Goodwill:
Looking around furiously, Goodwill begins rifling through all remaining notes, vials, and what-have-you's, looking for some clue to the missing ingredient. His ability to restrain his anger was wearing thin, but he was keeping enough of a leash on it so that he wasn't breaking and throwing things... yes.
Insightful, +1 bonus
Goodwill rolled 7 using 2d6 ((3,4)).
Goodwill and White Lynx each independently came up with a good idea-- the same idea:
watch to see whatever Scraps did next.
Scraps understood that the situation was still tense-- even though the Bad Things were all destroyed, he still really wanted to bite something... or claw at something...
But he followed his nose. His human friends were very upset about something in one spot. They stood near the spot, pointed to the spot, but there was nothing there. They looked elsewhere, read from a book, but kept looking at that same spot, more than once.
Scraps understood: they got colored liquids and put them by the book, but the last one they wanted was missing.
Scraps sniffed around the lab... No... no... y... ye... yes... Up the ramp. Back to the smaller room where the Bad Things got destroyed.
He followed his nose to a cabinet near the ground... In there! He barked and whined to show his friends where to find what they wanted.
(When the cabinet is opened, there will be a corked beaker labeled THE BLUE STUFF. It must have gotten moved at some point...)
(It's getting harder to think. Whoever attempts to mix the formula will have to roll an Insightful roll. (No extra penalty... having to roll for it is enough.))