OOC Chat
Okay, cool. A couple things:
1. I recently revised the dragoon rules. Horse Archer is now included in the free dragoon Trait, so feel free to pick something else for that. Keep in mind Traits don't stack (I said that at some point, right?) so you won't enjoy the saving throw bonus from Cavalry Commander either. I like it for background, though.
Gifted autodidact is a working class background, not middle class, and moreover is completely obsolete considering the occultist free trait and the fact that middle class characters can just choose to be literate. So you should pick something else there too. Academy Graduate is pretty close to being redundant, but I can see the Charisma skill bonus paying off at least once, maybe.
Additionally, go ahead and take your maximum HP for level 1. We'll start rolling for HP at level 2. I intend for character advancement to use very old school "loot as XP" rules, but I'm too lazy to figure out XP thresholds for levels right now, and I will just level you up at certain points of the adventure.
Here's the accompanying NPC I came up with, a fighter:
13 (+1)
13 (+1)
13 (+1)
7 (-1)
14 (+1)
11 (+0)
Strength 13 (+1)
Dexterity 14 (+1)
Constitution 13 (+1)
Intelligence 11 (+0)
Wisdom 14 (+1)
Charisma 13 (+1)
[NOTE: I put the 7 I rolled in Dexterity, then increased that to 14 as his middle-class bonus. Keep in mind you can do similar for your characters.]
HP: 9
AC 5 (4 with shield)
Right-Handed: +1 to magical saves
Cunning Smuggler 1
Iron Liver 1
Pious Layman 1
Equipment: Riding horse, flintlock blunderbuss, silvered dagger, one-handed weapon (heavy
cavalry saber), flintlock pistol, shield, satchel of ammunition, laemallar armor, scavenger's kit, tent, 5 torches, fine backpack, 15 days trail rations, lanter, 6 flasks of oil, 3 flasks of alcohol, one dose of antivenom (Golish rattler), 5 SP
No name yet, but he's a courier for the Golish Royal Mail, which is a bigger deal than it sounds, as they're one of the few organizations to survive the fall of Golinlund (kinda). They have cells still active in the northern provinces of Golinlund, where things are REALLY bad, and what little is known about the fall of Golinlund is thanks to them. Our boy here is just a hard-drinking low-level functionary, however, but a guy used to spending a long time by himself on the road. He's from the division that operates in Aventaine. His fighter specialty is his trigger finger on the blunderbuss, he doesn't take a -2 penalty for firing the blunderbuss in low-light conditions (like night or a poorly-lit dungeon).
You've been hired to find a unit of the Aventinian Mounted Rangers who are believed to be dead or AWOL. They were sent to reclaim a watch tower on the edge of the Aventaine / Golinlund border and did not return. You're trying to determine if they're dead, deserted, or something else. The mailman above is coming with you because he's been charged to deliver a message to the leader of the missing unit.
The Aventinian Mounted Rangers are an all-volunteer force, largely from the lower classes but not entirely, and only recently sanctioned by the Aventinian royal family. They specialize in fighting against the draugr and even striking enemy forces under the cover of wightstorms. They tolerate some magic use in their ranks, but more commonly are skilled and trained longbowmen. They operate in small squadrons of no more than a dozen, and rangers are accustomed to surviving the harsh and sometimes cursed weather conditions of northern Aventaine for extended periods of time. The rangers, if they're still alive, could still be at the watchtower or elsewhere.
Gold values for equipment are up.
This message was last edited by the GM at 21:53, Thu 27 Sept 2018.