill...

A - appears to lead to a map room
B - appears to lead to a sewing room
C - appears to lead to a lounge
D - appears to lead to a study
E - appears to lead into master bedroom
F - main floor hallway that curves to western rooms.
G - door under stairs.
Dungeon Master
GM, 511 posts
Lord of Lies
Teller of Tales
Fri 7 May 2021
at 18:36
  • msg #928

Re: [OOC]  New Blooood

Do you want to keep exploring or call it here and head back to town?
Kamea Asano
Human Cavalier, 272 posts
Sorshen Look-Alike
HP: 9/20
Sat 8 May 2021
at 05:57
  • msg #929

Re: [OOC]  New Blooood

Seems that we'd like to leave. Speak up if you want to stay!
:)
Amara
Elven Rogue, 357 posts
21/21 HP
Crispy
Sat 8 May 2021
at 08:57
  • msg #930

Re: [OOC]  New Blooood

Seriously considering burning the shack down.
Kamea Asano
Human Cavalier, 273 posts
Sorshen Look-Alike
HP: 9/20
Sat 8 May 2021
at 14:29
  • msg #931

Re: [OOC]  New Blooood

But we do have to return to see Roderic later... don't we?
Phelar Dragonfeather
player, 232 posts
AC: 17 HP: 24 F:5 R:7 W:8
Sun 9 May 2021
at 22:30
  • msg #932

Re: [OOC]  New Blooood

What's left to explore? If there is more to explore, I/Phelar wants to explore the rest! :)
Dungeon Master
GM, 512 posts
Lord of Lies
Teller of Tales
Mon 10 May 2021
at 15:17
  • msg #933

Re: [OOC]  New Blooood

Half of the first floor and the cupboard under the stairs.

Burning down the wreck is viable. Roderic seems to be able to appear in town as well so it might be possible to encounter him somewhere else although this is probably the strongest place connected to him.
Dungeon Master
GM, 515 posts
Lord of Lies
Teller of Tales
Sat 15 May 2021
at 14:19
  • msg #934

Re: [OOC]  New Blooood

I've updated the map.

(F) looks like it leads to the kitchen.

(G) looks like it leads to the family room.
Phelar Dragonfeather
player, 236 posts
AC: 17 HP: 24 F:5 R:7 W:8
Sun 16 May 2021
at 16:22
  • msg #935

Re: [OOC]  New Blooood

In reply to Dungeon Master (msg # 934):

Was there any magic in any of the other room we had just ventured into?
Amara
Elven Rogue, 360 posts
21/21 HP
Crispy
Mon 17 May 2021
at 21:24
  • msg #936

Re: [OOC]  New Blooood

Amara's content to stick with the party.
Dungeon Master
GM, 519 posts
Lord of Lies
Teller of Tales
Fri 21 May 2021
at 15:50
  • msg #937

Re: [OOC]  New Blooood

Amara:
Amara laughed but couldn't argue, though she was interested in the sword. Admittedly less to use and more wondering just how much value it had.

"Wonder if we can find another key to those odd item traders. Could toss the sword out of this plane and walk away rich."


They would probably just link you to a plane where the ground is just made of solid gold and call it a day :D
Amara
Elven Rogue, 362 posts
21/21 HP
Crispy
Sun 23 May 2021
at 09:03
  • msg #938

Re: [OOC]  New Blooood

In reply to Dungeon Master (msg # 937):

Hey its a good idea and I'm sticking to it, this sword sounds like Trouble. Capital T.
Dungeon Master
GM, 520 posts
Lord of Lies
Teller of Tales
Mon 24 May 2021
at 19:49
  • msg #939

Re: [OOC]  New Blooood

Given how the Exchange operates you might have already given them the sword which is why they gave you nice things in the first place :D




Where to next?
Phelar Dragonfeather
player, 239 posts
AC: 17 HP: 24 F:5 R:7 W:8
Tue 25 May 2021
at 01:45
  • msg #940

Re: [OOC]  New Blooood

In reply to Dungeon Master (msg # 939):

Considering none of us had a sword to give. :)
Dungeon Master
GM, 526 posts
Lord of Lies
Teller of Tales
Wed 9 Jun 2021
at 19:28
  • msg #941

Re: [OOC]  New Blooood

No basement. Everyone ready to head back to town? Also you have a bit of loot and stuff, I don't know if you want to go shopping or not.
Phelar Dragonfeather
player, 246 posts
AC: 17 HP: 24 F:5 R:7 W:8
Fri 11 Jun 2021
at 05:00
  • msg #942

Re: [OOC]  New Blooood

Seems like the plan.
Dungeon Master
GM, 527 posts
Lord of Lies
Teller of Tales
Tue 15 Jun 2021
at 06:21
  • msg #943

Re: [OOC]  New Blooood

Here just busy...and tired. I am waking up in about 5 hours so unfortunately did not have time tonight. Hopeful for tomorrow though.
Dungeon Master
GM, 528 posts
Lord of Lies
Teller of Tales
Wed 16 Jun 2021
at 18:21
  • msg #944

Re: [OOC]  New Blooood

Okay everyone going back to town. What would you like to do:

Some ideas are:

1) Rest

2) Check in with Audrahni. It has been awhile since you embarked on this quest in the first place and it might be good to have a check up/refresher with her

3) Go Shopping

4) Try to hunt down this missing map
Phelar Dragonfeather
player, 247 posts
AC: 17 HP: 24 F:5 R:7 W:8
Thu 17 Jun 2021
at 02:21
  • msg #945

Re: [OOC]  New Blooood

5) All the above, in likey about that order. Especially since right now we all smell like 400 yo dead fish.
Amara
Elven Rogue, 366 posts
21/21 HP
Crispy
Fri 18 Jun 2021
at 09:12
  • msg #946

Re: [OOC]  New Blooood

Yea; A bath sounds good
Kamea Asano
Human Cavalier, 279 posts
Sorshen Look-Alike
HP: 9/20
Fri 18 Jun 2021
at 22:24
  • msg #947

Re: [OOC]  New Blooood

And lick the wounds AFTER the bath.
Dungeon Master
GM, 529 posts
Lord of Lies
Teller of Tales
Mon 21 Jun 2021
at 21:01
  • msg #948

Re: [OOC]  New Blooood

Blanket general statement. My real life has gotten very busy these past two weeks. Work stuff, some people were let go and I'm picking up their slack. I think it is dying down as this week looks pretty calm and in general until mid-July things should drop back to normal.

I am still here. I am still dedicated to play. My free time ebbs and flows and this is an ebb time. I will update when I can but try to have some patience with me this month.
Dungeon Master
GM, 531 posts
Lord of Lies
Teller of Tales
Mon 5 Jul 2021
at 21:37
  • msg #949

Re: [OOC]  New Blooood

It is with a heavy hear that I am going to have to shut down this game. When I started it I had plenty of time but a change in job, a reduction in team size etc. means that I just do not have the time or, more importantly, the energy to run this many games. Instead of letting these games wither with a few anemic posts every now and then I feel it is better to consolidate and unfortunately this game is on the chopping block.

I am very sorry as we were almost through with the first chapter of the AP. You guys went a lot of unexpected ways and overall I am very happy for the journey.
Kamea Asano
Human Cavalier, 281 posts
Sorshen Look-Alike
HP: 9/20
Mon 5 Jul 2021
at 22:45
  • msg #950

Re: [OOC]  New Blooood

Thanks for running this.
The biggest take away from this game was the near TPK! It was great. But it was strange for me personally as I was exhausted from that memory :)
Amara
Elven Rogue, 368 posts
21/21 HP
Crispy
Tue 6 Jul 2021
at 10:27
  • msg #951

Re: [OOC]  New Blooood

In reply to Dungeon Master (msg # 949):

I enjoyed it while it lasted, thank you kindly for running while it lasted!
Tanu
player, 155 posts
Always laughing
Island Barbarian
Tue 6 Jul 2021
at 19:48
  • msg #952

Re: [OOC]  New Blooood

Good luck
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