RolePlay onLine RPoL Logo

, welcome to Twilight 2030: The Natural State

20:54, 2nd May 2024 (GMT+0)

Radio Chatter (Campaign OOC)

Posted by Good Ol' RaeFor group 0
Good Ol' Rae
GM, 480 posts
Tour Guide
Arbiter
Wed 11 Sep 2019
at 15:35
  • msg #939

Re: Moving On

In reply to Saul Noble (msg # 938):

Absolutely. After Sierra's visit to Dermott, it's going to be early afternoon, game time. A dusk launch could work. Assuming that you launch at dusk, from the point I've indicated on the map, the drone will be moving towards the setting sun during it's transit, so that probably won't help much with concealment (the sun will be behind Jerome, relative to the drone's approach). I imagine that if the drone approaches the AO from the west (at dusk), with the sun behind it, it will be somewhat harder to spot. Y'all can, of course, try to approach the camp from another direction but that will require more time and fuel. At it's current marked location, the convoy has traveled a total of 30 miles since leaving McGehee. You can also wait until the next morning to approach from the east (with the sunrise), but that means who have a whole afternoon, evening, and overnight to kill.

Let me know what y'all would like to do. I'd like to keep things moving IC. Two full turns a week is what we're shooting for.

-
Saul Noble
keys138, 222 posts
Not that old a man
Voice of experience
Wed 11 Sep 2019
at 17:11
  • msg #940

Re: Moving On

In reply to Good Ol' Rae (msg # 939):

I’m good with moving on and setting up shop at the point you’ve indicated.  I think we can hold up and launch at dawn giving Sierra the time to rest prior to initiating contact with the next group.  Presumably whatever has been going on with the POW camp has been going on long enough that 12 hours won’t make a huge difference.
Lauren Cao
Dave Ross, 382 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 11 Sep 2019
at 17:20
  • msg #941

Re: Moving On

In reply to Saul Noble (msg # 940):

Lol...We just passed a Motel...
Good Ol' Rae
GM, 481 posts
Tour Guide
Arbiter
Wed 11 Sep 2019
at 19:03
  • msg #942

Re: Moving On

Lauren Cao:
Lol...We just passed a Motel...


Actually, if you'd like to spend the night at the motel from which the four CVMC bikers began to tail you, that is certainly a viable option.

-
Lauren Cao
Dave Ross, 383 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 11 Sep 2019
at 20:09
  • msg #943

Re: Moving On

I'm fine with the spot indicated on the map although you might need to push it a little further west - according to wiki the drone's range is 6.2 miles.

As for where to stay the night, I'm not against the Motel but maybe a better option is asking the bikers if they can put us up for the night? It would, presumably, be more secure.
Good Ol' Rae
GM, 482 posts
Tour Guide
Arbiter
Wed 11 Sep 2019
at 22:50
  • msg #944

Re: Moving On

In reply to Lauren Cao (msg # 943):

I think they'd be amenable to that, especially if Guillory seems open to Lefty's request. Bunking with the CVMC will require a jaunt down to Lake Village.

And I will make sure to move the Sierra convoy within round-trip range of Jerome. Thanks.

-
This message was last edited by the GM at 22:51, Wed 11 Sept 2019.
Nashoba 'Nash' Carterby
Mahatatain, 54 posts
SSgt. ASDF
Park Ranger
Wed 11 Sep 2019
at 23:02
  • msg #945

Re: Moving On

Bunking with the CMVC sounds good to me, as does the timing of the drone launch.
Scott Guillory
Tegyrius, 259 posts
political troubleshooter
medium speed, some drag
Wed 11 Sep 2019
at 23:40
  • msg #946

Re: Moving On

Good Ol' Rae:
I think they'd be amenable to that, especially if Guillory seems open to Lefty's request. Bunking with the CVMC will require a jaunt down to Lake Village.


Scott is definitely open to the idea, given the club's reputation and actions so far.  But he's not going to sign off on it until he and Lauren are both certain that the group is still legit and not a pack of petty warlords in the making. Trust but verify, etc., etc.
This message was last edited by the player at 23:40, Wed 11 Sept 2019.
Nashoba 'Nash' Carterby
Mahatatain, 55 posts
SSgt. ASDF
Park Ranger
Thu 12 Sep 2019
at 11:10
  • msg #947

Re: Moving On

Good Ol' Rae:
"I only saw a couple. Didn't get close enough to talk to neither one of 'em. They didn't seem like they wanted to talk to us either- waved us off. I mean, it doesn't take a rocket scientist, you know- big ol' plague signs on the roads, soldiers in NBC gear. I know I said 'hazmat suits' earlier but that was for the civies," Lefty smiles, nods in the general direction of Sierra's LEOs before continuing, "The people we saw were wearin' full military NBC gear- gas masks, gloves, overshoes- the whole nine yards. It would'a been real foolish to ignore all that for a little chat."

Just regarding this information from Lefty, I don't think that a POW camp would have full military NBC gear so this sounds really weird. And combined with the fact that HQ has been receiving reports as normal from the camp commander prior to the storm and these people were seen a couple of months ago, this really doesn't add up.....

I don't know what it means though so I guess we need to find out!
Abernathy 'Abbie' Clark
player, 19 posts
Corporal - ASG
Heffe
Thu 12 Sep 2019
at 20:12
  • msg #948

Re: Moving On

In reply to Nashoba 'Nash' Carterby (msg # 947):

Maybe they’ve managed to force the interned camp folks into agri-slaves and don’t want anyone to notice? Quarantined signs might be a good way to deter prying eyes.
Nashoba 'Nash' Carterby
Mahatatain, 56 posts
SSgt. ASDF
Park Ranger
Thu 12 Sep 2019
at 21:43
  • msg #949

Re: Moving On

In reply to Abernathy 'Abbie' Clark (msg # 948):

That makes sense but where did the NBC gear come from? And how have the managed to conceal their cover story from the governors office for several months?
Saul Noble
keys138, 223 posts
Not that old a man
Voice of experience
Fri 13 Sep 2019
at 01:08
  • msg #950

Re: Moving On

I’m going to post tomorrow.  Today’s been a shit-show at work.

Saul will approach the civilians and make nice-nice.
Scott Guillory
Tegyrius, 260 posts
political troubleshooter
medium speed, some drag
Fri 13 Sep 2019
at 01:20
  • msg #951

Re: Moving On

Same.

Scott is generally inclined to sign off on the bikers' request, based on their rep and evidence to date.  They'll be an ASDF auxiliary unit (militia by any other name), charged with restoring and maintaining order and public safety within their assigned AOR.  That is, however, contingent on three factors:

1.  Lauren and Saul agree - and as ranking ASDF officer, Lauren has to be the one to (re)administer the oaths of service to the club's officers.

2.  Within twelve months, the club conducts a census of all citizens in its AOR (boundaries of said AOR to be set formally, probably based on existing county lines) and reports the results to Little Rock.

3.  Within six months of the census, the club facilitates, and reports the results of, elections to re-establish local Constitutional government within its AOR.  At such time, barring direct gubernatorial orders, the club's chain of command reverts to those local elected officials.  They will continue to be considered an ASDF auxiliary and receive state logistical support, training, etc., based on local needs and availability of resources.

With authority comes responsibility.  The ASDF is ultimately answerable to the state's elected government.  Scott's going to remind them, politely, that they're signing up to be something in the murky area between soldiers and cops, but they are not getting sanctioned as autonomous warlords.
This message was last edited by the player at 01:28, Fri 13 Sept 2019.
Lauren Cao
Dave Ross, 384 posts
Captain, USAF, 31PX
Millenial Falcon
Fri 13 Sep 2019
at 12:27
  • msg #952

Re: Moving On

+2 on shitty work days.

Lauren will happily sign off on Scott’s suggestions (minor technical point, Lauren does not consider herself an ASDF officer, she identifies as a USAF officer temporarily attached to the ASDF)

Are we proposing to do this onscreen or offscreen? (Personally I think a night with the bikers is an opportunity for a decent bit of RP interaction)
Saul Noble
keys138, 224 posts
Not that old a man
Voice of experience
Fri 13 Sep 2019
at 12:37
  • msg #953

Re: Moving On

I’m down with a night with the bikers.
Nashoba 'Nash' Carterby
Mahatatain, 57 posts
SSgt. ASDF
Park Ranger
Fri 13 Sep 2019
at 15:17
  • msg #954

Re: Moving On

In reply to Saul Noble (msg # 953):

Sounds good to me, particularly if we can do some RP.
Good Ol' Rae
GM, 486 posts
Tour Guide
Arbiter
Fri 13 Sep 2019
at 21:39
  • msg #955

Partyin' With Bikers


Since y'all would like to explore a little RP in Lake Village before tackling Jerome, I deleted the arrival near Jerome turn to maintain continuity. As soon as y'all are done with Lake Village, I'll repost said turn and we can pick things up from there.

Let me know if there's anything you'd like me to facilitate in Lake Village and I'll do my best to set it up. I'm also here to play NPCs if you'd like to chat with any of them. I also trust you guys to puppet NPCs as needed, as long as you hold to the spirit of the narrative and are OK with me requesting edits if something doesn't quite "fit".

P.S. When we get a little closer to 1000 posts, I will start a new OOC channel and close this one.

Any questions, ask away.

-
Armand Campbell
this_website_sucks, 3 posts
Making Country
Cool Again
Sat 14 Sep 2019
at 16:54
  • msg #956

Partyin' With Bikers

In reply to Good Ol' Rae (msg # 955):

Rae:

I hope it's ok if I posted. I was pretty sure I was cleared to post just looking for an opening to jump in. Hello everyone I'm Bishop. Some of you I know, some faces are new. I just wanted to say that I read every single post anyone's ever made on Natural State. It's pretty intimidating; there are no intermediate posters here. Everyone's pretty top notch. I hope I can blend in like a chameleon and not bring the quality of posts down too much. Thank you for your time and your patience in advance.

Have a lovely weekend,

Bishop
Good Ol' Rae
GM, 488 posts
Tour Guide
Arbiter
Sat 14 Sep 2019
at 17:14
  • msg #957

Partyin' With Bikers

In reply to Armand Campbell (msg # 956):

Absolutely. Welcome aboard. Your first post is totally up to snuff. I hope you enjoy the game.

-
Good Ol' Rae
GM, 490 posts
Tour Guide
Arbiter
Tue 17 Sep 2019
at 22:56
  • msg #958

Partyin' With Bikers


The party scene appears to be fizzling out, and it's about time for the next turn. I'm going to post resolutions to the PC actions taken since the last GM responses; after that, I'm going to re-post the turn where the party arrives within drone range of Jerome, and we'll pick things up from there. If there's anything else you'd like to do at the party, please get those posts up before this time tomorrow. Thanks.

-
Abernathy 'Abbie' Clark
Heffe, 22 posts
Corporal - ASG
Heffe
Wed 18 Sep 2019
at 19:03
  • msg #959

Partyin' With Bikers

Sounds good. Clark would have just gotten the tough another drink anyway for a couple of reasons.

1. He's drunk, and doesn't mean the guy any ill will.
2. Probably didn't notice how close it came to an actual fistfight.
3. Even if he he did realize, he wouldn't have wanted to compromise the mission. He's somewhat of a functioning alcoholic.
Lauren Cao
Dave Ross, 387 posts
Captain, USAF, 31PX
Millenial Falcon
Wed 18 Sep 2019
at 19:17
  • msg #960

Partyin' With Bikers

I'll post within the next couple of hours.
Nashoba 'Nash' Carterby
Mahatatain, 59 posts
SSgt. ASDF
Park Ranger
Thu 19 Sep 2019
at 21:32
  • msg #961

Partyin' With Bikers

Apologies for my lack of posting - had a manic couple of days at work. Will post IC tomorrow.
Saul Noble
keys138, 226 posts
Not that old a man
Voice of experience
Thu 19 Sep 2019
at 22:19
  • msg #962

Partyin' With Bikers

I’ll be posting tonight
Good Ol' Rae
GM, 496 posts
Tour Guide
Arbiter
Fri 20 Sep 2019
at 23:15
  • msg #963

Partyin' With Bikers


I added the following bit to the last turn post:

Good Ol' Rae:
There's no movement in the prison camp. Several of its long, narrow barracks-type buildings display obvious signs of storm damage, much of it apparently un-patched. No one mans the three guard towers still standing at three of the four corners of the camp's rectangular perimeter. The southeast tower collapsed at some point and has not been re-raised. A couple of large patches of bare, disturbed earth just south of the camp hint at the presence of mass graves.


And updated the campaign map.

-
This message was last edited by the GM at 04:24, Sat 21 Sept 2019.
Sign In