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03:42, 6th May 2024 (GMT+0)

[READ FIRST!] The RTJ and House Rules Thread.

Posted by Game MasterFor group 0
Game Master
GM, 9 posts
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Ancient
Fri 18 Mar 2022
at 19:48
  • msg #1

[READ FIRST!] The RTJ and House Rules Thread

Well met, adventurer!
This message was last edited by the GM at 04:52, Fri 03 June 2022.
Game Master
GM, 14 posts
Justified
Ancient
Fri 3 Jun 2022
at 00:15
  • msg #2

[READ FIRST!] The RTJ and House Rules Thread

In reply to Game Master (msg # 1):

General rules of conduct apply, here.  This is where the "Social Contract" things come in.  If you don't like the sound of "Social Contract", then this game ain't for you, Hoss.

1) Heavily paraphrased from Tasha's Cauldron of Everything...
The Gamesmaster (SCARY WIZARD!) is going to respect you by running a fun, fair game.  Everyone's gonna get a moment in the spotlight.  When you're talking, the Gamesmaster is listening.  As an aside, the Gamemaster will listen if you have any sorts of triggers -- you can contact the Gamesmaster in a Private Message, if something is that important to you.  Being scared can be fun, but being scared or upset by something that's traumatic to you is no good.
You'll respect the Gamesmaster by allowing the Gamesmaster to direct things, arbitrate rules, and settle arguments.  When the Gamesmaster is talking, you're listening.  The Gamesmaster might not settle things how you want them settled, but they will be settled nonetheless.
We'll all respect, support, and listen to one another.  The Gamesmaster wants to see Tom, Dick, Jack, Jill, and Jane and the Gamesmaster working together as a team, even if they all hate each other.  The Gamesmaster doesn't want to see people scoffing at a misunderstanding of the rules, or telling someone that their character is poorly made.  Save that for your own private discussions with your friends.
Worldly chat, goes to any worldly chat sections of this website.  You wanna talk about something other than contemporary politics in the Out of Character threads, go right ahead, but if bantering about Maciste films or why Tuxedo cats are Always Lawful Good turns into something that could stir the pot, take it outside.

2) Three to five posts a week is reasonable, I feel... more if we're in the middle of a complex situation like a challenging thing or a combat.  Once daily is unrealistic for me.
Boy, oh, boy, though, do I know all too well that Real Life can creep up and bite you in the backside!  That said, if you're feeling all jumbled up, lemme know.
If you're going to be gone for an extended period of time or real life hits you, let me know!  I'll understand.  Heavens know, that's happened to me!
-If you're gone for a week in the middle of something complex, then I'll NPC you until you come back.
-If you're gone for a month, then as soon as your character ends up somewhere fairly safe, I'll drop them off there.  If you come back, cool.  If not, well, sad to see you go!  I'm not gonna kill your character if I can help it, that's juvenile.
If you do come back after this, I'll see what I can do about getting you back into the game!  And, welcome back.

3) Posts don't need to be ultra-elaborate, but if you want, that's cool.  I used to haaate it when people'd post more words than are in Anna Karenina to say that their elf dude laughed at the orc's jokes, but if that's how you roll, that's how you roll.  Just the same, if you literally only say "Gildor the Elf laughs at Shagrat the Orc's funny joke.", then that's how you roll, Hoss, and that's cool as hell.  I'm not going to put someone rolling a social check on the spot by having them state exactly what they say, either.  You wanna wax detailed, go right ahead; you wanna very broadly describe Shagrat the orc's plea to the heartless artificer as to why he needs his cat familiar's toy mouse fixed... that's acceptable, as well.
Pick a color for your character to speak in!  That can also be for your Out of Character sections of posts, too.
-Now, a lot of Game Masters reserve orange text for Out of Character sections of posts (where they share rolls/actions/et cetera).  I happen to like orange a whole lot, like that musician called GAYLE, and don't wanna take that away from players as a text color for their characters!
Below, is an example of a post... For context, this mage is being taught a mighty spell during downtime, by her familiar!  Since she only somewhat understands Housecat, she has to make a Mage check (1d6+Mage+Thaumaturgy), and is assigned a Difficulty Level of 9 (Challenging) by her Game Master.

Spoiler text: (Highlight or hover over the text to view)
Aldara sat herself in her chair and readied her book and quill.
 "Highborn, I'm ready.  Teach me the spell!"

 True to his word, Highborn, formerly an alley cat and now the familiar of an acclaimed mage, spoke to Aldara in a series of meows, chirps, purrs, grunts, and hisses, all emphasized with the odd gesture.  This, that he might teach her how to spray acidic goo out of her mouth and at her foes.  As cat dictated, mage wrote...

17:02, Today: Game Master, for the NPC Aldara the Enchantress, rolled 11 using 1d6+8, rerolling max with rolls of 3.  Mage - Learning Acid Spray from Highborne.

 After a little while, the ink Aldara used to inscribe her spell glows with a pale violet light.  The inscription was a success!  Both caster and cat give each other a knowing nod.  Highborn stands up on his hind legs, holds out a forepaw, and is given a gentle high-five by Aldara.

 "But do I have to cast this spell out of my mouth?" Aldara asked the majestic orange cat.  In response, he only chirped.


I suggest rolling before you declare your action, so you know what happens and can "go from there".
Just the same, this is also acceptable in my book!

Spoiler text: (Highlight or hover over the text to view)
Aldara wrote down the acid spray spell her familiar taught her.

17:02, Today: Game Master, for the NPC Aldara the Enchantress, rolled 11 using 1d6+8, rerolling max with rolls of 3.  Mage - Learning Acid Spray from Highborne.


This message was last edited by the GM at 07:03, Thu 25 Aug 2022.
Game Master
GM, 15 posts
Justified
Ancient
Fri 3 Jun 2022
at 04:40
  • msg #3

Character Skills

In reply to Game Master (msg # 2):

Adventuring Skills
In the name of making things easier on everyone, assume that your character knows how to do the following things...


-Using ropes up to tying two to three knots.  Anything beyond that, or anything intricate, would require a Rogue check -- no skill required!  Just the roll.

-Simple fire-building -- Enough for a campfire and torches.  If you wanted to do this in the rain, that'd require a Mage check, or the Hunter talent.

-Simple first aid, such as applying bandages and pressure, and cauterization.  Anything beyond that'll need Herbalism!

-Climbing with equipment -- None of that Andy Serkis free-climbing stuff for you, that'd require Acrobatics!

-Horseback riding -- the Riding skill reflects the ability to reliably fight from horseback.

-Cooking over a campfire -- Sustenance-level stuff, unless you've got the Craftsman (Cook) skill.

-Hunting small game.  Hunter is the Talent you want, for bigger things.  Or people, if you're like Boba Fett and hunt bounties.

-Gathering -- Although identification of things requires Herbalism or Lore...

-Identifying wildlife local to where they are from.  Does your elf lady from underground know what a camel is?  Probably not!  If she has Lore, though, she might.

-Maintenance of class-based gear, or, "how to use a whetstone and oil your armor".


To speed things along, these things don't really require rolls, and if they do, I'll let you know.
This message was last edited by the GM at 23:32, Wed 24 Aug 2022.
Game Master
GM, 16 posts
Justified
Ancient
Fri 3 Jun 2022
at 04:51
  • msg #4

Downtime and Lifestyles

In reply to Game Master (msg # 3):

Downtime Lifestyles
Between adventures, you're going to be in a town, or something.  I hope.  Room and board aren't free, though, you know!  So even if you're not at home, once you get to a town, you're going to spend some coin to live comfortably.
These are the norm for at most human societies, and not indicative of magocracies, theocracies, or the like.  Dwarves, elves, gnomes, goblins, halflings, lizardfolk, orcs, and other races or species... generally take better care of their own, and don't screw them around.  At least, not as much.  And they've been able to sustain their societies for centuries!  Millennia!  What's stopping humanity from adopting such systems?  Oh, yes, arrogance.
This message was last edited by the GM at 23:38, Wed 24 Aug 2022.
Game Master
GM, 17 posts
Justified
Ancient
Thu 25 Aug 2022
at 01:16
  • msg #5

Ancestries, Bloodlines, and Species

In reply to Game Master (msg # 4):

Now, for races!  Called here, interchangeably, ancestries or species.  You've got one of two options when it comes to this...



Option I - By the Book
Pick an ancestry/race/species from the book.  Make your character as in the book.
Side Note: Wanna make a Gnome using these rules?  Pick a Goblin, and recalibrate them into a Gnome.


Option II - Customize Your Character
Wanna play someone who's not a stereotypical dwarven warrior with an axe?  What about a  satyr?  Donald Duck?
-Pick a fantastical species while you make your character!
--Greg decides he's going to make a goblin who's sort of an ultra-generic adventurer who can use magic, weapons, and a broad variety off skills.
-Pick a Talent!
--Greg picks Armored Caster, so his goblin lady can wear more than a gambeson while casting.
-Want another Talent?  Pick a "bad" Talent, and then pick a "good" Talent!  I've made some more "bad" Talents for you all.  You can only do this once, though, because I can see this getting kind of out of hand like Flaws in Dungeons & Dragons Revised 3rd Edition when you add Unearthed Arcana rules to the equation.
--Greg picks "Bad Aim", because his goblin could REALLY do with a pair of glasses.  To make up for it to her, he picks Sixth Sense.  He doesn't get to pick Outcast, because his Gamemaster isn't THAT generous.
-You're done.
--Greg has made his adventuring goblin lady.  Who can cast better in armor, can not aim worth a damn, and who is REALLY aware of her surroundings.
The exceptions to this rule are as below...
-Merfolk: Must have Dehydration; every level of Advancement allows the time spent out of water to increase by one day.
-Simian: Must have Prehensile Tail, unless your tail was removed.
-Werefolk: Must have Moonbound, Formchange.
These rules can also be used if you want to play a turtle-person, someone who looks like Donald Duck, or some little green psychic dude who bullies farmers into lifting spaceships with their minds.


Looking Really Cool
To answer any questions that might arise if you're using or recalibrating an out-of-the-book species...
Catfolk can look like either the Tabaxi of Dungeons & Dragons, or anime cat-people -- you know, those cute critters with human bodies and cat ears and tails?
Goblins can also be Gnomes, if you want.
Lizardfolk can resemble any kind of lizard, even dragons!
Merfolk?  They're basically Sea Elves or Tritons.  I suppose if you really wanted, your character's legs could merge while they're underwater to resemble like... dolphin or manatee flippers, or whatever.  You know what, you can also look like a frog-person.
Sorcerors are an ancient term for people who were born through magical means.  They usually look like Aasimar, Genasi, or Tieflings, but not all the time!
With regards to traditional fantasy tensions between groups, those certainly exist.  And they're the exception, and not the rule.  More often than not, everyone just sort of stays in their own lanes and fights among themselves, though every now and again some ambitious jackass who was never taught to play nice has to ruin things on a local basis.
But wouldn't people freak out if they saw a giant duck-person walking around?  In real life, yes.  I shit you not, I would probably run like hell.  Ducks are WEIRD.  Here's the thing, though... this is a world where magic is a thing!  So, duck-people, people with cat ears and tails, and orcs and elves are fairly normal sights.  I mean, a human in a hamlet or small village isn't likely to see these types of creatures, but they could...
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