Scorch Scale:
With Goodwill closing the pipe, Scorch Scale finally had an opening on the villainess. This was his chance, while she was focused on Goodwill with a smirk on her face.
Scorch Scale built up some flames and released them in quick succession. He didn't have the time to build up a powerful burst of flame, and he had to make sure he didn't create new issues at this stage.
It's Clobbering Time
16:58, Today: Scorch Scale rolled 8 using 2d6+2 ((5,1)).
-You don't cause collateral damage
The resulting explosion can probably be heard at least half a mile away... Fortunately, most of it blows straight up, causing a fireball that can surely be seen from Ellis Island and parts of New Jersey. It's a miracle it wasn't worse.
(Spite takes 1 new stress, and if "no collateral damage" hadn't been chosen, Goodwill would too-- probably everyone would. Fortunately, Goodwill is 1. very tough and 2. not the original target.)
It does momentarily knock Goodwill and Scorch Scale onto their hinders, though. Their clothing is also smoldering a bit in spots (Spite's clothing is even worse off, though the bikini areas have survived all right...)
It certainly causes every policeman to scatter, running for safety.
One happens to run into the unconscious man. "--Hey! Guy in shock over here! Hurt bad! Call it in, fast!"
The policeman still nearest to the police cars goes... to get to his police radio... and he's about to open one of the doors currently trapping Mr. Whiskers...
(Scraps' turn next...)