Re: OOC Chat
No problem, have fun!
I've been communicating with Rachel's player, she has been out of town for work but will be back and able to post soon. I think we'll start in earnest next week.
Work on the Bestiary continues apace. Please check out the "Constructs" section if you haven't already. Smoke giants and eschatology engines make for high-level threats, but manikins, golems, watchmen and homunculi are all things you might commonly fight in a Golish ruin.
I'm hoping to post a new section of the Bestiary this weekend, one that has some setting ramifications. So stay tuned for that.
Additionally, I've added a small, additional wrinkle to Daemonology Rules: banishing. Dismissing a daemon is normally very easy, just disrupt the channeling or the summoning circle. Kicking a single rune out of place, or breaking the line of salt, is all that is really required. But sometimes that's not possible (because the summoning circle is behind a locked portcullis, for example, or because the vessel for the channeling is an innocent victim you're hoping to save). Spending 100 reagents and making an Int check gives you a chance to dismiss the daemon, even if you can't or won't physically disrupt the summoning.
The following specialties now offer bonuses to banishing: Daemonologist, Ordained Priest, Ceremonial Combat, and Occultist (Thief-only specialty). Ceremonial Combat no longer offers a bonus to saves versus curses, but for the other three specialties this is strictly a buff.
Banishing is unlikely to come up much in play at all... unless of course you're trying to shut down a kikimora or an immanence. Banishing is the only way to get rid of those major hazards.
This message was last edited by the GM at 22:31, Fri 17 Jan 2020.