Cosmic Girl:
There was a now familiar sound of vwoorrrrppp-foosh!!! as Cosmic Girl zoomed down from above, aiming her hands at the enormous goon, and letting rip with a huge strafe of cosmic blasts!
Although...
Maybe she was just a bit too over eager this time...
OOC: 22:12, Today: Cosmic Girl rolled 6 using 2d6+2 with rolls of 1,3. Let's play shoot the enormous evil villain!!!
WHAM.
The mighty club swung through the air and clipped Cosmic Girl. It wasn't a direct hit... but her uncontrolled landing dozens of yards away helped make up for that.
(Cosmic Girl gets 1 xp and takes 2 stress.)
Goodwill:
"MY TURN." Goodwill said again, and clocked Tetsubo.
Goodwill rolled 7 using 2d6+3 ((2,2)).
—Avoid Retaliation
Tetsubo also had a head of iron. Did he even feel that?
(Tetsubo takes 2 stress.
13:09, Today: Tetsubo rolled 7 using 2d6+2 ((3,2)).
--No collateral damage)
Tetsubo swings his club again, and manages to hit Goodwill a glancing blow.
At the last second, Tetsubo notices that the backswing is about to hit Breakneck, who is trying to use the garden hose to wash the gravel out of his eyes.
(Goodwill takes 1 stress.)
White Lynx:
Her mind made up, Lynx ran for Breakneck, legs and arms sparking. Trying to catch him on the more gravely side of his face, she shot a bolt of electricity at her fellow speedster.
White Lynx rolled 13 using 2d6+2 with rolls of 5,6. Confident. To Hold Breakneck Off.
--They can’t act as effectively (-1 Stun ongoing until your actions are countered)
--Give them a choice between backing off or be stunned
OOC: I’m not entirely sure whether the first one stacks with the prior -1 or how the choice on the second one works, but this should all be good
“Shocking, isn’t it!”
Breakneck, standing on wet ground, is no longer blinded, but is now half-stunned anyway.
"What... what... whaaaaa...?"
He looks, for the moment, rather overwhelmed. He staggers backward, toward the far end of the house...
Scraps:
So turning with all haste, he ran back into the room, and with leapt down to the ground floor below.
- rolled 12 using 2d6+3 with rolls of 5,4. Agile for the jumping.
He hit the ground running, letting his paws take him swiftly from this place before it all came crashing down on his head.
In spite of the debris of the shambles below, Scraps lands safely without a scratch.
But what he finds down there surprises him-- it's the lady who had been trying to protect the little boy. "Hey! Hey, puppy, help! My leg's caught...!"
It's hard to say if Scraps understands the literal words, but he does see that her lower left leg is caught under debris... but it isn't so much that her actual leg is caught, as just part of her pants leg...
Will Scraps try to help free her? Or will he get out the open back door while the gettin's good?