CS Info
Race: If you are (or look) anything other than human, you may experience distrust or persecution from NPCs. List of races:
link to a message in this game
Home Region: Choose the Cog Cities, the Spring Federation, the Aerie, the Undertrove, or the Bonelands. See Basics:
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HP: Roll your Stats first to get your STA score. Total HP = (STA score * 20) – 100
Stats: Use the in-game dice roller. Check "Record each die" and roll 7d16. Assign the resulting scores as you wish. See Basics:
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- Re-rolling: If you roll 4 or more stats under 10, you may re-roll 7d16 (repeatedly, if necessary) until you have no more than 3 stats under 10
- PM the GM if you want to re-roll 7d16 even if you have no more than 3 stats under 10
Trait Points: You get 4 TPs at character creation to spend as you wish. You can gain more TPs by taking on bad traits, or by gaining experience via IC gameplay. See Basics:
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Traits: You can create your own traits (with GM approval) and/or choose from this list. Good traits:
link to a message in this game, Bad traits:
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Special Traits: Optionally, you may choose one or two pairs of special traits for free, depending on what region you're from. List:
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Encumbrance: Meaning how much you can carry on your person. (The rest you can store in your cabin room.) 5 lbs * your STR stat
Equipment: Start your equipment buy with 200gp (unless you get a trait that gives you more or less). You won't get a better opportunity to buy things. Equipment list: link. You'll need at least one weapon
Appearance: Optional
Background: How did you become an airship pirate, and why have you volunteered to go on the mission?
This message was last edited by the GM at 19:59, Wed 18 July 2018.