White Lynx:
Taking the shaking in stride, White Lynx sparked electricity directly into the Handsy Villain.
White Lynx rolled 4 using 2d6+2 with rolls of 1,1. Hold Them Off, to get his hands off.
Well shit. There could’ve been more of a spark there, body. He barely felt that!
(White Lynx gets 1 new xp but takes -1 forward.)
Goodwill:
Goodwill might've come to a different conclusion if Lynx wasn't a girl, but he couldn't let Blackjack just throttle her. He'd have to take the hit.
"Fine," he said, waggling a finger at Breakneck in a 'come here' gesture. "Free shot, Speedy."
He braced himself.
Scraps triumphantly saved the toddler!
Cosmic Girl:
Cosmic Girl gave a satisfied toss of her head - never one to pass over a chance to be a cliché. She quickly zipped out to the hallway and looked at the dog, and the little boy. She knelt down and took him by the arms, gently. "We're going to take you out now, little soldier! You're being wonderfully brave!" She then looked at Scraps, then the boy, then Scraps once more.
"I can't carry both of you!" she fretted. "Can you get out on your own?" she asked the dog, not remotely sure he could understand.
Also, there was now a problem with downstairs, as it was full of horrible villains who would squish them all like a bug if they got too close. Well, she could deal with that easily enough! There'd already been a lot of property damage, some more wouldn't matter much. So, she gathered the little boy into her arms, and then turned to glare at the exterior wall. Her cosmic eye ray blasted out... and she prepared herself to fly right out of that hole she planned to make, taking the boy to safety at once!
OOC:
13:46, Today: Cosmic Girl rolled 9 using 2d6+2 with rolls of 2,5. Bye bye, wall! Hello, FREEDOM!!!
Clobberin' Time! No collateral damage to bystanders would be the best option here!
There was a lot of crashing below-- how big was the tough guy going to get? --and a scream-- Shawna, the henchwoman.
(Cosmic Girl, give me a Confident check, please.)
Breakneck's (new) free shot at Goodwill was interrupted before it had quite begun, by a crash-- at least one crash-- maybe a couple of explosions, too? --from inside the large house, which Blackjack, especially, couldn't miss, standing in the doorway of the front entrance.
Blackjack and everyone else in the front yard paused for three heartbeats.
"I get it," said Blackjack in his voice like a ton of gravel.
"There's not just these two. They brought more. Naughty naughty. Cheaters never prosper. Must be fighting Tetsubo..."
(Insightful check: 13:13, Today: Blackjack rolled 7 using 2d6 ((6,1)).)
"If they're fighting Tetsubo, then he doesn't have the boy," Blackjack decided.
"So we should leave. Time to finish these two off-- no more playing around. Kill this," he said, tossing White Lynx at Breakneck.
Then Blackjack ran toward Goodwill...
(13:18, Today: Blackjack rolled 10 using 2d6+3 ((4,3)).
--You hit hard (+1 Stun)
--You avoid most of their retaliation (-1 Stun)
Goodwill takes 2 new stress.)
However, the one thing that Blackjack didn't factor in was that he threw someone with super-speed. White Lynx was once again free to act!
Sure, she was currently flying through the air at Breakneck, but...
(By White Lynx's perspective of time, she has a few several seconds to act before Breakneck activates his own super-speed to deal with her... just remember that she has -1 forward right now...)