Re: Party Design
Oh okay, we can do it here. I wasn't sure what the plan was, with the gap in activity.
This is Kella. Kella burns things.
From my rtj:
"Kella didn't want to be an adventurer. Kella wanted to be a wife and mother, run a bit of cottage industry, have a strong social life, and die happy in the distant future. Kella wanted to welcome her husband home from the mines, or the fields, or the kiln, laugh uproariously during dinner, recite devotionals to the children, and settle into bed for first-sleep."
But that was before the magic settled on her shoulders. When the rest of the Company met her, she was an emotionally withdrawn alcoholic who was killing time with mercenary contracts and trying to not kill anything else. She had a reputation built up as too dangerous for the delicate jobs, but indispensable for anyone worried about serious hostilities. If she couldn't terrify a problem away, it usually wound up as a pile of cinders a few seconds later. She acted stoic and indifferent in the field, raucous and glib when carousing between jobs. Over time, and never while sober, she'd have let slip that she never tried to learn magic, never really wanted magic, and left home after burning her husband, children, and house all to the ground. Someone once called her the Oracle of Arson, and it stuck. There's at least one whole clan of goblinoids with very strict rules about just calling her "sir". She still has a problem with collateral damage, but she usually "fixes" that by deliberately getting surrounded and blasting her way out as needed.
This is someone extremely eager for a sense of home and community, but who was horrified at the risk of feeling that again. Especially once she started to make enemies. She actually had earrings enchanted at one point as a voluntary muzzle on her spells - it was a real fight when she took them out first. I imagine something during their first job together convinced her you folks could take care of yourselves, or maybe she was finally at the point in her recovery when she became able to trust herself around others. However it happened (I am soliciting ideas) she broke her own rule about never working two contracts with the same people, and ultimately joined on. This could be after the Company was assembled, if you have a lot of interwoven backstory to avoid disrupting, or she could have been around for the founding.
As for retirement, my first idea was a huge battle near the end of the Company's time together. Things got chaotic, people got separated, there was a portal opened to the Burning Sea... Kella was missing, presumed dead, in the chaos. In fact, when she woke up afterward, she mistook some remains and thought she'd wiped out both sides . So she went into exile for grieving and wallowing in her trauma and not putting anyone else in danger. She will be almost as embarrassed as relieved to have been wrong, but a decade or two of denying her nature have left her shaken.
So that's long, but I think it has all the hooks laid out. Show me what you got.
This message was last edited by the player at 00:40, Fri 28 Dec 2018.